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fandom.129dofus | # Chance Equipment
See also: Equipment by effects
Weapons.
Other.
__NOEDITSECTION__
| Chance Equipment |
fandom.129dofus | # Chance Ring
Chance Ring is a ring.
| Chance Ring |
fandom.129dofus | # Chance Scroll
| Chance Scroll |
fandom.129dofus | # Character
See also: Finding Equipment, Game Information
In Dofus, your Character that is created in a server you've chosen is your avatar in the game. Upon creation there are a number of ways how you can customize your Character.
You can make your character stronger by Leveling up, improving Characteristics, equipping Equipment.
You can only delete 5 characters per day.
Creation.
Class.
There are 12 different classes to choose from in Dofus. A character's class determines their characteristic progressions, which class spells they learn and more.
For more information, see the article on class.
Gender.
You can select your character's sex by selecting the male or female sign on the top left side of the screen. Your character's sex has little effect on anything in game, the most noticeable difference just being your appearance. That said there are a number of minor things, such as the beginner swords for Ecaflips or certain NPCs dialogues which are different for each gender.
Colours.
On the "Customize" screen, you can select five colors for your character, which affect how your character's sprite will appear in game. As with gender, the colours which you pick have little effect on anything in game.
Name.
Select a name for your character. The name must consist solely of letters and hyphens. It cannot contain numbers, spaces or symbols. It also cannot conflict with an existing character on that server.
| Character |
fandom.129dofus | # Characteristic
See also: Finding Equipment, Water (item), Vitality (Iop), Neutral (alignment), Game Information
Characteristics, often referred to as statistics or stats, are what defines your character's potential. These are normally boosted by level, equipment or Characteristic Scrolls.
Characteristics can be reset.
Elements.
There are five elements, each linked to a characteristic. Most damage sources are elemental.
See Weapons by damage for a list of Weapons based on the elements they hit in.
Basic Characteristics.
The six basic characteristics are Vitality, Wisdom, Strength, Intelligence, Chance and Agility. These can be increased permanently by distributing the characteristic points you gain at each new Level (see Soft Caps), by using Characteristic Scrolls or Characteristic Food. They can also be increased (and decreased) with equipment and, during battle, spells.
Strength, Intelligence, Chance and Agility also have an elemental nature to them. For each point that these characteristics are increased, the character can do 1% more damage in the corresponding element.
Strength, Intelligence, Chance and Agility can easily be calculated by hitting an enemy protected by spell like truce or immunity:
"4 elemental damage weapons like Gobball Royal Sword would give all the information in one strike."
Vitality (Vit).
Vitality is mostly appreciated because of its use in making fights last longer.
Equipment boosts in Vitality are different from boosts in HP/Life. With Vitality, your maximum health will increase and remain at 100%. However, a boost in HP/Life increases maximum health, but does not conserve the total amount.<br>
See Vitality Equipment for a list of Equipment that gives Vitality. Can also be increased with Characteristic Scrolls and Characteristic Food.
Strength (Str).
See Strength Equipment for a list of Equipment that gives Strength. Can also be increased with Characteristic Scrolls and Characteristic Food.
Intelligence (Int).
See Intelligence Equipment for a list of Equipment that gives Intelligence. Can also be increased with Characteristic Scrolls and Characteristic Food.
Chance (Cha).
See Chance Equipment for a list of Equipment that gives Chance. Can also be increased with Characteristic Scrolls and Characteristic Food.
Agility (Agi).
See Dodging/Critical Hit for more information about it and how it is calculated.<br>
See Agility Equipment for a list of Equipment that gives Agility. Can also be increased with Characteristic Scrolls and Characteristic Food.
Wisdom (Wis).
See AP and MP loss for more information about it and how it is calculated.<br>
See Wisdom Equipment for a list of Equipment that gives Wisdom. Can also be increased with Characteristic Scrolls and Characteristic Food.
Spells that reflect damage are boosted by wisdom. You just have to cast them on a foe and hit them to have an estimation of their wisdom. The best spell to use is blinding protection, as the reflection isn't random.
It is possible to have a more precise result using the %AP/MP Loss Resistance but one has to remember many foes have %AP/MP Loss Resistance bonuses. So these values can only be used if they give lower results than the max value.
Blinding protection level 5 (6 reflection) on a foe reflect 12 damages means wisdom is between 100 and 116.
