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fandom.100orangejuice
# Version 3.9
Version 3.9
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# Version 3.9.1
Version 3.9.1
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# Version 3.9.2
Version 3.9.2
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# Version 3.9.3
Version 3.9.3
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# Version 3.9.4
Version 3.9.4
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# Version 3.9.5
Version 3.9.5
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# Version 3.9.6
Version 3.9.6
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# Version 3.9.7
Version 3.9.7
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# Version 3.9.8
Version 3.9.8
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# Version 3.9.9
Version 3.9.9
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# Version 4.1
Version 4.1
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# Version History
Version History
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# Version history
Version history
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# Versions The version history of consists of the changes that have been made to the game with each update. was originally released in English by Fruitbat Factory on September 10th, 2013, and first entered the Steam store on May 16th, 2014. Throughout its run on Steam, development changes have been tracked through development updates on the Steam Discussion Board in discussion 1 and discussion 2. Game progress continues to be updated in these posts since the game's release.
Versions
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# Voice
Voice
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# Voice Lines
Voice Lines
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# Voice Packs Voice packs are a type of unlockable in that allows the player to enable voice acting for certain characters, as well as the announcer. Generally, voice packs are obtained through DLC, either in a special voice pack DLC for base game and bonus characters, or bundled with the character's DLC for DLC characters. While the four default announcers have always been in the game, character voices were first added in Version 1.19 with the Starter Character Voice Pack DLC, adding voices for the four starter characters. Since then, voices have been continuously added for all characters over the course of the game's history, with the characters' DLCs being updated to include voices. Since the Tsih & Tequila Character Pack, newly added DLC characters have their voices included immediately upon release. Most character voices are also able to be used as the announcer voice. Unlocking a voice pack for a character also allows those voice lines to be equipped to the taunts of that character. List of Voice Packs. Voice lines for each character can be viewed at their respective character pages, linked in the table below. Owned character voice lines (but not announcer voice lines) can be viewed in-game by going to Player Info -> Gallery -> Sound Test -> Voices. Update History. Update history for voice packs does not include the occasional updates to voice lines to correct typos or translations, or when a new DLC pack is released (to avoid spoilers prior to the DLC's release).
Voice Packs
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# Voice of Healing Voice of Healing is a Steam achievement in It is one of 6 achievements included within DLC 23.
Voice of Healing
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# Voice of Punishment Voice of Punishment is a Steam achievement in It is one of 6 achievements included within DLC 23.
Voice of Punishment
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# Voices
Voices
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# Vortex Vortex is a playable field in It is featured in the campaigns during Sweet Breaker Final Episode. Character Synergy. Being a relatively small board, with lots of ways to catch up to opponents, this map is generally good for bullies. But, above all, it's best for Star Breaker, because she needs Wins more than any other bully, and they are supplied by the Battlefield event, as well as the 8 existing Encounter panels. In fact, this map has a 1:1 ratio of Encounter and Bonus panels, which is an outstanding feature, even for maps oriented towards bullies. Inspiration. This field is based on the final level of Sora. It has synergy with Star Breaker, who is the level's boss in Sora, it features a very similar background, and one of the events is Bomber, which has bomb designs based off of Star Breaker's bombs.
Vortex
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# Vortex CO Vortex CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Vortex field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Vortex CO
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# Wanderers Campaign The Wanderers Campaign, featuring and , is the fifth DLC campaign to be added to the game with the release of the Wanderer Pack. Upon purchase of the DLC in the Steam store, the player will gain access to the Wanderers Campaign in the "Campaigns" section of the OJ menu, as long as they have completed at least 1 base game campaign. This campaign is one of the shortest, with 5 episodes, and no extra episode. The Wanderers Campaign follows the backstory about how Ellie and Lulu met and how they became friends. Ellie is selected by default for this campaign, except for episode 3, where Lulu is the default. Additionally, this campaign is unique in that it features as enemy units (the passive abilities listed on their cards have little to no impact, due to the absence of Bounty Hunt battle mechanics, but are still active).
