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# Incarnam Dungeon Key Incarnam Dungeon Key is a key.
Incarnam Dungeon Key
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# Incarnam Inn
Incarnam Inn
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# Incarnam Lemonade Incarnam Lemonade is a drink.
Incarnam Lemonade
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# Incarnam Scarecrow Incarnam Scarecrow is a monster. Locations. <br clear="all"> Notes. It is the first monster which you can face. It is meant to teach you how to fight. It doesn't attack, has no spells and no drops.
Incarnam Scarecrow
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# Incarnation See also: Weapon, Game Information Incarnation is a kind of weapon and class. Once equipped, it transforms a character into another, physically changing its appearance and replacing its entire spell set. Removing the weapon returns the character to its original form. While in the form of an Incarnation, the character cannot earn Experience points, all points are instead diverted towards leveling the Incarnation. As a result, neither characteristic points nor spell points are obtained with each level. Instead, all Incarnation class spells are learned at the beginning. For every 10 Incarnation levels, the level of all its spells are increased by one (to a maximum of 6 at Incarnation level 50) along with specific characteristic bonuses increased.. Magik Riktus Bandits. Bought from the Shop for 3,000 Ogrines (Sword/Staff) or 5,000 Ogrines (Bow/Wand).<br> Limited time offers. Tormentator Knights. Bought from the Shop for 2,500 Ogrines each, or 8,000 Ogrines for all of them as a pack. These classes have the following traits in common: They differ mostly in terms of their two supportive spells, which are as follows:
Incarnation
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# Increase
Increase
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# Incredible Kwismas Present Incredible Kwismas Present is a gift. Uses. See here for a list of items received from Kwismas Gifts.
Incredible Kwismas Present
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# Incredible Mass Healing Potion Incredible Mass Healing Potion is a gift item.
Incredible Mass Healing Potion
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# Indestructible Set Crafting Indestructible Set. To craft all pieces of this set you will need:
Indestructible Set
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# Indifferent Coney Cape Indifferent Coney Cape is a cloak.
Indifferent Coney Cape
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# Indigo Amublop Indigo Amublop is an amulet and part of the Indigo Blop Set.
Indigo Amublop
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# Indigo Biblop
Indigo Biblop
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# Indigo Bloopts Indigo Bloopts are a pair of boots and part of the Indigo Blop Set.
Indigo Bloopts
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# Indigo Blop
Indigo Blop
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# Indigo Blop Belt Indigo Blop Belt is a belt and part of the Indigo Blop Set.
Indigo Blop Belt
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# Indigo Blop Flower Indigo Blop Flower is a flower.
Indigo Blop Flower
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# Indigo Blop Ring Indigo Blop Ring is a ring and part of the Indigo Blop Set.
Indigo Blop Ring
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# Indigo Blop Set Indigo Blop Set Bonus. Number of items equipped: Crafting. To craft all elements of this set you will need :
Indigo Blop Set
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# Indigo Dragoturkey
Indigo Dragoturkey
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# Indigo Key Fragment Indigo Key Fragment is a key.
Indigo Key Fragment
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# Indigo Koalak Indigo Koalak is a aggressive monster.
Indigo Koalak
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# Indigo Koalak Hairs Indigo Koalak Hairs are a hair. Obtaining. Dropped by Uses. Used in the craft of
Indigo Koalak Hairs
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# Indigo and Crimson Dragoturkey
Indigo and Crimson Dragoturkey
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# Indigo and Ginger Dragoturkey
Indigo and Ginger Dragoturkey
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# Indigo and Ivory Dragoturkey
Indigo and Ivory Dragoturkey
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# Indigo and Orchid Dragoturkey
Indigo and Orchid Dragoturkey
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# Indigo and Turquoise Dragoturkey
Indigo and Turquoise Dragoturkey
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# Indirect Damage
Indirect Damage
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# Infernal Sharp Infernal Sharp is a sword.
Infernal Sharp
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# Information for a Real Traitor Obtaining the Quest. Talk to Vil Smisse (7,-5). Note: You must have finished To Betray or Not to Betray, That's the Question... and choose to help Counsellor Yse Vewybad. Step 1 - Fishing for Information. Find someone who can tell you what's going on in the castle. Talk to Paro Cabanne in the Bonta Tailor Workshop. He will give you more information if you bring him 10 Silk String. Talk to Vil Smisse again. Step 2 - Nit-picking. Now, you know the king wants to marry his niece ... but to whom? Talk to Vil Smisse and if you are lvl 50+ you get the Usuwpation of Identity Quest.
Information for a Real Traitor
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# Initiate's Bow Initiate's Bow is a bow.
Initiate's Bow
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# Initiate's Dagger Initiate's Dagger are a pair of daggers.
Initiate's Dagger
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# Initiate's Hammer Initiate's Hammer is a hammer.
Initiate's Hammer
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# Initiate's Shovel Initiate's Shovel is a shovel.
Initiate's Shovel
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# Initiate's Staff Initiate's Staff is a staff.