If the monster has 55% AP Loss Resistance and 27% MP Loss Resistance, then wisdom is lower or equal to min (55 * 4; 27 * 4) which mean lower or equal to 108.<br>
In conclusion, it has between 100 and 108 wisdom.
Primary Characteristics.
The primary characteristics are listed below. These are not considered basic only because the characteristic points that a player gains at each level cannot be used to increase these characteristics.
Energy.
Energy can be thought of as your character's life force. You lose energy when you are defeated by a monster or by another player in PvP. If your energy reaches zero, you will become a ghost.
The base value for everyone is 10,000. When defeated by a monster, you lose 10 energy per character level. When defeated by another player, you lose 10 energy per alignment level and 100 per alignment rank. When defeated in a fight against a perceptor, you lose 3,000 additional energy.
The quickest way to restore energy is by eating certain food items. Another way is by either logging off or switching to merchant mode while your character is in a tavern/inn or in a house. Characters regain 1 energy point per minute of disconnection anywhere, and 2 energy points per minute if they are disconnected in taverns/inns, class temples, or houses. Your character will recover energy even if you log back in and play an alternate character. When you log back in as the resting character, a notice in the chat window will tell you how much energy was gained.
See Energy Items for a list of items that replenish Energy.
Pods.
Characters start with a base of 1,000 Pods and gain 5 pods per level. Every Strength point yields 5 Pods.
Pods can also be gained from professions, for more information see Profession#Pod Bonus.<br>
See Pods Equipment/Strength Equipment for a list of Equipment that gives Pods/Strength.
A character with items weighing more than carrying capacity is typically called "overloaded". While overloaded, the character cannot move or perform normal actions. It is impossible to take items from a vault or chest that would make you overloaded. While gathering, any resources that would make the character overweight are lost, and no experience is gained from gathering, resulting in 0 items. You cannot become overweight by withdrawing items from the bank, or by making an exchange with another player. Exchanging is not permitted by the game if the items you receive will make you overweight, however you may give enough items in return so that you would not be overloaded. If you are overloaded already, the other player in the exchange cannot offer items in the exchange bar at all. All overloaded players can accept an exchange. All other ways of gaining inventory items have the possibility of making you overloaded, such as defeating a monster or purchasing a subscription pet that includes resources (such as Croum).
Health Point (HP).
Health Points (also known as HP and Life) keep your character alive in combat. If you reach 0 HP, your character is removed from the battle. If everyone on your side is defeated, you will be restored to 1 HP when the battle ends (unless you received a level as a result of the battle, in that case all HP will be restored).
Each player character starts with 55 HP and gets 5 extra HP per level. Total HP is affected by Vitality.
When not in combat you recover 1 HP per second normally, and 2 HP per second while using the Sit or Rest emotes. It may also be restored by using certain foods and spells, leveling up your character will restore your HP to its maximum.
See HP Items for a list of items that replenish HP.<br>
See Healing Spells/Healing Weapons for a list of Spells/Weapons that heal.
Action Point (AP).
Action Points (AP) allow you to cast spells or attack with a weapon during combat. AP used will be removed from the AP gauge, which will then fill up again at the beginning of each turn.
The base value for every class is 6 AP. Equipping certain items can raise or lower this base value prior to combat. A player will seek to raise their base value in order to perform more actions during their turn, and will accept a decrease in their base value if they are getting a desired gain in other stats. There is no maximum value of AP/MP a character can have.
Reaching level 100 permanently increases the base value to 7 AP.
See AP Equipment for a list of Equipment that gives AP.<br>
See AP Weapons for a list of Weapons that decrease the target's AP when hitting.<br>
See AP Cost Weapons for a list of Weapons sorted by their AP cost.
Movement Point (MP).
Movement Points (MP) allow you to move your character during combat. Moving your character one space on the grid requires one MP, whenever you move, the MP used will be removed from the MP gauge, which will then fill up again at the beginning of each turn.
The base value for every class is 3 MP. Equipping certain items can raise or lower this base value prior to combat. A player will seek to raise their base value in order to be able to move further during their turn, and will accept a decrease in their base value if they are getting a desired gain in other stats. There is no maximum value of AP/MP a character can have.
Reaching level 100 has no effect on the base value of MP.
See Dodging for more information about it and how it is calculated.<br>
See MP Equipment for a list of Equipment that gives MP.
