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# Bow Bow is a kind of weapon. Bows are crafted by Bow Carvers (see Bow Carver/Recipes), and maged by Bow Carvmagus. Most Bows have big range, along with a minimum range. See also: Class Modifier
Bow
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# Bow'hee Talisman Bow'hee Talisman is an amulet.
Bow'hee Talisman
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# Bow Carver Bow Carver is a profession. Bow Carvers can make and repair Bows, they can also become a Bow Carvmagus if they reach level 65. Crafting. See Bow Carver/Recipes Leveling. See Bow Carver/Guides
Bow Carver
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# Bow Carver/Guides See also: Carver Being a Lumberjack is highly recommended.
Bow Carver/Guides
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# Bow Carver/Recipes Craft recipes for Bow Carver. Repair a Bow. Repair is unlocked with two slots at level ten, two is the maximum number of slots possible. See repair for more information.
Bow Carver/Recipes
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# Bow Carver Rune
Bow Carver Rune
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# Bow Carver Scroll Bow Carver Scroll is an experience scroll.
Bow Carver Scroll
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# Bow Carvmagus
Bow Carvmagus
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# Bow Carvmagus Rune
Bow Carvmagus Rune
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# Bow Carvmagus Scroll Bow Carvmagus Scroll is an experience scroll.
Bow Carvmagus Scroll
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# Bow Gotta Bow Gotta is a bow.
Bow Gotta
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# Bow Kennel See also: Special Places Bow Kennel is a place to leave your pet to rest. While in it your pet will not grow, though it won't become hungry either. To leave your pet in the Bow Kennel costs kamas, the longer it stays there the greater the cost. When you leave your pet you are given a Bow Kennel Certificate which can be exchanged with other players or kept. This certificate proves you own the pet specified on the certificate. If you give your certificate to another player then this player now owns your pet, and may go to the Bow Kennel and retrieve it. To leave your pet you need to select "Exchange" from the drop-down list with Oshimo and then put your pet into one of the boxes. The certificate will then appear in exchange. You must then hit "Accept". The only Bow Kennel is located in The Amakna Forest at [9,21], near the entrance to Sufokia. The Bow Kennels can only be used by P2P players. Oshimo also sells Eniripsa Powder, used for healing your pets, for 1,000 kamas each. See Pet for more information. Cost. You pay 10 Kamas PER hour your pet is in the kennel, so
Bow Kennel
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# Bow Kennel Certificate Bow Kennel Certificate is a subcategory of miscellaneous.
Bow Kennel Certificate
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# Bow Leeng Bow Leeng is a bow.
Bow Leeng
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# Bow Liwood Bow Liwood is a bow.
Bow Liwood
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# Bow Meow Bow Meow is a pet. Improved Abilities. When fed an , Bow Meow's maximum statistics can be increased to 90 Vitality, 90 Strength, 90 Intelligence, 90 Chance, 90 Agility or 22% Neutral Resistance.
Bow Meow
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# Bow Meow Ghost
Bow Meow Ghost
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# Bow Meow Ghost (player)
Bow Meow Ghost (player)
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# Bow Ndjoor Bow Ndjoor is a bow.
Bow Ndjoor
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# Bow Nuss Bow Nuss is a bow.
Bow Nuss
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# Bow Skill
Bow Skill
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# Bow Skill (Cra) For the Mastery Spell of the same name, see Bow Skill.
Bow Skill (Cra)
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# Bow Slasher Bow Slasher is a dagger.
Bow Slasher
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# Bow Wow Bow Wow is a pet. Notes. Bow Wow does not eat anything, even Eniripsa Powder. If it dies, it does not become a Pet Ghost, it just disappears, it can still be crafted into a ghost by Butchers.
Bow Wow
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# Bow Wow Ghost
Bow Wow Ghost
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# Bow kennel certificate
Bow kennel certificate
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# Bowisse's Boots Bowisse's Boots are a pair of boots.
Bowisse's Boots
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# Bowisse's Cloak Bowisse's Cloak is a cloak.