Initiate's Staff
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# Initiate's Sword Initiate's Sword is a sword.
Initiate's Sword
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# Initiate's Wand Initiate's Wand is a wand.
Initiate's Wand
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# Initiative
Initiative
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# Initiative Equipment See also: Equipment by effects Weapons. Other. __NOEDITSECTION__
Initiative Equipment
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# Inky Veil Inky Veil is a cloak.
Inky Veil
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# Inn See also: Special Places Inn is a building where you can buy Inn-specific Beers, in some Inns you may also buy Drinks and Water (item). Inns, as well as Houses, regenerate energy faster while logged out, as opposed to logging out elsewhere. The amount recovered is 0.5% of max energy per hour spent offline before logging on (so 50 energy per hour if your max is 10,000, or 52 energy per hour if you've got 10,500). The recovery is per character, so leaving one character resting while playing another is possible. Being in Merchant mode counts as being logged off.
Inn
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# Inn Shield Inn Shield is a shield.
Inn Shield
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# Innumerable Set Crafting Innumerable Set. To craft all pieces of this set you will need:
Innumerable Set
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# Insect Croquette Insect Croquette is an edible meat.
Insect Croquette
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# Insect Croquette ** Insect Croquette ** is an edible meat.
Insect Croquette **
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# Insect Flesh Insect Flesh is a meat.
Insect Flesh
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# Insect Flesh ** Insect Flesh ** is a meat.
Insect Flesh **
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# Insidious Poison
Insidious Poison
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# Insolent Bramble Notes. Insolent Bramble is commonly used with Earthquake and Poisoned Wind spells to make a great combo, as the Intelligence penalty from Poisoned Wind can be removed with it.
Insolent Bramble
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# Intelligence
Intelligence
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# Intelligence Equipment See also: Equipment by effects Weapons. Other. __NOEDITSECTION__
Intelligence Equipment
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# Intelligence Sandals Intelligence Sandals are a pair of boots.
Intelligence Sandals
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# Intelligence Scroll
Intelligence Scroll
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# Intelligence Wand Intelligence Wand is a wand.
Intelligence Wand
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# Internal Fire Internal Fire is a cloak and a ceremonial item. Limited time offer, October 20th~November 2nd 2022
Internal Fire
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# Intimidation
Intimidation
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# Intre Bread Intre Bread is a bread.
Intre Bread
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# Introduction to the character of... the Sadidas! Step 1: Hurry Wood. Description <BR> Obtain some Hurry wood: by sacrificing nature, you will have the opportunity to create a bond with it. Objectives <BR> Talk to Oli Venders. He will then send to you talk to Clint Pot who will give you the Hurrywood. Rewards 400 XP x1 Hurrywood Oli Venders is located at (2,-21). Clint Pot is located at (6,-19). Step 2: Ritual. Description<BR> Find the person who will help you make up Initiate's Staff. <BR> Objectives<BR> Talk to Sadadi Sama who will direct you to Touh Flowa to create the staff. Bring to Touh Flowa: x1 Hurrywood Rewards 600 XP x1 Initiate's Staff Sadadi Sama is located at (3,-19). Touh Flowa is located at (3,-18).
Introduction to the character of... the Sadidas!
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# Inventory
Inventory
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# Invisibility Notes. You will lose invisibility (but not the MP bonus) if you use most weapons and spells. There are exceptions, such as: Traps, Summoning Spells, Mastery Spells, Insidious Poison, Fear, Chakra Concentration.<br> Casting any spell part of the exceptions will point out the square you are standing on to the enemies. However, you do not become visible. If you move, the square you move to will not be shown. Monsters will attack the squares they think you may be standing on. If they find you, they will point you out to the other monsters. It is still possible for creatures to find and attack you when invisible. The game suggests that using anything other than traps increases the probability of the enemy finding you. Usually the closer you are to the enemy, the easier it is to find you. Also, this may be unsubstantiated, but it seems that there is a higher chance of monsters finding you if you cast the spell when you have 0 MP. With 1.28, a detection system for monsters has been implemented: 1/(Cell from target^2). For example, while being in melee range (1 cell), you will have 1/(1^2), or 100% of being detected. Two cell: 1/(2^2) or 25% of being detected, etc.
Invisibility
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# Invisibility of Others Notes. The target does not get an MP bonus, as with the standard Sram's Invisibility.
Invisibility of Others
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# Invisible Chafer
Invisible Chafer
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# Invisible Chafer Bone Invisible Chafer Bone is a bone. Obtaining. Dropped by Uses. Used in the craft of
Invisible Chafer Bone
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# Invisible Fabric Invisible Fabric is a fabric. Trivia. Invisible Fabric's description is a reference to the movie , featuring .
Invisible Fabric
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# Iop Iop (or Iop's Heart) is a class. As warriors, their offensive spells enable them to deal great damage. Iops are go-getting warriors beyond reproach! One thing's for sure: Iops know how to use their weapons. They need to draw first blood at least once a day just to feel alive. Their impetuousness can make Iops the best of knights... And the worst! Iop's Class Set is the Reckless Set. Iop's Class Modifier:
Iop
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# Iop's Crushers Iop's Crushers are a pair of boots.