Range (Ra).
Range increases the maximum distance at which you can cast your spells (provided their range is Modifiable and not Fixed).
You can only have a maximum of 6 Range. Although you are able to equip extra equipment with more Range, the Range bonus will not be included.
See Range Equipment for a list of Equipment that gives Range.<br>
See Range Weapons for a list of Weapons sorted by their Range.
Prospecting (PP).
Prospecting increases your chances of getting drops from monsters at the end of a fight. Every 10 Chance points yields 1 Prospecting.
The base value for every class is 100 Prospecting, except Enutrofs who start with 120 Prospecting and have an extra chance to drop with their Living Chest.
See Prospecting Equipment/Chance Equipment for a list of Equipment that gives Prospecting/Chance. Can also be increased with Characteristic Food.
Initiative (Init).
Initiative determines turn order in combat. The higher your Initiative, the greater chance your character has of playing before the others. Taking damage lowers your character's Initiative, so it is best to start a fight with full HP.
The combatant with highest initiative goes first, then the highest initiative on the other team, then second highest on the first team, second highest on the second team, etc.
Each Strength, Intelligence, Chance or Agility point gives 1 Initiative point.
Initiative = (Strength + Intelligence + Agility + Chance + Initiative Bonus) * (HP remaining/Total HP)
See Initiative Equipment for a list of Equipment that gives Initiative.
Summons (Sum).
Summons determines the maximum number of summons you can control at once in a fight. All characters have the possibility to summon one creature, regardless if the character has any summoning spells or not.
A Summon (or Invocation) is a creature you create by certain spells. It will fight for you (or otherwise aid you in some manner), but you cannot directly control its actions. All summons gain +1% to their base stats for each level of the summoner. Summoner's stats do not affect the summon. Summons deal Indirect Damage.
Certain spells, along with equipment may increase this amount. The creatures over the limit won't be killed, but you won't be able to summon other creatures until the summoned creatures in the fight is again lower than your summons stat.
See Summons Equipment for a list of Equipment that gives Summons. See Summoning Spells for a list of Spells that Summon creatures.
Secondary Characteristics.
Damage (Dmg).
Damage increases the base Damage done by Spells/Weapons.
Percent Damage increases the percentage Damage (100% meaning damage increases twice, etc.) done by Spells/Weapons, it works the same way as having points in Strength, Intelligence, Chance and Agility, it does not, however, give the respective bonuses that those Characteristics give (i.e. Pods, Heals, etc.)
See Damage for more information about different types of damage and how damage is calculated.<br>
See Damage Equipment/Percent Damage Equipment for a list of Equipment that gives Plus Damage/Percent Damage.<br>
See Weapons by damage for a list of Weapons based on the elements they hit in.
Trap Damage.
Trap Damage and Percent Trap Damage works like Damage, just for Traps.
See Damage for more information about different types of damage and how damage is calculated.<br>
See Trap Damage Equipment/Percent Trap Damage Equipment for a list of Equipment that gives Trap Damage/Percent Trap Damage.
Heals (Hea).
Heals work like Damage, just for Healing.
See Healing for more information about it and how it is calculated.<br>
See Heals Equipment for a list of Equipment that gives Heals.<br>
See Healing Spells/Healing Weapons for a list of Spells/Weapons that heal.
Reflect.
Reflect gives your character the ability to reflect Weapon/Spell Damage received.
See Reflect Damage for more information about it and how it is calculated.<br>
See Reflect Equipment/Wisdom Equipment for a list of Equipment that gives Reflect/Wisdom.
Critical Hit (CH).
Increases a character's chance to deal more damage with Spells/Weapons, and in some cases do other effects.
See Critical Hit for more information about it and how it is calculated.<br>
See Critical Hits Equipment/Agility Equipment for a list of Equipment that gives Critical Hits/Agility.<br>
See CH Rate Weapons/CH Bonus Weapons for a list of Weapons based on their Critical Hit Rare/Bonus.
Critical Failure (CF).
Increases the chance for a Spell/Weapon to not cast/work.
See Critical Failure for more information about it.
AP Loss Resistance.
Reduces the chance to get AP removed. Every 4 Wisdom points yields 1% AP Loss Resistance. It is capped at 200% for characters, 800 Wisdom.
See AP and MP loss for more information about it and how it is calculated.<br>
See Wisdom Equipment for Equipment that gives Wisdom.
