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Doctor Who Classic Series / Nightmare Fuel - TV Tropes
Nightmare Fuel in the classic series.
*"I'M MELTING!"*
- "An Unearthly Child": Episode 2 displayed a whole human skeleton with its skull tilted to stare out at the audience, and a cave of piled human skulls. The episode (prior to the serials having collective names) was aptly titled "The Cave of Skulls".
- "The Daleks":
- We see a lake full of horribly mutated aquatic creatures. One of them takes a very unfortunate Thal, and before that we hear their cries. All through the night, our heroes heard them.
- They pulled a Dalek creature out of its casing and Ian climbed in. It must be
**so gross** in there.
- Barbara wandering, lost, in the Dalek city in the first episode, with doors closing behind her and locking her in, can be quite scary
*especially* if one is claustrophobic.
- Never mind the claustrophobia, the sequence where the Daleks close in on her, with the audience looking through the eye stalk of one of them as it corners her is one of the most terrifying sequences in the show!
- The grim implications of the setting are unflinchingly examined: stranded in a petrified wasteland inhabited by mutant predators, slowly dying of radiation sickness, and imprisoned in a sterile city by gliding, faceless creatures who seem at best indifferent to your survival. The brooding, shivering score hits the nail on the head.
- "The Edge of Destruction": The predecessor to "Midnight", with just the Doctor, Susan, Ian and Barbara on the TARDIS and they begin to fight each other.
- Susan threatening to stab Barbara with scissors, then forcing herself to instead stab her bed over and over while shrieking and sobbing is very freaky.
- "Marco Polo" has Tegana, a treacherous, cold-hearted Jerkass who takes more than a few measures to give hell to our heroes on their journey.
- "The Keys of Marinus":
- The booby-trapped building. Also the Brains of Morphoton.
- One Voord, traveling through the sea of acid, got a tear in their protective suit. Slow and painful death apparently ensued.
- How about the bit about Barbara being trapped in an icy mountain, at the mercy of a deranged hermit? Who is the former Trope Namer for a form of murder?
- "The Aztecs" takes human sacrifice and rolls with it. Not to mention Barbara's realisation that she can't possibly hope to change that aspect of history.
- "The Sensorites" is worry-inducing enough with the City Administrator's scheming against the heroes, but then come the monsters in the sewer...
- "Planet of Giants": Barbara accidentally comes in contact with some nuts laced with incredibly dangerous pesticide, and becomes nearly as sick as that time everyone got radiation poisoning in "The Daleks", on the verge of collapsing. Just then, the last we see of the villain involves him getting a spray of said pesticide
*right in the eyes*.
- "The Dalek Invasion of Earth":
- The early series' sense of hopelessness and despair in its purest form, as Daleks have taken over Earth entirely. Before the Doctor shows up, there is no one around fit enough to stand up to them, let alone defeat them. Couple that with that they choose the most fit among the survivors and turn them into robotic slaves, you got yourself a solid 3 hours of nightmare fuel. Heck, this story (not counting "The Daleks") was by far the show's darkest moment, and its ticket into a lifetime of full-fledged Nightmare Fuel.
- The Slyther may not be the best SPFX out there, but imagine a prison camp not only run by Daleks, but guarded by what is almost certainly another Davros special.
- "The Rescue": Vicki is a teenaged girl virtually alone on a planet, save for her crippled crewmate who turns out to be a psychopath who killed the rest of his crew and committed genocide just so he could save himself from the Earth authorities by blaming it on a monster, who is also himself in disguise.
- "The Romans" functions as a light humour piece for the most part, but towards the end, the Doctor realizes that he just may have caused the Great Fire of Rome... and laughs eerily.
- "The Web Planet": Six episodes of tension and fear as the psychically superpowered Animus (revealed in the Expanded Universe to be a creature from the Lovecraft mythos) constantly sends the usually peaceful Zarbi to massacre the rest of the natives, and becomes obsessed with the Doctor once he arrives.
- Especially when the Doctor and Vicki get cocooned in cobwebs and it looks like they are suffocating.
- "The Space Museum": First you find yourself in a silent shadow of the world a few minutes into the future, where you yourself leave no footprints, walk about unseen and unheard, like a ghost. Then you see your
*own stuffed and mounted corpses on display*.
- "The Chase" has monsters that knock down walls in the fish-people city, and the way that one monster jumps on the poor alien that Barbara tries in vain to save...
- The chapter where the Daleks land on the sailing ship, and the crew and passengers throw themselves into the ocean in
*sheer terror*. And then you learn that the name of the ship is the *Mary Celeste*...
- "The Time Meddler": Imagine a full-scale invasion of organized Pirates, hundreds of ships. Yeah. That's what the historical Viking invasion of 1066 was.
- "Mission to the Unknown": The varga plants. They are The Virus, and when you turn into one, you have this overwhelming urge to kill.
- "The Daleks' Master Plan". The whole thing:
- "The Massacre of St Bartholomew's Eve": Somehow, a minute and a half of etchings to the sound of shouting and drums brings home the horror of one of the most terrible events in French history more effectively than any sort of live action could.
- "The Celestial Toymaker", a Psychopathic Man Child (played by Michael Gough) who will turn you into one of his playthings if you lose his games and destroy the world if you win (and you with it unless you can make a fast enough exit).
- The games themselves? The Blind Man's Buff game wasn't so bad, compared to the booby-trapped chairs, the dance that entraps, and the electrified floor on the hopscotch field.
- "The War Machines", where brainwashed workers build said Machines until they collapse. Something of a Fridge Logic moment as an AI would surely realise that human beings need regular food and rest to work efficiently.
- "The Smugglers": There's a surviving clip in part 3 where Captain Pike has just given one of his goons the You Have Failed Me treatment, and then the camera follows a bloodstained handkerchief to the pirate's corpse. Then, the dead man's eyes are
*staring right at you*.
- "The Tenth Planet": The original Cybermen make their first appearance and prove to be extremely unnerving. Not to mention they basically looked like futuristic versions of Frankenstein's monster, and also spoke in a creepy singsong voice:
**Cyberleader:** *[after learning of the men trapped in the space probe]*
It is not important. There's really no point, they could never reach us now.
**Polly:**
But don't you care?
**Cyberleader:**
Care? No, why should I care?
**Polly:**
Because they're people and they're going to die!
**Cyberleader:**
I do not understand you, there are people dying all over your world yet you do not care about them?
**Cyberleader:** *[after the general contacts the emergency line]*
That was really most unfortunate, you should not have done that.
**Cyberleader:**
The energy of Mondas is nearly exhausted and now returns to its twin and will gather energy from Earth.
**The Doctor:**
Energy!?
**Barclay:**
For how long?
**Cyberleader:**
Until it is all gone.
**Dyson:**
But that means the Earth will die!
**Cyberleader:**
Yes, everything on Earth will stop.
**Barclay:**
But you can't just stand there and tell us we're all going to die!
**Cyberleader:**
You are not going to die.
**The Doctor:**
Then how are you going to stop this drain of energy to Mondas?
**Cyberleader:**
We cannot, it is beyond our power.
**The Doctor:**
How are we going to survive!?
**Cyberleader:** By coming with us.
- "The Power of the Daleks":
- A scientist restores an inert Dalek and shows it off to the other members of his space colony. The Doctor also happens to be present, and while he tries to warn them of the misery and destruction that the creature may bring, the Dalek overlaps by yelling "
**I am your ser-vant! I am your ser-vant!**" over the Doctor's increasingly desperate cries. They keep chanting " **I am your ser-vant**" throughout the serial, to very creepy effect. When Daleks are on the warpath, they're scary. When they're trying to be servile, they're downright *unsettling*.
- Later in the serial, the scientist catches wind of the Daleks' true nature, which leaves him such a shock that he cannot speak without his voice trembling, and by the end he's gone completely insane, believing that the Daleks have come to replace man as the dominant species. And the eyes.
*God, the eyes*. **Ben:** You've done all this. Why did you give them power in the first place? **Lesterson:** Well, I could control it, you see. And then Janley got one of her men - Valmar, I think it was, yes - and he rigged up a secret cable. It's carrying power directly from the colony's supply. **The Doctor:** Where? Where is it, Lesterson? **Lesterson:** Valmar's the only one who can answer that. Or the Daleks of course. They know everything. Yes, you should ask the Daleks.
- Not to mention his final moment of madness:
**Lesterson:** I want to help... you. **Dalek:** Why? **Lesterson:** *I*... am your ser-vant.
- Heck, that guy was creepier than the Daleks.
- At the beginning of that same story, after the Doctor's regenerated for the first time, he huddles around in disorientation, eventually pulling out a chest with some old belongings, including his recorder, a 500 year-old diary, and a piece of metal which makes him remember a single word: Extermination.
- The surviving clip of the newly-regenerated Doctor chuckling as he says "It's over" is downright sinister.
- From an outsider's perspective (which is exactly what Ben and Polly both have at the time), regeneration itself is downright terrifying. Someone you know very well has collapsed, after seeming to be ill for quite some time, only to be bathed in light and to emerge from it as someone who looks and acts totally different, but insists they're the same person you knew. Are they actually the same person? If so, why do they act so different now? Can you trust them? How often does this happen? Will you ever see your old friend again...?
- "The Underwater Menace": The Fish People were born humans, but went through a mind-numbing operation (which is almost forced onto Polly) which enabled them to survive underwater. Also, Zaroff's watery doom.
- "The Macra Terror":
- "The Faceless Ones":
- That tour company. Tourists board but never disembark (unless the Doctor shows up before they start dying, which he does).
- The Chameleons' modus operandi, not fully explained until Jamie reaches their hideout in space: when they board the planes, the victims are slowly subjected to a process of spatial compression, and by the time they've reached the hideout, they're the size of dolls, and are unconsciously kept in drawers until the Chameleons have further use for them. Also, if their disguise-generating armbands are prematurely removed, they dissolve into lifeless blobs.
- The And I Must Scream horror of the victims paralysed in their little boxes, staring, only able to scream mentally... absolutely terrifying when this happens to Polly.
- On a Fridge Horror note, what must have happened on the Chameleons' home planet that forced them to steal other creatures' faces and identities to survive?
- This somewhat becomes Narm if you watch what's left, read the scripts, and learn that the reason is insultingly vague: They lost their identities. In a gigantic explosion. Yeah.
- "The Evil of the Daleks": Maxtible gets infected with the Dalek factor. Even with only the audio and Tom Baker's narration on the Missing Stories cassette or poor-quality reconstructions to go from, it's still clearly a Fate Worse than Death.
- "The Tomb of the Cybermen":
- "The Abominable Snowmen":
- "The Enemy of the World":
- The serial progresses with a plot which wouldn't be out of place in an action movie (almost Bond-like) right up until the very end, the only time when the Doctor and Salamander meet, engaging in a duel inside the TARDIS which causes them to accidentally flip the dematerialisation switch. Only problem, the doors weren't closed, and Salamander is flung out by the turbulence into the vortex, screaming, left possibly to die an unimaginable death but note, the next story has the Doctor speculating on how Salamander is now floating in the Vortex for all eternity, raising the possibility that he remains alive. And aware. And then, it just ends. Thankfully, the next story picks up at this very moment.
- There's something disturbing about how Fedorin chokes and dies.
- "The Web of Fear":
- The robot Yeti, especially the death of that curator.
- Due to the disbelief of a pompous collector and the fact that the only man who knows how to fight them has grown old and is now mocked, the Yeti make a nightmarish takeover of London, covering the entire city in a web which is also the physical manifestation of the being that controls them, which spreads so far that the first look the Doctor and co. have of the city includes a man who was ensnared alive, and the only way people have found to survive is to retreat into the underground, where the Yeti and said web are steadily closing in on them, leaving them with nowhere else to go. When Colonel Lethbridge-Stewart tries to lead a team of soldiers to a safer area on the surface, they run into a few Yeti, who kill everyone except himself... BUT that's not all. There's clearly a traitor among the small group of survivors who turns out to be dead from the start, his corpse animated by the same abomination which masterminded the whole thing. This lost trailer is a testament to any remaining doubt anyone may have had about "behind the couch".
- "Fury from the Deep":
- Oak and Quill's attack on Maggie, van Lutyens being captured by the weed creature, and Robson attacking the guard. And that's just in the surviving footage.
- Imagine being stuck in an enclosed complex, miles away from civilisation, with the man in charge being prepotent and irresponsible, as well as being occasionally harassed by a couple of creepy men who seem to do everything in synch. You try to distract yourself, so you go lie down- what's that pounding noise? Is that foam coming closer to the windows? And where'd that piece of seaweed come from? What's going on? Why are the two of you here? W-what's he- HOLY FUCK, WHAT ARE THOSE TENTACLES, WHERE'S ALL THE FOAM COMING FROM, WHAAAAARGH...
- "The Wheel in Space" is a rather slow serial, plot-wise, serving more than anything as an introduction for Zoe (The Cybermen, stellar villains, aren't even in it that much, and the Doctor doesn't even meet them until halfway through the final episode). So it can come as quite a surprise to see a cold, calculating Cyberman violently writhing in pain as he's fried to death by a force field.
- "The Dominators" has the (extremely painful) intelligence tests. Some may consider the Quarks' destructive power to be this as well.
- "The Mind Robber":
- There is a scene where Jamie and Zoe are trapped between the pages of a closing book and are turned into fiction.
- And that's a Cliffhanger, so we get to see it twice.
- Those really bizarre sound effects in episode 1.
- Make that almost
*everything* in episode 1. When Jamie and Zoe are lured into the void by a mysterious intelligence, the imagery starts to get incredibly surreal. Then there's that ending... After an onslaught of deafening noise as the Doctor struggles to keep hold of sanity, the TARDIS *explodes*. Jamie and Zoe cling to the console as it spins in a black sea of nothingness. Zoe spots the Doctor floating, unconscious, some way off, and screams like there's no tomorrow. The rest of the serial is tame in comparison.
- When Zoe whimpers "The Doctor!" and then suddenly starts to scream like that, an image followed by a close-up of the Doctor's face, I felt certain he was about to turn into a monster, or something.
- Jamie ''loses his face.'' Aaaaugh!
- Zoe and the Doctor coming face to face with Medusa. Nuff said.
- "The Invasion":
- Cybermen rising from the sewers of London, beginning their invasion from within the capital. And if that wasn't enough they come
*with horrifying sounds*. Even to this day, nobody knows how or why exactly Cybermen are producing such noise, which makes it even more scarier.
- Professor Watkins tells Vaughn he'll kill him when he gets the chance, so Vaughn challenges him by giving him a gun. After a moment of doubt, Watkins does in fact shoot him Vaughn takes the bullet no problem. His body's made of metal!
- One of the Cybermen was used as a test subject for an emotion-exaggerating machine, frightening it out of its mind, as it screamed inside its helmet and killed anything in front of it.
- When Vaughn is forsaken by the Cybermen, he goes mad, destroys the communications device, then calls for his minion and a Cyberman steps into frame.
- "The Krotons":
- The primitive humanoid Gonds are tested for samples of high intelligence, and the rejects are vaporised. No Gond has been accepted during the tests, which have been going for a good thousand years.
- Plus, the Krotons plan to kill everyone on the planet when they leave.
- "The Seeds of Death":
- The seed pods multiply as fungus which then swells up and bursts into fumes which suck out all the oxygen in your lungs, killing you instantly. The remnants of the smoke travel invisibly to rapidly breed into more fungus.
- An Ice Warrior transports himself to Earth and spends a number of scenes just eerily striding through the countryside, across the foam, killing anyone foolish enough to stand in his way.
- "The War Games":
- The nightmarish abductions make up for some pretty strong Nightmare Fuel. Along come the Time Lords, and decide that the only fitting punishment for the perpetrators is BEING ERASED FROM TIME, SPACE, HISTORY AND ALL OF EXISTENCE.
- The Second Doctor's forced regeneration sequence isn't a pretty sight. First multiple images of himself surround him and start spinning around him, then his face is obscured in darkness as he starts spiraling down into the black abyss repeatedly shouting "No!" It doesn't help that after the rules of regeneration were established later on, this particular regeneration is basically the Second Doctor being executed by the Time Lords. Seeing the clownish, playful, fun-loving, childish version of the Doctor meet such a bleak is just chilling.
- "Spearhead from Space":
- The Autons first appeared here, and have come back numerous times since: they're animated mannequins who want to kill you. Think about that. Yeah.
- The Auton faces alone creep some people out.
- The buildup to them: After hinting strongly that the alien consciousness controls plastic, they shove a doll factory montage in your face, predating Moffat's "inescapable horror shots" by decades.
- Everything about Channing. Bilis Manger took inexpressive-face lessons from this guy.
- Ugh. Channing. The eyes. The lack of emotions.
- "Doctor Who and the Silurians": The Silurian Virus, and how it spreads rapidly to kill people in the hundreds in a matter of hours.
- "The Ambassadors of Death":
- "I don't know what we brought down in Recovery 7... but it certainly wasn't human!"
- When the astronaut in the rescue capsule goes into the stranded rocket, he looks up and screams, but you don't hear him scream. You
*see* him scream. And it's *terrifying*.
- "Inferno":
- The end of episode 6. Yeah, it's an evil Mirror Universe, but
*the world ends and everybody dies*. And the last shot of the episode is of the only remotely sympathetic secondary characters watching a river of magma crawl toward them, knowing there's nothing they can do to save themselves.
- The horror of the ending didn't set in until you start thinking about what must have been happening further away from the penetration site. All over the world, innocent people were falling into fissures, burning alive, being beaten to death by crazed proto-human zombies, or turning into said zombies, and 99.9% of them would never even know why.
- There's an absolutely terrifying shot in that final montage which brings the above horror home: in the midst of seeing lava spewing everywhere, people running all over the place, we see two men, sitting dazed in the middle of the lava mists, as the world goes up around them. Just sitting. While the world dies around them. There's something so moving and yet so horrific about that single moment that it almost overwhelms the final shot of Episode 6 mentioned above. Almost.
- The Expanded Universe implies the alternate reality Earth is being ruled with an iron first... by an
*evil version of the Doctor*. Apparently, his second incarnation chose one of the faces he was offered before his own exile began and took over the world, becoming just like Ramon Salamander.
- Earlier on in the serial, the alternate universe version of Benton is caught by a pack of the monsters, and forcibly turned into one of them. The whole scene is eerily similar to the Transformation Sequence from
*An American Werewolf in London* (even though it technically predates that film).
- "Terror of the Autons" features:
- A man getting suffocated by an inflatable couch.
- Another getting his neck bitten by an evil-looking doll.
- Jo Grant almost getting suffocated by a plastic film sprayed over her mouth by a plastic daffodil.
- That's before we even get into killer British bobbies.
- This story did a chilling job of showing just how many different flavors the Autons can come in.
- "The Mind of Evil" features a machine that literally
*brings your worst fear to life to kill you*. And it grows in strength so much, even the Master has trouble resisting it. Of course, this is because those with more evil are more vulnerable to it, but still...
- Worse, the machine gets stronger each time it drains evil out of someone. And it causes the victims drained of evil thoughts to regress to childlike mentality. Why? There is an Eldritch Abomination living
*inside* the machine, and after it grows strong enough, it quits projecting fears and starts outright killing everyone through Mind Rape.
- "The Claws of Axos": Axos. Ship, captain, and crew are a single parasite that eats all living matter off a world, after persuading someone desiring to be seen as a public benefactor to disburse the axonite.
- "The Dæmons" was, basically,
*Doctor Who* doing Hammer Horror, with the Master practicing what seemed like devil-worship. The occult elements have made it a firm fan favourite.
- The opening scene, where on a dark and stormy night, a man stumbles out of a pub to see a dark figure, only to die of fear from seeing it.
- Any scene with Azal.
- Even just the disturbing and uneasy atmosphere is creepy.
- The Gargoyle. Sure the bad costuming effects can be distracting, but how he was capable of vaporizing people... -shudder-
- "Day of the Daleks": The Alternate timeline in which Earth is ruled by the Daleks.
- "The Sea Devils": The Sea Devils emerging from the ocean.
- "The Mutants": Take your pick. The psycho Marshal, the mutation gone wrong, the Fridge Horror of the locals, who have the same failings we do, turning into Gary Mitchells...
- "The Time Monster: The Master's description of the fate suffered by Kronos' victims, who he says are fated to float around in the time vortex for all eternity, never being allowed to age or die. The Doctor is saved from this fate courtesy of the TARDIS, but Percival, who got devoured by Kronos during its first on-screen appearance, isn't so lucky.
- "The Three Doctors" has a man's face entrapped in cosmic lightning, a bizarre antimatter alien that is initially believed to destroy anyone it touches, giant walking blobs that can shoot lasers and are immune to bullets and rockets, and Omega has had his entire body eroded away by exposure to his antimatter world and exists now as nothing more than his essence full of rage and hatred. Seriously, when he takes of his helmet...
- "Carnival of Monsters":
- Drashigs, relentless predators that cannot be diverted from a scent. Because they have no brains!
- The miniscope itself is a fairly unnerving concept. Sentient beings are kept in tanks to be observed for amusement, trapped in a permanent memory-erasing loop and artificially angered to create a spectacle... it kind of makes you re-think looking at animals at the zoo or keeping fish in a tank.
- "Planet of the Daleks":
- A fungus that can sense when an endotherm is passing and fire spore slurry at them. If not treated, the fungus chokes you. Then, there's the whole Fridge Logic of what would have happened to the universe if the Daleks had succeeded in mastering invisibility.
- This is one of few stories in which the Daleks themselves show genuine, desperate primal fear. When Wester unleashes the Daleks' bacteriological weapon onto their scientists, sealed in a testing room, they yell "
**WE CANNOT LEAVE HERE. NO ONE CAN ENTER. WE CAN NEVER LEAVE. NEVER. NEVER.**" and remain locked in there as their base is destroyed, flooded by an icy volcano which proves lethal on contact to Daleks.
- "The Green Death":
- The Doctor being nearly annihilated by the hostile wildlife
*of Wales*. Keep in mind that Wales is not a planet.
- Miners dying from an incredibly painful infection which makes their skin
*glow green*.
- Mutant maggots which are able to jump and seek to spread said infection, and the Doctor and Jo being forced to
*paddle* their way through a pool of these creatures...
- The BOSS, whose cheerfulness can be very unsettling (he
*sings* when he's minutes away from unleashing his world-domination plan) especially when considering he's an insane computer.
- "The Time Warrior": A Sontaran's biggest weakness is the probic vent in the back of their neck? The last we see of Linx is Hal
*shooting an arrow straight into the vent.*
- "Invasion of the Dinosaurs": A gruesome shot of a burglar bloodied up after being crushed to death by a giant dinosaur. Sarah Jane looks away upon seeing his mangled body, and the Doctor just gives him a pitiful look ironed out with regret. He might have been an Asshole Victim, but he seemed more like someone with hard luck than a straight aces killer.
- "Death to the Daleks":
- If the Exxilons' chanting and frightening Monk outfits aren't scary enough, just wait until you see their eyes.
- The bit in part one where Sarah is attacked by an Exxilon in the TARDIS.
- Bellal's first scenes where he's stalking the Doctor and Sarah through the tunnels in part two can come off as intimidating to some. Thankfully, he turns out to be a good guy.
- "Planet of the Spiders". "Round and round the mulberry bush..."
- "Terror of the Zygons": Philip Hinchcliffe's era is at its finest with this one. The very first full introduction of a gothic-looking Zygon in the cliffhanger for part one is handled suddenly, making the reveal extremely unnerving. Not helped by the fact Sarah starts screaming bloody murder at the sight of it. There's a good reason why this serial is called
**Terror** *of the Zygons*- their appearance more than lives up to the title.
- Harry's Zygon duplicate trying to murder Sarah with a pitchfork.
- "Planet of Evil" gave us a Monster that only appears in the form of a red outline, is never heard to speak (except for a very surreal scene where it communicates with the Doctor in the black void), devours people and later regurgitates their dessicated bodies and contaminates a member of the expedition, turning him into an homicidal ape-man that can duplicate itself. Bloody terrifying still to this day.
- Slight error: The creature that appeared only in outline was actually trying to
*prevent* contamination of the crew members, as well as keep them from causing an apocalypse on their homeworld by taking matter from the planet with them. Killing them was preferable to allowing them to contaminate themselves with the strange material or take it away.
- "Pyramids of Mars": Sutekh. Holy Egyptian mythology, Sutekh.
- To elaborate, he's a Physical God and Omnicidal Maniac who almost wiped out his own race (except a handful of the other Osirians), can control a corpse and army of service robots from Mars, and Mind Rape
*the Doctor* into complete submission... and he's capable of doing this while being trapped in a pyramid, unable to move for the past 7000 years. Is it any wonder that his actor later voiced *the freaking Devil?!* Even the **Time Lords** themselves can't defeat him, and this is coming from an alien race who later waged *centuries* of warfare against the Daleks! Oh, and you know that it's bad when the Doctor *himself* is terrified of him.
- And then it gets even
*worse* when it's revealed that the "servant" is Marcus Scarman. Yes, an innocent Egyptologist turned into a remorseless, ruthless, killing machine. His stare does not help, and likely gave lots of children nightmares at the time.
- Then Sutekh makes Marcus murder his own brother. Brrrrr.
- Some Fridge Horror here if Sutekh escaped, he couldn't just wipe out all humans, he would wipe out every single existing thing in the universe-stars, planets, etc. He could annihilate the Daleks, crush the Ice Warriors, destroy the Sontarans, wipe out the Cybermen, burn the Autons, murder the Master, make the Silurians extinct and even take on the Great Intelligence (and very likely win.) And if he ever possessed the Doctor completely and made him his slave, he could make companions or the Doctor himself no longer exist! Worst of all, he would not stop until the universe was completely empty.
- The scene where Scarman's head suddenly turns into some weird jackal head◊ while screaming "DESTROY!" in an inhuman voice is pretty creepy.
- "The Android Invasion" features evil duplicates of both Sarah Jane and the Doctor, the only thing in the universe that can make Tom Baker's smile even creepier. The way Android!Doctor helps Android!Sarah Jane up would be touching, until you remember.
- "The Brain of Morbius" sounds rather tame a Mad Scientist tries to resurrect a Time Lord war criminal by building a new body. But it's only when you actually watch the serial that the Nightmare Fuel kicks in:
- Morbius' brain is kept in a glass tank in Solon's lab. Not being happy about this, the brain shrieks at him at how he can't feel or see, basically floating in a cold, dark blackness. What makes it worse is that he's only able to talk via an apparatus that makes him sound suspiciously like Davros.
- The Morbius body is made up of victims that crashed onto the planet. The result is a hulking thing with a huge claw for an arm and stitches all over his body. It doesn't help that the plastic case in lieu of a head is hilariously small compared to his body.
- When Morbius first awakens, his brain is only functioning at a primitive level. The result is frightening - the creature snarls like an animal, screams when his claw catches fire and attacks everything in sight. He then sees his new body for the first time and goes nuts, smashing his way out of the lab to kill things.
- Oh, and just to round off the Morbius nightmare fuel spectrum, he's not too happy with his head (as mentioned, it's basically a transparent glass bowl would you be?) and wants another one. Ideally, the Doctor's. But he's probably be just as happy with yours...
- Don't forget the really graphic close-up of Condo getting shot by Solon, bloody squib and all. No wonder Mary Whitehouse had it in for this show.
- "The Seeds of Doom":
- The Krynoid. The seed pod hooks into an animal life form including Human and takes it over. When it matures (in a matter of days), it expels a thousand seeds to repeat the cycle. Oh, and it can turn all the vegetation to its cause, as well as some people.
- Mr. Chase's mulching machine is possibly the scariest moment in the story when he puts Sergeant Henderson in it. He doesn't come out. Not long after that Chase himself follows him... awake and screaming.
- "The Masque of Mandragora": There's a sequence where two villainous characters are discussing their plans to kill off the heir to the throne, while said heir's best friend is screaming in agony just off-screen. And you never know what they did to him, you just see the results later...
- To clarify said best friend is being tortured, nastily, by a bloke who, according to the novelisation of said story, loves red-hot pokers a tad too much.
- "The Hand of Fear": The cliffhanger to the first episode, where the eponymous hand starts reconstituting itself and moves.
- "The Deadly Assassin": This serial is a real nightmare fuel pile-up.
- Having your foot stuck in the rails when a steam train comes at you at full tilt? Check.
- Being drowned (a scene so horrible it was censored for years)? Check.
- Evil dentists with huge, fuck-off needles? Check.
- Random samurai kicking you off a cliff? Check.
- Gas mask soldiers? Check.
- Goddamn evil clowns? Check.
- Random snipers? Check.
- Trapped in a nightmare (one engineered by your worst enemy, no less)? Check.
- The emaciated Master is worse. The 20th Anniversary volume
*Doctor Who: A Celebration* features a full-page, black-and-white photo that makes him look more *horribly burned* than emaciated.
- The Face of Evil:
- The cliffhanger of Part three where the Fourth Doctor tries to tell Xoanon that he is a seperate entity but voiced by three different people, Xoanon is having absolutely none of it and shouts the 4th Doctor into submission. Then with Tom Baker's Nightmare Face on the big screen, Xoanon shouts in a childish voice, "Who am I? Who am I!? Who am I!?".
- "The Robots of Death":
- An Agatha Christie-ish mystery with a small, rapidly diminishing number of people at the mercy of a madman who reprograms their servant robots to do murderous deeds. Said robots have designs straight out of the Uncanny Valley, with extremely detailed but completely immobile faces- one of the crew, especially sensitive to human body language, goes mad from "robophobia", a fear related to the robots' lack of body language that makes him feel he is surrounded by the walking dead.
- And then we see the villain reprogramming one of the robots. It's Strapped to an Operating Table, its face removed, there's a probe
*entering its brain*, and its hands are spasming as if it's in horrific agony...
- "The Talons of Weng-Chiang": a hideously decaying war criminal from the future sucking the life force from local women, giant rats stalking the sewers and feeding on the corpses, the living satanic doll with the cerebral cortex of a pig as its wetware...A Grade Nightmare Fuel.
- "Horror of Fang Rock":
- The creepy, fog-drenched atmosphere. The high death toll. The growing paranoia of being besieged in a small building with no contact to the outside world. But then there was a shot of the shapeshifting Rutan just standing there on the stairs, unseen in the shadows, expressionless.
- The periodic sounding of the foghorn only adds to the creepy atmosphere.
- The cliffhanger to part 3 deserves a mention:
**The Doctor:** Oh Leela, I've made a terrible mistake. I thought I'd locked the enemy out. Instead, I've locked it in, with us.
- "The Invisible Enemy" is, for the most part, delightful nonsense. But the idea of an intelligent virus...
- "Image of the Fendahl":
- The Fendahl are giant slug-like creatures that paralyse you and eat you alive. An ancient horror that reaches out through time and takes over your mind, transforming people around you into said monsters as vessels for its rebirth. Some of this would make Steven Moffat back away shuddering.
- Not to mention that twelve Fendahleen (the slug-like creatures) and the Fendahl Core (the formerly human "mind" of the Fendahl) are powerful enough to drain the life force of every single thing on the planet, from humans to protozoa. And the Doctor "The Oncoming Storm" himself was terrified of the Fendahl, even as an adult.
- "There are four thousand million people on this planet. If I'm right, within a year, there'll be just one."
- The sequence with the skull and Thea has rather poor SFX the eyes/eye-sockets are mismatched and yet is
*absolutely terrifying*. The Fendahleen themselves are wibbly-wobbly hissing things, and so completely alien they're scary even when small.
- Thea's
*motherfucking* eyes. WHO THE HELL THOUGHT IT WAS A GOOD IDEA TO LET HER HAVE *VERTICAL* SLITS?
- At the end, the Doctor promises to throw the Fendahl's skull, which began the whole nightmare, into a supernova. The Expanded Universe says
*this wasn't enough*.
- "The Sun Makers": The Steamer.
- "The Invasion of Time":
- The Doctor pretending to side with the villain shows how mad and dark he can be.
- Especially in Part 1 when he was screaming his head off at Borusa.
- Forget that. How about that creepy-as-hell laugh, complete with full-on evil grin? Every kid in England likely went to bed that night worried that Tom Baker was hiding in their closet.
- "The Pirate Planet":
- "The Stones of Blood": The Ogri. Stonehenge-like stone towers that can move around, and one touch from them means instant and very painful death. The worst moment is when an innocent bystander who's camping nearby gets curious and touches the stone, and we get a close up of his hand being skeletonized while his screams echo all around.
- "The Androids of Tara": The android Romana. Imagine someone you trust turning out to be a Killer Robot.
- "The Armageddon Factor": In the early episodes, the Shadow is a vaguely creepy, but not overly scary Large Ham of a villain. That all changes in Part 5, when he reveals that not only is he in the service of the Black Guardian something that causes the Doctor to immediately go from delivering a Badass Boast to practically crapping his pants but he engineered the Forever War taking place between the two nearby planets simply so that he wouldn't get bored waiting for the Doctor to show up with the other five Key to Time segments. And said war is what he and the Black Guardian intend to inflict on the
*entire universe* once they have the fully assembled Key.
- "Nightmare of Eden":
- Vraxoin, a drug that can cause total apathy,
*and has levelled whole civilizations*. Yes, anvils can still be Nightmare Fuel.
- The Captain, high on Vraxoin, laughs openly and mockingly upon seeing the crew and passengers being slaughtered by mandrels.
- "Shada":
- Skagra's mind-stealing machine.
- Sure, Salyavin is a nice guy now. But suppose he develops a monomania...
**Dalek:**
Doctor.
**The Captain**
: Doctor!
**Cyberleader:**
Doctor.
**Davros:**
Doctor.
**Stor**
: Doctor.
**Broton**
: Doctor.
**The Black Guardian:**
Doctor, you shall die for this!
- "Kinda": The Mara. Otherworldly beings that invade your mind and possess your body because you
*fell asleep.* They *are* the physical embodiment of Nightmare Fuel. The sequences in Tegan's mind in the dark, alone were some of the most blood-chilling ever.
- It's much,
*much* worse than falling asleep. The Mara can possess you from your *dreams*... and humans not only go insane and then die if they cannot dream, the only way the Doctor can temporarily suppress the constant micro-dreams a human has to protect Tegan from the Mara also renders her deaf and somewhat less than coherent, so the rest of the group end up losing track of her.
- "Black Orchid": What horrific tortures was George Cranleigh subjected to that left him in a mental state halfway between Evil Archer post-agony-booth and the Longbottoms post-Lestranges-and-Crouch?
- "Earthshock":
- The first enemies encountered by the Redshirt Army
*blow them into puddles of goo.* To be honest, the Cybermen guns are far less horrific (though suitably hammed up by the actors).
- The Cybermen as they were about to destroy the planet. And then the trauma redoubled itself with Adric's death.
- A voice box that has apparently been altered to create the illusion of emotions makes the Cyber-Leader even creepier.
- "Time-Flight": The way the Master's Kalid disguise falls when Tegan and Nyssa first interrupt the power. Yuck.
- "Mawdryn Undead":
- Tegan and Nyssa find someone they believe to be the Doctor, covered in blood.
- Then there was the cliffhanger to Part Two, where they and The Brigadier enter the TARDIS and find the same person, healed, but missing half a skull.
- "The Five Doctors":
- Borusa's fate; that is, he falls for a trap that Rassilon had set to capture megalomaniacs where victims are given "immortality" by getting turned into an inanimate but aware paving slab to forever be nothing more than a decoration on Rassilon's coffin.
- "The Awakening" has the Malus, a being that only knows how to destroy. Oh, and it looks like this...◊
- "Frontios" had people being sucked under the earth without warning 26 years before "The Hungry Earth"/"Cold Blood".
- "Resurrection of the Daleks" features the titular creatures attacking a space station by unleashing a flesh-dissolving gas upon its crewmembers. The lucky ones die almost instantly on exposure with the gas. One less lucky crewmember only gets a minor dose of the gas and is seemingly fine... until near the end of the first episode, when his face and hands start to dissolve, resulting in another crewmember putting him out of his misery by shooting him.
- To make it worse, gas like this actually exists and was used in the First World War and other wars. Blister agents such as Lewisite and Mustard gas. Once they come into contact with the skin, they slowly cause the flesh to blister and literally rot off.
- "The Caves of Androzani":
- "The Twin Dilemma":
- The Sixth Doctor trying to strangle Peri.
- From the same story, we have Mestor, a giant alien slug who can kill people telepathically. He can also use people as monitors, burning out their minds in the process. What's more is that he can do it wherever he is.
- "The Mysterious Planet": The scene where Drathro's castle is being raided, and the viewer just
*knows* that the overworlders are going to die, no question about it.
- "Mindwarp": The section where Kiv's brain is transplanted into Peri's body.
- All of "Terror of the Vervoids". Plants will never be seen the same way again.
- "The Ultimate Foe":
- The exploding feathers quill pens.
- And the thought that the Doctor could actually
*become* the Valeyard.
- The Valeyard demonstrates his control over the Matrix by having the sand the Doctor is standing on turn into quicksand and grey hands pulling him into as he screams in terror.
- "Remembrance of the Daleks":
- The Special Weapons Dalek. More Dakka combined with Nightmare Fuel. We never see it fire on a human being (and are instead shown its firepower via its total destruction of two enemy Daleks) because there would be
*next to nothing left* if it did.
- The girl they shoved into a Dalek command shell.
*The Daleks took her and used her brain as the wetware for their attack systems*.
- Moment of note the Doctor escapes up a staircase and the Dalek follows! Dalek climbing stairs in the Classic Series.
- Also of note: This is the first time in the series where the graphics are now advanced enough to show people turning see-through when they get zapped by Daleks, revealing their skeletons for a brief moment as they fry.
- Mike Smith's face when he's killed.
- "The Happiness Patrol", whilst on first viewing is pretty innocuous and has a really unconvincing villain in the shape of the Kandy Man (a giant Bertie Bassett-shaped thing that isn't quite a robot, and definitely isn't nice- being an execution robot with a disturbing squeaky voice and sadistic sense of humour, who enjoys making its victims in, it its own words, "die with smiles on their faces") is actually really fucked up:
The story revolves around Helen A and her husband/partner Joseph C who rule a colony on the planet Terra Alpha where it is illegal to be unhappy. The scene that's really nightmarish is when a man is executed by Helen A and Joseph C for the crime of unhappiness. A huge pipe is lowered over his head and molten candy is poured over his head by the Kandy Man. It's not clear if it's boiling hot, or if he drowns with his lungs full of molten sugar, but either way it's very disturbing. This is made even worse when (just before the camera cuts to the next scene) Joseph C leans forward, scrapes some candy off the corpse with his finger and eats it with a grin on his face. Urgh.
- "The Greatest Show in the Galaxy" has a circus straight out of Bradbur
*y*/With Monster Clowns and evil eyes/And Big Brother kites up in the sky/The audience lands in the ring/And has to perform for some nasty things/Who rank the act with zip or nine/And if they're amused then you are fine/But if the rank they give is nil/With an energy blast, the act is killed. The image of the clowns driving a hearse in the desert manages to both surreal and deeply sinister. In the darkened circus ring, a horrified Mags then undergoes involuntary transformation into a snarling, fanged, yellow-eyed wolfish humanoid.
- "Silver Nemesis": The Cybermen are supposed to have rid themselves of human emotions and the concept of pain....yet they still scream in agony when killed with gold weapons.
- Possessed Grace in The TV Movie. Her eyes turn completely black and all the while sports an incredibly creepy grin.
- In the novelisation, the lead-up to her possession: while following the Doctor's instructions Grace notices that her head is starting to hurt rather badly, and she's seeing her surroundings in a sickly shade of green. And then she hears the Master's voice in her mind repeating the same phrase over and over:
*Kill the Doctor*.
- Shortly after possessing Bruce, the Master discovers the flesh of the man's undead body is starting to rot. His first morbid discovery is that he can
*rip an entire fingernail off*, bloody mess included.
- How the Master takes possession of Bruce's body. Who then proceeds to strangle Bruce's wife the next morning.
- Overjoyed to have regained his memories, the Doctor, via the Eye of Harmony's Psychic Link, sees the Master, and is suddenly staggered with horror. Against a white background flash several increasing close-ups of Eric Roberts' stony-faced, sunglasses-shaded Master, followed by a huge close-up of his hypnotic, greenish-yellow eyes.
- While inhabiting Bruce's body, the Master can now spit yellowish saliva that burns the skin like acid. Grace is wounded by it, leading to her being controlled by the Master near the end of the movie. In the novel of the film, the infection is described as a putrid green rash slowly spreading up her arm.
- The newly-regenerated Doctor finding and pulling the heart probe out of his chest, complete with icky sound effects and visible blood, while screaming in agony.
- The Doctor and Grace are escaping the institution when they come across several guards, all frozen in place covered in the Master's acidic saliva. One of them falls over with sickening crunchy sounds but it immediately cuts to The Doctor and Grace's looks of shock.
- The climax of the movie has the Doctor restrained in a device that will painfully drain away his remaining regenerations and be transferred to the Master.
- The death of the Seventh Doctor. Knowing that you're going to be operated on by people who know NOTHING of your alien biology and
*being totally helpless to stop them.* And being *awake* (for the most part) while it happens.
- The Eighth Doctor's first day was rather scary. His seventh incarnation dies screaming on the operating table, and due to the anesthesia it very nearly killed him for good. He regenerates hours later and wakes up in the morgue, scaring the worker on duty. He wanders in search of help and clothes, and has no idea of who he really is. He sees Grace, recognizes her, and follows her to her car, desperately pleading for her to help him and take him somewhere else (while extracting the heart probe) out of fear that the surgeons will kill him again. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoClassicSeries |
Doctor Strange (2016) / Nightmare Fuel - TV Tropes
The hissing of his restraints and the man's screams make it seem like the energy wires are red-hot and physically burning him.
The patient at the beginning of the film. The doctor incorrectly diagnoses him with brain death and is preparing to harvest his organs. Even though Strange was a douche to the doctor, it still remains that he was able to save the man. Makes a person even more paranoid about leaving their life in a doctor's hands - a doctor could easily make an incorrect diagnosis and kill you instead of save you. There's also the question: did the doctor try less hard to save him because he was an organ donor?
The car accident itself. Strange gets distracted by looking at an interesting case on his phone and clips the car he was trying to pass, causing him to spin out of control. What follows is a very visceral crash, made more horrific by the louder-than-usual sounds of metal crashing and the car hitting the ground and smashing, which adds to the terror to the scene. You can even see Strange's hands being impacted by the front of his car as it's being pushed into the cabin. For anyone who has anxiety or fears about being in a car wreck, this scene is absolutely horrifying.
Strange's hands after the accident, for that matter. They don't look good from close-up either.
Christine: Eleven stainless steel pins in the bones...
When they summon the Dark Dimension's power, the skin around Kaecilius' and his followers' eyes peels off, revealing purplish, burnt meat underneath. They keep this look throughout the rest of the film, and you will feel uncomfortable at every close-up.
And then at the end of the film, Kaecilius and his surviving disciples are taken by Dormammu, causing their entire bodies to crackle apart and burn up in a similar manner, until there is nothing but vaguely humanoid (but still alive) shapes floating into the void of the Dark Dimension. Be Careful What You Wish For indeed.
Some of the visions that Strange experiences when the Ancient One shows him various alternate dimensions are rather disturbing, especially when Strange sees his fingers sprout tiny hands, whose fingers then sprout tinier hands, in an ever recurring cycle.
The Ancient One falling from the sky and smashing through a glass overhang before hitting the ground after being fatally stabbed and pushed through a portal by Kaecilius. While not quite as terrifying as Rhodey's fall in Civil War, the sight of the Ancient One's unprotected body smashing through the glass is quite scary.
The aftermath of Hong Kong after Kaecilius and his Zealots attack. We get to see a lot of horrible stuff happen while Strange is rewinding time to rebuild everything, including a car accident that catapulted a woman through her windshield, and more.
While the Hong Kong sanctum and its neighborhood are being returned to their pre-battle state, Kaecilius (briefly) gets closed up behind a wall and a random mook is trapped inside an aquarium both a la "The Cask of Amontillado".
Strange locking himself up with Dormammu in a time loop, fated to fight him and die over and over and over again. The movie shows only a few of the deaths, and all of them are nasty — Strange is impaled, crushed, burned alive, strangled... and if Dormammu's exasperation is any indicator, then this might've been happening for far longer than we've been shown. And what's the betting Strange remembers every single one of those awful deaths even after he exits the time loop?
Worse yet, Strange is okay with doing this. He's fine letting his enemy get the best of him. Even if it lasted forever. Now, imagine being Dormammu and being locked in that loop. Never mind Avengers, don't piss off Doctor Stephen Strange.
According to Word of God, Strange was killed at least a thousand times.
The fact that if Stephen hadn't just so happened to be messing around with the Eye of Agamotto before Kaecilius attacked and then kept it on, Dormammu would have won. There was no other plan, no backup weapon or help they could use. It's sheer coincidence that Stephen had both the Eye itself and the knowledge of how to use it.
The fact that even with Strange wielding the awesome power of the Eye of Agamotto, he's still unable to beat Dormammu, merely drive him away.
Dormammu himself. This being is another dimension incarnate and has been said to have conquered and subsumed other dimensions. The Dark Dimension is less a world of fire and lava and more a very VERY bad acid trip. The worst part of him, however, is his attempt at a face... it is two eyes and SOMETHING resembling a mouth. We don't see his whole form, but the fact his EYE is bigger than Strange says enough.
While he's plenty frightening in the film itself, this concept image◊ of Dormammu, as seen above, is downright terrifying and makes it clear that Dormammu doesn't just inhabit the Dark Dimension, he is the Dark Dimension.
Chillingly, the ripples near near Dormammu's head are actually the silhouettes of two faces beginning to scream and in the space where they would be screaming, intersected with each other, is Dormammu's head. It also looks quite a bit more like his classic comics face, wreathed in purple flame.
The idea of timelessness within Dormammu's plane of existence becomes horrifying once you see what he does to those who end up being pulled in. There is no past or future within Dormammu's hold. There is only the now... which means that unless time is brought into his dimension, your suffering is endless. And Dormammu planned to inflict that upon the entire world.
Mordo's crusade. He's one of the most powerful sorcerers out there, such that he was considered the Ancient One's second in command and he's started a crusade to eliminate all sorcerers.
The strange glassy shards that Kaecilius and his followers wield, they started to slash down and form a cage around Stephen when he unwisely began the whatever incantation... those are shards of warped reality. Kaecilius and his followers attack by ... undoing. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorStrange2016 |
Doctor Who Series 10 / Nightmare Fuel - TV Tropes
The Vardy are normally robots that speak emoji, but when they go into kill mode, their faces, with the skull eyes and the skeletal teeth, are scary. Especially since that face brings back to mind the Vashta Nerada...
The Vardy manifest as a cloud of nano-bots that literally come out of the walls to attack anyone who is not smiling, and strip humans to the bone in seconds. Then they grind up the bones to use as fertiliser. The most worrying thing about this is they honestly think they are doing humans a favour by killing them!
The villain of this episode is a rarity among Who villains. An ordinary human who does not care about how many people must be sacrificed for his own goals and is not even working with a sentient alien presence like most other human villains.
The final scene with Nardole at the Vault. At first he's just checking the locks as usual, muttering to himself about the Doctor breaking his "oath"...and then as he's walking away, whatever is on the other side starts knocking. Nardole realizes that whatever is inside has figured out that the Doctor is now distracted with a new companion, and it's "getting cocky". He angrily shouts at the thing that he's still not letting it out, but whatever it is, it keeps on knocking. In fact, it knocks four times. And just in case that's not enough of a subtle reference for you, there's a faint but clearly audible drumbeat in the soundtrack during the knocking.]
36 out of 40 workers on the space station have been killed by their own spacesuits, which are still mobile and carrying the corpses around with them!
Just imagine how scary it would be if the only thing keeping you alive could kill you at any moment. Then imagine that this can control your every move or paralyze you. Finally, imagine that it can malfunction.
When the Doctor first encounters one of the dead crew the audience is treated to a close-up of his glassy-eyed, pale and stiff face. The rest of the crew fare no better; some of the faces of the dead are seriously messed up.
Bill has it rough in this episode. First, as the crew prepare to go outside, her suit malfunctions and removes her helmet, exposing her to the vacuum of space! The scene is shot from her point of view as she passes out, and it's not pleasant. Later on her nervous system is hijacked, leaving her paralysed and forced to chase after the Doctor and Nardole to kill them. When she hugs them both at the end, you find yourself wanting to do the same.
Speaking of the Monks, they are Reality Warpers. The good news is they need consent to use those powers; the bad news is they are very good at persuading people to give it to them, and if it is given for any reason other than pure and unconditional love, they will kill you.
The End of the World as We Know It the Monks have foreseen is not the result of World War III, an alien invasion or something the Monks have done which they will only prevent if humans surrender. It is the result of a series of actions, all happening on the same day, leading to the creation of a deadly strain of bacteria capable of destroying all life on Earth, followed by it getting accidentally released into the environment. The worst bit is such a thing could actually happen in real life.
Cyberwoman: LOCATING: BILL. POTTS. I. AM. BILL. POTTS.
I. WAITED. FOR. YOU.
One of the partially-converted proto-Cybermen manages to activate its hospital bed's intercom, and is calling out its distress "Pain... pain... pain... pain..." over and over. When a nurse finally notices, she comes over and rectifies the problem ... by turning theintercom's volume controlto zero.
When Bill realises that all the nurse had done was turn the volume down, she randommly turns up the volume of another patient, The result?
Patient:"Kill... me... kill... me..." Bill turns the volume off right away. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries10 |
Doki Doki Literature Girls / Nightmare Fuel - TV Tropes
Monika's face on a bad day.
While certainly not as immensely disturbing as its source material, there are still moments that remind you of what this fan comic was based on.
## General
## Natsuki's Despair
- The Natsuki arc asks the question on what would happen if you were discover that everything you knew about your life was a lie. Natsuki begins to notice several unexplainable events happen during the arc from Monika conjuring cotton candy from seemingly out of nowhere, to Monika being forced to delete a car, ergo killing the passengers within it, when it threatened to run her and Sayori down. The most unnerving moment is when Natsuki is in her bed contemplating on everything that she had experienced as she is floating in space on her bed, as if the entire room disappeared.
## The Perfect Yuri
- Perfect Yuri. The Perfect Yuri is the result of the regular Yuri increasing her stats to a perfect 10. While she looks about the same aside from her hair being tinged blue, Perfect Yuri is a borderline psychopath who nearly drives the OG!Yuri to suicide. After seemingly being repressed, the Perfect Yuri returns a hundred comics later acting as the Mr. Hyde to Yuri's Dr. Jekyll.
- While she ultimately remains trapped in Yuri's subconscious, the Perfect Yuri still continues the habit of subtly manipulating Yuri for no other reason than for amusement such as tricking her into getting late for school, or she would try to goad her into ending her miserable existence. One must really wonder how many psychological issues that Yuri possesses.
## Friendship
- While redeemed, Monika still has moments of slowly inching into her old behavior, the most recent example being when Sayori was going to introduce her new friend to them and — fearing for the worst outcome — contemplates
*deleting Sayori's new friend so that she doesn't leave her*. It's that bad that Natsuki herself questions whether she'd have to keep Monika occupied as if reading her mind.
- The Friendship arc provides us with a POV shot of Monika's deletion. Equally heartbreaking as it is terrifying, Monika begs for the Player to give her another chance, insisting that she would be better next time, only for that to fall on deaf ears. She screams out in pain and anguish as blood began to pool through her hands, implying that she would be ripped from the inside out as she is ceasing from existence.
- After some strips of her trying to restrain her feelings for Sayori, Ako invites Sayori to her house for a slumber party. The only catch is that she specifically wants to be alone with her. The way in which she tries to convince Sayori that she'd be "so happy" to attend really makes one wary of her true intentions...
- Sure enough, Ako confesses her undying love for Sayori and attempts to kiss her.
- Monika confronts Ako shortly after Sayori returns home crying. This is Monika most likely at her worst. She is
**immensely** peeved off at Ako, and even contemplates deleting her then and there, but she restrains herself by punching Ako instead, coldly telling her that she is fortunate that it as only a punch.
## Apocalypse
- The Perfect!Yuri gives a brief description of what a Professional was by explaining that they completely their tasks swiftly and without fail because they knowingly sacrifice their emotions. Which means that Anthy possibly was enjoying her time with the girls — Natsuki in particular — but is now forced to forget it in order to accomplish her sinister task.
- Monika opens the program file on her computer which causes the entire game to rumble...and she unwittingly peeves Anthy off
- Imagine this: you're in your home when without warning, the lights go out. You hear rustling somewhere in the house and you decide to investigate it. You are then attacked by some monster and it is such a shock, you barely have time to defend yourself. Worse yet? You had made a bargain with said monster that she would end your life at some point...and you don't even remember making that bargain in the first place. This is the position that Yuri finds herself in with Anthy.
- So, Monika realizes that she could at last have the normal life she always wanted, and to make it even better? Yuri and Natsuki arrive to the house. Except there's a lot of blood. In fact, there seems to be a major gash in Natsuki's head. And Yuri isn't responding.
- Anthy bites Monika's arm off.
- 90% of the game is slowly getting deleted by Anthy.
## The Story Isn't Ending Anytime Soon!
- Avalon is introduced in this arc, and she is even worse than Monika or Anthy combined. Makes perfect sense as she is the literal personification of the computer itself, the very sustainer of their world. Unlike with Anthy, Avalon is obsessed with making sure that the webcomic continues indefinitely even if she were to sow seeds of despair and drama over the girls. She can even erase characters from the setting as she demonstrates with on Sayori.
## Others
- While it is wholly understandable that she would be upset that Monika was holding herself and the other girls in a time loop where they were Not Allowed to Grow Up, the fact that Yuri makes it clear that she wants to
*die* after living her life to the fullest is unsettling as it is heartbreaking.
- Yuri immediately takes a liking to Error-chan (who had since been given the name Anthy), so much so, that Anthy implicates that Yuri really only let her have tea with her because there was some deep, dark desire that she wanted realized, and she then leaves ominously. The Perfect Yuri is of course no help as she simply states that the recent events promised to be interesting.
- At a New Year's Eve party the girls throw at the club, Anthy is made a member of the club.
*Give up hope. There is nothing left to do. She is not like the rest of you. Don't give her a chance. There's no point in fighting it. Run. RUN. RUN* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DokiDokiLiteratureGirls |
Doki Doki Exit Music / Nightmare Fuel - TV Tropes
*Doki Doki Exit Music* gives a potential glimpse into Natsuki's home life, and it's horrible enough that she very nearly overdoses on morphine tablets before MC interferes.
- The whole scenario is played as disturbingly realistic and sets the tone for an ultimately depressing narrative that started with such a hopeful beginning.
- From the same mod, Yuri's Sanity Slippage is downright sickening to watch. Acting like a massive creeper to MC and sending him suggestive pictures of her is disturbing enough, but it's all in an attempt to drive a wedge between MC's relationship with Natsuki, who at this point has become emotionally dependent on MC. She ultimately succeeds, and the results aren't pretty.
- One thing that stands out of the mod is
*unlike* most Doki Doki mods that usually play around with the concept of self-awareness, this one *isn't self aware*. The game (or, rather, the *story*, due to only one scenario of actual game input) plays off like a normal visual novel. This adds more creepiness as well as heartbreak considering what happens in the end. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DokiDokiExitMusic |
Dollhouse / Nightmare Fuel - TV Tropes
- The description of the attic. The victim is subjected to near-total sensory deprivation. Near-total, in that the victim feels near a thought at all times with all thoughts. And then, in the same episode, Dominic having the treatment for the attic applied to him.
- It's debatable which is the more terrifying sequence: watching Dominic get wiped and sent to the Attic...or when they bring him
*back.* In the *wrong body.* Causing the usually stoic character to *freak the fuck out.*
- And if you thought that was scary, wait until we visit there in the appropriately-named episode "The Attic". It turns out the Attic is actually a supercomputer run on the adrenaline and nightmares of the people sent there, including a man eating sushi made from his own flesh.
- There's especially when Priya was having sex with Anthony!Victor, and then realizes it's Nolan, and he's dead. She runs away, and he gets up and goes after her with a knife.
- The very idea of the Dollhouse is terrifying, the technology exists that can wipe your mind away and turn you into a blank zombie-like slave never questioning anything, often being put in extremely dangerous situations that your imprint may or may not have prepared you for. You could easily die as a doll.
- There's also the Paranoia Fuel that everything you think you know about yourself could be Fake Memories, or that someone close to you could be a sleeper doll, programmed to kill on command with a simple phone call.
- Alpha, psychotic rogue active who likes to slice people up. Especially to those who might be more used to Alan Tudyk as
*Firefly* s geeky, funny all round nice guy pilot Wash. Talk about jarring.
- A flashback in Omega showed the start of Alpha's murderous rampage: him slashing at an active's face with pruning shears, him being pushed into the chair and twisting and crying out in pain as he is caught in the chairs "imprint field" (he's a lot further away from it than an active usually is, making you wonder how close you have to be to get caught in it), then he snarls at his handler "I understand hell now!" and crushes his eyeballs with his thumbs. Then an old man walks in, sees Alpha, screams, and everything goes black... all made worse because before all that Alpha was telling Echo she was special and literally "watching his step".
- Epitaph One. Welcome to the ultimate Crapsack World. While walking down the street you can be wiped and/or imprinted, you can end up in any body, and you can be instantly wiped away, you can be programmed to kill everybody who is not imprinted to kill everybody who is not imprinted. Not to mention who's killing everyone in the Dollhouse, because in such a world you cannot trust anybody is who they say they are. Rossum selling actives' bodies to extremely rich people so they can live forever. Then there's Topher's ramblings, which seem at first completely nonsensical, until he says the Wham Line "Why didn't I think of that?....Did I think of that?" and realize
*Topher is the one who made this entire world possible.*
- Topher's fate entirety in "Epitaph One" and "Epitaph Two". Rossum abducted him, and
*shot a person in front of him every day* that he didn't finish their work. Fran Kranz's acting crosses this over into Tear Jerker territory.
- The whole second season gets creepier and creepier as we see events leading closer and closer to the world of Epitaph One.
- There's apparently a very large number of people who are fine with killing people in order to take over their bodies.
- Fiddling with the mind-wiping tech enables one to generate what is essentially an unending stream of agonizing, searing pain, as Bennett demonstrates on Caroline. And worse, it leaves no marks and mind-wiping can eliminate the memory of it ever happening, so it is easy to cover up. Even worse than that, though, is Bennett's description of how it works, which mentions that she can prevent you from even passing out from the shock.
- Echo imprinted with the serial killer mind in "Belle Chose". Eliza Dushku sold the "psycho girl" persona like it was the most natural thing in the world.
- Victor's actor also has the freaky ability to channel Terry. Creepy as all get out.
- The imprint chair looks a little too much like something from a dentist's office for comfort.
- In "Vows" (2x01), Whiskey starts to experience an in-universe version of Nightmare Fuel and brings Topher in on the fun.
- What happens to Priya. At least we know most of the other Dolls signed up for their five years, but she was abducted, drugged up to simulate psychosis and then enslaved, getting raped both by the man who ensured this would happen to her and by her own handler.
- One of the most well-known fanvids in
*Dollhouse* fandom by GiandujaKiss, set to "It Depends On What You Pay" from *The Fantasticks*, really brings home the true horror of the premise of the series: every sexual encounter the Dolls have is essentially rape, not to mention the constant violence inflicted on them by clients and, in some cases, their handlers. After all, how can you consent when you have someone else's personality imprinted onto you? And the Doll is put in the chair, and the personality gets wiped, and it happens over and over again. Watch it here. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dollhouse |
Doctor Who Series 9 / Nightmare Fuel - TV Tropes
"The Zygon Inversion" features the scene when Bonnie (who's pretty chilling in her own right) forcibly reverts a Zygon to his true form. The gradual, sporadic transformation is eerily reminiscent of Lampwick turning into a donkey in *Pinocchio*.
- Bonnie makes the mistake of implying the Doctor doesn't understand the situation she's in:
**Doctor, utterly enraged:** *"I don't understand? Are you kidding? Me? Of course I understand. I mean, do you call this a war, this funny little thing? *(begins screaming) **This** is not a war! * *(switches back to just talking) **I** fought in a bigger war than **you** will ever know! I did **worse** things than you could ever imagine! **And when I close my eyes...** I hear more screams than anyone could **ever** be able to count! * And you know what you do with all that pain? Shall I tell you where you put it? You hold it * **tight**, till it burns your hand! And you say this: No one else will **ever** have to live like this! No one else will ever have to **feel** this pain! Not on my watch!" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries9 |
Dominic Deegan / Nightmare Fuel - TV Tropes
- The entirety of "The Court of Karnak" arc. Holy freaking crap.
- The Infernomancer (aka TIM) in general, but in particular, the fight scene with him, Celesto, and Gregory.
- This scene and this scene with Jacob Deegan.
- The last panel of this strip makes it clear that ||that guy Stunt left for dead|| is totally being consumed alive and
*conscious* by the slimes. Just look into his eyes in that last panel...
- For Luna graphic and sexual paintings of her sister are this for her.
- The gallery of madness. All the paintings there were made with blood, feces, and worst. Oh, and all the paintings are designed to make offerings to the Beast. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DominicDeegan |
Doctor Who Series 4 / Nightmare Fuel - TV Tropes
**HEY, WHO TURNED OUT THE LIGHTS?**
- "Voyage of the Damned": The hosting robots for a space ship turn evil and try to kill any survivors from the previous meteor collision.
- "Partners in Crime":
- "The Fires of Pompeii":
- Pompeiians being turned into statues (which look eerily like the plaster casts archaeologists pulled from the ash molds during excavations) by subterranean lava creatures. What makes it worse, some of the natives of Pompeii believe that becoming statues is the will of the gods and therefore an honor that should not only be accepted but
*embraced.*
- Imagine Pyroviles overrunning the planet. A scary thought, yes?
- "Planet of the Ood":
- The Ood return and are revealed to be a race of aliens turned into willing slaves by lobotomy. Some of them develop glowing red eyes and become vicious. They get their revenge by turning their human captor into an Ood in a nightmarish transformation sequence. It's even worse when the human captors include Everton from
*Chef! (1993)* and Percy from *Blackadder*.
- The Doctor and Donna come across a cage full of "uncultivated" Ood. They are singing a song that the Doctor can hear, but Donna can't. When he gives her the ability to hear it, she is so disturbed and overwhelmed that she asks him to turn it off again, and the viewer is likely to agrees with her. The feverish intensity and utter despair of those wails...
- When Halpen turns into an Ood, he
*peels back his face and vomits up his own brain*.
- "The Sontaran Stratagem"/"The Poison Sky":
- The Sontarans returning and
*Martha Jones* emerging from a goo-filled coffin.
- The idea that you could be murdered by your car at any moment.
- "The Doctor's Daughter": A war fought by very quickly grown clones took place over countless generations with the implication that thousands and thousands of people had died with only an inkling of what they were originally fighting for. How long was the war?
*Seven days.*
- "The Unicorn and the Wasp":
- Killer wasps. GIANT killer wasps. As in
*cow-sized* giant killer wasps. A woman had sex with one. And was at least partially genetically compatible.
- It used A Form You Are Comfortable With to take a human form for that, at least. And the species was explained to be intelligent and peaceful. The one we see in the episode is only the way he is because his mother didn't bother to tell him that his father was an alien sentient shapeshifting wasp, and also abandoned him at birth and stuck him in an orphanage. He was justifiably freaked out when he turned into a wasp when he lost control of his shapeshifting powers due to not knowing he had them.
- "Silence in the Library"/Forest of the Dead":
- "Midnight":
- An unknown and unseen intelligence that repeats
*absolutely everything* said, possessing a woman, causing claustrophobia on a space shuttle and leaving the Doctor completely helpless and broken for once. It's not the monster that's scary, it's the fact that it Mind Rapes the Doctor and then convinces six ordinary people to murder him, and does so *very* easily.
- The Doctor is forced to repeat everything the monster says... including her commands to kill him. He is literally made to beg for his own death. Imagine being completely paralyzed, as several people physically drag you to your death, and hearing your own voice say, "Faster!"
- This exchange:
**The Doctor:** (with Sky repeating) "Listen to me. Whatever you want, if it's life or form or consciousness or voice, you don't have to steal it. You find it without hurting anyone. And I'll help you, that's a promise. So, what do you think? (Sky speaks first) Do we have a deal?"
- It's the only episode
*in the history of the show* in which we never find out what the monster actually *was*. Good luck sleeping now.
- Just how quickly a group of ordinary people decide that
*killing* an innocent person is the best response; the whole mob mentality/homicidal rage thing... *Because that's something that can and does happen.* Not the (also terrifying) alien, you don't have to worry about that... but you can worry that, some day, you just might be stuck in a confined place with six panicking people. You might try and be the voice of reason and they might just straight up murder you for it.
- The passengers are first considering throwing Sky out. The Doctor goes into a long speech asking them if, deep down, they were truly willing to murder someone. There's a long pause before a woman says "I'd do it," and she's
*dead serious.* Then the creature causes them to all consider throwing *the Doctor* out too. He does his usual "I'm-competent-and-clever" act that usually causes people to follow him without question. Instead, the other passengers start to question who he is and if he's really good, which ultimately leads to them very nearly killing him at the end. It's the one time we see the Doctor's words utterly torn apart and used against him, and it's downright *terrifying.*
- At the climax of the episode when Biff is trying to throw the Doctor off the shuttle, he yells at Professor Hobbes and
*his son* Jethro to help him to do it. *A father is forcing his teenage son to commit murder with him.*
-
*Doctor Who* Nightmare Fuel is normally at least *somewhat* reduced by the end of the episode, because the monsters get defeated. In this one? *We have no guarantee the thing is dead.* Nor do we know if there are *more of them.*
- The
*Midnight* theme. DO NOT listen to that theme late at night in the dark.
- A planet made of diamonds has been found.
- It would be hard to find someone who doesn't agree that "Midnight" is one of the finest, if not
*the* finest example of Nothing Is Scarier ever put to screen.
- "Turn Left":
- A world where the Doctor and Donna never met, thus the Doctor is killed and every attempted present-day alien invasion of Earth from that point onward is successful, turning Earth into a doomed dystopia. It's not easy seeing one of your beloved characters getting KILLED.
- Martha, Sarah Jane, her son Luke, Maria Jackson and Clyde Langer, and the members of Torchwood all die in an effort to save others after the Doctor was gone was nightmarish.
- Sarah Jane and Martha are mentioned to have asphyxiated when the hospital was transported to the Moon. But Luke, Maria and Clyde's fate is more alarming. There's
*no sign* of them.
- The implication of what brutality and cruelty the governments stoop to during the ensuing dystopia is unsettling. Using ethnic segments of the population as political scapegoats and then shipping them off for 'gainful employment' (and, presumably, oven-related death) is chilling.
- Three little words out of Donna's grandfather Wilfred: "
**It's happening again.**"
- "There is something on your back." It freaks everyone out, even a soldier!
- "The stars are going out..." All set to the
*Midnight* theme.
- All of this put together, and we are all but told outright that the Doctor is the only thing between this world and total annihilation. You'd better hope he'll always be there.
- This episode turns the light-hearted and thoroughly Narm-tastic moment from "Voyage of the Damned" where the starship
*Titanic* flies over Buckingham Palace (while the Queen waves!) into pure horror; without the Doctor to save it, the ship crashes into London and *obliterates it in a nuclear explosion.* And Donna and her family watch it happen.
- And then the entire south-west of Britain is flooded in radiation.
- Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf Bad Wolf
- The entire tone of Donna's World. Everything right from Donna turning right is just bleak. Not helping in the slightest is the music, which is "This Is Gonna Suck" distilled.
- Donna gives a little speech about how she's not afraid, because she knows that when she does what she has to do, the timeline will be reset, and she'll still be alive, and now with the Doctor!
- "The Stolen Earth"/"Journey's End":
- Guess who comes back for the finale? (Hint: They were in two out of the three previous finales. And their freakish creator returns as they begin their grandest invasion of Earth ever.) To further establish the utter brutality of the episode, in one scene both Sarah Jane and Captain Jack are horrified by one word spoken by our returning "friends". While in and of itself it's not that scary, think about the implications. Jack is hundreds of years old, has seen and done everything, is virtually unkillable, and one word terrifies him. Sarah Jane's grown up and had a fulfilling life beyond the Doctor, seen more then most other companions, and in a way grown from a child to an adult. And one well placed word reduces her to tears because she's so scared. You know that when Sarah and Jack have nightmares, they are hearing the word "Exterminate". Just something about that sequence that really drives it home this isn't an invasion, it's a
*sterilization*.
- It gets even worse when you realize that Ianto Jones is a survivor of the Battle of Canary Wharf, so he's probably just as familiar and just as hopeless at the realization that they're coming again. Even worse;
**HIS GIRLFRIEND WAS HALFWAY CONVERTED DURING CANARY WHARF!**
- When they finally established communication with the Doctor, Jack's terrified rant at wondering where the hell the Doctor has been tells you that Jack's afraid of them, even with being immortal. Don't forget: they
*killed* him. And they can keep killing him over and over and over. Jack isn't going to be born for three thousand years. He's got very good reason to be afraid: if they win, he couldn't be there in the first place.
- Think about it! Sarah Jane was present when Davros created the Daleks and Jack you never forget the first time... the first time you
*die* that is.
- Sarah Jane looks at her son as soon as she hears the Daleks' battle cry, knowing what those words mean. That's a massive dose of horror right there.
- Liz Sladen absolutely sells
*terrified* without speaking a word, shifting from curiosity to quivering in fear the moment the Daleks speak.
- "The Stolen Earth" gives the Daleks one or two funny bits ("Yes, we know who you are."), but there is enough effing Nightmare Fuel of every kind in the episode. For example (all of these come with the warning that you may negate a perfectly good Wham Episode):
- Davros being within 10 seconds of achieving his extremely long life's ambition of ending everything. EVERYTHING. Ever. Period. No backsies. Just a small corner of existence filled with Daleks. "YES! I WOULD DO IT!" indeed.
- His metaphorical holding a mirror up to the Doctor to show him who he really is "the man who never carries a gun..."
- The dialogue leading up to his "THE DESTRUCTION! OF REALITY! ITSELF!" Davros is going into great detail to explain to Rose and the Doctor how, once the Reality Bomb goes off,
*it can't be stopped*. It is going to spread out and destroy *everything*. Every planet, every star, every living being in existence is going to be reduced to nothingness and not just in "our" universe, but *every dimension in The Multiverse*. Absolutely *nothing* will survive... except Davros and the Daleks. Think about that there'd be nothing left except an evil race and their Mad Scientist creator. *That's* what the final legacy of the universe would have been had the good guys lost, which they came within a hairsbreadth of doing. All of creation reduced to inert particles, and the only exception are Space Nazis.
- Davros' cry about "THE DESTRUCTION! OF REALITY! ITSELF!" is especially chilling in retrospect from "The End of Time". The exclamation, and the idea in general, is uncannily similar to Rassilon's battle cry before the assembled lords of Gallifrey, and chillingly lends credence to the Doctor's comments on just how far the Time Lords had sunk by the end of the Time War namely, to the level of the Daleks themselves.
- The Osterhagen Project. A "last resort" Doomsday Device for planet Earth, for when the human race is doomed beyond saving and their suffering is deemed too great to bear. With the activation of three keys it would launch 25 strategically-placed nuclear warheads beneath the earth's crust and rip the planet apart. Martha, entrusted with one of these keys by UNIT, threatens to use it to ruin Davros' plans. The Doctor is
*horrified* by this, questioning Martha's sanity for even considering such a thing. After Earth is saved, he urges her to "save the world one last time" by destroying her key. Just the notion of such a project even being *conceived* (in fiction or in real life), and simply *imagining* any kind of scenario in which such a solution would be considered, is Nightmare Fuel aplenty. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries4 |
Dolls (1987) / Nightmare Fuel - TV Tropes
Oh, Teddy...
- After Rosemary throws Judy's teddy bear into some nearby bushes, the teddy bear comes out of the bushes life-size and rips off it's teddy bear look to reveal a real bear that attacks the parents. Judy can do nothing but stand there and cry for her father. Thankfully, it was just her imagination. And some ||Foreshadowing too||.
- Several dolls are destroyed, and you can see
*desiccated skeletons* inside them.
- Hell, the dolls themselves. It isnt just because they reside smack dab in the Uncanny Valley, but because theres so many of them and because theyre clever as well.
- The Isabel doll. Especially when her eyes fall out.
- David finding and revealing ||Rosemarys dead body. Half of her head is missing!||
- David ||getting turned into a Punch doll||. Not that he didn't deserve it, though... ||After his transformation is complete||, if you listen closely enough, you can hear him still whimpering in pain, and quite possibly
**fear**. **shudders** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dolls1987 |
Doctor Who Series 12 / Nightmare Fuel - TV Tropes
The attacked spies had their DNA scrambled, effectively turning them into brain-dead Humanoid Abominations.
Pretty much everything about the Kasaavin. They appear less as physical entities and more like jagged, glowing holes in the universe... which, given their powers and their placeof origin, may well be exactly what they are. The fact that we barely learn anything about what they really are or how the Master came in contact with them only makes it worse; all we know is that they plan on converting all of humanity into living hard drives and that they took their humanoid forms to mock humanity. Special note has to go to the scene outside O's shack, as the creatures are clearly toying with the soldiers guarding the Doctor and her allies.
The Master kills several innocent people at an invention fair, many without any pretext at all, and he toys with one poor woman, who has no idea who he is or what's going on, by demanding to know if she moved after he'd said not to, and after she insists frantically that she didn't, he sadistically gives her a Hope Spot by saying cheerfully that it was his mistake, only to spin on his heel and shrink her to death anyway. The Master has never cared much about human life, but as he tells the Doctor, he enjoys the feeling he gets when he kills someone.
For the first time, we finally see the Tissue Compression Eliminator in action... and it's terrifying for just how fast it is. There's no beam of light, no flash, one second a person is living and the next, they're a shrunken doll. To go from a living person to a corpse the Master shows off in his hands is jarring.
The shot of the destroyed citadel on Gallifrey, fire and smoke billowing all around and various structures nearly reduced to rubble. The Master later claims responsibility for this, which begs the question... what the hell did he do?
