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# Drop See also: Game Information Drop is an item obtained by killing a monster. See Dropped for a list of items that can be dropped. Stars increase Drop rate. Drop Properties. Each drop has three values associated with it: Drop Rate, Prospecting Lock, and Drop Limit. Drop Rate. The drop rate refers to the probability of a monster dropping an item after it is defeated in combat. An item's drop rate can be improved by the prospecting of an individual player. "Example: A 4% base drop rate would become 7% with 175 prospecting (i.e., 4 multiplied by 1.75)." Although each player in a fight rolls separately, a group has a statistically better chance of dropping the more players it has, and the higher each member's individual prospecting is. Statistically, the more people in a fight, the better the odds that at least one person in the fight will get a given drop. The probability of at least one person getting a drop is calculated as follows: Pt = 1-((1-(PP1*D))*(1-(PP2*D))...*(1-(PPG*D))) Therefore, for an item with a drop rate of 5% and a party of 8 people with a prospecting of 100 each: Pt = 1-((1-(1*.05))8) = 1-((1-.05)8) = 1-(.958) = 1-.6634 see note = .3366 or 33.66% note: rounding is necessary at this step to keep the number manageable If there is more than one of a given monster in a group, each monster will have the same chance to drop an item. The math is the same, only now the number of monsters is relevant instead of the number of players. Pf = 1-(1-Pt)M If there are 5 of the monster in the mob, using Pt from the example above: Pf = 1-(1-.3366)5 = 1-(.6634)5 = 1-(.2920) (rounding again) = .7080 or 70.8% Prospecting Lock. The prospecting lock is the minimum amount of prospecting that a player or group of players must have before a drop has a chance to occur. If the prospecting lock is not met, there is no chance of getting the drop, no matter how high the drop rate is. Prospecting locks vary widely. Some prospecting locks are so low that a single player will always have a chance of getting the drop. (In fact, some prospecting locks must be zero because non-paying players are able to get drops while soloing, yet non-paying players have zero prospecting.) Some locks are a little higher but can still be unlocked by a single player who has increased their prospecting through character points and/or equipment. Some locks are so high that they cannot be unlocked by a single player but require a group of players. The highest prospecting locks can only be unlocked by large groups of players. It is the prospecting at the end of the fight that matters, not the prospecting at the beginning. Drop Limit. Some drops have a drop limit. For example, a horn dropped by a monster with only two horns might have a limit of 2. This means only 2 horns may drop from each monster. Even if three or more players succeeded their drop rolls, only the two first receive a horn. It should also be noted that if a monster drops a horn, wool, and leather, each player can receive only one horn, wool, or leather for each of that monster in the fight. Of course once the drop limit (if there is one) is reached, subsequent players rolling for drops can't get the item anymore. Drop Procedure. When the player side wins a fight against monsters, the players may receive drops. Each character gets a drop roll on each drop of each monster, except those drops with prospecting locks higher than the total prospecting of the team. If a drop roll is successful the character receives the item, unless the drop limit for that item has already been reached. The character with the highest prospecting rolls for items first, followed by the character with the second highest prospecting, and so forth. In the case where two or more characters have the same prospecting, the tie is broken by Initiative.
Drop
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# Drop's Tormentator Drop's Tormentator is a Magic Weapon. Or as part of the whole Tormentator pack for 8,000 Ogrines
Drop's Tormentator
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# Dropped See also: Finding Equipment Dropped is a list of items that can be dropped. For a list of all Dropped Equipment/Weapons without separated categories as well as Miscellaneous and Resources, see Dropped/All.
Dropped
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# Dropped/All Note: Not all Items are shown due to the 500 page limit in the results of each list, rather see Dropped for Items sorted by categories.
Dropped/All
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# Drunk
Drunk
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# Drunk Pandalette
Drunk Pandalette
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# Drunken Boomba
Drunken Boomba
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# Drunken Pandawa
Drunken Pandawa
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# Drunken Pandawa Inn
Drunken Pandawa Inn
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# Drunkenness Notes. Barrel attracts targets that are linear to it. It also heals around the Pandawa when carried. Like all summons, Barrel gains +1% to its base stats for each level of the summoner. Summoner's stats do not affect the summon.
Drunkenness
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# Dubya Bow Dubya Bow is a bow.
Dubya Bow
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# Dunb Hammer Dunb Hammer is a hammer.