MP Loss Resistance.
Reduces the chance to get MP removed. Every 4 Wisdom points yields 1% MP Loss Resistance. It is capped at 200% for characters, 800 Wisdom.
See AP and MP loss for more information about it and how it is calculated.<br>
See Wisdom Equipment for a list of Equipment that gives Wisdom.
Resistance Characteristics.
Neutral (%).
Reduces Damage from Weapons/Spells where the source is the Neutral element in %.
You can only have a maximum of 50% of each Resistance. Although you are able to equip extra equipment with more %Resistances, the bonus will not be included.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Percent Neutral Resistance Equipment for a list of Equipment that gives Percent Neutral Resistance.
Neutral (fixed).
Reduces Damage from Weapons/Spells where the source is the Neutral element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Neutral Resistance Equipment for a list of Equipment that gives Linear Neutral Resistance.
Earth (%).
Reduces Damage from Weapons/Spells where the source is the Earth element in %.
You can only have a maximum of 50% of each Resistance. Although you are able to equip extra equipment with more %Resistances, the bonus will not be included.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Percent Earth Resistance Equipment for a list of Equipment that gives Percent Earth Resistance.
Earth (fixed).
Reduces Damage from Weapons/Spells where the source is the Earth element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Earth Resistance Equipment for a list of Equipment that gives Linear Earth Resistance.
Fire (%).
Reduces Damage from Weapons/Spells where the source is the Fire element in %.
You can only have a maximum of 50% of each Resistance. Although you are able to equip extra equipment with more %Resistances, the bonus will not be included.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Percent Fire Resistance Equipment for a list of Equipment that gives Percent Fire Resistance.
Fire (fixed).
Reduces Damage from Weapons/Spells where the source is the Fire element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Fire Resistance Equipment for a list of Equipment that gives Linear Fire Resistance.
Water (%).
Reduces Damage from Weapons/Spells where the source is the Water element in %.
You can only have a maximum of 50% of each Resistance. Although you are able to equip extra equipment with more %Resistances, the bonus will not be included.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Percent Water Resistance Equipment for a list of Equipment that gives Percent Water Resistance.
Water (fixed).
Reduces Damage from Weapons/Spells where the source is the Water element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Water Resistance Equipment for a list of Equipment that gives Linear Water Resistance.
Air (%).
Reduces Damage from Weapons/Spells where the source is the Air element in %.
You can only have a maximum of 50% of each Resistance. Although you are able to equip extra equipment with more %Resistances, the bonus will not be included.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Percent Air Resistance Equipment for a list of Equipment that gives Percent Air Resistance.
Air (fixed).
Reduces Damage from Weapons/Spells where the source is the Air element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.<br>
See Air Resistance Equipment for a list of Equipment that gives Linear Air Resistance.
Physical Reduction.
Reduces Damage from Weapons/Spells where the source is Neutral or Earth element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.
Magical Reduction.
Reduces Damage from Weapons/Spells where the source is Fire, Water or Air element.
See Resistance for more information about it. See Damage#Defensive for more information about how it is calculated.
| Characteristic |
fandom.129dofus | # Characteristic Food
See also: Finding Equipment, Characteristic Scroll, Mounded Ghard, HP Items, Energy Items, XP Items
Characteristic Food (also known as Boost Food) are Miscellaneous Items that increase Vitality/Strength/Intelligence/Chance/Agility/Wisdom/Prospecting, either permanently (from special Bread/Edible Meat/Edible Fish, acting similarly to Characteristic Scrolls), or for a limited amount of fights (usually from special Candies).
| Characteristic Food |
fandom.129dofus | # Characteristic Point
| Characteristic Point |
fandom.129dofus | # Characteristic Scroll
Characteristic Scroll is a subcategory of miscellaneous.
Spell Point Scroll is also part of the Characteristic Scroll category.
Similarly to Characteristic Scrolls, there is Characteristic Food.
Scroll List.
There are four types of scrolls for each characteristic: small, medium, great and powerful:
It takes 151 Doploons of each class to fully scroll a stat to 101 (25"+1 leftover" small = 13, 25 medium = 25, 29 great = 58 and 11 powerful = 55).
It takes 2,114 Doploons of the same class to fully scroll a stat to 101 (25"+1 leftover" small = 182, 25 medium = 350, 29 great = 812 and 11 powerful = 770).