Then there's his motive for doing so: apparently he learned something so horrifying about the origins of Time Lord civilization something that convinced him that everything he believed about Gallifrey's history was built on lies that he felt that destroying the entire civilization was the only acceptable option. Considering that what we already know about the Time Lords is pretty damning on its own, the secret of the "Timeless Child" must be pretty damn horrific.
There were hints before of Thirteen's dark side in Series 11, but she shows it off in this episode, from the ferally joyful grin while the Master chokes her, to outright using his new ethnicity to get him captured by the Nazis.
"Orphan 55": The big reveal — Orphan 55 is a future Earth, made uninhabitable by climate change, pollution and nuclear war. The Dregs? They're the descendants of the last humans left on Earth.
The giant scorpions crawling along the walls of the alien spaceship are bound to send a chill down the spine of any audience members who are afraid of insects. Their queen while significantly more humanoid is almost as creepy, with her constant hissing dialogue and tendency to get alarmingly close to the camerawith very little warning.
Prior to the reveal and even after it, to an extent Ruth's plight is absolutely horrifying. For as long as she can remember she's lived a normal life, and then in the space of a single day, aliens invade her town, her husband is murdered and turns out to have been an interstellar fugitive, and then she receives a text message which starts causing her to act in ways she herself doesn't understand, forcing her to question whether she even knows who she really is. In particular, the scene in the lighthouse when she sees the "Break Glass" button is chillingly reminiscent of Professor Yana becoming the Master for fairly similar reasons, it turns out. Fortunately the person Ruth becomes is quite a bit more benevolent (though still with a decidedly Good Is Not Soft edge), but still...
Even if the Ruth!Doctor turns out to be the Big Good of the episode, her reveal is still freaky because it weaponizes how you'd do a traditional intro for a new Doctor. She has the confidence, an instantly iconic outfit, knows how to pilot the TARDIS...and all of it feels wrong because no one no one knows where this Doctor came from at all.
Praxeus' effect on humans: It causes these really horrible crystalline growths to spread all over their bodies and once the body is fully covered, they disintegrate. Not to mention what it does to the unlucky few it doesn't kill so quickly...
The look of sheer absolute panic on Suki's face as the Doctor explains that the cure she created the cure that Suki just administered to herself only works on humans. Cue Suki being rapidly consumed by Praxeus.
Of course, the fact that Suki's team was willing to use the entirety of Earth as a giant petri dish in the hopes of curing their own planet is pretty chilling on its own.
The Doctor finding out that she was experimented on as a child and used to make the Time Lords, including a flashback to herself (covered by a perception filter) having her memories removed by being strapped into some sort of machine and electrocuted.
The Master's sheer pettiness is kind of horrifying. He wiped out an entire species — his own species! — just because he couldn't stand the thought that the Doctor was better than him!
There's been a lot of "I am the Doctor!" moments in the show, but this time it's not a triumphant moment. The sickly green light and the Thousand-Yard Stare, complete with sneer, as she declares as she's the one who stops the Daleks.
During the climax, the Doctor tricks the Daleks into flying into the spare TARDIS she gained in the last episode, trapping them there. It proceeds to fold into itself and fly into the Void, where the Daleks will be erased from existence, just like she programmed it to. Remember, TARDISes are living, sentient creatures, so the Doctor basically sacrificed that one to save humanity, by sending it on a suicide mission.
The Dalek creatures going full face hugger on Jack and Yaz as they're investigating the clone farm.
See the Jack Robertson example above? He does the switch from comic relief villain to cold schemer again. He is intrigued by the Daleks when the Death Squad lands, and prepares to join forces. When the Doctor rightly admits this is a terrible idea, Robertson only retorts, "I don't answer to you, Doctor." He then offers to be the Daleks' human liaison and sells out the Doctor AND planet Earth. When the TARDIS team rescue him, he IMMEDIATELY changes his tune and says he was acting as a decoy. The worst part of all this, he gets away scot free, with the Earth ''thanking him''. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries12 |
Dominoes (Star Wars: The Clone Wars) / Nightmare Fuel - TV Tropes
- Senator Burtoni is pure Fridge Horror.
- She refuses to acknowledge that the clones are sentient and fights tooth and nail to deny them any sort of protection, even when it's clear that many are suffering, and even DYING, from the abuse they face. Her only possible benefit from this is making sure that the senate doesn't see the clones as people, because if they do, she's at risk of losing the rights to her "property."
- She has no qualms about giving Hevy a delayed self-termination order in a hallway filled with multiple Senate Guards and
*Senator Padme Amidala herself*.
- It's the pure pettiness of the act that makes it so shocking. Burtoni was willing to risk the exposure of the chips, and by extension the Kaminoan's entire lives work, just because Hevy had defied her. Entitled Bastard at its finest.
- Hevy even outright wonders if Burtoni has tried to have people killed in the past, or if she was one of the ones who was giving the Coruscant Guard orders to force them to do secret missions.
- Pong Krell's treatment of his troops in Chapter 36 after finding them celebrating Hevy's speech. From force choking and throwing around his Clone Captain, Kyber, it highlights what a nasty piece of work he was.
- Stone's situation in Chapter 41 is like something out of a horror novel.
- In Chapter 45, we discover that the Son is back and acting against his sister. Since the Daughter chose the Domino Squad as her champions, he selects one of his own: Pong Krell. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DominoesStarWarsTheCloneWars |
Doctor Who Series 2 / Nightmare Fuel - TV Tropes
You will become identical. You will become
*like us*.
- "The Christmas Invasion":
- "New Earth":
- "Tooth and Claw": The probably first truthfully frightful werewolf depicted in a TV series.
- The Werewolf
*before* it transforms is pretty creepy too, with its pale skin, entirely black eyes, and Creepy Monotone voice.
- "School Reunion":
- "The Girl in the Fireplace":
- "Rise of the Cybermen"/"The Age of Steel":
- The Alternate Universe Cybermen's origins with the "upgrade or be deleted" scene. So much screaming and death and terror and the Doctor knows that this could spread across the galaxy.
- The fact that the Doctor is terrified, actually terrified of the Cybermen, to the extent that he surrenders without a fight. At first, anyway. And the way he shows how terrified he is isn't matched again for the rest of the Tenth Doctor's run. He's that terrified of them.
- The scene where the Doctor has to kill a Cyberman who he discovers was a bride at her wedding,
- The way the Doctor defeats the Cybermen. Allowing them to feel once again, to realize what they have truly become! You know out there one of them is AU Jackie Tyler!
- You're walking around, minding your own business, and suddenly your mind shuts down and you mindlessly walk into an incinerator. The one shot of that was...
*horrific*.
- The screams and agonised howls as we get a shot of the Cyber Conversion machinery from the victim's POV. It's all whirring saw blades and vicious knives cutting away everything human. Now think about that: The machines are stripping the flesh and bone of the victim, removing the brain and putting it inside a metal suit, and the victim is
*conscious* and *feels every second of it*. No wonder they go insane when their emotions are restored. Somehow the creepiest part of the scene is still Mr. Crane bobbing away to the "The Lion Sleeps Tonight" as he calmly oversees the conversion process.
- Staying with the conversion factory, those pre-recorded messages playing throughout. "Chamber 6 now open for human upgrading. All reject stock will be incinerated." Brrr... And it raises the question of who the hell recorded those?
- Before the Cybermen, there's the scene where everyone in that one street stops completely still as Cybus Industries downloads the daily news package. Absolutely everyone. They even laugh at the same time. It's just unsettlingly creepy.
- "The Idiot's Lantern":
- "The Impossible Planet"/"The Satan Pit":
- The Ood of the far future (and the scene where a black hole eats a system with a "billion years old civilization" in it), along with Satan himself (whatever it was) together with the man he possessed.
- The entire situation the crew of Sanctuary Base 6 are in. Trapped in a claustrophobic series of corridors on a dead world that shouldn't exist, solar systems being ripped apart above their heads, earthquakes that have caused parts of their base to collapse, and the black hole staring down at them like an unblinking eye. And then there's what's beneath them...
- After Scooti is blown out into space and they find her floating overhead the space station and towards the black hole, it looks like her corpse is
*waving* to the others to come join her, or waving *goodbye*.
- The possessed Toby is what's really scary, which is very understandable. The body was trapped at the center of a planet which is circling a black hole. Its body can't even touch someone standing right in front of it. Its mind is not trapped. Its mind can take over the Ood and the station's speakers and people. Its mind is scarier than its body.
- The "don't turn around" scene. Imagine thinking that something horrible is right behind you, it's getting closer, it's almost touching you and yet you can't turn around or else you'll die.
- The moment when Toby looks down and realizes that the demonic hieroglyphics are
*all over his body*...
- In his last possession, while on the escape rocket, Beast-possessed Toby
*breathes fire*.
- When the Doctor asks where the Beast is from, it claims to predate time, light, space, and matter. The Doctor points out that there's no way life could have existed that far back. The Beast asks, "Is that
*your* religion?" Holy shit. The Doctor also asks which devil it claims to be, considering how many different religions there are in the universe. The Beast's response? All of them.
- "Love & Monsters":
- The group of all the Doctor's fans, who form a fanclub most end up absorbed by another alien to die gruesomely (although
*one* survives... as a mere face in a street tile...). It's hammered in that they're *people*, with friends and family, especially when you see them having fun together in LINDA. Moreover, the first ones absorbed *retain* their awareness, and are mentally linked to their absorber... Which means they knew *exactly* what he intended for the **rest** of the group, and had to watch helplessly as he consumed their friends one by one.
- Take that a step further. The lone survivor now exists as a human face in a one-inch thick street tile, and her boyfriend tells the viewer that they
*still have a sex life*. One part nightmare, one part squick. Can we get a brain bleach chaser with that?
- "Fear Her":
- "Army of Ghosts"/"Doomsday": | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries2 |
Donald Duck / Nightmare Fuel - TV Tropes
Expected any less from the foul-tempered bird? Boy, are you in a surprise when you see just how deep Donald Duck's behavioral issues run.
- Donald going mad with godlike power in "Trombone Trouble". Along with him saying, "Power, power, POWER!" and then laughing maniacally. The sharp teeth shown while he's laughing certainly didn't help.
- Donald
*roaring and taking a huge bite out of a wooden column* in "Donald's Double Trouble".
- "Down and Out With Donald Duck" combines the above-mentioned scenes with those from a few other episodes to show Donald why his temper disturbed and/or horrified those around him... to an absolutely frightening effect.
- His nervous breakdown in Mickey and the Beanstalk is absolutely terrifying. It starts with him madly assembling plates and cutlery into a mock-sandwich, which he ravenously shatters in his champing bill as his friends Mickey and Goofy try to restrain him. Babbling incoherently, he stares at the camera, eyes filled with mad spirals... and then he spots an axe on the mantlepiece. Developing a truly terrifying Nightmare Face, he turns to stare hungrily at Mickey, then slowly creeps out of sight. Fortunately, his attention was actually directed out of the window, as he creeps up on their starving cow, axe held behind his back. Then, eyes pulsing red and yellow, drool pouring from his lower beak, he lunges at her, swinging his axe. It's still a Disney film, so she gets away unhurt, but it's still a horrifying sight — especially when he grabs her tail and tries gnawing on it in sheer desperation.
- The subsequent fury he flies into when Mickey returns and proudly announces he swapped the cow for three "magic" beans isn't
*as* scary, but it's still intense, with the duck's eyes turning red before he leaps up and hangs upside down from the ceiling, tearing his "hair" out whilst spluttering in a fury.
- Donald literally turning into a devil at the end of "Soup's On".
- Donald's treatment by Mickey in the short "Magician Mickey" is really funny (or creepy for some, landing it on this list), but its reappearance in the later special "Down And Out With Donald Duck" makes the scenes really creepy because this time we have no context for them and they're clip-edited together. And we have a blank-eyed Donald under hypnosis dreamily stating that the memories still give him nightmares, meaning that this actually caused Donald
*psychological trauma*.
-
*The Old Army Game*: Donald believes that his *entire lower torso and legs* were unintentionally amputated after being cut by a razor sharp fence. He becomes so distraught he steals Pete's gun and attempts to kill himself, all while sporting a deranged, psychopathic smile the whole time.
- Just a few seconds later, when Donald discovers that his legs are fine, then looking at Pete to show him that everything's OK, the latter's face is not exactly pleasant.
- Some Real Life Fridge Horror: This was a Wartime Cartoon. There may well have been soldiers on leave or on the base watching this cartoon upon initial release who found themselves in situations similar to Pete's; i.e., they were asked by critically wounded comrades on the battlefield to put said comrades out of their misery.
-
*"Donald's Snow Fight"*: The ending where Donald is *frozen alive*.
- "Donald Duck And The Gorilla". Donald having to deal with a monstrous Killer Gorilla who broke into his house.
- Crossing into Fridge Horror territory, the opening to the short seen in
*A Disney Halloween* and ''Disney's Halloween Treat" make the idea of Ajax breaking out of the zoo seem more like Your Mind Makes It Real, suggesting that the very action of the news report was because Donald and the nephews simply had a random thought of it on a dark and stormy night.
- "Donald's Happy Birthday". Huey, Dewey and Louie are planning to buy a birthday present for Donald, so in the end they decide to buy him a box full of cigars. Donald catches them thinking that they're now into smoking so he decides to give them a lesson... by
*forcing them to smoke each cigar as punishment*. The thick cloud of greasy cigar smoke has them visibly choking and suffocating — one of them tries to flee out of the window, but Donald simply grabs him and hauls him back inside to complete his "punishment".
- "Truant Officer Donald": Huey, Dewey, and Louie barricade themselves inside their clubhouse; Donald builds a fire at the door to smoke them out and take them to school ||not realizing it's still summer vacation||. The nephews then try to fool him by taking some plucked chickens (at least we sure hope they're chickens, but then remember Clara Cluck...), dressing them in their clothes, escaping out the window, and
*making Donald think the fire spread inside and burned them to death*. To further traumatize their uncle, one of them covers his body in talcum powder, dresses in a white gown, puts on angel wings and a wire halo, and has his brothers lower him in via fishing line to encourage Donald to grovel before him. This cartoon was nominated for an Oscar.
- "Donald's Lucky Day": Postman Donald has to deliver a package on Friday the 13th. All whilst being harassed by a creepy black cat. And it turns out the package is a bomb.
- "Der Fuehrer's Face": Donalds Disney Acid Sequence after being overworked.
*When der Fuehrer says* *We "Heil! Heil!" but still ve work like slaves* *While der Fuehrer brags And lies and rants and raves* *Ve "Heil! Heil!" and work into our graves! (Heil Hitler!)* *When der Fuehrer yells* *"I've got to have more shells!"* *Ve "Heil! Heil" for him ve make more shells* *Ve "Heil! Heil!"* *And wouldn't that be swell!*
- Ben Buzzard's two terrifying Nightmare Faces while trying to crash Donald's plane in "The Flying Jalopy"; one with red eyes with his pupils replaced with skulls as he tries to get the duck to fly through a narrow mountain side, and another that has him sporting demonic-looking horns as he reveals to an appropriately terrified Donald that he leaked all the gas out of the plane.
- This, and whatever happened to Donald on the Pacific front to cause it.
- This comic. The most disturbing part is Donald's satisfied smile at the end.
- Paperinik the Devilish Avenger. This is Donald using his wits, hard-won skills at pretty much everything, and gadgets made by Gyro to take revenge on those who torment him... And is so unstoppable that the very first story has him
*stealing Scrooge's mattress while he's sleeping on it*. Even when played as a superhero he's terrifying: one story showed a group of thieves coming to Duckburg only for Paperinik to show up on a *bulldozer*, confirm their interntions and throw them out of the road, and a few panels later another thief tells of the time he was about to go to Duckburg when Paperinik came at his home (he's prone to do this to criminals) and showed him a video of some friends of his being beaten up and arrested by the Devilish Avenger himself... And that's him being *gentle*. No wonder that the people of Duckburg are so quick to believe anyone accusing him of committing crimes, or that the local criminals fear him so much that, when caught in the act by him, they grab their tools and go to the police to give themselves up (at least they dodge the beating).
- From the same comics, the memory-erasing candies. You eat a random candy, and instantly lose memory of the last few hours. While he normally uses them only to protect his identity, the potential abuse is enormous. Then there's the time Daisy found out his identity and he fed her a damaged candy... And she
*forgot of Donald and started believing her fiancee was Paperinik*.
- Paperinik is perfectly aware of how terrifying it is to have an enemy show up at your home, so he's extremely protective of his secret identity. How protective? Here's a few examples:
- On one occasion, Fethry had stumbled in his secret... And Donald calmly prepared one of the candies, and almost force-fed it to him. And he actually
*trusts* Fethry, enough he relented and let him know. Eventually Fethry took the candy of his own will when he realized he was making things worse for his favorite cousin, but Donald was about to just that.
- In another occasion, the Beagle Boys hatched a plot that made it appear someone had discovered it so they could trick everyone out of town on a race while they sacked the city. Paperinik, after verifying it was a hoax, got them caught in the act and beaten up by the people of Duckburg, before walking in as Donald and calmly explaining why "his friend" had done that.
- At one point the Beagle Boys realized they could discover his identity by using the in-universe Google Maps expy. Upon finding out just that, they marched in his home... And were beaten up horribly by a group of football players, as Paperinik had already altered the satellite pics just for them.
- There was the time the Beagle Boys
*did* discover his identity, taking his mask off while he was down after hitting his head... Then Paperinik woke up and they reacted as if he was about to murder them. He didn't because the injury had made him lose his memory, so Granpa Beagle convinced him he was their leader and started sacking the city while using him as a helper and scapegoat, and in the meantime they kidnapped the Nephews to have some insurance if he recovered his memory. It didn't work: when Paperinik recovered his memory and realized why the Nephews were missing he tracked the Beagle Boys down to their hideout, took them down before they could actually use their hostages, and then made them forget his secret... By *hitting them in the head until they forgot*. He then dressed them up in Paperinik costumes and called the police on them to make it appear they had dressed up as him to frame him, so when they woke up they had a large hole in their memories and the police was accusing them of something they weren't stupid enough to do.
- Much later, when Paperinik has solidified his reputation as the "Duck Avenger" and no longer the "Devilish Avenger", in his rogue gallery we're treated with the Evronians, a race of Alienesques ducks feeding on the human mind and emotions. In one story he's been told that he has to gear up and face the Evronians again to prevent a Bad Future in which they'll raze the Earth to the ground because Paperinik dropped his guard. We're then treated with a scene in which Donald Duck is pleading for his life, surrounded by a legion of aliens, laser sights lit up all over his body, with the aliens grinning and ready to slay him on the spot, defenseless and scared.
- With Donald Duck dead in the worst possible way (and be warned, the ally made sure to describe everything happening in the bad future, so Donald wasn't spared any grievious detail), the ally goes on to describe how in the Bad Future everyone Donald cared for or loved is now dead, or a slave for the Evronian Empire, without any way out.
- Donald's wrath in "Reginella's Wedding". Him showing up with a
*shotgun* and plenty of salt shells should be enough to make the readers realize shit is about to go down... Then he single-handedly inflicts a Mook Horror Show on *an entire middle ages-equipped army*, and while he doesn't kill them the villains are horribly beaten, and so terrified they melt their weapons into agricultural tools when Donald orders them and *threatens to wreck everything they still have of healthy if they don't*. Yes, if they disobeyed he wasn't going to kill them, just make them wish he did.
- A completely unintended consequence of his wrath: he unleashed his wrath to save Reginella from a forced wedding and protect her Perfect Pacifist People from the villains, but the spectacle prompted the children to imitate him and start to become violent themselves. Considering a violent Pacificus had already appeared once, trying to murder Donald wielding a Flaming Sword, it's no wonder Reginella opted to send Donald back home, even if they were about to marry....
-
*The Golden Helmet* may be Barks' creepiest Donald comic. To start with, there's the premise: that whoever possesses the titular helmet of Olaf the Blue will become absolute ruler of North America. Then, the helmet turns out to be an Artifact of Doom that warps the seekers into becoming mad with power: not just the villain Azure Blue, but the friendly Museum Curator, and even Donald himself. ||Only sinking it in the Atlantic saves them from its grip.||
- Perhaps the most disturbing part is that, aside from the narrator musing that it's almost like there's a curse on the helmet, there's no explicit claim of anything supernatural going on. The helmet doesn't
*need* it.
- Speaking of Barks, the middle of "Vacation Time" is a frightening bit of understated horror. The first part of the story is a lighthearted comedy with Donald and the kids going on vacation, Donald going out of his way to get a picture of a stag that just doesn't want to pose for him, and Donald arguing with a careless, thuggish camper over his unsafe campfire... and then said camper wanders off, and his campfire actually goes out of control. The thug loses everything in the fire, and steals Donald's car to make an escape, leaving Donald and the boys in the middle of a gigantic inferno that burns the forest down. No evil schemes or plots or monsters needed here - just a careless, selfish idiot. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonaldDuck |
Doctor Who Series 6 / Nightmare Fuel - TV Tropes
The children's home itself! An Abandoned Hospital / Orphanage of Fear / Room Full of Crazy hat trick, for God's sake! It's full of writings. There is only one person who could've written it, since it's also written on his hand. AND HE CALMLY WIPES IT AWAY: **Amy Pond:** It's the kids, yeah? They did that? **Dr. Renfrew:** Yes, the children! It must be, yes. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries6 |
Donkey Kong 64 / Nightmare Fuel - TV Tropes
Compared to his past appearances, King K. Rool is shown throughout Donkey Kong 64 to have suffered from Sanity Slippage. While he was insane and demented before, hes been consumed with such a strong desire for revenge after his previous defeats that he ends up wanting to basically commit genocide to get back at his sworn enemy. While its still cartoony and over the top, K. Rools menace is played very seriously throughout almost every cutscene hes in. He kidnaps the Kongs as well as threatens and executes many of his minions offscreen for the slightest failures. For (arguably) being the silliest game in the franchise, K. Rool is played very straight as a no-nonsense villain to be feared.
The Game Over screen (thankfully skippable though and, most importantly, thankfully not showing the results) has King K. Rool activating the Blast-O-Matic as he's about to blow DK Isles up while laughing evilly, which was pretty intense for some back when they were children, joining the ranks of Banjo-Kazooie in the "save and quit is not an option" territory.
Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a demonic voice suddenly says "GET OUT!" and a crosshair starts following you. You then have 25 seconds to get out of there before getting shot. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.
Made a tiny bit worse in Crystal Caves: a Chunky specific challenge in which you're only given one second to exit if you get caught in a light. And unlike the Temple where it only takes one unit of health, this one is an OHKO. Thankfully, it only resets that room but it's still a scary thought.
Mad Jack: a giant Jack-in-the-Box resembling a demented cyborg crocodile with Donald Duck's voice and part of its paint job chipped off, revealing a glowing red eye. What'll really get to you is his introduction: he drops out of the reject chute (in a factory already creatingevil toys, no less) pops out, does the standard boo scare, then laughs snidely at you. Not only, this Wake-Up Call Boss has everything: a dark room, small platforms raised to great heights, a Monster ClownCreepy Doll, and Evil Laughter in the accompanying music. In other words, every single childhood phobia in the book in one single boss.
The DA Nintober event put Mad Jack on their list, and part of his description was: "King K. Rool's Frantic Factory puts out dangerous toys unsuitable for all ages. When health and safety is of no concern, it takes a very special toy to end up in the reject chute".
An early design for Mad Jack, called Junk-in-the-Box, depicted him as a humanoid Monster Clown with a bear trap for a mouth. While this version is a bit more subdued than the final product, there's no denying the fact that no amount of springs can save it from the depths of the Uncanny Valley.
The wind-up Kremlings from Frantic Factory. Everything about them is unsettling: glowing red eyes, squeaky noises, circular walking pattern when not seeing you, and their mad dashes at you when they do see you.
Frantic Factory in general is pretty unnerving. In addition to the evil toys, it's full of cavernous rooms and even darker connecting tunnels. The main theme only adds to the unsettling nature of the factory, starting out with a creepy wind-up music box tune then slowly building up into a menacing, dismal tune.
One mercy of the game is that it gives you Super Not-Drowning Skills, as per Donkey Kong Country tradition. However, Rareware seems to have used this as an excuse to make some very deep, aquaphobe-unfriendly water areas, such as those in Gloomy Galleon. Beyond all of that, there is something genuinely unsettling about this level from the get go. The tense music and sheer enormity of the stage gives one a sense of claustrophobia and keeps players constantly on edge.
The sunken ship rooms of Gloomy Galleon, thanks to the bad lighting, killer starfish and exploding (and creepy looking) pufferfish (both of those enemies can't be fought due to the Kongs lacking underwater combat moves). Some of those rooms actually feature jail cells and skeletons of prisoners chained to walls, because it can always get worse.
Fungi Forest at night is pretty scary to those unfamiliar with the level layout. Actually, it's pretty scary even when you do know the layout. You hear wolves howling in the background, followed by owls sounding off and a very ominous reprise of the level's daytime music. The atmosphere is just incredibly spooky.
The rematch against Dogadon starts off fairly normal, though he has added a shockwave to his attacks. But damage him enough, and he'll soon breathe fire to create a WALL of fire that you can't dodge unless you jump off the platform and get back on.
The TERRIFYING part comes in when he lands on the platform before jumping up and down, CAUSING IT TO SINK INTO THE LAVA! And this time, hitting him with the barrels only daze him, forcing you to become a giant and wail on him. What makes it so scary is that the music gets faster as the platform sinks, filling you with a sense of panic.
And should you run out of time, you get to see Chunky Kong sinking into the lava while screaming in pain.
Creepy Castle has rotting hands as platforms. Inside the actual castle, there's a torture chamber after a dark maze and the crypt below has a very realistic skull-shaped portal leading to a red maze made completely out of detailed bones. Worse, the music has an unseen individual moaning constantlynote : Actually DK's roll grunt slowed down, causing many players to speed through this part or turn off the audio to not have to listen to it.
The Ballroom's soundtrack consists of nothing but scary orchestral music and ghostly laughter.
Creepy Castle's mine cart section. It's bad enough with the loud chase music and random sirens going off constantly, but how about the tombstones that fly out the ground — with accompanying insane laughter — as you approach or the giant skeleton demon thing shooting explosive fireballs at poor DK? Worse still, it comes directly after you have to go through the above mentioned bone maze.
The majority of the final level is a Race Against the Clock where the Kongs must all work together to quickly deactivate the Blast-O-Matic before it destroys the DK Isles. The music, while awesome, embodies urgency, especially if the Kongs haven't given Snide that many blueprints. And the cherry on top? You know how you're usually safe in a Tag Barrel? Well, not only time isstillgoing in the Tag Barrel, even the level music replaces the Tag Barrel music! Finally, you know how you can press start and choose the option to exit the level? Well, in Hideout Helm, while the Blast-o-Matic is still active, you can't exit the level. You can only give up.
K. Rool's evil mocking laughter that occurs throughout the game — mostly when you use a barrel or animal ability where it isn't allowed — is heard within every ten-minute interval in the level. By the time you reach the last ten minutes, the laughing becomes even more frequent and starts occurring every minute. If it reaches the last ten seconds, the game counts down directly on the screen. It all really hammers in the fact that unless you're right at the end of the stage, you've failed, and the DK Isles are well and truly doomed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonkeyKong64 |
Doctor Who Series 7 / Nightmare Fuel - TV Tropes
The Time Zombie in all its glory.
- "Asylum of the Daleks":
- How frighteningly blasé Darla is about being a Dalek puppet. The Doctor asks her if she remembers anything of what she was before being "emptied out", and reminds her that she had a daughter, and she simply replies, coldly: "I know.
*I've read my file.*" Doubles as a Tear Jerker, and hammers home just how vile the Daleks truly are.
- The Sickening "Crunch!" that occurs when a Dalek eyestalk emerges from someone's forehead.
- It also turns out that even dead people can become Dalek puppets◊.
- Oswin's forced conversion into a Dalek.
**Oswin:** I am not a Dalek! I am human! I am not a Dalek! **I AM HUMAN!**
- Which is soon replaced with:
**Oswin:** I AM A DALEK! I AM A DALEK!
- After watching this episode, you'll probably think twice about having eggs for breakfast.
**Damaged Dalek:** Egg-egg-egg-egg-egg-egg-eggz. **Rory**: Eggs? You mean those things? *[the roundels on the Dalek's casing; some have fallen off onto the floor]* **Damaged Dalek:** *Eeeeggz*. **Rory:** I don't, I don't know what you want. Those things. Are those things eggs? This? You want this. **Damaged Dalek:** Eeex...sterrr...miiinn...aaate.
- The Doctor entering the Intensive Care unit. The Daleks there are behind bars and chained up in the dark, lifeless. The Doctor asks Oswin what's so special about them and she tells him that they're survivors of particular wars. The Doctor works it out when she starts mentioning names: "These are the ones that survived me." And then the Daleks sense his presence and start waking up. They've had their guns confiscated, but this doesn't stop them. They tear out of their chains and advance on the Doctor, ready to tear him apart with their plungers. The Doctor finds himself crouched against the wall in sheer terror.
**Dalek:** Doc. Tor.
- "Dinosaurs on a Spaceship":
- Imagine signing up for a mission to take dinosaurs through space to a new, habitable planet in an attempt to avoid their (and your) extinction... then being woken up from your centuries-long stasis sleep by a couple of demented, chattering robots... only to be immediately flushed out through an airlock into space. Alive. Because the dinosaurs have value, but Silurians don't.
- Solomon himself was such a monster, the Doctor killed him in cold blood. Nightmare Fuel for the bow tie wearing alien yet again.
- "A Town Called Mercy": While the Doctor is understandably pissed when he finds out just what Kahler-Jex has done, the actions he takes after Jex hits him with an all-too-apt "Not So Different" Remark speech leave him sliding perilously close to becoming a Knight Templar version of his "Waters of Mars" persona.
- "The Power of Three"'s mostly a quiet, emotionally-based episode. Then we suddenly get people with flesh cubes where their mouths should be. You could also add 1/3 of the human population suddenly dropping dead for a few minutes (including the ones we see die on CCTV).
- "The Angels Take Manhattan": The Statue of Liberty is a Weeping Angel!◊
- "The Rings of Akhaten":
- Imagine what it must be like to be a chorister. You have to sing constantly and perfectly to keep this mummy asleep, because if you stop, even for a moment, it will devour your soul and move on to your home. "Do not wake from slumber, oh god,
*never* wake from slumber." Can you hear the desperation in his voice?
- The "Old God" makes his appearance, and he is a Genius Loci. He looks like some fiery demon and the Doctor is standing before him without any idea of what to do.
- "Cold War":
- The Doctor, Clara, and a group of Russian Marines are in a sinking submarine, all while an Ice Warrior is on the loose and is trying to fire a nuke from the submarine. Every creak and crash you hear could very well be the Ice Warrior ready to attack.
- The team did an excellent job of making the Ice Warrior absolutely terrifying, with his deep, hissing voice, his unarmored form, and the security footage, with his menacing figure chained to the girders. Then there's the Animated Armor. The sounds he makes out of his armor are pretty scary as well, and the overall claustrophobic setting of the submarine is begging for this trope.
- What does the Ice Warrior do to his victims? Tear them apart. Not savagely either, but deliberately and methodically. All we see is the Doctor's reaction and a bleached, bloody, hand.◊
- "Hide":
- Let's start off with the ghost that appears. No matter the picture, where it's taken, the angle or the lighting, it's always caught in a photo the same way: Flailing its arms, screaming and towards the photographer. It's actually a time traveller, stuck in a pocket dimension which crumbles in a mere three minutes.
- Then we have the weird, skeletal creatures which appear throughout the episode. You rarely ever see them, and when you do, they move erratically and suddenly, like glitches in a game. They're twisted somehow, like they spent too much time in the wrong place. Not to mention they feed on fear and reside in a haunted castle and a constantly misty forest full of trees. To top it all off, the Doctor turns around to face one and states out loud that he is
*afraid* of these things. What are they?
- When we get a close look◊ at them near the end... *shudders*.
- American soldiers left tins of spam as an offering to the "ghost" with a note that read, "Please stop screaming", and then they focus on one of the photos of the apparition with a wide, gaping black maw.◊ The "ghost" may turn out to be an unfortunate time traveller at the end, but try looking at that image and not shuddering a little.
- Not to mention the sheer number of both statues and shadows in that episode...
- "Journey to the Centre of the TARDIS":
- The revelation of what the charred black zombies that chase the cast throughout the episode truly are. They're the future versions of the Doctor, Clara, and the salvagers that couldn't escape the Eye of Harmony and were burnt alive.
- For bonus horror, one of the zombies that hounded the Doctor throughout the episode has its hand fused to its face.◊ When the Doctor explains what the zombies are as he prepares to die, he rests his hand on his face in despair. Thankfully, he takes it away as he realizes a way out.
- One of the two surviving scavenger brothers discovers his "tiny scrap of decency inside himself", and as his brother falls into the Eye of Harmony, he catches him and tries to pull him back up. He is promptly fused to his brother by the intense heat and becomes the Bad Future version of himself, chasing the Doctor and Clara while screaming madly.
- "The Crimson Horror": The Body Horror of the titular fate as we see when the Doctor is infected, the victims not only turn bright red but experience a total and excruciating-looking stiffening of their entire bodies, mouth frozen open, before dying.
- "Nightmare in Silver":
- "The Name of the Doctor":
- Imagine what the universe would look like if everything the Doctor had done throughout all of his lives were undone. We get a glimpse thanks to The Great Intelligence stepping inside the Doctor's timestream (basically the Doctor's entire life in physical form). Once the Intelligence goes to work erasing the Doctor's actions throughout time. Dozens of stars rapidly start to go out all across the sky. Jenny vanishes since the Doctor was no longer around to save her, and Strax reverts to a typical Sontaran and tries to attack Vastra. And that's just what we could see...
- To sum up,
**there wouldn't be a universe.**
- Imagine having your very essence scattered all across time and space into thousands of copies of yourself. Each one is born, lives and dies, and sometimes gruesomely, and you are aware of each and everyone of them; all simultaneously. Throughout this whole experience,
*you don't know where you are* and desperately trying to find someone so you can help *them* avoid a gruesome death. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries7 |
Doki Doki Takeover! / Nightmare Fuel - TV Tropes
Just like with the original version of the game it crosses over with, the
*Doki Doki Takeover!* mod(s) for *Friday Night Funkin'* does **not** shy away from being nightmarish one bit, given this is *Doki Doki Literature Club!* we're talking about. While the vanilla release of *DDTO* doesn't come as close as being unrepentant and cruel as the horrors shown in *DDLC*, the Bad Ending version of the mod delivers that cruel justice *tenfold*.
- Poor Girlfriend gets glitched out
*severely* before she gets deleted, complete with a Nightmare Face. And it happens to her *again* during and after "Obsession".
- "Your Demise" features Monika regularly glitching out with tons of Nightmare Faces, most from her game of origin, but one taken straight from the base game itself!
- Natsuki briefly glitching out like crazy after "Deep Breaths", as if she's about to repeat the Jump Scare from her original game.
- Fortunately, Yuri freaking out isn't quite as nasty as what she did originally (well, at least in the good ending timeline of
*DDTO*), but she gets rather *uncomfortably* close to Boyfriend during "Obsession" while looking utterly crazed out, as if *he* is suddenly the target of her desires.
- The cutscene after "Obsession" is when things go completely south as the girls go completely nuts. Oh, and Girlfriend is still glitched out and Natsuki has
*lost her face entirely*. And Sayori, despite looking cheerful, is *asking Boyfriend and Girlfriend to stay forever.* Thank *goodness* for Monika fixing everything...at least in this version of the mod.
- "Epiphany" is basically a repeat of the climax of the original
*DDLC*. Fortunately, however, this isn't as creepy as that scene, and Monika even expresses a bit of sympathy for a moment when you get a game over. But then at the end of the song, *the game itself proceeds to delete Monika*, and her look of horror when she realizes it's about to happen is pretty damn terrifying.
- If you happen to lose during "Epiphany", there's a small chance that Monika will Jump Scare you, in a similar fashion to the infamous Jump Scare face she pulls off in Act 3 of the original game. To add insult to injury, this causes the game to crash as well.
- In the Plus update, the fact that
**Senpai** went mad from the revelation that his world wasn't real. And he was risking repeating what Monika did, albeit to his world. He tries to make Monika join him in his endeavours, but thankfully, she refuses, cutting the connection between them, likely for good.
- The final song of the Plus update itself, "Libitina", has a sole focus on Libitina from DDLC+'s Metaverse Enterprise Solutions and the rumoured sequel to DDLC, seemingly related to the currently unseen VM 2. The song itself cycles through varying forms of horror, all coming to a head on the last note when it's revealed SHE is the one holding the Third Eye.
- The entire premise of this separate mod is basically this. To put it straight, it's pretty much a what-if scenario in regards to Monika
*failing* to restore the code of her visual novel world, which permanently makes the world of *DDLC* itself fucked beyond repair, but it also makes it so that **everyone** trapped in the game itself, is Killed Off for Real. And Monika is forced to watch as her friends (as well as Boyfriend and Girlfriend) perish in the same ways they did in *DDLC*, only this time- Monika is forever trapped in the code, hopeless...and alone.
- Oh, and given how it's implied via Word of God from Dan Salvato (the creator of
*DDLC*) that there are basically an infinite amount of possible timelines within the *DDLC* world itself, the Bad Ending mod is *technically canon* within the DDLC multiverse. **Yikes.**
- The main menu of the Bad Ending mod straight up references the hidden "Ghost Menu" Easter Egg from
*DDLC*, only without Monika this time. And booting up the mod may also greet you with a *zoomed-in Sayori* in your face, before crashing. How fun(!) The menu music, "py.notfound", doesn't give any relief from the haunting tone of the setting.
- "Stagnant", the first Bad Ending song dedicated to Sayori, begins in a carefree manner, before slowly easing you into a sense of dread- before it cuts to the
*real* scene playing out; Sayori in the same attire she wore when she killed herself in *DDLC*, while she sadly sings with Boyfriend in the space classroom...before suddenly switching back to the "fake" scene for a bit, then switching *back* to the real scene playing out before you...and *then* you're suddenly plunged into her **happy thoughts.** That's right, the background and sprites have now become that of the "hxppythxughts.png" file from *DDLC*. Oh, and Sayori dies at the end of the song too, in case it weren't so obvious.
- This leads into "Markov", Yuri's song for the Bad End mod. It begins with a sinister silhouette of her singing in front of Boyfriend (or is she singing in front of you?) in a dark, artificial tone of voice. The only other thing you see of her, is her left eye. And after almost a minute of singing...she lunges right at you, segueing into the song's chorus. Since the game's code is perma-screwed, she's stuck with her insane personality the entire time, and throughout the song, she makes sure she's
*really* close to you. While the song itself is amazingly composed and awesome in it's own right, Interface Screw in the form of eyeballs in small desktop windows will surely make you uneasy. And of course, at the very end of the song, Yuri ends up killing herself. Adding to the fact that her death animation takes place in nothing but a *white void*, indicating her file has been destroyed as a result of her death.
- Adding to the horrors found in Markov, is the fact that when Yuri is up close to the player/Boyfriend, rather than using the standard FNF artstyle, Yuri is portrayed in a
*very* detailed artstyle (not unlike the artstyle used by DusterBuster, who was the artist for the mod). While it doesn't fall into the Uncanny Valley for some viewers (despite having a set of **very** sharp fangs), it does however, feel very uncanny for Boyfriend, if one were to assume his world is seen in the usual FNF artstyle.
- On top of that, Yuri's expressions up-close range from delightful, insane glee, to sinister malicious glaring, and even to being rightfully pissed. Given how her insanity peaks to beyond her limit here due to the corrupted code, she's pulling these rapid-fire expressional changes in mere milliseconds by the climax of the song. By the end of the song, the code has corrupted enough to make her start stabbing herself until she dies a blissful, and very painful death.
- Finally, Natsuki's song for the mod, and to an extent, the grand finale song for the mod- "Home". It starts off somber and cutesy with Natsuki's voice singing along with Boyfriend, but the cuteness delves into pure madness when the cute doodles in the foreground literally melt away, leading into the rest of the song. And if that wasn't enough, Natsuki's body starts to contort and break apart, first becoming The Faceless and then her eyes popping off like in
*DDLC*, though in this case, she *tears them out herself.* And as the song draws to its inevitable bad end, Girlfriend is killed off mid-song which causes Boyfriend to go completely off the deep end. The song ends with the souls of Sayori, Yuri, Natsuki, Boyfriend and Girlfriend in the classroom, with the first four singing together...one last time as it cuts to a shot of all 5 characters' corpses around Girlfriend's iconic speakers.
- The
*way* that Girlfriend dies is also creepy. When Boyfriend and/or Girlfriend die in other mods, it's usually in a comical or at the very least flashy manner. Here, she simply slumps over in complete silence.
- The ending to the entire mod, as stated before, shows that Monika is unable to restore the game in time, and we see her breaking into tears, as the files for Sayori, Yuri, Natsuki and even Boyfriend and Girlfriend- are all broken. With their souls implied to have withered away into the code, Monika can only watch as the game itself is terminated from existence, leaving Monika stuck in code for the rest of time (at least in this timeline). Compared to her fate in the original
*DDLC* timeline(s), this is by far one of the *cruelest* fates given to Monika within the *DDLC* universe.
While this sub-mod is more of a Tear Jerker
than anything, it does bring about its own fair share of nightmare fuel.
- Monika's sprites are VERY badly glitched out as a result of her predicament, and while it doesn't LOOK that way, the ever-changing window text makes it clear that she's outright desperate to get back into DDLC before things go downhill. And considering what happens to her in the Bad Ending...
- Kicking off the mod is when the wallpaper of your PC changes, not only mixed with "Just Monika" on an endless loop, but some other message as well that keen eyes need to look out for.
- During the song, several things can pop into view as time goes on, such as a GIF resembling a glitchy graphic to a text document with some of the original game's poems inside. And this is all while the song's still going, so it can really mess you up.
- The window text itself is rather painful to look at, showcasing Monika's pain as she tries and fails to fix things one final time. Aside from one message, which is a funny moment in itself, the rest are shocking to observe. As follows, these are;
- Want to chance retrying the mod after Monika is done with it? All you'll get when the game reloads are a pair of detailed eyes staring at you before the game closes again. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DokiDokiTakeover |
Don Hertzfeldt / Nightmare Fuel - TV Tropes
A lot of the existential stuff in the Bill Trilogy can leave you with an empty feeling inside, especially how almost every time it happens some mundane non-sequitur would occur as a cutting-off point. For example, from "Everything will be OK":
"Bill daydreamed about all the brains in jars he used to see at school, how he used to wonder if there were still pieces of individuals inside... He began to look at people in a new light, how everyone's just little more than that frightened fragile brain stem surrounded by meat and physics, too terrified to recognize the sum of their parts, insulated in the shells of their skulls and lower-middle-class houses. Afraid of change; afraid of decisions; afraid of pain; stuck in traffic, listening to terrible music.
His neighbor stared at him and said, "Last night I dreamed all my toes fell off."" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonHertzfeldt |
Don Bluth / Nightmare Fuel - TV Tropes
Don Bluth is one of the greatest animators in film history, giving us some of the most awesome scenes in the realm of animation...and some of the most terrifying ones too.
<!—index—> | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonBluth |
Donnie Darko / Nightmare Fuel - TV Tropes
Despite never appearing, Gretchen's stepfather is pretty terrifying. He physically abused her mother and when Gretchen comes home one day to an empty house, she fears the worst. Fridge Horror sets in when you realise that since he had no contact with Donnie, he's not affected by the tangent universe and will most likely come after Gretchen and her mother again. **Gretchen:** I'm just so scared. I keep thinking something awful is happening... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonnieDarko |
Doctor Who Series 5 / Nightmare Fuel - TV Tropes
And the Test Card F girl singing an Ironic Nursery Rhyme to the condemned... **Girl:** A horse and a man, above, below./ One has a plan but both must go./ Mile after mile; above, beneath./ One has a smile, and one has teeth. / Though the man above might say hello, / Expect no love from the beast below! [ *cue the elevator plummeting, then the floor opening*] | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries5 |
DonPachi / Nightmare Fuel - TV Tropes
Stage Cle—OH GOD.
note :
Also note that, by coincidence, the player finished with a 444
combo.
This page is customized for advanced tropers. Proceed only if you have prepared yourself. *DANGER:*
- From the original
*DonPachi*, reserved for those who have earned 2nd loop privileges: How are Super Soldiers created? They're put through seven years of committing genocide on their comrades.
- In
*DoDonPachi*, upon unlocking the 2nd loop, finding out that your commander, Longhena, tricked you into wiping out your own fleet. He starts out by congratulating you, but then suddenly... "Psych! You're dead meat!" After briefing you on what he's really been making you do, he then declares his intent to finish his plan by having his special forces kill you. "See You in Hell!"
- Hibachi's shell in
*Daioujou* - Kōryū - looks downright creepy with its twitching apparatus, making it look more like it's made of flesh than metal. Doesn't help that a Scare Chord greets you upon confronting it.
- The Element Dolls.
- The pilot's Latex Space Suit in
*SaiDaiOuJou* looks rather creepy and alien, especially in contrast to the pleasant-on-the-eyes Element Dolls. Specifically, note that the suit completely covers the pilot's face. There's something not quite human either when it comes to his emotions, as in the endings, he simply boasts about not caring about the repercussions of his actions, only being the DonPachi Squadron's Ace Pilot.
- Also from
*SaiDaiOuJou*: Hibachi as a young-looking girl who cheerfully taunts you throughout battle? Kinda cute. Inbachi, who sounds absolutely cold and emotionless? Frightening in a subtle way, perfect for the ultimate True Final Boss of the series.
- The end of
*Saidaioujou* if you defeat Hibachi/"Lolibachi" reveals that she tried to turn everyone in the City of Ideal into robots, and genuinely thought she was doing a good deed by doing so.
- Hibachi's themes from
*Daioujou* onwards consist of furious-sounding gabber from hell; special mention goes to ]-[|/34<#! for featuring what sounds like inhumanly fast rapping. *Shutting down. Game Over.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonPachi |
Dogs of Future Past / Nightmare Fuel - TV Tropes
When Flowey decides to join the Memoryhead, we're shown these lovely◊ images.◊ Flowey: Just... imagine living inside your own worst memories... and everyone else's... forever. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DogsOfFuturePast |
Don't Go in the House / Nightmare Fuel - TV Tropes
Kathy's death, Donny's hallucinations and nightmares, the charred corpses... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontGoInTheHouse |
Don't Get Spooked / Nightmare Fuel - TV Tropes
Something is wrong...
You have been SPOOKED!
- The whole game's use of Surreal Horror and even Surreal Humor can be pretty unnerving via Nothing Is Scarier and how little sense it makes.
- Many of the monsters you encounter in the Spookiest House in the World are more comical and ridiculous than frightening, but if you get too "spooked", the house makes a hideous transformation, twisting and warping almost beyond recognition and becoming even more inscrutable, going from a somewhat typical spooky old house into a visually visceral Eldritch Location. See the page image for a look at the effects of being too spooked.
- To make things worse, when the house transforms, most of the normal inhabitants disappear, and all the explanation the text offers for any of it is "something has gone wrong..."
- The cameo of Cthulhu, while played for laughs, has a very gross and visceral appearance, much more so than is usual depictions... which was probably the point. See here,◊ if you're up for it.
- Much like Cthulhu, the Snail Man is a man made of snails in the worst way possible. For the brave, here he is.◊
- While played for laughs, Skippy's◊ design is just as twisted and scary as usual, and just as deadly. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontGetSpooked |
Don't Go in the Woods / Nightmare Fuel - TV Tropes
Joanie's rather violent and graphic death via machete, plus getting a bear trap to the face seems rather unpleasant. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontGoInTheWoods |
Don't Rest Your Head / Nightmare Fuel - TV Tropes
Simplified rules and setting bound so tightly to its core horror concept that the entirety of play is a race powered by only the best Nightmare Fuel. The Nightmares you face are bizarre and creepy in the most disturbing of ways, the locals aren't much better, and your own powers can easily be worst of all. The fact that something as simple as trading often means giving up memories or years off your life doesn't help.
Nor does the fact that the default losing conditions of the game are not death, but the far worse fates of collapsing (letting the Nightmares get to you) or going so far over the deep end of insane you become a Nightmare.
Kind of expected when the antagonists are Nightmares.
The supplemental book Don't Lose Your Mind, which covers Madness abilities in-depth, is predictably made of this.
Everything from the setting, to the concept, to the protagonists' powers, to, most especially, the Nightmares is horrifying in precisely the right twisted way.
Given how humorous some of the concepts sound before you stop and think about it (a cop with a clock for a head? Paper boys made of paper?) they might almost be mistaken for Nightmare Fuel.
Best of all the game encourages, if not necessitates, the creation of more Nightmare Fuel by the players, making them realize just how twisted their minds really are.
The Tacks Man. He pins you down and steals pieces of your existence!
He came at me, those pinpoint fingers of his screeching along the slate walls. I had to get away. Last time we met, he took my heartbeat. This time, he was after my name. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontRestYourHead |
Dog Soldiers / Nightmare Fuel - TV Tropes
"Run for your lives, before they tear your legs from under you."
The whole plot of the movie is about fighting against a pack of werewolves that are capable of strategy without really having a way to kill them, at least not instantly.
The werewolves themselves are pretty freaky. Their mangy appearance, combined with the movie's rather dark lighting and frenetic editing, makes them come across even more feral than they already are. And they are quite feral.
Despite being so feral, the wolves move with an unearthly grace. Appearing like phantoms or dancers, which is enhanced by being disturbingly skinny compared to other traditional depictions.
The opening scene, in which a couple gets eaten by the wolves while on a camping trip. The wife being ripped in half, with her blood splattering all over the tent, certainly sets the tone for what's to come.
Round a campfire, several of the squad jokingly share their respective phobias. Asked to share his, Sergeant Wells shares an episode from his past...
Sarge: ...Me and Eddie Oswald decided to go and get a tattoo done to commemorate our first trip into the desert. I got a Desert Rat, and Eddie... being a bit of a believer, he said that his soul belonged to God, but it was up to Satan to save his skin. So he got this fucking great devil tattooed right on his arse. Anyway, Eddie, poor fucker, triggered an anti tank mine. Just bits and pieces of him... was all that remained. Anyway, the thing that really did our nuts in that day, was when you... came across a bit you recognised. Bit of ear... toe, a nose, a tooth... but the thing that really freaked us out that day was when Lieutenant Charlie found a bit of Eddie... with a tattoo on. I mean, everything else was burnt to a crisp. This bit was perfect. And there's Old Nick, chortling his fucking arsehole off at us. So you could say that Eddie was right. That Satan did indeed save his skin, just not all of it. Or you could say that Eddie was just unlucky. Either way, it taught me to keep a very open mind.
In the setting of an army training exercise, this monologue, set to the backdrop of a nightly forest, eerily foreshadows the fearful awe of finding a hint of something not quite of this world.
In a clearing, the squad finds a Special Forces camp, deserted and strewn with gore - some of which Terry accidentally steps in. They then find Captain Ryan, injured, near-frozen, and shouting, half-crazed with terror, about whatever killed his men.
Ryan:THEY TORE THEM TO PIECES, IN FRONT OF MY EYES!
Ryan's squad was specifically prepared to confront a werewolf and they still were overwhelmed. The implication seems to be that encountering any more than one lycanthrope is an unwinnable battle, even by a black ops squad armed to the teeth.
Sarge's intestines hanging out after he gets clawed by one of the wolves.
One of the wolves ripping through the ceiling of Megan's car and attacking the squad while the car is in motion.
Ryan's transformation, and the fact that he spends the rest of the movie with a sword sticking out of his chest.
Terry being taken by one of the wolves. Some time later we see him still alive... and being slowly torn apart. And then his head is ripped off.
The mid-movie reveal that the wolves are the family that owns the house is made much, much more terrifying when it's revealed that they've been keeping dozens of decaying human corpses in the cellar and closets around the house. They were even in the middle of cooking what's heavily implied to be human flesh when they transformed and went out hunting again! It's immediately made clear that these people aren't victims, but monsters who have been preying on travelers through the area for generations. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DogSoldiers |
Doom / Nightmare Fuel - TV Tropes
This isnt gonna be pretty
For games with their own pages, see:<!—index—><!—/index—>
**NOTICE: All spoilers will be unmarked, per wiki policy. Read ahead only at your own risk! You Have Been Warned.**
- The face in the HUD keeps getting bloodier as you take more damage. In some versions, a big hit when low on health makes the head explode.
- Not only that, the 3DO version always explodes the head when you die. And since the framerate of that port is notoriously crappy, you will get a pretty good look at the first frame, which is the infamous "ouch face".
- If you pick up a new weapon when his health is in its lowest range possible, Doomguy will still smile with blood all over his face and even running down his teeth, which is unnerving, if still badass.
- In the Nightmare! difficulty, most enemies
*keep respawning* after a while, meaning you can't truly get rid of them, and they will keep pursuing you until the end of the stage.
- One's first time seeing a Former Human or Imp getting turned into giblets may be a shock the first time. When the Shareware version of Doom is started, you get to watch the Attract Mode demonstrate how to play the game. Version 1.2 even had a demonstration of E1M7 where you can pick up a Rocket Launcher and turn Former Humans inside-out. The demo shows this off acutely when a Rocket is launched into a group of enemies a few time and they proceed to turn to a bloody mess, with the level's grand but ominous theme "Demons on the Prey" playing. For 1994, this was potentially shocking to watch, and didn't beat around the bush about how bloody the combat got.
- The Cyberdemon. What's worse than a hulking 20-foot abomination with horns like a goat and red wires where its abdomen should be? One with a rocket launcher for an arm, and a robotic leg that makes a loud clunking noise with each step it takes. The moment you hear its blood-curdling roar in the distance, you know things are going to get serious real fast. The Cyberdemon has only one attack, but it's potent enough by itself to make this beast the deadliest enemy in the entire game - it shoots three high-velocity rockets in direct succession of each other, aimed directly at their intended target. Depending on where you're standing relative to the Cyberdemon, you
*might* have up to three seconds to evade the ensuing blasts, which can and often will take over 100 health points in a single hit. And with a grand total of 4000 hit points and imperviousness to splash damage, the Cyberdemon is by far the toughest creature to take down in the original game.
- The opening of E2M8, the infamous Tower of Babel where you first fight this bastard, gives you a nice taste of what's to come in the form of
*dead and fucked up Barons of Hell on walls*. You know those big badasses that you fought in Phobos Anomaly and occasionally in Episode 2, who were the toughest monsters in the game thus far? Yeah. What you're about to face is *much worse*.
- The Cyberdemon's roar was intentionally made to be so loud that it can be heard clearly in any far distance. Meaning that you can hear it even when he's nowhere to be seen.
*Meaning that he can probably now see you from afar.* **Meaning that he will fuck you up, very soon.**
- The
*Sega Saturn* and *PlayStation* Updated Re-release take the atmosphere of the Tower of Babel to another level. Like all maps, the level has the music of Aubrey Hodges as a backdrop and this time, Babel is the final level of the "Inferno" episode maps. Once you open the door(s) to access the arena, your gun fire will wake up the Cyberdemon or you'll go exploring and run into the beast yourself. Their roar is arguably even more haunting as is the clanking they make as they walk; in addition, the sky is engulfed in fire as if to remind you that you're certainly in Hell.
- You've defeated the Spider Mastermind and in the act proving yourself too tough for hell to contain, so the demons give you an easy break and open a portal to let you back to your home world. Cue a grassy field with golden skies and a bunny, Daisy, roaming around to a blissful flute-and-birds tune. The screen then scrolls and the tune becomes more off-key, distorted, and evil as a burning city comes into view and
*the bunny's severed head is impaled on a spike*, the music fully transformed into blasting metal. It does not help that the bunny's eyes seem to be glowing red both before and after the impalement, even staring right at you in the latter. For those who played the original versions of *Doom*, this was the *end of the game*!
- The Spider Mastermind. A creepy-ass demon with a brain that's far too big, on a mecha platform with four spider-like legs and a powerful chaingun that will tear you apart if you're too close. And you can't dodge the thing like you can with the Cyberdemon's rockets — your only option is finding cover, and FAST.
- The first time you enter E3M9, you will feel a sense of strong deja vu. Basically, the first half of this secret level copies E3M1, including layout and enemies. But when you reach the "exit", things go
*completely different*. The walls lower around you, and the game decides to unleash a **fucking CYBERDEMON** upon you, with cube structures provided for cover. Just a simple thought that you can encounter the Cyberdemon again after you killed him on E2M8 is chilling. And this is without talking about the fourth episode of Ultimate Doom, which also has the cyberdemons on some levels.
- And if you decide to backtrack to start of the level (and you
*must* do this in order to exit this nightmare), you will quickly discover *more alcoves* that you didn't see at first. And they contain enemies, of course.
- Another chilling moment comes when you enter the gray room with red skull. Without any warning, you are teleported to
*the far corner* of the room you were about to enter. Thankfully, the enemies don't spot you immediately.
- In
*Doom II*'s map "Dead Simple", once you killed all the Mancubi, the walls would come down, surrounding you with hordes of Arachnotrons.
- At the end of the first major episode (MAP11) of
*Doom II*, the room containing the master control switch has walls entirely comprised of stitched together corpses.
- In the same map, upon grabbing a key you have a first encounter with the most powerful non-boss monster in the series: the Archvile. An incredibly fast and tough skin-and-bones humanoid that towers over you and can easily resurrect the demons you used up so much lead to put down, the Archvile should be your top priority in any firefight where one is present. It also roams around with a deep, evil laugh, and lets out a high-pitched shriek upon being alerted to your presence. When it engulfs you in flames, you better hope you find cover before they flicker out...
- The Archviles make some creepy sounds; evil laughter and weirdly pleased moans.
- Note that we said
**when** it engulfs you in flames. There is almost absolutely *no escape* from the Archvile's attack note : provided you don't know about the line of sight trick you can exploit to avoid it once he spots you; *you * And any time when you aren't in his view, he'll check for valid demon corpses **WILL** get hit, **EVERY** time. *any time his sprite changes*, meaning that if left unchecked, every demon you've gunned up will reemerge, and you'll have to essentially repeat the entire room *and also* deal with that lanky bastard.
- So many of the wall textures are downright creepy. There's giant stone demon faces, red-eyed horned gargoyles (which sometimes spew blood from their mouths), scrolling walls made of distorted, anguished faces, pictured above, to switches that look like laughing harlequins... and that's not even getting into the Meat Moss walls. The crown jewel would have to be the Icon of Sin's head itself, grinning maliciously as it gazes at you with its white empty eyes.
- In the Suburbs level (MAP16) of
*Doom II*, there's a house where one of the gargoyle faces is behind a wall that covers the entire face except for the eyes. Just two glowing red eyes, eternally peeking into some guy's living room.
- The Suburbs level in general is just eerie. In one part of the level, there is a small rectangular red brick building with four doors - you can open any of them... only to see that it's completely overfilled with bones and corpses, so you can't enter. Just
*what* happened in there? It's actually possible to get into the building via a hidden entrance, and what you see inside isn't much better. There's a big pool of blood, and what looks like intestines all across the floor...
- The "pantry" you encounter near the end of
*Doom II*'s MAP27 (Monster Condo), which is filled wall to wall with hanging and skewered corpses. The level's eerie music (think an even more somber take on the already sinister-sounding hook from Pantera's "This Love") makes it that much worse.
- Despite their relative weakness compared to other monsters, the noise made by former humans as they wander around is quite disconcerting. If you are extremely low on health and hiding from a Chaingun Guy or a horde of Zombiemen, imagining them marching toward your hiding spot while making those horrible groans is enough to make you panic. And much like Spidey, you can't dodge their attacks.
- The scream the Big Bad of
*Doom II* makes when you fire a rocket into the hole in his head that the monsters come from.
- MAP05 of
*TNT: Evilution* qualifies as Nightmare Fuel and makes the developers into Trolling Creators. The level starts in a thin hallway with other, shorter ones protruding out from the sides. Walk to the end of one hallway, the wall behind you opens to reveal *another* hallway, this one filled with monsters. Clear them out, go down the next hallway, sequence repeats. When you go down the third hallway, you've probably caught on by now, so you go down that one backwards... and then *the hallway extends* and you *still* get ambushed from behind.
- MAP11 from
*The Plutonia Experiment*. Start off with the music from the ending of the original game, see a backpack and a switch in the room ahead of you. And then you look to the left and see a ton of Archviles frozen in place behind a fence — and when you hit the switch, they un-freeze and teleport out into the maze you're just about to enter. The level is quite fittingly named "Hunted". And if you choose the wrong teleporter at the end of the level, you will end up facing *four Archviles at once* in a room where you have no hope of taking cover. Even worse, should you manage to kill all of them, you will still keep taking damage until you run out of health and the level ends, just like in the below-mentioned "Phobos Anomaly".
- It's bad enough that the red key maze in "Halls of the Damned" (E2M6) is nearly pitch dark, but it gets worse when you realize that it's dotted with Monster Closets, which open with no warning.
- The side maze that eventually leads to the chainsaw in "Nuclear Plant" (E1M2) is very dark with fairly erratic lighting, along with the unsettling moaning of former humans as they search for you.
- E1M3 contains one of your first tastes of the insidious tricks the game can and will pull on you. See that conspicuously-placed keycard on the dais? Grabbing it causes the lights to go out and a Monster Closet to open right behind you, forcing you to fight off a crowd of baddies in near pitch-black darkness.
- The final level of the first episode of
*Doom*, "Phobos Anomaly", ends with your marine stepping on a teleporter that plunges him into a black abyss where you are constantly losing health either from simply touching the floor or being assaulted by a barrage of barely-visible monsters. You stay there being ravaged by these things until you run out of health, at which point the next episode begins. It truly becomes nightmare fuel if you only have the Shareware version as this is where the game would end, leaving you to wonder what exactly happened to your hero when he stepped on that teleporter.
- The level itself is very unsettling. It's dark, the music is creepy, there are no enemies to be found (at least on lower difficulties), and you start in an area filled with ammo and power-ups — which makes it pretty obvious that a big fight is coming up. Then you take an elevator up into a big pentagram-shaped room and are greeted by a loud, scary demonic roar as two of the biggest and scariest-looking creatures you've encountered yet appear to fight you.
- The Soul Sphere contains a haunting, silently pulsing face, implied to be an actual trapped human soul.
- Title theme from Doom II is a creepy, chaotic melody that sounds like something from classic slasher movies.
- E1M5, Phobos Lab. The level itself really isn't that unusual compared to other levels in the episode, but as its background music, it has the aptly-named Suspense. The four (or five, if counting the secret) maps before this one had upbeat tunes fitting well with either run-and-gun shootouts or action-thriller standoffs. Then this song comes on, fully intent on scaring your pants off. The kicker? This map is the setting of the first title screen demo in every version of the original Doom. Imagine being a small child and seeing it (and the demo player's inevitable demise) as one of the very first things upon booting the game up for the first time.
- E2M4, Deimos Lab. Not only is the music incredibly spooky with its low-key sense of dread and foreboding, but the level is very dark, often claustrophobic, and several walls are covered with creepy imagery, one of which is an endless band of human faces seemingly melted together, all frozen in expressions of pain and terror.
- In the first Doom, there are a few levels that have mutilated Marines hanging by chains from the ceiling...
*and still moving*. They're somehow still alive, but there's nothing you can do to help them, and nothing *they* can do but struggle in vain to escape. Unless you're playing *Brutal Doom* or any other mod that allows you to put them out of their misery.
- Speaking of Brutal Doom, there's also the poor bastards you encounter in one level near the end of the Hell on Earth Starter Pack wad. They've been captured and horribly tortured, and scream and cry out for you to help them. The only thing you can do for them is end their pain the only way you know how.
- While Lost Souls are hardly the deadliest enemies in the game, the way they rush at you with their fangs bared and a horrible hiss is pretty unsettling. On Nightmare!, they become a greater threat, flying at you constantly and hurting you alarmingly fast if you are careless.
- The PlayStation and Saturn versions of
*Doom* are no slouches either. Like their sibling, *Doom 64*, the rockin' music has been replaced by a dark, creepy, and unnerving soundtrack from the same composer, and the demons literally sound hellish. The PlayStation version goes the extra mile by giving these games a much darker atmosphere with its colored lighting.
- The opening scene. The movie opens up with a scientist and his lab assistants getting attacked by monsters. They all get slaughtered one by one until only the scientist and one assistant remains. The scientist closes a door on the last assistant and leaves her to die. We dont see the monsters yet, but we DO see what they do to the assistant along the way...and the assistants blood-curling dying screams dont help in the slightest (gotta give props to the actress who played her, because her performance was chillingly convincing). Afterwards, the scientist has just enough time to make one last message while the demons break down his door...and the message ends there.
- Later on, the marines find the scientist from the opening scene...luckily, hes still alive, but hes shaking, hes covered in blood, hes wounded, hes still holding the assistants severed hand and hes so scared out of his mind that
*he rips off his own goddamn ear*! Seriously, what did the monsters do to him?!
To win the game, you must kill me, John Romero | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doom |
Don't Breathe / Nightmare Fuel - TV Tropes
Now you're gonna see what I see.
**Unmarked spoilers below!**
- The Blind Man's dog is an absolutely vicious beast. If you happen to be afraid of large dogs, you're in for a bad time.
- When it's discovered that the Blind Man forcibly impregnated Cindy while she is kidnapped and bound upside down to make her pay for accidentally killing his daughter, and him getting ready to do the same to Rocky after he kills Cindy. Imagine what it would have been like to bring a baby to term while bound and gagged in a dungeon, with nothing but an insane, blind kidnapper to deliver the baby.
- The scene where Alex and Rocky are trapped in the basement and the lights are off. The scene is one of the tensest moments in the entire movie.
- In the end, the Blind Man is still alive and not behind bars. Perhaps he won't give up on his quest to get another child, by whatever means necessary.
- According to the trailer to the sequel, he succeeds, acting as a babysitter for a young girl who he's seemingly training to become a survivalist like himself. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontBreathe |
Doki Doki Literature Club! / Nightmare Fuel - TV Tropes
This seemingly cute and lighthearted visual novel is rated M. As the game loads, the player is drawn to a content warning that it has 'disturbing content' and is 'not suitable for everyone.' But how could something this cute be scary and not suitable for all?
There's a very good reason for that. After all, doki doki is the sound of rapid heartbeats, and this game is sure to speed up the ol' ticker... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DokiDokiLiteratureClub |
Doom Metal / Nightmare Fuel - TV Tropes
Most of the time in music, slower often means softer. Doom metal, on the other hand, begs to differ about that, and with the suffocating atmosphere the genre's music can create, it's not hard to see why doom metal can be just as (or perhaps even more) terrifying compared to other, faster genres.
- Musically speaking, the atmosphere that doom metal creates can be best described as crushing thanks to the instruments being played at near-glacial speeds, all of which are accentuated with bass-heavy production that give it a sense of oppressive weightiness. Vocals are not much better either, whether they be harsh growls, pained screeches, or mournful clean singing, and they often serve to make the already-grim music feel even more hopeless.
- Lyrics are often loaded to the brim with gloomy subjects, which can include depression, drug addiction, self-harm, misanthropy, or nihilism, making doom metal songs extremely bleak to listen to.
- Subgenres are no better. Let's have a look, shall we?
- Sludge metal can be best described as doom metal with a hefty dose of hardcore punk's "fuck you" attitude and breakneck speed, and that's not even getting into bands that choose to incorporate elements of grindcore, industrial, Harsh Noise, or powerviolence into their sound. Expect vocals that are less screamed in a traditional Metal Scream sense and more like the crazed ranting of a madman, plenty of noise and feedback that makes the music sound absolutely grating to listen to, and plenty of tempo shifts that only add to the crazed and unhinged atmosphere of sludge metal.
- There's blackened doom metal. which combines doom metal's heaviness, sense of dread and crushing atmosphere with black metal's shrieking vocals, tremolo picking, focus on Satanism/occultism, and rawness. Even worse, stuff like blackened funeral doom and blackened death-doom also exist, and they manage to make the aforementioned genres
*even creepier* than they already were.
- Acid Bath: Despite the over the top amount of death and gore in their songs, they avoid narm through a combination of lyrical imagery that runs the gamut from Surreal Horror to things that should not be done to the human body, and vocals that switch between slow and melodic Stoner Metal, classic black metal snarling, and distortion effects just barely on the wrong side of the Uncanny Valley. All of this is often juxtaposed with images of youth, beauty, and innocence. Here are some lyrics for the viewer's enjoyment:
"Jezebel":
*"She screams bloody murder as they chop off her fingers. So this is how it feels to die"*
"Scream of the Butterfly":
*"She runs through fields of daisies. Yeah, it's just a shame that they eat their own babies."*
"Venus Blue":
*"I eat the razor, a mouth full of God's flesh. Sweating this blackness, I'm shitting this cold death."*
"The Mortician's Flame":
*"I can smell abortion on you, I can see through, I take the gun out of my mouth and point it at you."*
- Admiral Angry:
- Battle of Mice: The vocals from this post-metal band are downright creepy. Two songs that take the cake are "Bones in the Water" and "At the Base of the Giant's Throat", the latter getting special mention because of the 911 phone call at the end. Even knowing that its origins are comparatively innocent doesn't make it anything other than intensely disturbing.
- Black Sheep Wall: Sludge Metal nutcases. Think Meshuggah slowed down to about half the speed, with the hatred dialed all the way up.
- The Body: Take the drone metal of Sunn O))) as mentioned below, and combine it with industrial tones and outright Harsh Noise and lyrics not so much screamed in a Metal Scream sense and more screamed like the singer is being slowly and painfully tortured, and you have The Body.
- Electric Wizard: "I, The Witchfinder".
I am albino, evil witchfinder
I'll cleanse her sins, for witchcraft I condemn her
My implements of torture are bloody red
Your confession to sorcery will leave you dead
I'll pierce her flesh to find his mark
Torture, my pleasure, true servant of the dark
- Katatonia: "Untrue". It begins with a slow, mournful riff played on clean guitars, which is repeated many times, then suddenly explodes into a heavy death-doom passage accentuated by Mikael Åkerfeldt's growling vocals...and then the heavy part is over as suddenly as it began, and you're back to the non-distorted riff until the song fades out.
- Khanate: They are known to be this in musical form, what with the psychotic lyrics and/or Alan Dublin's deranged shrieking that makes up the vocals for their songs. Behold.
- Kyuss: "Freedom Run. Free to run. Freedom run..." But watch the video for "Demon Cleaner" to see a whole new level of terrifying.
- Neurosis: The title track of "Through Silver in Blood." It's a lumbering, apocalyptic dirge of a song.
- The interlude tracks on Through Silver in Blood qualify too, consisting largely of chaotic drumming, droning guitar feedback, and apocalyptic spoken word samples ruminating on various esoteric topics.
- Their collaboration album with Jarboe (whose work with Swans and solo material is its own well of Nightmare Fuel) is definitely this. Even the album cover is creepy; it's a drawing of a hand with a large gash in it that has a fly crawling out of it.
- Oak: "The House on Reed's End Road". The title basically says all with that song, and the eerie, haunting opening riff doesn't help. The vocals emit whining, dramatic and a ghastly moan, with some lyrics depicting a classic haunted house scenario to boot. Others are just as terrifying, what with titles like "The Witch, Cross and Stream" and the ever chilling title of the final track, "In Graveyards, On Darkened Nights".
- Ocean Chief: Most songs are just straightforward stoner doom metal songs, such as "Galleons from the Sun." However, twelve minutes into the song, we get a Jaws like, somewhat creepy melody, and at 13:10, when you least expect it, a freaking monolithic riff tears through that could startle Chuck Norris with ease. And after it goes back to the Jaws melody, you keep expecting it to get heavy again, but it just loops over and over, and fades out of existence. Tobias' creeping chanting of "I am the one..." at the end doesn't help much, either.
- Reverend Bizarre has a little-known single version of their song "Slave of Satan", which has a satanic speech in the beginning not featured on the album version. Some find it distinctly unnerving, with demonic voices chanting "Shemhamforash" in the background while the man rants on against all things Christian.
- Sunn O))):
- They have very disturbing songs, even if the vocals don't say much; they're usually just screams. The sheer darkness of their music is enough to give nightmares. See for yourself.
- There's also Sunn O)))'s "Bathory Erzsebet". For those who don't know, this is a song in which famed black metal vocalist Malefic was recorded while performing vocals inside a coffin. Malefic is claustrophobic. The microphone outside the coffin records his vocal performance - one inside just records his terrified breathing.
- The entire subgenre of "drone metal" (which is what Sunn 0))) belongs to) is pretty creepy, too.
- Teeth of Lions Rule the Divine:
- "The Smiler", where vocalist Lee Dorian gives an incredibly tortured vocal performance which sounds like a man on the edge of a dreadful acid trip. It will rattle your spine.
- There's also "He Who Accepts All That Is Offered", from the same album, a scarily realistic monologue of drug abuse and its consequences. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomMetal |
Doom House / Nightmare Fuel - TV Tropes
When Reginald is clearly going mad from the doll's constant harassment.
"LEAVE MY HAPPY HOUSE!
*LEAVE!*"
- Before this moment in the story, mentioned above, there are even more signs of Reginald's building insanity that are just as haunting. Namely, when Reginald is driven to ||murder the doll|| in the garbage disposal and clearly
*finds pleasure* in doing this and watches on with menacing glee! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomHouse |
Doom Mods / Nightmare Fuel - TV Tropes
Mods with their own subpages:
-
*Brutal Doom* Wolfenstein is an aptly-named total conversion that utilizes the gameplay of *Brutal Doom*. It's a pretty standard *Brutal Doom* TC, with all the weapons and gore... But E2M10 is a standout as it's included within the extras section (and is the only one with no lighting). Entirely dark, similar music to the original game, and full of mutant supersoldiers... And worst of all, you start with no gun.
- Less so with the original
*Doom*, but the *Aliens* custom mod is certainly scary. When you're holding a Pulse Rifle, and there's a dark corridor lit only by a sporadically blinking light, and you hear strange sounds coming from potential corridors in that darkness, willing yourself to press the "forward" key is an exercise in futility.