Wanderers Campaign
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# Wanderers Campaign/Story [ Return to Top ]
Wanderers Campaign/Story
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# Wanderers Campaign Story
Wanderers Campaign Story
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# Wanderers Episode 1 Upon waking up in a strange monster-infested land, unable to remember anything but her name, is found by a wandering traveler named , who offers to help her get through the area. Overview. Gameplay. The character selected by default for this episode is . The match is played on the Night Flight board, with the field event in effect. Depending on which character is selected as the playable character, the opponents faced in the scenario will vary. Strategy. Much of the difficulty of this episode comes from the Night Flight being somewhat difficult to traverse. The first potential hurdle for the player is that the board is dotted with panels, regardless of the path selected. While this may be useful during the early stages of the game to gain a few KOs and stars, on a higher difficulty level, these panels can quickly deplete the player's health. Likewise, the scenario will become much trickier once norma 4 converts them to panels. Worse yet, the player may have to choose between stepping on a boss panel or circling the entire field to get back to their panel. A second hurdle is the far end of the field. If the player is particularly unlucky, they may become stuck between the panels. Similarly, the 4 panels present on the board. While they can aid the player get home quickly, they can also enable opponents with 1 HP to quickly escape the player, enabling other CPUs to KO them instead of the player. The last hurdle for the player is the Mystery effect. Given that it can be anything, it can have a noticeable effect on the game outcome. In the best-case scenario, the player may receive an effect like which can help them catch opponents and avoid Boss panels or which may help the player norma second time if they are near their home when it occurs. In the worst-case scenario, the player may get or , which will just make things more difficult in most cases. In terms of opponents, the player shouldn't experience much difficulty unless on higher difficulties. In this case, Lulu can be extremely difficult to KO, given her natural defensive buff. Likewise, if she has the opportunity to use , she can quickly become even more dangerous from either a permanent stat boost or a large number of additional stars. The deck is also somewhat stacked against the player to make this possible, as CPUs are more likely to pack , which can both easily get the player KO'd and give Lulu a window of opportunity to use her hyper. Lulu is also prone to being aggressive if the player is low on HP or standing on a home panel. Despite Lulu appearing as the biggest threat, the player should be cautious to not underestimate the Helliseeds, however. Even with their reduced defense stat, their strong pool of 5 HP and +1 EVD can result in the player needing to fight with them 3-4 times in order to defeat them, if they manage to evade the player's attacks. Their 4 REC stat also enables them to get back into the game quickly, which can pose a problem for the player. Give the number of encounters panels and infighting between the opponents, stars are likely to travel back and forth constantly through the game, so the player will want to keep a keen eye on all opponents star progress- especially the Helliseeds, as the player may forget about them in their pursuit to defeat Lulu. If the player instead uses a different character, they may also have to face Ellie. Ellie, generally, is less threatening overall, however, her main strength lies in her ability to KO Heliseeds, which can help her make up stars. The player does have an advantage in some ways though, as Ellie often uses her hyper without much thought, resulting in her putting herself behind in stars.
Wanderers Episode 1
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# Wanderers Episode 2 As they make their way through the forest, reveals to that she traveling in order to find her mama, who is currently in this world. Overview. Gameplay. The character selected by default for this episode is . The match is played on the Witch Forest board, with the and field event in effect. Depending on which character is selected as the playable character, the opponents faced in the scenario will vary. Strategy. Unfortunately for the player, their performance on this episode is likely going to vary heavily. On certain attempts, the player might win easily, while on others it may be very close. This is because this episode is heavily reliant on multiple luck factors other than just rolls- namely Witch Forest's design and the event. Witch Forest itself is an unusually shaped board that provides a rather troublesome panel layout and a peculiar mix of positive and negative panels. The first hurdle of the board is the prevalence of and panels. Given that the board is split, the player will need to use these panels to navigate from side to side. Subsequently, if these panels are uncooperative, the player might have difficulty getting to their panel, or fail to make any progress if they consistently land on the warps instead of bonus or draw panels. This issue can be further compounded by the random warp that occurs every 5 chapters. In the best-case scenario, this will move the player closer to their home, but it might cause the opposite, making it harder to norma. The second issue the player will face is the rather cruel intersections located before 3/4 of the home panels. If the player rolls poorly before one, they will generally be forced to either experience a bad panel or miss their home. The third hurdle is the presence of the 4 and 2 panels. Unsurprisingly, these panels can have a large impact on the player's performance, especially on a higher difficulty where opponents are likely to roll 5-6 on the bonuses if they land on one. The last hurdle is the player's starting position. It could be argued that the 2 and 4th home (the ones located on the left half of the board) are the worst. This is because the lowest one has a dual panel section, which becomes a very risky zone after norma 4, when they become panel. While the other side of the board has the same issue, the average dice roll is a 3-4 which makes the player more likely to land on a boss on the lower panel. Similarly, the 2nd home above it is hard to reach, given that only 1 warp panel is near it, and the walking length will make it hard to reach in 5 chapters. These risks aside, the field event should aid the player in having a card at the ready, should combat with an opponent or boss become necessary. With regard to opponents, the player should not experience much combat but may have some difficulty at higher difficulties. The odd shape of the board and random warp event should cause the opponent's trouble in traveling across the field, but will not slow them down much. Generally, the opponents will play passively and will ignore the player, which should make it easy to stay alive. Assuming the player manages to maintain a decent amount of stars and is able to get home before every 5th chapter's random warp, the player may not even need to enter combat with any of the opponents to win. If combat does become necessary, however, it will likely be very hard for the player. As to be expected, Lulu's natural +1 defense often makes her incredibly sturdy. Likewise, and , have very large pools of health that may be hard to deplete, despite their negative defensive stats, and have passives that both hamper the player's abilities to attack and punish the player for doing so. To add further difficulty, the CPUs also tend to pack , , and - cards that hard counter and will fully revive them if the player fails to KO them in one hit. As a result, the player should only attempt to KO an opponent after it's sustained heavy damage from or after infighting has left them with low health. The CPUs can also exacerbate the difficulty of getting , as they also tend to pack , which can cause further chaos for the player. If the player instead uses a different character, they may also have to face Ellie. Ellie does not really add much to the episode's difficulty but is technically more dangerous than Haunted Doll, given she has a hyper and +1 attack. As per usual, though, she may use hyper without much thought, which will benefit the player, as she will put herself behind in stars with nothing to show for it.