Bowisse's Cloak
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# Bowisse's Shield Bowisse's Shield is a shield.
Bowisse's Shield
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# Bowl Bowl is a resource. Not to be confused with Glass Bowl.
Bowl
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# Boxing Goblimp
Boxing Goblimp
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# Brakmar Brakmar. Brakmar is an area of the Amaknean Continent. It is the home of the Brakmarian alignment and is locked in a perpetual war with the forces of light from city of Bonta.
Brakmar
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# Brakmar/Quests Brakmarian Quests are the series of alignment quests (also known as the Quest of the Wings) for the Brakmarians that increases their alignment level. Once you have achieved an alignment level of 20 or higher, you are able to post on the alignment chat regardless of your rank. You can also join one of the Brakmarian orders, which gives you additional boost to your PvP abilities. Preparation. This is the list of all of the items you need to bring to Brakmar to be prepared for the Alignment quest: Becoming A Brakmarian. "Join the cause bringing weapons for the recruits." You are now a Brakmarian and now have the specialization Neophyte. Brakmar Alignment Quests Lvl 1-20. Lvl 20 - Choosing an order (Optional). You may now choose one of the three Orders at the Orders Tower [-26,34].
Brakmar/Quests
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# Brakmar Rat Dungeon Brakmar Rat Dungeon is a dungeon. Location. Brakmar Rat Dungeon is found at (-26,31) in the Brakmar Sewers. Access. Access requires giving a Brakmarian Rat Dungeon Key to Keeper of Brakmar Rat Dungeon, which is consumed. Rooms. Mobs may vary slightly. Challenging to scout maps is possible. Rewards. As a reward for finishing the dungeon you get the Second Key to Sphincter's Dungeon. Brakmar Rat Dungeon is also one of two places where you can fight Black Rat, which has several interesting drops.
Brakmar Rat Dungeon
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# Brakmar Sewers Brakmar Sewers. Brakmar Sewers is a subarea of Brakmar. Alignment. Brakmar Sewers is a Conquest territory (needs a Prism of Conquest). Map. Information on the map above: Access. Entrances to the Brakmar Sewers can be found at: Railway System entrance to Brakmar Sewers at Anto Mine through the small mine there. NPCs. See
Brakmar Sewers
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# Brakmarian Brakmarians. Brakmarians compose the citizenry of Brakmar, and are, generally, referred to as devils or demons (given their wings). The nemeses of all Brakmarians are Bontarians. Brakmar is defended by Brakmar Warrior units, which have an aggress range of 1 square per 10 levels. Neutrals though are welcomed to Brakmar and may use its bank and markets. Becoming a Brakmarian. To become a Brakmarian you must speak with Oto Mustam in the barracks at [-23,38] and give him 10 Twiggy Daggers. Twiggy Daggers are often sold by merchants in the barracks, or at the blacksmith market. Once you've complied with his first request you will be granted your wings and the title of Neophyte. You may also become a Brakmarian by speaking to Snori Nairb at [4,-16]. Keep in mind, you must be at least 21. Orders. Each alignment holds its own orders. Once you have completed 20 alignment quests you can choose one of the orders below: Alignment quests. See Brakmar/Quests.
Brakmarian
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# Brakmarian Belt Brakmarian Belt is a belt.
Brakmarian Belt
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# Brakmarian Cloak Brakmarian Cloak is a cloak.
Brakmarian Cloak
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# Brakmarian Intercity-Express Potion Brakmarian Intercity-Express Potion is a potion.
Brakmarian Intercity-Express Potion
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# Brakmarian Magma Brakmarian Magma is a candy.
Brakmarian Magma
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# Brakmarian Prism Locations. Wherever a player places a Prism of Conquest. Spells. None Notes. See Conquest for more information.
Brakmarian Prism
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# Brakmarian Rat Dungeon Key Brakmarian Rat Dungeon Key is a key.
Brakmarian Rat Dungeon Key
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# Brakmarian Rat Hair Brakmarian Rat Hair is a hair.
Brakmarian Rat Hair
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# Bramble
Bramble
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# Brassic Brassic is an alloy.