- This is a video of a grown man screaming like a little girl while playing the
*Doom 2* mod *Ghoul's Forest 3*. *Ghoul's Forest 2* and *3* are quite possibly the most terrifying mods for *Doom 2*, for that matter. The entire concept is that you're hunted through a dark forest by giant floating super-fast monstrous heads who pop up unexpectedly and kill you in seconds.
- The backstories of the ghouls are creepy: the Big Bad Yurei is the ghost of a pissed-off girl who was abandoned in the Forbidden Forest. The Creeper is the spirit of a baby, Sjas was a psychotic jester who was executed by the king's order for assaulting people because they didn't laugh at his new joke, the Jitterskull was a Giant warrior, Choke was his demented brother who killed himself (which means that, yes,
*their heads really were that huge*). Frostbite (who only appears in the multiplayer mod *Ghouls vs. Humans*) died of frostbite, so now he can breathe ice and swallow people whole like the Jitterskull.
- The Jitterskull is probably one of the scariest monsters in that he moves via teleportation, in erratic directions while continuously staring at you with glowing dots in his sockets. That and he has almost no sound cues compared to the others.
- This doesn't make Sjas any less horrifying with
*his* sound cue: *continuous screaming.* He might as well be the hardest to face just because he comes at you so fast while this fades into your ears: **AAAUGHAAAUGHAAAUGHAAAUGH**
- The Yurei is an interesting villain, in that she attacks you by making disturbing images pop up and take the entire screen, with predictable results for the player. Yes, that's right, a boss who directly assaults the
*player*.
- The mod is made worse with Icy's addon, which adds a clown; a skull that makes the Jitterskull look like a joke; and a Sjas-like mist cloud that is absolutely relentless. These new ghouls use the terrifying creeper scream. There's also a chance that, instead of the Yurei, the final boss will be the entire cadre of ghouls at once.
- The Skulltag
*Armageddon 2* multiplayer map pack is infamous for the "By Day, By Night" level. It's a map that alternates between day and night. By day? Cheerful demon massacring, upbeat music. By night? The entire map goes dark, the music turns into a creepy Drone of Dread, and the monsters are... *different*. And the Eyesores appear. Eyesores are ghouls, just like the ones in *The Ghoul's Forest*. Imagine a demented, deformed face on spidery legs which runs around like it's on crack, makes weird "kekeke" sounds (which were confirmed to have been recorded *by the author himself*) and can kill you in seconds. And there's an entire crowd of them attacking you all at once.
- The final boss of the map: Clowny. An invisible face which flies around the entire (big and open) final area and pops up suddenly in front of a player for an instant-kill and a Jump Scare. And sometimes it somehow ends up inside the mazelike building you've been in before, forcing the players to brave its silent corridors, expecting the bastard to jump out from behind every corner...
- The
*Happy Time Circus* series is the very definition of horror, especially the second one. Wandering through an abandoned ghost town with lots of silence and empty moments, only to have an area completely enveloped by Monster Clowns that you may or may not be able to handle? Oh, Crap!...
- The areas that take you through Clown Hell (which is also slowly encroaching on the town itself) are no less horrific. Bright, cheerful, flashing colors in extremely low light conditions produces a highly unsettling effect, and the heavily distorted circus music sometimes heard in these places doesn't help one little bit. And as you might have feared, Pennywise Itself makes several appearances throughout both mods, along with It being a boss-level monster in the first one and
**the** boss in the second.
- In the midst of all this, you'll also need to escort "Fluffy" back to Clown Hell. You won't like Fluffy, and Fluffy doesn't like you; Fluffy is a fast-moving, unkillable severed rabbit head that can phase through walls to chew off your face, and you have to outrun him through a narrow passageway in a dense thicket where the tiniest misstep will allow Fluffy to gain on you. Good luck, and keep some extra underpants; you will most certainly need both.
- The
*Equinox* mod, at first, is your typical *Doom* run-and-gun affair, where the only surprise is that something as well-made as this is from the same guy that made the infamous "nuts.wad" (the overly-large map with more enemies than *Doom* can even handle without source ports, much less than you could reasonably kill) and "Doom 2:2 - The Time Travel Saga" (a mod that presents itself as a total conversion but instead simply adds a second number 2 to the title on the menu screen). Then you end the ninth map by reaching an alien spaceship before it takes off, and spend the entirety of the tenth level within it. Suddenly, the lights are dimmed, the quarters are much more cramped, and the music is much less bombastic (a remix of one of the dungeon themes from *The Elder Scrolls II: Daggerfall*). You turn to the left of the starting point, find a door, and it leads to a dead end with nothing but a broken door and several zombie and marine corpses. Head the other way, and soon you find the level's real gimmick - there is nothing but Archviles for you to fight here, and the level is perfectly designed to make you hate and fear them. It's bad enough with one of the level's centerpieces, a long hallway you have to hit switches to open side doors to, with long sightlines granted by open windows - no good cover if you decide to kill them right away, and no way to avoid alerting them to your presence before you're ready, leaving you little to do but continue on, hearing them move about while they wait for you to return. Then add on vent crawls that drop you down onto an elevator without warning, greeting you with another Archvile when it gets to the bottom, tight turns around corners that lead to a slightly more open area with an Archvile or two in them, or cramped hallways with circular extensions jutting out of the walls that open up to reveal more Archviles after you've hit a switch and are coming back. And the finale? Better hope you can move fast to grab the invulnerability sphere before *several dozen* of them teleport in and barbecue you.
- The rest of the levels aren't much better. The starting level brings you to the front door of the eponymous company, and everything looks how you imagine it should - bright, shiny, futuristic. But as you go along, things get more twisted from the demons' influence, and the mod's attempt at emulating a Hub Level makes this particularly apparent. You go to a teleporter hub, clear it out of basic zombies and imps, and teleport to the "genome labs". From there you're already seeing signs of things that shouldn't be - breaks and holes in the architecture, particularly a giant lava-filled chasm splitting the first half of the labs in two. After you've destroyed that, you come back - now there's a break in the wall leading through solid rock, and stronger demons have repopulated the area. From there, you teleport to the storage facility, and more demonic influence is taking hold - more pathways through rock faces that the company itself hasn't touched, dirty water and lava in more places. Once you've taken care of that, you're back once more - now there are broken holes in the floor and ceiling, and even stronger demons await you. Lastly, you go to the hangar, which isn't nearly as damaged as the other areas - but there is that alien spaceship parked on the runway you need to take care of. Once that's dealt with, you're back one more time, and now one entire wall has broken down to reveal a new pathway along cliff faces and tunnels for you to travel through. After a quick detour through a mountainous area with very little of the original company's look, you finally make it back to the front door to find it totally twisted and warped into an evil version of itself. The bright, shiny white and silver walls and the earthy-green floors give way to harsh, jagged blacks and reds, and the door you originally left the first level through now opens up into a giant chasm, centered around a large building jutting out of the water below and filled to the brim with absolutely every enemy type the game can possibly throw at you - a world you once knew, now completely unrecognizable. And possibly the worst thing? ||The last thing you have to destroy is that building itself - while you're in it, and as several more enemies teleport in to try to stop you. This time, you're on a one-way trip.||
-
*Unloved* is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the *Silent Hill* series and it's exactly as terrifying as that description would suggest — while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. note : Using the source port GZDoom is highly recommended to play *Unloved*, as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe Nightmare Retardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game. Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of *Silent Hill 3*, and a stage called "The Living Room", which is precisely what it sounds like (combining this mod with Brutal Doom greatly enhances the effect here, as the fleshy, intestinal-looking walls will now endlessly squirm and writhe). Finally, there's an area cryptically named "Lost Childhood", which features a haunting and somewhat sad BGM track ("Jynweythek Ylow" by Aphex Twin) and strings together various eerie, but familiar settings like an infant's playpen, classrooms, a public restroom/shower, the hallways and sanctuaries of a church, et al; together, these details seem to tell an unsettling story of their own, but any specifics are left to the player's imagination.
- Even better (or worse),
*UNLOVED* has now been spun off into its own game (by the creator of the original mod) rendered in Unreal Engine 4, with completely new and grotesque monstrosities to replace the old *Doom* sprite monsters and a procedural level system ensuring you'll *never* feel safe and comfortable. Those of you who found the atmosphere and design of the original mod disturbing but just couldn't get past the dated mid-90s sprite graphics, rejoice... or despair.
- While the first
*The City of the Damned* map is plenty spooky and atmospheric enough, the second installment "Apocalypse" is more horrifying in every possible direction. Imagine the game *Blood* with all elements of Black Comedy stripped out, now add in chilling Apocalyptic Logs scattered about that tell the story of what happened to the town and several scripted events like the ominous sirens that sound off now and then. The soundtrack to *Resident Evil 3: Nemesis* is also put to very good use throughout the mod.
- Remember the emissions or blowouts from S.T.A.L.K.E.R.? The mod itself introduces a similar feature where, after a point, an ominous siren will sound every eight minutes or so. Thankfully, the first alarm is a freebie where you'll be automatically teleported to a "moon shelter", waking up with one of the only other living people you'll see in the city (who promptly gets gutted by a zombie when you try to leave). After that point, however, whenever you hear the siren, stop what you're doing
*right now* and go to a nearby shelter in time, or else you'll be greeted by an army of invisible monsters that will easily mow you down.
- The (sadly unfinished)
*Ghostbusters Doom* Game Mod, which recreates scenes from the movie, fulfills this trope with its first level - the haunted library. While the original film scene was quite amusing, its recreation in the mod is much creepier.
- And then three levels later, you have to investigate a haunted mansion, in the rain, with creepy music, and corpses everywhere, which start standing back up, moaning about their hunger as they shamble towards you. And they take way too much punishment just to shoot off one of their arms — you have to deal just as much damage a second time to get one to stay dead.
- Eternal's Epic2 wad is a collection of Egyptian themed levels, city levels and spaceship levels. One of the spaceship levels, level 13, takes place in this very eerie, dark, grey and white spaceship made of what seems to be rotting tissue. The soundtrack for this level is definitely creepy, very different from the others. The battles are exclusively with arch-viles (arguably the creepiest enemies in vanilla Doom), most of them used through teleport-traps. Health pickups? Aside from a secret soulsphere, the only health pickups are accessed through computer panels marked with a scarab, restoring 20 health each.
-
*Pirate Doom* is a light-hearted and very fun Total Conversion most of the time, and when it goes for spookiness it's usually in a tone closer to *The Haunted Mansion* than *Silent Hill*. That is, until you get to the mist-shrouded Lost City and tangle with the masked warrior tribesmen lurking within. The tribesmen are very weak enemies, but because they're small, fast, numerous, and relatively quiet, you'll often turn around and see their huge, grinning, bug-eyed mask *right in your face*. They're also animated to giggle before shooting at you, so you'll frequently turn around to see one right behind you, just standing there giggling. It's creepy. Oh, and the Arch-Viles that have hitherto been absent from the game? They've been converted into the tribe's shamans.
- The Unhinged mod. What you'd immediately expect from a Doom mod is the classic rip and tear, but for a good portion of the map, there's nothing there. ||The actual twist of the level has you fighting literal Nightmare Faces in a surreal hell filled with disturbing (but also hilarious) faces strewn about. If you have a thing against Slasher Smiles, this is not the mod for you.||
- Solace Dreams, another mod that seems to be inspired by
*Silent Hill*, among other things, although with a lot more originality and lack of Dual-World Gameplay (instead the game takes entirely in a Dark World and you start in a Hub Level in form of a classroom where the stages are memorabilia of your late former classmates). The most horrific parts are the fact that the picture of your character (now photorealistic) has its skin flayed, and eventually changes into a grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of *The Matrix Revolutions*' subway station, one section where you seem to enter a literal Womb Level and fight a Fetus Terrible seemingly remade from the author's former creepypasta wad (Rootpain, which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and ||the ending where your character is implied to be Dead All Along, her friends had undergone Cessation of Existence, and your character is trapped alone in the Dark World for seemingly the rest of eternity||.
- And to top things off, it has been revamped entirely using GZDoom into a full blown horror game straight out of the PS1 era.
-
*TNT Revilution*, a Fan Sequel to *TNT Evilution*, isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a foreboding droning soundtrack with music box notes sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.
- Antonak's 2017 Cacoward-winning level pack
*lilith* is this in *spades*. The entire WAD is horribly glitched beyond recognition in **every single aspect**; The title is a loud, sudden, and fast jumble of nonsense, the "music" that plays in the levels are horribly-corrupted 'covers' of official Doom songs, and the whole world explored in the WAD is a garbled, colorful, broken, flickering, patchworked mess that's littered with hall-of-mirror effects. Keep in mind, that all of these glitches are made for this WAD, and it gives such a deep Uncanny Valley effect to a game that, normally never seen in such a state like this for a few seconds before crashing fully, can bring a chill down the spines of veteran players and modders. **on purpose**
- The music is slowed down or played backwards to sound disturbing, though there are a few tracks that go an extra mile. The corrupted remix of "Adrian's Asleep" sounds like it's repeatedly going backward and forward, "Opening to Hell" has
*the entire game* played as an audio file, screeching and gibbering in the backdrop...and the "Waiting for Romero to Play" one can be best summed up as a musical embodiment of *pure concentrated evil*. Another track, "Running From Evil", is ominously titled *"D_RUNNNN"*, and not only does it sound ever so *slightly* off, but the track just never starts. It just loops the first two beats, infinitely...
- For the intermissions in
*lilith*, the text reads out like the game is failing to load files, and corrupting itself in the process... **502 Bad Gateway:** Non-system disk or disk error. Replace and press any key to continue. **Refraction Error:** MISSING DATA FILE ;;;;;;;;;;;;;;;;;;;;;;;;;;;:;;;;;;;;;;;;;;;;;;;,;;;;;;;;;
- Another disturbing design choice is that, unlike how 'glitchy' mods that are meant to be like Creepypastas, ||there is
**no final scare** that the mod effectively builds up. The whole game gives the feeling as if there was one final trick up its sleeve before ending, but it turns out that there is *absolutely nothing to wait for*. The closest that the game gets to this is a split-second blue screen of death that pops up as you advance towards the final level's exit, but .|| **nothing else**
- One detail for the final level, Fatal Exception, is that ||one area disconnected from the rest of the map that you must traverse through is a colossal, dark chamber that has
*absolutely nothing* in it apart from a large teleporter on the other side of a pillar. You would expect there to be a surprise of monsters teleporting in, but *nope*.||
- Towards the end you will encounter ||a glitchy erratic Archvile, in a corrupted chamber that frequently screams his pain sound. And just continuing even as he attacks, and even after
*he's dead*.||
- One level has you going down a narrow path of demons, and at the end awaits an army of unmoving, hideously warped green mounds, blocking your way. Once you shoot and kill them, you'll find out that, through their death sound, they are ||
|| **other Doomguys.**
- The story behind the mod is, in summary, that the uploader accidentally left their copy of Doom sitting on a magnet for too long, and uploaded the results. This, combined with the various issues and seeming bouts of self-awareness imply that
*lilith* is alive in some sense, but in a non-traditional way. Instead of merely being possessed by a spirit, it's either attained sapience, or has always had it, and is now begging for help because of the half-dead state it exists in.
- Similarly to
*lilith*, *The Thing you can't Defeat* takes place in levels from Knee Deep in the Dead, the first Doom episode, that devolve into a glitchy mess, and it was made like that *on purpose*.
- The description flat out states that Doomguy has dementia, and it is portrayed in a sad yet realistic light, with the main protagonist seemingly having gaps in memory. Even the first level has things that just do not look right, such as the exit switch's position being changed and one secret room having a strange gray wall that sticks out like a sore thumb.
- It gets better - with each level, their corresponding music tracks become distorted more and more until they are barely recognizable, some switches appear to be either broken or having already been activated, monsters become scarcer and scarcer and the grey space slowly takes over everything. E1M5 for example features a reversed and garbled mess of a soundtrack, the level is almost fully devoid of enemies and corridors have claustrophobia factor amped up greatly. The ending tricks you with an exit door, but will force you to go from one end of the room to another until you are boxed in a grey space altogether, and then finally takes you to the next map. Speaking of which...
- The penultimate level has no enemies whatsoever, many textures are just mashed together on the walls and floor and there is very little of the original E1M7 present, even though this map's slot if E1M6. The rooms become more distorted as you travel through, and at one point you come through one zigzagged hallway full of Doomguy's corpses, but you still do not encounter anything.
- The final level features only one starting segment of E1M8, a barely recognizable one due to grey monotone textures all around the room. Then, after traveling down the gray hallways that get thinner and thinner, you appear back on E1M1, except monsters are still missing and a somber rendition of "Sign of Evil" starts playing. The room behind the exit door is a black void, and you have to go through it - and as one final surprise, the E1M8 map refuses to load and ends the game right there.
-
*1993.wad* is a ZDoom based mod which completely changes the gameplay from "kill monsters, get the keys (if any) and then get to the exit" to simply "try to survive and finish the levels as soon as possible". You are only given a puny knife to defend yourself, while all other weapons, most enemies, and several decorations are completely absent and all MIDI tracks are replaced with total silence. To make matters worse, it features a grayish palette with gray textures all over the place, complete with static fuzz partially obscuring the screen, making the whole scenery look very unsettling. Finally, you are not completely alone, since there are ghosts that will either give you spooks, kill you in one hit, or both.
- Speaking of gameplay altering mods,
*The Lasting Light* also changes the levels you are playing on - except instead of painting them monochrome, it makes the entire map completely dark, and you can't even defend yourself - all you have is a lantern (which runs on limited oil) and a bunch of pebbles to activate switches that need to be hit from the distance. And this time, you are being stalked by three monsters instead of one:
- The Screecher - a tall tan-colored monster that sends horrific images at you if you look at him for too long. On normal difficulty, the player can take only five screeches from him before dying, but this amount resets each time the player enters a new level. On the harder difficulty however the player can survive ten jumpscares instead, except they
*do not reset at all*. Add the Screecher being the most common enemy you will encounter through the game, and you will get quite a That One Boss.
- The Creeper - a dark shape with red eyes which only reacts to light. You will have to turn your lamp off, else he will end your run quickly, no matter how far you are from him. Fortunately, you do get some audio cues and brief image pop-ups to learn of his presence... except turning the lantern off might leave you vulnerable to all other things that lurk in the darkness.
- The Stalker - an aging woman with a knife which
*runs fast as hell*. She does not kill you the first time she catches you either, leaving a fading image of skulls and a giggle as a warning - the next time she gets you, you are dead, end of story. What's worse, most of the time evading her is a real problem since you may find yourself in a dead end or be unable to outrun her. The tense music that accompanies her presence does not help either.
- Thanks to all enemies and items being gone, the final maps of the classic
*Doom* games (with the exception of E4M8 of *Thy Flesh Consumed* which does have an exit) along with MAP07 of *Doom 2* and *Plutonia Experiment* are made unwinnable - leaving you at the mercy of the monsters who will eventually get you no matter what. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomMods |
Doom Patrol / Nightmare Fuel - TV Tropes
Though initially billed as the World's Strangest Heroes, a lot of their adventures go a bit farther than "strange",
*especially* when Grant Morrison turned the comic into an out-and-out Surreal Horror story.
- The matter-of-factness of Bruno Premiani's art made images like Negative Man's face under the bandages, or the mutants Ir, Ur and Ar, truly disturbing.
- Robot Man's entire gimmick was that his body could be horribly mutilated and still keep going as long as his brain was okay, but one Silver Age issue had him infected with something that made him
*disintegrate* into sand, and the process even affected his head.
- Once Madame Rouge gained stretching powers the artwork tended to make her look
*very* inhuman, especially in an issue where she had a psychotic break and both sides of her personality literally splintered and fought one another.
- The final Silver Age issue ended with the team trapped and unable to escape as Captain Zahl made them choose who would die, themselves or a fishing village of 14. They chose themselves, so Zahl blew them all up. It ends with Rita's husband vowing to get revenge for her murder as he places flowers in the still-boiling water.
- One issue revealed the truth about the team's accidents that made them "freaks": their own mentor, The Chief,
*caused* them.
- Mr. Nobody's incredibly disturbing backstory:he Was Once a Man who was kicked out of the Brotherhood of Evil under mysterious circumstances, and spent time living at a mansion in Paraguay owned by a former Nazi war criminal. Agreeing to become a test subject in Bruckner's latest experiment under the belief it would turn him into a "new man", Bruckner had him wear a full-body suit and injected him with a paralyzing anesthetic, before leaving him alone in an endless white room. Left alone in the empty space for three days and three nights, unable to hear, move, or speak, the man went completely insane by the end of the first day, and soon lost all comprehension of the passage of time, until he saw something: a single tiny black dot, moving across the endless white space. Obsessed with the only thing he could identify in this empty space other than him, the man soon began to wonder if it was not something tiny and very close, but something incomprehensibly vast and very far away. And then he began to wonder what would happen if it suddenly discovered he was there. The results were catastrophic (shown in the page image above), and he emerged from the chamber "a new man", indeed.
- The Scissormen start off Morrison's run with a bang, especially with how they come almost entirely out of nowhere. Although there are several Signs of the Apocalyse as foreshadowing, they get introduced to the protagonists frighteningly casually. Cliff finds Jane covered in blood and chanting a Madness Mantra, and then down the hall, standing there, are men in full-body red and black jumpsuits with scissors for hands, speaking nonsense.
- The heroes manages to pierce one of their suits and it just falls apart; there's nothing inside them.
- Darren Jones, like many villains (and heroes!) in the comic, is completely insane, but what makes him horrifying is that his insanity is based on the concept of normality. To the point that he
*installed a laugh track* in his house that he forces his wife to keep on so he could feel like he was a normal man in a 50s sitcom. This would almost be comical, except that when his wife makes one mistake too many, he stabs her eyes out, which itself is accompanied by the laugh track. It's also shown that he tied up his dog Rover to the ceiling in barbed wire, and he's still alive. The theme of an obsession with normality held by somebody who's very far out of it would shortly be revisited by the Pentagon arc proper, on a grander scale.
- When the Chief snaps, his breakdown and his actions are absolutely horrifying.
- The Candlemaker is an Eldritch Abomination bent on ending reality.
- The Smoke Dogs. One of them tore Robotman in half in a matter of seconds. Once theyre set to hunt you down, they can find you no matter where you go. Even if you mask your scent, they can smell through time itself and smell you before you did it.
- Red Jack, the first villain encountered during Grant Morrissons run, derives psychic sustenance from millions and millions of butterflies kept in a state of eternal agony in his dimensional palace, walls
*covered* with still-living butterflies pinned down with nails. He may or may not also be Jack the Ripper and God.
- Dorothy Spinner having what is basically a nervous breakdown when her reality warping powers brings back three of her childhood imaginary friends, Damn All, Darling-Come-Home and Flying Robert, in reality mental representations of her abusive family.
- The Cult Of the Unwritten Book, which worships the Antigod, the first shadow that was created when God said "Let There Be Light". The cult is centered in the non-existant German town Nurnheim, and it's revealed that the much-feared leaders of the cult is nothing but a pair of immovable mannequins that can somehow talk.
- The cults surreal and terrifying servants, such as the Hiroshima Shadows, the Needle Children and the Never-Never Boys. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomPatrol |
Doing It Right This Time / Nightmare Fuel - TV Tropes
Nightmare fuel moments in
*Doing It Right This Time*:
- Consider in this continuity Rei was a clone of Naoko. Then remember Naoko lied to Rei by telling her she could not have children, and later killed her. You have to wonder what Rei's life was like when Naoko was around.
- Shortly before returning Asuka and Shinji ran into each other, Asuka tried to drive a knife into Shinji's heart, then they had a long,
*civil* talk... and decided to walk into the ocean together. Apparently their lives did NOT get better After the End. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoingItRightThisTime |
Don't Be Afraid of the Dark / Nightmare Fuel - TV Tropes
**Warning! Unmarked spoilers below!**
- The Homunculi in the remake eat human teeth. Gee, thanks for making us paranoid of the Tooth Fairy, Del Toro.
*Again.*
-
*The opening scene*. Blackwood graphically kills his maid by forcing her teeth closed and then smashing them. He then collects the bloody teeth in a bowl to serve to the Homunculi in return for his son. All we can hear is their voices from the grate, and worse is that we can hear Blackwood's son crying for help. Blackwood reaches out for his son, and then the Homunculi come and drag him down the grate with them.
- After opening the grate, Sally's teddy bear activates and speaks. Sally, enamoured, approaches and reaches for it, not noticing what the audience can...that two of the homunculi are just behind it.
- The shot of Sally's doll on the floor as she searches for it after a little Jump Scare from the homunculi. We later see it with its mouth chewed off in an attempt by the "tooth fairies" to get its teeth.
- Shortly after, Sally begins searching for the homunculi in the dark, with only the light of her music box. We see the floor under her bed, where DOZENS of them are scurrying along beside her, peeking out, though too afraid of the light to come out. The fact that you can only see their shadows and the light of their eyes is creepy, to say the least.
- Blackwood as a Homunculus, particularly due to how his deep voice is so jarringly different from all the other creatures' high-pitched ones.
- Blackwood's mural in the basement, showing a young child being dragged into a hole by long, black arms, with white eyes peering out of the darkness.
- Blackwood's paintings of the homunculi are pretty creepy. It's explained that he used to be a wildlife painter... but his obsession with learning about the homunculi caused him to switch subjects. It's no wonder his family didn't want his final paintings published (the fact that, according to the prequel, he was ostracized from the scientific community for his new found interest in the supernatural probably didn't help).
- In the climax, the Homunculi shut off the entire house's electricity and go all-out in trying to capture Sally, with the parental fears going into overdrive. During this segment, there's a scene where Kim is knocked down the stairs, falling over a wire similar to the one used to trip the maid at the start, set by the homunculi. There's a shot from her POV from where she lies dazed on the floor of the homunculi slowly crawling towards her through flashes of lightning, each time growing closer, their eyes shining in the dark.
- The ending. Kim, who sacrificed herself to save Sally, has been transformed into a homunculus, and is now plotting with the other homunculi to wait and bide their time until they can escape. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontBeAfraidOfTheDark |
Donkey Kong Country / Nightmare Fuel - TV Tropes
Being a series from Nintendo, Donkey Kong Country sure as hell doesn't lack the others' mood-swings from cheery and childish to genuinely frightening. Enjoy - From a Certain Point of View - Nintendo and Rare's use of the hardware capacities.
*Donkey Kong 64* gets its own page.
- The first three
*Donkey Kong Country* games for SNES had shockingly depressing Game Over screens. The first game shows an injured Donkey Kong and Diddy Kong standing in a dark background, with "GAME OVER" written in deranged wooden font and depressing music playing; the second game shows Diddy and Dixie locked up while depressing music plays and the words "GAME OVER" hover down to taunt you, after which the whole screen slowly turns blood red; and finally, the third game shows a door opening on Kiddy and Dixie in a baby crib in the dark with sad expressions, after which a creepy music box plays (Button Mashing allows you to play along) until the door slams.
- To make things worse, the first game's game over screen
*does not stop* until you press a button on your controller. Even when the music ends, it will stay there to haunt you forever until you mash the "A" button so that you can be relieved to see the opening again.
- The game over screen from the GBC version takes it up to eleven, managing to be even worse thanks to color limitation and the poorly drawn version of the duo (especially with Diddy, as it now appears if he actually lost his right eye, all while his other eye is absolutely hideous, rendering this Game Over screen to be even more graphic than the original version), as well as the music being even more depressing than ever before, as it has been changed to a tragic version of the Jungle Hijinxs theme that makes the SNES' 16-bit theme seem tame.
- Thankfully, the GBA port reduces the scary factor by replacing the dark void with jungle background. Still kind of unsettling, though.
- The NES pirate of the first game has the duo in a scary reddish tint, as if they were covered in blood. The music being either a Funeral March — of all things — or a flawed interpretation of the original Game Over music makes it worse.
- As if seeing the screens alone didn't raise your hairs enough, this person whom we won't question what's going on in their head, decided it would be a 'neat' idea to add the "G-Major" effect to the first, second, third, and the first game on the Game Boy Color. All whilst applying a bright red filter to each.
- Someone thought it was a great idea to get the Game Over screen of the first game inked onto their arm as a tattoo, and while the results are absolutely impressive◊, it's still a bit eerie.
- Some of the death music from the second game is pretty scary, too.
- The Game Over screen in the second game is deliberately ambiguous, depending on your interpretation of the fade-to-red: it either represents the young Kongs being simply screwed, or implies their "prison" is actually an oven.
-
*Donkey Kong Country Returns* continues the tradition. This time, Donkey and Diddy land in a spotlight amid pitch darkness, first expressing frustration, then hanging their heads in shame. The music is the same as in the original game, except it's followed immediately by dark ambience similar to a tribal funeral march.
- Someone decided to combine the GBC game over with the game over theme from the U.S. version of
*Sonic CD*, which is just as chilling as it sounds.
- The Game Boy port's game over screen is also chilling too. The shading and Diddy Kong's Death Glare are both creepy.
- After you "beat" King K. Rool in
*Donkey Kong Country*, he summons fake credits and then he gets back up to fight once more, relying a lot on the element of surprise.
-
*Donkey Kong Land III* - after beating the game with the normal ending (but not yet getting 100% Completion) attempting to enter the Lost World will result in suddenly being hit with the "You Need However Many Coins To Enter" screen◊, which is a digitized render of Baron K. Roolenstein against a black background while the super-happy credits music plays.
- DKC1's cave music can make several kids want to get cave stages over with soon. Specifically, before the music hits the 1:38 mark.
- The snow level theme for the first game starts soothing and quickly becomes very suspenseful and ominous-sounding. It gives off the uneasy feeling of being actually
*trapped* on the mountains, maybe even stalked by some ice-based Eldritch Abomination...
- In the level "Rambi Rumble" in Donkey Kong Country 2, you were transformed into Rambi the Rhino and had to make your way through a level inside a Zingers' nest. Near the end of the level, you had to jump over a red Zinger and fall down a short tunnel. The second your feet hit the ground, the music switched from the mellow "I'm in a Zinger nest" music (called "Flight of the Zinger") to "Run, Rambi, Run!" and King Zing (who was a giant, currently invincible Zinger) slowly bears down on you while you have to run away.
- Zingers in general can do it if you're horrified of bees and wasps. They aren't just your normal wasps/bees, though. They're covered in spikes, and have to be killed with either an animal helper or some kind of object ... as long as they're yellow zingers. The red zingers can't be killed with anything short of
*a barrel filled with TNT,* which can spell doom for you in a lot of situations.
- Not to mention their visuals are taken to more emphasized levels in the second
*Country* game, where they are arguably more realistic looking in both sprite and artwork....have fun with nightmares of them; arguably they are less intimidating in later 3D games however since they're more cartoonish and less hairy.
- Mixed with Fridge Tear Jerker but in the Zinger hive stages, you can see baby Zingers sitting in the honeycombs. You are also killing Zingers, so these babies are essentially watching you kill their older siblings and families.
- Thorn-fearing kids had a lot of trouble with the bramble stages, which are literally covered in them; anyone else should fear the Platform Hell.
-
*DKC3* features the "Ripsaw Rage" stage, a forest stage involving a giant ripsaw *cutting through the level* with the ominous-sounding — yet innocuously-named — Treetop Tumble (save for the GBA verion, where the soundtrack is replaced with lighter and softer tone) playing.
- The factory stages in
*DKC*, especially the Trope Namer for Blackout Basement: as per the trope, you can *barely* see what you're doing in there.
- You don't need to be an environmentalist to be afraid of a sentient toxic waste drum with glowing red eyes, especially when it tries to
*crush you to death*. (Though many players also found this boss fun for its easiness.)
-
*DKC2* and *DKL2* have a castle with acid rising up to kill players, aptly named "Toxic Tower".
- Any stage with "Hot Pursuit" playing in
*DKC3*. Everybody remembers them as the sled stages where touching *anything* means death.
- In the GBA remake of DKC2, Rare fans may notice that when Kloak dies, he makes the same laugh as Baron Samedi from
*GoldenEye (1997)*.
- DKC example: "Millstone Mayhem" has evil Gnawties in giant stone wheels trying to run you over, with lonely-sounding ominous music playing, and the sound of the millstones' clacking. To make the music even more ominous, it's titled "Voices of the Temple".
- In Temple Tempest, said millstones actually
*chase players*.
- Even worse: if, on the off chance that you manage to find a "safe spot" out of the way of the millstones or jump over them, they will
*freeze* and wait for you to start moving forward again.
- Kerozene in the remake of DKC2: you arrive in Stronghold Showdown expecting to simply walk out like the original, only to find a new boss named Kerozene, who is That One Boss to those not expecting it.
- The really bad pirated NES DKC2 which featured the Game Over screen from the SNES version for an ending.
- K.Rool Duel: the final boss (well, the first final boss, anyway). For starters, the overmap of the final world is a giant crocodile-shaped helicopter. Second, when you go to face him for the first time, he's torturing a tied-up Donkey Kong by pelting him with cannonballs (as discussed further up the page). Additionally, K. Rool is now wearing pirate gear (including a red overcoat), which actually makes him look badass and menacing. Then, there's his badass theme and the lack of death music, given that, as mentioned, the original death music was likely cut for being too scary due to its Last Note Nightmare (hear it here, if you dare).
-
*DKC 2* also has Kleever, a living sword wielded by a creepy red hand coming out of the lava. When hit three times, Kleever slowly falls down, only to rise back up again with nothing gripping its hilt shortly afterwards. Ever wanted to meet whoever could withstand drowning in lava while wielding a 10 foot tall sword? In the GBA port you fight Kerozene, who summons several Kleevers and breathes tons of fire.
- Krow, the first boss of
*DKC2*, is sacrificing his own young in the fight, as he uses his eggs to attack you; the same ammo must be used against him. The later boss fight with Kreepy Krow implies the ghost birds are the souls of the ones who died as eggs in the first fight.
-
*DKC3*'s underwater music is one of the scariest tunes in the series. It sounds like you're one breath away from drowning.
- It becomes more jarring in the level Floodlit Fish. Whenever you hit a Gleamin' Bream, a creepy sound effect (that sounds like moaning monks) accompanies the music.
- In
*DKC 2*, when you exit Glimmer's Galleon, the only level to be completely underwater (as in, there's no surface areas at all) in the main body of the stage, you get launched onto a ship deck while the contrastingly cheerful track "Snakey Chantey" plays, as if giving you a chance to bring yourself back into good spirits before hitting the goal target. But in *DKC 3*, exiting a "deep sea" level takes you instead to a similarly-gloomy cave while the eerie underwater music continues to play.
- In
*DKC 2*, there's a set of Kremling enemies called Klobbers that dash at you in barrels bumping into you:
- The green ones bump you around, not even damaging you, and can even be jumped on to be thrown as weapons.
- Yellow ones cause you to drop bananas when they bump into you, more annoying and a bit startling at first, but if you don't pick them back up it isn't a huge loss.
- Red ones in TNT barrels (called Kabooms) are a bit annoying, blowing up on contact.
- The rare black Klobbers are the worst: they do the same thing as the yellow ones do... except instead of making you drop bananas, you drop
*lives*. Not even K. Rool can do more than make you lose one life at a time. It's even possible to go below *zero lives* with the black Klobbers.
- The official artwork◊ of Banana Birds.
- Lockjaw and Snapjaw in the second game. If you get too close to Lockjaw, it swims really fast towards you and tries to bite you. However, Snapjaw
*follows you* on the surface of the water, and if you so much as put one toe in its jaw grows three times in size and it bites you.
- DKC2's infamous Castle Crush glitch: a Game-Breaking Bug that can also wipe save files and potentially
*brick the cartridge* or worse, **the entire console.** Thankfully the glitch no longer destroys the game in the Virtual Console re-release.
- While Dummied Out,
*DKC2* was originally supposed to have sprites for Diddy◊ and Dixie◊ mourning.
- It may have been a losing stance for when a bonus challenge was lost. Still doesn't make it any less unsettling.
- Take a gander at Mr. X◊ who was Dummied Out from
*DKC2*. All that is known about him is that he was the one who should hunt you down at Haunted Hall instead of Kackle. Maybe he's not any more horrifying, considering he's not withered to a skeleton, but he's right up there.
- Screech's Sprint. K. Rool's parrot whose race, if lost, costs players a life, and the accompanying music has a spooky moaning noise. It is also another bramble level, thankfully the final one in the game.
- Thankfully, there's a way to avoid having to race it. You just need to have Squawks fly over it at its starting position, and you can explore the level calmly, taking time to go for the DK Coin there in and such. The thing is, you need both Kongs to do it, as you will end up hitting your head on the brambles while flying around the parrot-from-hell.
- Pretty much all of
*DKC2* was much Darker and Edgier than the original. *DKC* was colorful and upbeat with (mostly) pleasant ambient music, while in the sequel you're all alone in a completely hostile environment where everything is against you, and the music is (with one or two exceptions) wistful at best, flat-out depressing at worst. Justified, however: the first game was set in the Donkey Kong Island, the second in the Kremlings' native country.
-
*DKC3* takes this even further at times. Although it's frequently even more upbeat and happy than the original, the more industrial, atmospheric areas and soundtracks are *dark*. The underwater music, factory music and final boss music in particular wouldn't be out of place in a steampunk-themed horror game.
- The aforementioned "game over" screens were also used as error screens, which doubled as the anti-piracy screens: in some SNES games, a screen would show if the cartridge detected some kind of anti-piracy measure. Whilst DKC 1's error message was merely placed on a generic blue screen, the "game over" screens would be used for both DKC 2 and DKC 3. More than anything else, it makes you feel like the game is watching you.
-
*DKC 2* featured the truly terrifying Haunted Hall level - a mine cart race (as seen at the top of the page). Except this time, you're running *from* Kackle, the ghostly crocodile from Hell, who laughs when he catches you. Not to mention the panicking music and the *time limit*. For the latter case, there are two kinds of barrels along the path that let you handle this limit: the green plus barrel (which increase your time) and the red minus barrel (which decrease). The thing about these are two segments: in one halfway past the stage, the time limit is rather generous (over 30 seconds), but there are only minus barrels, which means too many wrong jumps... and it's over. And in the last segment, often the plus and minus barrels are nestled together, which makes it very easy for the average player to mistime and hit minus barrels by mistake, cleaving your time limit and allowing Kackle to edge... ever closer... to you.
- DKC 2's Glimmer's Galleon: The entire stage is underwater. It's also very dark, only illuminated by a cone of light from your animal buddy Glimmer.
- Another example of hydrophobia fuel: DKC 1's Poison Pond, in which the water also happens to be clouded by what is presumably the waste produced by the nearby Kremkrok Industries. Thankfully, the water turns out to be harmless and the Kongs' Super Not-Drowning Skills are still in effect, but the whiteness of the water is still quite unsettling.
- The Game Boy Advance port of DKC 3 adds a new boss to Razor Ridge, the Kroctopus. It's supposed to be a play on "Krockodile" and "Octopus", but instead it's blob-like entity with appendages that lives in green water and has an art style that clashes against the rest of the game's visuals.
- Barbos from DKC 3 is a giant sea urchin, fought in an underwater coral area with a menacing red color scheme.
- At the end of DKC 2, K. Rool falls off of Crocodile Isle and gets chewed up by piranhas, complete with sound effects, before he's later seen in the Lost World. The GBA version changes this to him falling into the Lost World instead, presumably because it was too horrific. The Golden Ending is also changed too—K. Rool originally rides away from Crocodile Isle in nothing but a fit of Evil Laughter, making it somewhat of a Bittersweet Ending, but in the GBA version, the extra dialogue acts as Nightmare Retardant and Funky drops a bomb on him before he floats away.
-
*DKC 3* has the Gimmick Level Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression becoming less and less happy and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you. It is possible to skip this gimmick by just speeding as fast as possible to the end of the level; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed from off the screen.
- Normally, the Kongs have Super Not-Drowning Skills, able to stay underwater for as long as they please. However, the water in the marsh levels of
*DKC 2* is instant-kill if either Kong gets submerged fully, likely because it's too disgustingly polluted to be safe.
- When you look at it a certain way, the Golden Ending of
*DKC 2* becomes this, in spite of the Visual Effects of Awesome- Crocodile Isle explodes and sinks below the waves, taking with it all those awesome and beautiful levels the player made their way through and bringing about an Inferred Holocaust with who knows how many casualties, and the only survivor we can see is K. Rool sailing away on a raft, uttering the same creepy laugh that Kackle made in Haunted Hall. The lack of music only makes it all the more creepy.
- In
*DKC 3*, if you beat Brash's time in Riverside Race and then talk to him in his cabin, he gets so angry that he starts slamming his desk while furiously grunting each time, and his tantrum is so strong that it shakes *the entire map*, all while you can still hear his roars of anger while outside, and dislodges a tree stump.
- If you want to hear the aforementioned nightmare-fuel music tracks in a higher quality, here's a playlist of restored DKC music, and the person restoring them isn't even done yet! Have fun listening to the likes of Misty Menace in all its glory!
-
*DKC* gives up the Stop N Go Station, which is a pretty straightforward level, but you have to rush through to make sure the stop lights are always on, or else you have these unstoppable and ever-powerful *things* charge and attack you, with their manic pace and glowing red eyes. Making it worse is how well they blend into the background.
- While
*Diddy Kong Racing* seems to have a lighthearted feel, it (like any other great game by Rare and Nintendo) still wasn't free of things that frightened many young gaming children back in the day: one example is when you collect all the pieces of the Wizpig Amulet the next time you go into the main hub (after leaving one of the mini hubs on the last of the four worlds you earned it on or if you quit the game and get back on after having earned the last part of it) the statue of him lets out an Evil Laugh and then fades away. It can be seen here. The DS version of this game is more like a Nightmare Retardant to most people, since in the DS version, Wizpig simply yawns and the camera has a lack of zooming in for menacing effect.
- Speaking of Wizpig, some kids were rather intimidated by the aforementioned giant Wizpig face statue in the hub area, if not Wizpig himself.
- It's been said that Retro Studios dedicated themselves to doing the series justice. They were right: as mentioned above, the Game Over screen has kept the original music from DKC1, but after the twenty-second mark, it just keeps playing its sad drum beat, like a tribal funeral procession. Doubles as a Tear Jerker.
- This game actually introduces shadow levels, where almost everything is a silhouette, the entire level coated in black with the a more colorful background. This certainly looks pretty in some levels, such as "Sunset Shores." In others like "Foggy Fumes", it looks rather ominous, a factory shrouded in smoggy fumes, silhouettes of buzzsaws, a giant beastly skull, and Mr. Game and Watch hammering away at a pipe. The whole level feels like something out of "Limbo".
- Tidal Terror. It's got ominous music, dark clouds overhead, ambient noises, and a colossal tidal wave that swallows everything in its path and kills the Kongs in one hit.
- Stage 4-5 in the Cave world is called "Crowded Cavern" for a reason, what with all the bats that chase after you in the cavernous dark. Their freakish screeches of terror, along with their unnatural faces, and with a few of the big bats breaking out of the floor or ceiling attempting to bite you non-stop.
- At the end of the level, you get a lovely close up of the largest bat, unconscious, with its limbs twitching, with the same demented expression.
- The music played in the world map of the Cave World. It has parts which suggest that something may be lurking in the shadows and there's a general ominous feel throughout.
- Stage 5-8 in the Forest world. "Muncher Marathon". Players afraid of spiders shouldn't even try it.
- "Stormy Shore". It has the same atmosphere as the aforementioned "Tidal Terror", but instead of tidal waves, it features a vicious kraken that attacks you from the background for most of the stage.
- The kraken comes back (and is more of a menace) in
*Tropical Freeze*, where you have to swim up to avoid its tentacles and spreading black ink.
- However, you can defeat it at the end, ending the nightmare.
- In the final boss fight, Tiki Tong transfigures all the Tikis you fight in bosses throughout the game into huge wooden hands. After destroying these, they explode in a burst of light, to reveal bananas: they've been formed into inanimate bananas, with no way to move or do anything ever again. The only thing they can look forward to now is getting eaten, and that's without getting into the unpleasantness of being turned into hands to begin with.
- They're probably just dead at that point. The scene is still pretty disturbing, though, especially given that they do it
*willingly*. They throw the bananas in themselves and then gather around him, not even flinching as the liquid washes over them. The music makes it all the worse.
- Speaking of said boss fights, if you do nothing rather than run forward to give each tiki a good beating, they will become undizzy, shake their heads, and proceed to scream as they lunge forward to the camera like its a FNAF jumpscare, all while the music abruptly stops. Traumatizing for someone whos afk coming back to see this.
- In the aptly named "Twillight Terror" level, not only do you have giant prehistoric sharks leaping up at you, but at the end, one of these sharks is seen lying (presumably) dead at the bottom of the ocean. In a children's game.
- The new "Bramble Scramble" not only brings back thorny vines
*en masse*, this time they *move*, as if being controlled by some sort of malevolent botanical force, and there are *huge* brambles in the background that coil and slither around the rocky formations.
- "Frantic Fields," which brings back the frustration and fear of "Lightning Lookout" (from ''DKC3) and has Donkey Kong get caught in a tornado.
- "Scorch 'n Torch" has you running through a brush fire as it ravages the African savannah. Special mention goes to the shrieking statues that try to topple you from the background, making a return appearance just for this level. They were small time obstacles in
*Returns*, but they more easily get in your way in this level, and the atmosphere makes them look more ghastly.
- More horrifying if you're a fan of the environment.
- "Frozen Frenzy" has you exploring the factory area from
*Returns*, but frozen over. The Factory, despite being an industrial area, was actually a very bright and cheery area in the last game. It's now much darker, rusted (the more realistic rust visuals of the Wii U make it worse), frozen, taken over by the snowmads. But what really seals it is the music, which begins with a menacing drumbeat and eventually segues into an offkey Dark Reprise of "Fear Factory", one of the most beloved music tracks in the previous game and the series.
- In general, it's a little unsettling going across essentially the entire previous game and seeing it as a frozen, barren wasteland.
- The final level before the final boss is scary enough, but then you hear creepy laughter. You then realize said laughter is in fact the Big Bad of the last game, Tiki Tong.
- "Sawmill Thrill," has you come dangerously close to being sliced by a giant buzzsaw. The urgent music really doesn't help matters.
- Because of how poorly the animation has aged, the characters suffer a fair share of freaky-looking moments.
- DK's description of the bog monster.
- Also at the end of that episode, that terrifying roar that was heard by the Kremlings. Maybe the bog monster is Real After All...
- Krusha's true colors when his brain got knocked back into place in the episode "Speed." He was a deadly and genre savvy villain, willing to kill Diddy and Dixie with a bomb to get the crystal coconut, and without even batting an eye at the prospect of K. Rool accidentally being killed in the crossfire.
- "Speak No Evil, Dude" was probably the darkest episode of the series. The extremely deadly Kongo Bongo Gone Wrongo disease is going around, and Diddy catches it. The only cure is a single purple banana, of which there is only one. If he isn't cured, he'll
*die*. It goes From Bad to Worse when K. Rool gets the disease due to a misunderstanding, and his minions plan to blow up Kongo Bongo. DK is left with a Sadistic Choice: Save his best friend and let Kongo Bongo be destroyed, or cure K. Rool so he can call off the attack. Fortunately, in the end, things turned out all right as both Diddy and K. Rool are both cured and the attack is called off, but it's still an extremely dark episode for a kid's show.
- Also, K. Rool has a stockpile of explosives big enough to destroy Kongo Bongo for some reason. In another episode ("Buried Treasure"), he seeks out a possible doomsday device. Basically, the king is deranged and corrupt enough to consider carpetbombing.
- "The Curse Of Kongo Bongo" has the cursed letters sent by Bluebeard Baboon which if read aloud twice causes whatever island they are read on to sink into the ocean. The curse is so powerful that after Donkey Kong read the letter once the Crystal Coconut, the wish granting Macguffin, stops working. Since letters are sent to every person on an island, that must mean a lot of islands were destroyed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DonkeyKongCountry |
Doraemon / Nightmare Fuel - TV Tropes
- The episode where Doraemon uses this moonbeam flashlight that turns anyone it shines on into a Werewolf. Doraemon scares Nobita after he retreats to his room after watching a scary movie.
- There are a lot of them in the movies. The villains there are villains in every sense, and bring actual threats to the table.
- Heck, some of Doraemon's gadgets can be downright scary at times. For instance, the Dictator Switch allows its user to make anyone disappear. And not just out of sight, the person is gone and no one will ever remember that person even existed... yes, even the person's own mother. And in the chapter this gadget debuted in, Nobita wound up making EVERYBODY disappear. Granted, the device is used to punish dictators and the effects are reversible but the fact that this device is sold to the public, it is very chilling.
- Then there's the Passport of Satan. What does it do? Well, it lets you get away with anything... especially crime. Granted, in the story, Nobita felt guilty after for what he had done when he used it but... remember that in the future, the gadgets are sold to the public which includes the Passport of Satan... you make the connection.
- As a bit of added Fridge Horror, keep in mind that Doraemon bought all of his gadgets himself. It's probably not worth dwelling on how he intended to use some of them.
- According to Word of God, Doraemon
*rented* two-thirds of his gadgets.
- In one chapter, Nobita bribes Doraemon to do his homework for him by giving him dorayaki. Doraemon accepts but is overwhelmed by the amount of work and enlists five copies of him from the future, each two hours later. The work was done but, as well as being beat up by his clones for obvious reasons, he had to be dragged out of bed to do the homework five times. While this is a comedic premise, his fifth time has him go absolutely insane, in a very disturbing way.
- In one episode of the 2005 anime, Nobita is sent to bed early due to his channel hopping annoying his mother and father, who were watching TV together, so Doraemon gives him a gadget that will let him choose a dream. The problem is, his short attention span and inability to overcome physical and mental hurdles leads him to keep changing the cartridges mid-dream, and in one of them, after he can't wake himself up, he finds a floating Doraemon with a dissonant smile and blank eyes. He asks him for help, and he responds, with an Electronic Speech Impediment at that, at least in the dub, something to the effect of; "The
*pla*yer is *bro*ken, Nob *y*. *You* br *ok*e it. And n *o*w you're stuck in this *dream* for *ever and* **e**ver, No *by*." After that, things just keep going downhill, with Nobita jumping through all of the dreams he switched between, all with little details being just off enough to be unsettling, until he breaks down crying in an endless void. It turned out that he wasn't actually waking up and changing dreams. It was a Secret Test of Character from the first dream he chose — an educational dream that was trying to teach him a lesson in following a goal from start to finish.
- The last dream before the whole scene falls part deserves its own mention: Nobita finds himself in a barely lit corridor looking at a TV that shows Nobita looking at a TV that shows Nobita looking at a TV... while his family laugh hysterically at him. Like the above scene with Doraemon, it's a genuinely creepy scene that would be more typical of a psychological horror anime than the lighthearted slice of life Doraemon usually is.
- If you've ever been a bullying victim, Gian can come across as this. Made even worse by the fact that he's not as much picking on Nobita and other kids for fun like most bullies are portrayed in media, he's usually acting out of blind rage when something pisses him off, no matter how big or small a deal. Truth in Television on how some bullies operate, along with the eternal worry you have of setting said bully off.
- In one story Gian wins as he snatches a mind-reading helmet, and only Doraemon is apparently able to return it... by Doraemon controlling Nobita like a puppet.
- In another story, there is a heckler that heckles money from kids. Nobita succeeds to subdue him by using a cucumber that makes anyone who hears the user's voice grovel... until the heckler learns to close his ears. Nobita then cries for help to a police officer only for the police officer to grovel.
- Nobita himself can come off as a bit scary when he gets carried away with Doraemon's gadgets. When this happens, he's either seeking revenge for being bullied, or out of pure recklessness. Either way, this is never a good sign when handling these gadgets, some of which manipulate fate or time, among other uses.
- The page image for Christmas in Japan.
- In general, the existence of Doraemon's gadgets themselves. They can do many things, from the innocuous ones as high-tech organizer, but they also have tools that can rewrite someone else's memory, stop time, allow you to go anywhere in known galaxy, create artificial humans with incredibly powerful psychic powers down to outright warping reality. The only known thing the tools are unable to do is raise the dead, and that's perhaps for the better, but the sheer amount of abuse one can do with these tools make one shudder what a criminally-inclined can do. In fact, some of the movies deal with these time criminals, the most prominent perhaps Gigazombie from
*Birth of Japan*, who intended to rewrite history and then disrupt the spacetime continuum so that no one else can access the timeline and undo his damages. Thankfully, the Time Police are well-aware with the tools' capabilities and have countermeasures of their own.
- Doraemon also has non-lethal Shock Gun which he uses regularly in the adventure movies. The worst thing it can do is zapping its targets into unconsciousness. Use this on someone with heart conditions, and Doraemon and co would become murderers.
- The episode where Doraemon tries to hunt down a mouse that's loose in the house. Doraemon goes
*nuts* trying to get the mouse, where his search in the attic (with a *machine gun*) is treated as if he were in a horror film. After he failed to hit the mouse with his gun, he decides the only way he can get it is to *nuke the house*. Nobita and his mom, realizing that Doraemon is serious about this, lie to him that the mouse escaped, finally calming him down.
- It's also one of very few instances in the series where Family-Friendly Firearms were averted. In addition to machine gun above, Doraemon also gives Nobita and his mom futuristic but
*realistic* looking revolver and rifle respectively to help him hunt the mouse. To make it worse, Doraemon then proceeds to explain the details of those two weapons, which made it clear that these weapons were actually designed to *kill*. That's right kids, our cat robot had just given two untrained civilians what basically amounts to 22nd century equivalents of the Desert Eagle and AR-15! Needless to say, the Nobis were completely freaked out by it.
- There's also the fact that he almost guns down the Nobis
*TWICE*, because he mistaken the two of them for the mouse.
- Crossing with Awesome and Funny, in one of the older episodes, Doraemon and Nobita go to WWII and in order to help a Jewish family, the cosmic robot is forced to use some pills to pass as Hitler, yup, literally.
- The manga pulls no punch when it comes to Imperial Japan. Through many time travel episodes, we can see a dictatorial regime that forces children to do hard labor, euthanizes zoo animals with poison, and flat out threatens to execute a man for even suggesting surrender to the Allies.
- Knock-Down Hitman, something you'd never expect to exist in a children's show. It's a mini-sized robot useful to beat up a target three times at 10 yen cost "contract". This robot is relentless, practically invincible and will beat up anyone who tries to interfere with its "contract". The only way to stop Knock-Down Hitman's rampage is by paying it 100 yen as cancellation fee.
- "The Human Manufacturing Machine", especially the version from the 1979 anime. The idea of a gadget that can make Artificial Humans out of mundane household objects already ups the creepiness factor, but it gets worse when Doraemon reveals that the gadget was discontinued because it had a defect that led to the production of superpowered mutants, who plotted dominance over regular humans and had to be stopped by the United Nations. By the time Nobita finds out about this, it's too late, and the machine has grown a mutant baby, shown to be an imp-like creature with Glowing Eyes of Doom. It uses its superpowers to knock out Doraemon, force Nobita to bring it milk, and when Shizuka visits, immediately tries to
*kill her* for no apparent reason. note : In the manga, this is a reaction to her accidentally breaking the milk bottle Nobita was bringing to it Who knows what would have happened if Doraemon hadn't recovered and rewound time just then! And just as one last scare, the Eye Catch after the episode shows *Doraemon* growing inside the Human Manufacturing Machine, with his eyes turning into a glowing pair like the mutant baby's.
- In one chapter there is a medication that can give sweet dreams as a trade off for bad luck, and conversely, nightmares as a trade off for good luck. Nobita, thinking his day is just as bad as usual, downs more of it, until he's unexpectedly having a good day (from having a bonus pocket money to even kicking Gian saves Gian somehow and Nobita be thanked for it!). The last panel shows Nobita screaming and apparently having a seizure at the night.
- In "Turnaround Dynamite", a suspicious-looking man is seen lurking outside of Shizuka's house while she's home alone, prompting her to invite Nobita in for company. The man turns out to be a criminal who attempts to kidnap Kaminari and beats up Gian before being arrested, suggesting that if Nobita hadn't come by, he may have tried to kidnap Shizuka or worse.
- In the "Romance in the Snowy Mountain" portion of
*Stand by Me Doraemon*, Shizuka's condition is progressively getting worse while Nobita tries to carry her to the Anywhere Door. However, not only had the blizzard completely buried it from view, Doraemon went into a drowsy nap and can't hear Nobita calling for help. He also trips, losing his glasses and twisting his ankle, then Shizuka's medical scanner declares her in critical condition and urges that she should be taken to a medical facility. However, thanks to Nobita pulling a Stable Time Loop gambit, the future Nobita finds and rescues them, with Shizuka put on a breathing apparatus and she thankfully makes a full recovery later. This also implies that hadn't Nobita decided to look into the future and pull off his near-disastrous attempt to temporarily take the place of his future self, Shizuka likely would've died alone in the blizzard.
- Because many of the adventures of
*Doraemon's Long Tales* have Darker and Edgier aesthetics compared to the original manga (when the original manga itself has some surprisingly dark moments), there are many more horrific scenarios than what you'd think. Ranging from flooding the entire Earth surface to save its natural habitat from human destruction, covering the Earth's land surface with mosses to maintain natural balance to *destroying the Earth surface civilization with weapons of mass destruction in a scenario that is not too far from a global nuclear war*, *Doraemon's Long Tales* covers a lot of apocalyptic scenarios that may shock people, considering the franchise's original demographic target.
- In
*Doraemon: Nobita's Diary on the Creation of the World*, the insect empire would launch a total war against the human during the The Roaring '20s. Thankfully, the gang manages to prevent it.
- In
*Nobita's New Dinosaurs*, the gang looks up to see what looks like a shooting star falling to Earth and causing an explosion in the distance, which Doraemon realizes is the meteor that caused the Cretaceous extinction event. What follows is his chillingly realistic description of the results of the impact, with several dinosaurs being vaporized within the blast radius and more laying dead as the clouds of dust caused by the blast cause global cooling and a worldwide food chain collapse. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doraemon |
Dorkly Originals / Nightmare Fuel - TV Tropes
Several of the *Super Mario Bros.*-related videos are disturbing enough to qualify:
- The video "Mario Goes Down the Wrong Pipe" has him in a realistic sewer pipe where he lampshades the smell (saying it smells like "a pile of dead Goombas"), has the skeleton of a Koopa Troopa indiscriminately dumped on him (which makes him vomit) and is eventually attacked by a group of homeless Toads living down there.
- One of the "Item Mix-up" videos has Mario receiving a flying carpet, which pleases him, but he then ponders what happened to Yoshi, which
*then* cuts to the poor critter and Aladdin screaming and painfully burning to death in the molten lava while in the infamous Cave of Wonders escape sequence (complete with the actual music from the Sega Genesis version).
- "Ice World Problems" has Mario and Luigi trapped in the aforementioned Ice World, albeit in a
*much* darker tone, involving a Goomba freezing to death, Mario killing Luigi and wearing his skin to protect himself and two hungry wolves soon eating him. Then Peach. And even Bowser.
- "The Secret Horror of Mario Anatomy" has Yoshi taking his shoes off, only to find out that they are actually part of his body. The results are as gruesome as you'd expect after hearing that.
**Mario:** Oh god! The shoes! They're just-a part of your a-flesh! **Yoshi:** Oh, shit, that's right! You literally never see me without these shoes on! I was born with these on! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DorklyOriginals |
DOOM Eternal / Nightmare Fuel - TV Tropes
# Moment pages are Spoilers Off by default, so all entries have been folderized as a security measure. Proceed with caution. You Have Been Warned!
*"Your people are made to suffer; processed souls for the Khan Maykr's world. I assure you, this could have been avoided with... * **different leadership.**" *— * **Samuel Hayden** expressing his utter disdain towards the very concept of Argent Energy.
Once again, with great ripping and tearing comes great badassery and plenty of horrific terrors - though this game very well cranks the scariness factor up to eleven.
- For The Legions of Hell, the Slayer's sense of brutality as he mercilessly rips and tears them all to pieces is absolutely horrific, especially with his wrist-mounted Doom blade giving him more visceral ways of finishing them off. Compared to the last game, the split second looks of terror on most of their faces when the Slayer gets his hands on them are now more pronounced and pretty hard to miss. Hard to say they don't deserve it, though!
- Taken even further with some of the cosmetic skins. Special mention to the zombie slayer and cultist slayer skins. The former is exactly what it sounds like: the praetor suit is heavily damaged with bits of gore exposed, as well as the helmet being cracked and revealing what's basically a skull underneath! The cultist skin is even worse: just look at this! And yes, in both instances he's still the good guy!
- In the Doom Slayer's orbital headquarters, the Fortress of Doom, he listens to transmissions of what's happening on Earth during the demonic invasion. We learn that billions of people are dead, and the survivors sound absolutely terrified and are begging anybody to help them. The war against the demons from the canceled
*Doom 4* is happening and humanity is losing. Their only hope is the Doom Slayer. **Survivor:** Somebody! Plea- Please...! PLEASE! **PLEASE HELP US!**
- The way the Doom Slayer kills Deag Nilox, the first Hell Priest, in the Batman Cold Open. He doesn't rip and tear like a maniac as usual; he just zips straight up to Nilox, grabs him by the throat and
*squeezes*, slowly and surely, until the poor bastard's head breaks off, all while the Slayer glares straight into his eyes. Afterwards, he tosses the newly-decapitated head right into the other Priests' ritual for no other reason than to terrify them and apparently gloat about his kill. It's all so methodical and actively sadistic compared to how he kills the other Priests that it almost makes you wonder what *this* particular Priest did to piss the Doom Slayer off so badly especially when compared to the fact that Ranak manipulated Olivia Pierce and the UAC into turning into a demon cult while Grav manipulated Valen into treason and made the Icon of Sin out of Valen's son.
- As the Codex points out, Nilox was the first one who discovered and manipulated the portals to Hell. That must be why the Slayer was particularly cruel towards this one: If Nilox didn't discover the gateway to Hell, Argent d'Nur would still be there, his Night Sentinels would still be alive, and the events of
*2016* and *Eternal* would never have happened.
- The tentacles. Oh god, the tentacles. These things pop out of the ground, completely out of nowhere, and can take a good chunk off your health. The
*only* warning you can get from these are fleshy holes in the ground, and sometimes those holes are submerged in liquid, meaning that you can't really see them until they pop out on you. If you haven't mastered the art of back-dashing, the tentacles will end your run very quickly on Nightmare or Ultra-Nightmare, and scare you shitless in the process.
- Gore Nests in the previous game were stated to be made out of the bodies of the demons' victims. Doom Eternal introduces us to the concept of a Super Gore Nest the size of an entire city. It's the source of the demonic outbreak, and is slowly terraforming Earth into a literal hellhole, hostile to all native life. One can only imagine how many humans were consumed to create such a monstrosity...
- A codex entry reveals that dozens of tracking beacons on fallen ARC soldiers are detected within the nest, confirming that the demons are using their bodies to further expand the demonic structure.
- Through flashback sequences, the Doom Slayer, back when he was Doomguy, can actually be heard speaking. While it's certainly a loving Mythology Gag to the
*Doom* comic book, the delivery of his lines as well as the lines themselves paint a *very* macabre picture as to how violently apeshit the Slayer's become. **Doomguy:** ...guts, *huge* guts... Kill them, must... *kill them all...* **Doomguy:** *Rip...* and... **tear!** **Doomguy:** *The demons!* They... are *everywhere...* Must... *kill them * **all!**
- The delivery on that third line makes Doomguy sound almost...
*scared*. Its a horrifying thought that under all the stoicism and demon-murdering, the Slayer is so deeply broken that, in his most private and vulnerable moments, hes just as afraid of the demons he so casually slaughters as they are of him.
- Most disturbingly, this is eerily similar to how a victim of PTSD acts when they've had no treatment whatsoever. Given that the manual for Doom 64 also made it clear that he was suffering from it long before he opted to stay in Hell, it's made clear just how worse it was made. Imagine what would've happened if the Sentinels didn't find him.
- And the Sentinels' initial treatment was to throw him in an arena to fight for a chance to join their army. While the codex lore describes how badass he got back from severe wounds as he kept on fighting with the crowd chanting rip and tear, the Doomguy's flashback reveals he was just on autopilot the whole time, barely registering where he was as he clobbered other gladiators and mumbling about demons.
- We finally get to see just where Argent Energy comes from when we make our way to Nekravol, the City of the Damned, and it's horrific. It's made of the souls of Hell's victims, tortured horribly until their bodies and spirits are broken and all hope has been driven from them, before the souls are then harvested and converted into Hell Energy, which is then combined with Sentinel Energy and refined into Argent Energy. And the soulless husks left over from this process? Over time, they become demons, the very same ones that you've been ripping and tearing through two games and possibly beyond.
- It should be noted that the humans brought to Hell for harvesting have
*already* suffered horrible deaths at the hands of the demons. While in Hell, they are almost certainly aware of the existing damage to their bodies. And that's *before* the actual torture begins.
- Something else worth mentioning is that this is the fate that awaits those
*worthy* of being converted to Argent Energy. Those who aren't get thrown into the Blood Swamps and discarded as little more than waste into burning, bloody sludge. The lore explicitly likens Nekravol to a large-scale slaughterhouse, with entire cages crammed full of tortured victims present throughout the level, all with Samuel Hayden narrating the nightmarish process in detail. It makes for one of the most visceral, gory, and all-out *hellish* levels in the entire Doom franchise.
- And it gets worse - Nekravol only exists because of collusion between the Maykrs, the angels of the Doom universe, and the demons as the result of a deal made by the Khan Maykr with the Dark Lord of Hell itself — in layman's terms, it would be as if God had made a Deal with the Devil. The souls of humans and other species alike are being used by the Khan Maykr to keep her people alive and prosperous, at a truly hideous cost to the people of every world she hands over to the demons. In fact most of the souls refinery machinery were designed by the Khan Maykr herself to make the process faster, and built by enslaved Sentinels because the Maykrs cannot set foot into Hell.
- Worse yet, this is what made the previously unfettered Samuel Hayden, one of the biggest proponents for the continued use of Argent Energy in the first game, actually
**back down** and decide for all Argent Energy to be purged from existence, as well as whoever allowed its existence in the first place.
- It's later implied that Hayden, due to his true identity as Samur the Seraphim, already knew the truth about Argent Energy and that his whole spiel back in
*Doom (2016)* about needing Argent to solve the energy crisis on Earth was just an act to maintain his cover. In fact, the Codex states that only reason he took on the form of Hayden and helped the UAC in its development of Argent-based technology was because the Father foresaw that humans would eventually discover Argent Energy on their own, and thus Samur was sent to secretly prepare Earth for the inevitable demonic invasion.
- Urdak is this in a Nothing Is Scarier sense: after the horrific Nekravol, you find yourself in an almost heavenly seeming location with no enemies (at first), and the only dangerous part being falling. It's still somehow very creepy, mainly due to a combination of the soundtrack, and how out of place it seems.
- Urdak is actually the DOOM counterpart of Heaven, and not some Crystal Dragon Jesus version. The Maykrs are angels and The Father is some kind of deity. It's outright stated that Urdak and the Maykrs are the inspiration behind basically every positive interpretation of the afterlife in the DOOM universe, including the Abrahamic religions. And not just for humanity, for thousands, possibly even millions of species throughout the multiverse. And although they weren't always as horrible as they have been recently, the current Khan Maykr (who, due to the physiology of the Maykr species, has unquestioned control) is perfectly fine with causing indescribable suffering on countless worlds to maintain their life and power.
- The aforementioned soundtrack deserves a special mention due to the distorted singing, which is present during your entire stay at Urdak. It's a warped, sinister version of an Ethereal Choir which later gets slowly replaced by a synthetizer which plays what sounds three different notes at best that get progressively louder and intense, hammering in the nail that Urdak is a complete far cry from the Heaven we know.
- Towards the end of Urdak, the Slayer will walk past what appears to be humans in suspended animation. This is followed by a massive pool of purple water that holds the body of a Maykr without armour. Not only is this the first time we see what Maykrs truly look like, no explanation is given for the body, the pool or the humans in suspended animation seen before. It doesn't help that this segment contains the
*only* non-radioactive swimming segment in the game. The lack of any enemies in the area and the Scare Chord present in the soundtrack will further prime the player for a Jump Scare that never comes.
- A small detail, but when the Khan Maykr's mask is knocked off, its revealed that her real head looks almost exactly like that of
*the Spider Mastermind,* complete with an external brain.
- After the Khan Maykr dies, her central chest orb pulls a Dragon Ball and flies into the air before exploding. This causes
*something* to let out a sky-darkening and ground-shaking Big "NO!", which makes Hayden decide the wisest approach is to leave. Having Hayden, the person who once unleashed the Doom Slayer knowing he would be an unstoppable wrecking ball that nothing could stand against, and with all his knowledge of the different realms, decide that this is a battle the Doom Slayer would be better served not taking is extremely unnerving - especially because we never learn exactly what is the source.
- The Ancient Gods DLC may lead you to believe that the Big "NO!" was from the Dark Lord of Hell — but Word of God has clarified that it wasn't. And if that unnerving cry wasn't him, then
*who the hell was it?*
- What's even more unsettling is that
*the Doomguy listens to Hayden*. He was fine staying to fight the first Marauder even though he had everything to hunt down Deag Grav and stop Hell's invasion, but whatever's going to happen in Urdak is *not* something that the pair of them wants to deal with.
- The Icon of Sin
*just can't die.* The Doom Slayer guns down his armor and he simply walks off just fine, and even as he mutilates him into a bloodied skeleton, Stripped to the Bone, the Icon shows zero fatigue to speak of until the very last moment. Samuel states outright that the only thing that *can* put the bastard down is the Crucible's blade, and even then *that* isn't permanent: as soon as the blade gets pulled out, the Icon of Sin will rise once again to bring doomsday to Earth...
- In addition, the Icon of Sin is an Eldritch Abomination whose mere existence warps the fabric of space and time around it. If left unchecked, the Icon of Sin would cause Earth to collapse into a black hole. This black hole would expand until eventually our entire universe was swallowed by it and dragged into Hell for conquest.
- While the UAC spokesperson's messages are still played for comedy they can at times be unnerving thanks to the new spokesperson's disturbing sounding voice, not to mention the tone will sometimes switch from a stereotypical spokesperson to someone making no pretense about the demons' villainy. Some stand lines include the message ending with "Earth must be cleansed," which is delivered like a straight up Omnicidal Maniac with no tone of humor. In another instance the spokesperson starts off her message cheerfully saying "The Doom Marine cannot save you.
*No one* can save you." Her with the first half has the usual cheer, but in the latter half, she gets more serious, making no attempt to hid the grim fate that awaits anybody listening who still hopes humanity will survive Hell's invasion.
-
*The Ancient Gods* finally brings the Slayer face to face with the Dark Lord, the leader of the legions of hell and the greatest foe the Slayer could ever face... because the Dark Lord is *himself.* The Doom Slayer is in fact the Alternate Universe version of *the* *God of Evil*. **The Father:** The Dark Lord is the leader of Hell's armies. Not a king, but a warrior of the Dark Realm. The fiercest among them, as only the strongest could rule the demons. He is *you*, in *their* world.
- And to make it worse, the save file for Part 1 will show his blood red eyes, glaring at the screen when you complete The Holt. In stark contrast to the Spider Mastermind and the Icon of Sin's corpses proudly displayed as your reward for a long journey completed, this shows just how the real battle is only getting started.
- The Final Boss of
*The Ancient Gods: Part One* seems to have been a long time coming - after some Teeth-Clenched Teamwork between two games, the Doom Slayer is now forced to fight against Samuel Hayden, now back to his original Samur Maykr identity. Throughout the game, Samur requires The Father's life sphere to bring him to the physical realm to banish the Demons from Urdak and to cure his transfiguration, by the Father's volition. In the end, he indeed transforms...into a horrific purple beast that looks like a fusion between the Khan Maykr and Ridley (or perhaps a Prowler), with a *highly visible* slit eye right into his torso. All of his biomechanical details are gone, leaving only a fleshy, hideous cretin.
- Worse, Samur hasn't lost his sanity (not all of it, anyway) - even in this form, he is still very conscious, and
*very* hellbent on stopping you from unleashing the Dark Lord upon reality - though of course, while you're doing it for a good cause, Samur utterly refuses to risk losing Urdak in the process. Worse, the Doom Slayer *doesn't* kill Samur at the end, meaning that with The Father's life sphere gone and the Dark Lord rising, *Samur is trapped in his transfigured form, doomed to lose his mind.*
- His admittedly awesome boss theme stands out compared to other boss themes in the game, with a blend of fast-paced EDM sounds and ethereal choir - there are times where the song sounds almost
*demented*, absolutely screaming with rage and hate; hammering home just how batshit-out-of-his-mind Samur has become. Definitely *not* the theme you would expect for such a calculating being - but *absolutely* the theme you'd expect for that same entity having drifted into vengeance-driven madness.
- The Dark Lord himself is, without question, one of the most frightening characters in the series. Not just because he's Satan, not even because he's also God - but because he actually has a
**very valid reason** to be so vile and ruthless. Having created other gods such as the Father, he once adored creation so deeply that he yearned to find the secrets of eternal life; which he found thanks to the Maykrs. However, they foresaw him to become a great threat later on and sealed him away, stealing his power and names to give to one of their own and ascend him to the place of "Father", and the Maykrs making a cover-up story to vilify him. This is also precisely why he became the threat he was perceived to be; creation betrayed him, **and he's NOT taking it anymore.**
*As all things were made by my hand...so shall they be unmade. * **Starting with YOU.** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomEternal |
DOOM (2016) / Nightmare Fuel - TV Tropes
# As this is a Nightmare Fuel page, spoilers
*will* be left unmarked. You Have Been Warned! *"They promised me so much..."*
Remember, with great ripping and tearing comes great badassery... and a multitude of nightmarish horrors as well, no doubt.
- The much greater detail in which we see blood-stained walls, and eviscerated corpses littered everywhere. While these were present in classic Doom, the low detail gave them a surprisingly cartoonish Black Comedy tune; very much
*not so* this time around.
- The ambiance soundtrack. It's undiluted Paranoia Fuel.
- The Revenant itself, especially if you've read the UAC Handbook. The Revenant just looks scary to begin with, being a gore-smeared, enormously tall skeleton with Multiple Launch Rocket Batteries on its shoulders, exposed entrails danging from its torso, and staring, and blank white eyes in their sockets. It's also worth mentioning that
*they used to be human.* The UAC had "upgraded" them as part of a Super Soldier project that involved mutilating them into their present state whilst they were still alive, and then exposing them to a weeks-long barrage of Lazarus Wave blasts until they'd finally expired from the excruciating pain... then the Argent Energy they were exposed to brought them back in a more horrific form. No wonder they scream...