Wanderers Episode 2
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# Wanderers Episode 3 Overview. Ellie holds Lulu's hand to keep her from getting scared. Lulu feels something warm in her belly. Gameplay. The character selected by default for this episode is . The match is played on the Sakura Smackdown board, with the and field events in effect. If is selected as the playable character, the opponents will be , , and . If is selected as the playable character, the opponents will be , , and . If any other character is selected as the playable character, the opponents will be , , and . Unlock Info. This episode is unlocked by completing Wanderers Episode 2 on any difficulty.
Wanderers Episode 3
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# Wanderers Episode 4 Overview. Ellie tries to see if Lulu really can't remember anything, before she suddenly catches a whiff of something in the distance. Gameplay. The character selected by default for this episode is . The match is played on the Planet Earth board, with the and field events in effect. If is selected as the playable character, the opponents will be , , and . If is selected as the playable character, the opponents will be , , and . If any other character is selected as the playable character, the opponents will be , , and . Unlock Info. This episode is unlocked by completing Wanderers Episode 3 on any difficulty.
Wanderers Episode 4
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# Wanderers Final Episode Overview. Ellie and Lulu run into Mousse, who Ellie wishes to fight. After Mousse is almost cornered, she ends up pushing Lulu off a cliff. Ellie grabs Lulu to stop her from falling, when Lulu lays a lucky egg due to Ellie's caring gesture. The egg hatches into a pair of wings that carries them both to safety. Afterwards, Ellie asks Lulu to permanently join her on her journey, which she gladly accepts. Gameplay. The character selected by default for this episode is . The match is played on the Scarred Land board, with the and field events in effect. If is selected as the playable character, the opponents will be , , and . If is selected as the playable character, the opponents will be , , and . If any other character is selected as the playable character, the opponents will be , , and . Unlock Info. This episode is unlocked by completing Wanderers Episode 4 on any difficulty.
Wanderers Final Episode
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# Wanted Wanted is a 3-star level trap that can be extremely dangerous for any player that triggers the card. When activated, the player that triggered the card will now give double wins for a KO as a result of battle. Strategic Info. Wanted is an underused but powerful trap ideal for any character aiming for wins norma. With the exception of characters like and some playable npcs, most characters will give 4 wins upon KO. As to be expected, this trap can be extremely beneficial in the hands of , , and any character seeking wins. As the player will need 4 KOs or 70 stars to be a high enough level to activate the trap, the card is used later in the game and meant to help the player quickly achieve the last KOs. Moreover, the player will be able to gain more wins from an opponent than the 3 provided from the much riskier boss, and be able to chase the target instead of hoping they will land on the panel first. Unfortunately, the card does have some key drawbacks, due to its nature. As the card is a trap, the player will need to place it on an opponent's panel to maximize the possibility of the opponent landing on it. This would still not be guaranteed to hit the player, as the wrong opponent may still step on it if they roll onto the other opponent's home. The card's strength is also its greatest weakness. The trap essentially puts a crosshair on the back of any player unfortunate enough to land on it, meaning even characters that normally would not attempt combat will try to KO the victim of the trap. This can cause an even worse situation if another opponent gets the card and uses it on the player, as the predator will more or less become the prey.
Wanted
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# Warfare Warefare is a playable field in The field is based on the ruined skies of the first level of "Sora". Warfare features a small central path containing the panels and many panels surrounded by a much larger outer path with panels and far fewer encounters. It is the penultimate field of all four protagonist's campaigns, being featured in QP Episode 5, Suguri Episode 5, Marc Episode 5, and Kai Episode 5. It is also featured in Girl Power Episode 8. Strategy. The central path of Warfare lives up to the board's name, forcing players to fight through a gauntlet of panels in order to reach their base. Players looking to obtain win normas should stick to this path, as the outer path has barely any spaces and plenty of panels for opponents to escape through. By staying in the center, opponents hoping to collect stars will be forced to come to the player when it comes time for them to norma. On the other hand, stars are much easier to obtain on the outer path, which is the only place on the map with panels. Players looking to obtain star normas will have an easy time collecting stars while circling the map but may find it difficult to return to the center. There are only two bridges in each direction for switching paths, which can be difficult to get to due to all the high number of panels. For the same reason, makes it especially hard for players to norma if they are unlucky enough for it to be one of the board events. Warping to the wrong part of the outer path will often prolong normas for another five turns, as the player will have to take a long walk again. s are very dangerous on this map, as the summoned panels are extremely hard to avoid for players looking to pass through the center circle. Character Synergy. Warfare favors combat-oriented characters due to the high concentration of spaces the player must travel through in order to reach their . Characters like or can easily farm wins on the center path due to their high attack. in particular does well on this map as the center path is the perfect place to use , allowing him to avoid damage from the panels and even bosses. Characters who do poorly in combat like or will be forced to take the much longer outer path to avoid panels and offensive opponents who benefit from them. Even so, they will still need to brave the center path in order to norma, putting their stars at risk.
Warfare
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# Warp Phenomenon
Warp Phenomenon
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# Waruda's Presents Waruda's Presents are a set of individual character accessories that were first introduced during the Scramble!! for an Xmas Miracle! - Returns event in 2018. The color is seasonal since it has only been made available during events. Current Unlock Methods. (Requires Seasonal Unlock) Purchase one for 50 s in the Shop. Other Information. Past Unlock Methods. From December 2018 until March 2022, Waruda's Presents were available for purchase in the in-game shop using seasonal currency. The accessory could technically be purchased at any time during the year, but the currency used to purchase it could only be obtained during .