Brassic
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# Brave's Dark Dora Brave's Dark Dora is a hat.
Brave's Dark Dora
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# Brave Adventurer Ghost
Brave Adventurer Ghost
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# Brave Ghost
Brave Ghost
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# Bravery Guide
Bravery Guide
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# Brawling Headgear Brawling Headgear is a hat and a ceremonial item, it is also a chameleon item. Limited time offer, January 5th~February 20th 2022
Brawling Headgear
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# Brawn Salad Brawn Salad is an edible meat.
Brawn Salad
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# Brawn Salad ** Brawn Salad ** is an edible meat.
Brawn Salad **
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# Brawn Salad *** Brawn Salad *** is an edible meat.
Brawn Salad ***
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# Bread See also: HP Items, Energy Items, Characteristic Food Bread is a subcategory of miscellaneous. Bread is crafted by Bakers.
Bread
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# Bread for the Braves Bread for the Braves is one of Bonta/Quests. Obtaining. Talk to Amayiro at Bonta Militia [-33,-57]. Rewards. 250 XP, 2000 Kamas
Bread for the Braves
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# Breaded Fish Breaded Fish is a fish.
Breaded Fish
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# Breaded Fish Devourer
Breaded Fish Devourer
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# Breadnought
Breadnought
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# Breed
Breed
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# Breeder See also: Mount, Dragoturkey, Mount Taming, Simple Capturing Net, Mounded Ghard, Game Information A Breeder is someone who captures, takes care of and genetically improve species of Mounts. Someone who uses Mounts may not necessarily be a breeder. Although originally breeder was going to be a profession, but Ankama decided against this, so it made it an option available to everyone. Therefore this term is not a profession, just a definition. Acquiring A Mount. There are two ways of obtaining your first Mounts to breed: Mounts can be purchased from the Pet Market in either Bonta or Brakmar. The exchange of a Mount can only be done by exchanging a Mount Certificate, and so differs from Pets. Complete the Koolich Cavern (Lv. 100+ GREATLY recommended). You must have 50 Kaliptus Leaves and 50 Kaliptus Flowers to exchange at the end of the dungeon for the Mount Taming spell. This spell works just like Soul Capture, but instead of using soul stones, you use Dragoturkey Capturing Nets which can be crafted by Handymen. You must not have a Mount equipped if you wish to capture a Mount. Capturing a Mount obtains a Wild Mount. A Wild Mount will never become rideable in any way. You must go through the breeding process to obtain a baby that becomes rideable once its maturity is maxed out. Breeding. Once you have purchased or captured your Mount, the first step is to place it in a private or public Paddock. If you are just leaving the Mount there to wander around and interact randomly with the Breeding Items, private Paddocks can raise Mounts faster than public ones. However if you are good at using emotes to 'drive' a Mount, public Paddocks can be more efficient than a cheaply-appointed private Paddock because their high-level items give more stats per unit of tiredness, and you must stop training your turkey and put it back in the shed when its tiredness meter is full (shown by the turkey with "Zzz"s coming out). 1. Preparing Your Mounts: The Mount's Maturity must be at maximum and its Love and Stamina bars must be at least 7,500. The Mount must also be at least Level 5, with the exception of Wild ones who do not require the Level. When these requirements are met, a tag in your Mount's stat window will appear that says '. That means it is ready to mate with another ' Mount of the opposite gender. 2. Mating: You must place both the Male and Female Mounts in the same Paddock. Now bring the Mounts close together in the Paddock using Emotes, or just waiting until they move themselves. You will then see a brief animation with a lot of squawking and the Female will become pregnant. Both Mounts will lose 7,500 of their Love and Stamina and all of their Energy during this process. You will lose Wild Males after mating as they run back to the wild. You will be left with a Female, which will return to the wild when the gestation time is over if it is Wild. After 20 matings a Mount will become , meaning you can no longer breed it. 3. Gestation Period: During this period you can see how long your Mount has been pregnant in its stats window. First generation Mounts start with a 49 hours gestation period. Every generation after that adds an additional 12 hours to the gestation period. E.g. Second generation is 61 hours, third is 73 and so forth. See Breeder#Gestation periods. You can either place the pregnant Female Mount inside the shed or train her back up so that she will be again once she has given birth. 