- And its shrieks... The damn thing sounds positively
*tortured* to begin with.
- They used to be human, but now they're considered as much of a demon as purebred Hellspawn like the Barons of Hell.
- Even worse, it's heavily implied that the people who became Revenants actually VOLUNTEERED for the procedure. Perhaps they didn't really know what they were signing up for until it was too late to back out, but the scarier idea is that maybe they did know exactly what was in store for them and were so heavily indoctrinated in Olivia Pierce's demon worshipping cult that they honestly thought this would be an improvement over their former human lives.
- A security hologram of a Hell Knight ripping an unlucky Red Shirt in half before smashing a computer technician into the keyboard, crushing him, before turning around and snarling. Pretty good way of setting up the creepy atmosphere.
- Adding to the creepiness is the way that it stares in the direction that you will be standing in order to activate the hologram playback, as if it knew that you would be there in the future.
- Some of the weapons are taken off various corpses with a small but noticeable amount of effort. How terrified were the former owners to have gripped their weapons so hard?
- The Doom Slayer's ability to dish out many a Finishing Move is pure Awesome... but the demons can do it, too.
- The humble Imp has a surprisingly nasty one; after knocking you over, it then rolls you over and tears your guts out with one hand. Then it grabs your left arm, rips it off and proceeds to beat you to death with it.
- The Hell Knight is quick, but brutal. First, it punches you twice, knocking the camera around, before lifting its leg, and bringing it down on your head as the screen cuts to black and a crunching sound is heard.
- The Revenant leaps on you,
**pulls** both of your arms off (with all the delicious sounds that accompany it), smacks you twice with the right arm, **cracking your visor**, and then the screen smash-cuts to black as the skeletal post-human presumably punches through the visor. What's worse? This moment is accompanied by classic "Psycho" Strings... as if you really needed the musical accompaniment for the full effect!
- The lowly Possessed/Unwilling have a shockingly visceral one: Ripping out a massive chunk of your throat
*with their teeth*.
- The Cacodemon's melee attack is a bite so wide and fast that it instantly tears open your ribcage and abdomen, leaving Doomguy able to stare down into his own intestines before falling over.
- The Baron of Hell leaps up with a demonic roar, smashes you to the ground, then takes a moment to leer at your futile attempts to crawl away, before stepping on your torso with its gigantic hoof, grabs your legs, and
**rips half of your torso clean off**. Then it grabs your head in one palm and crushes it to a pulp for good measure!
- The Cyberdemon can launch a cutting attack that, if it kills you, will result in the Doomguy falling to the ground, after which you see his still standing body falling down to join him.
- The Doomguy himself became this! He just regained consciousness and the first thing he does is smash a possessed scientist's head in and shoot a few more of them before he even
*puts on his armor!* In-universe, he legitimately terrifies the legions of Hell, as he has rampaged through their ranks for a long period of time and even slain one of their largest and mightiest champions, whose bones still litter their lands. The opening perfectly sums it up.
*They are rage, brutal, without mercy. But * . You will be **you** . Rip and tear, until it is **worse** **done**.
- To paraphrase 4chan: Why doesn't The Doomslayer have PTSD? Because
**he is the traumatic event**.
- Words cannot begin to describe how absolutely mortifying the Slayer is from the demons' perspective. This was a One-Man Army, the pinnacle of Unstoppable Rage itself,
*devastating* entire *armies* of demons out of nothing but personal loathing and hatred towards every one of them. Not even a mighty Titan, a towering behemoth that could crush him with a stomp, could manage to defeat him - and this was all **before he had any guns or armor.** It took a hastily put together trap to seal him away for an untold amount of time, and you're to believe that it was all just an ancient myth and that you and your fellow demons are safe...but one day, as you wreak havoc through Mars, you suddenly turn to one direction and come face-to-face with his Super Shotgun. The trap did nothing but made him **He's broken out.** *angrier*, more dangerous than ever before. He now has his iconic armor and arsenal of guns, and he's **coming for you, and ** You can't run from him. You can't fight him. You can *all* of your species. *never* reason with him. If you are a demon, he will find you and he will *make you *. That ominous voice near the start was quite right to warn his people that: **suffer**, in the most gruesome way **imaginable** **He is here.**
- Makes you wonder whether the first imp you meet at roaring at you in some attempt to intimidate you, or screaming in pants-shitting terror at the sight of every demon's worst nightmare in the flesh?
- You think the Pinky was fairly easy to handle in the original game? Now he comes with armor-plating that deflects your frontal attacks - and they're too big to simply double-jump over when they charge to devour you. Enjoy...
- The Zombie Marines of the previous games were bad enough, the idea that Hell can commandeer your corpse and turn you into a weapon to hunt down your living friends, family and allies is pretty scary. But Revenants are worse: they
*volunteered* to be killed, mutated and reanimated with the Lazarus Wave procedure, all for the glory of the UAC...
- The Possessed in general. As the page image shows, the mutations caused by Lazarus Wave exposure are
*not* pretty. The Lazarus Wave seems to melt and burn items into your flesh- Possessed Soldiers, for one, have melted into their armor, and their Plasma Rifles have become meshed Arm Cannon style weapons totally replacing their lower right arm.
- The UAC is pretty damn scary when you think about it. This is a megacorp that, upon finding out that Hell actually exists, decides that the best course of action is to
*exploit it* in classical 20th-century style. They start by harvesting the seemingly magical "Argent Energy" from Hell, using it to pioneer advances in cybernetics and artificial intelligence. Then they turn to mutating their own military forces, creating the Possessed and the Revenants. Then they start capturing demons and trying to turn them into warrior-slaves — the Spectre's invisibility? The Cyberdemon's implants? The Cyber-Mancubus's extensive upgrades? All designed by the UAC, to make them better killing machines. Did we mention that nearly all of the higher tier members of the UAC are part of a **demon cult** run by the fanatical Olivia Pierce, and that the higher you rise in the ranks, the more indoctrinated you become?
- Making things worse is that, the more you think about it, the more you wonder
*why* the UAC started trying to make soldiers out of Hell's creatures. What could possibly be out there (besides, well, *you*) that makes weaponizing **demons** to fight it seem like a good idea?
- The UAC's advice for dealing with a demonic encounter, if there's no escape and your equipment has been powered down?
**Give yourself over willingly to the demon** so that when (not if **when**) it kills you, it'll leave enough of you behind for post-mortem study. Notice the specific "powered down" bit — there are plenty of disturbing implications that the UAC would have no issue with doing just that to an unlucky soldier's armor if they thought they could get science out of the result...
- It gets even better than that. The primary purpose of the UAC's Mars facility? Argent Energy, siphoned directly from Hell. It surpasses everything humanity has utilized prior - and after exhaustion of Earth's fossilized and fissionable fuel reserves it is the only thing keeping Earth and her colonies from collapsing right into pre-Industrial Revolution levels of society or worse. You destroyed the Argent Filters, because as the Sole Survivor of your homeland, you know exactly what comes of messing with anything involving Hell.
- If you pay attention to all the data logs and the dialogues in the game (especially to what VEGA says), it's pretty clear the UAC is not structured as a traditional corporation but as some sort of religious death cult. In that scene with Hayden chastising Olivia Pierce and technically being the voice of reason, he still speaks of "their faith" and making sacrifices.
- The
*horrendous* shrieking sound that Gore Nests make when you destroy their heart, kind of blurring the line on whether or not these things are *alive*.
- It's apparently countless demons screaming in pain and/or rage. Imagine how many demons are linked to these things.
- If you're wearing headphones while in Hell, you'll often hear unseen creatures scurrying around you and disembodied voices speaking in an unknown language.
- It's implied that those who live in the Argent Facility eventually develop serious diseases, requiring them to resort to Argent Energy-powered cybernetic implants to survive. Olivia Pierce came down with acute idiopathic scoliosis, while Samuel Hayden came down with brain cancer. Their only solutions were to be grafted to a spinal implant (which causes Olivia endless pain but she refuses to take meds to dull it lest it also hamper her critical thinking) and to have his entire brain uploaded to a robot (albeit a very tall one, which has its own advantages).
- As the game nears its end, the scenery and atmosphere changes dramatically. The mundane labs and foundries are now covered in glowing pentagrams, ominous candles, and "trees" of flesh. The UAC spokesperson continues his cheery speeches... while speaking in tongues! Even the loading screens turn from relatively generic computer-generated overviews of the next area to images of your destination accompanied by unholy symbols and demonic letters.
- The improved graphics engine really helps Hell come to "life". Now the pools of blood, grotesque architecture, walls lined with skulls, and horrific torture devices are rendered more realistically than ever!
- To some, it's cheesy and pure Nightmare Retardant due to sounding like something out of a metal album. To others, the mysterious Demon Voice that narrates the Slayer Testaments as he details the Doom Marine's one-man slaughter across Hell and other matters related to him. But he's also the first to comment on your arrival in Hell, and remotely commands the demons to stop you in the endgame, implying there's an almost omniscient demon god out there watching everything in Hell.
- That same voice is threatening Olivia right in her office in the Lazarus Labs about how the Doom Slayer was found and released. In a situation where you only see her standing there in an Echo flashback, you get to see her eyes bulged wide in horror at the mere
*thought* of having displeased this mysterious demon lord as she pleads with the voice to give her another chance. You have to wonder what kind of horrible fates this demon lord has in store for those who fail him, which would give even a fanatic like Olivia reason to quake in her boots.
-
*Eternal* affirms that this voice is in fact the omnipotent ruler of Hell, and has a huge hand behind the plot of that game as well. He's so immensely powerful that Samuel outright tells the Slayer to turn tail...and in its DLC? **Yeah, you're gonna fight him.**
- Lost Souls initially float around relatively docilely, bobbing up and down while being covered in a blue flame. However, getting too close to them will result in the Lost Soul CAREENING towards you accompanied by a horrifying shriek. In some places of Hell, you may not notice them until the screams are essentially in your ear.
- The Foundry level is a mix of platforming above pits of damaging molten steel, and being chased by the extremely fast Hell Knights, which at this point you are woefully under-equipped to deal with, through tight and poorly lit corridors.
- The Spectre's codex entry picture looks like something you'd see during a sleep paralysis episode.
- Even the power-ups are more than meets the eye, as the Codex explains.
-
**Berserk**, which allows you to One-Hit Kill all enemies in the game save for the Hell Guards, The Cyberdemon and Olivia Pierce, causes the subjects to rip and tear themselves if they cannot find anyone else to kill.
-
**Haste** gives the Doomslayer Super Speed, but causes the subject's heart to undergo a "myocardial rupture", i.e. *it fucking explodes.*
-
**Invulnerability** makes you invulnerable by applying a layer of plasma energy to the Doomslayer's skin cells, which is an incredibly painful process and causes the subject to go mad from the pain and in turn fight enemies that are far beyond their abilities.
-
**Quad Damage**, one of Id's most iconic powerups, was revealed in Doom 4 to make normal subjects go Ax-Crazy.
- Granted, the fact that none of these side effects happen to the Doomslayer make this pretty awesome instead.
- The secondary Codex entries for each environment are essentially an employee handbook for Pierce's followers that start rather darkly funny, but gradually become more sinister, ominous and chilling until you finally read the last one, titled "A Farewell":
Some of you in a previous life may have held childish notions of God and the kingdom of heaven. This ugly representation of a spiritual nirvana was designed to control you, to placate your natural feelings of hate and rage, to subdue your realization of your place in this universe. By embracing science, you took the first steps towards freedom from these intellectual chains. By dedicating yourself to the development of Argent Energy, you cemented your place in the next age.
Now let us tell you about the real heaven.
The real kingdom of the gods is a place that you will never reach, and you should never wish to. No human will ever visit the sacred ground of Argent D'Nur, unless they are made a god by the dark lords. Humanity's only purpose, and reward, is to serve the ascension of the Imperatrix and protect the Crucible. You will be destroyed by the demons, while I will be made a god. My immortality is assured, while you will writhe in perpetual agony at the bottom of the darkest hole in Hell. You will be forgotten. Your life, your loved ones, your achievements and failures are nothing. A blank space on the canvas of time.
Thank you for your service. May you rot in Hell.
— Olivia Pierce
- The start of the Cyberdemon fight. Hayden and the Codex entries build up the thing up as a formidable opponent. Then you descend an elevator, and come to a large door, with a massive stash of health, armor and ammo in front of it letting you know what's on the other side. You open the door, and the room appears empty at first, until a massive arm suddenly reaches out to grab you and throw you across the room, beginning the fight.
- The VR spinoff,
*Doom VFR*, is generally pretty terrifying as you're a more rank-and-file human as opposed to the goddamn Doomslayer. By far the worst part however is the opening as you get to experience the Hell invasion first hand as a scientist in an elevator when the surge hits. What's waiting for him when the door opens? *A Pinky* which proceeds to rush and *kill* him. The only reason the player survives at all is someone uploaded them into a robotic shell. The first thing you see when you wake up? *Your own gnawed on corpse.*
None could stand before the horde, but the Doom Slayer. For he alone...was the Hellwalker. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doom2016 |
Don't Hug Me I'm Scared / Nightmare Fuel - TV Tropes
*"Oh! Looks like somebody's having a *
bad
* dream!"*
—
**Lamp**, "Dreams"
Given its status as one of the most infamous and well-known examples of Disguised Horror Story and Surreal Horror on YouTube, with an unmatched ability to simultaneously confuse and discomfort, it comes as no surprise that the
*Don't Hug Me I'm Scared* series is *ripe* with Nightmare Fuel. "Creativity"
- The creativity explosion. The cake full of raw, bloody organs is probably the most disturbing part of it. It's quite possibly the most well-known scary scene in the series, especially as it was the first one. What makes the creativity explosion particularly disturbing compared to later entries and the TV series is that it's built off of Sensory Abuse. All these creepy things happen at such a frenetic pace that it's impossible to take it all in on a first viewing. "Computers" is the only other episode to use Sensory Abuse, but it's a slow burn up to that point, unlike "Creativity," where it bursts in out of the blue.
- The scene where Sketchbook ruins Yellow Guy's painting, (which also counts a funny moment). Even the eerie silence doesn't help.
"Time"
- Yellow Guy's "MAKE IT STOP" face. Probably the goriest animation so far.
- The introduction of Roy is pretty creepy. His Gonk appearance, Thousand-Yard Stare, heavy breathing, and the atmosphere suddenly turning dark makes his scene surprisingly creepy.
- When Duck questions whether or not time is real, Tony starts yelling "Meh! Meh! Meh!
*Meh! Meh! MEH! MEH! MEH! MEH! *" so loudly that Yellow Guy's ears start to bleed. **MEH!**
- The scene where the puppets start rotting alive, which is foreshadowed by a dead tree and rotting apple. Tony's line right before this happens seals the deal of the whole episode.
- And during the scene, there's a blink-and-you-miss-it shot of Tony glaring ominously at the trio◊. And he appears to be smirking a little too. On top of that, while everything looks back to normal at the end of the episode, Duck's rotted eye is still on the floor beside his rocking chair. The credits even show maggots on what appears to be Yellow Guy's hair, with a cheery upbeat song playing in the background.
"Love
- Do NOT watch this episode before or after eating. It is pure Nausea Fuel.
- The episode starts with an animated butterfly getting swatted by Duck (it landed on their chicken picnic), complete with an all-too-realistic butterfly corpse and blood (also on their chicken).
- Look closely at the crowd when Malcolm appears — you can see
**Roy** standing next to the unicorn.
- Tony's and Sketchbook's cameos when the cult reveals its true face. Tony's eyes are blank and his trim is white instead of black, while Sketchbook's eyes are googly. This seems to suggest that they were brainwashed... Also,
*Red Guy and Duck* can be seen in the same crowd.
- The aftermath of the raw chicken and bloody egg picnic, Duck reminding everyone that they've finished it, and then staring intently into the camera for an uncomfortably long time. It's just so...
*off*. It becomes especially weird once you realize that he's practically staring into the viewer's soul.
- At the end of the "dream sequence", starting from "And this is your chance to start anew, and all we're asking you to do...", Shrignold takes on a noticeably far more sinister appearance, due to the lighting and his glaring face as he slowly moves closer and closer to Yellow Guy.
- Yellow Guy is forced to marry his "special one"
*against his will*. Extra points goes to that *hideous* worm-like creature that pops out of the egg at the end of the video, which is also smashed to a bloody mess by Duck. **Worm:** *Father!*
- And said worm? If you look carefully, it's a
*caterpillar*, with the same coloring and hair as the Yellow Guy. Consider that the last moment of the "dream sequence" was Shrignold flying with a ring towards him, and... it's possible that *Yellow Guy was raped*. Not helping the fact that it used to be the page image for a very good reason!
"Computers"
"Health"
- This episode warrants even
*more* of a "Don't eat before or after" warning than "Love" did. It veers into Surreal Horror, with Duck disappearing halfway through all while Yellow Guy is getting tormented by the insane Healthy-Food Band. Brr, reaching David Lynch levels of nightmare fuel.
- Roy returns, hiding above the set, and you can see him at one point. On top of that, several things are "Roy's", like "Roy's Sauce".
- In the beginning, Duck and Yellow Guy try to realize what's missing. They look at a drawing of the trio sitting in the living room, but when they look again, Red Guy has left and is visible in the window, Duck has "X"s for eyes, and Yellow Guy appears to have a Slasher Smile.
- Duck is starting to realize that something's very wrong. Both he and Yellow Guy realize that something is missing, and that something is Red Guy. He seems well and truly terrified the entire video, never once feeling at ease or joining in unlike with Sketchbook, Tony, and Colin. Just before he gets his organs eaten, he seems so desperate to escape... But he can't do anything at all, whatsoever.
- The phone ringing at random intervals, which brings the song to a halt.
- The digestive model, which is apparently alive, getting crushed and mangled during the Health Band's demonstration. It also leaves a dark green, gross-looking liquid on the floor.
- It's a bit hard to tell because it moves very fast, but when Duck pushes the camera down, it looks like the red thing that blurs across the screen isn't the lamb chop, it's Red Guy. In that same scene, there's a split-second shot of the microwave...
*and Red Guy's head is inside*.
- The delightful scene of a giant giggling yellow can eating Duck's organs, and Yellow Guy being force-fed organs until he's obese. Both characters are completely aware of this and confidentially become helpless to stop it. And if you look closely, Duck's operating table has a blood transfusion apparatus. The teachers kept him alive as long as possible. Poor, poor Duck. By the end, he's reduced to nothing more than a bowl of blood, flesh, and feathers, with only his decaying beak still intact.
- In an interview after the release of the video, the focus is mostly on the three main characters, and the silly answers they have for the interview questions. But then, the last question is if Roy has anything to add. His response?
"Dreams"
- The episode has surrealism, Paranoia Fuel, and enough mindscrewing to cap the series off with a dark case of an Ambiguous Ending.
- And when that scene comes up
- Yellow Guy's immediate fear and distress upon being roped into another surreal song is pretty hard to watch.
- As Yellow Guy actually drowns in oil, we can hear him gasping and gurgling for help. It isn't pretty.
- One of the lamp's last song lyrics before being interrupted by Tony appearing — "And you can have a dream about losing your friends!" — suggests that, had that song been allowed to continue as planned, things would have gotten... pretty brutal.
- Highlights as Red Guy cycles through teachers include:
- Roy returns with all of his creepy mannerisms in tow, and now he has an unbelievably long arm to touch Red Guy with. And it's heavily,
*heavily* implied that he was controlling all of the teachers the whole time.
- There is one easily-missed detail near the end that has truly nightmarish implications: Take a close look at the last couple of shots of Yellow Guy as he's having his breakdown. It's subtle, but he appears to have dark circles forming under his eyes and blemishes on his nose. But more alarmingly,
*he's losing his hair, his eyes are bloodshot, and his nose is slightly crooked*. Just like his "good ol' father"...
-
*Everything* about the credits, with the empty and dark background full of fog (as if it's still in the console room), how fast it is, the music (highly reminiscent of "Creativity"'s credit sequence), which midway turns into an extremely loud, off-key clarinet *that sounds ominously like distorted, maniacal laughter*, finally ending with a noise that sounds like a boat horn or a brass instrument, and the fact that you can see Roy just standing there in the darkness, *still staring at you on the right*.
- During the animated sequence that represents Yellow Guy's dream, Roy is present in
*every single scene*. Two in particular are highly unsettling: In the very first sequence, Roy is literally inside the theater in Yellow Guy's mind; when the camera zooms in, for a split second he turns around to look right at the viewer. And when his son is drowning in oil, he's in the window. Watching it happen. Without doing a thing to help. There's also a tiny Roy coming out of the clock on the wall. Make of that what you will.
- The ending to the entire series:
- The promo teases some scary stuff, such as a machine that resembles the Duck (surrounded by other machines with
*arms*), a ramshacked Mayor's Office, a scene with Duck surrounded by darkness, the town of Clayhill ruined, and a weird purple bowling ball *thing* with a face. Also, there seems to be a new teacher in town.
- Mayor Pigface has a weird nonsensical song about how his "new friends" out in the woods (a bunch of logs) "bite his eyelids and pull out his teeth while he sleeps", complete with an entirely too meaty shot of bloody toothless gums.
General
- In the web series, Red Guy was The Stoic who often complained about situations, but would never show outward emotion about it, save for a slightly higher inflection when telling Colin to shut up in Episode 4. However, in the TV series, he's much more prone to anger, and the times he shouts are
*unsettling* due to how uncharacteristic it seems for him.
"I don't work here! ...Okay
! Fine
!
**BYYYYYE!!!** *[slams phone]*
"
"
*And we live in an actual * **nightMAAAAARRRE!!!**
"
"
**I'M DEALING WITH IT!** *[smacks Yellow Guy with glass bottle]*
"
"We can't go back!
*I'm * **NOT** going back into that house!
"
- Roy has an easily-missed appearance in the otherwise upbeat intro. You can find him peering through a hole in the wall next to the fridge right as the scene transitions.
Jobs
- Yellow Guy states that he has a "job" on his shoulder, which the Suitcase states is actually a welt. Cue a shot of a disgusting living welt on Yellow Guy's skin.
- At one point, Duck removes the safety helmet from Duncan's head, revealing a bloody, screaming head underneath.
- Duck's attempt at making "bits and parts" ends badly when a part morphs into a shrieking face. The workers accelerate the conveyor belt, shredding it instantly.
- The Carehound. It appears in the elevator after Duck attempts to register a complaint about being fired from his job, suddenly lunging at him and doing...
*something* to him offscreen, before spitting Duck back out in a new work outfit, suddenly enthusiastic about working and acting almost like a different person. Whatever the Carehound did to him, brainwashing was involved.
- Duck's reaction to the true nature of Bits & Parts Limited is played entirely seriously. You can see from his facial expressions and hear from the tone of his voice that he's immediately realized what's going on, and is desperately searching for a way to fix it, which leads to...
- Duck throwing Yellow Guy's retirement card onto the conveyor belt. When Yellow Guy reaches for it, his hand gets mauled in a distressingly realistic fashion. The factory workers' cheerful reactions to this help elevate it to Black Comedy, but only slightly.
- Before the credits, Briefcase flips a coin over to Duck. The coin lands edge-first into his right eye.
Death
- A shot from the "We Gotta Get Things Ready" musical number offhandedly reveals that underneath his string, Red Guy has a lipless mouth with disturbingly realistic teeth that are
*disgusting* to look at.
- Though much of the episode is more played for laughs than the others, the scene in which Duck's body slowly starts rotting and becoming covered in maggots, all while he's been Buried Alive inside the Coffin, is
*viscerally* disturbing.
- The ending. After Yellow Guy digs up Duck and brings him back home, he finds that Red Guy has convinced Stain Edwards to take on the form of Duck. At first the tension between them is played for laughs, as the group abruptly decides to keep both Ducks and be a group of four from now on; the intro then plays again, with an additional Duck awkwardly shoved into each shot... until one of the Ducks abruptly
*decapitates the other with a shovel*. And to make matters worse, we have no idea which Duck was which, meaning that *it's entirely possible that we just watched the Duck we've been watching get Killed Off for Real*.
- If you look close at the dead Duck's corpse, you can see
*worms lying around his body.* **The real Duck may very well have been killed off.**
- The implication of the overall episode is that there is no such thing as "death" in the puppet world — even if you qualify as "dead", you are still conscious and aware of your body rotting away. Of course, the puppets always come back the next episode, but that doesn't change that no one can leave that world — not even through death.
Family
- Duck's self-centered sociopathy gets cranked up to eleven when he
*toasts a young child slice of bread*, essentially *burning it alive* as its mother, the loaf, screams in horror. All because Duck was bitter about not being immediately accepted as part of their "family".
- The titular Family of creepy puppets who shanghai the gang into participating in their daily routine. Everything about them is utterly horrifying, from their deranged designs, to their creepily obsessive behavior towards the other puppets, to their singsong way of speaking... and that's even before they kidnap Yellow Guy and force him to play the role of their "mother". In any other show, they'd easily be the most horrifying thing in the episode. But then again,
*Don't Hug Me I'm Scared* has never been just any other show...
- Special mention goes to the twins Todney and Lilly. Everything about them-their wall-eyed stares, to their creepy, high-pitched voices (which sound somewhat like an evil version of Milo from Tweenies to their stilted movements-just make them look and sound
*off*.
- The family tree that lives in the Family's house also deserves a mention. His crooked appearance and creepy voice already sounds bad, but then he asks for a blood sample from Red Guy to figure out his family, and he just keeps sucking, and sucking, until Red Guy starts having hallucinations with the tree suddenly speaking in an even deeper voice, sounding absolutely terrifying.
- Two words:
*Roy returns.*
- He does so in perhaps the most terrifying way possible — by suddenly barging in on the Family's dinner and
*devouring them alive*. And this is him *after* having seemingly grown softer since the original series, since he technically rescues his son Yellow Guy in the process.
- Yellow Guy's
*reaction* to seeing his dad. He slowly gets more nervous until Roy shoves him aside, at which point Yellow seems to realize why he's there, slips out the door, and quietly says "bye" to the family, clearly knowing exactly what's going to happen to them. It seems Roy has done this before.
- We hear Roy speak for the first time other than the text-only interview, although he only says one word: "Yum." He repeats this word in a progressively louder and more deranged tone as he comes closer to the family, and as he devours the family alive.
Friendship
Transport
- The first scare comes early this time, in the opening. As Yellow Guy sings his part for the Couch Gag, it goes on longer than normal, the backdrop goes dark, the audio changes, and Yellow Guy's mood gets progressively more somber and almost frightened.
**Yellow Guy:** I'm the one who had a dream where there was stuff like there was another me, and everything was lots of fun, and I went and saw the other ones, and there was a little, lumpy one, and another windy little one, and there were things that they had around that I knew what they were, but I don't know now, and then it went away...
- This turns out to foreshadow the events of the following episode, "Electricity". If the current, not-smart Yellow Guy can vaguely remember this as a dream, how many times has it happened to him before?
- During the trip, Yellow Guy dozes off and has a dream of showing up in a town, a pleasant narrator (revealed as Lesley in the following episode) describing the setting fondly. One of his neighbors in this dream even gifts him a bird, which Yellow Guy plays with. He follows it to the road, with Lesley's voice telling him to be careful, until she suddenly screams in horror "CAREFUL!" as Yellow Guy is ran over by a car. This jostles Yellow Guy awake just in time to see that a bird has splatted against his window. This is probably the SCARIEST moment IN THE WHOLE DAMN SHOW. Because it can happen in real life.
-
*The climactic scene.* The Old Train suddenly wakes back up and begins begging the trio to stop, saying that he's not supposed to go this far. The trio completely ignore this warning, with Red Guy force-feeding him raisins and cigarettes in a desperate attempt to shut him up, all while whatever façade of excitement he had falls away to reveal his true motive for the trip: a desperation to get away from the house and the horrors that happen inside it. And then, without warning, the environment outside begins to glitch and disappears... to reveal a barren live-action scrapyard — as in, filled with actual junked objects, without a trace of the usual felt aesthetic of the series. There's not a single trace of life anywhere in sight; as far as we can tell, the world outside the trio's house is *a barren, possibly post-apocalyptic wasteland*. What on earth *happened* here?!
- In general, once the episode shifts to the trio on the road there is an incredibly foreboding tone to it all, as if the world itself is telling them that they shouldn't be heading off without a teacher.
Electricity
- Red Guy and Duck finding all of the previous teachers lying dead throughout their house. What happened to them? Is this where they went after the episodes they starred in ended? We never find out. The only teacher we see alive in this scene is Lamb Chop from the Healthy Band, who suddenly runs across the screen (complete with Scare Chord) with one eyeball missing and an X over the other one, either begging for the puppets to help him or jabbering the word "healthy" over and over. What the hell was he running from? There's also the fact that when Tony's corpse is shown,
*Roy is lying in the background behind him.* Granted, he doesn't seem to be dead, given the lack of X's over his eyes like Tony, but still, seeing the former Big Bad of the series lying motionless on the ground, surrounded by the corpses of his former underlings... it doesn't bode well for the trio's chances against whatever did this.
- There's something off about the designs of Big Red Guy and Duck, especially the fact that their eyes are human like and are unsettling to look at.
-
**Lesley.**
- Not only is she the only actual human in the series, not only is her encounter with Yellow Guy incredibly off-putting (what with her occasional forays into Suddenly Shouting), but it's implied that
*she*, not Roy, is the true creator of the *DHMIS* universe and the ultimate force behind the teachers. Or, alternatively, that she has usurped Roy from his position as director of the series in some way, which is an equally frightening possibility. **Yellow Guy:**
You didn't build all this, did you?
**Lesley:**
That's a good question.
**Yellow Guy:**
What's the answer?
*[Lesley simply starts chuckling]* **Yellow Guy:**
What's going on? Why are you laughing?
**Lesley:** Because it's so **FUNNY!**
-
*There are more stairs in the attic.* Is there someone or something above even Lesley in this universe? Like for example us, their audience and their true creators? Without the audience, a puppet has no reason to exist. Maybe if Yellow ever manages to read that book, he'll finally climb the last staircase...
- The ending; from Yellow Guy's fresh batteries being replaced by his old ones, causing him to lose all his newfound knowledge as he lets out a Big "NO!", to him shredding the book Lesley gave him afterwards, possibly the three's only method of escaping the house. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontHugMeImScared |
Doom 64 / Nightmare Fuel - TV Tropes
*Doom 64* manages to take the classic *Doom* gameplay and atmosphere and make it much scarier like its PlayStation counterpart, with darker graphics, more muted and grim colors, and one absolutely creepy soundtrack. Gone are the heavy metal-inspired tracks, replaced by incredibly unsettling ambient music tracks courtesy of Aubrey Hodges. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doom64 |
Don't Escape / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- From the first game, the player's screams of agony as the full moon arrives and turns them into a werewolf. This is often followed by a gruesome description of a bad end if you failed to take all the necessary precautions.
- In all but the "A Calm Night" ending, several villagers are ripped to pieces and eaten while still alive by the Werewolf. In those where he was weakened beforehand, at least one villager gets bitten but survives. It's heavily implied that he doesn't know about the effects of the werewolf bite, and considering that the Werewolf
*cannot* fully restrain himself without the weakening poison he ingests, it's almost certain there's going to be a wholesale bloodbath the next full moon when the villager transforms.
- From the second game, all of the descriptions of the bad ends. If you can't keep back all the zombies or if, even worse, you accidentally run out of time while in the middle of constructing your defence then they'll pile on you and tear you apart, piece by piece. Sometimes you might neglect to Mercy Kill Bill and he'll also turn and try to kill the player.
- The atmosphere of the third game is dramatically more tense than in the previous two; the ship is a mess as a result of what happened, with some rooms completely dark due to the lights going out. Add to that the fact that your murdered coworkers are lying slumped around the place, some of them bludgeoned and some stabbed by an unknown assailant. This game also includes small occasional Jump Scares such as a huge eye replacing the backdrop of space in one of the windows or a bloodstained spacesuit standing in the airlock (implied to be hallucinations caused by your infection with the crystal).
- The security feeds add to the tension as you continue to explore, and you watch as unknown person in a helmeted spacesuit murders all of your coworkers one by one. One of the feeds cuts out and when it abruptly cuts back in, the suit's pitch black faceplate is inches away from the screen as if looking at you.
- Also from the third game, the moment when you finally enter the bunk room after having watched all the security feeds and step into a dark room, where you see the dark outline of a space helmet. There's one terrifying moment when you think you'll be murdered next, at least until you turn on the light and inspect the suit - only to find that there's nothing in it. This leads directly into another terrifying realization:
*you* were the one murdering everyone. Cue a sick, wet coughing sound and a bright blue crystal dropping into your character's hand. You're infected.
- The crystal itself is utterly nightmarish. It reproduces by essentially pretending to be a harmless but scientifically curious crystal to goad people into handling it, then hijacks the unwitting victim's body and manipulates them into murdering everyone they can find once they go to sleep, all while slowly feeding on their soft tissues to reproduce until the crystals shred the host's body apart from the inside-out. Oh, and it's implied that it's intelligent and even capable of strategizing, considering how it sends out a distress call to lure in a new batch of hosts before sabotaging the ship's vital systems and trying to dispose of the protagonist in the airlock.
- The Escape Pod ending ends with the rescue party arriving and rescuing the player from the derelict
*Horizon*... only for all contact to be lost with the rescue ship shortly after they picked up your pod note : This also applies to the Non Standard Game Over in which you run out of air before you detonate the bomb; the only difference is that the rescue ship's crew take a sample of the crystal back to their ship rather than rescuing you. The crystal's still out there, and the *Horizon* incident is almost certain to repeat at its hands, all because you were either too slow or too cowardly to solve the mystery behind the Horizon's murders.
- In a way, the fact that there is no way to survive. Your only choices are to blow yourself up with the crystal or escape to infect others. It's a sobering reminder after the potential Golden Endings of everyone surviving in
*1* and *2* that sometimes, there *is* no happy ending.
- The fact that the fourth game is set in a wasteland where you
*can't escape from*.
- One death seen quickly in the trailer is the protagonist being torn apart by many bugs. Hope you don't suffer from entomophobia!
- Now that the game's released, we have a whole slew of deaths to choose from. Featuring, but not limited to getting eaten alive by giant spiders, getting fried by toxic gas, burning to a crisp via heat wave, freezing to death, getting burned
*and* electrocuted by an acid rain thunderstorm, getting mowed down by a violent gang and, of course, the moon crashing into the planet. And that's not even getting into the non-standard game overs!
- In the final stretch where David rushes back to the console to re-route the power before the Moon crashes into the Earth, if you wait long enough, you will start to see the bodies of Earth's remaining survivors violently being flung into orbit; a lot of them have been dismembered. Thankfully, the game never goes further than that if you continue to wait, but it gives you a bit more of an idea of the devastation that's unfolding.
- While it's not shown, talking with Sarge will reveal the reason why he abandoned the military; he was supposed to keep a whole stadium of people safe from the disaster, only to have the ground itself split apart and swallow everyone in what he describes as "hellfire". His own son was trampled to death as the survivors stampeded out. It was then that Sarge decided to take what remained of his squad and go AWOL.
- We finally get to see what happens when the shadow beasts from
*Deep Sleep* get their hands on you. It seems that you get the pleasant experience of feeling multiple versions of your death all at the same time as they possess your body. We also get an explanation what they are, sorta. In addition to being people whose bodies were possessed, they are also coma patients and outer-dimension travellers that are trying to regain a body in another universe. However, what isn't explained is how they find you (though it's implied that transferring your mind between universes draws them to you). There are still a lot of questions about the dream world that isn't answered.
- From the documents strewn about the Sidereal Plexus office you can realize how horrifying the extent of their plans is: they are trying to synthesize
*more* of what is all but stated to be the parasitic crystals from the third game (which are implied to be the power source of many of their products, and the means by which they can travel between dimensions). Said synthesis has a tiny chance of success, and a much bigger chance to send the moon and the planet to hell. Sidereal Plexus is all too willing to risk the annihilation of *as many alternative Earths as it takes* to get more crystals, each time evacuating their vital personnel when things go south.
- The Sidereal Plexus website has a list of "off-limits worlds". It casually mentions that there are
*at least* thirty-two worlds in which the "Lunar Incident" has happened, with their staff estimating that the real number is much higher. And what do they have to show for all this? A 7% increase in the already-low chance of success for the experiment note : While the document on the site gives the chances for a successful lunar experiment at 89%, it's heavily implied by the game and the site itself that this estimate is *wildly* optimistic if not an outright fabrication.. Sidereal Plexus has a bodycount in the tens of billions *at minimum* and shows no signs of slowing down whatsoever.
- Speaking of which, the same list mentions that dimension-travelling personnel are seeing increasingly large numbers of "Shadow People" with dramatically increasing frequency. They do nothing but watch the travelling personnel, with many reporting that they seemed to be "waiting for something". Creepy on its own, this is made exponentially more scary by the final report - an undated, heavily redacted warning that some unknown group (all but stated to be the Shadows from
*Deep Sleep*) in the Dream Realm are becoming "angry". What the hell are they waiting for? And what does the Shadow People becoming "angry" imply? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontEscape |
Dormitabis / Nightmare Fuel - TV Tropes
Horrific in every sense of the word, Dormitabis proves itself to be one of if not the most terrifying fangames of Five Nights at Freddy's yet.
If you think that the animatronics from Five Nights at Freddy's 2, 3 and 4 are horrifying, you haven't seen what the animatronics in this game are like. Just about everyone is horribly mangled and/or mutilated, and not just broken parts in an otherwise intact model kind of way. Even Mangle is relatively okay compared to them. It isn't clear how they manage to function, beyond the "this is purgatory" explanation. Peter explains that Havoc Puppet failed to manifest them properly, which is why they decide to haunt you, as they think your plasma is suffice for them to become whole.
On a rare occasion, while Peter's voice message is playing, going back to the far side of the room after checking the monitor will cause Golden Call to appear and sit in front of the monitor, his empty eyes staring at you. You can't do anything while this is happening before the game resets and goes back to the main menu. What's worse, this can happen to you as early as Night 1.
Another easter egg is crueler. Choosing "Hang Up" while Peter is talking sometimes does not just stop his message. "HANG UP" appears on the screen, with "UP" eventually disappearing. The screen then shows a man being hanged to death, with "All quiet for you to concentrate" written below him. Then you realize that all sounds are muted, making it impossible to hear the animatronics' sound cues. All except the jumpscare sounds, that is.
AMIREAL's deep voice when he announces the room number he enters is definitely unsettling.
Molten Evil's jumpscare is simply a still image of his face enlarged to cover the whole screen. No scary sound, no blackout. Then the game resets.
FNaF has one rotten human body inside an animatronic suit, which is horrifying. This game? There are three. Other than Purple Guy, AMIREAL and Golden Call also contain human remains inside, specifically, of Phone Guy/Fritz Smith and Peter Write, respectively.
Garvey, likely one of the most terrifying interpretations of Purple Man yet. His purple coloration is a literal physical trait in this universe because of a birth defect (a "physical mutation" in his own words) and eventually decides to go the way of The Dog Bites Back and take down Cakebear's due to its staff ridiculing him for his skin defect. He kills a child and tosses him into a dumpster, who goes on to become the Puppet, and says that he was "so fucking pathetic". He kills off four more kids, stuffs them in suits, actually rapes a 15 year old girl in Fredbear's backstage room, gives the Big Brother Bully from 4 five dollars to throw Kyle in Fredbear's mouth and cause the Bite of '87, kills five other kids and stuffs them in suits, knocked Fritz Smith out, puts him in Cakebear and tossed him into a crawlspace, eventually killing him, all the while laughing maniacally. Then 11 years later, he finally, but reluctantly, kills his brother Peter and puts him in Golden Freddy. He dies in Spring Bonnie, dies as Springtrap and returns in the Fredbear's/Fazbear's Fright purgatory, now a horrible misshapen mess (who serves as this page's picture) who slowly transitions from belittling you calmly, to screaming and often demanding the player to let him in the office, and seems to no longer regret killing Peter, as the Extra menu states that he has "no signs of regret even after all these years". A metaphorical Humanoid Abomination, Garvey Write is more of a monster than William Afton could ever be.
"I will not die - not yet! You can't stop me...NO ONE CAN!NO ONE CAN!!!"
The animations of Garvey entering the office are grotesque. The shading and his standing positions (especially if he appears from the right corridor) make him look like a wild animal about to catch its prey.
Pictured at the page image is Garvey clinging on the ceiling. The sound cue for this is hearing his deep laugh on both sides of the headphone.
Speaking of the laugh, this is the only way for you to identify where he came from if he goes through the corridors. While previous nights merely recommend wearing a headphone, you need it if you want to detect Garvey, since the sounds are barely distinguishable from each other.
Not to mention his increasingly maniacal ramblings. The above monologue is a snippet of his Night 10 voicemail. No, they cannot be muted. What is worse, they often distract or impede many players from hearing the above laugh.
The Night 10 cutscene. Garvey breaks into the office from the window, prompting John to flee. The player is presented with the option to click on the spacebar, but this does nothing; in the end, John is captured by Garvey regardless. John's undignified grave is shown, with the implication that he is dragged to Hell by Garvey.
Garvey's backstory as illustrated in paper theater. It's all cheery and whatnot, but remember that you are relieving the past forty years or so of a deranged serial killer. And you are playing as him, so you get to do those pleasant things. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dormitabis |
Dinosaurs / Nightmare Fuel - TV Tropes
The setting itself showcases Deliberate Values Dissonance at its most disturbing. The biggest and strongest dinosaurs mistreat or eat the weaker ones either for petty reasons or because of rules that are laughable nonsense at best, or cruel perversion of an understandable one at worst. They even eat creatures who have some degree of sentience. Furthermore, they care nothing but for themselves, brainwashing spineless and naive dinosaurs, and destroying their own land for greed, which eventually leads to their downfall in the finale.
Some people have found the costumes quite off-putting. Particularly Baby's.
In "Germ Warfare", when the Baby first gets sick, he says "not the mama" in a deep, scary voice, and then his head turns around in a circle.
From the same episode, the Baby is given medicine, which only makes his illness worse. He proceeds to hallucinate that his family was devoured by evil clones who plan to eat him next! Yipe!
In "Hurling Day", Robbie and Ethyl encounter a massive feral dinosaur that we never see, only their fearful reactions. Ethyl orders Robbie to hide himself and forget about her, and they watch as the massive, unknown creature stomps by.
In "Monster Under the Bed", Baby imagines a monster trying to get him from under his crib, and the music and scene gets dark as we look at the seemingly endless darkness under Baby's crib. Later in the episode, as Charlene is checking under it, she is grabbed and dragged under by an actual monster! He turns out to be a decent guy, though, just angry that the Sinclair family home was built over his burrow.
BP Richfield in general is quite terrifying.
Especially in the final episode. He doesn't care that his company's actions have doomed the dinosaurs to extinction because he's making an immense profit from it.....hmmmm.
BP: Well, that's afourthquarter problem. We'll drop a bomb on that bridge when we come to it! Right now, my biggest problem is trying to figure out what to do with all this money! (begins gleefully tossing his money around, without a single care)
Even worse, you can tell that there's a hole in the ceiling in his office (its been there so that he can fit his horns inside), and as he is tossing his money around, you can clearly see that it's been snowing directly on top of him. And he still doesn't care that the world is ending.
A fair amount of "The Terrible Twos", as it entails Baby Sinclair becoming an outright monster on his second birthday and causing all sorts of destruction and havoc to the family. Things are especially frightening in the scene where they consult the Babysitter to return him to normal, not helping matters is the fact that the scene spoofs The Exorcist. The worst part of it all is that it is made clear that this process is normal for all dinosaurs when they are two years old and we are only vaguely informed on how bad it was when Robbie and Charlene were two, as Ethyl notes those two events were traumatic to the point Fran and Earl blocked out the memories.
In "Charlene's Tail", Charlene goes out on her first real date. Earl stays up worrying about her, something many parents can connect to... But when she comes home, alone and sad, not reacting to his yelling, his first reaction is to go quiet for a moment and ask what the boy has done. It's just for a moment, but it's pretty clear what he fears that may have happened.
The ending, "Changing Nature", is potentially the most foreboding sitcom finale ever made. As WESAYSO's actions have led to the start of the ice age, there's nothing anyone can do but wait to die, and the situation is played DEAD SERIOUS with nary a shred of comedy (sans one quick joke where Stan tries to seduce Charlene, only for the latter to whack him in the face, and even then, it only barely lightens up the mood by a tiny bit). The only survivors of this disaster will be the mammals, the cave people, and any animal that made it to the present, all of which are too primal to restart civilization until probably centuries, if not more, pass by.
"And taking a look at the long-range forecast: continued snow, darkness, and extreme cold. This is Howard Handupme. Goodnight... goodbye." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dinosaurs |
Dorothy Must Die / Nightmare Fuel - TV Tropes
- Indigo's death. Pink bubbles are blown at her by one of the Tin Woodsman's cronies, which stick to her skin and melt her into a puddle of blood and bones.
- To keep his superior intelligence, The Scarecrow takes the brain matter from smarter individuals, liquefies it, and has someone inject it into his own brain, which is now just a gooey pink mass.
- Oz isn't beating any bushes - it's not even a Crapsaccharine World, it's an utterly Crapsack World.
- After Dorothy kills Jellia Jamb, she magically reanimates her corpse so Jellia can "attend" the party as a warning to anyone else thinking of crossing her.
- In Dorothy's prequel,
*No Place Like Oz,* Aunt Em and Uncle Henry are dragged with Dorothy to Oz. Imagine the poor farm animals left behind, trapped and unable to eat. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DorothyMustDie |
Dororo (2019) / Nightmare Fuel - TV Tropes
## The Story of Daigo
- Kagemitsu Daigo comes into the Hall of Hell and a Buddhist monk tries to persuade him to return before he makes a deal with the twelve demons residing in the statues. He kills the monk and makes the deal anyway.
- The story's setting is so awful that the monk
*thanked* Daigo for killing him before he loses faith in Buddha.
- Picture a little baby, with its big head, no hair, and large eyes. Now, take away those eyes and leave holes behind. Now take away the ears and the nose. Take away the limbs, leaving only a torso. Now, to top it all off, take away the skin of that baby, leaving behind what looks like a tiny skull covered in blood. And that baby? It's alive. And breathing. That's what happened to Hyakkimaru. The demons left him with the barest minimum of humanity. Most people who find the baby are astonished by not only the fact that he's alive and breathing but that he is apparently running on sheer determination to live so much so that everyone can pick up on it from the midwife to the doctor who finds him.
- The midwife being eaten by a mantis demon.
- The graphic depictions of fresh battlefields in the war-torn country.
- The skin on Hyakkimaru's growing back over the exposed facial muscles, teeth and eyeballs.
## The Story of Bandai
- Dororo has a Catapult Nightmare about his mother leaving him.
- The demonic sword Nihil moves its wielder like a puppet and is apparently addictive when held on for longer. The soldier couldn't think of anything else but it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dororo2019 |
Don't Look Under the Bed / Nightmare Fuel - TV Tropes
This is the scariest of all of the Disney Channel Original Movies in existence. 100% not kidding.
- The Boogeyman himself is very scary enough to frighten anyone who watches this
*DCOM*.
- The original conceptual drawings depicted him with quills on his back. Luckily, director Kenneth Johnson switched the design to make him more Victorian and made his dialogue be spoken in limericks, with frills only coming out as a last-minute scare before ||turning back into Zoe.||
- The Boogeyman tries to go as far as he can to ruin Frances' life by playing pranks that point to her.
- One of the pranks involves the Boogeyman pouring Jell-O into the pool while a diver dives in, only to get stuck in the Jell-O pool.
- The scenes when Larry turns into a Boogeyman himself can be very unsettling for many viewers who remembered watching the movie on Disney Channel back when it first aired in 1999.
- After a creepy crawl happened, that's when people were 100% convinced that they needed to talk about Larry. He was turning into a boogeyman before their very eyes.
- The makeup in the movie was fantastic, but perhaps that was what made it scary. The more awesome the makeup, the more horrific the detail.
- The moment when the Boogeyman grabs Darwin, who is in Frances' room, under the bed.
- The TV promos often feature the shot of Darwin screaming as he's being dragged down at the end of them.
- The fact that this is the scariest DCOM ever made can be very unsettling for kids who just found out about it. In fact, some kids found out about it through exactly that. No wonder why they even included a disclaimer at the start of the film when it first premiered. A movie about what you believe becoming real, feared by kids because they believe it to be fearsome. Funny how that works, isn't it?
- A "Behind The EARS" featurette of the movie that aired on Disney Channel ends with Erin Chambers (who plays Frances in the movie) screaming at the viewers as Steve Valentine as the Boogeyman passes by her. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontLookUnderTheBed |
Dot and the Kangaroo / Nightmare Fuel - TV Tropes
And it's just scratching the surface!Considering the film is about a young Australian girl getting lost in the woods and the adventures said girl goes on in the sequels, there's always going to be perils and potentially nightmarish scenarios along the way.
**WARNING:** Spoilers are unmarked.
## Original film
## Around the World with Dot
- The volcanic ash cloud scene.
- Some of the entries in the Japanese kite festival, especially the green dragon, until Grumble-Bones destroys it.
- The extreme close-up of Dot's eye during her Alone in a Crowd song.
- The implication that statues are capable of eating people as the British Lion claims one of his kind (unintentionally) ate the Tea-Lady at the Houses of Parliament.
## Dot and the Bunny
- The snakes and goannas can be unsettling. Dot seems to have learned from almost being bitten by a snake in the original movie as she remains cautious when approaching them and Funny-Bunny runs screaming at the mere sight of them.
- Dot tries to rescue Funny-Bunny from falling into a raging river and fails, by which time, it is pouring with rain, she is miles from home and has to use a wallaby cave for shelter and spend the night there.
- Said cave turns out to be so spooky, the wallabies dare not enter it, Dot feels likewise once she sees it for herself.
- The next day, both Dot and Funny-Bunny are almost eaten by crocodiles.
- Even the crocodiles' "I Am" Song emphasizes how dangerous they are.
- The kangaroos fighting as Funny-Bunny eggs them on, immediately after Dot rescues him from being run down by a whole troop of kangaroos.
- The War scenes, which includes footage of an atomic explosion, while Dot is explaining the meaning of War to Funny-Bunny
- This in turn leads to Funny-Bunny describing how he lost his parents.
## Dot and the Koala
- The laughing townspeople at the beginning of the film.
- The opening shot is in fact an extreme close-up of their throats as they laugh almost to the brink of insanity.
- The Destruction of the Dam.
## Dot and Keeto
- Just being insect-sized proves perilous enough for Dot, no sooner does she realize her situation, she is almost crushed by her brother Simon and then their mother.
- To make matters worse, neither Simon or their mother realize this since Dot is too small for them to hear her screaming.
- The fact that most of the animals Dot encounters while she's insect-sized intend to eat her, one of the cockroaches actually tries to bite her finger.
- Dot appears to hallucinate momentarily after consuming the red root that turns her from live-action to animated form.
- Dot and Keeto caught in a spider's web, the insect-sized kangaroo has to quickly force-feed Dot the green root to save her and restore her to her normal size.
- Word of God implies Dot would have shrunk even smaller if she hadn't found and consumed the green root before sundown.
## Dot and the Whale
- The climax of
*Moby Dick* as Dot is finishing the book.
- This sequence later appears in an extreme close-up of Moby's eye when he's telling Dot his side of the story.
- Dot's eyes with dolphins swimming around her pupils.
- Happens again when she is stung by the live coral.
- Dot and Nelson's encounters with the ship and sharks.
- The graveyard of ships.
- The cackling skeletons in the wreck of the
*Golden Dragon*.
- The seemingly haunted diving suit in which a puffer fish resides.
- The sinking of the
*Golden Dragon*.
- Dot accidentally steps on live coral and gets potentially fatally stung, and then nearly sits on the same coral until Nelson moves her out of harm's way. She starts to feel dizzy and hallucinate and finally faints.
- She also gets zapped by an electric eel earlier in the movie.
- The octopus that heals Dot has glowing yellow eyes, resides in a lair that resembles an enormous skull (of which the mouth opens to provide entrance) and nearly suffocates Nelson with his tentacles.
- Moby Dick himself.
- The seagulls are most likely this for the penguins who are trying to protect their eggs.
## Dot and the Smugglers
## Dot Goes To Hollywood
- An epidemic of eye disease is spreading around the koalas including Gumley.
- Gumley is eventually discovered and sent to the local zoo where he is placed in a cage that resembles a prison cell.
## Dot in Space
- Dot is just a little girl and just wanted to save the life of a stranded dog yet over the course of the film, she was almost electrocuted by a perimeter fence and narrowly escaped Whyka's rocket before it blew up. The resulting shockwave caused some metal piping to fall and almost crush Dot and threw her off course. Consequently, Dot crash-landed on the wrong planet where she was ambushed and captured by Scary Dogmatic Aliens who subjected her to interrogation, imprisonment in a slave labour camp and abuse for not being round. Even after Dot escaped, she encountered quicksand, hostile trees and active volcanoes then was recaptured and left at the mercy of an alien dinosaur after unintentionally revealing her location. Luckily, said monster spared her life.
- Also, there's no telling what could have happened to Dot if she'd been discovered at the space center.
- On top of all the above, we don't even see Dot and Whyka return to Earth though Word of God says they do.
- The planet Pie-Arr-Squared is shown to be a particularly hostile world. In addition to devastated villages and a dictatorship influenced by Fantastic Racism, there is also the numerous aforementioned dangers Dot encounters, all of which have deterred the Squaries from trying to escape from prison and which they will still have to live with even without Papa Drop's tyranny.
- Papa Drop himself when he deflates as the Roundies are basically sentient balloons.
- Even the theme from the Opening Scroll emphasizes the foreboding nature of the film.
- Not that he doesn't deserve it of course but Papa Drop gets overinflated and floats up into space where hell likely die from either suffocation or hypothermia or be burned by rays from the nearest star (which might even cause him to expand until he explodes) if he doesnt get hit by floating debris or even Dot's rocket. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DotAndTheKangaroo |
Dirge of Cerberus / Nightmare Fuel - TV Tropes
All is not well in the FFVII Verse, as even more nightmares and monsters related to Shinra Inc. and SOLDIER are on the rise. Not to mention you end up playing as Vincent Valentine of all people to fight such monsters.
- Weiss, the leader of Deepground, is pretty creepy especially with his Establishing Character Moment being a pirated broadcast where he details how he's going to kill everyone who isn't pure enough for his plans in a variety of nasty ways while showing a consistent blank stare, Slasher Smile, and a nasty Evil Laugh.
**Weiss:** The time has come to cleanse this world. The pure will be spared for the cause, while the tainted will be hunted down and exterminated. They shall be slashed, strangled, and slaughtered. Beaten, stabbed, and crushed. Garroted and Impaled. Shot and executed without mercy. The time has come to cleanse this world! (Evil Laughing)
- The fate of those kidnapped by Deepground, which Cait Sith witnesses in person. The "pure" (those not tainted by Jenova's cells, such as the Geostigma survivors) are loaded into containers and dropped directly into the Lifestream, where a massive arm emerges, crushing the container and dragging it under the surface. And those victims included
*children* - if it weren't explicit enough, there's an Empathy Doll Shot immediately afterwards. It's implied the arm belongs to Omega, though it's not entirely clear.
- And the purpose of this plan is another insane experiment by ||Professor Hojo|| to see if they could summon Omega and cleanse the Planet of all life. The projected consequences are seen in the image above: the Planet crumbling into massive fragments, stripped of the Lifestream in a dark twist on Jenova's MO.
- Nero the Sable is as weird looking as he is creepy since he looks like a mental patient complete with complementary straight jacket and a bandaged face with mechanical wings. Not to mention he speaks in a Creepy Monotone voice while expressing borderline lust for his brother Weiss.
- What he does to those he brings into his darkness is never shown. The implications, however, leave it in the air that it's either instant death, or a torturously slow murder. Given how Ax-Crazy he is, it's probably better to not know.
- After the Shinra Mansion stage in
*Dirge*, Vincent's Proto-Materia (the one thing that keeps Vincent's will from being overtaken by Chaos) is stolen. He almost immediately starts to spasm and writhe in pain. Later on, while aboard the Shera, from Vincent's perspective, Chaos very much wants out (the screen is washed over red and blurred), but Vincent manages to muster enough strength to restrain himself. When he regains full consciousness, there are **huge claw marks** on the wall with fresh chaos-related energy seeping from them...
||
**Vincent:** (in pain)Am I losing... control...?|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DirgeOfCerberusFinalFantasyVII |
Doomsday Clock / Nightmare Fuel - TV Tropes
The DC Universe is no better, as there are protests against the 'Supermen Theory' which crippled the reputation of Batman and the other DC superheroes (sans Superman) and that there is a second Cold War brewing where each country/continent has their own metahuman team.
The Mime and brutal ways he kills his enemies. Even the new Rorschach is freaked out by him. Worse, it's strongly hinted that he's the Watchmen universe's equivalent of the Joker.
Then there's The Comedian, who is The Dreaded to Mime and Marionette, and he's just as ruthless as he is in the original Watchmen.
Several people managed to survive exposure to Veidt's psychic monster... many of them clearly wish they hadn't.
When Reggie first meets Dr. Mason, he has a hallucination of the Squid's eye appearing in the center of his forehead.
Marionette's first murders - the two cops who were shaking her father down for protection money. The first man gets his throat slit with a pair of scissors, the latter strangled with her father's puppet strings. Mind you, she was a grade-school-aged child when she killed those guys.
The Reveal of how Dr. Manhattan changed the DCU and caused all of this: he went back in time and stopped the Justice Society from existing. Were explicitly shown how he manipulates events to ensure Alan Scott died in a train wreck without ever becoming Green Lantern, with the implication that he did similar things to Johnny Thunder and all the other Society members. And his reason for it? Just to see if he could.
The horrifying implications of the fact that Dr. Manhattans future vision only goes up to a certain point - him and Superman fighting while the world explodes around them. Then it just stops. So either Superman kills Dr. Manhattan... or Dr. Manhattan kills everything. Mitigated by the fact Bubastis II blocks his temporal vision, according to Ozymandias, meaning he simply can't see. The rage on Superman's face, however...
When Firestorm is attempting to revert a boy back to normal from glass, his strain briefly replaces half of his face with a skull, making him look a hell of a lot like his Evil Counterpart Deathstorm.
The aftermath of Dr. Manhattan murdering Alan Scott reaches far, far into the future when it's implied it tainted the time stream so badly it stopped the Legion of Super-Heroes from coming into existence. The beginning of issue 9 has Manhattan holding a bloody Legion flight ring in his hands, which apparently belonged to Ferro Lad. The ring got tossed back in time when Ferro Lad sacrificed himself to destroy the Sun Eater. But the moment Manhattan thinks about how he killed Alan Scott and stopped him from becoming Green Lantern, he looks back at his hand and the ring is gone because it never existed.
There are larger implications around this that only make this scene look worse. Since the New 52, there've been several different versions of the Legion of Super-Heroes appearing in the present day DCU. But each of their appearances have been incredibly erratic and inconsistent, from the "Legion Lost" team stranded in the present, the Adult Legion in Action Comics, the Legion of the New 52 ongoing series, the amalgamated team in Justice League United, the two evil versions from Superboy and Justice League 3001, and the version Saturn Girl hails from. Manhattan's casual mutilation of the DCU's timeline has seemingly destroyed whatever true future there is for this version of the universe, and the true reason why the Legion's appearance has been so off kilter is the timelines they come from are constantly being destroyed thanks to instability of the present. Saturn Girl fades away the moment she admits Superman doesn't remember her. That was all it took to erase her. Even the previous Legions before Flashpoint changed everything were more substantial, and Manhattan's carelessness destroyed that.
Coming off that, there is the knowledge that a new Legion was once again born from Manhattan's meddling and that they have absolutely nothing to do with Superman. There's this idea that Superman unwittingly forgave the being that was responsible for destroying his childhood friends.
The Reveal towards the end of issue 9: The Superman Theory is completely true, though not nearly as far-reaching as claimed. Firestorm, Metamorpho, Man-Bat, the Creeper, Typhoon and an unknown number of other superheroes and villains are the result of the DEO purposefully causing or engineering the accidents that activated their Metagenes, either to study the effects or to create deniable, superpowered agents. Firestorm in particular was created as a way of getting a DEO mole into the Justice League; Martin Stein works for them, and deliberately started the accident that caused him and Robbie to be fused together.
The way Manhattan just casually breaks Guy Gardners ring to bits. And this happens after Manhattan claims his powers dont work as well on Lantern tech because of their emotion-based nature. Green Lanterns have a degree of immunity to his powers and it still doesnt do much to help.
At the start of the battle (if you can even call it one), the magic heroes hit Manhattan with a bunch of spells. At first this seems like the right move, as theres no magic in the Watchmen-verse, so Manhattan cant defend against it right? Wrong. It takes him a moment, but he quickly analyzes their magic and how its a fundamental force in the DCU, and since its a fundamental force he can manipulate just as easily as any other. He promptly demonstrates by casting a massively powerful spell that sends most of the heroes flying. So not only did the League fail to even put a dent in Dr. Manhattan, they made him even stronger.
While almost all of the other heroes are heading to Mars to confront Dr. Manhattan, Wonder Woman stays behind to speak to the UN and try to quell tensions. She doesnt get very far into her speech before Black Adam and his army of Super Supremacists smash their way in to attack the UN and announce their stance against humanity. And with most everybody else in space and Superman in a coma, the only ones left to stop them are a woefully outnumbered Wonder Woman and Batman. Things have, to put it bluntly, gone to shit.
As made clear from his issues, Issue #10 Dr. Manhattan has shown himself literally changing and warping all of the DC Universe's timelines and the Multiverse simply to make it into, as he calls it, a Metaverse, due to his curiosity about Superman being connected to it all. The result leads to, as stated above, causing the death of Alan Scott and several others, including frickin' Ma and Pa Kent, just so Superman can become detached from humanity.
Issue #11 shows how the world went From Bad to Worse ever since Dr. Manhattan's Curb-Stomp Battle against the DC Heroes and Ozymandias' scheme being pulled in Moscow. It shows Batman being desperate in halting the inevitable loom of World War 3 by trying to stop the government soldiers about to set the nukes off before being tackled by the National Guard, while Wonder Woman is desperately fighting against Black Adam's army at the UN conference before being whisked away by Thermiscyran forces after getting overwhelmed. Oh, and the mistrust against the metahumans became much worse now that Ozymandias leaked the Supermen theory in order to further lose faith amongst the general public to which Gotham and Metropolis have now became hotbeds for widescale riots, with reports highlighting how the reputation of metahumans and superheroes alike is completely shattered.
Reporter: ...Suspected arson in the burning of the Flash Museum and the metahuman-themed restaurant chain across from it...
The final page shows Superman and Dr. Manhattan meeting face to face, with Supes' giving out the Death Glare towards the (near) omnipotent being while Ozymandias declares that "it's time" somewhere as the whole DC existence reaches its climax.
Worse, the Doomsday Clock is within a minute away till midnight. It's safe to say that everything ends in both the DC and Watchmen Universes (Unless Ozymandias "saves" them both somehow). Oh, and the last panel showing the Doomsday Clock one minute away till midnight is not actually blood, but Superman's cape draping over it.
Issue #12: Every metahuman team has converged in Washington D.C to fight against/alongside Superman, now that the metahuman crisis has reached the apex of this new Cold War in the DC world.
And of course, the prophecy that Doctor Manhattan envisioned with Superman, the former so seething with rage when Doctor Manhattan reveals that ||he was the one changing his life||, and being resigned to the fate of either Superman killing him or Doctor Manhattan destroying everything in history. Luckily, it was neither of the two. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomsdayClock |
Dorohedoro / Nightmare Fuel - TV Tropes
Christ.
Though filled with a cast of eccentric characters and dorky friendship, it's important to remember that the world of Dorohedoro is
*not* a peaceful place to live in. **Beware of spoilers.**
- Kaiman is already scary when you forget about his actual personality, with his spikes, gas mask, imposing figure, and of course his infamous lizard head. And in earlier chapters he looked even more monstrous and reptilian than he does now. (Thanks to Art Evolution, he looks downright adorable).
- What makes him steer into truly terrifying is his modus operandi; he hunts down magic-users, chomps on their heads to show them the man inside to find out if they're "the one", and brutally kills them after he's done. The first chapter has him doing his usual routine on Matsumura and cutting him into pieces. He would have done the same to Fujita.
- What's worse is that he's indiscriminate about the magic-users he kills; Just
*being* a magic-user is enough for him to kill you, as he immediately offs them after chomping on their heads regardless of whether he knows they actually did anything wrong or not, only sparing them if they turn out to be benevolent.
- Once the reader learns about his relation with Ai Coleman, Aikawa and Kai, everything about Kaiman becomes full-fledged Fridge Horror. And it keeps going downhill from there.
- The Sorcerer Kaiman kills in Chapter 2/Episode 1 wasn't aware that En had locked down transit to Hole and when he tried to use a door to escape was only stabbed in the gut for his trouble by a more cautious Kaiman since Fujita had escaped in a similar way. Something of him makes it through though. His blood, much to the horror of the guard at the Magic World door. Given his voice, immaturity and treatment of his "practice" as a school assignment, it's very likely the Sorcerer was a teenager too, which casts a darker light on Hole in general as Kaiman doesn't even hesitate to decide to kill him.
- The people that the unnamed Sorcerer from the first episode "practiced on" are the key reason why he was an Asshole Victim. He partially mutated their limbs and heads into bugs
*poorly* and we get to see the effects personally when one turns up at the hospital Kaiman is doing part-time work at, barely alive and in need of medical assistance due to the Sorcerer only changing his limbs and his *head* being a halfway-transformed nightmare.
- Shin. Not only does his magic let him cut up people without killing them, he clearly has fun doing his job and his expressions can be often be horrifying. The fact that his mask is shaped like a human heart doesn't help matters.
- Just in case Shin was not nightmarish enough with his vivisecting magic,|| then he gets possessed by Kai and sent to hunt down En's family, how nightmarish could it be for them to see their trusty friend(and possible love interest for Noi) turning against them at the worst possible moment?||
- After the Cross-Eyes take over En's mansion, the hallways become filled with
*mountains* of Sorcerer's severed heads. Kai has killed and mutilated hundreds, if not thousands of people over the course of only a few weeks.
- Nikaido after she starts mutating into a devil, with her sprouting out little cute horns and a tail...then she becomes a creepy Stepford Smiler running on Dissonant Serenity, her face frozen in a perpetual demented smiley while she acts more and more random AND violent.
- Curse, Risu's Superpowered Evil Side, a shrouded monster with a four-eyed snake skull for a head and multiple chains ending in metal spikes that sprout out his body and act as impaling Combat Tentacles, he is a Super-Persistent Predator that attacks any source of hostility he perceives and is hell-bent on destroying the one that killed him once, AKA Kai.
- The man inside Kaiman, with his static pose and Tranquil Fury, is usually subdued creepy... but not in Episode 2 of the anime. Here the scene is re-imagined so not only are his proportions
*completely fucked up* with an oddly long neck and arms, but hes grinning ear to ear and staring off into space as he embraces and wraps his twisted body around the magic user. Just when you think hes about to strike... he just says youre not the one, his smile fades, and he lets him go. What the hell was he about to do?
- Cruel and Unusual Death is the bread and butter of this manga. It can be pretty hilarious most of time due to Asshole Victim being in full play, though. However, it stops being funny halfway through the story when it turns much darker. Notable examples:
- En being killed by Kai,
*dear lord*. To sum it up: The Boss of the Cross-eyes tears him apart, and escapes with his head through the vent of the Manor.
- Kai doesn't take just En's severed head. A good portion of En's shoulders are still attached, meaning he was diagonally bisected with a
*knife.*
- The aftermath is pretty messy. because he witnessed En's death, Fujita is left in such shock he sleeps for two days straight. Shin is unable to track down the killer, and when he and Noi question Fujita about it, the latter cannot recall the killer's face. There's also the fact that the entire organization falls apart within those days.
- And then there's Natsuki's death, which is this, Tear Jerker and Player Punch all packed in one; Kai kisses her then
*rips her apart*, turning her corpse into a mushroom and hiding her body underneath a statue of Chidaruma. It's abrupt, horrifying and heartbreaking.
-
**Store.** A demonic, humanoid bird-thing that butchers *devils*. It also wields the most powerful weapon in the setting and only communicates with a creepy NANANANANA sound. It's the page picture, in fact.
- Kai, Jesus Christ,
*Kai.* He's a Humanoid Abomination that kills sorcerers to get their Devil Tumors, his mere presence can twist surroundings and makes sorcerers feel ill, similar to what the rain in the Hole does. Not to mention to make people hallucinate about the headless man that Kaiman/Aikawa see while dreaming. Long story short, he's a **living nightmare.**
- To make a point: He's so strong, he easily kills En and overpowers both Shin and Noi. Three who are the best sorcerers in the series, and that says a
*lot*.
- And then there's what Kai actually is, and where the zombies and the rain in the Hole originate from...
- The department store turning into a Genius Loci Eldritch Location that can mind control people with horrifically large metal tubes it forces under their skin. The tubes are near indestructible, and once youve been injected its basically inevitable that you will turn against your former friends. The only cure is death or exceedingly strong magic. Death may not be a huge deal for a magic user of the En family but for everyone else in the series... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dorohedoro |
Don't Starve / Nightmare Fuel - TV Tropes
*Don't Starve* is a Survival Horror game that takes you to a world full of untold horrors and forces you to figure out ways on how to sustain and protect yourself, so it's bound to have terrifying moments.
- "Webber", an unlockable character in Reign of Giants DLC, is a kid that got eaten by a spider. The two merged into one, the result being a Spider-looking boy◊. What's more, he's implied to have been like that
*before* Maxwell brought him to the island.
- How Wilson came into the
*Don't Starve* world - He was a scientist who was completely lacking inspiration for experiments, which made him desperate and gullible enough to listen to the instructions of a strange man talking to him via radio. Never trust the words of strangers...
- Maxwell is a Manipulative Bastard who was responsible for getting just about every character into the bleak
*Don't Starve* world by giving them what they desired most, for one reason only - he had been trapped on the Nightmare Throne for possibly years, with only the company of the Shadows and a gramophone that kept playing ragtime music, and was willing to make the player character sit on the Nightmare Throne if it means a sure chance of freedom. The original game had Maxwell *age rapidly and crumble to dust* upon being freed until that was retconned.
- Maxwell's Villainous Breakdown. As the player character gets further in Adventure Mode, he starts looking more haggard and unhinged, not believing that the player character manages to succeed. By the time the end is near, he starts resembling an animal than the dapper, smug man he is, with a Nightmare Face to boot.
- Charlie was Maxwell's beloved stage assistant until Maxwell got his hands on the Codex Umbra, and his messing with forbidden magic trapped Charlie in a bleak, treacherous world and transformed her into the monstrous Grue. As the Night Monster, Charlie ended up developing a sadistic monster alter-ego due to the Shadows' influence, which shows up by beating the crap out of a trapped Wilson when her good side comes to rescue him from the Nightmare Throne. And when Charlie reconciles both sides of her personality, the result is a threateningly elegant whole that serves as a vessel for the Shadows, gathering power and toying with the player characters for her own amusement.
- Charlie's monster form looks like a demonic woman covered in black flames, scary black eyes with white pupils and black sclera, facial markings, and an utterly monstrous right hand/arm that looks eldritch in nature. And she has an absolutely sadistic Slasher Smile when she gets in the mood. Sweet Jesus.
- It's also implied that Charlie is absolutely (though understandably) bent on revenge for what Maxwell has done to her. This is why she attacks Maxwell at night after he becomes a player character, and why she willingly gives herself up to become a vessel for the Shadows when she ascends to the Nightmare Throne in "A New Reign", becoming a bigger threat than Maxwell had ever been during his reign. She is willing to do anything for a chance to spite Maxwell, no matter how many innocent people get pulled into the bleak world of survival thanks to her actions.
- WX-78's character refresh brought their backstory, and it's not pretty. WX-78 used to be one of Wagstaff's workers who believed that cybernetics were superior. Vying to create a completely cybernetic being, they transferred their consciousness into an empty robotic vessel. However, over time they started to go through a crisis of identity, and Wagstaff failed to stop them, as WX overtook the original scientist's conciousness. Cybernetics Will Eat Your Soul indeed.
- Their response to Winona repairing their Empathy Drive and bringing these memories back? Grab the drive, rip it out of their chassis, and
*crush it.* Their new mechanic after this is augmenting themselves with Circuits. The drive's removal barely affected them; it was just a waste of space they could have put upgrades in.
- Also consider the fact that the Empathy Drive wasn't enough to stop them from disowning their origin. Even a HeelFace Turn couldn't stop the trauma from seeping in.
- The Nightmare Throne. As seen in the end of Adventure Mode, whoever takes Maxwell's place becomes a prisoner for the Shadows, and is forced to live through decades of horror and madness. The only way to get out of it is to "invite" someone else into their world and have them take their place.
- The story of the Ancients, introduced in the
*A New Reign* expansion. They were once were a civilization of insect-like people who lived in misery and squalor until they discovered Nightmare Fuel, which made them evolve into a technologically-advanced race. But Maxwell reveals that the overuse of Nightmare Fuel eventually led to their downfall, as long-term exposure to it twisted the Ancients into... something else, as shown with the Ancient Guardian. This is why a lot of Nightmare Fuel can be found in the Ruins.
- Them. As of so far, we have seen three separate characters, all quite powerful in their own right, mention Them with a mixture of fear, respect, and frustration at being unable to slow down Their advance. Just who, and what, are They, and what do They want? Worse yet, our survivors are being told that they're making the situation even grimmer with their meddling. Is it just a psychological attack, or are our heroes actually (and unwittingly)
**helping** Them? **Battlemaster Pugna:**
... They destroy all They touch. Yet They Themselves are untouchable. Unknowable
.