Waruda's Presents
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# Waruda Christmas Party Overview. After Aru's Christmas presents have been stolen once again, Aru needs the player's help to find out where they went. Soon, Aru and Rein finds the Waruda's Base where Yuki, Tomato, Mimyuu, and Kiriko are having a party. They refuse to hand over the presents back to Aru, with them stating that only bad kids will have presents this year. Rein tries to convince Aru to handle this peacefully but the Warudas taunt Aru into fighting anyways. Gameplay. The character selected by default for this episode is . The match is played on the Icy Hideout board, with no field events in effect. The opponents for this episode are , , and . If Aru (Scramble) is not owned, the character selected by default is . If neither are owned, then no character is selected by default. Unlock Info. This episode cannot currently be unlocked. This episode could be unlocked during the Scramble!! for an Xmas Miracle! event, after delivering 15 presents total. It could later be unlocked again during the Scramble!! for an Xmas Miracle! - Returns event, after delivering 5 presents total; and again during the Scramble!! for an Xmas Miracle! - Returns (2020 Rerun) event, after delivering 10 presents total. After being unlocked, this campaign episode can be played anytime, even after the event's conclusion. Rewards. Since this campaign episode can be played anytime if unlocked, rewards can be earned at any point, even after the end of the event.
Waruda Christmas Party
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# Waruda Machine, Blast Off!
Waruda Machine, Blast Off!
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# Waruda Machine, Blast Off! (Co-op)
Waruda Machine, Blast Off! (Co-op)
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# Watermelon Splitting
Watermelon Splitting
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# Watery Friend
Watery Friend
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# Watty
Watty
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# Watty/Cosmetics
Watty/Cosmetics
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# Watty/Hyper Effect. Watty's Hyper is Torrent of Magic. This card has varying effects depending on the character that uses it. This effect lasts for 3 chapters.
Watty/Hyper
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# Watty/Info Watty is one of the playable characters in . She was added to the game in , alongside . Overview. Walty is a unique character: she's currently the only playable character with an ATK of -3, the lowest ATK of all of them. However, what makes her stand out is her passive skill, in which if she holds the max amount of 5, she will have +2 ATK, becoming a formidable character temporarily. In addition, her +1 DEF allows her to be a Tanky character, and her 0 EVD allows her to evade low attack rolls if one wants to keep her HP high. Her passive skill allows her to stack without a specific setup. For example, Nath must use battle cards to gain stacks; Watty does not. However, the downside is that the stacks have a duration. Even though stack duration refreshes when her passive activates (Note that hyper does not), her HP will gradually get lower (Defending will take 1HP at minimum) over time, and when she is left alone or gets KO, all of her stacks will be gone. +Tank level defensive stats +Not card reliant - Lowest ATK stat
Watty/Info
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# Watty/Mode Changes Co-op In Co-op mode, Watty's stats do not change. However, her passive is changed: Watty's Hyper, Torrent of Magic, has a different effect in Co-op. Gaining 10 stacks of Hardened Scales now deals your Lvl x damage to the Boss, and half of that damage to all other enemies on the field. Bounty Hunt Watty's passive and Hyper are unchanged in Bounty Hunt mode. Watty's base stats give her 68 starting stars and a discount of -65% at shops.
Watty/Mode Changes
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# Watty/Strategy Playstyle. One key aspect of playing Watty is to know when you should be attempting to start combat and when you should just play defensively. A statline of 5 HP and +1 DEF and a neutral EVD stat give her great defensive presence and her passive still deters other players from starting combat with you. Generally if Watty is ahead she doesn't need to try to force her passive to trigger. However, her passive is an immensely powerful tool on a character already with great defensive stats. Generally when you are full HP and the lead is either contested or simply not held by you, it's safe to fight into a player with a buffed ATK stat or sometimes, even the ; especially in combination with cards like or her own hyper, . Watty should aim to play generally on the safer side however abuse her passive in order to gain a lead.
Watty/Strategy
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# Watty/Trivia
Watty/Trivia
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# Watty/Unlocks
Watty/Unlocks
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# Watty/Voice Lines Voice Lines. <tabber> </tabber>
Watty/Voice Lines
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# Watty (Co-op)
Watty (Co-op)
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# Wave of Despair
Wave of Despair
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# Waylaid Waylaid is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 3.
Waylaid
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# We Are Waruda We Are Waruda is a 2-star event card that randomly moves all traps on the board to different panels. Strategy. We Are Waruda is used for two purposes: to move traps away from an important panel, such as a panel, and to reposition and scramble existing traps to better locations. The former is the most widely applicable use of We Are Waruda, and is the reason most characters would want to bring it in their deck. Most characters can run a copy if they are worried about traps such as or being set on their panel, as it will be wisked away to another space for a mere 5 stars. We Are Waruda is also an important card for characters with trap-spamming hypers such as and . They can use it to reroll their trap positions in the event that they were placed poorly due to RNG. In addition, any other traps placed will be scrambled among their traps. While this does mean that and will not know which traps are theirs, the same is true for their opponents and the effect is much more substantial for them. Good luck finding a in that mess. Lastly, the can include this card in their deck as a low cost, low risk event card to boost their passive star collection. Unfortunately, due to the random nature of We Are Waruda, there are times when even characters who usually benefit from its scrambling effect will find their traps moved to unhelpful places. Once scrambled, players run the risk of triggering their own traps, which can be especially annoying for traps such as that accomplish nothing if the user lands on them. Characters who depend on targeted trap placement like will suffer if this card is played. For 5 stars, it ruins all of their hard work and turns the rest of the match into a game of Russian Roulette. This card can also cause problems for by moving his s to unintended and less traveled locations.