Dunb Hammer
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# Dungeon See also: Special Places, Game Information Dungeons are special sets of maps, where defeating a mob on one map normally takes you to the next map of the dungeon. Entering a dungeon generally requires a key of some sort, and there is often a special prize for completing all levels. In many dungeons you can also fight unique monsters that may have useful drops. Difficulty Estimation. This is just a rough guide. Total level varies on experience and skill. Mazes. Following places are often considered as dungeons, though they are not as you can roam around several rooms fighting monsters as in a regular area. Mini Dungeons. Dungeons that can be accessed once per day and via other means, rather than giving a regular Key or Bunch of Keys. Other Bosses. Other Bosses that just appear on a map, rather than a Dungeon with rooms.
Dungeon
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# Dungeon Farmer
Dungeon Farmer
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# Dungeon Keeper Soul Stone
Dungeon Keeper Soul Stone
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# Dungeon Key Dungeon Key is a quest available on Incarnam. Step 1 : Key in between Teeth. "If you want the dungeon key, you must defeat a big aggressive Gobball." 55 XP, 1 Incarnam Dungeon Key
Dungeon Key
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# Dungeon Rusher
Dungeon Rusher
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# Dungeons and Donjons 300,000 XP 350.000 XP 450000 XP
Dungeons and Donjons
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# Durability
Durability
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# Dyeing Dyeing is a subcategory of miscellaneous. Dyeings are crafted by Alchemists.
Dyeing
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# EH
EH
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# Eachure Hat Eachure Hat is a hat.
Eachure Hat
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# Ear Ear is a subcategory of resources.
Ear
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# Ear Ring Ear Ring is a ring and part of the Alcoholic Set.
Ear Ring
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# Earlik Branch Earlik Branch is a staff.
Earlik Branch
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# Earmuffs Earmuffs is a hat.
Earmuffs
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# Earth
Earth
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# Earth Armour For the Perceptor Spell of the same name, see Earth Armour (perceptor). Notes. Earth Armour protects against Neutral and Earth damage. The protection extends to your allies standing within an area of 2. This is a shield effect.
Earth Armour
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# Earth Armour (perceptor) Earth Armour (perceptor) is a spell. For the Feca Spell of the same name, see Earth Armour.
Earth Armour (perceptor)
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# Earth Bwak Earth Bwak is a pet and part of the Earth Kwak Set. For the Monster of the same name, see Earth Bwak (monster). Improved Abilities. When fed an , Earth Bwak's maximum statistics can be increased to 90 Vitality, 90 Strength or 22% Earth Resistance.
Earth Bwak
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# Earth Bwak Egg Earth Bwak Egg is a pet egg.
Earth Bwak Egg
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# Earth Bwak Ghost
Earth Bwak Ghost
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# Earth Dial Earth Dial is a shield.
Earth Dial
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# Earth Kwak
Earth Kwak
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# Earth Kwak Beak Earth Kwak Beak is a bone.
Earth Kwak Beak
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# Earth Kwak Feather Earth Kwak Feather is a feather.
Earth Kwak Feather
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# Earth Kwak Headdress Earth Kwak Headdress is a hat and part of the Earth Kwak Set.
Earth Kwak Headdress
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# Earth Kwak Set Crafting Earth Kwak Set. To craft all pieces of this set you will need:
Earth Kwak Set
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# Earth Kwakamulet Earth Kwakamulet is an amulet and part of the Earth Kwak Set.
Earth Kwakamulet
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# Earth Kwakblade Earth Kwakblade is a sword and part of the Earth Kwak Set.
Earth Kwakblade
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# Earth Kwakelt Earth Kwakelt is a belt and part of the Earth Kwak Set.
Earth Kwakelt
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# Earth Kwakere Notes. Earth Kwakeres can be found at (-5,-9) by clicking on the nest, next to the large, pillar like rock.
Earth Kwakere
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# Earth Kwakoboots Earth Kwakoboots are a pair of boots and part of the Earth Kwak Set.
Earth Kwakoboots
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# Earth Kwakring Earth Kwakring is a ring and part of the Earth Kwak Set.
Earth Kwakring
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# Earth Kwape Earth Kwape is a cloak and part of the Earth Kwak Set.
Earth Kwape
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# Earth Pandala Earth Pandala. Earth Pandala is an area of the Amaknean Continent.
Earth Pandala
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# Earth Pandawushu Artefact Earth Pandawushu Artefact is a precious stone.