- Getting caught in the darkness. It's pitch-black, your sanity goes down faster, and if you stay in the dark long enough, you hear a deep, sinister hissing noise from an unseen monster. If you don't find a light source after hearing the hissing noise, the monster attacks you, taking a big bite out of both your health
*and* your sanity. Definitely terrifying for first-time players who aren't expecting it.
- The Sanity Meter mechanic can reach
*Eternal Darkness* levels of horror. Your Sanity is represented by the brain icon - a huge, healthy brain indicates full Sanity. But as your Sanity lowers, your brain starts shriveling up until it's next to nothing, and your surroundings begin to warp...
- The Hands.
- The silly tune that plays while they retreat may become Nightmare Retardant, likely an intended effect as you are meant to chase them away (at the cost of sanity).
- When you become insane, Bunnymen become the black, red-eyed Beardlords, and they're scary as hell. They're still helpful and they won't hurt you, but being around them drains your Sanity Meter, and when they follow you, they do it in a way that makes it look like they're about to attack you.
- You can literally craft Nightmare fuel as an ingredient for crafting. It is also a natural byproduct of coming back from the dead, which implies the player character saw... something... while they were dead. Alternatively, it could just be leftover residue from the revival process, which uses magic.
- While not as extreme as most examples here, Winter is horrifying on its own. "What's so scary about winter?", you may ask, but think about it from the character's viewpoint. During the other seasons, the land is full of life, insects fly around, and everything is colorful. Then winter comes. Most animals disappear, plants die, colors are replaced by whiteness and darkness is more common than light, and you realize just how
*alone* you are. No wonder why winter affects your sanity so much.
- The Giants. Four enormous boss monsters that can tear down your entire base in seconds. When you see them, youd better start running.
- Deerclops is a giant white cyclops with ice powers and probably the most unsettling of the giants, with its massive, unblinking eye and perpetual snarl.
**The Eye that Roams vignette description:** *The night seemed dead 'fore the sound broke the hush. *
There! Something doth stir in the thick underbrush.
THOMP, THOMP, CLOMP, CLOMP, sound its footsteps together,
Then you sight the clumped fur, the thin legs like black leather.
Its eye trains on yours in a horrid red glow,
...How swift might you flee through the knee-deep snow?
- The Ancient Gateway and the Ancient Fuelweaver boss fight. Throughout the battle, the Fuelweaver constantly talks about how messed up things are and about saving the player, all while trying to kill the player. And if you die, it'll turn off the activated Gateway. Assuming that they are sincere, and an actual survivor from the Ancients' time
what exactly are they trying to save us from that could be worse than dying?
- There are a couple of things in the
*A New Reign* expansion's series of updates for *Don't Starve Together* that just go to show how unhinged things have become after Charlie ascends to the Nightmare Throne and becomes the Shadow Queen:
- The Shadow Pieces, which are basically the Clockwork Pieces made of the aforementioned literal Nightmare Fuel that get progressively stronger and more deranged-looking as you defeat their fellow pieces.
- The Shadow Knight takes the cake - at level 1, it resembles a vaguely Humanoid Abomination with no arms and a slouching posture, but at level 2, it starts growing arms and its back starts getting spiky, and its face has an anguished expression with a mouth that has More Teeth than the Osmond Family. At level 3, the spikes become more pronounced, and it gains a Slasher Smile that's eerily reminiscent of Venom.
- The stagehand, a fancy-looking end table with a rose on it that seems out of place in the wilderness... Until night falls, and it gets up on shadowy legs in search of a light source... like your campfire.
- There's also Klaus, who appears to be the King of the Krampii. If the stitched-shut mouth and eyes weren't enough, after you kill him the first time, he resurrects himself with a Life-Giving Amulet. It results in his chains unlocking and falling away to reveal an enormous and ravenous Belly Mouth. The kicker?
**Neither Maxwell nor Charlie created him.**
- The
*Hamlet* DLC has the BFB, a Kaiju sized giant bird, it's so huge only its legs, tail, and head are visible onscreen.
- In the new
*Return of Them* beta in Don't Starve Together, there's the Horror Hounds. You think you finished off that Hound wave, and are waiting for the corpses to disappear so you can have a better view of your loot. Except instead of disappearing, the Hound corpses start twitching around, and then horrific hound-shaped *things* burst out of them and start attacking you.
- On the same note, Moonrock Pengulls. They're basically some bones and internal organs encased in an ice block. Oh, and unlike neutral regular Pengulls, they're hostile.
- For Halloween, a total conversion mod, called "The Screecher", was added right to the main menu. It turns the game's into an outright Survival Horror story, and is far, far scarier than anything in the base game.
- As if the Deerclops weren't scary enough; the Winters Feast 2017 event gives them a pretty terrifying reskin for - their snow-white fur is replaced by a shadowy black coat, and its cyclops eye is replaced by a pupil-less red orb, that casts an eerie red glow over the surrounding area and also
*shoots lasers*.
- Failing the Gorge. If your team is unable to reactivate the portal quickly enough, your character is stricken with the plague of the Gnaw. And then you get to see the horrifying results as your team is transformed into Merms.
- The trailer for "A New Reign". Wilson is trapped in the Nightmare Throne, with the Shadows literally strapping him to the chair when sweet ol' Charlie arrives to rescue him! Then, Charlie's sadistic, monstrous side emerges, and proceeds to both magically beat the crap out of Wilson, and drop him back through a portal into the outside world.
- Charlie's internal struggle isn't pretty either. As she tries to renovate the threadbare-looking Nightmare Throne room with her powers, her monstrous side gets into a vicious fight with her good human side, with both sides trying to take over and resulting in the room alternating between a malevolent draconic design with dragon heads on the throne, and an elegant, angelic one with cherub statues. Eventually, Charlie
*forces* both sides of her personality to reconcile, resulting in her fully ascending to the Nightmare Throne and becoming the all-powerful, threateningly elegant Shadow Queen, sitting in a room that combines the decorations that both sides want.
- At the very end, there is a Jump Scare where Charlie looks at the viewer(s) with a Slasher Smile and demonic eyes, while still being the Shadow Queen.
- Willow's origin cinematic is Nightmare Fuel mixed to Tear Jerker. Sweet little Willow is sleeping in her bed in a orphanage when a Terrorbeak suddenly attacks her with the clear intent to kill, forcing her to run for her life... but the door is locked and Willow can't open it. Desperate, the little girl raises her teddy bear Bernie and finds out it has the power to keep the Shadow Creatures away, causing the Terrorbeak to fall back. When she thinks she is finally safe, the orphanage nurses arrive because of the commotion and find only Willow to blame for all of that. She gets separated from Bernie and closed inside a closet. The Terrorbeak tries to get Willow now that she is all alone and defenseless, but it can't because something happens and the room explodes with a portion of the orphanage, killing the evil nurses in the process. Willow emerges from the flames unscratched yet covered in soot, takes the now ruined Bernie with her and leaves the orphanage behind for the fire to consume. She had very good reasons for doing what she did, but
*jeez!*
- And the whole cinematic screams Nothing Is Scarier from every scene: why did Bernie have the power to protect Willow even back then? What happened inside that closet? Why did that Terrorbeak try to kill an innocent child and
*how* did he manage to get out from the Constant to do that? And most importantly, did accidents like that one happen again before Willow reached the Constant? If it happened more than once then is no freaking wonder for Willow being Willow. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DontStarve |
.hack / Nightmare Fuel - TV Tropes
- Everything about Cubia. Unkillable, seemingly unstoppable even compared to the Phases, and clearly something that just
*shouldn't exist.* ||He isn't even a part of the Phases, as he's essentially Kite's / the Key of Twilight's anti-existence, meaning that not only is he a semi-natural part of The World, Aura likely very well knew he'd exist given that Helba figures out immediately what he is.|| Things only get worse ||in G.U., when he's reborn at the end of the series in an even more horrifying state as Haseo's anti-existence and the True Final Boss, with no foreshadowing up to that point.||
- In the second cutscene of
*.Hack//OUTBREAK*, Kite has a brief reunion with ||Mia||, who has been with him for the last two volumes. However, she acts strange, has obscure dialogue ("we can go back and forth freely now," implying that she ||is going to become one of the Phases entering the real world and wreaking havoc)|| and makes gestures that imply that all is not well upstairs. And when Kite goes to touch her, she screams at him. Couple this with the accuracy of her English VA, as well as the extremely distorted textures of the current area and you have a scene that should not be watched with the lights out. Here's the scene, for those curious.
- Data Drain and the effects it has on normal player characters. We get to witness what happens to Orca up close and personal in
*.Hack//INFECTION* as Skeith status-breaks him and then blasts him with a Data Drain; he legitimately screams in pain, and is added to a steadily growing list of players *put in full-blown comas.* No one even knows why they're happening besides trying to link it to The World, which is actively being covered up by the developer altogether. The fact that this returns with all the danger it entails in the G.U. series is not played down at all, either.
- Kite is in junior high school, presumably about fourteen-years-old if one goes by extra information released after the original R1 series; even Black Rose is older than him (something she points out in her e-mail chain). And he gets to witness his best friend in real-life effectively 'die' right before his very eyes on his
*first day* in The World without knowing what is even going on or being able to prevent it. This isn't even getting into the sheer amount of hell and trauma the poor kid has to endure over the course of the rest of the series, championing a battle against virtual abominations that could put him in a coma if he ever slips up on a daily basis with the fate of the internet and eventually the world in the balance. The fact that, after everything is said and done, he seems to be fairly well-adjusted in a franchise filled to the brim with Dysfunction Junction speaks *leagues* of the kid's fortitude compared to Haseo's freakouts and the long time it took for him to get over his own problems.
- The Twilight Bracelet itself is no slouch in this department either. With each Data Drain it performs, Kite's character grows in data corruption. Should he ever overtax it, it
*will* kill / make him comatose, and it's implied to be causing him physical pain in the real world - but he has no choice besides use it given that nothing else can do what it does. ||The fact that making it stronger also made Cubia stronger also means Kite is essentially feeding the most terrifying entity in the entire franchise.||
- Skeith, followed by the rest of the Phases. To say that most fans won't forget their first real encounter with Skeith is an understatement, but everything gets worse from there.
- To start with, Skeith only appears a couple times in Part 1 but each time is significant. From his Curbstomp Battle on Orca (a legendary player who can't even damage Skeith but hits him once for a Data Drain), to his ||finally catching Aura at the end of the part and promptly Data Draining her before spliting her into three fragments,|| this entity never speaks a single word, is downright ruthless and efficient and only ever makes noises when attacking while never once even touching the ground or walking. When people think of non-human antagonists for the franchise, Skeith is easily one of the first. And his title that becomes more prominent in the G.U. series? The Terror of Death.
- ||The Phases are all as alien as can be. Skeith vaguely resembles a humanoid golem to a bare minimum, but the rest of the Phases are just plain freaky forms like walls, stained glass eyes and so forth, especially once Data Drained. Their mere introduction as a boss fight causes the entire game to part seas of static and corrupted data before they zoom straight up into your face and get a title card, unlike anything else in the game. And they're all devastatingly powerful, have Data Drain, and require to be Data Drained to be able to even hope to actually kill them.||
- At the end of Part 1, ||you triumph over Skeith, and feel some sense of accomplishment seeing as it was far and above anything else you've fought in the game up to that point. And then suddenly the earth tears itself apart for seemingly no reason which freaks Kite out - as nothing seems to happen afterwards. Then Kite has a rock fall on his head. He looks up, and all he can do is stare in sheer horror at the titanic behemoth of the aforementioned Cubia, beating heart of a core visible inside and a gigantic multi-eyed skeleton face as tendrils and vines grow out of its sides. The game doesn't even give you a chance to fight it; a single roaring burst of power from its mouth, which alone causes the game to distort and corrupt, knocks Kite clean out from an
*indirect shot.*||
- The sheer damage The World sustains over the course of the first generation games, and the corruption as a result. Corrupted areas have holes in the data that show the code beneath, Data Bugs can appear depending on the area or quest and become normal enemies in part 4, and there's always something off-putting about it all considering the circumstances. To top it off, corrupted areas occasionally hit you with a burst of static noise and the screen color inverting. You can even see large gaping holes in the skies of these areas, with nothing but eerie lines circling outside the cracks.
- And this isn't even the worst of it. Thought you were making progress throughout Part 2 in stopping the corruption? ||The ending reveals the corruption is spreading to the hub towns and across the game now, CC Corp can't stop it, and destroying the Phases makes The World more and more unstable. Thankfully this just has the visual side-effects, but that means for the rest of the series those areas will always feel uneasy as a consequence.||
- However, while the corruption is more or less aesthetic in the game, it begins to outright screw with the real world; a scan of the news application in the Main Screen of the Operating System shows that The Phases and Cubia are gleefully doing targeted attacks on humanity like wrecking traffic lights, disabling power to large swathes of Tokyo (as seen in Liminality) and likely elsewhere, and even shutting the entire internet off for large spans of time. The implication is that the Phases are actively seeking to cause an Apocalypse How, possibly up to a Class 2... or possibly worse, given that viruses such as Pluto's Kiss were able to arm America's arsenal of nuclear missiles, and they're just code. The Phases and Cubia are sentient.
- The Net Slums. A uniquely corrupted area in its own right that is some of the in-universe remnants of The World's unused data, it's a hodgepodge of modern geometry that doesn't quite fit the game combined with assets of the fantasy setting, abnormal denizens which include having TVs with emoticons for heads, and mismatched textures resulting in realistic human eyes on walls, or pixelated symbols in the middle of the normal ground. The somewhat-ambient music doesn't help at all, either. And the kicker to all of this? It's a hub town area you'll come back to numerous times and these problems never go away or get better. Although to some that might be Nightmare Retardant instead.
- Haseo, at least towards the latter half of ROOTS and the beginning of Rebirth post-timeskip. He went from a fairly regular player to a Player Killer Killer who looks like the devil as he mercilessly slaughters Player Killers. The establishing cutscene for this even has him use his broadsword's chainsaw blade to saw a player down without batting an eye. And even post-Data Drain reset, ||he hinges back into this upon gaining Skeith as his Avatar.||
*G.U. Trilogy* only amplifies it up with Glowing Eyes of Doom and more twisted expressions and sheer rage.
-
*Reminisce* starts with one of the most extreme examples. ||The entire active playerbase being trapped in the game just as Tsukasa was. When sent to check on the other players, some will make mention of their friends not coming back after being killed. The first Area Haseo visits is full of Kestral players who have come to the conclusion that they need to kill everyone they can to be able to escape the game. Though the situation is resolved in what seemed to be just hours, the time that had passed in reality was mere moments. This leaves the players that witnessed this and attempted to call CC Corp out on it being labeled as trolls or people with overactive imaginations at best or insane at worst, all the while CC Corp is, as usual, doing everything they can to cover it up.||
- The CC Corp, named after the developers CyberConnect2 that made the .hack franchise in the first place. At first they seem like Incompetence, Inc., what with how they constantly try to cover up the glitches and abnormalities, and even ban players that dig too deeply while being fishy as hell the entire time. Then the end of the original series comes around, and afterwards ||they experimented on the Epitaph and nearly caused Cubia to revive, which is what caused one employee to go and burn down the R:1 servers so the idiots didn't end the goddamn world again.|| They're so wildly inept at anything other than trying to cover their own asses and silence the truth, that by the time of G.U. as things escalate yet again, they almost veer straight into an apathetic routine of demonstrating just how little they care about anything other than their profit margin while the lives of their players constantly dangle in the jaws of danger.
*In almost every other series or installment.*
- How stupid are they? ||When a crazed Sakaki threatens to cause more coma incidents and wreak havoc on the players of The World by way of blackmailing CC Corp, they silently
**give him control of the game** while trying to yet again save face in public and act like nothing's happening.||
- Granted, a lot of the real serious problems happened due to Harald's desperate postmortem attempts to cause the birth of sentient AI with a massive lack of hindsight about the idea, but it says something that despite having a high level admin working with the .hackers and knowing just how deep the rabbit hole goes, their inclination during the ||final battle with Morganna in the original series|| is to try to shut down the servers and hope the problem goes away. Which would either render all the comatose victims unable to be saved, or potentially even outright
*kill them*, while having a high probability of failing to contain the threat.
- It gets
*worse*; in the *Beyond the World* story, Virus Bugs appear yet again and put more people into comas. Why? ||Because CC Corp **created** them this time around to attempt to force people to buy their anti-virus software, except they Grew Beyond Their Programming and started wreaking havoc on society.|| Simple corporate greed ended up threatening a social collapse not unlike Morganna and the Phases, and the only people with remotely any proof of this was a federal agency that had no capability of acting on it themselves. It's hard to tell if they're even Stupid Evil or just *that* apathetic in the hunt for profit.
- Speaking of
*Beyond the World*, the entire concept of the Eco-Terrorist group, "mama". To wit, ||they're not only infiltrating governments and organizations in an attempt to create a digital utopia for humanity so that Earth is left alone, but they're totally willing to gun down and kill people who get in their way if they can get away with it. They were also the founders of ALTIMIT, meaning that the monopolization of a single operating system in a post-Pluto's Kiss internet really *was* a conspiracy. They are singlehandedly the highest escalation of a threat level in the franchise, and entirely human at that.||
- If that weren't bad enough, (
**MAJOR SPOILERS**) ||the woman named Emma that Harald tried to create Aura for as their sort of 'daughter'? She was a leading member of "mama" who Harald fell in love with, but was just personally exploiting the man's programming talents to her own ends. The Epitaph of Twilight? Essentially a blueprint for Harald to emulate, meaning all of The World R:1's problems were plotted out by a wealthy eco-terrorist with too much influential power, even if she couldn't have foretold how they would play out. And by all means, she technically succeeded in her plans to cause the birth of Aura. Emma Wielant was, in essence, a Greater-Scope Villain for the entire franchise, and to top it off she may have even faked her own death and gotten away with all of it.||
- As the first chapter of New Novel reveals, the ten-year-old boy that caused Pluto's Kiss didn't do it with malicious intent or anything, he simply wanted to be the first to create the kind of virus he did like a child starting a fad on the playground. Then all hell broke loose, and he was fully aware of it even if he didn't understand the full scale of the problems he accidentally put into motion. Even worse, he intentionally put code in to cause the virus to self-destruct in case something hadn't gone to plan; had this not been implemented, it could've been the End of the World as We Know It given that it
*armed the United State's nuclear weapons*. And to top it off, the U.S. then put him into witness protection services ||to make use of his talents for themselves.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DotHack |
Doom³ / Nightmare Fuel - TV Tropes
Being a Darker and Edgier reboot of one of the darkest first-person shooters out there, *Doom³* has a whole lot of creepiness for players as they venture through a derelict Martian space station being overrun by zombies, demons, and other monstrosities as Hell literally breaks loose. **Unmarked story and character spoilers ahead!**
- The Bruiser, one of the new demons introduced in the expansion. It has a TV screen attached to its face, showing live-action video of human teeth and gums for extra intimidation effect. Not only that, but this monster also has the ability to shoot volleys of fireballs towards you (similar to the Mancubus' ranged attack, but much faster), that can easily mow you down if you're not careful.
- At least you encounter those monstrosities like you encounter other demons. It was planned that they serve as Jump Scare where fake interactable screens would turn to the Bruiser, until they abandon the idea for being too much work.
- The Vulgar. Imagine a Xenomorph-like monster who can throw green fireballs, crawl across the walls and ambush you just like Imps. And you will encounter
*a lot of these* during the whole game.
- After they die, Vulgars dissolve away like usual demons (from this game at least) do... but the ashes are
*different*, and so is the color of the pentagram they appear from: it's a sickly cyan color. **What depths of hell did those creatures come from?**
- On the fourth level you can come across a human who is locked behind the bulletproof glass. The guy tells you that the door out of that room is locked... and then you get to witness a Vulgar suddenly appearing and biting into the poor chap's neck before leaving. And no, you can't save that guy.
- The PDA's now have audio logs made by UAC workers after the invasion hit, and these are not pretty to say the least. This is a grim reminder of how most base personnel ended up dead, without knowledge of what exactly happened, and worst of all, this time it's all
*your* fault for touching the Artifact in the first place.
- Marcus Tanner's audio log has him frantically relay the tragic experience of his expedition, mentioning the team lead being pinned down by an unknown creature before breaking down accusing UAC of covering the past incident up and then being killed by an unseen and
*inaudible* thing.
- Seth Killian's audio log also has him try and make it to Mars City for an evac after the literal hell has broken loose, only to get attacked by something that sounds like a Maggot (or worse, a Hell Knight) and scream frantically as he is gruesomely murdered.
- The "Lost Mission" expansion (which takes place at the same time as Doom 3) also has Bernice Tooley's PDA, which has two audio logs. The first one has her complain about being harassed by co-workers (a realistic problem on its own), but the second log has her killed by an Imp right as she screams in terror. The fact that her bodyparts are found being eaten by a male zombie afterwards just raises more horrific implications.
- Delta Labs Unknown, the penultimate level of the expansion, is made of this. Imagine several locations you visited in the original game being damaged even more than before, with most if not all systems and computer consoles either down completely or sparking errors, and horrifically warped by the Hell's presence. This is exactly what this level is made of - the player has to travel through some parts of Delta Labs and, for some reason, the Mars City Administration. The main quirk is that there is a creepy orange fog that pops up from time to time, painting the rooms with a sinister shade of color and making corpses briefly turn into skeletons. And it does not pop up when the player enters a specific area or does something - it affects the whole level (the BFG Edition, for some reason, removes the corruption entirely). Add such things as having to constantly deal with Revenants, Hell Knights, Forgotten Ones, Vulgars, boney zombies (who in the original game showed up only in one part of Hell level) and Ticks (who only showed up in Delta Complex) and you will get a solid and scary level to blaze through.
- Another scary thing is how
*little* of the original Doom 3 locations has changed over the time. The bent railing and the door the Pinky tried to break down during the first encounter in Mars City Administration? Are still there, horribly damaged. The destroyed bridge connecting the Delta Labs facilities 3 and 4? Still down. The passage from one section to another is through a weird sparkling spot which goes through the aforementioned teleportation sequence. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doom3 |
Doug / Nightmare Fuel - TV Tropes
Although
*Doug* is one of the more light-hearted of the Nicktoons/Disney cartoons, it still had plenty of examples of some pretty scary stuff.
-
*Many* of Doug's imagine spots qualified as this. It showcased how wild of an imagination that he possessed and that he was far more pessimistic and afraid of life than he let on:
- His infamous "You broke my grill" fantasy. In it, he imagines telling Mr. Dink that he had broken his grill, which leads to the latter getting so angry with him, he immediately transforms into a cross between the Wolfman and the Hulk, while growling at his neighbor and, at least in Doug's mind, probably intent on hurting him.
"YOU BROKE MY GRILL?!"
- "Doug's Derby Dilemma" has a disturbing moment of tension near the end. Bebe and Chalky are at the lead in their car, which Bebe had a team of mechanics make for them. Assuming victory is theirs, Chalky tries to turn on what he assumes is the radio, but is instead the emergency airbag. The problem is, the airbags work
*too* well; they won't stop inflating, and leave both Bebe and Chalky in serious danger of getting smothered as they yell muffled cries for help. If Doug, Skeeter, Patti and Connie didn't stop to help them, who knows what'd happen to them. On top of that, when they are pulled out, the airbag keeps inflating to the point it lifts the whole car into the air like a hot-air balloon. Had the kids been too late, even if Bebe and Chalky managed to get breathing room, they'd probably be stuck who-knows-how long in the sky.
- The first Christmas Special was surprisingly dark for the show. It all started with Porkchop being sent to the pound for biting and injuring Beebee while they were playing hockey on a frozen pond. Turns out, it wasn't his intent to injure her, but to keep her away from the thin ice she was on. Regardless, he was almost put down over a simple misunderstanding. Also, you had Doug fantasizing about standing at his dog's grave as he tries to find a way to rescue him and clear his name. Worse, during the trial where they went back to the pond to explain what occurred, Beebee actually did fall through the ice, but Porkchop was able to rescue her and save the day.
- The Cold Open for "Doug's a Genius" quickly takes an unexpected turn: on the white intro screen, the animate pencil line which Doug usually employs to various uses suddenly draws glasses on his face. He rubs them off, and backs into an area of the screen which is smeared with alarmingly messy lines. The one by which Doug stands turns out to be a ledge, from which he suddenly falls through several abstract paintings, and into a sea of violently smeared streaks of green, brown and black paint. Trapped in the lurid mire, he cries out in despair...
- Percy Femur, Mr. Bone's nephew from "Doug Saves Roger". His cruelty and Hair-Trigger Temper is shown early on by beginning to bully Roger (and his style of bullying involved physical harm instead of just annoying pranks and obnoxiousness like with the latter), who spent the majority of the episode terrified for his life and even the opening sequence showed him desperate to escape/hide from the offscreen presence that was threatening him. Plus, the guy is shown to be a wolf in sheep's clothing whenever his Uncle is around, pretending to be the "innocent" student. As if Percy wasn't bad enough, he then decides to beat up
*Doug* after school simply because he asked him (and rather politely) to back off of the former. Fortunately, this also doubles as a Moment of Awesome as right before Percy even manages to take a swing, Mr. Bone stops him, has him expelled and even calls him "the bad seed". Roger had told him what was happening and not only did the vice principal believe him, but he put a stop to everything instead of looking the other way because that was a family member.
- The Halloween episode of the Nick series, which has Doug, Skeeter and Roger get trapped in a Haunted Mansion-style theme park ride called Bloodstone Manor after it closes on Halloween night.
- The eating-disorder episode from the Disney series, particularly after Patti goes off the deep end.
- Special mention goes to her nightmare. She's on the running track and just starts getting fatter and fatter out of nowhere. Everybody either jeering at her. Doug forgetting her name and calling her
*Fatti* instead of Patti. Growing heavier and heavier until she trips and falls, where she explodes offscreen like a water balloon full of lard.
- "Doug's Bad Trip" had the tensions of the Funnie family at an all-time high. While Phil just wanted to take his family to see a place called The Painted Gorge, Doug and Judy kept falling for tourist traps out of boredom that held up their schedule. So by the end of the night, all of the family members are angry and sniping at one another, the two siblings argument has devolved into a
*screaming match* (with Doug even yelling at her, "You don't even know what you're talking about! Ah, shut up!" when she blames him for the trouble they're in) and when Phil turns around to scold him, they almost collide head-on with a big rig. Not helping matters is during this intense confrontation is the soundtrack, which is the blaring "action" music heard during a big argument or a tense adventurous moment. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doug |
Doom Patrol (2019) / Nightmare Fuel - TV Tropes
The first episode emphasizes the horror of Cliff's condition, ranging from the discovery he no longer has a body to the physical therapy he struggles with. Combine with the discovery his daughter was dead but not really and you have a combination of Nightmare Fuel with Tearjerker.
Rita's condition of being only able to hold onto her beautiful physical form through sheer force of will means she often looks like she's melting like a burning candle. This has even resulted in her becoming a blob monster or shoggoth with an eye or other parts sticking out.
Larry has 3rd-degree burns that will never heal over the entirety of his body. We've seen his true form many times in flashbacks throughout the show as well as before he goes to bed. These injuries are also terrible because they're significantly closer to things that can (and have) happened to people in real life.
Mr. Nobody induces this by his very existence as he's a person who has parts missing and is walking around as a Physical God.
Everything Mr. Nobody does to Cyborg, Larry and Rita in the second episode. Forcing them all to relive horrible scenarios while monologuing about how powerless and useless they are.
Victor Stone's flashback to his origin story is particularly terrible as we discover that he caused a lab accident that killed his mother as well as blew off the majority of his limbs. We witness Victor struggling on the ground like he'd been hit with a mine and him monologuing through it. Then Mr. Nobody induces Paranoia Fuel by pointing out that Cyborg may not remember things the way they happened.
Cliff is reviewing Jane's video sessions with the Chief. The first one seems to be a still image of Jane staring at the camera with a blank expression on her face. But, then she blinks. A weird start that can leave viewers unnerved.
Taking in account that the customer was crazy enough to take the procedure in first place, it's implied that Von Fuchs offered his services only to villains (or people wanting to become villains) and that the result of said transformation is clearly Animal-Vegetable-Mineral Man (a notorious enemy of the original Patrol) that in the comics used to be a student of The Chief...
Cliff's battle with Von Fuchs' henchmen/Hive Mind is this in spades. Cliff is a super strong robot made out of metal. Von Fuchs' henchmen... are not. Cliff's ability to tear through them with relative ease shocks even him.
The beginning of the episode, while heartwarming, quickly descends into this once you realize that all of Elliot's cakes are decorated with that same creepy-looking eye. Then, on his 18th birthday, when his mom leaves the room to go get something, Elliot's father warns him that he isn't supposed to save the world, as he's been led to believe his entire life. He's supposed to destroy it. Then Elliot's mother slits his throat and acts like nothing's wrong as she tries to offer Elliot cake. Elliot's reaction? Run upstairs and lock himself in his room.
Elliot's parents were rewarded for their service by being made rulers of Nürnheim for the brief hours that remain until the world ends. His father was of course dead by then, but he was still dressed up in regalia and propped up on a throne next to his wife - who considers all of this to make perfect sense. It really brings home how deranged and inhuman the Decreator and its servants are in their thinking.
A reporter doing a story on the huge eye in the sky suddenly asks, "Is it looking at me?" Without warning, she vanishes into dust, followed by numerous others, some in front of loved ones.
As Rita tries and comforts the boy, by asking him what were things he wanted to do, just before he can answer, the Decreator puts its eye on him and he vanishes right in front of Rita's eyes. All she can do is sit there in shock before collecting herself.
In the flashback, Mr. Nobody turns the cops into piñatas and then sets the frenzied civilians on them to tear them apart and gobble up the candy inside. That on its own is pretty horrifying, but remember that Arani and Steve are both Unreliable Narrators. It's possible that Mr. Nobody didn't actually turn the cops into piñatas, but still sent the crazed people after them...
Mr. Nobody didn't send Jane and the others to find the Doom Patrol on a whim, but to show them what happens when people go messing around in his business.
Cliff going crazy in this episode, believing he's seeing visions of Bump calling him out as a failure of a father.
There's also his very fear - that Bump doesn't really care about Clara and only adopted her as some sort of revenge against Cliff and Kate.
The idea of Karen - a Yandere who is obsessed with 90s rom-coms and has used mind control powers to force an innocent man and his family to repeatedly act out the plot of every cheesy rom-com in existence - is pretty scary. When Rita calls her the worst of Jane's many alters, you initially think Rita just dislikes her because she's perky, but after seeing how much she manipulates Doug and his family, and how little Karen actually cares about any of them, it becomes clear that Rita might be onto something.
Karen getting dragged back into the Underground, where she screams as unseen forces pull her off screen.
This episode is perhaps one of the most disturbing hours of television ever created. In no particular order...
The entirety of the Miranda scene. We see her in a classroom where her teacher is giving a blatantly false lesson on the United States Civil War (she says that Lincoln was an evil, godless monster who tried to steal the land from hapless southern farmers- this is a very unfortunate case of Truth in Television. Even today, some schools in the southern United States teach about the "War of Northern Aggression"). Then Penny Farthing goes to open the exit, and memory!Miranda starts whispering, "Don't open the door" on repeat. Then, the actual room on the other side contains hanged and mutilated corpses. Lots of corpses...
There's a scene where Cliff, inside the Underground, tears off his skin, revealing Robotman beneath. For just a second the show became The Terminator.
Every implication is that young Kay was sexually abused by her father and created the alters to deal with that trauma.
When Jane goes to The Well, she finds Kay still putting together her puzzle. At first it seems like just another memory- until Kay suddenly switches places with Jane, revealing her to be the real thing, and Jane gets dragged out to suffer the abuse for her...
The climax of the episode, where Jane and Cliff face off against a monstrous version of Kate's father formed from a whirling cloud of puzzle pieces. Mostly because of what the father represents, but also because he presents a very real danger to them both- he rips Cliff in half. If he had done that to Jane, it would've been a lot more permanent.
Even though this was a huge victory for Jane, when she goes to rest and closes her eyes, the faint sound of her father's voice echoes in her head and her eyes snap open once more. She may have been able to face him and drive him away, but that doesn't mean all the trauma he put her through will immediately go away.
Jane's father:Sweet, sweet, baby...
After Victor found out from his program that he's 64% Cyborg, he cut through left arm with a knife to check and see if he's at least still partially human, only to find a bone inside of his arm. However, after looking away for a second, he takes another look and sees nothing but metal underneath. Jane's painting just got a lot more feasible...
Thought the writers were playing the butts off as a joke? Wait 'til you see them charging towards the agents of the Bureau and then open their maws full of razor sharp teeth, easily shredding the people to bits while dragging off Darren into a dark room. After that scene, one butt is seen walking off chomping on an arm.
These butts are treated as The Dreaded by the Bureau, and once the commander gets word that the butts were free, he thanks the soldiers, tells everyone that it was an honor serving them and prepares to shoot himself. Even at the beginning, the commander tells the others that they must not at any cost upset the butts. Have fun trying to see butts as normal after this.
Vic ends up almost killing his father, convinced of what Grid was showing him in his head about his father knowingly changing his son for his own benefit and not thinking of Vic. He then proceeds to beat him to death with his fists. However, the worse part is is that a victory jingle plays and an icon of Mr. Nobody shows up with confetti. This was all part of his plan, and he was delighted to see how easily Vic played into his hands, when most of the memories he made him see were fake.
Mr. Nobody: Poor Silas Stone, really loved his son. He only wanted, the best for him. (beat, begins laughing darkly) Whoops. (continues laughing)
This means that, hadn't Silas been lucky, the visions Jane's personalities saw of Vic would've finally come true: "Dead in his arms."
The Bureau of Normalcy's Operators. Everything about them is pure freakiness.
How did the Bureau of Normalcy keep Flex Mentallo under control? By threatening to burn his wife alive while all he watched.
You know something's really fucked up or shit hit the fan if Mr. Nobody is running away from something.
If you don't like cockroaches or rats, this episode might not be kind as there as these two creatures are now proportioned to gigantic size. And we get to see themmaking out.
Season 2
From Niles' perspective, it was revealed the massacre was done by one of Dorothy's most dangerous imaginary friends, the Candlemaker. Even Niles is terrified of his appearance and it makes sense he doesn't want his daughter to summon him again.
The Doom Patrol's mission to retrieve Dr. Tyme's helmet takes a grisly turn when they discover that said helmet is actually Tyme's head. How do they learn that, you ask? By Rita knocking him over, causing his head to burst and his brain to spill out.
Red Jack is a Humanoid Abomination who periodically enters our realm to feed off human suffering and agony. First encountered by Caulder as Jack the Ripper, Red Jack has been many serial killers since, including the Monster of Florence. Kidnapping Mr. Negative and torturing him while using his radiation to torture others, Red Jack tries to sway Caulder to be his apprentice, deciding to torture him and his allies eternally as one of his collection; rows and rows of people turned into butterflies and kept in horrific agony so he may feed on them for all time. We get to see the beginning of the process too, and it's pure unadulterated Body Horror as huge blood-soaked butterfly wings erupt from Niles, Rita and Larry's backs as they scream in pain.
If Shadowy Mr. Evan's baby form cries, it would have wiped out all children's existences. Without children, humanity will go extinct with no way to re-populate the world.
Dorothy makes a wish for the Candlemaker to kill Baby Doll, and he follows her into the Underground and succeeds with ease.
The Candlemaker's increasing autonomy in and of itself, but also when he confronts Niles and implies that he was actually created by Dorothy's mother for unspecified reasons.
The origins of "the Well" in the Underground are explored. Turns out when Kay was a child and she disobeyed her father he would put her in a bucket and lower her down a well and just leave her there. On top of all the other abuse we already know he inflicted on her, this serves to make Kay's father even more despicable.
Season 3
Daddy takes control of Jane's body while Dorothy is still cuddled up to her. She manages to throw Dorothy clear across the hallway, easily punches Cliff away, and almost manages to make Jane kill herself. And while she's doing all that on the Surface, she is simultaneously fighting off the entire Underground.
On their way out of the afterlife, the Patrol encounters the Night Nurse, a creepy matronly figure with a weirdly distorted voice and a face splits open.
The entire gang going full Zombie Infectee is bad enough, but then we're treated to some Nausea Fuel closeups of Rita's flesh going rotten and Jane puking up maggots.
Pulled into The Fog's salon, Laura begins having flashbacks to her Start of Darkness - the day that she sold out her friends to Bureau of Normalcy to try and get a promotion. The Sisterhood forces her to re-enact her betrayal, while her head is suddenly filled with memories of how the salon was stormed by the Bureau, who beat up her friends and killed Malcolm.
"There's no need for force! They won't fight back! They're pacifists! Please..."
The Sisterhood unveils the Dada Bird, a giant, monstrous winged creature whose body consists of a giant replica of the bottom of Malcolm's face, made out of what looks like plaster, and giant moth wings. The thing lets out horrible shrieks and keeps angrily smashing itself against the walls of its cage before finally busting out and turning into a whole flock of smaller Dada Birds. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoomPatrol2019 |
Doomsday: 10 Ways the World Will End / Nightmare Fuel - TV Tropes
It's no surprise that a series about world-ending disasters would have terrifying moments.
- As the black hole approaches, Earth starts experiencing increasingly severe disasters before the Earth is destroyed.
- As a Neptune-sized rogue planet approaches Earth on a collision course, increasingly serious disasters start happening before the Earth is ripped apart by the rogue planet's gravity.
- Imagine the Chelyabinsk meteor incident times a million. That's what happens when the Earth passes through the rogue planet's rings. As a result, cities from London and Rome to Shanghai, Singapore and Tokyo are obliterated.
- The fate of the USS West Virginia crew, having initially survived the destruction of Earth, ends up getting cooked alive and eventually vaporized.
- After the gamma-ray burst strikes, most people on one side of the Earth immediately start dying of radiation sickness. Even the crew of a submarine deep underwater isn't safe.
- A second wave of radiation kills off survivors five years later.
- After using directed-energy weapons to lay waste to major cities, the aliens release a biological weapon based on a modified version of the
*Cordyceps* fungus. Affected people start experiencing a strange illness and soon die as giant stalks and alien spores burst from their bodies. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doomsday10WaysTheWorldWillEnd |
Downton Abbey / Nightmare Fuel - TV Tropes
Nightmare Fuel in
*Downton Abbey*.
- ||Cora's miscarriage, courtesy of O'Brien. Granted, we don't see her fall, but we can only imagine how bad it must have been for her to lose the baby!||
- In the time period Kemal was clearly seen as dishonorable. Today, he'd be considered an outright sexual predator. The real horror hits when ||Mary continues to refer to him as her "lover."||
- Any of the battle sequences. They're incredibly loud and chaotic, giving the feel as if the audience were really in the trenches during WWI
- The fact that Vera Bates is SO twisted and evil she is willing to poison herself and die a slow painful death JUST on the chance Bates will be framed for it.
- ||Sybil's|| death from eclampsia is horrifying, made all the more so by how
*fast* it is.
- Thomas sneaking into Jimmy's room to kiss him while he's sleeping. Jimmy is understandably freaking out once he comes to and realizes what's happening.
- ||Anna's rape at the hands of Mr. Green.||
- Nanny West starving Sybbie. Made all the worse that it's Thomas who notices as apparently her relatives are too oblivious.
- Tom's rape by Edna, as he was drunk enough to only barely remember anything happening — which she had a hand on — and so clearly unable to give consent, while she was completely sober, having planned the whole thing. She then tries to baby trap him. As if that wasn't enough, even Mrs. Hughes and himself think he's partly to blame.
- The scene where ||Robert's stomach ulcer bursts and he ends up projectile vomiting blood at the dinner table before collapsing. He honestly thinks he may well be dying||. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DowntonAbbey |
Dracula / Nightmare Fuel - TV Tropes
## The Novel
It's hard to decide whether Harker is lucky or unlucky here. Keep in mind it was a similar nightmare from Stoker that inspired the novel.
note : Image by Greg Hildebrant.
- The description of the Count crawling out of the castle window and then face-down across the stone wall (with several hundred feet of sheer cliff face below it) and into another window is terrifying.
- Nightmare Retardant: Until you realize what gravity would do to your cape and clothing when you are upside down.... Then again Drac seems to generate his own gravity when he does it.
- Then again, who says that is actually a cape?
- Dracula's mortal minions laughing at Jonathan's predicament when he looks to them for help, and turning the correspondence he entrusted to them back over to his captor. Dracula makes a point of burning the letter to Mina in front of Jonathan, driving home that there's no way for him to escape.
- Jonathan Harker's first encounter with the vampire "Sisters". He never knew there were other people inside the castle and these three appear out of nowhere as he's half asleep to feed on him. The blonde Bride is only an inch from biting him before Dracula arrives to stop her. Keep in mind that at this point Jonathan is unaware of how vampirism works and that if the sisters had succeeded there, he likely would've became a vampire himself. Of course, while Dracula prevents this assault, he
*does* promise them that he'll give them Jonathan once he leaves the castle. Needless to say, Jonathan doesn't stick around to become their meal/chew toy. Especially when he nearly falls asleep at one point from exhaustion and notices some odd bits of light in the sky. At first, he passes it off as dust motes, but then they start to form into the sisters and he quickly wakes up, seeing nothing. Whether it was his mind playing tricks on him or not is unknown, but it's pretty much all the motivation he needs to make his escape.
- Notably, this moment handily averts Double Standard Rape: Female on Male. Jonathan is essentially being drugged by the women to keep him sedated and willing, and it is played for all the horror Stoker could manage.
- Later in the novel, Van Helsing and Mina are confronted by the vampiresses with Van Helsing
*barely* having time to put up what amounts to a holy barrier around the two of them before the three women try to attack them, and this goes on for *the entirety of the night*. Their presence is so much that their horses die from fright (or are fed on, depends on the adaptation). What's more, the dialogue between Mina and Van Helsing had the latter promising to protect her. But she states that, if anything, *he's* the one that's being protected. They are there to add Mina to their ranks, as they sense that she's nearly a vampire, something that Mina seems to both relish and is terrified of, and haven't come to hurt her. But for Van Helsing, they'll likely kill him on the spot once the chance presents itself. Luckily, the two manage to hold out until the dawn comes and the sisters flee back to the castle.
- That village woman coming to the castle to demand her baby back. After the sisters already ate him. Shouting abuse at the helpless Jonathan, who doesn't pity her when the wolves come since he feels that her fate was better than finding out that the vampire women had devoured her child.
- When Jonathan goes to find a way out of the castle, he manages to come across Dracula's coffin and finds him sleeping in it. He tries to strike him with a shovel, but Dracula somehow manages to dodge it. Dracula then opens his eyes but due to the sun he can't move at the moment; however, he knows Jonathan is there and just... stares at him. After this, Jonathan decides to just get the heck out of Dodge before sundown.
- Renfield, in a moment of clarity, begging to be removed from the place where he can do the most damage in his madness, only to be utterly dismissed by the heroes.
- Dracula's metaphorical rape of Mina which only gets worse when she has to re-tell it from her point of view is especially graphic and chilling.
- During her re-telling Mina mentions that Dracula threatened to kill Jonathan, who was unconscious beside them, if Mina tried to scream during the attack. As if being attacked wasn't horrifying enough, knowing that the person you love most is in danger if you try to fight back adds even more horror to the whole encounter.
- Dracula sucks so much blood from Lucy that even her
*gums* are rendered pale!
- The way Lucy's transformation just gradually comes about as she gets weaker. By the third attack, Lucy can barely respond to the men anymore, yet they notice she seems stronger at night, especially as she sleeps. Eventually, Van Helsing notices, to his horror, that the bite marks that were present on her neck have now vanished and her canines have now become much sharper. When Arthur comes to her, Lucy's demeanor changes to be uncharacteristically seductive as she asks Arthur for a kiss. Van Helsing, seeing what's happening, prevents this and Lucy regains her senses. The creepy part comes when it seems she she knows what's happening to her and ask Van Helsing to protect Arthur as a final request before she passes away. However, Van Helsing knows this isn't over; while the Lucy they know did die, the transformation is just finishing up and she's becoming a monster.
- Lucy's condition before The Reveal. She is somehow losing blood to the point of near death, with multiple transfusions needed, and sleepwalking to God knows where.
- The ship captain's Apocalyptic Log detailing Dracula picking off his crew one by one while remaining hidden in the shadows.
- An alternative interpretation is that Dracula was innocent, and that it was the captain's second in command who killed them all. This seems likely given Dracula's apparent frustration near the end of the journey, the man's (who is the last survivor besides the captain) increasingly erratic and hysterical behavior, and Dracula not harming anyone on his return voyage.
- The villagers referring to Dracula's castle as hell incarnate.
- Pretty much the entirety of the newly-vampirized Lucy.
- It starts with the fact that once she arises, she begins to go after children. We only get second hand reports of it, but she proceeds to come off as a friendly motherly figure to her targets helped by her looks (hence why they dub her the "Bloofer Lady", which is a child-like way of saying "Beautiful Lady"), then takes them to a secluded area and feeds on them. Grade-A fear right there. Granted, she never takes too much blood to completely drain them. But the bite is enough to infect them with the vampire curse and likely if she continued, undead children would be roaming the streets of London and continue spreading the curse to their parents and likewise to others.
- Then there's the confrontation in the cemetery with the hunters. Seward describes her as cat-like when they get her attention and she hisses at them. But even more disturbing is how she goes from creature-like to seductive in the span of a minute and tries to seduce Arthur. It nearly works, as Arthur is swayed by her voice, only for Van Helsing to ward Lucy off with a cross. The monstrous side comes back as she hisses and screeches at them until she's finally forced to flee back into her tomb. Shown by somehow slipping through the tomb door. Most adaptations aren't really sure how to do this; some just simply go for her turning into mist, but others interpret her
*actually squeezing through the door as if turning her body putty-like*.
- The staking itself deserves a special mention. In most modern media, a vampire being staked is depicted as not really different than stabbing, with the body turning to ashes after death in some cases. In this book, on the other hand, it's depicted in a gruesomely realistic way: poor Arthur has to
*slowly* dig the stake through Lucy's heart with the help of a hammer, with a description of the gushing blood and her screams of agony as she literally rips her own lips to shreds.
- And finally Seward and Van Helsing take the time to decapitate her corpse and stuff her mouth with garlic to make sure she doesn't come back again. Quincey at least took Arthur away so he'd be spared seeing his fiancée's head cut off.
- Dracula has a wealth of powers that modern renditions don't give him. Such as being able to control wolves (and turn into a wolf himself), and having control of the weather. Written down like this, they don't sound scary. But in context, he knows exactly how to use them. Such as telling Jonathan, yes, of
*course* he can leave the castle... and then summoning a pack of hungry wolves to the door so if he tries to leave, he will be eaten.
- Dracula being able to walk in the sunlight with only dampened powers is rather chilling. Modern stories say he stays in his coffin the day. In the book, he could be anywhere and still stalking his prey.
- In fact, that's one thing a lot of media seem to keep forgetting about vampires. They can blend in with humans and no one would be the wiser till they attacked.
- One scene that tends to get overlooked is the Paranoia Fuel that is the beautiful lady in the hat. Mina and Jonathan are out walking together, and the beautiful lady happens to catch Mina's eye. Then she realizes that a man is also watching the lady very closely. At this point in the novel, Mina hasn't met Dracula yet, so she doesn't realize that he's scoping out his next victim. As the lady gets into her own carriage, Dracula proceeds to hail his own cab and follows her. Just imagine you're out in town, minding your own business, when you unknowingly catch the eye of someone who wants to harm you. And that someone decides
**to follow you back to your house.** He probably *did* feed on her, too, at least until he realized that Van Helsing's crew was on to him.
- Jonathan, for his part, recognizes Dracula....and immediately collapses into a PTSD-induced panic. When Mina has brought him away, he passes out for a while on a park bench and awakens with no memory of it. This is a shockingly realistic depiction of trauma reactions: his brain was so traumatized that it suppressed the memory of what happened.
- Dracula wasnt just coming to England to skulk around in dusty old ruins and nibble on society ladies. In his library Harker finds stacks and stacks of books about every facet of the British state; economics, finance, politics, history, constitution, etc., including the official Whos Who of the country's civil service and the military. The Count was arming himself with strategic intelligence about how Britain worked, who the vital cogs of government were, where they could be located and who they were related to. This was no simple hunting expedition, he was planning a one-man invasion aimed at infiltrating the very highest levels of the British Establishment and turning key people into his slaves. He came not just to feed, but to rule.
- Though Van Helsing makes clear that the legends about vampires way predate Dracula (assuming he was once a medieval aristocrat) the Counts specific brand of vampirism includes gaining a measure of control over a humans mind by drinking their blood. He is able to block Mina and Lucy (and possibly Harker and maybe even Renfield) from speaking about him through mental coercion after drinking from them. Now, given that Dracula is engaged in wholesale experimentation with the limits of his abilities, consider that during his predation on Lucy he is gifted huge amounts of blood from Van Helsing, Seward, Arthur and Quincey. Who is to say that Dracula has to take the blood direct from a vein in order to exert control over someone? Maybe the crazy, self-sabotaging decisions made by the Hunters after they donate blood to Lucy had a sinister cause.
- After Dracula attacks Mina and starts the process of turning her, Jonathan does not reject her but swears that if she must become a vampire he'll join her. This is very romantic - in context it's not "we'll become cool immortals together!" but You Are Worth Hell and his love for Mina being stronger than even his horror of vampires - but it also comes with him being the only character present who refuses to promise to Mercy Kill her if she turns. He's so adamant in fact that it begs the question, would he have killed the other men to protect her? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dracula |
Dracula (1931) / Nightmare Fuel - TV Tropes
Most of the film's scares haven't aged well, but Renfield's laugh... good God, Renfield's laugh!
Dracula's nearly constant Death Glare. Bela Lugosi's famous "I never drink... wine." scene is simultaneously humorous and creepy from the way he just stares right at Renfield the entire time.
Also, Renfield's first meeting with Dracula is just creepy. From the way Dracula passes through a spider web without disturbing a single strand to the way his answers don't quite match Renfield's questions, there's a palpable sense of wrongness to the scene.
The way that Dracula acts in the entire movie. Not only his omnipresent evil presence, but his personality and interactions with humans. Once you know that he is an ancient vampire, gives the impression of an Eldritch Abomination trying to mix in manners with the modern humans as he maybe didn't interactuate with them in centuries (except when he was feeding on them). Or only a very strange man. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dracula1931 |
Dracula (2020) / Nightmare Fuel - TV Tropes
Jonathan Harker's fate at the hands of Dracula, slowly but surely losing more of his identity and health the more time passes.
By the time the series begins, he is neither vampire nor human, and looks positively cadaverous. His hair is gone, his eyes are sunken, and there are open sores on his head. At one point, a fly lands on his face and crawls inside his eye and he doesn't notice.
The undead baby.
Dracula crawling out of the wolf's belly. That is all.
Every time Dracula sees even a drop of blood, he reverts into something... feral...
Jonathan approaches Mina and Agatha after they have set up a holy circle as a defense against Dracula. Against Agatha's orders, Mina invites him in, but upon embracing him, realizes his eyes don't match the man she loves. Turns out it's actually Dracula, who has flayed Jonathan and worn his skin as a suit.
Dracula:(as Jonathan) They're not my eyes...
Agatha's epiphany when she learns she's the sick passenger in cabin no. 9.
Every vampire can only die if they are staked through the heart by somebody else or if they drink poisoned blood.
The mundane manner in which Dracula matter-of-factly tells the house wife that her abusive husbandnever loved her, he only liked beating her. He knows because he drank his blood, and that can't get anymore "in his head" than that. If anything, this is both chilling and poignant to second-hand see into the mind of someone so cruel that they took advantage of a woman's love so they could have someone to kick around every day.
Just the concept of "The Sufferers" in general. It's never made clear what causes someone to become one, and what the difference between just being undead and being a vampire is (though Dracula's comments to Lucy do suggest that there is a distinction). The implication is that for whatever reason, some of the deceased remain fully conscious while their bodies rot. We hear some of them knocking and pounding on their coffins, begging to be helped. Arguably the worst is the woman who's just counting, and has reached into the millions.
We get to see one of the Sufferers: a little boy of no more than four or five with a blackened, skeletal face. The young child's unsettling giggles of "Peekaboo!" and "Bloofer lady!" are especially creepy. And Lucy is delighted by it!
Dracula: Some of the little ones wriggle their way to the surface. They can smell the worms.
Lucy learns why it's a bad idea to interact with the undead: ||the little boy follows her home and appears at the foot of her bed, creeping slowly towards her||. If Dracula hadn't shown up at just that moment, who knows what would have happened? (Not that things get any better for Lucy after that...)
Even worse is the possibility that Dracula led the child to Lucy's house on purpose, to trick her into allowing him entrance to her room.
Dracula killing Lucy in her bed, taking the final step to make her into a vampire. Afterwards, her dead body remains conscious, unable to move, screaming internally, while she hears Dracula's voice in her head telling her that she will revive soon...
Another nasty addition to the updated story: rather than being buried and rising from her grave as a vampire, Lucy ||is cremated by her family||. We get to see the entire, horrific scene, ||as her casket is wheeled into the crematorium and fed into the furnace,|| all while she screams and claws at the lid in agony.
Lucy's vampiric form. ||Her flesh is burnt to a crisp from the crematorium, a few whispy strands of hair cling to her charred scalp, and the sequins from her dress have melted into her skin.||
Zoey's cancer being depicted as a Jump Scare of a snarling ghoul. That about sums up what a monstrous disease it is... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dracula2020 |
Dracula Has Risen from the Grave / Nightmare Fuel - TV Tropes
- The opening in which a woman's body is discovered in the bell. The lead up is utterly chilling as the priest finds blood dripping down into the church area. Eventually reach the bell, a boot falling out of it it followed by said woman, found with two bite marks on her neck.
- This is one of the few time Christoper Lee actually speak in the Dracula role and he is terrifying, especially toward Zena when she talks back to him.
- Zena demanding to be Dracula's mate. Dracula grants her wish... albeit with bloodshot eyes. The last we see of Zena alive is her screaming as a red filter fades over her. Later the priest find her vamped body as he's about to put the lid on Dracula coffin to which Dracula orders her body destroyed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DraculaHasRisenFromTheGrave |
Dragon Age / Nightmare Fuel - TV Tropes
*"We tried to escape, but they found us. They took us all, turned us. The men, they kill... they're merciful. But the women, they want. They want to touch, to mold, to change until you are filled with them. They took Laryn. They made her eat the others, our friends. She tore off her husband's face and drank his blood. And while she ate, she grew. She swelled and turned gray and she smelled like them. They remade her in their image. Then she made more of them. Broodmother..."*
—
**Hespith**
BioWare marketed
*Dragon Age* as "Dark Fantasy." They weren't kidding.
## Subpages:
## Franchise-spanning nightmare fuel:
- Flemeth. She may be friendly and affable, but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory, and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long by ||stealing her daughters' bodies||. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even human. Fenris states the same thing. Anders says that even Justice doesn't truly know what she is. Her cryptic warnings don't help either.
- As of
*Inquisition*, we finally *do* know what she is. It doesn't help. If anything, it makes her even more terrifying. ||She was once a mortal woman, who then became the host of all that remains of the Elvhen goddess Mythal... and she has *plans* for Thedas.||
- The
*Trespasser* DLC makes her outburst in *Inquisition* even scarier when you realize that the only ||Only Sane Woman of the Elven Pantheon might have gone insane and is manipulating the world into a dangerous position up to her death all to get revenge on the other "gods," who betrayed her for continually stopping their insane plans to gain more power which could have either destroyed the world or killed thousands of people.||
- Her backstory is of course one. There are two versions, one legend commonly known to most humans, and other account she gave to Morrigan. It is your choice which one you prefer.
- The first version, the famous legend, states that Flemeth was the wife of Highever's Bann Conobar Elstan, but fell in love with his bard Osen and together they eloped to the Korcari Wilds. After some time, they got a message that Conobar was on his deathbed, and that his last wish was to see Flemeth once more. But when they came, it turned to be trap - Osen was murdered, and Flemeth was imprisoned in the highest tower of the castle. Enraged, she worked a spell to avenge Osen, but it backfired and she was possessed by a demon. The abomination slaughtered everybody in the castle and fled back into the Korcari Wilds. There she terrorized the Chasind, plotted for hundreds of years, ate children, stole the beauty of young women and abducted men to father her monstrous daughters, till it amassed an army of witches and Chasind tribes, and marched them against rest of the land. This army was defeated by the hero Cormac, and all of witches burned. All save Flemeth.
- According to Flemeth herself, she was Osen's wife, and Conobar was a lord who lusted after her. As the two of them lived in extreme poverty, Flemeth suggested that she be given to Conobar to be his wife, and in exchange he would give Osen much needed money. However, he lied and murdered Osen. Spirits came to Flemeth, and told her of Osen's fate. She swore vengeance - not out of love, but the refusal to be the wife of a dishonorable man. She begged the spirits for help, and they aided her, slaying Conobar. His allies chased her across the land, and she escaped into the Wilds. There, a...
*something* came to her, and offered to make her strong and powerful. She agreed, willingly becoming a unique abomination, still in control of herself. ||That something, as we learn later, was Mythal.||
- What we know about what the Qunari do their mages. And what we
*don't*.
- The general nature of Grey Wardens:
- They acquire their special abilities by drinking a cocktail which includes the blood of the very darkspawn they kill. How did the first Wardens even come up with the idea to try this? By contracting the taint, they develop a psychic connection to the darkspawn horde and, at more senior levels, can even listen to the Archdemon. And then if they don't die while fighting the darkspawn, after about thirty-odd years they say farewell to everybody they've ever loved and trot off to the Deep Roads to take as many of their enemies with them as possible as they die. Being a Grey Warden is an amazing honor, but it's also a glorified death sentence with a lot of really unsettling potential mishaps along the way.
- One of the first Wardens threw out the idea of drinking darkspawn blood at random. When that happened, the First Blight had been raging for ninety years. Dumat had been slain multiple times, but just kept coming back. It was a bona fide apocalypse. They were just that desperate.
- We've seen people die time and time again because of drinking the
*refined* version, the mixture that works. Who knows how many people died drinking just the pure blood, or how many horrific experiments went on trying to get it to work.
- Giant Spiders. The series pulls most every spider related trope in the book. Jump Scare, Spiders Are Scary, Scare Chord, Spider Swarm, That One Attack, Demonic Spiders... in fact, the games could well be renamed
*Spider Age,* as they are far more common than the titular dragons.
- The Blights as a whole. The First Blight in particular is considered the most bloodiest, destructive and nightmarish of all Blights and was raging Thedas during 190 years, taking all Thedas's races to their extintion, had the Grey Wardens never being founded. One of the things that make you know how Nightmare Fuel the First Blight was, is when, after 90 years of Blight; one of the first wardens threw out the idea of drinking darkspawn blood to use the Taint against the Darkspawn, and none of the others objected. And even then it took another hundred years for them to finally finish off Dumat.
- Basically all of the stories in the Tevinter Nights anthology book, "however The Horror of Hormak" stands out. Some wardens have been sent to an abandoned mine where it connects to the Deep Roads. There they find horror-mutated Darkspawn. In one chamber, they find a pool of viscous gray fluid, above which is suspended a massive yellow-green lyrium crystal. An enormous centipede emerges, the body of a former Warden that went missing as its head. If people drink it they turn into abominations. The Warden warns that "she" is after it and that there are 12 MORE pools somewhere in Deep Roads. It is heavily hinted that the pool once belonged to the elven goddess Ghilan'nain, who according to the legends made many of the worlds monsters. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonAge |
Dragon Age II / Nightmare Fuel - TV Tropes
*Dragon Age II* does a remarkable job showing the imaginable horrors brought by fantasy lore as much as it does the horrors of subject matters that mirror Real Life issues a little too well. **Warning: Spoilers Off applies to these pages. Proceed at your own risk.**
- Playing as a character who loses one sibling to death, potentially another to death, kidnapping, or betrayal, and a mother to horrific murder, watches friends suffer awful tragedies or slowly lose their minds, and is used by a friend (or lover, if you romanced Anders) as an unwitting accomplice in a murder makes
*Dragon Age II* a goldmine of horror.
- The music that plays when you have only one wounded party member left alive.
- If you go to a certain spot in the Gallows, you can hear the echoing, disembodied sounds of someone being beaten... There's a lot of nasty implications in the background sounds, and also in the lines of the Templars, mages, and Tranquil hanging around the Gallows if you listen closely.
- The Bone Pit is generally a creepy place, particularly once you learn of the abuses that the Tevinter slave masters carried out there. What little music plays there is unsettling, and the sounds of animals fighting or howling somewhere in the distance doesn't help.
- And even the information you
*are* given about the Pit is only really bits and pieces, just enough for you to start filling in the blanks with your own imagination. And then you realize that what you thought were just heaps of scree and slag at the bottom of the pit are actually piles and piles of *bones*...
- Don't forget the codex entry where the horrified representative tells his superior about the slaves being forced to
*push each other off the edge into the Pit*, and how the superior ordered him to remain silent because whatever the overseers were doing to the slaves was resulting in tremendous productivity and that's all that mattered.
- If you spend enough time talking to Sandal, this disturbing monologue will occur.
**Sandal**: One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. **Bodahn**: Huh. What's this? **Sandal**: When he rises, everyone will see. **Bodahn**: By the ancestors, what's gotten into you, my boy? **Sandal**: Enchantment? **Bodahn**: Hmph. That's more like it.
- Arguably this one gets
*even worse* when taken with the revelations at the end of *Dragon Age: Inquisition*'s *Trespasser* DLC.
- If you've followed all the Enigmas of Kirkwall through all the acts, you'll be
*blessed* with the pleasure of finding out this interesting fact: Kirkwall was turned by the Imperium into a gigantic blood sacrifice ritual, causing such problems as failed Harrowings, constant problems with blood mages, people getting lost and a Veil so weak that demons could come in easily enough and in such numbers that they hunt down normal people because *there's too much competition to get to the mages*. Why is this? The Tevinters *wanted* the Veil weakened by the thousands of slave sacrifices in order to try and summon the Forbidden Ones, ancient powerful demons who taught the people how to use blood magic in the first place! How bad are they? In *Origins*, you faced one as a Bonus Boss - Gaxkang the Unbound. In *Dragon Age II*, you face another one, Xebenkeck. And the worst part? According to the codex, there's two left, Imshael and The Formless One. Not to neglect the special neighbor in the Vimmark Mountains, Corypheus, one of the Tevinter Magisters of old that tried to storm the Golden City and became one of the first darkspawn!
- And a little extra for someone who has come back after playing the third game. Since the player encounters Imshael in
*Inquisition*, one is left to wonder... where is The Formless One, and how bad will *that* boss fight be when it finally comes?
- Based on the fact that Corypheus is held captive within the nearby Vimmark Mountains, it is entirely possible that Kirkwall was the site where the Tevinter magisters attempted to enter the Fade. Bet they don't include THAT in the brochure...
- It's easy to miss, especially in the first few playthroughs when you may be focused on other things. But as you travel around Kirkwall, note the ambient sound effects. It's not just music... it's
*chanting*. Like echoes of ancient magic being cast. Tie that fact into the above-mentioned Enigma of Kirkwall codexes, and it suddenly becomes really very clear that there is something *wrong* with this place.
- Kelder is a Reluctant Psycho who kills elven children because of the demons in his head. He doesn't want to but can't stop himself, crying and begging his would-be victim to flee and then breaking down and pleading Hawke to kill him and end his misery. What makes this even worse is that unlike most of the other entries on this list, there's likely nothing magical about it and the so-called demons are just his insanity which nothing can stop/heal.
- Poor Feynriel! Thanks to his powers as a
*somniari*, he gets horrifying nightmares of demons, all of which are real and very much out to get him. His mother is helpless to do anything, his father walked out on them, the Templars are hunting him down, and he gets caught by slavers when he tries to run away. If Hawke saves him, he heads off to the Dalish - but he's alone without friends or family, nobody trusts him, and the elders are afraid of him. *Then,* his nightmares get even worse and he finds himself trapped in the Fade and facing powerful demons. Hawke's choices can help him get better in the end, but wow.
- Even if Hawke helps him and he gets a badass upgrade, it carries some heavy Nightmare Fuel. In Act 3, Hawke is tasked with tracking down a kidnapped girl on the Wounded Coast, only to find her safe with all the kidnappers dead. Turns out that Feynriel massacred the entire group when they tried to rape her, through the Fade, with his physical body residing in Tevinter... which is located on the other side of Thedas!
- Not to mention the fact that the girl he saved is now somewhat creepily obsessed with him. Is that a coincidence? Or did Feynriel intentionally or otherwise cause her to fall in love with him?
- Everything to do with the Primeval Thaig at the end of Act I, including the implication that the Profane you encounter are the remnants of the ancient dwarves who built the thaig, all driven mad by the lyrium idol and compelled to
*devour* lyrium until it's all they live for. Even better is reading up on the codex, and realizing that it's all but stated that The Shaperate - the dwarves in charge of preserving everything about their history, good or ill - *refused* to preserve the memory of the thaig or the idol, and for very good reason.
- In the alley filled with the saar-qamek, there's an insane elven woman who screams "Baby! Come to Mother! Something sharp and shiny!" The way she says "shiny" is really disturbing.
- In the Anders companion quest "Dissent," you learn about Ser Alrik, who wants to use the Rite of Tranquility on all mages. What makes this even worse is that when you get to the scene where he threatens a young mage woman, it's heavily implied he's doing so to effectively make Tranquil women his sex slaves! To add in some Fridge Horror, consider that the Templars with him might be in on the whole thing. And finally, this quest shows how badly out of control Anders/Justice is becoming, turning into Vengeance. One of your companions is losing control and can potentially murder an innocent girl.
- And if you go to the Gallows, you will get to hear a human female Tranquil talking to her former lover.
**Jaken**: Ive been searching for you everywhere. You werent in your rooms, the libraries...
**Jaken**: No! Helena, its me. Dont you remember me?
**Helena**: Of course. You are Apprentice Jaken. We were once involved in an illicit relationship.
**Helena**: I am Ser Alrik's now. He is the only one who can command me.
- Adds an extra layer of horror if you're playing a warrior or rogue Hawke who left Bethany behind when they went to the Deep Roads. How close did Hawke's beautiful younger sister come to being targeted by Ser Alrik? She even mentions him in her letter to her sibling, saying that he gives her the creeps!
- Even worse, dialogue in
*Inquisition* between Cassandra and Cole heavily implies that incidents like this are not restricted to the Gallows.
- In the Varric companion quest "Family Matter," his brother Bartrand has gone insane and has been performing horrific experiments on people, driving his guards mad as well and rigging the place with traps. Not to mention the Lyrium idol is gone, and is now in Meredith's possession. It turns to Tear Jerker territory if you bring Anders along and temporarily make Bartrand lucid, showing how much its influence has destroyed him.
- Meeting the monstrous spider for the first time during the Deep Roads expedition can't be fun for arachnophobes. And if you have a fear of scorpions or other crawly spiky things, say hello to the Varterral◊!
- Leandra's death. She's killed by Quentin, a demented blood mage, so he can use
*her head* to reconstruct his dead wife using *parts from other women he's killed.* If Hawke hadn't killed Quentin, then she would have been aware of what he was doing to her for the rest of his life, completely unable to do a thing about it. For bonus points, it's clear that he removed her eyes (probably because they were the "wrong" color) and replaced them with someone else's. And it's implied that Leandra was aware of everything the entire time.
- Not only that, but the first of his notes about his wife just sound... wrong. He really doesn't seem to be focused on her as a person.
- Particularly creepy with the involvement of some Fridge Logic... Quentin's hideout is where the Amell Family Shield is found. And the thing that got Quentin's attention about Leandra? She had the face of his dead wife. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonAgeII |
Doors / Nightmare Fuel - TV Tropes
## Video Game:
Roblox Horror games can be a mixed bag. Perhaps that's why Doors is such a big deal- it shows that with enough elbow grease, you can make something great using limited tools. As a horror game, to say that there is no Nightmare Fuel is just Blatant Lies.
- To some, the concept of being stuck in a hotel that is ever-changing with 100
*(at least)* rooms with various entities that are actively hostile is a terrifying concept on its own.
- Many rooms will be dark, there are claw marks, falling bookshelves, creaking, whispering, and in some areas, what could be seen as
*flesh*. Some of it becomes Nightmare Retardant once you find out some of it is just El Goblino being a goblin, but not all of it.
- More advanced players aren't immune to this either- one of the ambient noises is a lower version of Sreech's "psssst" noise, which can throw even the best players off in tense situations.
- Since the ambient noises get worse the more doors you progress, you could see this as the player character starting to lose their mind.
- Some of the rooms (no, not the bonus levels...yet) are this, too. Abandoned Wine Celler? Check! Long hallways? Check! Huge Rooms with multiple rooms inside them while you have limited light? Yep!
- And of course, there are a few room setups that are granted to spawn. One of these is an infirmary room, with empty hospital beds and equipment. What's worse is that this is something that
*actually did happen* during wars and pandemics, where hotels would basically have to function as makeshift hospitals, which brings up a lot of questions.
- The hallway entrance to the garden can be this on your first time-expecting something to jump out at you, only to realize that the next rooms are the real terror.
- Speaking of the garden, its scare factor becomes ten times worse because of how close you are to the end. Entities have an increased spawn rate, Hide is incredibly angry whenever you hop in a closet, and unlike the rest of the game, the game still spawns entities like Rush in these rooms while youre just in it. That's right, you can barely relax in here. Oh, and did we mention the spikes that can't kill you, and since the garden is always lights out, are very hard to see?
- Room 50. Reaching the room, you hear loud growling from inside, and when you enter, you suddenly get jumpscared by this faceless entity running towards you, only for it to get distracted by a lamp falling (implied to be Guiding Light saving your skin by pushing it over). Now the usual formula you have been used to is replaced with trying to look for books spread across the library while a very angry monster slowly builds up speed and is running across the library by the time you get the last book. And the cherry on top? Its blind and relies on
*hearing*, so running for your life is out of the question. Getting the books is the first half, as the second is getting a piece of paper from the desk in the middle of the room and booking it to the exit without Figure catching you, and by the time you get to the locked door while Figure is on the lower floor, youll discover that most of the books are useless, so itll be stress-inducing trying to put the numbers in the right order before Figure comes back.
- Where to start on the entities?
- Rush is the most common one, and you'll probably get used to it after a while. But to new players? The lights suddenly flickering, and just a little bit after it, hearing its distorted screen while having no idea what's going on or how to deal with it is a terrifying first experience to the entities in this game. Even if a player that's new knows about it, there's still the tension of getting in a closet before it gets you.
- Getting farther into the game, you will encounter Ambush, who is a more difficult version of Rush. Why, you ask? The reason is that he
*rebounds* back into the room to catch unsuspecting players. So not only do you have to get out of the close to avoid Hides wrath, you have to do it at an optimal time when Ambush is out of the room. And the farther you go into the game, the faster Ambush and Hide become. Throwing Jack into the mix (thus wasting precious seconds as you get jumpscared) might amp up the stress a *lot*.
- Players will be alerted to Halts presence by the longer-than-usual flicker of lights in the current room. Overcoming the brief heartjump thinking that either Ambush or Rush are coming, newer players will probably be confused by the presence of no monsters. But when they enter the next room, the lights suddenly go out and the player is teleported to a long hallway where they have to keep walking to evade a blue ghostly creature, only for it to suddenly teleport to in front of them and flash
*TURN AROUND* on the screen, necessitating that the players turn the other way before Halt catches up. Combine this with the ever increasing-in-volume soundtrack that sounds like a tornado siren, perfectly capturing the players ever-growing desperation to *get out of that hallway!* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Doors |
Dragon Age: Origins Awakening / Nightmare Fuel - TV Tropes
- One of your party members is a spirit of the Fade that must possess a corpse. So basically you have an animated corpse, still with its old, grave injuries that killed the body, and soulless eyes. Try not to look at him too hard.
- The Anders short story also has the line "To stay in the mortal realm, he needs a host, a body to inhabit for a lifetime, not a corpse which will rot out from beneath him", implying that
*he's still rotting.* More slowly than an ordinary corpse would, granted, but he's still going to look worse and worse as time wears on (to say nothing of what he probably smells like). Bonus nightmare fuel for imagining how awful it would be for Justice should his body ever deteriorate too much...
- The Architect doesn't seem that creepy at first — especially not when compared to ||The Mother||. Then you notice the little things that seem "off" about him. That hat of his? It's actually
*part of his head*. And his eyes... yikes.
-
**The Mother.** She's already Fan Disservice cranked up to eleven since she's a Broodmother, and then she opens her Predator mouth.
- The final part of the short sidequest "Adria's Plight." Anything can be made scarier with ||shrieking||.
- Made worse for Nathaniel, who knew her growing up and considered Adria to be like a mother to him.
- Drake's Fall is even more unnerving than the Deep Roads. Imagine a desolate wasteland in the dead of night littered with the bones of long dead dragons. Then add the hordes of Darkspawn. Then add ||the Children||. Finally there's the cherry on the terror sundae: ||being ambushed by a
*High Dragon*||.
- At the end of the "Last of the Legion" quest, at the very bottom of Kal Hirol, you find ||the Broodmother pit||. Just one of those things is bad enough, but three.
- The Warden arrives just in the nick of time to save Sigrun from being carried off by darkspawn, something she mentions happened to all of the other women in her unit. Made far worse as it's implied she
*knows* perfectly well what happens to women the darkspawn take prisoner.
- From the POV of any of those broodmothers - you are just sitting there doing your thing, breeding and brooding. Then some people burst into the mezzanine just above your pit. You deploy your tentacles to whip the snot outta them. But, wait!! Why are they ignoring the tentacles and slashing away at something metallic? Why is the roof a little wobbly? And then it falls right onto you!!
- The Blackmarsh questline, from the start to finish. Dark swamp with werewolves and Children lurking abound, coupled with multiple, eerie Veil tears. And in the middle of it there's an abandoned, overgrown village. ||The part in the Fade isn't that bad if you don't count the crypt||, but when you return you have to fight a force of Revenants and Shrieks, and the less we speak about The Baroness' true form, the better.
- The Children in their Gigerian glory are pretty damn horrifying: take a human baby, cross it with a giant maggot, giver it some sharp teeth and jagged claws, and you got yourself Children that at times during battle will grab fellow darkspawn or hapless NPCs, devour them whole and turn bigger, faster, and gooier (and more dangerous) as a result.