It takes 446 Strokens to fully scroll a stat to 101 (25 small = 50, 25 medium = 75, 29 great = 145 and 11 powerful = 176).
Vitality.
25 Small scrolls (2500 Boar Tusks)<br>
25 Medium scrolls (2000 Bluish Jelly, 750 Mint Jelly)<br>
29 Great scrolls (1740 Bluish Jelly, 580 Mint Jelly, 725 Strawberry Jelly)<br>
11 Powerful scrolls (660 Bluish Jelly, 275 Mint Jelly, 330 Strawberry Jelly, 11 Royal Bluish Jelly, 11 Royal Strawberry Jelly)
Strength.
25 Small scrolls (2500 Mush Mush Thorns)<br>
24 Medium scrolls (1680 Prespic Peaks, 1680 Crab Pincers)<br>
26 Powerful scrolls (1950 Prespic Peaks, 1950 Crab Pincers, 1170 Rib Chops, 780 Flint)<br>
Alternatively, use the 4-star edible meats.
Intelligence.
25 Small scrolls (2500 Chance Belts)<br>
24 Medium scrolls (1200 Blue Larva Skins, 960 Orange Larva Skins, 960 Green Larva Skins)<br>
26 Powerful scrolls (1560 Blue Larva Skins, 1300 Orange Larva Skins, 1300 Green Larva Skins, 1040 Evil Tofu Wings, 780 Vampire Blood)
Chance.
25 Small scrolls (2000 Arachnee Legs OR 25 Lumberjack Amulets)<br>
25 Medium scrolls (2250 Arachnee Legs, 1625 Five-Leaf Clovers)<br>
29 Great scrolls (2175 Arachnee Legs, 1740 Five-Leaf Clovers, 1160 Karne Rider Nails)<br>
11 Powerful scrolls (660 Arachnee Legs, 605 Five-Leaf Clovers, 440 Karne Rider Nails, 165 Boowolf Tails)<br>
OR<br>
25 Small scrolls (2000 Arachnee Legs OR 25 Lumberjack Amulets)<br>
24 Medium scrolls (2160 Arachnee Legs, 1560 Five-Leaf Clovers)<br>
26 Powerful scrolls (1560 Arachnee Legs, 1430 Five-Leaf Clovers, 1040 Karne Rider Nails, 390 Boowolf Tails)
Agility.
25 Small scrolls (2500 Nimble Rings)<br>
25 Medium scrolls (1750 Acorns)<br>
29 Great (2175 Acorns, 2175 Evil Dandelion Tongues, 2030 Demonic Rose Petals)<br>
11 Powerful scrolls (880 Acorns, 880 Evil Dandelion Tongues, 880 Demonic Rose Petals, 220 Mush Mush Sporm)
Wisdom.
25 Small scrolls (2500 Gobball Horns)<br>
38 Powerful scrolls (3420 Mushrooms, 2850 Wild Sunflower Seeds, 2280 Hemp Seeds, 7600 Moskito Wings)
Resource Exchange List.
See also: Characteristic Scroll Resource calculator on Solomonk
| Characteristic Scroll |
fandom.129dofus | # Characteristic food
| Characteristic food |
fandom.129dofus | # Characteristic scroll
| Characteristic scroll |
fandom.129dofus | # Charge!
Charge! is a quest.
Obtaining.
Talk to Captain Starky at [-33,-57].
Step 1: Light Cavalry.
Provide some young fresh mounts for the militia.
| Charge! |
fandom.129dofus | # Charm Pruner
Charm Pruner is an axe.
| Charm Pruner |
fandom.129dofus | # Chase Boots
Chase Boots are a pair of boots.
| Chase Boots |
fandom.129dofus | # Chat
| Chat |
fandom.129dofus | # Chee Cape
Chee Cape is a cloak and part of the Berserker Bworker Set.
| Chee Cape |
fandom.129dofus | # Chee Ring
Chee Ring is a ring and part of the Altruistic Set.
| Chee Ring |
fandom.129dofus | # Cheeken
Cheeken is a monster.
| Cheeken |
fandom.129dofus | # Cheeken Axe
Cheeken Axe is an axe.
| Cheeken Axe |
fandom.129dofus | # Cheeken Plait
Cheeken Plait is a resource.
| Cheeken Plait |
fandom.129dofus | # Cheeky Bag
Cheeky Bag is a backpack.
| Cheeky Bag |
fandom.129dofus | # Cherry
Cherry is a fruit.