Earth Pandawushu Artefact
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# Earth Pandawushu Disciple Locations. (Dojo) <br clear="all">
Earth Pandawushu Disciple
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# Earth Resistance
Earth Resistance
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# Earth Resistance Equipment See also: Equipment by effects Weapons. Other. __NOEDITSECTION__
Earth Resistance Equipment
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# Earth Spark
Earth Spark
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# Earth Spells See also: Spells by damage
Earth Spells
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# Earth Steal Weapons See also: Weapons by damage Other. __NOEDITSECTION__
Earth Steal Weapons
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# Earth Vulnerability
Earth Vulnerability
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# Earth Weakness
Earth Weakness
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# Earth Weapons See also: Weapons by damage Other. __NOEDITSECTION__
Earth Weapons
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# Earth resistance
Earth resistance
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# Earth weakness
Earth weakness
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# Earthquake Notes. The Poison from Earthquake inflicts damage at the beginning of each target's turn for a set number of turns.<br> If you have reflect equipment, such as the Prespic Set, you will be hit by your own reflect as well.<br> Being indirect damage it does damage through things such as Fecas shields so can be invaluable in certain situations.<br> It does not affect static creatures such as Tree or Cawwot (summon).<br> The spell is commonly used in conjunction with Poisoned Wind and Sylvan Power to be invincible while the enemies die of poison.<br> Earthquake is viable even with no points invested in intelligence if used with appropriate +Damage equipment.
Earthquake
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# Earthquake Potion Earthquake Potion is a smithmagic potion.
Earthquake Potion
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# Ebonite Ebonite is an alloy.
Ebonite
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# Ebony Ebony is a tree. It can be cut by level 70 lumberjacks and produces Ebony Wood. While cutting Ebony, lumberjacks may be randomly attacked by a Bewitched Ebony. Bonta and Cania Plains. Around Bonta (includes Eltneg Wood). Warning: Trools in this area are aggro!
Ebony
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# Ebony Dofus Ebony Dofus is a dofus.
Ebony Dofus
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# Ebony Dragoturkey
Ebony Dragoturkey
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# Ebony Drinking Trough
Ebony Drinking Trough
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# Ebony Lightning Thrower
Ebony Lightning Thrower
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# Ebony Manger
Ebony Manger
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# Ebony Plank Ebony Plank is a plank.
Ebony Plank
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# Ebony Slapper
Ebony Slapper
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# Ebony Wood Ebony Wood is a wood.
Ebony Wood
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# Ebony and Crimson Dragoturkey
Ebony and Crimson Dragoturkey
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# Ebony and Emerald Dragoturkey
Ebony and Emerald Dragoturkey
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# Ebony and Ginger Dragoturkey
Ebony and Ginger Dragoturkey
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# Ebony and Indigo Dragoturkey
Ebony and Indigo Dragoturkey
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# Ebony and Ivory Dragoturkey
Ebony and Ivory Dragoturkey
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# Ebony and Turquoise Dragoturkey
Ebony and Turquoise Dragoturkey
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# Ecaflip Ecaflip (or Ecaflip's Coin) is a class. As warrior gamblers, they mostly base their attacks on chance. Ecaflips are warrior gamblers who always appear in the most surprising places... An Ecaflip is happiest when gambling - for all and for nothing. But be careful, it is a very serious matter for an Ecaflip, he won't hesitate to gamble his life on a throw of the dice if he means victory... Ecaflip's Class Set is the Gutter Set. Ecaflip's Class Modifier:
Ecaflip
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# Ecaflip's Luck For the Ring of the same name, see Ecaflip's Luck (ring). Notes. This spell has no effect if used on an enemy. It is effective on all sources of damage, including self-inflicted damage like Repercussion, poison damage like All or Nothing, and reflected damage like Counter. Direct damage that is reversed into healing by this spell will still boost a Sacrier's stats when using Punishments. Damage reduction from items is applied before the Doubling/Healing effect. When the result is double damage on an area attack, all targets take double damage. If the result is healing, all targets take zero damage. However, only the ecaflip heals.
Ecaflip's Luck
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# Ecaflip's Luck (ring) Ecaflip's Luck (ring) is a ring. For the Spell of the same name, see Ecaflip's Luck.
Ecaflip's Luck (ring)
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# Ecaflip Doploon
Ecaflip Doploon
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# Ecaflip Dopple "For the summon, see Ecaflip Dopple (summon)"
Ecaflip Dopple
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# Ecaflip Dopple (summon)
Ecaflip Dopple (summon)
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# Ecaflip Elixir Ecaflip Elixir is a potion.