- Let's consider for a moment the Architect's plan: an end to the Blights and freedom for the darkspawn from the control of the Archdemons. Sounds great, right? But there's one thing, one little detail, which the Architect leaves out in his stirring speeches desiring darkspawn freedom, and it's staring you in the face through the main quest and Sigrun's introductory adventure: broodmothers, the primary means of darkspawn reproduction. The Architect may want his people to be free, but do you honestly think any woman would
*volunteer* for something like that? While darkspawn don't age, the Architect probably wouldn't allow his race to have no way of replenishment through accidents or other problems.
- The fact that the Architect
*has* a plan is nightmarish in and of itself. The Archdemons are bad, bringing darkspawn to the surface in hordes and giving them direction and strategic thinking. But it's still just one creature with a single, clearly-defined objective - destroy. The Architect has plans, and subordinates that are also capable of intelligent thought, speech, and commanding other darkspawn. The plans it has aren't entirely clear. At least with an archdemon you know what it wants to do. The Architect has goals beyond "break things."
- And it's even more unsettling now that BioWare has revealed what the Architect
*actually is*. ||If the Warden-Commander spared him and agreed to his plan, that means that the Hero of Ferelden has literally allied themself to *one of the ancient Magisters who became the very first darkspawn*. The second volume of *World of Thedas* makes it worse still. It is implied that the original Magisters can only be sealed away by using the corpse of the Archdemon they worshipped. The fact that Razikale and Lusacan haven't been corrupted implies that there are *at least* two more Magisters with unknown whereabouts.||
- The fridge horror cranks up well past eleven when you realize ||that the Architect is an ancient magister turned darkspawn. Just like Corypheus. Corypheus, whose soul can pass into the nearest Grey Warden just like that of an archdemon upon death only to possess the Warden and eventually turn his host into a replica of his original form. If you chose not to ally with the Architect, and you
*kill* him. . .just where is the Hero of Ferelden/Commander of the Grey these days? And is h/she really who they *say* they are? || | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonAgeOriginsAwakening |
Dragon Age: Inquisition / Nightmare Fuel - TV Tropes
**Warning: Spoilers Off applies to these pages. Proceed at your own risk.**
Return to main page.
- As if the Red Templars weren't already terrifying in the power they wield, the Behemoth bears the remains of a templar's armor. Any templar who ingests Red Lyrium is in danger of becoming one of them. And judging by Meredith's fate, it is doubtful they can survive long even then.
- Emprise Du Lion has a tower that has Red Lyrium
*growing* out of it. It's not just in the deepest reaches of the Deep Roads anymore; it's on the surface and it's *spreading*.
- As mentioned below, Red Lyrium is lyrium tainted by the Blight. The Red Templars are essentially ghouls/darkspawn.
- The stuff will eventually
*consume* you. One guy opened up the corpse of a Red Templar and saw the crystals absorbing the blood remaining in the corpse, then growing a little further. He immediately had the corpse destroyed. Apparently the Red Templars *mine the bodies* of their fallen to get more red lyrium - when they don't kidnap random people to feed it.
- After claiming the keep in Emprise du Lion, two NPCs who are studying the Red Lyrium in the courtyard talk about how even the moles and earthworms can be changed. So the ecosystem is in grave danger.
- The keep in Emprise du Lion also has Red Lyrium
*giants*.
- Here's another doozy, courtesy of the DLC
*The Descent*. Lyrium is the essentially the blood of an absolutely MASSIVE creature called a Titan. In short, Red Lyrium is in turn the corrupted essence of a subterranean creature that can cause earthquakes by singing through the Stone itself.
- Which brings a very important question. What exactly would happen if the darkspawn ever manage to corrupt a Titan?
- And how are the Templars getting their lyrium fix when they've cut ties with the Chantry? The Carta is fully willing to provide, especially after they stumble across a
**massive** supply of Red Lyrium in the Hinterlands. The ones calling the shots there aren't in prolonged contact with the lyrium either, so every case that turns out like Bartrand is chalked up as someone trying to make money on the side.
- The Breach, the cataclysmic event that tore the Veil asunder occurs during Peace Summit between the various factions in Thedas. As a result,
*thousands* of the people who were at ground-zero were reduced to char-grilled husks, their barbecued remains still frozen either in mid-scream, running, or cowering from the devastation. And the Inquisitor is the Sole Survivor of this event.
- Adds an extra layer of fuel if you're playing as a warrior or rogue Trevelyan. They attended the Conclave with a number of their relatives -
*all of whom are now dead*. Even if Trevelyan is a mage, those relatives were still there, just on the opposite side. And probably they have friends among the mages back in their Circle. Some of those charred corpses are probably kin to your Inquisitor. Not to mention they're stated to have several more relatives who are members of the Chantry, including Templars...
- For another helping of horror, there are hints that the Inquisitor is like the Warden; all of the individuals who might have become the Inquisitor existed, and the player chooses which one survived. Which means that some of those corpses could be the potential Inquisitors that the player did not choose.
- What has been shown of the new demons indicates that they're pretty creepy, with their weird teeth and mummy-like complexions. The Fear and Terror demons certainly live up to their names.
- In the Bad Future showcased when recruiting the mages, Leliana looks like an old woman after only a year. There's a reason for this - in his efforts to fight the darkspawn taint plaguing his son, Alexius had been taking living tissue samples from subjects, particularly those that showed high resistance to it. Leliana was the most promising one.
- The fact that the other two companions have obviously been infected by Red Lyrium, and are losing their grip on sanity. Poor Fiona has a massive deposit of the stuff growing out of her and into the walls of her cell, pinning her in place.
- Redcliffe Castle itself could charitably be compared to the Dreadfort, if said fort was sacked right on The End of the World as We Know It. You have the expected dead, skeletons, skulls, blood and torture devices everywhere, but possibly the worst of the decrepit pit is the red lyrium that is everywhere. Read just above on how it got there.
- The Oculara that you use to search for the shards are made of the skulls of Tranquil mages. They have to be killed by decapitation at the exact moment that a demon is forced to possess them - and the Venatori worked this out through
*trial and error*. There are whole shelves of skulls representing their failures...
- The 'Enemy of Thedas' trailer is a dark, most sinister twist of the previous trailers. Before, it was continuous glorification of the Inquisition and their cause to save the world, but here it's all turned on its head; The Inquisitor and allies are all struggling and being beaten up by the various enemy factions, especially the demons, showing just how completely out-powered and outnumbered we are in this war; and our likely antagonist, the Elder One (whoever or
*whatever* it may be), is the one who really controls the battle, not us.
- In Dragon Age Keep, any character that dies is represented by a broken skeleton imposed over their silhouette, including family members and love interests of previous Player Characters.
- In the Emerald Graves, there's the Chateau d'Onterre, which has a tragic, nightmarish backstory that puts Bartrand's estate to shame. There is no music, just a persistent, hollow background noise. Some areas of the manor are awash with sunlight through the windows, while others are pitch-dark save for the occasional candles and fireplaces lighting themselves as you approach. Walking corpses shamble quietly through the rooms, turning up in parts of the house you thought you'd cleared or creeping up on you if you remain in one place.
**Cole:** *It knows we're here.*
- For anyone who didn't quite piece together the truth: the nobles who owned the Chateau had a little girl who turned out to be a mage. Rather than send her to the Circle, they essentially hid her in the house, not letting her attend any functions or be seen by anyone outside the family and trusted servants - much to her growing agitation. To help control her powers, they acquired a magical artifact from a Circle mage which was supposed to "make her better," in her own words. Instead, the artifact enabled her to
*unlock* her power, and attract the attention of a demon who "befriended" her. Using her frustration to gain the child's trust, the demon helped her have a "party" of her own... one at which all the guests danced themselves to death, including the child's parents. The demon then told the child they could play a new game, which turned out to be possession. The little girl became the Arcane Horror which must be defeated at the conclusion of the house exploration.
- For non-arcane horror, some of the letters and books you can find around the place indicate what the people who owned the place did to keep the truth about their daughter a secret. A journal entry reveals they paid a corrupt templar to either make tranquil or murder a mage who they had been working with before, and a book of fake cures includes insane ideas like holding a child underwater until they nearly drown. It isn't confirmed that they did the latter, but given the embrium present which is another fake cure, the implication from the lord's journal that they were only concerned for the family name, and the way he refers to his own daughter as just "the child," it is definitely a strong possibility.
- While exploring the bedrooms of the Chateau, the party can find a letter to Lady d'Onterre from a guest who fled the house in the middle of the night. The guest, embarrassed, explains that her husband was seized with such a bloodcurdling bout of night terrors that he refused to stay in the house even long enough to say goodbye to their hosts. Presumably, this letter was written - and the late-night exodus performed - prior to the event above; imagine the letter-writer's horror later upon realizing just what kind of living nightmare she managed to avoid.
- Even the estate's name can start ringing alarm bells long before its nightmarish history is uncovered, if one knows French. Onterre could possibly be a phonetic spelling of the French
*enterre*. Translation for Chateau d'Enterre? The Castle of Burials.
- Dorian's father tried to alter his son's sexuality through a blood magic mind control ritual. The possibility of turning his son into a drooling vegetable instead was deemed an acceptable risk. And the worst part is that, barring the whole blood magic matter, this is Truth in Television, as people trying to cure homosexuality is something that already happened in real life.
- As noted above, red lyrium is infected with the Blight. Yeah, the darkspawn can corrupt the very basis of magic, too... including that time when they
*didn't exist* in the Primeval Thaig.
- Also, because of that fact, this means that lyrium is
*alive*, as minerals aren't susceptible to the Blight. That this was discovered after at least a thousand years In-Universe is worrisome. The DLC *The Descent* sheds a little more light on the matter, but makes it no less disturbing.
- Cole is almost always serene and gentle, in line with his unearthly origins. But... he is
*infuriated* when he finally tracks down the Templar who condemned the original Cole, a mage at the Val Royeaux Spire, to a maddening agony of a death by leaving the mage in an oubliette-like cell to starve. All of the companions demonstrate O.O.C. Is Serious Business at some point, but Cole being so obviously on the edge of an Unstoppable Rage is likely the most frightening.
- The reason as to why Cole was left to die in the first place is terrifying too, as it turns out that they didn't just forget he was there (which is what he had assumed had happened): it was an administrative error that listed him as being more dangerous than he was, leading him to be kept in a cell further away from where the guards were stationed. This is why they forgot about him - he was literally too far away for them to hear his cries for help. A fairly simple error caused a young boy to starve to death, and the Templar Order was so corrupt that this was covered up.
- Considering what Solas has said regarding how spirits can be twisted into demons when turned from their original purpose, this situation seems even more dire. Cole is a spirit of Compassion, not revenge or rage. If he would kill that templar right there, it would remove the pain in him, but another pain will resurface, something even worse enough that it would fester into him until it is untreatable. Cole is on high risk on becoming a Despair Demon, and his worst fear happens to be this. There's a reason Cole is adamant that he be killed if he falls back into old habits, just as Solas' encouragement for Cole to forgive the templar who wronged him, and Varric's encouragement for the spirit to finally develop a healthy coping mechanism.
- Even worse, there's cut party banter between Cole and Blackwall that implies that a possible outcome of this quest was allowing Cole to get his revenge and kill the Templar. It's incredibly disturbing to hear how Cole's voice has changed - while talking about this murder, he still sounds calm, but also happy about it. Whatever he becomes after that questline, it wouldn't be like Cole as we know him.
- The demon of Envy, which serves as the boss at the end of "Champions of the Just." In addition to looking like something that crawled straight out of
*Silent Hill*, it can flawlessly assume the appearance and mannerisms of ANYONE. It does this by invading the minds of its victims and observing their reactions to nightmares that it creates. It then uses these observations as reference material for masquerading as the victim.
- If prompted for his thoughts on what would happen if the Qunari conquered Thedas, the Iron Bull dispassionately speculates on the fates of most of your companions - while Cassandra and Cullen might be okay if they didn't die fighting (likely), all three of the mages would wind up dead
*or worse*, Cole would be killed for being a demon, and Sera and Varric would end up mindless laborers after mouthing off too much - horrifying thoughts for anyone who's come to like and care for their companions.
- If you choose to take in the power and knowledge of the Vir'Abelasan, you get to hear the whispering echoes, or memories, or
*something*, of all the servants of the mother-goddess of justice, Mythal, who gave themselves unto the Well. It's not comforting.
- The Reveal in Cassandra's personal quest that Seekers, including Cassandra, are made Tranquil without their knowledge during their training, before having the Rite of Tranquility reversed, is outright horrifying. The means of undoing Tranquility is also rather unnerving: It's done by communing with Spirits of Faith. There's a very fine line between spirits and demons, and while communing isn't the same thing as outright possession, it's still a little too close to it for comfort.
- Party banter between Blackwall and Cole has the spirit give a rather creepy rhyme. It completely freaks Blackwall out.
**Cole:** *Mockingbird, mockingbird, quiet and still. What can you see from the top of the hill? Can you see up? Can you see down?* **Blackwall:** Wait. **Cole:** *Can you see the dead things all about town?* **Blackwall:** How do you know that song? **Cole:** It just came to me. Everyone says everyone knows it. The children knew it.
- You have to put the pieces together yourself to get exactly what this means. Cole is repeating a song that children were singing, specifically the children that were in the carriage that Thom Rainier, before he 'became' Blackwall, attacked. That panic in Blackwall's voice, when Cole says that rhyme, is because he realizes that Cole knows
*everything.*
- Appropriately enough, the Nightmare demon in the Fade. It takes the form of a giant demonic spider for the Inquisitor and Hawke and is quite terrifying to behold.
- Blackwall's personal quest is as much a study in Personal Horror as it is a Tear Jerker. To recount: he was an Orlesian captain, Thom Rainier, who took money to assassinate a powerful nobleman, and ordered his soldiers to carry out the operation, claiming that the target was a legitimate target. But instead of catching the nobleman alone, they attacked him in a carriage with his family: the nobleman, his wife, their four children, and their retainers were all murdered. Rainier's men took the fall for him, but before he was sentenced he was taken by the
*real* Blackwall, who invoked the Right of Conscription to make him a Grey Warden. He abandoned his men. When the true Blackwall was slain before Rainier could be put through the Joining, Rainier "couldn't let a good man die," so he assumed the Warden's identity. When you finally confront him about this, Thom "Blackwall" Rainier radiates nothing but despair and self-hatred.
- It's strongly implied that the "plague" that wiped out the village in the Fallow Mire was actually the work of a well-meaning would-be herbalist who mistakenly believed that deathroot could be used to treat fevers.
- As part of working your way through that region, you come across a codex entry which says that when one family, the Gardners, fell ill, their neighbors' response was to
*seal them inside their home* so they would die out and not infect anyone else. Later, you come across what is most likely their old house, as it still has heavy items barricading the door.
- There's another couple of codex entries related to a small family trying to hide in one particular part of the region. One note to a young girl says that after he and her uncle finish preparing the space, her male cousin will come back for her and her mother; the note concludes with an injunction for her to please be careful, because "You're the only cousin I have left." Another note makes it clear that the uncle was mauled to death by a bear, while the male cousin may have been killed by hostile Avvar; it's unknown what became of the girl or her mother, but all things considered, it probably wasn't good.
- In Crestwood, once you seal the Fade rift in the lake, you discover that the Mayor ordered Old Crestwood flooded because refugees contracted the taint and were spreading it through the town. Companions can acknowledge that they get the cold logic of his actions, but everyone admits it'd be a pretty horrible way to die.
- To make Crestwood even creepier, "In Hushed Whispers" plays quietly in certain parts. And it goes From Bad to Worse: one cave has you loot some items, and then suddenly spiders - which are not one of the creatures in the area - drop in. The couple you find while trying to stop the flood? That's not just idle talk; underneath the keep there is a giant
**giant** spider named Snowball and several poison versions who do the same thing. **Cole:** So many legs...
- In the Emprise du Lion, you meet an elderly woman in a devastated village who admits that your enemies are there because she sold a quarry to them. Why did she sell it? Because the war had resulted in lower demand for stone and she could no longer feed the town, and these people led her to believe that they could get the quarry back up and running and get the town back on its feet. Turns out, they were less interested in rock than they were in Red Lyrium and they started using the blood of townsfolk to help grow the Red Lyrium faster. And when they ran out of miners, they went to the town to claim more.... and went to the former owner to ask for recommendations. At that point, she offered up the names of the sick and elderly in exchange for supplies that she passed around to the living.
- Here's one in hindsight - Cassandra says she was trying to find the Hero of Ferelden, if they're alive in the given world state, and make them the Inquisitor per Divine Justinia's request. Corypheus can control Wardens. Therefore, if she
*had* found the Warden, they could have fallen under Corypheus's control. *Cassandra would have accidentally screwed over the Warden - and the rest of the entire world.* Enjoy thinking about how close that came to passing, especially if Leliana knew where the Warden was and had decided to tell her.
- It also indirectly gives an insight into Justinia's politics, and it's not a pretty one. Depending on the player's choices, the Warden may be a merciless, unrepentant warlord who dabbles in blood magic, consorts with tainted Magisters, and has a "cut heads first, negotiate later" approach to diplomacy. In fact, even if the Warden is an honorable and diplomatic person, by the end of
*Awakening* they prove themselves to be both capable and willing to ruthlessly impose their will on others to reach their goals. Nonetheless, the Divine's first contingency plan, should the Conclave fail, was to take such a person and make them *even more* powerful and influential than they already were. That way, they could bully into submission both zealot Templars and extremist mages. "Appeaser"? Yeah, right. Justinia was *vicious*; no wonder Vivienne admired her so much. And if that's not enough proof, look at her second choice: Hawke, the very person who is blamed for starting the whole rebellion in the first place and is a bogeyman to one side of the war.
- Getting the Hero of Ferelden as the Inquisitor will enable the Chantry to get the Grey Wardens under their heel, who clash with them for so long (particularly on their treatment on their mages and how the Wardens' Right of Conscription saved them from the Chantry's laws). Depending on the Wardens' stance about the Chantry, they or they might not be inclined to join the Chantry (most especially if said Warden is Amell/Surana/Mahariel/Tabris, since mages and elves have no love towards the Chantry). The Chantry already broke the treaties by having its templars forcing to get Anders back even if he was formally conscripted by the Hero of Ferelden back at
*Dragon Age: Awakening*, regardless of one's opinion to Anders, in an objective view, such audacity from the Chantry will truly leave a sour taste in the Warden's mouth. And getting the Champion as the Inquisitor will also means *capturing* them due of them being responsible for the hot water the Chantry was in right now. Regardless of how well-intentioned Cassandra's reasons are, Varric has *every* right to hide Hawke away from the Chantry's radar. The Chantry already failed addressing the tensions between the mages and the templars, they dragged the war for almost two years, and there is no assurance that the Conclave will finally bring the conflict to end, and by Varric's point of view, Cassandra basically kidnapped and him generally made a poor impression to him by acting belligerent and too wrapped up with her preconceived notions throughout the interrogation and it will take no genius for Varric not to tell his captor about his Best Friend. How he will be certain that Hawke will be safe with them?
- The worst part of Justinia's plan to make The Warden an inquisitor, is the part when, in Dragon Age II; Nathaniel Howe says that the Wardens have mysterious new allies with a huge knowledge about darkspawn's lore. When Hawke asks if these allies were dwarves in evidence of being darkspawn's experts, Nathaniel says that such unknown allies are not dwarves and the truth is complicated and they live in strange times. After playing Dragon Age: Origins Awakening, the players know that the only group with an expert knowledge of darkspawn's lore, beyond the dwarves and the grey wardens; are the awakened, sapient kind of darkpawns who identifies themselfs as the Disciples, and the wardens have some kind of alliance with them. One wonders if the Hero of Ferelden will use the Disciples to assassinate many of their oppositors and the people don't care because a) nobody knows the existence of truly sapient darkspawns (it seems that the grey wardens make their existence a secret) beyond Corypheus (and he's given a pass because he was once a Tevinter Magister), b) the Disciples themselfs are pretty capable of hiding their traces (ask Velanna) and c) darkspawns' raids are a common occurrence.
- Cassandra talks to Cole about what happened to the original Cole.
**Cassandra:**
What the Templars did to you, to the real Cole... I knew the treatment was harsh, but...
**Human!Cole:**
There were beatings, worse than beatings
. "If you tell anyone, I'll say you used blood magic."
**Spirit!Cole:**
Yes. Beatings, worse. "Do you remember telling me no? You can't do that now. The Tranquil don't say no to anything."
**Cassandra:**
Maker's breath!
**Cole:**
Not all, but enough. The good Templars were too afraid to stop the others.
- Bear in mind that, prior to forming the Inquisition, Cassandra's
*job* was to investigate abuses in the Circle - and she had *no idea* how awful things were, there or at Kirkwall.
- The worst part is that Cole has never been to any Circles besides the White Spire. As much as supporters of the Circle system, like Vivienne, try to write Kirkwall off as a particularly extreme case, the things that happened there were
*not* unique to it.
- It becomes even worse in hindsight if you used a Mage Warden: The Circle can feel like a prison during the origin segment; but as the game progresses, we learn that Greagoir actually kept his Templars on a short leash, and that for all his antagonistic relationship with Irving, he deferred to the First Enchanter in many affairs. He called for the Rite of Annulment only because he was convinced that all the innocent mages had already been killed, happily cancels this order if Irving is brought back alive to him, and allowed mages to travel freely so long as they first asked for permission through the proper channels. Based on what we know now, the apparently oppressive Kinloch Hold may actually have been the most liberal and mage-friendly Circle in southern Thedas.
- In fact, a codex entry found in the game
*confirms* that Kinloch Hold was considered excessively liberal and tolerant of its resident mages.
- It's likely that the Circle in Montsimmard was also quite liberal and not such a terrible place to live. Vivienne's experience of life in a Circle was clearly far more positive and comfortable than many other mages we've encountered in the series, and its Knight-Commander is depicted as sympathetic to a Hawke who sides with the mages, telling other templars at the Conclave that their own abuses caused the rebellion. But things may not have always been so bright there, as Fiona in
*The Calling* found her time in the Circle *worse* than being a child Sex Slave.
- Some of the dialogue options available to a human mage Inquisitor imply that even the quiet Ostwick Circle had some serious problems, though whether the Inquisitor experienced the bad side is up to the player.
**Trevelyan:** ( *to Josephine*) Some seemed all right at first. A smile here, a nod there. Yet when a mage was punished harshly, they turned to stone and watched.
—
**Trevelyan:** ( *to Minaeve*) Templars have made me feel a lot of things, but never safe.
- If the player recruits the mages, they can also overhear a priest in Haven discussing the time she spent in a Circle. Considering what caused
*Dragon Age II*'s finale, she probably wasn't in Kirkwall. In addition, the fact that she doesn't recognize a mage Trevelyan implies that she is not talking about the Ostwick Circle, and the lack of an Orlesian accent indicates that she is not referring to the White Spire or Montsimmard. So that's a *fifth* Circle where the Seekers dropped the ball. **Mother:**
I did not see good Templars and evil mages in that Circle; I saw prisoners and jailers. The prisoners learned fear, and their jailers cruelty... When I was in the Circle, the Templars kept the mages in line with threats of death and tranquility
. They hid the beatings from me, but I saw the bruises... and worse. Andraste said that magic should serve man. She never said that mages must live in fear.
- The beginning of the Envy Demon's Fade sequence. The Inquisitor walks forward to see Josephine and Cullen standing looking at them, while a demonic Leliana starts talking about how she wants to see what the Inquisitor is like. She slits Cullen's throat. The Inquisitor's response is mocked by the demon, who assumes the form of Josephine and continues. It then takes Cullen's form and starts moving pieces on a war table, probing their thoughts. It's quite creepy.
- Mixed with a bit of Fridge Horror, the demon Imshael. He at first seems to be Affably Evil, like any skilled Desire Demon (*ahem* Choice Spirit). But after dealing with him one way or another, you encounter a dying Red Templar suffering from all of the Body Horror that comes with Red Lyrium. Imshael offered the Red Templar a deal that would save his life. The Red Templar
*refused him*. What did Imshael want that was so terrible that the Red Templar preferred a slow and painful death?
- Oh it gets better... worse? Emprise du Lion is already ravaged by the Red Templars. Meanwhile, not far from the Tower of Bone lies Valeska's Watch, an ancient Grey Warden stronghold erected over a Deep Roads entrance; the Inquisition landmark flag reveals a note from Leliana warning that the wards on the place have quite likely eroded. Sure enough, the building is filled with darkspawn. It's quite probable that Imshael wanted to start
*the Sixth Blight*. During your fight to claim Suledin Keep, the music is some kind of low-key hybrid mix of "Champions of the Just" *and* "In Hushed Whispers." Anyone care to guess if not what Ishmael wanted, then what the consequences would be?
- And remember, Imshael is one of the Forbidden Ones - ancient spirits who are the reason human mages learned how to do blood magic. If you've played the two previous games and defeated the Forbidden Ones (Gaxkang and Xebenkeck) found in side quests there, you know that there's just one remaining. So where is "the Formless One," and what sort of hell will it try to unleash?
- You can find a Codex entry in Valammar called "A Different Darkspawn?", which tells the story of a group of Dwarven smugglers trying to find the guy who has the keys to their cache. When they do find him, instead of him being dead, he apparently was found and cared for by a talking darkspawn like Corypheus or The Architect. The guy writing the note remembers a story passed down from his grandfather's grandfather about three talking darkspawn, dressed like kings and arguing with each other about "a city gone black". They ended up fighting each other and one ran while the second ate the third one. Give this a little thought: Not only did three other darkspawn magisters like Corypheus survive, but, assuming they are capable of killing each other, there could be another two running around the Deep Roads somewhere and, assuming the legends that there were seven are true, another three entirely unaccounted for. Even worse, if the In-Universe speculation of an eighth old god is true, there could be a corresponding eighth magister. Last but not least, Word of God confirms that the player has already met one of the other magisters.
- The Codex entry for the hurlock alpha describes one of the creatures who was taken prisoner by a Tevinter magister. As the hurlock alpha was intelligent enough to speak, the noble attempted to broker peace with it, though not before having the darkspawn beaten bloody by his guards to subdue it. The hurlock alpha tricks its captors into lowering their guard long enough for it to get free and then snaps the noble's neck while mocking his attempts to negotiate, bluntly stating that the darkspawn have no interest whatsoever in negotiating with the races on the surface, only in destroying them. The final line of text states that the creature killed an additional four people before it was put down.
- Also worth mentioning is that the beating the Alpha received was so brutal the guards were covered in its blood. It casually mentions that as a result, the guards are already transforming into ghouls, and will soon be compelled to obey its orders. But since it was killed, they instead will wander the earth slowly losing their minds.
- The Codex entry regarding the Orlesian Emperor Reville, referred to as "The Mad Emperor," is quite horrific. Initially riding high on the plaudits of the successful conquest of Ferelden, Reville went from being hailed as a conquering hero to the butt of jokes at court when Ferelden rose up in revolt and Nevarra easily crushed Orlais's attempts to push into their territory. Convinced by sycophantic members of his court that his younger brother Gratien was stirring up trouble to undermine Reville in a bid to seize power (when in truth Gratien was happy being a second son and in addition to having no ambitions for the throne, was deeply concerned about his elder brother's deteriorating mental health), when his mother, who'd always been a calming influence on Reville, died, Reville went off at the deep end and ordered Gratien's entire family slaughtered - the youngest to die in the massacre
*was an eight-month-old baby*. The savagery of that act caused outrage across Orlais and Reville spent the remaining four years of his life locked in his room, convinced he would be assassinated by his brother's supporters in revenge. He became so paranoid that he refused to see even his own children, wore armour wherever he went, and ate only venison (which ten chevaliers oversaw the preparation of, to prevent it being poisoned), also refusing to let doctors treat him when his poor diet inevitably starting causing Reville health problems; according to another Codex entry, he even hired Rivaini seers to stop his brother's ghost from haunting him. When he finally died and the guards broke down the door to his room, they found Reville had boarded up the windows and surrounded his bed with rows of daggers.
- As you wander across Orlais and Ferelden, you find dozens of little horror stories that walk the line between nightmare fuel and tearjerker. Most are quests, where the best you can find are the remains of a tragedy. Other look like quests, but they're only there to provide atmosphere — apparently, some people have no one left to wonder what happened to them. Either way, most powerful person in Thedas or not, you are far, far too late to save these poor souls...
- In the Emerald Graves, you find a young woman's body in a river. Discovering what happened requires a long trek up to a precipice, which
*still* doesn't answer all of the questions. The girl had fled Ferelden with her sister and nephew; she specifically mentions that this was shortly after her mother died. According to her diary, however, something... strange happened in the following months. She claims that her mother is in bed, sick, and, after a creepy game of hide-and-seek with her "mother" that results in her sister screaming desperately for her son (whose name the writer no longer recognises), she is sent out to gather rose hips for the tea... and plunges over the precipice to her death while picking them. Was she insane? Possessed? Enthralled by a demon? It's never explained which was the case, but her fate was pretty grim — and so, presumably, were the fates of her sister and nephew.
- Adding to the fuel is the location of her journal, which can be found near Chateau d'Onterre. From certain lines in the journal, it can be deduced that Betta, Liesel, and Yves tried to flee the war and stumbled upon Chateau d'Onterre. The demon there posed as Betta's mother and brainwashed her into killing Yves ("young ones need to sleep") and then Liesel in a twisted game of hide-and-seek ("Mother told Liesel to be quiet; she was ruining the game"). Without further things to play with ("Mother says I bore her"), the demon sent her to the ridge, where she fell to her death. A lengthier analysis can be found here.
- Also in the Emerald Graves is the "Lover's Promise" sidequest. You find a letter from someone warning their lover not to go to the Lion's Pavilion because of the Freemen, and to instead rendezvous at their secret spot. Things get eerie when you reach the spot and find nothing but an abandoned picnic site with some supplies for a trip. Touch the site and an unearthly shriek fills the air as a
*huge* Giant Spider climbs over a nearby fallen tree and attacks. The worst part comes after the battle: examining the spider's corpse reveals a lot of loot... including a wedding ring.
- And again in the Emerald Graves, you find the notes of a researcher who was observing the behavior of demons spawned by the Fade rifts. He seems to have been smart enough to keep himself from catching their attention for quite some time, but when they finally did notice him... well, as Dorian remarks, a human body probably isn't
*supposed* to bend that way.
- In the Emprise de Lion, there is a tower sitting on an island in the Elfsblood River. A gory scene awaits you at the top, along with a diary entry explaining that its occupant had brought home a girl he found at a Fade rift, claiming that they loved each other and that he liked it when she "hurt" him. "Hurting" in this case apparently means placing him onto some sort of device and chopping him in half with an axe (which you can loot). And then there's the question of where the
*second* corpse came from...
- The Codex entry "Trading with Kal-Sharok" is fairly mundane stuff for the most part, right up until the last few sentences that strongly imply that all of the denizens of Kal-Sharok are Tainted.
- By itself, the Exalted Plains is pretty much a Daylight Horror wonderland, with half the map consisting of ruined battlefields filled with corpses, some lying on the ground and others
*walking,* with the accompanying music being something comparable to long, dreadful chord combined with an eerie, low humming sound... but then you unlock Citadelle du Corbeau. Citadelle du Corbeau is an Orlesian fort built out of the ruins of an old Elven facility, and still contains quite a bit of evidence of the former occupants, including the *still functional elven superweapon* topping the fort. That creepy humming you heard on the battlefields? In here it becomes the hum of the weapon as it scours the open areas of the fortification, incinerating anyone caught in its beam. Perhaps the worst part comes, however, when you get to the top of the fort and discover *piles* of dead bodies heaped against the door. Turns out that when the corpses attacked, the soldiers activated the superweapon, unaware of what it did. Not only did it power up the weapon, it put the fort on a lockdown; anyone not lucky enough to get inside before the doors closed on their own were locked outside and killed by the weapon's beam or the corpses, or both. The worst part? Most of the bodies are dressed in *non-military* clothes. The commander of the fort is *deeply* traumatized by the deaths, not only because of how many innocents were killed, but because she and the others trapped inside were forced to listen to them die.
- Near Griffon Wing Keep is a huge canyon in the ground. You peer in to take in the view... and then you see the ominous blackened areas deeper in, and you are reminded that this is where the Second Blight occurred. Behold the Abyssal Rift.
- What Corypheus planned to do to Calpernia. Getting a sneak peek of what it would be like when you meet with her former master, Erasthenes, in the Shrine of Dumat was disturbing enough, and his binding was just the prototype, whereas Calpernia's would be "the masterpiece." Being bound eternally to Corypheus's will in a constant state of physical torture would be a horrifying fate for anyone, but to former slave Calpernia? Her worst nightmare.
**Calpernia:** He made so many promises, and every one, a lie! *Vanhedis kaffan vas!*
- Iron Bull's recollection of his time policing the island of Seheron, which from his testimony makes it sound like the epitome of the War Is Hell trope. Bull notes that between the marauding bands of Tal Vashoth just killing whatever they felt like, forces from the Tevinter Imperium trying to claim Seheron for themselves, and indigenous rebel groups fighting both sides, you were lucky to go a day without bloodshed. Bull is particularly hostile about the Tevinter Imperium, explaining that while the soldiers they sent were bad enough, it was the spies and saboteurs who did the real damage to the Qunari occupation, citing the example of the city of Alam, left in chaos by the fact no one would take the job of administrating the city because the 'Vints had killed the previous four incumbents inside of a year.
**Iron Bull**: Trying to conquer a country is one thing. Making it so no one can live there...that just screws things up for everyone.
- If asked about it, he gives a specific example of what life in a perpetual war zone is like for Seheron's native population; Bull explains he had a friend amongst the locals, a baker, whose business Bull and his men often frequented. One day while making a stop at the bakery on his rounds, Bull noticed the guy was nervous, barely responding to their usual smalltalk. Suddenly, the man's assistants pulled out knives and came at Bull and his men; apparently one of the local rebel groups had forced the baker to help them kill Bull. The food the man had served the Qunari troopers was poisoned, and while Bull had been smart enough not to eat anything when he noticed something was wrong, two of his men weren't so lucky. By the time Bull and his men had killed the would-be assassins, the two soldiers who'd been poisoned were dead and a third had been killed in the ensuing melee. And the baker? Apparently, he got caught in the middle, took a knife to the throat and bled to death before anyone could help him.
- Although he considers them a Worthy Opponent, the method by which the Fog Warriors, the most prolific of the resistance groups on Seheron, attack sounds terrifying; they used smoke bombs and alchemical fog to get in close, then struck silently in the confusion, their targets not knowing they were in danger until it was too late.
**Iron Bull**: *[describing a Fog Warrior attack]* I'd be on patrol in the market, the fog would roll in; next thing I knew, half my squad dead without a sound.
- If you pay close attention in Emprise de Lion in particular, there's an low hum that's somewhere between eerie and serene. Sounds just like background music, until you realize a few things: one, that one of the Red Templar battle cries is 'The song will not be denied!' Two, that it gets louder when you get close to the big chunks of red lyrium. You-the-player are hearing what you-the-character is - the lyrium singing. It gets even worse when you remember what makes red lyrium different from blue lyrium. Is this the song of lyrium? Or is it the song of the Old Gods?
- In the Western Approach, you may explore the Tevinter prison called Coracavus, also known affectionately as "The Dark Pit." The place is in a miserable state when you get there, having been overrun by darkspawn who have decorated the prison with corpses shoved on spikes. But what's saddening and a little unnerving is the fate of the prisoners once held in Coracavus, particularly a woman named Talvas. For "inciting dissidence," she was sent to Coracavus and tortured; one note mentions she will be less charming once her teeth are removed. In the basement of the prison, you can find an "isolated, toothless corpse" clutching a tooth-shaped gem the only tooth she was allowed to keep.
- "Champions of the Just" is a eerie, creepy tune that plays during the mission's namesake, and crops up during certain events like fighting Imshael or entering the Fade. The feeling of dread it generates is the stuff of nightmares, suggesting that this is something the Inquisitor, badass extraordinaire, ancestor of Shepard, is not going to survive.
- Just before fighting the Pride Demon for the first time and closing the rift, you come across the remains of those who were killed in the Chantry. They resemble flayed, blood-colored versions of the ash people from
*Gears of War*. Okay, this is why the game got an MA rating.
- The special game over scenes count: whether it be the Rift becoming too powerful, Envy's success at a Kill and Replace, the Inquisition falling apart after their leader's disappearance/death, or Corypheus destroying the world out of spite, things go From Bad to Worse.
- Whenever a persistent burn effect is applied to you or one of your party members (like by, say, a rage demon), they will let out an unnerving scream of pain appropriate for being burned.
- Mixed with Tear Jerker, you can find a codex entry/note describing the experience of a young mage who once summoned a Spirit. He fell in love with her, and she was kind and loving to him. So he summoned her a second time despite warnings. They shared an intimate kiss. He summoned her a third time... and she came as a Desire Demon, and outright told him it was him who twisted her into being one before (probably?) killing him.
- If Leliana was killed by the Warden back in Origins, she's mysteriously returned to life - and she has no idea how or why. She mentions that she's spent
*ten years* trying to find out the reasons and methods by which she came back, and hasn't even gotten close to finding answers.
- If the Dark Ritual was used back in Origins, Kieran shares the body with Urthemiel's essence. The nightmarish thing is that it's revealed that Kieran seem to have access to Urthemiel's knowledge (his brief mention about the Titans) and memories, including the time he passed
*as an Archdemon*. Yikes. Also, Kieran has access to Urthemiel's power, allowing him to unlock an Eluvian without it's key and *redirecting it to the Fade*, something that shocked *Morrigan* who declared that doing it requires an unimaginable amount of power. Just how powerful *are* the Old Gods?
## Jaws of Hakkon
- The Oculara return, with twelve new shards for you to find. Unlike those in the main game, which are optional, finding these is required if you want to complete the DLC's quest. A codex entry mentions that the Avvar made this set of Oculara, and that they learned the technique from the "lowlanders." What the codex does not explain is where the Avvar found the Tranquil needed for the project...
- A side quest has you follow a trail of carnage left by a scout who has become an abomination in order to avenge his fallen friend. More than a dozen bodies, charred by flame and still standing, are left in his wake.
## The Descent
- Glowing blue eyes in the dark... it's just... unnervingly creepy.
- The Blighted Codex from the main game is expanded here with stories about the various types of darkspawn.
- Renn's recollection of the death of a fellow Legionary, Vond, is quite grisly; Vond was a former Carta knifeman, extremely skilled with daggers, apparently able to carve up darkspawn before they realised they were under attack. Unfortunately, in one fight, Vond got hit in the face with darkspawn blood and inadvertently swallowed some. According to Renn, it took Vond three days to die.
## Trespasser
- The Deep Roads section of the DLC has a few minor chilling bits.
- The Dragon's Breath plot involved setting gaatlok bombs at palaces around southern Thedas, including Denerim and Starkhaven. King Alistair? Prince Sebastian? The Inquisitor and all their comrades at the Winter Palace? They would probably all be dead if the plot hadn't been uncovered.
- At the end of the DLC, Solas states that the Anchor will kill you before leaving through the Eluvian. Even his magic can only halt its progression so long before it kills the Inquisitor. The next scene, we see the Inquisitor before the Exalted Council, missing their left hand. Solas's final gift to the Inquisitor is to remove the Anchor rather than allow it to slowly kill them.
- Solas's plan in general. He wanted to banish several god-like magi from the world as revenge for Mythal's murder. So, he created the Veil - which brought about a cataclysm that destroyed the ancient Elvhen empire. Now? He wants to bring about a second cataclysmic event by shattering the Veil to restore things as they were, causing an unimaginable death toll.
- When the Anchor starts burning during one of the final arguments, none of the advisers present seem to be surprised by it. Unlike the companions, who have been mostly away during the past two years, Cullen, Josephine and Leliana do not drop a single comment, suggesting these outbursts have happened in the past. They immediately drop their argument, and the meek, sheepish tones of their voices speak volumes. Just imagine yourself in their place instead: watching your close friend slowly getting consumed by pain over two years, unable to help in any way or at least make it easier for them. They know the Inquisitor is running out of time and they're powerless to do anything about it. Counts as a Tear Jerker too, especially if the Inquisitor romanced Josephine or Cullen.
- Not to mention the Inquisitor's outburst if you pick the "angry" dialogue option during that same scene, stunning Leliana, Cullen and Josephine into silence, especially if your Inquisitor is normally calm and diplomatic. Like with the Cole example in the main game, having someone so nice suddenly
*snap* like that is jarring at the very least.
- When talking to Spirit Cole in the Winter Palace, he may talk about how the mark is hurting the Inquisitor. He says that the mark pulses like a heartbeat and 'thrums like the the last verse of the song' and then apologizes. Cole knows the Inquisitor is dying and he, the spirit of compassion, whose core element is to help people's hurt, can do nothing to heal the Inquisitor's hurt. He can only say he's sorry.
- As for the companions, a decent chunk of their party banter has them worrying over the Anchor. Especially once it reaches the point where the Inquisitor periodically cries out in pain.
- If you urged the Iron Bull to sacrifice the Chargers back in the main game, or just never paid enough attention to him to do his quest and left him loyal to the Qun, he betrays you without a second thought or a beat of hesitation. As he does, instead of "boss", he calls you "
*bas*" - that is, "thing" - which provides a horrible implication that it's *what he really meant all along.* Even if he's been having cute banter with Dorian, even if he's *your* lover, that wasn't important to him. Suddenly, everyone's contempt of this version of Bull is horrifyingly justified, and it's a disturbing example of what religious zealotry can produce. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonAgeInquisition |
Dragon Age: Origins / Nightmare Fuel - TV Tropes
**Warning: Spoilers Off applies to these pages. Proceed at your own risk.**
# Main Game
- First off, let's face it. Ferelden - and indeed all of Thedas, if the Codex (and later games) are any indication - sucks if you're not human nobility, and even then it's not that great either. Between the corruption, racism, bandits, greed, infighting and apathy, Ferelden has enough nightmares
*without* the Darkspawn and other such horrors rising to scour the land.
- The Darkspawn are Nightmare Fuel and Squick already, but one survivor's description of what happened at Ostagar is pure undiluted horror. Darkspawn everywhere, captives being eaten alive, the very ground literally rotting underfoot like fetid meat. It's like Mordor, but
*even worse*. You don't get to see it, but the veteran's account is more than enough to give the player nightmares. The *Stone Prisoner* DLC, however, gives you a firsthand look at what happens to towns that fall to the darkspawn.
- Codex entries about Abominations and Revenants. They're mentioned killing the Templars sent to slay them, and the Abominations are barely even
*human* now. They're all mutated and swollen, now merely vessels for the demons that have inhabited the body of a poor, luckless mage. One Templar recalls looking right at an Abomination who was blasting a town apart trying to keep the Templar and his men from getting into sword's reach of said Abomination, and suddenly understanding that the no-longer-human mage wasn't luckless: the Templars had already been hunting him for using forbidden magic, and the mage realized he wasn't powerful enough to win without letting himself turn into an Abomination.
- The Blood Wound spell, which
*boils your target's blood from inside their very veins.* They just stand there twitching when it works.
- Similar to the above "Blood Wound" spell, "Walking Bomb" turns your enemies into mobile explosives, and then into fountains of blood. In that order. Worse yet is "Virulent Walking Bomb," which is functionally identical... unless the explosion injures a target, in which case there's a chance the spell's effect will infect the target. And the worst part? Unlike the above "Blood Wound" and below "Blood Control" spells, which (by virtue of being blood magic) are forbidden by both national and church law, the Walking Bomb spells fall under spirit magic, and therefore are LEGAL!
- There is a Blood Magic spell which can control any living thing with as a marionette by moving its blood. And the victim will suffer horrendous body damage in the case of resistance. Even more terrifying after they've used it on your party once, so you know what's going to happen when combat suddenly stops and everyone around you gets friendly. There's nothing you can do before you and your party are suddenly frozen in place and turned into gushing fountains of blood that all flows toward the enemy blood mage. Anyone who survives to fight will be near death, while the blood mage is replenished.
- Sten's story about the fiends of Seheron the Tal'Vashoth is disturbing, particularly where he describes a small farming village where he was stationed. He's somewhat vague on the details, but the implication is that a Tal'Vashoth was picking off the inhabitants one by one, leaving only bits and pieces of their bodies in the jungle for the others to find.
- Giant Spiders are pretty prevalent in the game, creeping in from overhead or behind, which is Paranoia Fuel, however what seals them as this is their overwhelm ability. As stated they overpower your character, pin them to the ground and bite them to pieces. The dark red blood that flows out is off the scale. The way their models
*move* is uncanny as well. They're *way* too big and have disgusting Jiggle Physics. Is it any wonder there are popular mods to model swap them into things that are less repulsive? And the noise. There's nothing like the distinctive "shhhk-hiss" of a horde of spiders descending from the ceiling of whatever arena you're fighting through to make a player's bones chill.
- Something about the way that Tamlen vanishes, screaming, in the Dalish Elf origin is more than shiver-worthy. Getting ambushed by what remains of him later in the game is just the icing on the cake. In the moments leading up to this, you can say "Get away from it, Tamlen...." in an attempt to warn him away. Despite the order only appearing in text, the context and the atmosphere of the scene makes the line practically
*ooze* uneasiness despite it being completely un-voiced.
- The implications of not playing
*any* of the backgrounds is pretty Nightmare Fuelish:
- The Human Noble is slaughtered at the hands of their family's "oldest friend"
- The City Elf might be raped if female and even if they still managed to kill Vaughan, prison
*won't* be kind to a *knife-ear* who killed an arl's son
- The Dwarf Commoner found their way back into the carta's custody, rather than being executed. They then went on a hunger strike and died.
- The Dwarf Noble is sent out to die in the Deep Roads.
- In the
*Witch Hunt* DLC, you find out that the Dalish Elf was found and brought back to camp, but never recovered and ended up just dying, luckily spared the same fate as Tamlen. Dying is probably preferable to finding out they've been suffering in pain for months while you've been making good use of your second chance at life/extended death sentence.
- And the mage? The mage is probably taken to Aeonar for helping Jowan, a prison run by the Chantry at the site of an old Tevinter facility. Due to experiments the magisters did there, the Fade is so thin most mage inmates get possessed by demons. If the mage turned on Jowan, they were probably killed or possessed and then killed in Uldred's rebellion.
- The first time you see a Joining, it's pretty creepy. The guy stumbles back moaning in pain, then suddenly his eyes go
*completely blank* (or roll up so that the pupils aren't visible, which is *even worse*). Then, because he's one of the many unlucky ones who don't survive the Joining, he starts choking to death right before your eyes. No wonder Jory freaked out.
- Duncan's utter, glacial calm when he executes Ser Jory is this. He doesn't want to do it, he doesn't enjoy doing it, but he still does it. If you had any illusions that the Grey Wardens were a purely noble, honorable, good Order of selfless heroes, they are dashed
*hard* right here.
- The entire concept of the Right of Conscription, even if it only really exists in the game as a glorified But Thou Must! to keep the story going. So, basically a Warden can just pick you off the streets and
*force* you to become a recruit for any reason they see fit. Result? A) Death from poison, B) death from *instant murder* if you try and back out upon realizing that you've been shanghaied/misled, or C) the solid gold Kewpie doll: you survive, but are still almost guaranteed a violent and premature death from fighting.
- The Battle of Ostagar's latter half. You light the signal, and surely the armies led by the renowned war hero Loghain Mac Tir will swoop in to save the day, right? Nope! Loghain turns tail and runs, and what follows next is nothing short of a massacre. King Cailan and Duncan - and indeed, most of their troops on the field of battle - are swiftly overrun and wiped out, with some of the last scenes before the darkspawn attack and overwhelm Alistair and the Warden (who are only saved because of Flemeth) showing a helpless Duncan watching as what little remains of Ferelden's once-mighty army is downright
*murdered* at the hands of the darkspawn.
- Lothering fits many of the "first town" tropes, complete with helpful people surprisingly quick to join you on your deadly adventure, monsters described as tough but really aren't, and side quests requiring absurdly low-level skills. And then you leave, and the icon turns into a skull and crossbones. The Blight hits Lothering, and literally wipes it off the map. Excepting recruited party members and a father-and-son merchant duo, you never see any of the people there ever again, despite having lengthy conversations with a dozen or so of them. Count the NPCs on your next playthrough, and remember that excepting one family (if you're nice to them) and one child (if you talk with him), you never saw anyone leave. Another exception is made in the second game—the Hawke family lived in Lothering, and most of them escape, but they're full-on hero types. Hawke does get letters from other survivors of Lothering. Some (like Old Barlin) are people the Warden met, while others they didn't. A letter sent to Leandra notes that the survivors are starting to put their lives back together.
- Redcliffe Village becomes a ghost town if you leave during the quest to prepare it for the impending little Zombie Apocalypse. Nothing Is Scarier indeed. No wait, the really scary part is seeing some of the now undead villagers later in Redcliffe Castle.
- One militia member's description of what happened to his friend. One of the devouring corpses, a dead body possessed by a demon of hunger, got on him and started eating his face. He screamed and tried to push it off, but couldn't.
- Kids speaking with regular adult voices are creepy enough. Kids speaking with otherworldly demonic booming voices with a superimposed kid voice on top? That's just mean, Bioware.
- The fact that Connor is possessed by a Desire Demon creates a bad enough subtext, but facing her in the Fade and hearing just how possessive she is of her host is
*creepy.*
- Not a very bad one, but it can still give a case of the creeps. If you angle your camera just right at the suits of armor in the Redcliffe Castle, they have visible eyes and faces. They don't move, don't blink, but it makes the little fight with them a tiny bit creepier. The fact that the suits of armor are completely harmless
*until* you walk into the room they're in, at which point they jump off their pedestals and attack you. Admittedly, it's a bit mitigated by the fact that there are only six of them, so they're not *that* hard to beat; and if they're still around, Ser Perth and his knights will rush to your rescue (not that you'll likely need it). Still, going exploring around a castle you've supposedly reclaimed and being *jumped* as you wander about the premises would warrant at least a sharp breath or two.
- The entire sequence that plays out if you decide to kill Connor instead of entering the Fade. It bounces back and forth between Nightmare Fuel and Tear Jerker and doesn't know when to stop.
- The Pride demon from the Mage's Harrowing. True, you never face it in-game, or at least, not in the first one, but it gets one HELL of an scene. Mouse drops all pretense of helping you, and begins his transformation. Suddenly, the camera angle changes, and you're looking down at your character over the shoulder of a HUGE demon who's so tall you can't even see most of him from the angle he's shot at, and then he implies that this isn't over.
- The landscape of the Fade: a twisted, confusing mass of small islands filled with demons and spirits of the dead. And in the center, there's the Black City, always there, always in the center. The city of the Maker, the god who has turned his back on all except those who believe in him.
- The Tranquil. Despite being benevolent - as benevolent as a soulless walking mannequin can be.
- Particularly the ones in the "Broken Circle" quest, the ones who barely even have the capacity to be afraid of the demonic abominations rampaging around the tower. This is especially true of the Tranquil who calmly tells you not to go into the tower's stockroom because it's in "no fit state." During the conversation, he says that he attempted to get to safety, but found Wynne's barrier in his way, and, rather than attempt to get the attention of the mage who conjured it, chose to go back into the stockroom. (Wynne, who comes with you to cleanse the place, states that she would have let him through if he'd said something.)
- During the "Broken Circle" quest, in the room where the last statue for "Watchguard of the Reaching" quest is, you're faced by an abomination, three undead, and possibly three shades. If you pay enough attention during the first few moments of the fight, you can see three or four mages bound in a magical barrier. If you kill the abomination too slowly, they will turn into shades one by one. However, if you get to kill the abomination fast enough to prevent them from being turned, you will notice that they are not mages. They are Tranquil. This indicates that the Tranquil are not immune from demonic possession, even after sacrificing their emotions and their spell casting abilities, which means they are turned into Tranquil for nothing. Add the fact that normally, Tranquil are seen as undesirable by demons, and yet the ones in the Circle decided to possess them. Gives you an idea how bad the situation is. Either that, or the Tranquil are being sacrificed by the abomination to summon the shades. It's disturbing either way.
- Unfortunately, all of those Oculara scattered in the world were made out of Tranquil skulls by Venatori. The companion reactions to this (it's in a locked house in Redcliffe in
*Inquisition* if you're curious) are sad.
- The Circle Tower, whenever you go to it, might be this as well. You see the moon behind it, and the tower is completely black. The only light is from a spot near the ground, which you assume is the main door.
- The whole section where you get trapped in the Fade by a sloth demon is Nightmare Fuel. The music doesn't help, nor does the convoluted, frustrating and claustrophobic nature of the missions in the dreamscape. The sloth demon itself, between its gravelly voice and attacking you in your nightmares, is a reasonably good Expy of Freddy Krueger. Now imagine Freddy Krueger possessing a mage.
- Abominations are pretty scary, yes, but what
*really* plunges the player into uncontrollable terror is watching a guy get twisted into one. He screams horribly and starts glowing and floating and then he's gone, and in his place there is a deformed, twisted monster who doesn't even remotely look human anymore. The fact that the Abomination models have faces that look *melted* doesn't help. Even creepier when Uldred offers to turn *you* into one as well and *genuinely thinks he's offering you a great thing.* It just goes to show how *twisted* the man's become.
- Cullen is found cowering on his knees and. hands on his head, and trapped in a magical prison by himself. He's the Sole Survivor of a group of Templars that were being repeatedly Mind Raped with their darkest thoughts until they died. He himself had his feelings for a female Mage Grey Warden used against him. He anguishes about always seeing illusions of her. Very vivid illusions of her.
- Just the Deep Roads are freaky
*enough*. Initially, the Deep Roads seem like Bioware's take on the mines of Moria, with Darkspawn standing in for the orcs as you hack your way through Caridin's Cross and the Aeducan Thaig, which come across as your standard ruined underground cities, not unlike say, Fallout. And then you start venturing further into areas like Ortan Thaig and the Dead Trenches, which is where the true nightmare fuel begins. The music shifts from an intrepid, if heroic theme to something out of Resident Evil, with eerie wailing and faint chanting taking over, all the while as you continue traversing locations that are slowly being *corrupted*, giving you a definitive line of where exactly the Blight truly begins.
- Deepstalkers. They're not much trouble for the party, even in packs, but anyone who's seen
*Jurassic Park* may have flashbacks to the compys.
- The Broodmother and the entire explanation given for it. First off, just the appearance is grotesque. Then, the explanation. To elaborate: They take some poor group of people, and make one of the females eat most of the rest and taint her. Those that are left over are some of the other females, because seeing
*that* makes them break more easily when it's their turn. The tainting also involves 'bile and blood' being poured down the subject's throat and, well, violation that turns them into utter Body Horror incarnate, and over the process of a week, they become the Broodmother, who turns out more darkspawn.
- Also before that fight, Hespith's monotone rhyme, detailing her experience in the Dead Trenches, dogs you as you navigate a claustrophobic labyrinth. It's
**disturbing**. The boss fight almost comes as a relief.
First day, they come and catch everyone
Second day, they beat us and eat some for meat
Third day, the men are all gnawed on again
Fourth day, we wait and fear for our fate
Fifth day, they return and it's another girl's turn
Sixth day, her screams we hear in our dreams
Seventh day, she grew as in her mouth they spew
Eighth day, we hated as she is violated
Ninth day, she grins and devours her kin
Now she does feast, for she's become the beast.
- This isn't the worst part. Branka
*deliberately allowed* her female retinue to be infected, so that their darkspawn progeny would provide her with a limitless supply of test subjects.
- That's not the worst part, either. Hespith, who narrates all of this to you? She was Branka's lover. Branka left her behind anyway, and Hespith's now the last woman alive from the entirety of Branka's noble house. Hespith has seen every last one before her die or corrupted, and she knows what's coming next for her. And she knows that it's happening to her because she fell in love with the wrong person.
- That's
*still* not the worst part! You remember the Dwarf Noble origin? You're sent to be locked in the deep roads. If you're female, then just imagine what would happen if, say, you didn't get rescued by Duncan? You would have become a Broodmother.
- It is presumed that the events of
*all* origins took place in a game universe, with the player's choice only defining which one of the potential main characters Duncan will recruit. In the Dwarf Noble origin, luckily, it seems it defaults to a male character, which spares him the grisly fate.
- To find this you have to walk right into the Dead Trenches. A city that used to be a Necropolis, overrun by thousands of darkspawn and is still haunted by the ghosts of ancient Dwarf warriors, the place itself looks and
*feels* like hell. The Broodmother is just the climax of a slow escalation of creepiness that begins when you first enter the place and see the massive army of darkspawn marching under you, and watch the Archdemon himself fly overhead, shrieking horribly.
- In the Codex entry in Caridin's journal, he describes the process used to create golems. It is not a nice thing, and that's the understatement of the Age.
- Golems. Caridin was a genius. He probably exhausted every scheme for golem-making that seemed even remotely feasible, before finally settling on that not-very-nice one. Still, he ultimately decided to stick one of his fellow dwarves in a ten-foot-tall suit of armor and pour liquid lyrium into the joints until the subject stopped screaming. That the dwarves would elevate him to Paragon after he did something like that enough times to create an army pushes them from a Decadent Court into "Good God, what the hell is
*wrong* with you people!?" Caridin himself comes off even worse, if possible: by his own account, he failed to appreciate the full horror of his procedure until he himself became a golem. Leaving aside for the moment the moderate to severe sociopathy that such a failure implies, who made Caridin a golem? And what happened to that person, and their knowledge of golem creation?
- Caridin never told the court or the general public the true horror of the golem crafting technique, and it is implied by information found on the DLCs that he isn't its original creator. The dwarves were desperate and there was no shortage of volunteers in the face of the encroaching darkspawn. Then the king at the time, Valtor, decided to turn casteless, criminals, and his political enemies into golems. Caridin objected, and that's when he was turned into a golem himself. Also alleviating it some what was the fact that all the original golems, such as Shale, were volunteers as already mentioned. Presumably, they knew the process would be extremely painful, but were willing to undergo it to give their people a fighting chance against the darkspawn. The real horror only came when the King started throwing everyone he didn't like onto the anvil and forced Caridin to create the control rods to rob the golems of their free will. Caridin trying to oppose the King in these decisions is what got him turned into a golem himself. Until that point you could almost view the golems as the Dwarven equivalent of a Super Soldier.
- A low-key example from Ortan Thaig: You've been harassed by spiders since you entered the place, and now you have to go deeper into the bowels of the earth. Oh look, more spiders in the tunnel. Except, in violation of all video game monster etiquette, they're not attacking you: they're pulling back. Nothing about their behavior suggests fear. It's more like a controlled retreat where they only stick around long enough to make sure you're following them deeper - and of course, the way they're heading is the way you
*have* to go. It's a nice and unexpectedly creepy touch. And in case you're wondering where they're leading you? Right to their queen, a Flunky Boss who cheerfully retreats every quarter of her health you damage, summoning even more spiders to aid her in the fight. And even worse, there are two Darkspawn mages right outside her lair, and if you don't kill them before confronting the queen, they'll run in to aid her and it *won't* be pretty, not that it ever was. And in *some* cases, after the Queen is dead and her minions are slain, reading Branka's journal (a mandatory task) may summon *more* spiders, just when you thought the battle was over. Nothing like thinking you've won the fight, checking off the mandatory plot item - and then getting jumped by a horde of enemies immediately afterwards, like some last ditch attempt to avenge the boss you just slew.
- The orphanage in the Elven Alienage. A bunch of ripped-apart children's corpses, blood splatters, and plenty of mysterious voices spread through the place give an unholy idea of what's been going on there. Hell, going through there makes one feel like Alma is going to come skipping around the corner any second.
- Take a look at the map. You exit through the back, into the front. Nothing on either map suggests a loop around, and this is AFTER you've "cleansed" the place.
- And don't forget the fate of poor Ser Otto, the blind Templar who helps you throughout the whole thing.
- While conducting the "Rescue the Queen" quest, you can hear ambient dialogue between some of Howe's soldiers, who are talking about how much they hated being sent to Castle Cousland in Highever. They describe the corpses littering the hallways, the unsettling quiet of the place and the sense that, given half the chance, the villagers would happily kill them all in a heartbeat for what they did on Howe's orders. That's bad enough if your Warden comes from any of the other five origins; it's not a pretty picture to have in your mind. But if you're playing the Human Noble, remember that your Warden
*knows all those dead people* and is related to a few. Imagine overhearing a conversation like that about *your* childhood home and the people who lived there with you.
- Fort Drakon in general is pretty freaky. A prison where the guards seem to have absolute power, and in a land where your rights are largely determinant on if you can fight off whomever comes after you to take them away? Not a good place to be.
- And if you're in there as a Human Noble, enjoy the opening cinematic panning over the dead bodies on the torture devices. Recognize anybody? Yeah, two of those bloodied corpses belong to Ser Gilmore, your father's man-at-arms, and Mother Mallol, your family's resident Chantry priestess. They
*weren't killed* during the invasion of Castle Cousland; they were dragged to Denerim alive and *tortured to death*.
- The final battle. The skies are blood red and choked with black clouds, hordes of darkspawn are running around the city killing everyone in sight, and worst of all, the Archdemon is soaring high above. Thankfully, you have an army of your own at your back, but it's still freaky to be fighting through Ferelden's capital - now burning, overrun with darkspawn and bodies littering the streets - in an all-or-nothing bid to kill the Archdemon.
# DLC
- In this DLC, the Warden is brought to Soldier's Peak, the former Warden HQ, by the great-great-grandson of the former Warden-Commander, Sophia Dryden. Upon entering the gates, the Warden and their companions witness the scene of the final battle at Soldier's Peak. Following the cutscene, the Warden is attacked by the corpses of the former King Arland's men as well as those of former Wardens. But perhaps the greatest shock comes on floor two. When the party enters a certain room, someone calls out to them. It turns out to be the corpse of Sophia Dryden, which is being possessed by an escaped Fade demon. Worse, she is visibly rotting around the eyes and even comes with a very unsettling voice.
- The DLC examines an alternate timeline where your character died during their Joining and Alistair was The Hero. You play as a Darkspawn Vanguard during the final assault on Denerim. Along the way, you fight and kill members of your party including Sten, Wynne, Oghren, and Zevran. Lastly, you go up to the top of Fort Drakon to defend the Archdemon from Alistair, Leliana, Morrigan, and Dog. The end cinematic has Alistair crawling on the ground looking at the dead bodies of the other three companions. Then Alistair is impaled by the darkspawn you control. If you cared about any of your companions, this scene is both Nightmare Fuel and Tear Jerker.
- Also the presence of Morrigan in that battle implies that Alistair agreed to Morrigan's Dark Ritual. Things must have been so grim that Alistair, who had to be coaxed into agreeing with the ritual in the main game, did so willingly without the influence of your character. Break the Cutie indeed.
- And add to the fact that Leliana is rumoured to have been Alistair's lover in this AU. Meaning that Alistair not only probably slept with Morrigan to have a chance at a happy life with her after the Blight against every revulsion he must have had at the thought of doing it, but one of the last things he sees is Leliana's mangled body - giving him enough time to react with horror before getting his head hacked off.
- From this DLC comes the Harvester, a flesh golem. Imagine a gigantic mass of corpses crudely sewn together and driven to kill more people to add to it. The process behind making it is so horrible that even
*Branka* was too disgusted to consider using it.
- Amgarrak itself. Even before you breach the entryway, it's clear something's not right. The undead attack you right outside the entrance, and you see Deepstalkers fleeing in terror from something up ahead. Then you enter the fortress, and things get a whole lot worse. The Harvester scuttles ahead of you at every turn, the grisly research notes from the overseer detail its creation, and the increasingly panicked journal entries from the leader of the recovery party who went in ahead of you, as he realizes that
*something* is in there with them, make it feel like *System Shock 2* meets *Dragon Age*.
- When you kill the Harvester and leave Amgarrak, the last shot is of dozens of the Harvester brood flooding out behind you. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonAgeOrigins |
Dragon Ball / Nightmare Fuel - TV Tropes
So remember, children: if you have a monkey tail, do not stare at a full moon. Otherwise,
**this** will happen!
See also:
- Launch's transformations. One moment she's sweet, innocent, good enough to ride the Kinto Un, then she sneezes and becomes a fearsome gun-toting psycho whose passage is said to leave not a blade of grass intact. It's better if you see it yourself on the wiki.
- Goku becoming an Oozaru/Great Ape right before Bulma, Yamcha, Oolong and Puar's eyes. Plus Goku's original transformation, i.e his eyes turning red and heartbeat quickening before shifting into Oozaru is even more terrifying.
- Any of the sexual assaults made towards Bulma, especially that time the two Red Ribbon Army soldiers were creeping on her despite her trying to explain she was only 16. The manga has Bulma run away straight away in gag fashion, but the anime expands the unsettling scene, having the goons tackle her to the ground before she throws sand in their faces and running away. Goku saves her and the whole thing is laughed off in a goofy manner, but still, it's very disturbing to have rape implications in a show aimed for kids. And this wasn't the first time Bulma was put in that situation...
- Korin has three weird jars in the Senzu Bean room and Goku looks into them. In the first one, Goku sees Chi-Chi in the past and tries to call her but fails. The second jar has Bulma and Oolong cooking and having fun at Kame House in the present. When Goku opens the third one, a crazy red centipede bursts out, and wraps itself around the room giving Goku surreal visions of the future. It's a creepy moment among many.
- Tao Pai Pai, the most evil villain (at the time) in
*Dragon Ball*, certainly is Nightmare Fuel. Especially considering he is the most feared man on the planet Earth. In addition, he is a sadistic mercenary who is even willing to kill children.
- The scene Tao kills General Blue is somewhat disturbing, too. He boasts that he can kill the general with his
*tongue*... and then he lives up to it. He just sticks his tongue out and uses it to puncture Blue's skull, killing him almost immediately. It's over so quickly that it almost doesn't even qualify as a fight.
- Tao did the world
**a favor** by killing the General. Blue is the most unsettling Dragon Ball villain and that's counting Piccolo vomiting up eggs and even Majin Buu. General Blue has Nazi get up complete with an arm band and acap, and being a blond pretty boy with The Fighting Narcissist personality, Blue alludes to the Aryans, and if *that* wasn't evil enough, all versions of him speak in a high pitched effeminate voice. Oh, and also? The anime makes Blue a shameless pedophile, openly swooning over young boys.
- Even in the mostly family friendly DBZ
*Budokai Tenkaichi 3* game, General Blue is creepily suggestive towards Kid Trunks in their unique dialogue at the start of the match, which is all kinds of wrong and even older Future Trunks is creeped out facing Blue.
- Goku's rampage in the Red Ribbon compound. He was casually massacring them all, the rare hits they scored barely annoying him, and throwing a
*nuke* at him only resulted in a destroyed mountain... And to make things worse, he was supposed to be dead.
- Team Four Star represented it perfectly in their animation of the death of Gero's son.
- The worst part? Had Goku not hit his head years earlier, this would have been the fate of
*the world's entire population*: massacred by an alien invader that just couldn't be stopped. In fact that would have been the moment the world's fate was sealed: the Red Ribbon Army was the single strongest military force on Earth, and their demise would have been the moment the Earthlings lost any chance of offering a meaningful resistance to the invader.
- Kinkaku and Ginkaku. At first they just look like two
*Fist of the North Star* Mooks with a submachine gun... Then comes the roll call, and anyone among their victims who doesn't answer quickly gets sucked in a gourd that is said to melt their flesh and bone and turn them into sake. And, just for dog-kicking sake, the episode they appear in has them trying to do it to a *two weeks-old toddler*. Good thing Goku passes by and decides to stop them...
- Tenshinhan was terrifyingly brutal as a Crane Student assassin, terrorizing folktown and breaking Yamcha's leg. Even more violent is Tien's past where we see Tao Pai Pai abusing the hell out of him while Chiaotzu and Crane Hermit watch.
- Chiaotzu was pretty unsettling too when he was a villain. His constant staring ahead at seemingly nothing along with him rarely speaking can give a creepy impression. Hell, he barely changes expression at all during his match with Krillin with his only movements being hovering slightly over the ground. Then he whips out the Dodon Ray that can cause severe burns on who or whatever it zaps, as one poor contestant found out the hard way.
- At the end of the 22nd World Tournament, when Krillin is found dead, and after Goku rushes off to find his killer, Master Roshi tells the remaining cast the story of the fiend responsible, King Piccolo, and the anime version of this is pure nightmare fuel. Unstoppable demons everywhere, killing people, ripping tanks apart, and implied eating people all over, with King Piccolo lording over and enjoying it all like a game. The years of darkness and death were only stopped when King Piccolo was sealed away, and the left note and the description of Krillin's murderer indicates King Piccolo is free once again...aaannd then the body count rises, all these fighters seen from past tournaments, just showing up dead, like Krillin, Goku MIA, Roshi dies, Chiaotzu is killed, so is the Eternal Dragon, it was dark times. Everything was pointing to a full-on return to the nightmare world of the past...then Goku wins, but skip ahead a few years and Piccolo Jr. shows up, the final demon-clansmen, and for the longest time, his aim was to return the world to that nightmare.
- Krillin's death at Tamborine's hands. The manga version is a pretty unsettling Mood Whiplash; Krillin volunteers to get Goku's things for him and not one page later we hear him scream. The gang rushes in to find him dead with his eyes wide open and the announcer lying near him saying a monster came and took the Dragon Ball and the martial arts society list. Goku holds his friend's body and says to the horror of both his other friends' and the audience's that Krillin is, without a doubt, dead.
- Tambourine's flashback makes it no less scary. With him giving the Tournament Announcer a Jump Scare while hanging down from the ceiling like a monstrous bat to dodging all of Krillin's attacks before breaking his neck with a kick. The wide open eyes of Krillin as he drops dead is just the cherry on top.
- Tambourine period. Piccolo is undoubtedly stronger even in his old age, but Tambourine was created to kill every World Martial Arts Tournament contestant, and he did a damn good job of it, completely stomping every entrant he came across. Krillin? A swift kick was all it took. Goku? Utterly trounced him in their first encounter. Bacterian? Offed with little effort. King Chappa, a former champion in his own right? Didn't stand a chance. Pamput? Killed in front of plenty of adoring fans. Giran? Snapped through his Merry-Go-Round gum like it was tissue paper. Nam?
*Taken out completely off-screen!* The Dragon he may have been, but Tambourine was the first true Hero Killer and definitely showcased why that was.
- King Demon Piccolo's Ax-Crazy behavior. The original Demon King managed to give a No-Holds-Barred Beatdown to Goku so badly that it stopped his heart.
- The end of that fight. Goku dodges an energy blast, tries to surprise Piccolo, but gets nailed by another. The anime takes it time by going into slow motion,
*where we can hear Goku's heart beating loudly and slowing down till it stops*. Sweet dreams!
- The worst part? Had Goku not hit his head,
*this* was the Earthlings' last hope. After all, the Demon King wanted to *rule* over the shattered remnants of the planet and enjoy the chaos, the Saiyan invaders wanted instead to massacre everyone.
- Yajirobe is willing to eat anything, including mutated Namekians he has all reasons to think are demons and even human beings. In fact, when he thought Goku had been killed by King Piccolo, he actually considered eating him before deciding it would be too disrespectful...
- The anime's Cave of the Darkness small filler arc where Goku (along Yajirobe) is sent by Korin to find the true Ultimate Divine Water to beat King Piccolo is literally the creepiest part of
*Dragon Ball*. As it involves traveling to an Icy Mountain (full of killer snow monsters) and entering the dark cave underneath. It's especially unnerving when Goku stumbles across Kame House *inside the dark cavern* and sees illusions of his happy smiling friends, who tell him to give up his quest in creepy echoey voices. Goku is outraged and flees only to be chased by Demon-Master Roshi and nearly killed, if not for Yajirobe's intervention. After Goku proves his goodness by saving Yajirobe's life, the Darkness appears and offers Goku the divine water but says it will definitely kill him. Goku gulps it down and nearly dies but Oozaru (the Saiyan beast inside him) gives a roar and Goku survives, powered up enough to beat King Piccolo. In the manga, Korin just gives Goku the Divine Water, which after seeing the expanded anime story, is quite disappointingly underwhelming.
- When King Piccolo realizes just how much of a threat Goku is during their climactic battle, he resorts to an attack so powerful that it utterly annihilates the entirety of the capital city. Miles away, Suno is helping in a hospital when all of a sudden, the ground stats shaking uncontrollably. The windows burst and a gale rushes into the room... when it's over, she glances out of the window to see an enormous mushroom cloud on the horizon. Yeah, the anime takes an "ordinary" explosion and puts in overt parallels to Hiroshima and Nagasaki.
- When King Piccolo gets
*really* desperate, he takes Tien hostage and orders Goku to do nothing. To put his opponent down, he blows rocks at Goku's limbs with such force that they break instantly, dripping blood off of them and making Goku scream in utter agony. Remember, Goku is *fifteen* during this part of the story.
- Goku's Doll. Popo makes a sort of copy of Goku, and the look on its face can be a touch unsettling. Then it starts to make sounds with its mouth as it begins to charge a Kamehameha and it gets even creepier.
- So you're watching the last few moments of Goku's fight with Piccolo, all is right, Goku gives a thumbs up to all his friends as they shout the countdown. Right when they get to nine, Piccolo gets up and fires a mouth beam straight into Goku's right shoulder. And this isn't
*Z*, where a direct hit from a beam causes some external wounds, and maybe torn clothes or something like that. No. This is *Dragon Ball* and Goku now has a hole he can stick his hand into under his shoulder. After writhing in pain for a while, Piccolo gets up and begins stomping on the wound over and over as Goku grabs the ground in pain. All the while, Piccolo is grinning ear to ear, and even laughing. Tenshinhan, Yamcha and Krillin try to help but Piccolo stops them before they can enter the ring. Goku, the badass, still manages to get up and get in an attack before a swift kick from Junior reminds him he has a giant hole in his body. Junior, the prick, then elbows Goku, right in the wound, followed by more blood curdling screams. And just to add injury to injury, Piccolo breaks Goku's leg.