Iop's Crushers
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# Iop's Wrath
Iop's Wrath
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# Iop Doploon
Iop Doploon
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# Iop Dopple "For the summon, see Iop Dopple (summon)"
Iop Dopple
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# Iop Dopple (summon) Iop Dopple (summon) is an allied monster.
Iop Dopple (summon)
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# Iop Elixir Iop Elixir is a potion.
Iop Elixir
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# Iop Temple
Iop Temple
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# Iots Wand Iots Wand is a wand.
Iots Wand
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# Iron Iron is an ore.
Iron
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# Iron Crackrock
Iron Crackrock
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# Iron Wand Iron Wand is a wand.
Iron Wand
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# Irritating Brown Warko Beard Hairs Irritating Brown Warko Beard Hairs is a quest item.
Irritating Brown Warko Beard Hairs
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# Irritating Koalak Forester Hairs Irritating Koalak Forester Hairs is a quest item.
Irritating Koalak Forester Hairs
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# Irritation
Irritation
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# Issa Mess Issa Mess is an amulet and part of the Boon Set.
Issa Mess
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# Item See also: Game Information Items are organized in four sections in a character's inventory: There are also Effect Items that do not appear in the inventory, rather a separate effect bar on the screen.
Item
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# Itou Lascione Cape Itou Lascione Cape is a cloak.
Itou Lascione Cape
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# Itzting Notes. Itzting is rooted to the ground, and thus resistant to spells that push or pull (e.g. Release and Attraction). Place swapping spells (ie. Cooperation) still work.
Itzting
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# Ivan Nowe String Ivan Nowe String is a bow.
Ivan Nowe String
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# Ivory Ivory is a bone.
Ivory
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# Ivory Dofus Ivory Dofus is a dofus.
Ivory Dofus
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# Ivory Dragoturkey
Ivory Dragoturkey
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# Ivory Hammer Ivory Hammer is a hammer.
Ivory Hammer
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# Ivory Parchment Ivory Parchment is an experience scroll. Notes. The XP actually received is affected by your Wisdom. Drop from Snoowolf removed after Retro release.
Ivory Parchment
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# Ivory and Almond Dragoturkey
Ivory and Almond Dragoturkey
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# Ivory and Crimson Dragoturkey
Ivory and Crimson Dragoturkey
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# Ivory and Ginger Dragoturkey
Ivory and Ginger Dragoturkey
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# Ivory and Orchid Dragoturkey
Ivory and Orchid Dragoturkey
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# Ivory and Turquoise Dragoturkey
Ivory and Turquoise Dragoturkey
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# Jack O'Gobball Notes. Being mad, it will attack anything nearby during the battle allied or enemy or himself.
Jack O'Gobball
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# Jack O'Tofu
Jack O'Tofu
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# Jack O'Tofu Transformation Jack O'Tofu Transformation is a mutation item. Notes. The curse is removed once a fight against another player is won.
Jack O'Tofu Transformation
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# Jack O' Gobball Transformation Jack O' Gobball Transformation is a mutation item. Notes. The curse is removed once a fight against another player is won.
Jack O' Gobball Transformation
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# Jail See also: Special Places Astrub Jail. The Astrub Jail is located underground at [7,-18]. This is also the location where Bounty Quests begin and end. Madrestram Harbour Jail. This jailhouse lies at the end of a long pier in Madrestram at [12,-7]. Alignment Jails. There are also jails in each of the alignment cities. Any player who loses a PvP fight while in an opposite territory of alignment will be sent to that cities jail (e.g. a Brakmarian loses to a Bontarian while near a Bontarian prism). The jailed character will receive a key item which states when the player is free to leave. The holding period is roughly an hour according to the notice.There is a chafer that respawns once in a while in the back room, its level ranges from 24~40. Also, if you happen to have a disgrace point from aggressing a neutral, not only are you banned from using the bank, but you will be put in jail. When put in jail you are given a note with the time you can be free, or bribe the guard to get out which costs from 1,000 kamas. Otherwise, you have to wait 2 minutes until your sentence is over. Note: If you are rank 10, you cannot bribe the guard. If you want to get out, you need the help of another character of your alignment to sneak into the enemy militia building and pull a lever one room above the jail. This will open the gate, then rush to the floor below the jail and take a city potion to get the hell out of there. Alkatraz. A Jail which exists at [666,666]. It seems to be a place characters are sent if a mod cannot deal with them immediately. It appears to be a smallish floating Jail, with 4 cells surrounding a main cell all on one map. The background looks like some sort of image of space. There is no way out except by being teleported out by a mod. Easy way out. Previously it was possible to escape the disgrace jail by purposely losing battles to the enemies in the jail, lose all of your energy points and become a ghost. The freeing your soul, since a recent update there is a Phoenix statue inside the jail making this no longer doable.
Jail
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# Jav Voodoo Mask Jav Voodoo Mask is a hat.
Jav Voodoo Mask