We Are Waruda
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# We Are Waruda (achievement) We Are Waruda is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 9.
We Are Waruda (achievement)
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# Weak Point Weak Point is a Steam achievement in It is one of 6 achievements included within DLC 28.
Weak Point
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# Welcome, Dear Customer! Welcome, Dear Customer! is a Steam achievement in It is one of 6 achievements included within DLC 29.
Welcome, Dear Customer!
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# Welcome to the Toy Store Welcome to the Toy Store is a Steam achievement in It is one of 7 achievements included within DLC 19. Strategy. The same strategy used in Record Sales can be used for this achievement. Try to maintain a decent star count when doing this achievement as the stars will be needed in . Therefore, do not to engage in battles and play as passively as possible; only engage if you can afford to and you're confident that you can get something out of it, avoid being near opponents. The more Arthur is alive, the more he can move around to obtain stars/cards. Larger maps may decrease chances of being bullied with plenty of spaces to place shops around. Bringing in your deck will be extremely useful in obtaining Arthur's hyper more easily. Events such as Miracle and Charity may also help in increasing chances of obtaining hyper as well. The achievement doesn't specify that the board must have 10 shops in the same field so usual strategies for Arthur (ex. shops on Homes) should be fine in a multiplayer setting.
Welcome to the Toy Store
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# Well Treated
Well Treated
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# Whimsical Windmill
Whimsical Windmill
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# Whimsical Windmill (Co-op)
Whimsical Windmill (Co-op)
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# Whirl
Whirl
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# Whirlpool Whirlpool is a playable Co-op field in 100% Orange Juice. It is set in an unknown location original to the game. The board can be played on Normal difficulty (with any boss) or Hyper difficulty (with ).
Whirlpool
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# White Christmas Tree Homemark __NOEDITSECTION__ White Christmas Tree Homemark is a homemark that was first introduced during the Santa Scramble event in 2018. The homemark is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
White Christmas Tree Homemark
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# White Christsmasher
White Christsmasher
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# White Christsmasher (Co-op)
White Christsmasher (Co-op)
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# White Mushroom
White Mushroom
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# White Winter White Winter is a playable field in It isn't featured in any of the campaigns.
White Winter
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# White Winter CO White Winter CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal White Winter field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
White Winter CO
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# Who Am I? Who Am I? is a Steam achievement in It is one of 7 achievements included within DLC 26.
Who Am I?
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# Who Flies Highest Who Flies Highest is a Steam achievement in
Who Flies Highest
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# Who Put This Here? Who Put This Here? is a Steam achievement in "100% Orange Juice". It is one of 8 achievements included within DLC 8.
Who Put This Here?
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# Wild Party Wild Party is a Steam achievement in "100% Orange Juice". Strategy. This one is all a matter of chance as warps everyone to a random panel. For best odds, bring as many Party Time as possible and play on a small map such as Practice Field. You do not need to be the one to use Party Time to unlock the achievement. Because of this, if this is done in multiplayer, all 4 players will receive the achievement.
Wild Party
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# Windy Enchantment Windy Enchantment is a gift card that increases the holder's movement rolls by 1. The player cannot complete normas while holding this card. Using Windy Enchantment will discard it. Strategic Info. Synergizing well with assassins, bullies, and fragile star-gatherers alike, Windy Enchantment is a decent all-around pick to get that extra edge when pursuing or fleeing. Windy Enchantment gives the player long-term control over their position in relation to other players, giving them the option to get closer more easily or keep their distance. Windy Enchantment is one of best gift cards, thanks to the mobility it provides, its lack of an impactful downside, and the fact that she does not discard it when KO'd. If going for win normas, she can purposefully put off collecting normas in order to get as much use out of the card as possible. At the very least, the player will never move one space with it in-hand, making it a reliable counter to . Windy Enchantment tends to be more useful later in the game when the player goes for longer periods of time in between normas. Early game, the player may find that they will have to discard Windy Enchantment before they can get much use out of it due to the low norma requirements. Star collectors in particular suffer from this, as they usually can't wait too long on collecting their normas due to the star loss caused when KO'd in battle.
Windy Enchantment
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# Wins Norma
Wins Norma
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# Wireless Chicken
Wireless Chicken
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# Witch's Hair Lock
Witch's Hair Lock
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# Witch Forest Witch Forest is a playable field in It is featured in the campaigns during Girl Power Final Episode, Old Guardians Episode 5, and Wanderers Episode 2.
Witch Forest
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# Witch Forest CO Witch Forest CO is a playable Co-op field in 100% Orange Juice. The field layout is based on the normal Witch Forest field, with significant adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Witch Forest CO
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# Witch Hat Homemark __NOEDITSECTION__ Witch Hat Homemark is a homemark that was first introduced with the release of the Witch Pack DLC in 2017. The homemark is non-seasonal, meaning it can be unlocked at any time of the year, as long as the player owns the DLC.