Ecaflip Elixir
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# Ecaflip Temple
Ecaflip Temple
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# Ecalisor Ecalisor is a ring.
Ecalisor
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# Eco Bow Eco Bow is a bow.
Eco Bow
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# Edasse the Killjoy Notes. Edasse the Killjoy spawns in a mob with Nomekop Wodly and Eratz the Protester.
Edasse the Killjoy
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# Edelweiss Edelweiss is a flower. Locations
Edelweiss
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# Edelweiss Plant Edelweiss Plant can be harvested by Level 50 Alchemists to get Edelweiss. Resource Protector. When gathering Edelweiss, Alchemists will be randomly attacked by a Bulbedelweiss. Locations. See Flowers & Plants.
Edelweiss Plant
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# Edge of the Evil Forest Edge of the Evil Forest. Edge of the Evil Forest is a subarea of Amakna. Alignment. Edge of the Evil Forest is a Conquest territory (needs a Prism of Conquest).
Edge of the Evil Forest
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# Edge of the Milicluster Edge of the Milicluster. Edge of the Milicluster is a subarea of Amakna. Alignment. Edge of the Milicluster is a Conquest territory (needs a Prism of Conquest).
Edge of the Milicluster
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# Edge of the Treechnid Forest Edge of the Treechnid Forest. The Treechnids Forest Border is an area of land surrounding the Treechnid Forest to the West, North and East. Alignment. Edge of the Treechnid Forest is an Alignment territory (needs a Prism of Conquest).
Edge of the Treechnid Forest
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# Edible Fish See also: HP Items, Energy Items, Characteristic Food Edible Fish is a subcategory of miscellaneous. Edible Fishes are made by Fishmongers.
Edible Fish
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# Edible Meat See also: HP Items, Energy Items, Characteristic Food Edible Meat is a subcategory of miscellaneous. Edible Meats are made by Butchers.
Edible Meat
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# Edible fish
Edible fish
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# Edible meat
Edible meat
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# Ediem Carp Ediem Carp is a fish.
Ediem Carp
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# Editing Editing pages Don't forget to follow the Templates when adding a new page or editing Templates in an already existing one. If you only want to edit minor information in a page, Visual Mode suffices, though if you want to change Template parameters or the page's structure, you should use Source Mode to avoid breaking the page. You can also permanently disable Visual Mode and activate Source Mode . If you want to start helping out, feel free to add whatever page you feel is missing from the wiki and/or something you use frequently and would like to see here. Alternatively, check these pages: After you start editing a page in Source Mode, you see the source code of it. And while you don't know what all the commands mean, you can easily recognize the page you saw earlier. You can start replacing the wrong or missing information. (Tip: If you are editing in Source Mode (Visual Mode already shows the page as it will look when editing) and forgot what you are editing or want to see how the page will look after your edits, click the Preview button at the bottom of the screen, when you click it, the page you are currently editing will pop out with your changes, so that you can see if you've made any mistakes that need fixing, your work will not be lost and you can continue editing by clicking Resume Editing in the top left of the screen). Whenever you're done with an edit, you can save the page by clicking on the "" button at the bottom right of the screen, or at the top right of the screen if you're looking at the Preview. Grabbing pages from the main Dofus Wiki Instead of writing the pages from scratch, you can also easily grab pages using the History of a page in the main Dofus Wiki, just click on History in the dropdown menu near the Edit button, enter 2009 and click Enter in the year field, then click on the top date, edit the page there and copy paste it to a newly created page in this wiki, just be sure to not accidentally save the page in the main wiki and just close it. Grabbing images from the main Dofus Wiki To grab an image from the main Dofus Wiki, you must open the image page (can do that either by clicking on the image of a page and then clicking its name in the pop-up, or searching/going to File:Pagename.png or File:Pagename.jpg), and click on a 2009 date to open the image, then download and upload it to this wiki, either by clicking on PNG/JPG in the missing image spot of a page or using and specifying the correct page name.
Editing
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# Edrige Valling Edrige Valling is an NPC.
Edrige Valling
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# Effect Item Effect Item is a common name for "items" that aren't actually items. In general, Effect Items do not appear in the inventory. Instead they are represented by an icon at the top of the screen. They are always active, no equipping takes place. They cannot be dropped or destroyed, but some are lost after entering a certain number of fights. The various categories also have their own characteristics. Common examples are listed here:
Effect Item