4. Birthing: In order for the Female to give birth to the baby she has to be placed in the shed. Once the gestation time has finished and the Female is (placed) in the shed, a message will appear in the chat informing you of the birth when you visit the shed. If you do not visit the shed within the next 7 days once the mother is due, the Mount will miscarry and you will lose the baby. Female Mounts can give birth to 1~3 babies (2~4 if they have the Reproductive ability). Energy levels of the two parent Mounts affect the probability of having an extra baby in the following manner: [(Energy of the Female / Maximum Energy of the Female) + (Energy of the Male / Maximum Energy of the Male)] / 2 This comes down to this formula: (Energy percentage of the Female + Energy percentage of the Male) / 2 Family Trees. Breeding a Mount is not exact but trial-and-error. The actual colour of the Mount that is produced is determined by the colour of the parent Mounts and their family tree/previous ancestors. Each ancestor shown on the family tree of a Mount has the possibility of giving that colour to the newborn - with the probability decreasing the further away you trace back. The family tree for one Mount can have up to 14 ancestors. Combining that with the other parent's family tree when breeding means that obtaining a single Mount of a certain colour is very difficult without pure breeds. Pure breeds are Mounts with family trees containing the same type (e.g. all ginger) but these themselves take many matings to create. When talking about family trees, Mounts are sometimes called 1st, 2nd, 3rd and 4th generation. This refers to how many ancestors for that Mount are the same as that Mount's colour, starting from the bottom upwards. Therefore: 'Generation' in this context should not be confused with 'generation' as in the colour/type of the Mount. To differentiate, the colour/type of the Mount is normally mentioned in the same sentence when talking about family trees (e.g 'I have a 3rd Generation Golden & Orchid Mount'). Training. There are two ways of training your Mount: Passive: Leave your Mount in a public or private Paddock with Breeding Items, such as a Patter, thus allowing your Mount to gain points in its appropriate area depending on the type of Breeding Item the Mount interacts with. This is called Passive Mount development and is relatively slow, especially in public Paddocks. Your Mount's Tiredness will decrease slowly over time in a public Paddock. Active: Active Mount development uses character Emotes to interact with your Mount. Place your Mount in a public or private Paddock with Breeding Items, such as a Patter, and use character Emotes to call your Mount closer to your actual location or to cause the Mount to move away from you. The Mount response to either come towards you or move to the side is on a cyclical timer and so can be used to control your Mount fairly well with practice and correct timing. Also, it is recommended to have the grid display on. Every time the Mount interacts with a Breeding Item the Tiredness counter increases by one. Breeding Items. This interactive Paddock furniture is created by a Handyman. Every Breeding Item has a durability, when a Breeding Item loses all of its durability it cannot be used. Breeding Items can be placed into private Paddocks by right clicking on a Breeding Item in a player's inventory and clicking Target, then clicking a square in the Paddock where the Breeding Item should be placed, they can also be dragged to the quick-slot bar for faster placement. A Mount must be able to walk at least one square to interact with Breeding Items. So: The Mount's placement into the Paddock cannot be controlled so it is necessary to place some of the Breeding Items, lure the Mount into place with Emotes, then 'trap' it there by placing the last Breeding Item. Emote Effects. Depending on what Emotes you use, the Mount will either move away from you or towards you. There is also a possibility that the Mount will move in a random direction. General Characteristics. There are two characteristics which nearly all Mount users will be concerned by: Energy. Mounting causes energy loss. You can regain energy through the use of Mangers or a faster and/or easier way is to feed your Mount with Fish, Meat, Kaliptus Leafs or Kaliptus Flowers by clicking on the 'Feed Mount' button in the Mount menu (default keyboard shortcut