Witch Hat Homemark
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# Witch of Speed Witch of Speed is a Steam achievement in It is one of 6 achievements included within DLC 27.
Witch of Speed
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# With Age Comes Wisdom With Age Comes Wisdom is a Steam achievement in It is one of 7 achievements included within DLC 25. Strategy. A few good places to try for this achievement are QP Episode 4, Marc Episode 3, Crossed Christmases Episode 3, and Struggle of the Cyborg, as they all have a Suguri CPU as an opponent.
With Age Comes Wisdom
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# With Great Power... With Great Power... is a Steam achievement in It is one of 7 achievements included within DLC 25.
With Great Power...
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# Wolly
Wolly
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# Wolly/Info Wolly is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was added to the game alongside the permanent addition of Bounty Hunt Mode during the Bounty Hungers event. NPC Overview. Bounty Hunt Mode. Wolly appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Wolly is classified as a medium bounty, granting 3 fame upon KO. Other. Wolly also appears as an opposing enemy unit on the field as a medium invader in the Knight and Faeries mutator of Chaos Mode. It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 5, and does not possess a Hyper.
Wolly/Info
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# Wolly/Poses
Wolly/Poses
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# Wolly/Trivia
Wolly/Trivia
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# Wooden Dice __NOEDITSECTION__ Wooden Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Wooden Dice
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# Working Dad Working Dad is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 19.
Working Dad
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# World of Dreams
World of Dreams
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# X16 Big Rocket
X16 Big Rocket
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# Xmas Xmas is a special game mode that debuted on December 21st, 2018 with the Santa Scramble event and has only appeared in the event and its reruns. In the spirit of the Christmas season, this mode features multiple changes to gameplay including snow collection, snowball fights, and castle building. The goal of this mode is to gather the most snow and use it to place as many parts as possible on to the snow castle. The player who places the most parts by the end of chapter 24 wins the match. Important Changes. Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of: The Hud. For the purpose of this mode, the typical player hud is slightly modified with an extra row below the normal information. This section features the 2 most important elements of the mode. On the left is the image of a miniature castle to indicate how many pieces the player has added to the castle. On the right side, there is the image of a snowball to indicate how many pieces of snow the player has collected. While norma still exists in this mode, norma is capped at 5, meaning it cannot be used to win the game. Norma can still be used to gain access to cards or spawn the boss encounter event at norma level 4, however. The number next to the miniature castle can be thought of as the new norma, as the player with the highest number of castle parts placed, will win the match. Snow. is a unique, collectible currency added in Xmas Mode that the player can collect during a match. Snow is collected by walking over snow-covered panels (not to be confused with panels) or by either KOing other players or initiating a Snowball Showdown. The snow the player collects can then be used to add parts to a castle every 6 turns. Given that the number of castle parts placed is the win condition, the player will want to collect as much snow as they can every turn. Snow-covered panels are very different than normal panels, and have their own unique mechanics, as they are not actual panels; They are any panel on the board but covered in snow. When a match begins, there will be no snow on any panel. As a result, no player will be able to start collecting snow until the start of chapter 2. However, anytime 3 player turns (not chapters) have passed, the player will start seeing a slightly flashing preview on the panel if the panel hasn't been stepped on for 3 turns. After 4 turns have passed, the amount of snow on the panel will visibly increase, as will the amount awarded for walking on the panel. There are 4 phases of snow growth, which can be viewed below: After a Build-A-Castle event occurs, the amount all panels give (with the exception of no snow panels) will increase by 1 permanently. So for instance after the first event, the amount awarded will increase from {0,1,2,3,5} to {0,2,3,4,6}. This is designed to compensate for the increased price of snowball fights and castle parts after each event. Likewise, whenever a snow panel is walked on, it will reduce the amount of snow on the panel. If the panel was on phase 1 or 2 of snow, the player will take all the snow, leaving it as a panel with no snow on it. If the panel was on phase 3 of snow, then the player will leave the panel in phase 1. If the panel was on phase 4 of snow, then the player will leave the panel in phase 2. Using the above image, this means {no snow, phase 1, phase 2, phase 3, phase 4} will change to {no snow, no snow, no snow, phase 1, phase 2} when walked on. Snowball Cards. New cards have been added to assist in the Snowball Showdown battles. They're listed as Battle cards, however they're only usable during the Snowball Showdown game. 2 random cards from each player's decks are replaced by both of these new cards, adding 4 of each of these cards per game, giving the deck a total of 48. Unlike typical battle cards, snowball related battle cards effects only last for 1 attack/defense round of a Snowball Showdown, not the entire showdown. This will be elaborated on in the following section. Snowball Showdown. Xmas Mode adds a third button to the player's option menu at the beginning of their turn. The button is next to the "Card" option and is marked "Throw". Before pressing the button. the player can hover over it which will display the player's snowball throwing range; This is indicated by orange-colored panels. Only opponents within the orange panels can be targeted. While the distance the player can throw varies per board, any player that is 3 to 4 panels radius away from the attacker can be