- Earlier in the fight, Goku tricks Piccolo into breaking his right arm. Goku tells him to surrender, saying he can't fight with one arm. In response, Piccolo
*rips off his own arm, and grows a new one from the bloodied stump.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBall |
Dormo / Nightmare Fuel - TV Tropes
This is the face you will make after watching the show. Dormo himself invokes plenty of Nightmare Fuel if you stop to think about it. First of all, his fingerless hands. He can't even drink water with them, a later episode establishes they are actually tocks. Dormo's penis is made of cardboard with a blue transparent head. Most of the episodes finish with people turning into Carlos De Diego. The show doesn't really explain what happens after that. Suchera seems to realize the body-swap, but Gigas acts more like a zombie. La Mare being violent towards Ñevoto is difficult to watch for people who have experienced Abusive Parents. Ñevoto becomes a drug-dealer in Bad Weeds because this, who knows what did he experience before to do that. The cops are pretty scary and mostly kept in the shadows. The ending of Famous Actor is hard to explain... ||Dormo's invention makes Tomás Urbano appear and licks Suchera while Ñevoto pushes her cable||. Tomás Urbano licking sounds like stabs. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dormo |
.flow / Nightmare Fuel - TV Tropes
With a darker atmosphere than *Yume Nikki*, this game *certainly* has its share of unsettling moments and surreal images.
- Deep in the body area is the "Mother" ("Childbirth" or "Dying Girls") Event and perhaps the most disturbing thing in the game. You enter a room and are surrounded on all sides by small, black-haired girls placed symmetrically around the room and a giant one crucified to the wall. One by one, they
*explode* into masses of blood and guts on the floor. Finally, the girl on the wall slowly melts and her organs spill out while the screen goes to static. You're forced awake once you interact with her, only to notice that there is now blood in your real room...
- The Candle World Kaibutsu. Even if you have the broom effect, it still moves three times as fast as you.
- The Fetuses. They're strange red creatures with one too many mouths and with only one goal in mind, to catch you. If they do, they vanish in a red haze of static, disabling any effect you have equipped in the process. They are found in the deeper areas of the body world, which is also full of horrific white...
*growths* with bloodied mouths.
- The endgame takes them to a new level. If you play as Rust, they are found everywhere, not just the mouth world. If they reach you, they slowly corrupt Rust and disfigure her body. Since you lack any effects, you can't defend yourself against them, and worse yet, when they have a clear path to you, they rush at you at three times the normal speed. The first time this happens makes for a
*very* potent jump scare.
- The giant, black and orange computer in Oreko's house, that she is sometimes seen working on. It's
*huge* and looks like something straight out of a kid's nightmares. Worst of all is that when you first encounter it, there's no way you'll know that it's just a computer, just that it's especially terrifying in a game already filled with unnerving things.
- The one-room "world" simply named "insides"◊ is the body of some large, deranged creature that's looks to be screaming in pain. The only way go further is to enter one of its "mouths" or use the sewer-hole to the side.
- The Corrupted School Events:
- When you enter the school this time, the front-desk Kaibutsu are absent. First warning sign. When you walk into the first room, you're greeted with red static and Sabitsuki-lookalike Kaibutsu wielding iron pipes. The children that normally populate the halls are replaced by slim, white stalk-things with bloody eyes. If you manage to get to the end of the path, you find Smile... who promptly hammers you while he laughs heartily.
- And Rust's version. The Kaibutsu are replaced by giant Fetuses — large, one-hit kill versions — that just form out of nowhere. Any Kaibutsu that appear get turned into giant Fetuses as they scream painfully. And in the final room, Rust turns into one of the Kaibutsu herself, and interacting with Smile makes Rust kill him with the iron pipe.
- The Nightmare event — which certainly lives up to its name — that occurs when you pinch your cheek to wake up, and is triggered by an erosion counter of 250 or more points. You'll find yourself in bed, unable to move, as blood spreads out from your door and the room becomes fogged over. The screen distorts as a Sabitsuki-lookalike Kaibutsu enters, makes a beeline for your bed, and pipes you, forcing you to stand up from your computer. It's made even worse by the music, which is best described as a chaotic rumbling. Sabitsuki even pinches her cheek after the event is over, though notably Rust doesn't.
- The blood-splattered town ("Hole") accessed in the alley where one can also access the asylum, Sugar Hole restaurant, and the dead hole, and where one has to go through to obtain the handgun effect. The town is splattered with blood and populated by vaguely humanoid blob NPCs, and the music is an eerie sort of thumping with heavy breathing-like noises in the background.
- It's made even worse by the resident randomized event there, accessed by going up at the first intersection and dead left. You enter a transition room where the light darkens, the music stops and is replaced by an even eerier, darker track that makes one's skin crawl. Beyond that is a blood-splattered room home to particularly disturbing sights: most of the time the room is blocked off, and beyond the cones one can see things like a Kaibutsu beating a hunk of gore, a Cleaner standing menacingly with a chainsaw in hand, or three NPCs standing in a row by a fire. Occasionally, if the player turns around to go back, one of the blob NPCs will be suddenly lurking in the path. Thanks to the atmosphere the music gives off, this event is one of the more disturbing ones.
- One of the random effects of this event is when there are no cones blocking off the blood-splattered room, but when the player turns around to go back, is caught by one of the now-distorted blobs running at high speed. Sabitsuki is then transported to a "maze", effectless, where you must evade more of the distorted blobs (or get kicked back to the start) and enter a door. The screen goes black as Sabitsuki's footsteps indicate she is walking a distance, and when she exits — using another door in the town that one could previously not enter — her face is shadowed over and she's wielding her iron pipe.
- Getting this event as Rust is arguably worse — the blob NPCs avoid you, and when you walk through the door, you suddenly come out at maximum damage level (one demon before Rust's death) no matter what level you were at before.
- Pretty much the entirety of the endgame. You have to traverse the world as Rust and collect three empty boxes from three particularly disturbing locations with horrifying implications (one of them being from the Dying Girls area), as Rust is torn apart by the Fetuses. And that's not even getting into what you have to go through to get the third and final ending of the game, or the final area just before that ending, or what happens during the ending itself.
- From version 0.19 on, the "Vomitgirl" area, the imagery and sounds make it
*very* uncomfortable to explore. There are several cryptic statues of faceless women (all in *"suggestive"* situations), a red, pulsating mass can be seen in the background, and if you enter a hole, you are greeted with a huge statue of a vomiting girl and a music track that may count as Sensory Abuse.
- The "Blood, Pus, Rust" event, which is pictured above. You enter a room that is covered in one massive blood splatter. If you try to get Sabitsuki to enter the door at the other side, your effect will be de-equipped and you can't access the next room. If you try to exit from where you entered, Sabitsuki will vomit blood and swiftly collapse to the ground before waking up. You might then notice that there is actual blood on Sabitsuki's computer...
- You can actually access the other side of the room of you are playing as Rust. You will be led to another version of the Childbirth event, except the Onigo will rapidly decay when you enter. The large Onigo will already have a bloody hole in her stomach, and interacting with it will give you an empty box that is used to access the third ending. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DotFlow |
Dora and the Lost City of Gold / Nightmare Fuel - TV Tropes
Given this is a far Darker and Edgier and more action packed than the classic show, this was to be expected.
- Swiper is much more menacing here, given he's much slyer and working with ruthless mercenaries. To make it even more threatening he
*completely ignores* the classic "Swiper, No Swiping!" cliche.
- There's this mysterious old woman who the gang encounter. What's disturbing is she doesn't utter any words other than grunts, making it rather hard to tell whether she's a friend or a foe. She later turns out to be a good guy and the guardian of the golden statue.
- Dora and the gang nearly sinking in quicksand. Even as everyone else manages to escape, Alejandro is still stuck and terrified and to make things worse,
*two scorpions* crawl right on his head. Then Alejandro completely submerges... Luckily, it turns out the quicksand was only above a small pit so he falls through the hole and safely on the ground. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoraAndTheLostCityOfGold |
Dragon Ball Super: Super Hero / Nightmare Fuel - TV Tropes
# Warning: Spoilers Off applies to these pages. Proceed at your own risk.
A nightmare so horrifying it raises the Nightmare Fuel
levels to the MAX.
- Two words:
**CELL MAX**. Imagine a Kaiju-sized clone of Cell possessing even greater raw destructive power than the original, but with none of the experience or intelligence to properly control it, and is completely berserk and uncontrollable. It's very similar to the Super Buu and Kid Buu situation where at least Super Buu and Cell had egos to play to despite their sheer cruelty; there's no reasoning to Kid Buu and Cell Max as they're completely unrestrained and animalistic. Understandably, Dr. Hedo was so terrified of Cell Maxs destructive potential that he deliberately designed him with an exploitable weak point as a fail-safe in case he was awakened prematurely. Even with that, it still took everything the Z-Fighters had, plus Gamma 2 performing an Heroic Sacrifice, in order to bring Cell Max down. Gohan comments that even Goku and Vegeta would have struggled to defeat him, and that's not even the worst of it. According to Akira Toriyama, had Cell Max been completed, not even them — *plus * — would have been able to stop him. It would have probably required Beerus to do the job, and there's no telling what collateral damage would be involved before the God of Destruction finally got annoyed/bored enough to delete Cell Max with a Hakai. **Broly**
- Hell, even Android 18 (who's usually The Stoic) was utterly terrified of seeing a version of Cell being remade by the Red Ribbon Army, no doubt still struggling from the nightmares of being absorbed by the original all those years ago.
- The simple fact the Red Ribbon managed to rebuild stronger than before after Goku's rampage. Back in the day they were the strongest military force in the world, stronger than even the world government's royal army, and the most evil to boot... And now they're back, less numerous but with technology that far outstrips anything anyone not named Bulma has on Earth. And what's worse,
*nobody* knows that. They could take the world by surprise if they didn't fear being wiped out by the Z Fighters... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallSuperSuperHero |
Dragon Ball Super: Broly / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to these pages. Proceed at your own risk.
Beware... he is coming. A Saiyan so monstrous, so powerful, so relentless that not even Hell can stop him. The legend has been unleashed...
**BROLY IS FINALLY HERE.** After 25 years, the infamous Legendary Super Saiyan has been brought to the canon of the Dragon Ball series, and he brings with him all the power he had in his previous films... and all of the Nightmare Fuel along with it.
- Three words this time in the words of Lanipator:
**MOTHER. FUCKING. BROLY**! After years of being a non-canonical character, *he has finally been added to the canon of the series*. Judging by the trailers, it's safe to say that he is going to bring all his primal rage from the previous films.
- An important thing to note, is that if you look at literally
*all* of the official art, never once does Broly sport the Slasher Smile Toei Broly did. This is because he doesn't have an ounce of the awareness or sadistic streak, but this honestly just makes him more dangerous — because what drives the canon Broly is *nothing but sanity-shattering rage*.
- Broly is essentially Frieza 2.0; a character who has very little formal training, but who is so innately talented at battle that he can compete with, even outclass, the mightiest warriors in the universe. That's right, in a universe that includes
*two* Super Saiyan Blues, Golden Frieza, and Majin Buu, Broly is *still* one of the strongest beings in existence. Goku even mentions the possibility that Broly might actually be *stronger than Beerus*, their universe's God of Destruction.
- Everything about Broly in this trailer. When he first appears, he lets off a wave of energy that already lets viewers know how dangerous he is. And when Paragus gives the order to fight, Broly turns into a screaming berserker and goes on the attack. The rest of the trailer has him fighting Goku, Vegeta, and Frieza. But the truly terrifying part is that Broly is fighting in
. Repeat: Broly is in his **base form** *base form* and he is . That's right, the trailer didn't **crushing the three strongest mortals in Universe 7** **need** him to fight in his transformed state, nor have him say anything beyond grunts and roars to sell the idea of how terrifying Broly is.
- One key moment in the trailer is Broly's first attack. Vegeta blocks it with a smirk, apparently confident that his godlike strength will get him through. In the very next shot, Broly is slamming Vegeta's
*Super Saiyan form* through a block of ice, and Vegeta is somewhat panicking on the inside that Broly's fighting ability is on another level entirely.
- The 3rd trailer takes this one step further for the Saiyan Prince. By transforming into Super Saiyan God (much to fan delight), Vegeta lands a solid punch square in Broly's face. Broly barely even seems to
*notice* before he returns fire, and drags God Goku's head through an icy cliff as well. As has already been stated, this is still **base** Broly.
- And then we come to the final sequence, which has Broly rising from a hole in the ground while sporting glowing red eyes and an
Slasher Smile in his terrifying and iconic transformation. The sequence of Goku seeing Broly surrounded by a pillar of sickly green light is as terrifying as it is visually stunning as it makes Broly look less like a Saiyan warrior and more like an otherworldly demon that's rising from the bowels of Hell itself who Goku can never hope to defeat. And **unholy** *then* Broly powers up, releasing a sphere of energy that nearly engulfs Goku. The sheer fact that Goku, who never shies away from strong opponents, sounds flat-out **terrified** pretty much tells you that our hero is in for one *hell* of an uphill fight.
- Adding to
*all* of this, the 2nd half of the trailer features a deeply unnerving tone in the soundtrack, clearly signaling the Darker and Edgier nature of the film. More than anything else, it resembles a *warning siren*, and when combined with what looks to be a *mushroom cloud* of pure energy as Broly powers up, there is no doubt in anyone's mind that Broly is **not** to be trifled with.
- Just like in Broly's debut, King Vegeta establishes that he was not a good guy when he orders Broly to be exiled as soon as he's born solely because he's stronger than Prince Vegeta. Seeing how unfair the Saiyan society was, at least at the top, Frieza's extermination of them almost seems like a blessing in disguise.
- When Paragus and Beets are stranded in a living hellhole with a newborn Broly, Paragus shoots Beets to prolong their rations.
- On that note, just Planet Vampa in
*general.* This is considered a Death World *even by Saiyan standards*, and Broly lived his entire life there. Not only is the planet rampant with gigantic spider monsters plenty capable of killing an adult Saiyan, but the conditions of survival are absurd. Sure, Broly was desensitized to the taste of the monsters from an early age, food wasn't impossible, but as a later interaction shows, *he doesn't even know what water is.* In other words, **there was no water on Planet Vampa.** Broly, and by extension Paragus, had to hydrate themselves with the *fluids of what they hunted to survive.*
- Paragus was stronger than Saiyan Saga Piccolo, but seems unable to beat a giant Bug, as a way of comparison Nappa was the same guy who managed to destroy a city by simply raising two fingers and was practically unstoppable for human warriors and Piccolo. The worst part is that these same creatures are treated as prey by even larger creatures.
- Paragus may be an even worse father to Broly than he was in the old canon. Instead of using a Hypno Trinket to keep Broly passive, he uses a Shock Collar. Broly's reaction to Paragus actually using the device is to scream out in terrible pain and agony, despite the fact that Paragus assured Frieza that the collar would only administer a "mild" shock.
- Brolys Super Saiyan transformation is seen in its full glory, with Frieza kickstarting the process via showing Broly his fathers body (of which Frieza killed him while simultaneously lying to Broly about how his death was indirectly caused by his battle with Goku). As Broly sees his fathers body, he just...
**BREAKS.** He first flails around holding his head, looking like the poor mans about to cry, and then as you see his schlera turn red and his pupils *shatter*, all while his screams rise in emotional and sheer unimaginable, Earth-splitting fury as all vestige of sanity and self-control is forcibly, painfully, stripped from his psyche as he literally *explodes*, rising to the heavens in a green Pillar of Light and screaming incoherently as the transformation finalizes, before he **unleashes everything he has to offer** on anything he sees.
- Whats more terrifying about this is that Brolys transformation is perhaps the most astoundingly furious one out of the
*entire history of the franchise so far*. Gokus reactions to both of Krillins deaths at the hands of Tambourine and Frieza, Gohans Super Saiyan 2 transformation, Goku and Vegetas reaction to Goku Black going after their families, it beats the lot of them. Broly is **ABSOLUTELY LIVID** and his utter rage is in a whole class of its own.
- Broly thrashes the living hell out of both Vegeta and Goku, with Vegeta deciding to fight alongside Goku with
*zero* complaint. They're still too weak and Goku is forced to retreat. Broly's power is so great he makes the two greatest warriors in the universe act out of character.
- The way this circumstance is portrayed is Nightmare Fuel in and of itself due to the visual storytelling of the animation. As Broly powers up throughout the fight, there is a notable change in the looks of the characters to a Z-Era design, only used to show Broly's continuously decreasing sanity and his Adaptive Ability making him slowly go from being no match for Base Vegeta to slowly overpowering all but their strongest form, Blue. And every moment in between where Goku and Vegeta are caught flatfooted by Broly's increasing strength, the Art Shift kicks in, most jarringly when the fluid and free-moving portion of the fight that is Goku's first bout with him suddenly shifts to this more intense linework to show just how truly brutal a dormant Legendary Super Saiyan is in canon, as well as just how much of a tier and a half above the original Broly this new Broly is. Vegeta wasn't kidding about the fight being tougher than they thought.
- While Goku and Vegeta attempt the Fusion Dance through trial-and-error, Frieza fights Broly for the better part of an hour,
*and Broly was winning.* Frieza has been established to have, pound for pound, *the* greatest potential for power and growth of anyone in the entire franchise, and Broly was smacking him around like a punching bag.
- How about the fact that Gogeta nearly killed Broly. Normally this wouldn't be such a problem if Broly was as monstrous as his original version, but this Broly is just a pure innocent soul who was raised as a weapon of revenge by his father, and later manipulated by Frieza and is currently undergoing the biggest psychological breakdown seen in the entire franchise. What makes this even more horrifying is the face Broly makes when he knows Gogeta's Kamehameha is going to kill him, since his eyes have regained their pupils and his expression is pure fear and terror that he's going to die.
- The absolutely merciless beatdown Gogeta delivers unto Broly when he finally gets serious, from the moment he goes Blue,
. What follows is less of a fight and more of an execution, as Gogeta dodges every attack sent his way and retaliates with blows so brutal one can clearly hear Broly's shouts going from rage to primal fear and desperation. As the music shifts to a far more ominous tone Gogeta emerges from the flames, charges up so much ki it creates **Broly does not land a single hit on him** **two** rings of light around him and fires a Kamehameha so powerful it pushes him back several feet! Had Broly been hit, not even atoms would have been left.
- There's also the fact as to why Gogeta was going so far: He felt it was the only choice as with Broly's quickly escalating power levels, he'd become too strong for even them if given more time and the danger to Earth he poses. This finishing blow isn't a victorious strike against a villain but a case of Shoot the Dog and Mercy Kill.
- The Full-Force Kamehameha manages to make Goku's Signature Move look
*terrifying*. Gogeta's cold Death Glare as he begins to charge the attack, the massive aura that cracks the earth around him, the distortion on his pupils, and the sheer Scenery Gorn that results from the mere act of *firing the beam* (which looks more like a massive afterburner for a fighter jet) ... It all comes together to turn the symbol of a heroic victory into something almost akin to a Weapon of Mass Destruction.
- In the old anime canon, Frieza was Laughing Mad through the destruction of Planet Vegeta. In the current continuity, however, he's terrifyingly cold and casual about it, marking the genocide of an entire species with a simple snide remark.
- We see the destruction of Planet Vegeta through Freeza's scouter. The collective power level of the saiyan race didn't hit zero until the planet was well and truly vaporised, implying that some Saiyans survived the initial explosion and died in the vacuum of space. That's a pretty chilling way to go.
- The fact that Frieza is allowed to rebuild his old empire, once again subjugating planets full of innocents with his tyranny. His final scene in the movie has him doing this to one unfortunate planet, with its residents trembling in fear...
- What makes this worse is that beings as powerful as Goku and Beerus know
*what* Frieza is and the trouble he can potentially cause but they are just so *apathetic* about it. note : Goku wants Frieza around since the alien has the potential to grow stronger and give him a good fight in the future and his naive thinking that there must be *some* good in Frieza since he assisted in the Tournament of Power, despite only doing so for his own benefit. Beerus could hardly care less what happens to others unless it involves food and since Frieza is a planet busting powerhouse, it makes his job of Destruction easier and allows him to laze around to his heart's content. You would think he learn from his mistakes since Frieza brings *down* the quality of life in the 7th Universe with his callous treatment of it, thus resulting in Universe 7's low ranking by Zeno.
- Frieza also mentions that he knows where Broly, Cheelai and Lemo are. Instead of taking revenge on the three by, oh say, blowing up Vampa from space, vaporizing Cheelai and Lemo and letting the Saiyan suffocate to death in the coldness of space, he plans to
*use* Broly in the future against Goku and Vegeta, after *training for years* to ensure he's able to handle the task of keeping him in line. How he plans to do so remains a mystery, since Broly is unlikely to just willingly go back to working for Frieza now that his father is dead. Is Broly going to be subjected to another control device? Or will Frieza threaten his new friends Cheelai and Lemo into compliance? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallSuperBroly |
Dragon Ball Super / Nightmare Fuel - TV Tropes
Be not fooled: this is NOT the carefree world of *Dragon Ball* or even the darkly awesome one of *Z*. *Dragon Ball Super* is more of a Cosmic Horror Story than any Shounen series has any right to be, and thoroughly deserves its Nightmare Fuel page. One may argue that the violence has been toned down from its predecessors, but the existential horror of a multiverse filled with capricious, unstoppable deities more than picks up the slack...
For the original series, see here, for the previous series, see here. The Future Trunks Saga and Universe Survival Saga have their own pages here and here, respectively. For the film
*Dragon Ball Super: Broly*, see here. **All spoilers are unmarked!**
- Beerus being played much less for laughs turns a lot of his scenes into this.
- For starters, his Establishing Character Moment is different. In the movie, it was a silly scene of Whis trying to wake him up with bombs, and then when that failed, threatening to sing which caused Beerus to lazily drag himself awake. Here? A creepy scene of him being served food by an alien race who are practically doing their best not to shit their pants in fear. After Beerus eats it and deems it tasty but greasy, he decides to only wipe out ''half'' the planet. And he does it with a poke!
- At the party, it seems more like Bulma invited a serial killer who is acting friendly to everyone just before killing them. (Then you realize that's exactly the case as he's a
*serial destroyer of worlds*.) And Vegeta is the only one who knows Beerus' true nature and can do nothing about it as Beerus shoots him smug looks.
- Vegeta, who has always been brave to the point of foolhardiness before, spends almost all of episode 7 utterly
*paralyzed in fear* as the others try to fight Beerus and lose one by one.
- Beerus's extremely prolonged, frantic rant to Gotenks in response to being denied pudding is funny...at first. Then he starts flipping between moods even faster, throwing out every single variable of food that could ever be considered like a madman, and it becomes
*disturbing*. It gives one the impression that even though he's not outright *villainous*, Beerus isn't entirely all *there*. The fact that Gotenks is tearing up does not help.
- Beerus slapping Bulma is played very creepily, with the viewers seeing what appears to be a fairly long windup, Vegeta freaking out as he realizes what's about to happen but cannot seem to move, and the gleam in Beerus' eye as he's about to do it.
- What makes Beerus slapping Bulma even more frightening is that Dragon Ball Super has taken much more care to establish how much damage he can do with the slightest effort. He defeated Goku by flicking his forehead and
*pushing down on his shoulder*. Bear in mind even *before* the Buu Saga, Goku could bear the weight of four hundred tons. Now, just imagine what a *slap* can do *to an average human?* Screw getting knocked out, Bulma and Vegeta are lucky she wasn't reduced to splatters all across the ship!
- Just seeing Vegeta utterly shocked and guilted after seeing such a thing happen to his wife while not being mentally able to do anything about can be both this and heartwarming.
- The mere fact that Beerus only has to
*look* at Vegeta to freeze him in terror, even when he's trying to fight.
- Beerus is about to destroy the world. Everyone hugs their loved ones or just stares in shock as Piccolo comments that everything they did against Beerus was futile in the end.
- We are given an even clearer picture of how powerful Beerus is. He tells Vegeta that this was the first time in a long time that he had to use one-tenth of his power and he did much better than Goku as a Super Saiyan 3. With just one-tenth of his strength, Beerus took no notable damage from Vegeta's rage-fueled onslaught, and then proceeded to
*casually slap him out of his Super Saiyan 2 form!*
- Despite the power up to Super Saiyan God, Goku is
*still* struggling against Beerus, barely dealing any real lasting damage despite landing hits on the guy. It's all Goku could do to *just* survive and one can really feel the hopelessness in facing overwhelming power.
- Whenever Beerus drops the good-natured act and lets his voice drop an octave, expect a terrifying beatdown to occur. Just ask Goku, whether he's being slammed into the ground or being catapulted into space or fending off scores of energy blasts, knowing that if one gets through and hits Earth,
*kiss the planet good-bye*...
- Beerus finally has enough and
*stabs Goku through his left rib*. If you observe closely, Goku's complexion turns paler as a result, and his aura also diminishes nearly to nothing.
- The above sudden turn of seriousness occurs for one reason only: Goku figured out why Beerus was holding out on him and mentioned he could relate... except Goku really
*can't*; he can't so much as fathom what it's like for Beerus because there has never been a power gap so vast between him and others as Beerus has to *everything else in the universe*. **Beerus does not take kindly to such an allegation.**
- The battle between gods is so intense that the entire universe will be turned to dust if they keep fighting, at least if they don't control the angle of their blows. An entire planet in another solar system crumbled to bits from the shockwave, and probably other planets suffered the same fate. We don't know if that planet was populated. Even the Planet of the Kais and King Kai's planet are in danger and they lie outside the physical universe, meaning the Otherworld itself may be in danger, and even the afterlife would be destroyed.
- Piccolo grabs onto Whis to stop him from prematurely leaving when it looks like the battle between Goku and Beerus is decided.
*Whis* of all people tells Piccolo to let go of him. His voice, when he says that, sounds a bit harsh and demanding. When someone as nice as Whis, who hangs out with Beerus of all people, sounds pissed, you know you're in trouble.
- What's even more terrifying is what Whis may do if he got angry. Beerus had the power to potentially destroy the universe, and Whis is
**even stronger than him.**
- This line sounds arguably harsher in the dub than in the original version. Thank goodness Vegeta did a ki blast when he did, or else something far worse than Beerus destroying Earth could have happened.
- Beerus and Champa are so powerful that if they fight all out they will destroy
*two* universes. Given what happened when Super Saiyan God Goku fought Beerus, it is very believable especially since Goku was still much weaker than Beerus while Champa is on Beerus' level.
- In-universe, but possibly out too. Beerus's funniest thought (and possibly wish) is complete destruction of the world. This fact (and his Slasher Smile at departing) scares Bulma so much that she decides to find Universe 7's Super Dragon Balls before the tournament will end.
- The power of Frost's poison. It's so potent that it doesn't just make Goku tired and dizzy, it knocks him out for over a minute. When he regains consciousness, Goku is so out of it that he didn't even realize that he got ring-out or how it happened. Imagine how that poison would have affected a more normal person? The fact that Frost is actually a villain counts too. The person that is known throughout Universe 6 as a hero, leader, and savior is actually responsible for their misery. How many people have died because of him?
- Monaka scares
*Beerus, the God of Destruction* so much that the latter does its best not only to prevent Goku from fighting him but will be relieved if Monaka isn't fighting *at all*. He later explains that when in battle Monaka becomes such a berserker that can't distinguish between friend and foe, and that he destroyed a planet, while he was in trance. Thank God that he's a good guy! Later this turns out to be a lie.
- Vegeta once again indulges in his formerly evil behavior to goad Cabba into going Super Saiyan. While Goku and the others were growing concerned with his sudden erratic behavior, imagine all this from Cabba's POV. For all he knew, Vegeta posed a
*very serious* threat to his planet and his people and there wouldn't be a thing that could be done to stop him. Good thing Vegeta wasn't being serious about his threats...
- The fact that Hit only goes for vital spots when fighting his opponents, purposely using "light" attacks to keep his opponents off balance, and these "light" attacks are strong enough to draw blood. When he puts actual effort into his attack, it's powerful enough to knock Super Saiyan Blue Vegeta out in one shot. Had he put his full power into it, Hit could've potentially killed him! He didn't only because of the "no-kill" rule in place for the tournament.
- Hit's abilities bear extra mentioning. Imagine fighting a being who can stop time for 0.1 seconds. That may not seem like much but that same being can also move at insanely high speeds. With time stopping for "that long", it's all the time that Hit needs to lay all the punishment he wants on you. While you're reeling from the first barrage of hits, the next couple of barrages start coming out of nowhere and there's nothing you can do to stop it. Oh, and all those hits target your vital areas: throat, temple, eyes, ears, chest, neck, etc.
- One last thing that makes this incredibly terrifying: Hit isn't like Goku or even Vegeta (anymore). He's not even neutral. He's a hitman. Meaning he not only
*can* kill people, but does so for a *living*. Imagine what a person Hit was hired to kill would think in the above situation. Combined with this, the fact that Hit is over a thousand years old. In that time, imagine how many people he might have killed.
- So, you have a cold, calculating fighter one thousand years old in the realms of the gods' tier of power who decided to become a
*professional killer* with his gifts. How could you possibly make him even more dangerous? *Give him a form of *. The "as he fights" part is a key difference: the Saiyans got their power up by being beaten in a fight. They needed time to recover and were vulnerable for a short while. Hit does not: when you finally found a way to land a couple of shots and start dealing some damage, he will become far stronger and shrug it all off, and then he'll become **Zenkai boost** to his combat ability as he fights *even stronger*.
- The Visual Effects of Awesome for the Time Leap is most certainly this, as while nobody who isn't a Super Saiyan Blue going 10x Kaio-ken can actively perceive it, reality itself surrounding Hit both inverts and
*cracks apart* like a smashed pane of glass, to speak nothing of mention the dark filter going on. It makes his brutal beatdown on Goku when he ups the duration to *half* a second quite frightening, seeing Goku helplessly being torn into some hellish alternate dimension by quite possibly the deadliest mortal man *in the multiverse*.
- After Goku uses the Kaio-ken with Super Saiyan Blue, his individual muscles keep bulging and spasming uncontrollably. It's pretty gross, and painful too.
- Champa tries to murder his team after they're defeated. What's more worrying is that his tone completely changes, becoming psychotic. And what about Beerus, when Goku forfeits his match? It lowers to the point that you see that he is very angry, and barely keeps himself calm. It's very possible that if not for meeting Goku and his friends before, and becoming nicer, he could kill them just like Champa.
- While he seems to be a good guy, the fact that Beerus and Champa, beings leagues stronger than the heroes are even close to at this point and incredibly powerful Physical Gods themselves, are
*terrified* of Zeno and freak out at his mere presence. Just how much power, either literal, metaphorical, or both, does Zeno have to get *that* reaction from two beings of that magnitude?!
- Enough to wipe out the twelve Universes in the blink of an eye, according to Beerus. Beerus on his own can only destroy one universe; Champa and Beerus clashing with one another at full power can only destroy two Universes. Zeno can wipe out
**The Multiverse** singlehandedly.
- And, as Universe Tournament arc shows, he's seemingly quite amoral... Emphasis on "seemingly".
- Goku loses control of his energy and can neither even fly straight, nor teleport correctly. Because of this, he crashes into his own house and wrecks it, despite his best attempt to control himself. Although this is Played for Laughs, it has to be scary for Goku not to have control of his own body and can't stop himself from hurting people, and he's clearly being extra careful with Pan. If Chi-Chi and Goten weren't super tough, Goku's crash could have killed someone.
- When Pan goes missing: A baby who is barely a year old is missing while her parents were gone and everyone is panicking. Even though Pan is part Saiyan, she is still a baby and thus everyone is freaking out since they don't know if she's hurt or not.
- The Superhuman Water/Commeson is like Super Buu's ability to absorb things, except it's a
*sentient entity* rather than a technique. It not only copies the appearance, power/skill/techniques (including complete drain of Ki), and personality of the one it envelops but should the copy not be defeated within a short amount of time, the original *will die*, via physical dissolution. And it seems that no matter how strong or weak you are, you're vulnerable to this entity's drain, including beings on the level of *gods*. Imagine what could have happened if it absorbed Beerus or Whis, or even Zeno!
- Look at this whole ordeal from Trunks' point of view: before Goku arrived, he had two choices. Either he stands there while his real father vanishes into thin air, or he has to fight and defeat the copy of his father, who possesses all the man's raw strength and skills. And he no doubt knows his father is one of the strongest beings in the universe. The poor kid might not want to get out of his room for a while, particularly after he nearly got absorbed himself...
- When telling the others that they need to keep Monaka's weakness a secret from Goku so he'll continue to be motivated to become stronger, Whis says the Gods of Destruction of the other universes are brutal, with the implication that they're worse than Beerus. Hair Trigger Tempered, Ax-Crazy, petty Beerus. Yikes.
- Episode 68: Gohan comes to Shenron to wish for Pan's health, as she's quite ill, and doctors failed to cure her because of her Saiyan blood. Imagine, though it's very unlikely, what could have happened if Pan didn't get cured by Shenron...
- Episode 69: Beerus shows off just how vast his power is by erasing Dr. Mashirito's ghost from existence, in the very same episode which stated that Penguin Village residents could defy
*Dragon Ball Super's* logic. Not only that, but while every other character who has died so far either gets brought back to life, gets reincarnated, or just lingers in the afterlife, Mashirito is *gone forever*.
- It's Played for Laughs, but when you really think about it... how
**obscenely powerful** Arale is. If she was evil, she could have taken over the entire universe long ago. And there's no indication that she was lying when she said to Goku that she would use her ultimate attack at 100x the power, something that he wasn't sure he could stop or block as a *Super Saiyan Blue*.
- Episode 70: We are again shown what could happen if Beerus and Champa start fighting each other. The storms start, the ground starts to crack, and multiple strays of their ki fall on it like tiny meteors.
*And they weren't powering up, yet they threw around blows strong enough to slightly wound each other, something not even Super Saiyan God Goku did with his best effort!* Good thing that Whis and Vados stopped them.
- Episode 71 has Hit managing to take Goku out and kill him stone dead with
**one blow.** It isn't even a major one either: All he does is punch Goku in the chest and it cuts to a close-up of the area that Hit punched, which is *caving in on itself*. Then Goku wheezes and tries to bounce back from it, only to fail and collapse. Hit didn't even physically touch Goku. He just punched hard enough that a shockwave (either of pure force or a special Ki attack) went straight through Goku's body and his heart. A Goku who just came back from training to fight Zamasu and Goku Black. Even if Goku managed to recover from it, that's beyond fucked up.
- Episode 71 graces us with the image of Goku dead with his eyes open. The last two times we've seen him dead, it was with his eyes closed, or from behind. This time, we get to see his eyes opened and it's chilling...
- Another frightening thing about the scene: Now that Hit isn't in a tournament bound by a no-kill rule, Hit gets to show off some of the powers he didn't get to use in the Universe 6 Saga. One of these is an intangibility technique. Goku tries to land a few punches, but they go right through Hit. Imagine being one of his targets; You're desperately trying to fight him off, but your attacks go right through him. No wonder he's such a renowned hitman. After all,
*how do you fight someone you can't even* **touch?!**
- Prior to all of the above, the episode also shows us Hit when he's performing an assassination job on a local crime boss, and to say that he is frighteningly efficient is an Understatement. He uses his Time-Skip to bypass all of the boss' security guards and when he reaches his target, he coldly tells him he's hired to kill him and promptly
*punches a hole through his heart*, ignoring his pleas and bargains and killing him instantly. Imagine it from the crime boss' perspective: You're having a normal evening at your office when all of a sudden, you find that time has stopped for everyone but you. You turn around and find some strange guy behind you. The man tells you he's been hired to kill you and you panic and call for help, but with everyone but you frozen in time, help isn't coming anytime soon. You beg and plead with the man to spare you, even offering him money in hopes he goes away, but the man will hear none of your beggings and punches a hole through your chest, killing you instantly. The entire scene made it feel like the guy was face-to-face with the the Angel of Death himself. Paranoia Fuel is at its best.
- The eerie atmosphere surrounding the entire episode. Goku somehow figured out that Hit was out to kill him and he'd been acting paranoid all day, to the point where it affected his eating habits. That's right. Hit's power is so sinister that he could unnerve Goku from another universe! Though all of the above becomes a lot less eerie when you find out Goku hired Hit himself so he could fight him at max potential.
- Watagash is a terrifying creature - while harmless by itself, it's a parasite that attaches to people and increases its power based on their darkness, mutating their bodies. It was able to turn Barry Kahn, a human actor with virtually no physical training, into a spiky-shouldered warrior who can fly with Laser Eyes before growing him into a hideous Kaiju, able to at least smack base-form Gohan around (even if he's holding back and trying not to seriously hurt his opponent). If Watagash got attached to a bigger evil like Frieza or Cell (or worse), he could be able to turn them into an Eldritch Abomination capable of rivaling Fused Zamasu! And thanks to Jaco's negilgence he could come back...
- Even worse, in Dragon Ball, mind control becomes less effective against really powerful or stubborn creatures (as shown by Vegeta's personality ignoring Babidi and the Commeson), and Watagash doesn't even seem to have a really personal purpose, to begin with. So if any of the aforementioned villains ever came in contact with it, they'd be in control and able to exploit the power-up, or even subdue Watagash itself.
- When Watagash's host transforms into a more powerful form, their body develops large red scars all over. It's like the power is tearing the host themselves during the transformation.
- Though ultimately Played for Laughs, Barry himself is still a rather disturbing character. Remember, Watagash doesn't
*cause* its host to become evil; it only feeds off what's *already* present and then becomes accordingly powerful. Barry has proven himself to be a self-centered sociopath who tramples the careers of those less fortunate than him for amusement, tries to ruin marriages to puff up his insecure ego, and *kidnaps innocent children* to spite romantic rivals. Little wonder Watagash was able to make him so powerful.
- The preview for Episode 76. Goku and Krillin go into a forest to continue training and for Krillin to get his self-confidence back. Not long after they enter the forest, the smoke turns into enemies that they faced and defeated. Aside from the obvious, why is this Nightmare Fuel? ONE OF THE VILLAINS IS TAMBOURINE. This is literally nightmare fuel for Krillin since Tambourine is the monster that killed him as a child. This, along with the other past villains showing up, will likely spark some long-since-buried bad memories for Krillin.
- Don't forget that Tambourine only killed Krillin the first time. He's died three times over the course of the series, and yes, the second and third murderers, Frieza and Buu are present. Even if Krillin has recently seen Goku stomp Frieza, well, see below.
- Also, think about it from Krillin's point of view. For Goku, it's just a gallery of his fights, but Krillin never made it even to Frieza's level. Tambourine, King Piccolo, Nappa, Saiyan saga Vegeta, and the Ginyu Force are likely the only ones there he actually can defeat. And they are some of his worst memories.
- Also think about the fact that Krillin never encountered King Piccolo, this means that Goku is the reason that this shade shows up! Nearly 30 years have passed since Piccolo's father almost killed him and he's still there, lurking deep in his memories.
- In Episode 76, we even get to
*see* Krillin's point of view against these villains. He remembers his deaths with Tambourine, Frieza, and Super Buu, along with his petrification when he faced up against Dabura (who was also present with the villains).
- Chapter 43 introduces a new villain: a powerful wizard by the name Moro who earned the name "Planet Eater Moro" thanks to his ability to drain the life out of
*entire worlds* and consume it to become stronger, having done so to **320 planets** already. By then, he *dwarfed* Majin Buu in power to the point a much stronger Grand Supreme Kai and South Kai (the two strongest and the only ones who were capable of fighting Buu head-on) were struggling to *stay alive* fighting him at the same time, and Grand Supreme Kai had to sacrifice most of his divine power to seal Moro's magic away. Even then, Moro was so powerful that the Galactic Patrol couldn't execute him, just imprison him.
- Goku locks onto Moro's energy and prepares to Instant Transmission to him... only for Moro to sense him and
*smirk*, scaring the crap out of Goku. This bears repeating: Moro managed to scare the crap out of *Goku*. Let that sink in.
- The Oh, Crap! Goku had when he sensed Moro is shown in full in the following chapter and explained why: his Ki feels like the countless people he's eaten
*screaming in agony*. Remember Imperfect Cell's rematch with Piccolo where his Battle Aura was a screaming, tortured mass of the people he absorbed? Moro's ki is basically that taken up a notch.
- Also, in Chapter 44, Moro arrives on New Namek to search for the Dragon Balls, only to be confronted by Goku and Vegeta. His first response?
Thank God Vegeta stepped in just in time. **To telekinetically grab a Namekian child and attempt to drain his life force.**
- Moro doesn't even
*need* to absorb a planet's power to use it to strengthen himself: he can just weaponize it directly, which manifests in him attacking with giant tendrils of energy strong enough to overwhelm Super Saiyan God Vegeta. Worse yet, he can do this for as long as the planet is still alive, meaning he will never run out of energy until then. Moro also outright states that his power is but a fraction of what it once was, and at his strongest, he could swat *Super Saiyan God Vegeta* like a fly.
- And to make matters worse, Moro can passively drain an opponent's energy while fighting, ensuring he gets stronger while they get weaker. By the time Goku and Vegeta realize this, they've both lost so much energy that they can't even go Super Saiyan. Things do not bode well for our heroes...
- Chapter 46 might as well be titled "Darkest Hour, the Chapter" as things are
**not** looking good for both the heroes and the Namekians.
- Chapter 47 has Moro searching the remains of the village for their Dragon Ball, and he manages to find out exactly where it is. That's right, Moro is able to sense the energy of the Dragon Balls themselves, a feat previously thought to be impossible. The next scene has a Namekian running away with a Dragon Ball in tow only for Moro (whose presence is made known by his shadow slowly looming over the poor Namekian) to catch and kill him (offscreen, "thankfully"). Both scenes give the impression that there's no escape from Moro.
- Chapter 48: Moro finally regains his full power. He instantly kills Cranberry by impaling him through the chest, bloody hole and all. He then decides Namek itself has outlived its usefulness and moves to completely devour it. Worse? Moro made a second wish, and whatever it was Moro is very happy about it.
- Chapter 49: Moro's fight with the Grand Supreme Kai, if one can even call it that, is a terrifying display of Moro's full power. The Grand Supreme Kai throws everything he has at Moro, but Moro has drained so much of New Namek's energy that he can basically shrug off anything he throws at him. Even worse, it's revealed that the Grand Supreme Kai
**can't seal Moro's magic anymore.** When Majin Buu split into his good and evil half, his evil side took all of the Grand Supreme Kai's godly power... Which was destroyed when Goku vaporized Kid Buu. So our heroes no longer have their trump card to fall back on. And like the previous chapter, this one ends with Moro taunting Vegeta about his second wish. Whatever it is, it can't be good.
- Chapter 50 finally reveals what Moro's second wish was. Turns out he didn't wish for immortality, but he used the wish to free his fellow inmates at the Galactic Prison, who fly a spaceship to New Namek to assist Moro. And if things couldn't get much worse, Moro is capable of empowering them with his magic, making them strong enough to hold their own against Goku, Vegeta, and the Grand Supreme Kai (not helped by Moro draining their energy again). The fight becomes so one-sided that our heroes are once again forced to make another hasty retreat, leaving Moro with an army consisting of the most dangerous criminals in the universe, all empowered by his magic and completely loyal to him. If things weren't bleak for our heroes before, they are now.
- Chapter 51. Things continue to go From Bad to Worse. After completely draining New Namek of its energy, Moro and his new army decide to go on a galaxy-wide rampage, with his minions pillaging the planet for its valuables and resources before Moro drains it of its life. Moro was already strong before, so who knows just how powerful Moro will become.
- Their first stop is Planet Zoon (homeworld of Pui Pui from
*Dragon Ball Z*), where a group of soldiers attempts to protect the treasure from them. We get treated to some horrific acts of violence as one of the prisoners, an alien resembling Fin from *Dragon Ball Heroes*, goes on the offensive, easily slaughtering the soldiers in gruesome ways (snapping one's neck, slicing others in half, putting a hole through another with his arm). At one point, *he licks the blood off his hand*, clearly enjoying the slaughter.
- After raiding the planet, the prisoners are about to leave when one of the survivors weakly attempts to stop them. Seven-Three, an alien with an unnerving resemblance to Hit, turns around and fries him with his eye lasers and proceeds to do that with the other dead soldiers before being stopped by Sangabo, who coldly states that if they kill too many, there won't be enough energy for Moro to drain. Really underscores just how ruthless they are.
- On another planet, the Marcelli family, only loyal to Moro for their own purposes, decide to go loot another planet. Their next target?
**Planet Earth**. And that will likely attract Moro's attention. Things look bleak for the rest of the Z Fighters...
- And sure enough, this is
*exactly* what happens in Chapter 52. The Marcelli gang arrives on Earth looking for Blue Aurum only to be defeated by Piccolo, who sensed their arrival on Earth. However, they manage to trick Piccolo into thinking they're just a bunch of harmless tourists and he lets them go. By the time he realizes his mistake and shoots down their spacecraft, it's too late. The gang has already contacted Moro, who decides to send a stronger search party to investigate the planet to see if it's worthy to be consumed. Y'all better hope Vegeta and Goku finish their training before he gets there.
- Chapter 53 gives us more insight into Seven-Three. Turns out he's an Artificial Human who has the power to copy the abilities of others by simply grabbing the back of their neck. And we get a rather frightening demonstration of this power. When he, Shimorekka, and Yunba make a pit stop on a planet inhabited by humanoid porcupines, Seven-Three grabs a fallen porcupine and begins downloading his data while simultaneously using him as a shield against the others' needles. He then uses their needle to attack them, killing them all instantly. Even worse, he notices a family of porcupines using a warp portal to escape and copies that power too, allowing the trio to arrive on Earth much earlier than the heroes anticipated. And then, he manages to copy Piccolo's abilities as well, leading to a fight between the two. Piccolo manages to hold his own at first, but Seven-Three eventually gains the upper hand thanks to his limitless stamina. Only a timely rescue by Gohan saves Piccolo from certain death. In one chapter, Seven-Three proves to be the most terrifying member of Moro's army.
- Chapter 54. It looks like Gohan is easily dominating the fight with Seven-Three, but the Android has some tricks up his sleeve. Good news: after copying someone's abilities, he can use them for just 30 minutes - although the time limit only applies when he actually
*uses* that someone's combat data. Bad news: he can store data from 3 different people and switch between them at will... and one of them is **Moro**. Using Moro's power, Seven-Three drains Gohan's, Piccolo's, and Krillin's energy, weakening them enough so that Shimorekka and Yunba can utterly curb-stomp them. The *only* reason they aren't killed right then and there is because Moro wants to wait for Goku and Vegeta to finish training so he can drain their energy along with Planet Earth.
- Chapter 57. When the Z-Fighters manage to defeat Seven-Three, Moro joins the fight and decides to amuse himself by powering up Saganbo with his energy. With the added power boost, Saganbo is able to defeat Gohan, Piccolo, and Androids 17 and 18
*at the same time.* Thankfully for the Z-Fighters, Goku has arrived on Earth and is ready to join the fight.
- Chapter 58. In an effort to draw out Goku's true power, Moro decides to power up Saganbo with more of his energy, threatening to keep powering up Saganbo until Goku reveals his true power. And we get a
*lovely* view of Saganbo suffering a nasty case of Power Incontinence, complete with bulging muscles and foaming at the mouth. Goku outright begs Moro to stop, knowing full well Saganbo's body won't be able to handle the strain. And sure enough, Saganbo eventually keels over from the strain. Moro's callous indifference to the death of his second-in-command makes the scene all the more frightening.
- Chapters 59 and 60 have the fight between Moro and Ultra Instinct Sign Goku. At first, it seems the two are on relatively equal footing, but soon Ultra Instinct begins to take a toll on his stamina. Worse, Moro reveals that he's been holding back and unleashes his true power, beating Goku to the ground. Thankfully, Vegeta arrives on Planet Earth via Instant Transmission.
- Chapter 61. Thanks to his new Forced Spirit Fission technique, Vegeta is able to dominate his rematch with Moro by forcibly removing all the energy he's absorbed, weakening him severely. But the wizard has one last trick up his sleeve. Taking a page from Cell and Majin Buu's playbook, Moro
*swallows Seven-Three whole* to regain the power he lost to Vegeta, transforming into a twisted fusion of Seven-Three and himself and gaining Seven-Three's abilities. With the boost in power, he's able to easily defeat Vegeta, leaving the Z Fighters to deal with their most dangerous adversary yet.
- Chapter 62 is titled "Edge of Defeat" which couldn't be a more appropriate title given what happens to our heroes. With his newfound power, Moro proceeds to steamroll through the Z-Fighters. Goku blasts Moro's arm off with a point-blank Kamehameha only for Moro to use Piccolo's regeneration to regrow his arm...
*right through Goku's chest*. The other heroes fare no better as Moro effortlessly swats them aside. When Dende makes his way to the battlefield to attempt to heal them, Moro throws up a barrier to keep him from interfering. Worse, Piccolo notes that even if Goku and Vegeta were to fuse, Moro could use Vegeta's Force Spirit Fission to defuse them thanks to Moro copying Vegeta's abilities. Thankfully, Goku still has his Mastered Ultra Instinct to try...
- Chapters 65: MUI Goku utterly demolishes Moro and it seems the villain has finally been brought down... or not. Instead of killing Moro, Goku's Fatal Flaw rears its face again as he fully heals Moro with a Senzu Bean, giving him the chance to return to the Galactic Prison and never escape again. Instead, Moro finds the severed hand that contains Merus's data, giving the wizard Ultra Instinct and the power of an angel (albeit a trainee one). While Goku does fight him equally, Moro's body is unable to handle all that power, so he decides to
*merge with Earth itself*, essentially becoming a living planet. Even worse, as Whis points out, there's no way to defeat Moro without destroying the planet, which would also set off a chain reaction that would destroy the entire galaxy thanks to all that power. To summarize, Goku's leniency towards his enemies has put the galaxy in its Darkest Hour...
- Chapter 66: Moro has well and truly
*snapped*, spending the entire final battle with an utterly unhinged and deranged look on his face that only gets *more* evil as the fight progresses. Worse yet, Moro is going to explode no matter what's done now, which is only narrowly averted at the last second. As if that wasn't bad enough, he manages to do what even Jiren couldn't (in the manga): overpower *Ultra Instinct Goku*.
- Chapter 87: By the end of the fight with Goku, Vegeta, and Granola, Gas' body finally starts to break down to the point that he starts to look like a rotting zombie. Vegeta compares his situation of being the universe's strongest being to a curse rather than a blessing. And when Frieza puts Gas out of his misery by shoving his whole arm through his torso, his body turns into a skeleton instantly.
- The fact that Frieza has not only resurfaced once more but achieved yet
*another* new form in Black Frieza. While Goku and Vegeta are at the end of their ropes after a long and grueling battle with Gas, and Gas was deteriorating rapidly, they're still all extraordinarily powerful with the former two in their Ultra Instinct and Ultra Ego forms respectively. Frieza one-shots all of them casually. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallSuper |
Down the Hatch / Nightmare Fuel - TV Tropes
*I am fire.* **I AM DEATH.**
Being a horror comic, there's Nightmare Fuel aplenty. Mort's name means 'death' and that's for
**very good reason.**
- Most of the early part of the comic is Alone with the Psycho, when said "psycho" is a giant, hungry Youkai. It's a
*brutally* realistic view of what it is like to be at the mercy of something that, at *best*, sees humans as nothing more than food. And Mort likes to *toy* with prey he decides he *dislikes.*
- However, the worst isn't when Mort is
*hungry.* That's merely his default state. The true terror begins when something *pisses Mort off.*
**Mort** *after being burned by the amulet*: WHAT DID YOU **DO** TO IT?!
**Noah** *(frantic)*: Wait, I don't understand! I had nothing to do with that!
**Mort**: I take it back. **I'm just going to eat you!** **gapes his jaws to bite Noah in two**
- Mort bluffs and blusters a lot, but when he finally decides it's time to get down to business, the last thing you will ever hear is the sound of your bones breaking as his jaws crush you to paste. Or far worse... the sound of sizzling as your body abruptly erupts in flame.
- When Mort tosses Noah into his waiting jaws we're treated to three separate pages of views of his gaping maw (including one from
*inside* his mouth), filled with More Teeth than the Osmond Family, as well as Noah's terrified expression as he realizes how his fall is going to be broken: By a Sickening "Crunch!".
- Nothing hammers home that Mort is, in fact, a
*giant predator* quite like the close-up of the aftermath, streams of blood and flecks of flesh dripping out from beneath his teeth. Which he proceeds to eagerly lick up.
- Noah's "Groundhog Day" Loop, forced by the amulet, when it chooses him over Mort. It's an amulet of immortality, so the bonded cannot ever die permanently, but is reformed from any remains after death, even ash. And when Noah wakes up, stark naked, the first thing he sees is the face of his murderer leering back at him. There's a reason why Chapter 4 is titled, "A Fate Worse than Death."
Mort *bearing a Slasher Smile
* :You belong to
*me* now. We're going to have a lot of fun, you and I.
- And the end of Chapter 4 cements this, with Mort's Pre-Mortem One-Liner to Noah:
**Mort**: Shall we do some *experimenting* to see just how that enchantment works? **Noah**: **begins screaming**
- In Chapter 5, during Noah's Darkest Hour, Mort decides to warm things up rather than let Noah freeze to death. By
*setting him on fire and swallowing his burning body alive.* Mort is *not* subtle.
- When Noah finally works up the courage to give Mort a frank "Reason You Suck" Speech, he lists out all the various creative ways that Mort tortured him.
**Mort**: A human has no place to speak about heartlessness. **Noah**
:
**You're the monster here!**
Keeping me here against my will! Eating me alive!
*Burning*
me alive! Ripping my guts out and slicing my throat and
*chewing off my legs!* No human would ever do that!
- Chapter 6 begins with Nightmare Retardant: Noah waking up
*on* the beast instead of *inside* the beast. However, Mort being Mort, he quickly wheels it right back around to NF by "teasing" Noah. **Mort**: Were are *you* going, breakfast? **picks a screaming Noah up and yawns his gaping maw right in his face.**
- The side comic
*Cookies and Karma* shows how completely horrifying a fire-demon attack is, a human village burning while a fire-demon (presumably Mort) rampages through, reducing anyone in his path to a smear of gore in his muzzle. (See the picture above) As if that isn't bad enough, the comic then zooms to the perspective of a woman and her child hiding nearby... as she hears the Sickening "Crunch!" of Mort destroying yet another victim. *And then he realizes that they are there...*
**Woman to child**: Run. **RUN!**
- That's before Mort decides It's Personal with one poor sod, whom he refers to as the mayor of the village. Apparently, he'd been skimping on offerings - including
*live offerings* - but the ultimate offence was withholding treasure from him. Like so many of his victims, he summarily swallows him alive, to die drowning in the blood and body parts of his own villagers, *Attack on Titan* style. All in front of said woman. **Mort**: I heard there was a *new* mayor... and I put the pieces together. You thought you could quietly stop the offerings - keep all the wealth for yourself, hmm? Let this be a lesson to your replacement!
- The followup isn't much better.
**Insignificant kick to Mort's stomach from his still-living victim inside. Mort looks at her smugly and licks his lips.** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DownTheHatch |
Dragon Ball Super Universe Survival Arc / Nightmare Fuel - TV Tropes
It's immediately proven that Frieza is still untrustworthy even after getting out of Hell, and will try to manipulate anyone necessary to reach his goals. When he was able to control Sidra's energy, he waited until Goku got caught off-guard and trapped him inside of that energy, who thankfully was saved due to Beerus's arrival. Even Ro, who is considered the most repulsive Supreme Kai we've seen yet, is disgusted by the tyrant, considering him a traitor to his universe and *even closer to a God of Destruction than Sidra*. Frieza's final, chilling reply below is what truly galvanized Ro into not trusting the tyrant.
**Sidra:** Do you really wish to betray your own universe? Even if it means its obliteration?
**Frieza:** Yes, and what of it?
**Ro:** How could you? Even the most **despicable** of villains has something which they hold dear and wish to protect! A loved one? Cherished memories? A precious place from one's childhood, even?
**Frieza:** Excuse me, my good man: I simply do **not** understand what it is that you are *prattling* about.
- Additionally, when Beerus and Whis intervened, all Frieza did was see how easy it is to manipulate the Gods, and seems to be planning something against the God of Destruction.
- Even scarier?
**Frieza has managed to control his Golden form.** He tells Goku that after being sent back to Hell, he used his time there and meditated, allowing him to control his energy and letting him maintain his Golden form without it draining his power. It's only a small mercy that Goku has gotten stronger since their last battle and that they are evenly matched while he's in regular Blue.
- Frieza shows that he's still a pretty effective Knight of Cerebus long after he was the main antagonist.
*Super* is overall a far more lighter show than its predecessor, the darkest it was getting was the Future Trunks saga. The second Frieza shows up however? The body count increases astronomically. He mercilessly slaughters every single assassin from Universe 9 as they're clearly terrified of him, and even tortures one for sport while he's begging for his life. Frieza considers this a "warm up" for the tournament, and even justifies his torture of that particular assassin as enjoying the feeling of it after being trapped in hell for so long. This entire episode shows that no matter how many chances at life he gets, Frieza will *always* be an unrepentant fiend.
- His sheer coldness in this episode could count. Not only there is the Xanatos Gambit he enacts the second he gets the chance with the destruction energy that, as mentioned above, shows he doesn't care
*at all* about his whole universe, but he also went from being terrified of Beerus' mere presence to thinking about manipulating him and the other gods, and him becoming the one who scares them. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallSuperUniverseSurvivalArc |
Dragon Calling / Nightmare Fuel - TV Tropes
*Dragon Calling* is an expansive, adventurous fantasy series. And while considered *Light* Epic Fantasy, it certainly has its fair share of dark and disturbing creatures and moments, as revealed on this page. Be aware, **all spoilers are unmarked!**
Creatures of sadistic violence and chattering madness.
- We get a first look at antagonistic entities (in the series) in the form of the Don-Chease. Although small in stature, they are vast in number and bring down their victims/ enemies by swarming them. They're described as being rodent-like (a little larger than a possum) with greasy black fur, large eyes that gleam red and large mouths filled with needle-like teeth. If that wasn't relatively unsettling enough, the sounds they make include raspy screeches and rapid chitterings and chatters that have a 'psychotic' tempo (making them sound rabid).
- The poetic citation at the start of
*Chapter Ten* of *Kin Seeker* is super creepy (epitomising the Don-Chease). *A twittering, a chittering, all sanity sent a-skittering* *For as I walk along the path, my neck begins to tingle,* *From red eyes that watch the single, lonely figure walk the dark.* *A hiss, a shriek, my legs are feeling weak,* *I glance wide-eyed as walls of black begin to come alive, and move in for the feast.* *All is lost! All is lost! What devilry is this?* *That I should fall into the claws and gaping jaws of those Abyss-born Don-Chease.* *All is lost!*
- The Don-Chease cacodemon—summoned when hundreds of Don-Chease swarm together, sacrificing their bodies to merge into an amassed mound of matter for an evil spirit to possess and take physical form. The resulting creature is a terrifying giant of black muscle and purple fire, with a skull-like head crowned in branching antlers of black fire. It is able to smash its ways through stone pillars and full-grown trees, and the sound it makes is like metal scraping against metal.
Vile, subterranean serpents with a lustful killing drive.
One of the vilest and filthiest creatures in Valadae.
- The harpies themselves are grotesque and vile enough (revealed in full during the Shoumeign Arc in
*Book Three*)—physically ugly and filthy (wounds made by their teeth and claws cause infection and blood poisoning) and truly malicious in nature (indiscriminately snatching up innocents, both from the city streets *and* from inside their houses and tearing them to pieces). Then there's their Matriarch, *Mothuurdresh*. The epitome of a horrendous, nightmare-inducing monster five-times the size of a normal harpy. Her description is particularly vivid, from describing her bulbous body and scabby flesh, to her milky lidless eyes and lower protruding jaw hanging open, dribbling saliva and bearing sharp, crooked teeth. She is one creature you do *not* want to encounter. Ever.
- The Parasite/ Yurek'stelin is an eldritch monstrosity (that emerged from a meteorite hundreds of years prior to the story's plot) whose manna is so perversely abnormal, it is capable of destroying and contaminating anything it touches. All efforts to destroy it in the past failed—the only course of action left to the inhabitants of Elrathil was to seal it away in a death-like slumber. Their efforts came too late to save Elrathil and most of its inhabitants, which ended up becoming Darks Whelm thanks to the Parasite's taint. Not only is the creature deadly and near-invincible, but its appearance is grotesque and bizarre, with a massive crocodilian maw, multiple bulbous eyes, and limbs thick as mature trees covered in deformed scales and growths. As if it wasn't bad enough, the Parasite is also the 'mother' of the Don-Chease, which it literally spews from its mouth, after it 'sings' them into existence from a dream-state.
A truly nightmarish creation.
- Thrawn. Nevermind that he's an unnatural amalgamation of creatures, infused with manticor bones and transfused with blood from the Parasite—the creature is visually terrifying having a four-legged reptilian-beast body with a second 'armoured warrior-like' form protruding from the centre of its spine (like a mount and rider). Not only does Thrawn have strength and speed, but with its Parasite blood it is immune to Light magic and can create barriers of corrupted energy. Oh, and its arms are capable of multiplying and changing shape to form ghastly claws and sharp serrated edges.
- The Black Sand within the Void of Storm and Fire is a mysterious and frightening force that seeks out living energies and invades their being, targeting their minds in order to induce them in a state of hallucinating their deepest fears. As if that wasn't terrifying enough, if an individual fails to stand their (mental) ground and succumbs to a mental breakdown, the Black Sand violently ejects them from the Void (aka sandstorm). The risk of injury is very high; the risk of death, moderate.
- What happens to the Shade Senders when Vagel forces them to consume/ intake manna-terra. To start off with, the hobgoblin captain smashes his fist (which is holding crushed manna-terra) into Fordon's chest. Instead of dying, Fordon is thrust into an agonising transformation where manna-terra infects his entire body and his mask (previously an enchanted accessory) literally becomes fused to his face and takes on grotesque animalistic features. Not only that but, since Vagel was the one that initiates the transfusion, Fordon becomes bound to his will. A similar fate befalls Curdilis and Hulborne.
- The muulta bugs. While they could be considered 'pretty' (with their glossy silvery-plated bodies) and are predominantly placid-natured, they are utterly terrifying when riled. They swarm like angry ants and will chase the agitator/s relentlessly until either they are caught (and presumably killed) or they manage to make it out of muulta territory. Oh, and don't forget their size—these are beetles that are roughly the size of a small dog (think jack russel terrier,
*not* chihuahua). Those with entomophobia, be warned!
- The Tainted Shadows are by far the most nightmarish entity within the Dragon Calling series. It's not specified exactly what they/ it is, other than being a presence (or force) containing legions of pure malice and malicious intent. The entity lurks within the tainted areas of the Deep Ways, like a wraith anchored to its haunt. Any living thing that garners its attention becomes a target, and once engulfed in its 'living darkness', they are subjected to mental afflictions so horrendous they are driven to madness-induced suicide. What's even worse is that it's heavily implied they are some form of creation from the Parasite, which likely makes the Tainted Shadows an un-killable force. Pure, terrifying evil.
- Biekrel'Sorgh is a demon that (once a cacodemon) was stripped of its physical form and sealed away inside the tallest peak of the Nemblem Mountains—right underneath the northern Beacon Throne (likely because the Throne's power helped to subdue the terrible entity). Whenever it awakens, it is able to manipulate the elements and weather of its mountain prison (creating storms, causing avalanches, hurling giant boulders like slinging pebbles). That's frightening in itself, but it gets much worse when the northern Beacon Throne is destroyed. Biekrel'Sorgh shows up in swathes of shadows that drip and stretch to form the shape of eyes, claws, and fanged mouths. It moves through the air with a physically weighted presence that can only be seen in reflective surfaces. And when it screams, there's a delayed second or two before the noise carries from its sealed (prison) dimension, into the physical plane. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonCalling |
Doubt Academy / Nightmare Fuel - TV Tropes
Given the nature of the series it's based upon, it's only natural that
*Doubt Academy* would have its share of nightmarish moments.
## General
- In the Visual Novels, if the students screw up and convict the wrong culprit, everyone but the murderer is punished (though thankfully it's not shown.) In
*Doubt Academy*, though, Monobear doesn't end the game, and just gloats about their mistake while executing the falsely accused.
- On top of this, votes can be cast (and changed) at any time before the trial ends, with no penalty. Factor in the time limit, and you get students piling onto others for the flimsiest of reasons, leaving it to the accused to try and prove their innocence.
- The podiums here have lights on them. Why? So they can light up or dim whenever a vote is cast against/moved from somebody, letting them know the
*instant* somebody votes against them. Imagine hearing somebody toss out your name and *immediately* seeing two or three light up before you can respond...
- The executions, naturally.
- First up, we have ||Zetsubou Zamboni. Akari gets dragged into a rink, then forced to skate for her life to escape Monobear's Mono-zamboni. The rinks filled with Monobear ice statues, providing both obstacles to dodge through and reminders of what'll happen if she's caught, as they're smashed to pieces. Distracted by this, she skates right into a patch of thin ice and breaks through into the freezing water. Though she fights her way back up to the surface, the Mono-zamboni passes overhead
*just* as she reaches it, refreezing the ice and sealing her in to drown.||
- As if all of that wasn't bad enough, ||the very photo she didn't want the others to see — the one that led to her falsely accusation in the first place — is thrown onto the ice so she spends her last moments gazing up at it||. The only small comfort that lends is how ||it hides her face as she drowns||.
- The second one: ||Fight or Flight. With a chain collar around her neck, Saiko's dragged before an obstacle course in mockery of the military training her strict family forced her to go through all her life. At the far end sits a plane, which she makes a break for. Just as she'd made it through and is about to reach it, the chain pulls taut, then retracts, bruising her neck hard enough that she temporarily loses her voice. That means whatever defiant last words she might've had for the Monobears who surround her, forming a firing squad, go unheard... There's only the sound of gunfire, and in its wake the faint click of her collar unlatching too late to make any difference.||
- The third: ||On a Roll (Lose Yourself). Emilia gets strapped into a giant Mono-roller coaster, with four giantic Monokuma marbles right behind her. As the car surges along the rails, she's presented with several forks in the track; each time, she chooses to go right, and a laser mounted behind her car hits the switch so that one of the marbles goes left. At the last fork, however, Monokuma's manning the lever, and pulls it, sending her back to the start. The car halts, the seatbelt unlocks, she has a chance to breathe... before the last marble, never deflected from its path, catches up and crushes them completely.||
- The fourth: ||Needlepoint. Ryo winds up in a claustrophobic labyrinth; the more they run, the more the walls seem to close in... until they find a exit door. Bursting through it, they
*barely* manage to avoid impaling themselves on the spikes beyond. Paralyzed with fear, their last strength is used to desperately scream the name of their beloved before the doors slam shut...||
- The fifth includes a warning before it even gets started, for good reason: ||Halftime Show. The completely cracked Seiichi allows himself to be tied to a metal table shaped like an X. As a saw blade closes in, he makes absolutely no effort to escape, instead smiling madly as it lowers and slices him through at the waist.||
- The fact that ||Seiichi|| completely concealed their Sanity Slippage until the fifth trial. Particularly the realization that ||if he'd kept it together,
*he might have won*||.
- And ||his|| sick
*glee* in describing the murder...particularly the revelation that the ||the victim was *alive* when he took a drill to his forehead, and describes it as "going in like peanut butter."||
- The sixth: ||Hickory Dickory Doubt. Nanase becomes the hand of a massive, Monobear-faced clock with the faces of all the dead students replacing the numbers. As she spins round and round, faster and faster, a cuckoo door in the top slides open, revealing a Monobear sitting on a blade. After several near misses, it finally pops out right as her neck reaches it...||
- Throughout the first game, Misaki's Trauma Conga Line takes its toll upon the SHSL Archer. It's particularly unnerving whenever she lets her desire for Revenge get the best of her. After she flat-out
*orders* Monobear to make an execution as painful as possible, is it any wonder that ||the others suspected her as the Mastermind||?
- Her reaction to ||Seiichi's execution|| is particularly...
*unnerving*.
- The Awful Truth behind the student's situation: ||the whole thing was a research project organized by Nanase and Headmaster Yasuda. Their happy school life together? Just Phase One of the Developmental Analysis Program, observing how they fared in a peaceful enviroment. Phase Two was a stressful enviroment: the Mutual Killing game||.
- Just... in the end, ||The Bad Guy Wins. Headmaster Yasuda got exactly what he wanted from the DA Project, and at the ending has seemingly gotten away with covering the whole thing up. In exchange for returning the survivors; memories of their happy school lives, he erased all their memories of Doubt Academy, and is covering up all the deaths with a 'terrorist bombing'||.
## DA Black and White
- The Awful Truths linking both games together.
- First off, you have the existence of ||The Collective — a group guiding society from behind the shadows, out to usher in a new age of peace and tranquility... through horrible experiments. All the students in both games were
*bought* from Hope's Peak as human guinea pigs. Half of them had HeelFace Brainwashing chips implanted on the back of their necks so The Collective could see if they would hold up under the stress of a mutual killing game. The other half were going to be subject to other experiments... like whatever the hell was done to Usami||.
- In case you need any more proof ||The Collective|| is bad news...? ||They found out about what the Headmaster did with the DA Project... and
*recruited him*.||
- Then there's ||Doctrina Artifica||, aka ||La Résistance||... only ||they're just as bad. They're responsible for kick-starting the mutual killing game over at Bright Side, as part of their plan to expose The Collective to the world||.
- The first victim's death. ||Having your lungs slowly bleed and fail as you're poisoned by chlorine gas?
*Not* a fun way to go||.