d). However, this can take a LOT of food - each one only gives the Mount 10 Energy. Mounts have different maximum Energy, but it is generally at least 1,000. The maximum amount of Energy increases as your Mount's level goes up. Experience. Experience is not trained with a Breeding Item but instead by fighting while mounted on your Mount. You obtain experience by having the Mount equipped (you will be riding it as displayed in normal window). The experience gain is deducted from the corresponding Character's experience, with Guild tax being deducted first. Mounts now gain a static 20% experience from fights even when set to zero. Experience Gain. Total Mount experience gain is calculated using this formula: XP = B * P * E Where Where gap is level gap between you and your Mount (which is the actual mount's level 1~100, not item level 60) To gain level 100, a Mount must reach precisely 1,254,822 experience, see Mount Level for all of the levels. Abilities. Abilities are special traits that a Mount may have. The majority of Mounts do not have an ability. Mounts are born with their abilities, they can't be changed after that. A parent has a 10% chance of passing an ability on to their baby. On top of that, there is a small chance that a baby may be born with a random new ability. A Mount can have up to two abilities at the same time, but a doubling of the same capacity does not further benefit that Mount (i.e., a double Loadbearer Mount will have just as many Pods as a Mount of the same colour and level with only a single Loadbearer ability). Breeding Characteristics. There are 5 characteristics that are related to breeding, 4 of which can be trained via Breeding Items and 1 non-trainable or negatively-trainable stat: Balance / State. The Balance bar is a crucial bar as it will determine whether you can raise Maturity, Love or Stamina. To see the current balance just hover your mouse over the bar at the bottom of the Mount menu (default keyboard shortcut d), there will be three numbers, min/current/max, the minimum Balance, the current Balance and the maximum Balance. Females and Males have a different random bonus caused by the use of any Breeding Item. Females can randomly gain balance by gaining points in serenity, while Males will randomly lose balance by gaining points in aggression. Maturity. Before you can raise Maturity, Balance must be between -2,000 to +2,000. Mounts have a different maximum maturity which is based on their generation number multiplied by 1,000, except for the Golden Dragoturkey which is 10,000. For instance a Crimson Dragoturkey is 5th generation and has a max maturity of 5,000. Female Mounts increase the Balance bar with each use. Male Mounts decrease the Balance bar with each use. Love. Before you can raise Love, Balance must be positive. (Between +1 to +10,000). Female Mounts increase the Balance bar with each use. Male Mounts decrease the Balance bar with each use Stamina. Before you can raise Stamina, Balance must be negative. (Between -10,000 to -1). Female Mounts increase the Balance bar with each use. Male Mounts decrease the Balance bar with each use. Tiredness. This bar increases whenever a Mount interacts with a Breeding Item in a Paddock. In order to lower this bar the Mount must be out of the Paddock, either equipped or left in the shed. It will lose 10 points per hour, so when the bar is full it will take 24 hours to return to 0. Tiredness can also be depleted by leaving the Mount in the Paddock, it will automatically lose Tiredness as normal and will go back up once it has used the Breeding Items again. Therefore the most efficient way to acquire stat points is by leaving it in with the Breeding Items until it has the desired stats. Your Mount gains higher stats from Breeding Items depending on how tired it is.
Breeder
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# Breeder Village Breeder Village. Breeder Village is a subarea of Koalak Mountain. "Do not confuse with The Breeder Village on Otomai Island." Alignment. Breeder Village is a Conquest territory (needs a Prism of Conquest).
Breeder Village
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# Breeding
Breeding
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# Breeding Culture Breeding Culture is a quest. Obtaining. Talk to Scrollum Wormius. 5000 XP x1
Breeding Culture
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# Breeding Item Breeding Item is a subcategory of miscellaneous. Breeding Items. Dragobutts. Raise Mount's Love, if its Balance is between +1 and +10,000. Lightning Throwers. Raise Mount's Stamina, if its Balance is between -1 and -10,000. Drinking Troughs. Raise Mount's Maturity, if its Balance is between -2,000 and +2,000. Mangers. Replenish Mount's Energy. Patters. Raise Mount's Balance. Slappers. Lower Mount's Balance.