For the Tree of a similar name, see Wild Cherry.
| Cherry |
fandom.129dofus | # Cherry Amublop
Cherry Amublop is an amulet and part of the Cherry Blop Set.
| Cherry Amublop |
fandom.129dofus | # Cherry Bloopts
Cherry Bloopts are a pair of boots and part of the Cherry Blop Set.
| Cherry Bloopts |
fandom.129dofus | # Cherry Blop Belt
Cherry Blop Belt is a belt and part of the Cherry Blop Set.
| Cherry Blop Belt |
fandom.129dofus | # Cherry Blop Flower
Cherry Blop Flower is a flower. Formerly known as "Morello Cherry Blop Flower".
| Cherry Blop Flower |
fandom.129dofus | # Cherry Blop Ring
Cherry Blop Ring is a ring and part of the Cherry Blop Set.
| Cherry Blop Ring |
fandom.129dofus | # Cherry Blop Set
Cherry Blop Set Bonus.
Number of items equipped:
Crafting.
To craft all elements of this set you will need :
| Cherry Blop Set |
fandom.129dofus | # Cherry Drinking Trough
| Cherry Drinking Trough |
fandom.129dofus | # Cherry Key Fragment
Cherry Key Fragment is a key.
| Cherry Key Fragment |
fandom.129dofus | # Cherry Koalak Hairs
Cherry Koalak Hair is a hair.
Obtaining.
Dropped by
Uses.
Used in the craft of
| Cherry Koalak Hairs |
fandom.129dofus | # Cherry Lightning Thrower
| Cherry Lightning Thrower |
fandom.129dofus | # Cherry Manger
| Cherry Manger |
fandom.129dofus | # Cherry Plank
Cherry Plank is a plank.
| Cherry Plank |
fandom.129dofus | # Cherry Shigekax
Cherry Shigekax is a candy.
| Cherry Shigekax |
fandom.129dofus | # Cherry Slapper
| Cherry Slapper |
fandom.129dofus | # Cherry Splitter
Cherry Splitter is an axe.
| Cherry Splitter |
fandom.129dofus | # Cherry Wood
Cherry Wood is a wood.
| Cherry Wood |
fandom.129dofus | # Chestnut
Chestnut is a tree. It can be cut by level 10 lumberjacks and produces Chestnut Wood.
While cutting Chestnut, lumberjacks may be randomly attacked by a Bewitched Chestnut.
Bonta and Cania Plains.
Around Bonta (includes Eltneg Wood).
Warning: Trools in this area are aggro!
| Chestnut |
fandom.129dofus | # Chestnut Drinking Trough
| Chestnut Drinking Trough |
fandom.129dofus | # Chestnut Lightning Thrower
| Chestnut Lightning Thrower |
fandom.129dofus | # Chestnut Manger
| Chestnut Manger |
fandom.129dofus | # Chestnut Plank
Chestnut Plank is a plank.
| Chestnut Plank |
fandom.129dofus | # Chestnut Slapper
| Chestnut Slapper |
fandom.129dofus | # Chestnut Tree Eater
Chestnut Tree Eater is an axe.
| Chestnut Tree Eater |
fandom.129dofus | # Chestnut Wood
Chestnut Wood is a wood.
| Chestnut Wood |
fandom.129dofus | # Chiduc's Arc
Chiduc's Arc is a bow.
| Chiduc's Arc |
fandom.129dofus | # Chief Bwork Amulet
Chief Bwork Amulet is an amulet and part of the Bwork Chief Set.
| Chief Bwork Amulet |
fandom.129dofus | # Chief Bwork Blade
Chief Bwork Blade is a sword and part of the Bwork Chief Set.
| Chief Bwork Blade |
fandom.129dofus | # Chief Bwork Boots
Chief Bwork Boots are a pair of boots and part of the Bwork Chief Set.
| Chief Bwork Boots |
fandom.129dofus | # Chief Bwork Bracelet
Chief Bwork Bracelet is a ring and part of the Bwork Chief Set.
| Chief Bwork Bracelet |
fandom.129dofus | # Chief Bwork Briefs
Chief Bwork Briefs is a belt and part of the Bwork Chief Set.