chosen as the target. Teams may also form. If there is another opponent in a 1 panel radius of either the attacker or the target, the opponent will become their respective ally during the ensuing snowball fight. While in battle, the person that chose the "Throw" option will go first. Once the player has decided who they want to attack, pressing the "Throw" button will initiate a Snowball Showdown, which costs 10 . Before proceeding onto the snowball fight, the player can activate a snowball battle card if they have. When attacking, the player will need to guess to what panel the target will move and select it. Likewise, while defending the player will try to avoid the incoming snowball by guessing the adjacent panel the opponent will not target and clicking on it to move (Take note that the player can standstill by clicking on their current panel). If the throw misses or there's more than 1 player left alive on one side, the sides will switch and the attacker will become the defender. These battles last until all players on one side are hit or 3 rounds of attack and defense have passed. Since snowball battle cards only last 1 round, the player can use another 1 during the next round if they aren't hit. After a battle, the player (not including allies) who initiated the showdown can not initiate another for 2 chapters and will have the Chilly effect indicated by a symbol floating around them. Hitting a player with a snowball will give half of their snow to the attacker(s). If the attacker has allies, the amount will be split by the number of members on the team that won. After the showdown is over, the player will resume their movement phase as usual. Build-A-Castle. Build-A-Castle is the most important aspect of Xmas Mode, as it serves as the new norma in the mode. On every 6th chapter, the Build-A-Castle minigame will trigger. After the 4th activation on chapter 24, whoever has contributed the most pieces to the castle wins the match. When the minigame triggers, all players are taken to a special minigame screen. This screen features all 4 players gathered around a box in which they will be constructing a castle. Each character will have the player's current snow listed under them, and a part menu with 6 random castle pieces will be at the bottom of their screen. All players will then have 60 seconds to select whatever pieces they want from their part menu, which they can then place in whatever position they want by left-clicking. Pieces can also be turned by right-clicking on the mouse or trackpad. Once the time is up, the number of parts placed will appear over each character's head. The player who added the most pieces will give a victory pose while all other characters will give a KO pose. How good the castle looks holds no bearing on the outcome of the Build-A-Castle event, as the only thing that matters is how many pieces are placed by the player. As a result, players can either work together to make the best snow castle they can, or they can instead make an "abstract" castle. The most important aspect of Build-A-Castle, however, is that the castle pieces are not free. Each time a player adds a piece to the castle, they will see the number of snow below their character decrease. Unsurprisingly, the player will be unable to add more pieces once they can no longer afford the cost, or they can stop adding parts prematurely by pressing the "End" button on the part menu (Note, however, that using the End button early will prevent the player from spending all their snow and thus not give them as many pieces). Each time the minigame triggers, the price per part will rise by 10. So, for example, on chapter 6, it will be 10 snow per piece, and on chapter 12 it will be 20 snow per piece. Snow is also not actually "spent" in this minigame. When the minigame ends, the player will still have the same amount of snow they started with and however many pieces they added to the castle will be displayed next to the miniature castle on their hud. As a result, the player should always make sure they have as much snow as they can before chapter 6, 12, 18, and 24 to get the most parts possible.
Xmas
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# Xmas Shooting - Scramble
Xmas Shooting - Scramble
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# Xmas Shooting - Scramble!! Xmas Shooting - Scramble!! (くりすまシュ~SCRAMBLE!!) is a single player video game developed by Orange_Juice and published by Fruitbat Factory. It is a remake of "Christmas Shooting" and the fifth game in the Shooting Series. "Xmas Shooting - Scramble!!" was released in Japan on August 23rd, 2015 during the third day of Comiket 88 and was digitally released on DLsite on the same day. It was the twelfth and latest game developed and released by Orange_Juice. Plot. It is Christmas, the night of miracles, and is in charge of delivering presents to children around the world. However, an someone stole all of Aru's presents. So in order to get them back, Aru and Rein, with Rein's heightened sense of smell, sets off to find the presents. Aru finds and accidentally reveals herself as Santa, which she is not supposed to do. Natsumi is excited that Santa is here, she needs her for something. Aru accuses Natsumi of being the thief, thinking that Natsumi is here to take Aru as well. Natsumi does not understand the situation but she states that she does want to take Aru somewhere. Aru takes this as a confession and attacks Natsumi, stating that she will show no mercy. During the fight, arrives wondering what Natsumi is doing. Mei is impressed that Natsumi is playing with Santa on Christmas night and wants to join in. Mei calls upon Red and Blue and the fight resumes. After the fight, Rein tells Aru that Mei and Natsumi do not smell like the stolen presents, smelling the scent elsewhere. Aru and Rein quickly leave the scene, following the scent trail. Natsumi talks to Mei, telling her that there will be a party and wondering if she would come, to which Mei agrees to. Natsumi reveals that she wants Santa to come to the party, only realizing now that Aru is already gone. Aru and Rein eventually find who is chuckling to herself. Kiriko guesses that Aru is Santa based on her attire and that she is accompanied by a reindeer. Kiriko introduces herself the intelligent elite of the Warudas. Kiriko hates that Santa only delivers presents to good children and not bad children like the Warudas. Aru suspects that the Warudas are the ones that stolen the presents. Kiriko plans to force Aru deliver presents to all the bad kids, leaving none for the good kids. Aru calls Kiriko wicked and attacks her, for the sake