Breeding Item
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# Breeding item
Breeding item
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# Bribery Notes. Corrupted State prevents several Enutrofs from casting the spell Bribery. Thus, a party with multiple Enutrofs is prevented from making heavy usage of bribery to prevent monsters from taking turns. Note that the amount of HP healed differs according to whether the target is a friend or foe.
Bribery
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# Bride Hat Bride Hat is a hat.
Bride Hat
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# Bright Evening Star Bright Evening Star is a sword.
Bright Evening Star
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# Bright Hop Bright Hop is a cereal. Locations
Bright Hop
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# Bright Hop Flour Bright Hop Flour is a flour.
Bright Hop Flour
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# Brilliant Shock Notes. Needs 7 AP to cast, meaning that Immature Koalak needs a +1AP buff to be able to cast this spell.
Brilliant Shock
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# Brindled Minifoux Brindled Minifoux is a pet. Limited time offer, December 1st 2021~January 5th 2022 Diet. In order for the kills to count, Brindled Minifoux must be equipped by a player, who then needs to deal the finishing blow to each needed monster in a fight, the kill will not count if the monster is killed by reflect damage. Improved Abilities. When fed a Brindled Minifoux Improvement Potion, Brindled Minifoux's maximum statistics can be increased to 90 Prospecting.
Brindled Minifoux
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# Brindled Minifoux Ghost
Brindled Minifoux Ghost
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# Brindled Minifoux Improvement Potion
Brindled Minifoux Improvement Potion
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# Briochette Briochette is a bread.
Briochette
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# Briss Tenders Notes. Briss Tenders works like a the Sacrier's Punishments, each time the character is hit they gain AP.
Briss Tenders
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# Broken Elite Marksman Bow Broken Elite Marksman Bow is a resource. Obtaining. Dropped by Uses. Used in the craft of
Broken Elite Marksman Bow
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# Broken Royal Tofu Crown Broken Royal Tofu Crown is a resource.
Broken Royal Tofu Crown
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# Brokle Notes. Brokle makes all spells do their maximum roll on the target that it is cast on. In other words, you should cast it on a monster if you're trying to inflict maximum damage, or on an ally if you're trying to inflict maximum healing.
Brokle
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# Bronze Bronze is an ore.
Bronze
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# Bronze Bwork Helmet Bronze Bwork Helmet is a hat.
Bronze Bwork Helmet
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# Bronze Crackrock
Bronze Crackrock
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# Brother, What's That Thing? Brother, What's That Thing? is a quest available on Incarnam. Step One: The Story Link. If you want to learn more about Iop's sword's story, go ask Danaida at the Temple.
Brother, What's That Thing?
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# Brown Spimush Brown Spimush is a monster.
Brown Spimush
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# Brown Warko Brown Warko is a monster. Locations.
Brown Warko
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# Brown Warko Beard Hairs Brown Warko Beard Hairs is a hair. Obtaining. Dropped by Uses. Used in the craft of
Brown Warko Beard Hairs
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# Brumen Tinctorias Notes. Do not attack him for the first 2-4 turns, he uses Word of Thorn, once the spell wears off attack him with everything. He's pretty hard to find but easy to beat. Be careful though he may be with other Sidimote Moor monsters and remember he is a healer. This is a monster that you need to defeat to accomplish the Bounty Quest .
Brumen Tinctorias
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# Bubble
Bubble
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# Bucket of Clothes Pegs Bucket of Clothes Pegs is a resource.
Bucket of Clothes Pegs
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# Bud Bud is a subcategory of resources. For the Amulet of the same name, see Bud (amulet).
Bud
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# Bud (amulet) Bud (amulet) is an amulet. For the Resources subcategory of the same name, see Bud.
Bud (amulet)
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# Buff
Buff
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# Buff Spells See also: Spells by type Spells that increase various characteristics of the target, like AP/MP/Damage.