| Chief Bwork Briefs |
fandom.129dofus | # Chief Bwork Cloak
Chief Bwork Cloak is a cloak and part of the Bwork Chief Set.
| Chief Bwork Cloak |
fandom.129dofus | # Chief Bwork Helmet
Chief Bwork Helmet is a hat and part of the Bwork Chief Set.
| Chief Bwork Helmet |
fandom.129dofus | # Chief Crocodyl's Scale
Chief Crocodyl's Scale is a skin.
| Chief Crocodyl's Scale |
fandom.129dofus | # Chief Crocodyl Amulet
Chief Crocodyl Amulet is an amulet and part of the Crocodyl Chief Set.
| Chief Crocodyl Amulet |
fandom.129dofus | # Chief Crocodyl Belt
Chief Crocodyl Belt is a belt and part of the Crocodyl Chief Set.
| Chief Crocodyl Belt |
fandom.129dofus | # Chief Crocodyl Blade
Chief Crocodyl Blade is a sword and part of the Crocodyl Chief Set.
| Chief Crocodyl Blade |
fandom.129dofus | # Chief Crocodyl Bracelet
Chief Crocodyl Bracelet is a ring and part of the Crocodyl Chief Set.
| Chief Crocodyl Bracelet |
fandom.129dofus | # Chief Crocodyl Headgear
Chief Crocodyl Headgear is a hat and part of the Crocodyl Chief Set.
| Chief Crocodyl Headgear |
fandom.129dofus | # Chief Crocodyl Schoolbag
Chief Crocodyl Schoolbag is a backpack and part of the Crocodyl Chief Set.
| Chief Crocodyl Schoolbag |
fandom.129dofus | # Chief Crocodyl Sharp Slippers
Chief Crocodyl Sharp Slippers are a pair of boots and part of the Crocodyl Chief Set.
| Chief Crocodyl Sharp Slippers |
fandom.129dofus | # Chipo Atufe
Chipo Atufe is an NPC.
| Chipo Atufe |
fandom.129dofus | # Chisp Boots
Chisp Boots are a pair of boots and part of the Chisp Set.
| Chisp Boots |
fandom.129dofus | # Chisp Fingerless Gloves
Chisp Fingerless Gloves is a ring and part of the Chisp Set.
| Chisp Fingerless Gloves |
fandom.129dofus | # Chisp Helmet
Chisp Helmet is a hat and part of the Chisp Set.
| Chisp Helmet |
fandom.129dofus | # Chisp Set
Chisp Set is a set.
It can be bought from the Shop for 700 Ogrines.
Chisp Set Bonus.
Number of items equipped:
| Chisp Set |
fandom.129dofus | # Chisp Shield
Chisp Shield is a shield and part of the Chisp Set.
| Chisp Shield |
fandom.129dofus | # Chit-Chat
Chit-Chat is a quest available on Incarnam.
Step One: Find a Job.
Postor Nhin probably has something for you to do.
I've got a mission for you... if you think you're up to it!
"Here is a recipe you have to bring to my client Babblera. She'll pay you when she gets it."
You receive 1 Pancake Recipe
100 XP
Step Two : A Recipe for Babblera.
Babblera is waiting for the Astrub pancake recipe so that she can prepare something for her grand children.
Babblera is at (1,1). Talk to her and you lose the Pancake Recipe.
Quest finished.
| Chit-Chat |
fandom.129dofus | # Cho's Fishing Rod
Cho's Fishing Rod is a tool.
| Cho's Fishing Rod |
fandom.129dofus | # Choc'Box
Choc'Box is a candy.
| Choc'Box |
fandom.129dofus | # Chocolate Panda
Chocolate Panda is a candy.
| Chocolate Panda |
fandom.129dofus | # Chocrosis Gobball
| Chocrosis Gobball |
fandom.129dofus | # Chogreloting Cheeken Cloak
Chogreloting Cheeken Cloak is a cloak.
| Chogreloting Cheeken Cloak |
fandom.129dofus | # Cholmondeley Featherstonehaugh
Cholmondeley Featherstonehaugh is an NPC.
| Cholmondeley Featherstonehaugh |
fandom.129dofus | # Chouquish Belt
Chouquish Belt is a belt.
| Chouquish Belt |
fandom.129dofus | # Chtelion Bow
Chtelion Bow is a bow.
| Chtelion Bow |
fandom.129dofus | # Church
| Church |
fandom.129dofus | # Cicad'Hat
Cicad'Hat is a hat and part of the Cicada Set.
| Cicad'Hat |
fandom.129dofus | # Cicada Set
| Cicada Set |
fandom.129dofus | # Cicapeda
Cicapeda is a cloak and part of the Cicada Set.
| Cicapeda |
fandom.129dofus | # Cinati Root
Cinati Root is a staff.
| Cinati Root |
fandom.129dofus | # Cire's Hand
Cire's Hand is a pet.