of the good kids. After beating Aru, Kiriko is in disbelief that she lost to someone like Aru. Aru demands her presents back from Kiriko but Rein once again states that Kiriko does not smell like the presents either. Kiriko taunts Aru for losing her presents, saying how Aru is now just an ordinary person in red and that good kids will cry. Kiriko's taunting causes Aru to sob uncontrollably. By the time Rein tracks the end of the scent trail Aru finishes her sobbing from earlier. The scent leads to , she introduces herself stating that she hates Christmas and Santa. Rein confirms Nico as the one who stolen the presents, this embarrasses Aru since a little girl caused her so much trouble. Aru asks for her presents back, to which Nico refuses to do, saying that the presents are the source of her misery. Nico's parents run a toy store and it is not doing so great in sales. All parents do not usually buy toys for their kids which hurts the store's sales. Nico explains that if Santa does not exist then parents would have to buy from toy stores for their children, solving Nico's parents. money problem. Unable to defeat Aru, Aru urges Nico to give up. Aru offers Nico help, together they can come up with ideas to increase sales on toys. Nicos refuses Aru's offer stating that as long as Santa exists, toy stores will continue to suffer. Nico tries to destroy the bag of presents but Rein protects the bag from Nico's attack. Injured, Rein returns the bag to Aru. Aru tells Nico that if she fails to deliver the presents then kids will be sad. Nico says that she knows kids will be sad, she is still sad herself, she never got what she wanted last Christmas. What Nico wanted was a present from her parents, not Santa because her birthday is on Christmas. Nico still sees Santa as the source of her misery and resolves to fight Aru again. Aru understand's Nico's situation fights back not only for Rein and the children but for Nico's sake as well, wanting to save her. Defeated by Aru, Nico falls unconscious. Nico remembers a previous Christmas where she received three presents. Two presents from her parents for her birthday and a present from Santa for Christmas. Nico thanks her parents and Santa for receiving a lot of presents. Nico wakes up from her flashback, with Aru beside her. Nico asks her why she is still here and not delivering presents. Aru says that Santa could not leave a crying girl alone. Nico tells Aru to hurry and go or she won't be able to finish delivering in time. Aru asks Nico for her assistance on delivering the presents, since Nico was the cause of this mess. Nico tells Aru that if she does not make it in time, it wouldn't matter to her anyways. Aru gives Nico an intimidating stare and asks her to help again. Aru says that once this finishes, she will help Nico's parents' store since she is a toy professional. Nico agrees on Aru's offer and helps Aru and Rein deliver the presents to children around the world. Game Description. "On Christmas, the night of miracles, someone has stolen all the presents that were supposed to go to the children around the world.In order to get them back, Aru, the bunny-eared Santa, has taken off into the sky, following a subtle trace of the presents.Help Aru save Christmas in this humoristic, action-packed shooter set in the universe of QP Shooting - Dangerous!!" Setting. "Xmas Shooting - Scramble!!" takes place in the same world as "QP Shooting - Dangerous!!" which hosts a modern society with cities and vehicles. Animals are anthropomorphized such as Aru and Nico and they coexist with humans, with other animals still existing as regular animals such as bats and reindeer. In this world, some people and animals are able to fly, Aru is seen flying through the entire game, so much of the game is airborne. The game takes place during one night, the night of miracles, with all of the stages having a winter theme. Characters. "Xmas Shooting - Scramble!!" features 2 new original characters and 6 redesigned characters from "Christmas Shooting" plus a redesigned enemy returning from "Flying Red Barrel". New/Redesigned Characters Bonus Character. Immediately after "Xmas Shooting - Scramble!!"'s release on Steam in 2016, it was announced that anyone who purchased "Xmas Shooting - Scramble!!" would receive a special bonus character, , as a character for use in "100% Orange Juice!" This version of is based on the version of Aru's appearance in Xmas Shooting - Scramble!!. This character features a different playstyle and a new Hyper card, , for the player to experience. Since "Xmas Shooting - Scramble!!"'s original release date, the offer has remained, and the bonus character can still be unlocked if the player purchases "Xmas Shooting - Scramble!!" on Steam. System requirements are only for reference. Actual performance may vary.
Xmas Shooting - Scramble!!
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# Xmas Shooting - Scramble!! (Soundtrack) The soundtrack for Xmas Shooting - Scramble!! is entirely comprised of royalty-free music from a large number of artists who create and provide such music. The complete list of music is listed below.
Xmas Shooting - Scramble!! (Soundtrack)
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# Yellow The Yellow color is a Unit Color cosmetic that was first introduced in Version 1.5, with the introduction of Unit Colors. The color is non-seasonal, meaning it can be unlocked at any time of the year. Update History. Update history for this color does not include each time Yellow was added for new characters, as they are added the moment a new character is released.
Yellow
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# Yellow Dice __NOEDITSECTION__ Yellow Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Yellow Dice
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# Yellow Mushroom
Yellow Mushroom
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# You Call That a Trap? You Call That a Trap? is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 5.
You Call That a Trap?
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# You Can Run... You Can Run... is a Steam achievement in "100% Orange Juice".
You Can Run...
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# Your Home Is My Home Your Home Is My Home is a Steam achievement in "100% Orange Juice". It is an in-game achievement expected to occur a match alongside, Poppo Always Wins, Little Wars, Starbound, Tougher Than Diamond, And Away They Went, Banned for Life, Full Metal Brother, Moving Castle in the Sky, and Mimyuu's Hammer.
Your Home Is My Home
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# Yuki
Yuki