Buff Spells
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# Build See also: Set Builders, Some Build Ideas, Game Information Build is a mix of characteristics to raise, spells to level/use and equipment to wear. The majority of classes have one primary, most popular build that is easiest to level and evolve. This is often due to having the highest Soft Caps, allowing players to gain the most characteristics with the lowest points. These builds are solid and proven.<br>A secondary, viable build is also available for most classes. In most cases, these alternate builds are greatly more powerful in early levels and are often popular among beginners. In the long run, secondary builds are more difficult to develop and, thus, are usually less powerful. They do, however, have many various advantages over the primary one.<br>Some classes also have the third option of tertiary builds. This type of build is even more difficult to evolve and usually have low soft caps, not to mention having limited spell options. Their unique abilities, however, can bring an element of surprise to the battlefield. Done right, and sometimes with the right amount of investment and customization, all builds will become equally powerful, regardless of difficulty or proven popularity. For the Cra, Osamodas, Sacrier and Pandawa classes, primary and secondary builds do not differ much in terms of early developmental difficulty. The Pandawa class is also remarkable for having multiple primary builds. Builds are often associated with elemental Characteristics. Below is a brief rule-of-thumb: There are also many variants and hybrids of these builds. Other than those, unorthodox builds are possible for certain classes. These are still based on one of the four elements, but their focus are on different characteristics. Some common ones are as follows: Achieving a specific build. To achieve an optimal build, one must apply almost all characteristic points into one specific characteristic and raise the corresponding damage spells, as well as some support spells that are frequently used. Scrolled Builds. The concept of a Characteristic Scroll build is to have a character's core stats raised a certain amount before using any characteristic points gained by leveling. Hardcore scroll builders aim to scroll key stats all the way to 101. This is obviously a time-consuming and expensive task, so scrolled characters are almost always not the primary characters. Developing a difficult build. Some builds are difficult to develop, because their main attack spells are only accessible at very high levels. One such example is the Chance-based Xelor, whose main spell, Clock, is obtained at level 80. These builds also often suffer from having very low soft caps. Possible approaches are: In short, the aforementioned developmental strategies are recommended for builds that become usable at the following levels: For leveling a difficult build, some players rely on "leeching", either through participating in dungeon groups, or through a more powerful friend or alternate account.
Build
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# Building
Building
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# Bulb Cavern Bulb Cavern is a dungeon. Location. Bulb Cavern is found at [19,-22] in the Border of Akwadala. Access. Entry requires giving a Bulb Cavern Key to Sesame, which is consumed. Rooms. Room 3. Only four starting spots Room 4. Only two starting spots Room 5. Sneaky puzzle Rewards. After finishing the final rooms, players learn the Soul Capture Spell from the Bulbig (NPC). Strategy. Avoid neutral damage if possible, as Bulbush are resistant to it, use an alternative attack on Grass Snakes to kill them more easily. Srams and Ecaflips can be useful for detecting invisible Grass Snakes. Level 3 and 4. Agree how to split into smaller groups beforehand. Especially at level 4, just rushing into the fight might pose problems for a badly matched pair. Don't be cocky and start the fight without any planning, you will surely be screwed! Level 4, only 2 people in a group to fight in the battle, so choose the best partner to join. Example Osamodas + Enu or Ecaflip + Xelor, the Grass Snake will turn invisible, so it's advised to have at least a Sram or an Ecaflip to be in a team, since they can use Perception or Location on the Grass Snake. (To avoid risks, it's better to have both players level 50 or above) Level 5. The puzzle is fairly simple. One person walks through the hidden exit (the light patch in upper "left" part of first room) and another walks through the normal exit. Person one presses button, person two attacks. It is also possible to do it alone, after you step on the button to open the cage door, run back fast and you can start the fight before door closes. Or keep the door open by stepping repeatedly on the button until the monsters walk out of the cage. Switch and mob are on the same map, though separated by moat and door. Once one person activates the switch, he/she can join the fight once another person attacks the mob.
Bulb Cavern
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# Bulb Cavern Key Bulb Cavern Key is a key.
Bulb Cavern Key
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# Bulbamboo
Bulbamboo
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# Bulbamboo Root Bulbamboo Root is a root.
Bulbamboo Root
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# Bulbedelweiss
Bulbedelweiss