Limited time offer, October 28th~30th 2022
Improved Abilities.
When fed an , Cire's Hand's maximum statistics can be increased to 11 Damage or 11 Heals.
| Cire's Hand |
fandom.129dofus | # Cire's Hand Ghost
| Cire's Hand Ghost |
fandom.129dofus | # Cirsid Hizilnit
Cirsid Hizilnit is a usable item.
| Cirsid Hizilnit |
fandom.129dofus | # Citrus Daggers
Citrus Daggers are a pair of daggers.
| Citrus Daggers |
fandom.129dofus | # City Bread
City Bread is a bread.
| City Bread |
fandom.129dofus | # Clakoss
Clakoss is a resource.
| Clakoss |
fandom.129dofus | # Class
See also: Finding Equipment, Class page on Solomonk, Game Information
There are 12 character classes to choose from when creating a character. Different character classes have unique Spells, Class Modifiers, Class Sets and Soft Caps. In addition to these, more classes are available as Incarnations.
Class Comparison.
General Overview.
Classes that serve as attackers: Cra, Ecaflip, Iop, Sadida, Sram and Xelor. All of these classes are well-versed in dealing damage. The Iop, Ecaflip and Sram are close combat attackers, while the Sadida, Cra and Xelor are designed for ranged combat.
Classes that can be labeled as supporters: Eniripsa, Feca, Osamodas and Sacrier. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. Being a supporter simply means that they are much more effective when fighting in a team.
Classes that can serve a variety of purposes, depending on how they are developed: Enutrof and Pandawa. These classes are the most difficult to play.
| Class |
fandom.129dofus | # Class Bang
| Class Bang |
fandom.129dofus | # Class Guide
Class Guides are found in each Class Temple.
Class Guides give advice about what characteristics and weapons are suited for their class. Don't trust them too far, however, as their knowledge is often old and outdated.
| Class Guide |
fandom.129dofus | # Class Initiate Quest
| Class Initiate Quest |
fandom.129dofus | # Class Merchant
Class Merchants are found in each Class Temple.
Class Merchants sell unique resources and equipment. They can also reset your characteristics if you give them a Magical Orb.
| Class Merchant |
fandom.129dofus | # Class Modifier
See also: Game Information
Class Modifier is a percentage penalty applied to base damage on weapon attacks depended upon the class and the weapon type in use.
| Class Modifier |
fandom.129dofus | # Class Quest
| Class Quest |
fandom.129dofus | # Class Set
See also: Game Information
Class Sets are sets that give bonuses to the spells of that specific class.
| Class Set |
fandom.129dofus | # Class Statue
See also: Special Places
Each class has a statue of their deity. The statues are located in Astrub, and should not be confused with the Class Temples in Amakna.
A character who doesn't have a saved zaap recalls to his class statue when using a Recall Potion.
| Class Statue |
fandom.129dofus | # Class Temple
See also: Special Places
Each class has a temple dedicated to their deity and class. The temples are located in Amakna, and should not be confused with the Class Statues.
Some temples have restricted areas, where only characters of the temple's class are able to enter.
Teleportation potions, such as Recall Potion, cannot be used in Class Temples.
Elixir Potions can be used to teleport your character directly to your own Class Temple.
NPCs.
The main usefulness of a temple is the three NPCs it contains. Each temple has a Class Merchant that sells unique resources and equipment, as well as can reset your characteristics if you give them a Magical Orb, a Dopple Trainer that allows to fight a Training Dopple and exchanges things for Doploons, and a Class Guide that gives information.
| Class Temple |
fandom.129dofus | # Class spell
| Class spell |
fandom.129dofus | # Claw's Jigsaw Amulet
Claw's Jigsaw Amulet is an amulet.
| Claw's Jigsaw Amulet |
fandom.129dofus | # Claw of Ceangal
| Claw of Ceangal |
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