- The first execution, ||Mr. Monobear's Special Dissection Lesson. Reisuke is strapped to an operating table, and a group of Monobears begin to dismember him with a chainsaw. Takeo attempts to intervene but gets a chainsaw blade to the chest for his troubles, and Reisuke is quickly reduced to a pile of bloody pieces of anatomy by the multiple chainsaws.||
- The second execution ||Automatic Brew. Taichi is dropped through a trapdoor and into a giant coffee pot, which Monobear then fills with hot coffee. No, Monobear isn't planning death-by-drowning, but what happens isn't much better. Monobear turns the machine's settings to "Boiling", causing the coffee to burn and boil Taichi to death.||
- The third execution, which ||
*isn't even of the actual murderer*. Even though they caught the right 'culprit' due to a heartwrenching confession, many of the students protested killing him over what'd been a tragic accident. Monobear listens. Instead, he executes Angelo, who'd made a scene earlier in the trial, with An Overdose of Justice. He pumps the dancer full of various drugs, then stabs him with a needle large enough to pierce completely through his chest and the back of the chair he's been strapped into.||
- Then there's the immediate aftermath of said death. ||Daiki flies into a rage and attacks Monobear, demanding to know who he is. Monobear responds by punishing her with A Difficult Stain: filling her body with dark black spikes.||
- The fourth execution, which ||is a
*subversion*, actually, because the victim died by *accident*! So Monobear, frustrated and wanting to punish *somebody* but having no culprit to execute, simply decides to launch Monomi into the sky after a pirate battle, as shown in Sights to the Sky. The real despair comes in when Monomi hits the ceiling of a dome, hammering it home to the students that they're absolutely *trapped* in this amusement park.||
- The fifth execution: ||Rapid-Fire Debate. Kei is chained to a defense attorney's desk, while Monobear appears at the prosecution's desk. Monobear presents evidence, and while Kei's mouth is free so she technically
*could* defend herself verbally, Kei chooses not to, since Monobear has so much evidence that doing so would be pointless. Monobear presents each piece of evidence that Kei is a murderer, and every time he presents a piece of evidence, Kei is shot from a "hatch" at the prosecution's desk that is obviously hiding a gun of some sort. Eventually Monobear presents so many pieces of evidence that a "GUILTY" sign flashes...and then the hatch just starts shooting Kei in a "rapid-fire" fashion, after which Kei's corpse is riddled with bullet holes and slumps over on the desk, having been shot to death.||
- The sixth execution, ||Despair-Colored Master Spark!, involves a sense of ironic humor on Monobear's part. Aoi used a fireworks show in chapter 6 to attempt to create an alibi for his murder, so for Aoi's execution, Monobear arranges a fireworks festival of his own, with Aoi tied to a rocket, as Monobear lights what Aoi realizes too late is not a rope, but a
*fuse*. As the fireworks begin shooting into the sky, Aoi's rocket shoots into the sky last, and it's the very last firework that explodes— *taking Aoi with it!*||
- The seventh execution, ||Testing Session, has Hiroshi seated in a room with multiple vials, with a female robotic voice instructing him that he will be seated in multiple rooms, and if he manages to drink the "safe" vial in every room, he'll be freed. Since Hiroshi is a biochemist, he is easily able to identify which vial is safe, and every time he drinks the safe vial, a wall opens up in front of him and he can walk to the next room. But the final room is rigged: there are no vials; instead, the robotic voice pumps a chemical into the room, which should be safe unless Hiroshi drank anything that would increase the chemical's toxicity. Of course, this means the previous vials were a bait-and-switch: the vials Hiroshi drank were safe
*by themselves*, but when combined with the chemical being pumped into the last room, will become toxic. Hiroshi barely has enough time to frantically writes pages in his notebook to his classmates before the toxin overtakes him and he seizures himself to death. The very last thing he writes is an apology to his father for having been on the wrong side of the mirror, a play on his last name Kagami meaning "mirror".||
- The eighth execution, ||A Sticky Situation. A chain grabs Yukari around her throat and drags her to a conveyor belt covered with tar, then lets her go once her feet are stuck to the tar. The conveyor belt is dragging her to a giant Monobear-shaped furnace. Yukari manages to wait until the furnace burns away the tar stuck to her feet, and then tries to take of running. But Monobear hits an emergency stop button, causing Yukari to lose her balance and fall on her back on the tar, so now there's no way for Yukari to escape, and the conveyor belt finally dumps her inside the furnace, burning her to death.||
- The ninth execution, ||A Race to Remember. Setsuko is trapped inside a white race-car, and then a black race-car crashes into Setsuko's car, causing a car crash that causes the white race-car to tip upside-down with Setsuko still inside. She's still alive, though, what finally kills her is that the engine catches fire and the fire spreads to the rest of the racecar, turning the racecar into a burning deathtrap that takes Setsuko along with it.||
- Backstory details make it even worse: ||Dying in a fire is a major phobia for Setsuko, resulting from a race accident that left her body covered with scars from third-degree burns. Her reaction to the above execution of Yukari, a person she desperately wanted dead? A panic attack that involves clawing at her scars until they're raw and bloody. Burning to death in a car wreck is an agonizing fate as it is, but in this case it's a personal attack on Setsuko that's aimed to cause her as much psychological torture as possible by recreating a traumatic event from her past.||
- The tenth execution, and word of warning, absolutely
*do not read this particular spoiler* if you don't want the *entire game* spoiled: ||that of the Mastermind, and again do not read the rest of this unless you want the entire game spoiled...SHSL Confectionery Chef, Khadija Halabi. It's called Viva La Doubt. Khadija is tied up by her hands and hanging from a gate, as multiple Monobears appear wearing party hats and carrying batons made of confectionary candies. We then get a brief shot of a "Khadija doll", which at first glance seems completely unrelated. We then cut back to Khadija, as the Monobear revolutionaries surround her and start beating her with their batons like she's a piñata. Obviously instead of making candies come out, this only leaves her covered with bruises and bleeding. Surprisingly, however, this is not what kills her, she's still alive. Instead, one last Monobear appears to cut the celebration cake, but using a knife that's way too big. Of course, the knife isn't really for the cake. Monobear brings the knife down...and now the signifiance of the doll from earlier becomes clear, as we get a symbol of what happens to Khadija since the next thing we see is the doll, *cut in half!!!*||
- The first victim's death, ||it's just being stabbed to death, the nightmare fuel part is that for some reason her corpse is
*smiling*!||
- The first execution, ||A Taste to Remember. Fumiko, the SHSL Food Critic, is standing on a giant table full of food. Then she notices a giant Monobear at the end of the table, holding a knife and fork eagerly. Realizing what Monobear probably intends, Fumiko tries to get off the table...but the tablecloth suddenly moves underneath her, acting as a "treadmill", thus preventing her escape. Finally, she's brought to the giant Monobear, who stabs her to death with his fork.||
- Chapter two gives us ||Scare Crows. No, it's not an execution... but that doesn't make things better
*at all*. Jun is trapped inside a television and controlled like a video game character through a dark forest by Monobear... and then the latter abandons the controller, leaving Jun frozen underneath a tree full of red-eyed crows. Said crows proceed to go straight for Jun's eyes, and he is unable to do anything to stop them from shattering his glasses and then completely devouring his eyes.||
- How does Yukiko respond to ||Jun's|| fate at the end of chapter two? ||She removes one of her eyes
*with a spoon* in disturbingly vivid - and disgusting - detail... and the mun admits to *omitting* some things! It gets worse - after removing her eye, she puts it in a box and sends it (along with a threatening note) to Adeline, who is as disgusted and freaked out by the whole thing as the readers probably are.||
- The Reveal of how the third murder was committed. ||While Kanon would never have killed anyone to try and save herself, certain spirits weren't willing to let the SHSL Medium risk becoming a victim. So Yuu Hideyoshi hijacked her body to kill Kyo... and after the Medium's convicted, does so again to try and set the record straight. They aren't sorry at all. Just sorry they got caught.||
- The third execution, ||Arsenic and Lace. Kanon finds herself in a haunted mansion that's filling with poison gas. Trying to flee, she winds up cornered in a room with one doorway that isn't blocked. When she tries it,
*something* drags her inside, and the door slams shut behind her, only letting everyone hear her screams and see her blood pooling underneath. Then the door reopens, and a second stuffed rabbit is tossed out beside her dropped toy. According to Word of God, the new bunny's stuffed with *Kanon*.||
- The fourth murder is so brutal and horrifying that a text-only version is provided. ||Renee's corpse is poised inside the freezer with her hands over her head as though she's dancing... but her stomach has been torn open, with all her innards pouring out. Her expression makes it clear she was aware of what was happening to her.||
- The fourth execution is similarly horrifying, given that ||Ritsuka was innocent. Samurai Pizza Cuts makes her run across broken glass from an unseen foe. Though teased with a sword waiting for her, blades start shooting from the walls and floor. Eventually, she can't dodge anymore, slips and falls onto the blades.||
- The fifth execution: ||Winter Is Coming. Marian is dropped into a snowy place, a whole "winter world". Monobear appears in a parka wielding a rifle, and he shoots at Marian. Marian dodges the bullet twirling her flag befitting her profession as a Winter Guard, but more Monobears appear with rifles, also shooting at her like the original. Amazingly, Marian actually manages to dodge most of the bullets, but one bullet pierces her thigh, causing her to lose control of her flag and accidentally toss it into the air...and then the flag comes down and impales her through the back and out her chest.||
- The sixth execution, ||Microscopic Chances, involves an especially cruel twist on Monobear's part because Arisa Sato loves frogs. So what does Monobear do? He shrinks Arisa and then puts her in a terrarium. There's a hole in the top of the terrarium, but to get to it Arisa has to climb various bacteria that are in the way. However, two frogs appear with Monobear-style eyes, and they start devouring the bacteria one by one, slowly but surely cutting off Arisa's escape route. Arisa manages to hold onto the very last bacteria, but there's no where else to go after that, and one of the frogs' tongues latches onto Arisa, and then drags Arisa to be
*eaten*.||
- One of the murders in chapter seven, ||Quiet Garden, involves Jaejin being killed by his best friend. However, the Nightmare Fuel isn't in the fact that someone so close to him was his murderer, but the fact that Jun is so dead-set on 'protecting' his friend, he feels the only way to do it is by being the one to kill Jaejin first. Though initially apprehensive about the whole thing - and for good reason - Jaejin offered his life up as a prize for Jun winning a 'game' of hide-and-seek between them, and then helped Jun prepare the falsified evidence to frame Kiyoshi and carry out the murder. Jaejin guides Jun's hands with the epinephrine pen to his thigh, allowing Jun to go forward with the plan. Unbeknownst to Jun, Jaejin even left a note on Jun's laptop, reassuring the game developer that he 'did the right thing' in killing Jaejin in an attempt for immunity.||
- The seventh execution, ||Painting the Roses Red, has a chain grab Yukiko around the neck and drag her...only to the middle of the courtroom, actually, and then the chain lets her go. At first she thinks she's free to go, but a trapdoor opens underneath her and she falls into the abyss, letting out a blood chilling scream...and she lands in a maze full of rose bushes. Then, there's a loud rumbling, and suddenly a large Monobear appears dressed as the Queen, holding an axe. As the ground continues to shake when Monobear walks, Yukiko finally takes off running, and finally manages to lose Monobear, but now she's lost in the maze. She then notices a light at the end of the left path, and heads towards the light thinking it's an exit...only to find a Monobear stagelight and a dead end. Now Yukiko is cornered with a wall of roses and leaves behind her, and then the large Monobear reappears. Since Yukiko has nowhere to go, Monobear is easily able to cut Yukiko's head off with his axe, sending Yukiko's head sailing into the rosebushes and painting the white roses red with Yukiko's blood. Now her head will forever be frozen in a state of shock and horror.||
- The eighth execution, ||or rather, the
*two* executions in chapter 8. The first one, Bait and Switch, happens because for some bizarre reason, Tomiko tries to sacrifice herself in Larry's place by jumping in front of the execution chain, despite not being particularly close to Larry. Tomiko is locked inside a voice acting studio, with headphones dropping onto her head as Monobear asks her to read from a script. It turns out she's reading from a *villain's* script, and it's the scene where the robotic heroine, Mai Kurashige, is supposed to kill the villain. Tomiko freezes up and starts crying, unable to go through with it. That's fine with Monobear, though, who prepared for that eventuality by simply playing a pre-recorded speech through the audio speakers. Once the speech is done, Mai Kurashige shoots Tomiko through the heart, killing her instantly. The reason there's a second execution is that Monobear decides to render Tomiko's sacrifice *completely meaningless* by executing Larry *anyway*. In Rock'Em Sock'Em Redrum, Larry is rigged up inside a Rock Em Sock Em Robots parody, with a giant steel Monobear across from him, and a Monobear with a controller behind him. The Monobear with the controller forces the robotic arms, with Larry's arms inside them, to repeatedly punch the giant steel robot, breaking Larry's arms. Then the giant steel Monobear counterattacks by repeatedly pummeling Larry, and then using an uppercut to take Larry's head clean off.||
- The ninth execution, ||Look Around You. Monobear uses the same shrink ray he used in the sixth execution, this time on Tomoe, the SHSL Chemist. He then makes sure Tomoe falls into a glass beaker with a small bit of sodium inside, and then prepares to pour a small amount of water into the beaker. Tomoe screams upon realizing what's about to happen, but the other students do not, not knowing what this chemical reaction is about to do. Sure enough, Monobear pours the water into the beaker, where it falls on the sodium, causing the sodium to catch fire and EXPLODE, taking Tomoe along with it.||
- The tenth execution, and word of warning, absolutely
*do not read this particular spoiler* if you don't want the *entire game* spoiled: ||that of the Mastermind, and again do not read the rest of this unless you want the entire game spoiled...SHSL Journalist, Katsuya Matsushita. He is standing in a hallway, reading a bloody newspaper with his face and the headline (which doubles as the title of this execution), Mission Impossible: DIE. Katsuya freaks out and starts running down the hall to get away, but Monobear sends a Monobear-colored dog after him. The dog eventually catches up and bites Katsuya in the ankles, severely injuring Katsuya so he falls to the ground and can't get up. Why only bite the ankles? Because the dog isn't the method of execution, just the mechanism to keep Katsuya from being able to move...from the Monobear-symbol *printing press* that then appears. The floor turns into a moving walkway carrying the now prone Katsuya towards the printing press as we see multiple shots of Katsuya sweating. Just as Katsuya finally cries out and reaches out, he is *crushed to death* by the printing press! The last scene is of Monobear in a bathrobe by the poolside, relaxing as he reads the newspaper, newly bloodied with Katsuya's blood.||
## Doubt Academy Alpha and Omega
- Both of the initial murders have something in common- ||the fact that it seems as if both of them have had things done to the bodies afterwards that WEREN'T the cause of death. If it weren't for the Monobear file detailing what the student actually died of, then figuring out the details of the murder could be much more difficult... which is probably exactly why it happened.||
- Each game has had a secondary 'sub-game' that is essential to the completion of the plot- ||in Alpha, it's the Labyrinth, and in Omega, it's the Animus.|| How are we introduced to each of these? ||By having Monobear throw the first person to defy him in there, where they are almost instantly killed. How terrifying must it be, knowing that you have to go in there for any hope of finding more out about why you're all trapped here when your first experience is seeing how deadly it is?||
- In case one needed another example of Monobear's sense of
*mercy* being anything *but*, he's offered both groups a Sadistic Choice. He's willing to take a week-long break — no motives, no murders, investigations or trials... Heck, he'll even let Monomi take over for a while! But in order to earn that break, they have to execute somebody *as a group*. Meaning the majority has to decide whether or not to sacrifice somebody to buy themselves some safety, then vote on who the poor victim's gonna be.
- The explanation of everyone's 'student IDs' being labelled as 'Tunnel Licenses' is explained when ||they're introduced to the Labyrinth, a massive system of caves and tunnels they're
*expected* to spend time excavating. Even before Monobear showed up, Usami was very reluctant to explain anything about why they were doing this, only that it was essential to their being there.||
- Whenever a student has been killed so far, even though the others have asked if they could perform a burial, Monomi has denied them... and has been very unwilling to explain where the bodies are otherwise going...
- In the very first trial, ||nobody has any idea who actually killed Ayako. Everyone throws around theories and confused timelines for a while before ultimately voting Yuuto Ikeda for what appears to be a flimsy alibi and a few pieces of circumstantial evidence.||
- Even more frightening is that ||even as they vote, they have no idea what happened. Yuuto wasn't the killer, and they likely will never know who was.
*Doubt Academy Alpha* just began by executing an innocent.||
- However, that last one is mitigated slightly by the fact that ||a note is found in chapter 3's corpse's pocket saying that the person who is now a corpse was the murderer in chapter 1, although it was an accident.||
- Also, the person who was executed in the first trial, ||Yuuto Ikeda||, was most certainly
*not* ||an innocent. He's *the *||. This reiterates two key ideas of Doubt Academy: ||A given character is **Mastermind** *never* safe, not even if they have such an important role as the Mastermind, and *no one* can be assumed to be innocent even if they're murdered or wrongfully executed. Everyone is a target, and everyone is a suspect.||
- Not just the first execution, ||Heartstopper||, but what precedes it. ||The innocent Yuuto|| furiously denounces the other students, and insists that Monobear make them watch what happens next. ||He's then placed inside a soundproofed jar, where the vibrations from huge speakers- emitting the sound of his own heartbeat- gradually tear apart his blood vessels and rupture his heart. The description of the execution notes that it's
*absolutely agonizing.*||
- The second execution, ||Kanadehon Chushingura. To put it in as few words as possible, it's the Japanese
*seppuku* ritual, performed exactly and precisely, by Yuu. Except Monobear's robots are forcing his movements, holding his eyes open, and the entire time, he's *screaming*. And then Monobear decapitates him.||
- Chapter 3's murder was under a cut and came with a warning, and for a good reason. ||The victim, Emiko, was found crucified and
*decapitated,* with her blood smeared on the wall! The only thing to possibly make it creepier is that no, we *don't* know where her head is, it's just *missing.*||
- During investigations, ||Saori and Chiemi|| end up on a long scavenger hunt involving missing key cards, most of them from deceased students. Upon finding ||Ayako||'s card, they use it on her storage locker and discover ||Emiko's
*decapitated head*|| in there. Understandably, they're absolutely distraught at this and remain so when they have to talk about it during the trial.
- And in the end, ||whoever did this to Emiko is not caught. While it was determined that most of her injuries were inflicted only after she was dead, the fact remains that someone who was capable of doing such exceedingly gruesome things to her body walked free, and as they haven't yet been identified, they may still be among the living, able to strike at any time.||
- Beware Monobear's 'mercy'. When the third trial ends with ||a mistrial||, Monobear considers his options and decides he'll reward the killer by making things a little easier in the Labyrinth. How? Oh, with a little
*maintenance*... He'll just be ||setting off a bunch of bombs|| to shake things up. Of course, he'll be doing that while everyone's still locked in the courthouse. Which is underground.
- Then — after giving tensions a little time to simmer and accusations to fly, he drops the hammer and ||
*randomly picks somebody to punish*||. ||Poor Nanoka|| barely has time to react before getting plunged into ||the Labyrinth. There, she wanders the maze blindly, trusting her scenes — which mockingly seem to lead her astray, and she's Buried Alive — but, judging from Usami's reaction, not dead. *Yet*.||
- We later learn that ||Nanoka is
*in fact* not dead. She's excavated from the rubble, but must recover in the hospital, and she's blind and both her legs are broken.||
- The fourth trial ends up ||being their third mistrial||, courtesy of a ||false confession||. After the votes are tallied, the convicted party gives everyone a "The Reason You Suck" Speech about their reluctance to work together. They'd
*tried* helping in past trials, only to be ignored; the only time anyone was willing to listen to them was when they offered their confession. ||Which was a lie filled with holes that just enough people didn't bother poking at.||
- The fourth execution: ||Cherry Popper. Mitsu has been bound up in a seemingly sensual-looking bedroom, her wrists and ankles tied with silk ropes. In silhouette, a Monobear approaches her, carrying something which obviously terrifies her. She begins to scream and struggle as he gets closer, where it's revealed that he's carrying a huge chainsaw. A curtain drops, and Monobear tears her in two with it.||
- As if this wasn't bad enough, we get another perspective of it: ||End of the Golden Witch. Chiemi was clinging to Mitsu when the punishment started, so she got dragged along and ends up falling outside the curtains. Darting around to the other side, she sees the chainsaw and freezes up... meaning she got a front-row seat to the whole grisly process. Afterwards, she's practically an Empty Shell due to the shock.||
- The fifth execution, ||Dante's Inferno. Placed inside a maze made of mirrors, Dante is forced to move to stop the walls from closing in and crushing him. As he does so, the mirror images reflect various theatrical masks, changing to various mocking images and distortions. Dante begins to run in a panic, breaking the mirrors as he goes, until he reaches a dead end. He sees an image of himself performing on stage, wearing a mask, only to have the image turn around and stab him. Then the floor underneath him also shatters like glass, and he disappears.||
- The Underground City getting hit by an earthquake, forcing the survivors to dig for their lives so they can reach a shelter hidden in the labyrinth.
- Monobear demonstrating just how frightening being data Inside a Computer System can be when he unveils the first week's motivation. He drops the firewalls for just a moment, and computer viruses immediately start painfully glitching out Monomi. And unless someone commits a murder, then ALL of the students will be vulnerable to the same fate.
- Minako's Closet. She seems like the sweetest, most innocent person among the students. So why does she have ||a Creepy Doll that's an
*exact replica of her*?||
- ||But this is finally explained as harmless; it's just that Minako's father made that puppet for her to congratulate her getting into Hope's Peak, and Minako just didn't have the heart to tell her father that the puppet is creepy.||
- In the first trial, someone accidentally hits ||Minako||'s Berserk Button. Going from her usual self to SUDDEN SCREAMING FURY makes you wonder if she's a Stepford Smiler, or perhaps something worse...
- Actually, this one is justified by other materials you find in ||Minako's room. She has lots of dating magazines and tips on how to be sexy, and it's eventually explained that this is because Minako was never able to get a boyfriend or even a single date because of her small stature and small bust. She once gave a love letter to someone, for example, only for that person to reject the letter without even opening it. So the reason Minako is hyper-sensitive about being called a child isn't because of some horrible secret, but because her childlike looks have been an impediment to any possible romance, and thus are a sore spot for her.||
- The first execution, ||Unfortunately White Room, for everyone involved. First, there's a fakeout, when it looks like Lee is to be given a lethal injection. But then a Pit and the Pendulum-style grandfather clock appears, with a henna tattoo pen attached... except that's a fakeout too. The room rotates to drop Lee from an enormous height to her death- which she was always terrified of happening... except she's dropped
*right back into* the courtroom, where she is dashed against the floor in front of everyone. Several students are explicitly noted to scream, vomit or even pass out entirely.||
- The second execution, ||Run Like Hell... but before it even begins, Usoko bolts towards the exit of the courtroom, frantically clawing at the door and screaming to be let out. But she's dragged away and placed into an exact replica of Roppongi, the city she grew up in, where she's chased down by various Monobears in cop cars. She reaches a dead end... and once again, it's revealed that she's standing right in front of the students in the courtroom, behind a glass wall. She hammers on the wall, pleading for her escape... and a hologram of her brother appears, briefly, terrifying her. Then the Monobears open fire, shooting her until she's basically a mangled pile of gore. Except for her head, that is, which is noted to remain staring at the students.||
- The third execution: ||Before All, Love Thyself. Chained into a hospital bed, Fuyuuko manages to break free and runs for her life, down a maze of twisting corriders lined with spectators. At first, they cheer her on, raising her confidence... but then they start whispering amongst themselves, wickedly insulting and belittling her. Listening to all their hateful words, she missteps and trips right in front of the exit. When she tries to get up, she's confronted by a perfect doppleganger of herself wearing a wedding dress, who kisses her before lopping off her head with a pair of oversized scissors.||
- The fourth execution: ||EDM is Dead. Ume is dropped into a far more Tron-style virtual world, where she encounters thousands of Monobear cops. She's able to fight them off for quite a while, until they begin to retreat... and she sees a massive cannon has been lining up the whole time, bigger than a hotel. It fires a huge laser beam, blasting a hole through Ume's chest and killing her instantly.||
-
*Both* murders of chapter 5, which came with warnings and were under a cut, for a damn good reason. ||The first has Shinji pinned to a table with knives through his palms, his torso split wide open to reveal his ribs and internal organs. Nearby is a trail of blood, which leads to the second victim, Akira. In Akira's case, he's had his head *almost* severed from his body, only attached by a bit of muscle and skin, and is hanging off an angel statue by his hair. Then as the students who found him watch, his body *finally rips off his neck and falls to the ground, leaving his head to dangle.*||
- The fifth execution, ||
*averted!* There *is* no execution, because Akira killed Shinji, and was then killed himself, and the class voted for Akira, so since the class *did* technically vote for a murderer, Monobear decides not to pull his usual "execute someone anyway" schtick. What *is* scary, however, is that this means someone who was capable of such a gruesome, horrific murder *is still alive and among the students.*||
- Omega!Monomi glitching out. She didn't even see it coming, and lets out a high-pitched scream.
- Not everyone made it out of Gaia in time. ||Poor Gei|| limps in late and in a frightful state.
- It's even worse than that, as is elaborated on later. ||Gei has been missing for
*weeks*, having tried to dig in the Labyrinth by himself and getting caught up in a cave-in. He's been trapped there the entire time, injured and slowly starving to death, with no one having any idea where he's gone.|| If anything, the earthquake *saved his life* by moving the debris enough for him to stagger over to the others as they traveled through the tunnels.
- The sixth execution, ||Daisangen!. Koharu is pulled into her element, playing multiple games of Mahjong against multiple Monobears. She continues to play, seemingly close to victory, until they pull a surprise win out of nowhere- and three huge dragons appear. Terrified, she realizes she was never going to win- and they devour her, tearing her apart and eating her completely.||
- Chapter 7's murder was under a cut and came with a warning, for good reason. The students are led to the lake in Gaia's park, where they see a cloud of blood in the water. Two people wade in to grab what's obscured in there, and they drag back ||the mangled corpse of Nanoka. Her arms and legs have been repeatedly pierced by something, a metal skewer is driven right through her chest, and most disturbingly, the skin of her face is mostly
*gone*, exposing the gore underneath; her wide-open mouth and her lack of a nose are highlighted in the writing.|| It's so horrific that several students throw up or even *faint* from the sight.
- The seventh execution, ||The Farthest End. Kikuyo is placed in Nanoka's wheelchair in manacles, on the stage of a Vocaloid rhythm game, being broadcast to the courtroom. Monobear begins to dance to the music, and as it does so, the restraints begin to heat up, burning her skin. As the dance continues, the heat- and electrical shocks- begin to grow in intensity until they're overwhelming, and Kikuyo's body literally cooks in the heat. At the end of it, Monobear shows off a bottle with Kikuyo's face on it, filled with 'juice' presumably made from her. He tosses the bottle to Shun.||
- Chapter 8's murder also came under a cut for a good reason. ||Upon arriving at the hospital, the students are met with the decapitated head of Nicanor Smith, which the murderer hung above the hospital's front entrance. As they subsequently discover, his killer also saw fit to remove Nicanor's right arm, positioning it at the foot of the stairwell and making it point in the direction of his decapitated and dismembered corpse, which lies in the hospital waiting room.||
- The eighth execution, ||Headless Horror. Tamaki is taken to a swamp in the dead of night, and hears quickly-approaching horse hooves. They start to run, trying to get away, as the Headless Horseman pursues them, nearly catching them a few times. After a while, Tamaki sees their mothers in the distance, calling them over. Tamaki races to them near tears, but when they reach their mothers, sees they're waxy, blank-expressioned fakes. The fake mothers grab Tamaki by the arms to hold them still while telling them how disappointed they've made them until the Horseman appears, grabs Tamaki by the hair and breaks their neck. Oh but it doesn't end there - he keeps twisting Tamaki's neck until their head tears off their shoulders, and holds it up for the class to see before galloping away.||
- The ninth execution, ||Vae, puto deus fio! Chie is dragged up to a stage and stands before a table with a sprig of mint, a hard-boiled egg, and various leaves, including some toxic ones. With nothing else happening, she's forced to eat everything on the table before the stage swivels around so she faces a line of Monobears, one dressed as a judge. The Monobears write a word ("decimation") on the board, and Chie must provide the Latin root word for it. A bell goes off, signalling she got it right, and the same thing occurs, but with different words, different ways of dying. Chie does a great job until the twelfth word, "compression." She tries her best, but gets it wrong due to the toxins afflicting her - and she has only a split-second to look back at Chiemi before a giant metal plate slams down on her, reducing her to a pancake of gore. The worst bits are the fact that the platform lifts afterwards, giving everyone a look at her remains, with Monobear unceremoniously sweeping them into the trash; and Chiemi becoming covered in Chie's blood because she stood so close to the stage.||
- After the victim of chapter ten is found, ||Imogen suddenly arms herself with her uzi and demands that Minako's killer own up to what they did. Monobear mocks her for this and begins to repeat Aqua's taunts to her from a previous trial, causing Imogen to snap and unload several bullets into him. Not only does this do no permanent damage to Monobear, but Imogen has broken a rule, earning her a punishment. Monobear throws a metal plate at her, which sticks to her chest with blades. The blades then begin spinning, drilling into her body; the whole process takes two whole minutes, and Imogen screams in agony the whole time as flesh and bone is shredded. Even after she finally dies, the drilling continues until the plate emerges out her back, her heart stuck in the blades.||
- The tenth execution, ||Shotgun Wedding. Shun wakes up dressed in his fancy blazer, surrounded by neon lights advertising a Vegas chapel, and is dragged into the church by a moving carpet. There, he finds a Monobear Elvis Impersonator aiming a shotgun at Ladron, forcing Shun to play along with what happens next. The church doors slam open, and in walks a girl in a bridal dress and veil. The identity of the bride isn't made explicitly clear, but Shun is clearly terrified; Word of God is that she's an abusive ex-girlfriend. Shun is shoved towards her as she whispers they'll be together forever, and suddenly a red wire snares around them both. The bride laughs madly as the wire digs deeper into them, eventually slicing them apart into pieces.||
- The character's appearance in the deadblog confirms ||the identity of the bride|| through the terrified narration. ||Shun awakens right in the middle of a breakdown, sobbing and begging Yua to stop touching him, promising he'll be good from now on. Even now, he apologizes for the abuse he suffered at her hands, which at one point included
*carving into him with a knife*. To make matters worse, one of the fires that his classmates were so quick to demonize him about was caused when he was trying to *flee from Yua* and ended up shoving her against a stove, causing the grease fire that killed her. Topping it off is how Shun has physically intimidated several women and his boyfriend throughout the game in the context of what Yua did to him, it carries the implication that he's acting like she did.||
- The final execution scene, ||The Despairing Cycle of Death and Rebirth. Robo-Yuuto turns on Wakana, pressing the button himself to start her execution. The elevator doors open to reveal several Monobears themed after demons, which immediately begin to wreak havoc in the courtroom. Wakana leaps into action and prepares charms to disable the demons and protect herself and her classmates. All the while, Yuuto cackles at the chaos
until one of the Monodemons corners him. He's blasted with fire and reduced to liquid metal, which drips into a skull-shaped mold. Wakana is distracted by this, and the demon attacks her next, clawing her before finally devouring her. All that's left behind of either Mastermind is the metal skull.||
## Doubt Academy Rot and Rubble
- The execution in the prologue, ||Hephaestuss Furnace. Brynja finds herself next to her brother Bambi in an old looking town, that looks very similar to the town that they lived in when they were children, but made entirely from scenery. Behind them they see a giant metallic snowman with Monokuma's face, they realize that they were actually on a cleverly disguised treadmill and two walls appear either side of them, trapping them both on it, the treadmill sends the girl into a strange room and the snowman bursts into flames, burning poor Brynja to death!||
- ||Yoshiki's reaction to Brynja's death.||
- The execution in the first chapter, ||Word Karma. Noriaki is pulled upwards into a large stadium above the trial room, with a glass floor so that everyone can see his demise, when suddenly words start appearing on the walls around him, saying words such as "Fraud", "Selfish" and "Pathetic". Then Noriaki notices a single word that causes him great distress, Ak1h1ko. Very quickly, every single word on the walls changed to say "Ak1h1ko", putting Noriaki into panic! A strange figure comes into the stadium, and walks up to the Webcomic Artist, it's a character from one of his Webcomics, who then proceeds to stab Noriaki to death!||
- The execution in the second chapter, ||Wendigo Psychosis. After a mistrial, Malachi Seigi is the one selected to be executed via randomizer. However, his true identity is actually that of Shigeru Natadama, the Super High School Level Informant. He's pulled from the room and placed in a random path outside Pars Venatic, where he gets up and tries finding his way back to the courtroom. However, he's confronted by a wendigo emerging from the trees, who then proceeds to chase him. After the informant runs away, successfully managing to avoid the beast, all that is abruptly brought to a halt as it manages to tire and corner him. Then, the screen abruptly cuts to black, and all the people in the courtroom hear are the wendigo's huffing as it lunges towards Shigeru. Later, all that's found of him is a massive bloodstain with fabric mixed in.||
- The execution in the third chapter, ||Golden Path of Shame. It's Hibiki Tsukino, Super High School Level Majorette being executed. The lights in the courtroom briefly flicker off, and when they come back on, Hibiki (who is still bleeding heavily from her wounds) is gone from the room. The screen flickers to life, and Monobear's voice announces a walk of shame. The scene cuts to a track field, with Hibiki leading a band of Monobears around it, wielding one solitary flaming baton. She can handle this with ease, however, more and more flaming batons are thrown at her for her to juggle, and the band behind her keeps on increasing pace. Eventually, she ends up with ten batons, and she makes her first full circuit of the track. She abruptly slows until she's completely stopped, and even the band behind her halts. Hibiki throws the batons up into the air, and as they come down, Hibiki goes with them. The band behind her wastes no time in trampling her to death after she does.||
- The execution in the fourth chapter, ||But You'll Remember Me (Right?). Suleiman "Sulley" Ahmed, Super High School Level Alternative Rock Band Singer and the actual killer of Chapter Two's victim is finally being brought to justice. The scene cuts to a stage with both Sulley and Monobear on it, and the bear presents the singer with an MP3 player and sheet music. After initial reservation, he begins singing, and all goes well until massive spiked blades cut across the stage. Sulley manages to avoid these to a "Stage Cleared!" and continues singing until bladed pendulums make their presences known. The singer also avoids these, to another message saying he cleared the stage. A crowd of Monobears cheers him on as the song increases in pace, and finally, he slips up. "Stage Failed" resounds, and the crowd of Monobears comes up on stage, only to carry him off. As the song continues playing, a guillotine rolls on stage, and Sulley is then escorted back on stage by a Monobear. He willingly goes and places himself in the guillotine, and the song draws to a close. It ends with one last shot of the singer, just before the guillotine decapitates him.||
- The ending of the fifth chapter, ||which doesn't involve an execution, but pure Nightmare Fuel nonetheless: Now You're Playing with Power. Due to the class of Rot voting for an already-dead culprit, a dissatisfied Monokuma chooses someone to punish at random. This unlucky student turns out to be Manolo Yamauchi, the Super High School Level Speedrunner. He's removed from the courtroom, and as the screen flickers to life, he's revealed to be wearing gloves of some sort. As he desperately tries to remove them, lights come on and reveal that he's standing outside a mock Punch-Out boxing ring. He quickly finds out that he's controlling one of the robots inside the ring, and he starts winning matches, but they grow increasingly difficult as time goes on. Eventually, he loses, and the lights go back off. When they return, there isn't anything in the ring. However, Manolo isn't safe yet, and hidden blades inside the gloves proceed to
*slice his hands off.*||
- The execution in the sixth chapter, ||Never Look Back. Miko stands on a tree in a thick forest, the branches of the trees twisting to make platforms. She's told that she can live if she makes it to the final platform without falling to the forest floor, where a pack of ravenous wolves await her. Miko starts jumping form platform to platform, but the click and flash of a camera catches her off-guard a copy of her is trying to take photos of the wolves. The further Miko goes, the more clones appear, the more pictures they take, and the more she scratches herself on the branches. As she prepares for a final leap towards the last platform, the copies take a picture all at once, the flash so bright that Miko is forced to cover her face. The movement causes her cape to shwish forward, and she trips and barely misses the platform. She falls to the ground, where the wolves tear her apart as her copies laugh at her.||
- The execution in the seventh chapter, ||Jesus Died For Your Sins. Kenshin is dropped into a old French ballroom, surrounded by nobility. On closer inspection, the other attendees are actually walking corpses, some of them even resembling their fallen classmates (such as one couple that looks like Aya and Hirashi). Kenshin is led into a dance by the mutilated corpse of his mother, which lasts until a mob of Monobears break into the palace, starting off the French Revolution. He makes a run for the front doors as they begin to attack the nobles, confronted at one point by the corpse of his father, who stares him down with disappointment. When Kenshin makes it outside, he realizes that the chaos is even worse in the streets, but two revolutionaries drag him through the crowd and towards a guillotine, still paints with stars and bloody from Sully's execution. Kenshin is strapped down into the guillotine, and as he tries to say some final words, the feed screeches to a halt. Disappointed that his death wasn't broadcasted, Monobear lets the class go towards the elevator so they can leave
just for the doors to open and reveal Kenshin's headless corpse, strung up on a cross and stabbed with countless knives. A trapdoor in the ceiling opens, and his head falls right into Iori's hands.||
- Of special note is that ||the final part of the execution was meant to torment Iori specifically, between the religious references and Kenshin's head being dropped right above them. Not only were the two of them engaged, but Iori was also Kenshin's accomplice during the murder in fact, determining that they fired the gun is what leads to identifying Kenshin as the one who bludgeoned Ko. The torment works: Iori begins screaming so hard that the physical stress alone causes them to throw up and pass out, still holding Kenshin's head.||
- The execution in the prologue, ||Gemcutter. Bambi Sindrisson, the Super High School Level Jeweler, earns a punishment for standing up to Monobear. He's dragged away and a screen comes on, revealing both Bambi and his sister, who's trapped in Pars Venatic. Both of them are in a landscape reminiscent of their hometown, but upon closer inspection, it turns out to be nothing more than a set. Soon enough, a gigantic metallic Monobear snowman appears off in the distance, and the ground starts moving beneath the jeweler's feet. He tries running, to no avail, as large walls come up between him and his sister to trap them. After attempting to run for a while, he eventually simply gives up, letting himself be pulled inside the snowman. It cuts to a shot of Bambi inside the snowman, and soon enough, spikes are shot at him. This continues, and he's still alive to witness it, until he at last succumbs to blood loss.||
- The execution in the first chapter, ||Journey to the Distance. Chiharu Kobayashi, the Super High School Level Mori Girl, is found to be guilty for the murder of Setsuga Igarashi. She falls through a trapdoor that opens up beneath her, still protesting her innocence, and deposited into a forest. She wanders through it until she comes to a guidepost, and she follows the markers deeper into the forest. Eventually, she comes across an oil lantern that has a cryptic message carved into it. She backs away and comes to a halt, until Monobear's voice at last echoes through the woods. As if possessed by some bizarre force, she follows it, and the trees become denser. Eventually, she spots a clearing up ahead, and she steps on a bouquet at its centre. The Mori Girl bendsw down to pick it up... And that's enough time for a noose to loop around her neck. It picks her up off of her feet, leaving the flowers to fall at her feet, and she ends up being hung.||
- The execution in the second chapter, ||No Items, FATE Only, Final Destination. Haruna Himura, better known as FATE STRIFEBRINGER, is voted as guilty. A massive pillar rises up in the middle of the courtroom, and screens attached to it flicker to life. FATE is sitting in a dark room, fire flickering in the background, and a text box appears at the bottom of the screens as if this was an RPG. The text boxes declare that she's seeking redemption, but one last foe stands in her way, and the scene pans to show FATE and her opponent, who is none other than a masked version of herself. After exchanging dialogue, both FATE and the Masked Woman draw blades, and a duel begins. It goes back and forth for a while, until finally, the fake FATE's blade pierces the real one's shoulder. Dizzy from blood loss, the real FATE drops to one knee, and the fake one wastes no time in impaling her through the chest. However, it doesn't stop there, as the Fake FATE draws the blade downwards, splitting the real FATE's chest open and allowing her organs to spill out. The flames then recede, and the victor leaves the scene to some unknown place.||
- The execution in the third chapter, ||It's Just the Gas. After incorrectly voting for a suicide, Monobear uses a randomizer to select a culprit to execute, which lands on Yoshihiro Shirayuki, the Super High School Level Dental Hygienist. The completely innocent Yoshihiro is sent through a trapdoor that opens up beneath him, and the customary screen flickers on to reveal a dental office, completely enclosed by plexiglass. The hygienist is currently sitting in the patient's chair, unable to more due to metal restraints across his limbs and chest, and unable to close his mouth due to the metal clamps holding it open. Before he can react, the chair tips backwards, allowing him a view of various nasty-looking dental implements. They inch closer to his face by the moment, and he begins struggling, which finally pays off as his restraints snap open. He wastes no more time in bolting from the chair just as the dental tools reach it and proceed to completely decimate it. However, he feels strangely light-headed, and a quick glance around the room reveals nitrous oxide canisters that are quickly filling the room with gas. Yoshihiro quickly comes to the realization that innocence doesn't mean he gets to escape death, though he tries to break through the walls. However, it proves impossible, and he eventually is brought to his knees in front of the wall facing the monitor camera. Eventually, the gas overwhelms him, suffocating him to death.||
- The execution in the fourth chapter, ||Madoka Sakamaki Wants a Quiet Life. Madoka Sakamaki, also known as Kamille Ray, is correctly voted as the killer of Haruka Miki and sentenced to an execution. He's removed from the courtroom and the scene cuts to Madoka sitting in the middle of a forest at night. However, there's something strange about this scene, as the sky is a burning shade of red. Even brighter red orbs dot it like stars, and Madoka pushes himself to his feet as one grows larger. He breaks out into a run until he at last arrives in front of a testing facility, which he refuses to enter. However, he quickly changes his mind as dirt erupts in front of him, and it's revealed exactly what those red orbs are - meteors. The Plamo Builder makes a break for the entrance of the testing grounds and manages to get inside, avoiding the debris falling all around him. Eventually he comes face-to-face with a machine, which sends a saw blade spinning towards him. Madoka manages to avoid it, and he runs away from the machine, which he realizes he designed. He avoids another meteor only to be confronted with another machine of his design. It begins to menace him with drills, and he runs away from it, as well. Eventually, he winds up next to a hangar and dashes inside, meteors devastating its exterior, but allowing for him to find a path. Eventually, Madoka finds himself on a catwalk, and the ceiling begins to cave in over his head. Fires leaping up next to him cause him to lean over the railing, and he's greeted by the sight of yet another one of his creations. Completely frozen, he watches as it pulls itself up towards him, the fire and rubble eating at the catwalk and causing it to break apart. Madoka loses his footing and begins to slide downwards, barely managing to stop himself from falling. However, yet another source of heat is coming closer and closer to him, and he can only stare up at the sky as he's incinerated completely. All that's left of both him and the catwalk is liquid metal falling down into the inferno below.||
- The ending of the fifth chapter, ||which, like in Rot, is actually a punishment, but still Nightmare Fuel: It Takes Just a Minute (and You'll Feel No Pain). Also like in Rot, the class correctly voted for a killer, but unfortunately, the killer was already dead. Monobear is dissatisfied by this, and runs the randomizer another time. It lands on Chisato, Super High School Level Whistleblower, and she's immediately dragged off by a chain. A screen comes on to reveal a gurney with the Whisteblower strapped to it with a metal mask obscuring the lower half of her face. A voice speaking in English pages three doctors, who proceed to come into the operating room. The voice goes on to tell the "doctors" to start the surgery and aim for her windpipe, but this announcement doesn't cause her to increase her struggles. The doctors begin the operation, and are clearly doing a shoddy job of it, but there's nothing anyone can do until they at last pull back. However, they proceed to push the gurney out of the room and into the forest, where the whistleblower is deposited. However, it's later revealed that she's alive, but with the implication that her
*voicebox was removed*.||
- The execution in the sixth chapter, ||Can Your Pet. Hiyoko is incorrectly voted as the culprit even though everyone
*knows* Shuu is the real killer, because she was his accomplice and is the prime suspect for Chiyoko's unsolved murder. She's thrown onto an industrial conveyor belt, narrowly dodging several giant Monobears that try to grab her with sharp claws. Hiyoko is then dropped into a room above the courtroom, badly injured in the process. Blades on the sides of the room threaten to close in on her, and her classmates spot an exit and start yelling at her to go towards it most of them unaware that Hiyoko is actually deaf. The blades spin into Hiyoko and reduce her to pulp, with blood and bits of gore *showering the remaining classmates below*.||
- The execution in the seventh chapter, ||Thicker Than Water. Made into a scapegoat due to the uncertainty over this trial's culprit, Shuu ends up with the majority in the tiebreaker vote. He's strapped into a chair at the top of a tower, needles and tubes piercing into his body and draining his blood into the pool at the foot of the tower. A mob of Monobears get ready to stake him in the heart, but at the last moment one kicks his chair off the tower. Shuu lands in the tank and the top of it closes, leaving him in there to drown in his own blood. As he dies, however, it's revealed that something corrosive is in the mixture as well, as it starts to
*eat away his skin*.||
Somebody with actual skills needs to update this. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoubtAcademy |
Drag Me to Hell / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- The opening scene, where a little boy gets dragged into the depths of Hell. We don't see the actual act, but damn if the kid's cries of "AYUDAME!" ("HELP ME!") don't give you at least a chill.
- And that high pitched scream as his hand is slowly dragged down.
- That roar as the demonic hand grabs him.
- And that happened in 1969, meaning hes been burning in hell for 40 years when Christines story starts. This scene racks up there with the most horrific in horror because this kid is, what, probably not even 12 years old?
- The ending, in which the final shot is of the female protagonist being Dragged Off to Hell, as demonic hands grab her and slowly bring her down to Hell as her piercing scream reverberates throughout the whole scene.
- The early sequence where Christine has the seer Ram Jas read her fortune. As she holds out her hand for him to try and see into her future the tension starts to build up and the music turns ominous. Then out of nowhere a quick flash of the Lamia's face appears, with burning yellow eyes and razor-sharp teeth against a background of flames and accompanied by a high-pitched screech.
- Sylvia vomiting all over Christine's face.
- Christine being forced to kill her own cat to save her life. And it doesn't even work. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragMeToHell |
Dragon Hunters / Nightmare Fuel - TV Tropes
## The Series:
Beware the Scarlet Slayer!
- In the episode
*Who's Lost their head now?*, the Salamango dragon suddenly talks to Lian-Chu that he will come back when he kills him in a low tone of voice. Later in the episode the decapitated head seems to speak to him without moving its lips. There's just this vacant stare.
- The Shadow dragon in
*Dragon in the Hearth*. Not helped by the fact that the heroes, at one point, stumble in a room which is highly implied to contain the frozen remains of his last victims.
- The Giant Spider dragon Aratog from
*Billy Thoughnut*: a massive, four-legged spider-like monster with a creepy stare, the ability to Flash Step out of someone's vision and to shapeshift into people. The scene where he turns from human to dragon is rather creepy, especially when in the middle of the process.
- In "For a Few Veggies More", Gwizdo tries to kill Chief Big Beard, who is putting his plan in jeopardy by going along with his and Lian-Chu's mission to hunt themselves (They're disguised as their own bounty hunters). The extreme closeup and the look of murderous rage in Gwizdo's eyes shows that
*he means business*. Fortunately, Lian-Chu stops him short of pushing him off the *St. George*, and Gwizdo grudgingly keeps steering.
- The skinny bounty hunter's death in the dragon's jaws at the end of the same episode (that guy was an experienced and dexterous killer, but still couldn't save himself from a slug-like predator). Gwizdo doesn't look surprised by the remains of the badly ripped clothing between the sharp dragon teeth, which may mean that the little guy has already witnessed several violent deaths in his hunter practice, and this is why he constantly hides his worries behind his signature dark humor (and both official comic books that tell about the earlier career misadventures of heroes expressively confirm this fact!).
-
*Porkfester's Pigfarm Island* has the Scarlet Slayer: a monstrous lovecraftian Dragon who brainwashes people and animals to get food, turning the farmer and later the heroes in mindless, red-eyed zombies. And when one of the pigs return without food, he proceeds to eat the swine alive.
## The Movie:
I once Lifted my sword before him and the mere sight of his Fiery gaze drove my own eyes back into my skull!
- The World Gobbler in the movie itself, a giant and terrifying skeleton dragon that wakes up and destroys anything in its path in every 20 seasons and its size is almost as bigger than Godzilla!
- its first appearance is at the beginning of the film when it Destroys Lian-chu's Village only his Glowing yellow eyes appear in the smoke (As provided as the Page Image).
- The Music doesn't help either.
- The horrible death of the oldest prince Granion de Bismuth in Lord Arnold's castle almost at the beginning of the movie. Poor knight turns into the ashes inside his armor, while walking to the dinner table ands stays conscious even up to his noisy vanishing!
- The dark and predatory stinky forest gradually lets the characters walk around its territory to suddenly drop giant spiky seeds on their heads ready to chase them to the edge of the island. The panic of young travelers after a sudden attack looks absolutely understandable.
- The bats that torment Gwizdo after he abandons his friends seem to force themselves into his mouth. Later he briefly goes mad and shows to Zoe enough scary performances with his own hands in very dirty fingerless gloves to make her screaming loudly. However, soon enough he comes to his senses and feels guilt and shame for his ugly behavior.
- A little bit later he saves Zoe, Hector and himself from the terrible disintegration in the World Gobbler's powerful suction throat, clinging to one of its giant fangs with his whole forces. And given the extent of the little guy's muscular development, this situation looks extremely tense and fearful while Lian-Chu yet can't hurry to help them because of his sudden panic attack. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonHunters |
Dragonkeeper / Nightmare Fuel - TV Tropes
## All spoilers are unmarked:
- The dragons on the cover are quite simply,
*horrifying*.
- Ping almost getting sacrificed to a dragon god that doesn't even exist by being tied up and thrown into a river. Previously, the villagers intended to sacrifice another innocent girl and she's only spared because Ping happened to be in the wrong place at the wrong time.
- The burning and eating of Danzi's mate in the beginning of the first book. It was terrifying and upsetting for Ping to have to listen to Danzi's howls of sorrow all night.
- Ping finding baby dragon Kai dying from blood loss and then "Saggypants" also dying from blood loss after his
*liver* was forcefully cut out and taken from him in the second book.
- Emperor Liu Che's growing obsession with immortality that leads him into doing very questionable things, such as eating poisonous plants that create rashes and nausea to torturing Kai to use his blood to grant immortality.
- The reason Princess Yangxin is so terrified of rats is because her lover was put to death, and his body was displayed in front of the whole town. Over time, his corpse was eaten by the many rats that came about to eat his dying flesh. The princess understandably never got over it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dragonkeeper |
Dragon Quest / Nightmare Fuel - TV Tropes
Underneath the cheerful setting and charming monsters in Dragon Quest, there are still plenty of things in it that remind us how frightening these worlds can be. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonQuest |
Dragon Quest Builders 2 / Nightmare Fuel - TV Tropes
- The moment where the penny drops, the Wham Episode: At the climax of the Moonbrooke chapter, the Builder and company happen upon a total area shift, leading to Middenhall castle... which
*shouldn't be there.* Your way in is surrounded by monsters who are unsettlingly serenely commenting on how their reality is a lie, and how they and everything else will be destroyed soon. At the depth of the castle in the throne room, the King greets the Builder incorrectly as the Prince of Middenhall...and then begins to violently glitch out and vanish with everyone else. This culminates in the realization that this world and everything in it *is an illusion.*
- The Lotus-Eater Machine sequence Malroth suffers after Hargon abducts him to induce a lovely bit of Mind Rape and cause him to cascade into the bonafide God of Destruction. Specifically, a black void where Malroth is accosted by skeletons, only to look back behind him and see a literal sea of blood with all his friends' corpses lying felled by his own club.
- The God of Destruction, Malroth, much like many other elements in
*Dragon Quest II* was really only formidable in the In Name Only implications. When Hargon finally achieves his goal, everything once only implied about Malroth is taken to its logical conclusion and played chillingly straight. The Dragonlord was of a similar potency, sure, but the setting of Alefgard came pre-equipped with the tailor-made means to vanquish him. Here? No such thing, and defeating this monstrosity seems genuinely hopeless as he, bit-by-bit, begins to destroy the world.
- Some of the monsters can count as this, with the Spirits and Mean Spirits being the best example. They tend to suddenly show up in the middle of the night or in a cave, and even come with a ghastly moan when they appear. As a result, they can be quite creepy. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonQuestBuilders2 |
Doubutsu Sentai Zyuohger / Nightmare Fuel - TV Tropes
- Jagged using his launcher arm to shoot indiscriminately. Then we are shown the aftermath as many parts of the area have burning trees and scampering animals.
- When Larry tried to befriend humans after being stuck on Earth, not only do a few run away from him, but a police offer shoots him.
- Gaburio eating several buildings with no indication if they were even empty.
- Yabaiker has an ability called "Pararira Noise", which turns anyone who hears it into mindless thugs that are willing to cause property damage and even bodily harm. Just ask Sela or Daisuke.
- Hanayaida's Blood Game was an attempt to grow a carnivorous plant that devours all other species on the planet. And given the size of it...
- The game Ginis establishes: By putting a dome on a given portion of a city and whoever touches it gets vaporized, as shown with a cat. It then gradually shrinks, reducing the area it covers, causing civilians inside it to scream. Imagine if the Zyuohgers didn't find the switch on time.
- GIFT. A giant massacre machine belonging to Ginis that was responsible for the destruction of 10 out of the 99 planets the Deathgaliens destroyed, especially with the full power it unleashed. Ginis rarely used it since it would cause the Blood Game to be too one-sided in the Deathgalien's favor. As it turns out, the switch ended up being GIFT, wreaking havoc again once activated and causing a huge amount of peril for the Zyuohgers.
- The Rhino, Crocodile, and Wolf Zyumans were shown to hang from metal chains by their necks and were presumably killed that way to steal their Zyuman powers. Then we are shown to Misao being chained down as well. With a mysterious cube, Ginis then uses it to transfer the power to Misao while the latter keeps screaming. Pretty nasty stuff considering the intended demographic.
- Due to The World effortlessly maiming them in their first battle, the Zyuohgers spend part of the episode terrified of him, not helped whenever Trumpus would chant The World.
- Due to disliking Yamato's beliefs, Bangray decides to repeatedly break him, starting with making memory copies of peoples' deceased loved ones, including Yamato's mother, Wakako. Bangray later slashes at Wakako in an attempt to make a fool out of Yamato and put him in deep despair.
- Quval and Bangray's fight, filled with lost of explosions and having gone on for a while. Imagine if they still continued...
- The assault Bangray did to some innocents at the beginning of the episode.
- Bangray makes copies of Sela and Tusk then attaches bombs to both them and the real ones. Said bombs were set to explode in 30 minutes unless the others destroy the impostors. ||In the end, the copies ended up sacrificing themselves to ensure the survival of the real Sela and Tusk.||
- Bangray, with Quval's help, poisoning the waters with his ship, in order to lure Cube Whale out. Sela and Misao ended up poisoned due to being in the water at the time.
- The Zyuoh Gorilla clone brutally assaulting Yamato.
- Bangray forcing the other Zyuohgers to toss in their transformation items and give Cube Whale to him in exchange for Yamato, who is still tied up and mouth-tied. Once they did so, Bangray breaks his deal and had Quval use his ship to fire a ray that would destroy them right in front of Yamato. After believing them to be dead, Yamato screams in horror before Bangray decides to kill him and Cube Whale. Good thing the Zyuohgers ended up surviving thanks to the plan they hatched involving Cube Mogura.
- No matter how silly they are, the Saguil Brothers can use their jump rope to instantly decimate buildings and is sharp enough to inflict a wound on Yamato's leg.
- Bud's reason for leaving Zyuland: ||Zyuland society goes to extreme lengths to prevent knowledge of their land's existence from being exposed. Due to Bud befriending a human trapped in Zyuland, a turtle Zyuman and some guards imprisoned said man. Though Bud tried to free his friend, the man was surrounded during his escape and fell over a cliff to his death. Bud surmised that humans had stumbled upon Zyuland before and met similar fates.||
- Quval's assault on Naria so he can initiate his scheme on getting Ginis.
- Quval using his clone of Ginis to terrify and capture Misao so he can use the Zyuohgers as part of his plan.
- Ginis using the memory device disc containing Cube Whale's data to transform into Shin Ginis. He ends up being very powerful enough to demolish the Zyuohgers, part of Quval's memory copies, and put Quval himself in fear of the unfathomable power.
- Quval's Villainous Breakdown, having completely lost his mind after witnessing Ginis' true power, his voice rings of unhinged and he's killing indiscriminately. All hoping it would appease Ginis.
- Thanks to Bud undoing the seal, Azald ||was later revealed to be the monster that Cetus fought in the past. Once revealing his true form and regaining his memories, Azald taps his foot and causes explosions, which imperil the Zyuohgers. Even worse is that he considers himself the God of Destruction.||
- Courtesy of Azald wreaking havoc on the city, there's a hospital that with collateral damage would've gotten Kageyuki killed had Yamato not saved him on time.
- ||Bud's backstory. 5 years after arriving to the human world, humans found Bud and attacked him, much like with Larry, only worse. Had it not been for Kageyuki, Bud would've almost immediately died of his injuries.||
- ||Turns out Ginis goes on a berserk frenzy whenever anyone knows his true nature as a combination of Moebas. Not even someone as loyal and dedicated as Naria is spared no matter how much she cares about him, only Ginis feels he's the only one who should know of his true nature and anyone who knows about it or pities him, he'll mercilessly destroy.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoubutsuSentaiZyuohger |
Dragon Quest I / Nightmare Fuel - TV Tropes
- The town of Damdara/Hauksness.
- It has been
*completely wrecked* by the Dragonlord's forces. It uses the eerie dungeon theme, and it's filled with wrecked shops, grown-over pavement, and poisonous marshes. Unfortunately, the town isn't actually deserted: it's loaded with the strongest enemies in the overworld.
- The nightmare factor is lessened in the remakes: the dungeon theme is replaced with "Requiem" from
*Dragon Quest II*, turning the town into a Tear Jerker of sorts.
- On the original version, if you accept the Dragonlord's offer to rule at his side, he will tell you that your quest is over, and invite you to take a long rest with an Evil Laugh. The whole scenery then cuts to black, the text turns blood-red... and the game freezes, like something out of a creepypasta. This was removed in the SFC remake onward, as it turns out accepting his offer was All Just a Dream and you wake up in nearby Rimuldar, where you can continue the game from there.
*Dragon Quest Builders*'s plot is spun out of this ending, and from the looks of that, it was an even worse ending for everyone else. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonQuestI |
Dragalia Lost / Nightmare Fuel - TV Tropes
And you wondered why Aurelius locked this little monster up.
- The first interlude of Chapter 12 gives us a taste at what the fifth heir is like and why he was locked up and kept a secret, and it's nothing pleasant that's for sure. He had to be put under a magically induced coma to keep him in check, and once he finally wakes up? He emits dark energies and forcibly pulls in a hapless guard as he does... something to him that he leaves him dead, as Phares maintains the tenseness by saying that he enjoys it when someone dies to satiate their curiousity.
-
*The Accursed Archives* that runs in March 2019 finally gives the players a *genuinely unsettling* story in this otherwise lighthearted game. Inquisitor Curran, a scholar named Heinwald along with your New Alberia crew are investigating Hethiwood village, suspecting its populace of worshiping something other than Goddess Ilia. But its inhabitants all vanished for seemingly no reason, save one little girl called Lathna. Turns out the worshiping villagers were turned into books and tomes inside a forbidden library close to Halidom by the handiwork of none other than Nyarlathotep itself. The dragon (?) pretty much made a messy corpse out of an Ilian priest sent to Hethiwood earlier and possessed the girl to lure even more victims into it.
- Then comes The Stinger: turns out everything was a ploy by the other dark Nyarlathotep your team already meet to free itself out of the library with nobody, not even the light Nyarlathotep outside, the wiser. It possesses Heinwald out its way out, meaning we're not going to see the last of the Lovecraftian horror anytime soon...
- Those who follow up Accursed Archives by taking a glance at Nyarlathotep's dragon story will also get a scare: despite showering a homeless boy with everything he could want to corrupt him with greed, the boy says that all he wants is for Nyarlathotep to stay by his side... only for Nyar to grin and say that desire is enough greed, and wisks the boy away to never be seen again.
- The Stirring Shadows now adds another new Lovecraftian horror to the mix: Hastur, the King in Yellow.
- In the Monster Hunter collab: Primal Crisis, we get to see what happens when a Fatalis is allowed to run amok without any hunters stopping it, and the results are NOT, PRETTY.
- It's best exemplified in the 8th story of the event: The Legend of the Black Dragon. It shows a small village about to be ransacked and its villagers killed by the Empire, only for the Fatalis to emerge from a portal, and kill all the Empire soldiers in one swing of its claws. The villagers are at first grateful for its help and readying a feast for its new "Guardian Dragon", only for the Fatalis to start OBLITERATING the village with but a few blasts. A nun in the village can only look on in despair, as a kid asks why the dragon was doing this as he thought all dragons were good. The only thing the nun had to say to that was this: "It is neither good nor evil, but instead a calamity that befalls all equally." and that she prayed to the goddess to help save them. It ends with only the kid surviving the devastation, scarred for life at the erasure of his home and can only utter one thing: "Black Dragon"
- Then there's Fatalis' dragon story, you see Fatalis in his home series was always described in myths as being able to destroy the world in fire, killing all life until the land itself is scorched black. Yet this was only ever described within in-universe myths making it questionable if it was really true or not. But Fatalis' dragon story confirms that those myths are very real. During Fatalis' time within the space between worlds portals to other worlds would open occasionally and Fatalis would utterly destroy those worlds and then return to the space between worlds until the next portal opens.
In addition Fatalis is powerful enough to be completely immune to the Black Manas corruption, something no other creature, dragon, human or otherwise, was immune from.
- "Scars of the Syndicate" introduces the Syndicate who have actually been lurking in the lore from the beginning with the Syndicate Mask wyrmprint. They stay hidden not just from Euden's party, but also the Empire as they kidnap whole villages and use them for twisted experiments that make Shou Tucker look kind in comparison. Such experiments include fusing man and dragon like Aldred and Barbatos to the point where him dragonshifting is a Dangerous Forbidden Technique since it shortens his lifespan each time he uses it compared to the Hinomoto Wyrmclan leaders whose lives are shortened just by the pact alone.
- "Doomsday Getaway" has Euden and his group stuck on an island after killing the fiend Scylla and then waking up to find that Luca is not only murdered, but by one of their own...and more of them fall, one by one.
- Most of the Agito's introductions in the main story are quite unnerving. Volk viciously tortures a nobleman with his plagues before tearing him apart. Kai Yan ruthlessly slaughters an entire village, and even murders the bandits who were previously attacking it. Ayaha and Otoha seem to just be playing house with their dolls, only to reveal that the "dolls" they were using were the corpses of a couple that they murdered themselves.
- The Agito Uprising scenes also have their own twinge of terror and, yes, at least one scenario is confirmed canon. That scenario is Kai Yan charging into Luca's village and slaughtering everyone there. This is confirmed in Chapter 18, after the Kai Yan rematch, where Luca explicitly calls him out for the casualties he incurred that day.
- "Caged Desire" gets into what makes Emile the narcissistic, petty tyrant of a prince he is, and even worse now that he's the Emperor of the Dyrenell Empire. As the party and the Phantom Thieves raid the Prison's Cores, Euden tells how he used to be talented in the arts and music, but considering the way Alberia and Grastaea is, such things would have no use on the battlefield or in the boardroom, leading him to develop an inferiority complex. It turns out it only got worse after Euden defeated him back in Chapter 4, left him alive and there the party hears his soldiers outright shit talking him to his face that they'd rather be with any of his siblings, or even the Traitor Prince. They're only with Emile just for the cushy positions. What also makes the event nightmare worthy is he gets his "advice" from a smartphone given to him by EMMA, who in
*Strikers* is not only an AI, but becomes the final boss and the successor to Yaldabaoth!
- Additionally, there's the fact that a Jail even managed to appear in a completely different reality. The idea of the Metaverse starting to seep into other worlds is a highly unsettling one.
- The Faerie Forest is practically a Genius Loci that does everything in its power to keep everyone out by subjecting them to Mind Rape, playing their worst fears. Cleo is made to watch King Alberius suffer under the Blood Casket while Tartarus tells her he suffered and died for nothing. Mascula finds himself in his own body... but Laxi's own is torn beyond repair. Gatov has suffered it before, watching his family die from war and his daughter be rendered practically mute. Luca is made to watch as his own village that he founded in his Gala story is destroyed by Kai Yan, and Euden is told by the people they don't want his help since he's not a real prince and for everyone to leave the Halidom.
- It seems Persona's, as well as Shin Megami Tensei's influence is creeping in with
*Divine Deception.* Basileus reveals each sealing stone incident is in the name of reviving Satan, but outright references Jaldabaoth, also known as the Demiurge. It also reveals that Harle's name isn't even his true name.
- Chapter 18 has Harle not only poised to lead all forces to the Faerie Kingdom, but Nedrick drops a bombshell that he was PARTIALLY pacted to Bahamut, who in the Cygames universe ranks on par with Elysium.
- "Drifting Sorrows" has Nyarlathotep as every bit the horrific bastard that Lovecraft wrote him as: Banquo's widow making a Deal with the Devil perverting the Quinbell Lantern ritual to not only summon Lathna and unleash zombies upon the festival, but her presence around Banquo's widow is enough to make Nyarlathotep come out and plan to open the Gate that's keeping the Ancient One sealed. Even after Cleo pulls a Did You Just Punch Out Cthulhu? on Gnarly, they reveal that they're just one of many. Whether it's Lathna, Heinwald, or even some random nobody in the middle of nowhere, one of the Nyarlathoteps will eventually unleash the Ancient One.
- "Knights of Alberia" shows Cecile had killed innocent dragons and citizens in the early days of the Dyrenell Empire and after Emperor Aurelius's death, has fallen into a case of Shellshocked Veteran. She's used Manachew, which is meant to be ground up with water, but the way she gets the shakes without it is like a meth addict needing a fix.
- Chapter 21 Part 2:
- It turns out Phares has been Dead All Along, having given up his body to The Progenitor, the setting's god of order who has Beren pump Elysium full of black mana until even the setting's own Top God himself is turned into Void Elysium, showing dragons not only don't have to be alive, but even GODS aren't immune to black mana! The two of them are not only part of the Satan Revival plot, but nobody was aware of Harle sneaking off a piece of the Sacred Shard for the plot as well, and that he plans to do it in the City of Grams.
- In the exact moment where The Progenitor reveals what happened to Phares, he makes a sinister grin as his face darkens and his eyes become dull and narrow. Compared to the more mellow smiles he gave beforehand, this one looks just plain wrong.
- When Beren found out Euden hasn't given into despair even after learning the truth about himself, Beren is so furious he's actually trembling with rage until his face suddenly morphs into a demonic one with red eyes, black sclerae, and mouth full of razor-sharp teeth as he rants about he's going to kill him. It's only because of Phares telling him they have to leave that Beren doesn't go through with it. Whether it's in March 2022 in time for the 3.5 Anniversary or later, we may be seeing the return of Morsayati, the Other.
- Anniversary? Fuck that; Chapter 23 Part One gives us the page image. For all the nastiness Beren gave off before, one could say, up until this point, that he was mostly doing Phares (the Progenitor)'s bidding out of respect for being released from his imprisonment. Then everyone tries to get through to him, and it seems to be working at first... up until the actual Phares reclaims his body long enough to tell the others to put him out of his misery and close up the gateway before the Progenitor can return. While retaliatory black mana does stall the heroes' advance, what kills any hope of stopping the Progenitor's return is Beren drawing in all the miasma and black mana to effectively serve as the gateway for the Progenitor out of sheer spite for everyone and everything the heroes stand for. Remember: it was mere hours after Satan was locked back up that Beren chose hatred for the world, and back in Chapter 22 Bahamut threatened to tear the entire world apart just to stop
**this**.
-
*Faith Forsaken* deals with the upcoming resurrection of Satan, and it comes with a slew of very unnerving stuff.
- Harle, the smarmy asshole the party has come to know and hate, isn't the real Harle at all. His true identity is a demon named Loki, created by "Phares", AKA the Progenitor. The real Harle was thrown into another world and replaced with the fake Harle
*several years before the story even began.* *Nobody* except for Loki, "Phares", and the real Harle was even aware that he was replaced with a fake. Imagine how that must have felt for Leif, who would witness his longtime friend and rival become a despicable bastard, and commit numerous atrocities.
- In order to draw out Satan's soul from the underworld, he requires a Human Sacrifice in a ritual. How many people are needed?
Basileus, Graht, and the fake Harle plan to use the Auspecalia as a glorified ritual ground, where there will be so many people to kill. Pinon is rightfully horrified when she learns just how many people will be mercilessly slaughtered in the process. And then you get to personally witness the sacrifice in the next scene, which is easily **666.** *the most* horrific and violent onscreen slaughter in the entire game so far. The worst part is, the apostles arrive far too late to save even a single life. It gets even worse when they are tricked into killing Graht for the last sacrifice and fulfilling the ritual, and then are forced to watch Origa offer herself up to finish the revival they had desperately tried to prevent.
- Then part two reveals that Loki had been playing both Origa and Basileus as Origa loses control and is ultimately absorbed by Satan while Loki and Satan leave to destroy all of Grams. Satan proves so powerful that he actually manages to kill all of the archangels, leaving the apostles with only a day to stop him before they drop dead as well. Fortunately, everything's fixed by the end, with the archangels being brought back by Body Backup Drive. Still... Pretty terrifying while they were dead, though.
- Harle's Adventurer Story has him thrown into an alternate world after discovering Phares' journal and finding out that the Progenitor has not only taken over the second-born prince's body, but has an evil clone of himself to take his place, and throws him into an alternate world where now KING Leonidas has won his war against the dragons. Over that story, it's shown killing all the dragons is a bad idea as it's making the entire world die out as Sol Alberia is reduced to a desert wasteland, and Leonidas is still strict in his Social Darwinist methodology pre-Character Development.
- On the other hand, that means Leonidas had the forces and the power to match not just his world's Elysium, but also had to kill other dragons like Nyarlathotep and Hastur, stopping the Ancient One in its tracks!
- Chapter 4 of Bondforged Zethia's Adventurer Story has the Doomcrier summoning fiends to attack villagers. It's when he opens up a hole to Summon Bigger Fish that it turns out there's Always a Bigger Fish. In this case it's Phraeganoth, who has been sealed between worlds since "Loyalty's Requiem" for the last 3 years.
- It seems the Ilian Church has yet more dirty laundry in its basket than initially suspected. Some time after the First War of Binding and the fall of human civilization, angels and demons started their own war, and both sides were equally matched. So what the angels did to seal away their evil counterparts was to create replicas of the Archangels, seal the essences of the Five Archdemons inside the copies, then seal the copies inside sealing stones with all the miasma pent up. By the time Fallen Angel Ramiel is released, he is weary of his role and wants nothing more than to release Lilith just so his suffering can end. The original Ramiel is subtly disquieted, but when this is all over, the Archangels and the Church are going to have a lot of explaining to do...
- Jaldabaoth's opening chapter of the Sinister Dominion starts with regular people going quite mad and killing each other because "Mama" told them to. Said "Mama" is Gabriel's own Evil Twin, who unlike the motherly angel warps normal people into savage killers. After she's defeated, Jaldabaoth comes out and says the reason he does this is cause Humans Are Bastards and that they should embrace it, and if they feel even any remorse, then "Mama" will make the pain go away.
- Which brings us to Asura's opening chapter, where people are literally fighting each other in the streets thanks to the influence of Fallen Angel Raphael. The blasphemy of a healing angel using her power to make folks kill each other - and joining in on the killing from time to time - is bad enough, but unlike with Jaldabaoth and Lilith, we haven't seen Asura's sealing stone tampered with. Basileus and Harle are making more headway with releasing these demons than initially projected. All one can hope is that Basileus is less Benedict and more Honorius in his motivations...
- While Fallen Uriel and Iblis are what you'd expect from the prior demonic encounters, their influence is more horrific than they are. When the group arrives, there's a single nun running around with a crazed look in her eyes about how she wanted to be left alone, so she killed everyone around her. When the holy water comes out to cleanse her of miasma, she reacts the way you'd expect her to. This does not make the fact that Iblis' corrosive influence led her to slaughter everyone against her will any less horrifying.
- And then there's Fallen Michael. Whereas the others submitted to the demons within them, Michael is still fighting, but he is yearning for oblivion's embrace when the apostles find him. That's not to preclude the fact that everywhere he goes, the miasma he spreads causes folks to kill themselves in despair. It's clear that folks are dying because of him and he's powerless to stop it, so what's more nightmarish: the fact that Fallen Michael is aghast at what he's become, or the fact that all this misery is a mere extension of Surtr's own desire to die? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragaliaLost |
Dragamonz / Nightmare Fuel - TV Tropes
This isn't even his true form.
- Pretty much everything about Grimserver. He's a huge, skeletal Dragamon who is responsible for all of the bad stuff that happened in this series. There is no doubt that he is the most terrifying character in the series.
- As of the end of episode 22 "Seeing is Believing", Grimserver now knows the Crystal's location after Dax uses it to rescue Blackfire from falling into a pit of lava.
- Episode 25 "Boaragon's Dream".
- The episode focuses on Boaragon having a nightmare in which he is chased through a forest by Wormskull and some other Grimwraths. Near the end of the episode, the Grimwraths start chanting "All hail Grimserver. All hail our master." as Grimserver emerges from the cave and approaches Boaragon.
**Grimserver:** Brother Boaragon. We are not so different, you and I. I was a Wildthorn like you... once...
- And at the end, he flies up and we see him in presumably the same form he was before he became a Grimwrath, laughing evilly.
- At the end of episode 36 "Dragamon Down", Wormskull brings the captured Boaragon over to Grimserver, who traps him inside of a forcefield. After a brief exchange, Grimserver starts doing
*something* to him. Judging by Boaragon's screams of pain, what's happening to him can *not* be pleasant. **Grimserver:**
You have helped your friend protect the crystal. Now you will help ME!
**Boaragon:**
Not happening, bonehead! I'm not ending up like you!
**Grimserver:**
My feeble-minded friend. What makes you think you have a choice?
*(The forcefield surrounding Boaragon shrinks)* **Boaragon:** Hey! What are you doing!?
Hey, stop! STOP!
*(Boaragon screams in pain as he is obscured by the forcefield becoming opaque and covered with electricity)* **Grimserver:** *(Laughs evilly)* *(End of episode)*
- The end of episode 39 "Bad To The Bone", finally reveals that Grimserver has transformed Boaragon into a Grimwrath.
**Dax:** *(Horrified at seeing what's happened to his friend)*
Boaragon!
**Boaragon:** Boaragon is no more... *(Steps forward, revealing his new body)* **Fyra:** Murder me! **Azakai:** *(Nervous)*
That's a new look...
- Episode 41, "Beginning of the End":
- Grimserver now has the Crystal of the Five Corners, meaning he has been restored to his full power!
- Grimserver's rampage in episode 42, "Wrath of Grimserver".
**Perros:** No more! I beg you! The Stormclaws surrender! **Grimserver:** It is done! *(Swats Perros aside)* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dragamonz |
Dragon Quest IX / Nightmare Fuel - TV Tropes
- Princess Simona's ||psychotic breakdown|| at the climax of the Yore arc. ||Seeing one of the kindest, sweetest characters in the game driven to such despair that she's literally seething with barely controlled rage and bitterly calls her own father, her people, and
*herself* cold blooded mass murderers (which is actually *kinda* true) all while clearly on the verge of tears is... unpleasant, to say the least. Her sycophantic reverence towards Yore did not help matters. Thank Celestria she was brought back to her senses after Yore's death.||
- This entry introduces the seemingly adorable monster species Sanguinis, they are cute, fluffy looking demons that seems huggable
until when they attack, they revealed their Game Face, with red eyes, More Teeththanthe Osmond Family and gigantic jaw. The game bestiary pointing out that sanguinis feed on blood doesnt help. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonQuestIX |
Dragonball Multiverse / Nightmare Fuel - TV Tropes
Dragonball Multiverse has its fair share of fear-inducing moments.
*"Kill all humans!"*
- U13 Kakarotto...just see this page and Chapter 27... Made even more horrifying by the single fact that, had the Goku we know and love not hit his head as a child when his ship landed on earth, that's what Goku would be today... Oh, it gets
*worse*. Turns out Kakarotto and Krillin were *good friends*, and for one panel, we see Kakarotto being as innocent as his U18 counterpart.
- Kakarotto tends to get most bloodthirsty when he's wounded. His face as he gets back up after getting apparently killed ||during the Majin Rebellion|| is the current trope image.
- But the truly scary thing about him? ||He's
*immortal*. That's right, Kakarotto is effectively unable to be killed. It doesn't matter how hard you hit him, he won't die, and since he's a Saiyan, that means he just comes back stronger and won't stop coming after you until you're finally dead.||
- Zen Buu in general manages to be legitimately unsettling at times, but most of the time he's friendly and quite helpful, making conversation and cracking jokes. Then without changing his tone of voice or manner he starts talking about all the millions of people he's absorbed. And when something happens that he doesn't like (for example Vegito being taken out of tournament) he goes
*nuts* lashing out at anyone and everyone in range in a psychotic rage. He overwhelms 8/10ths of the Multiverse Tournament's fighters in seconds, and everyone in and out of universe is very quickly reminded that this is the same being that once slaughtered its way across the Universe and now he's a thousand times stronger and smarter.
- All the Bad End Special Chapters showing just how the Heroes lost across the various Universes are fairly nightmarish.
- Cell's brutal victory over the Z warriors and then going on to hunt down and kill every last human as shown in Pages 335 through 353.
- U4 Buu's absorption of Goku. The Saiyan has just expended his entire reserves of energy to try and break out of Buu's body and is now completely exhausted. He's totally helpless as Buu envelops him and the last we see of him before being cocooned is him trying to fight through his fatigue. If that wasn't bad enough, Buu cheerfully says "Welcome home, Son Goku!" It serves to really hammer in that Goku's luck has finally ran out and is doomed to be trapped inside Buu forever.
- The Bojack Gang systematically killing the main cast then proceeding to take over Earth forcing the humans (with several familiar faces such as the Pilaf Gang and Hercule shown) to either be worked to death as laborers constructing monuments to their conquerors or act as the aliens' personal servants, seen here.
- But the worst of the lot seen so far is Universe 8, the two chapter piece showing what happened when Krillin went through with his plan to kill a weakened Vegeta at the end of the Saiyan Saga. Without the distraction and inadvertent aid of Vegeta taking out Freeza's elite, Gohan and Krillin are utterly out of their league and even with the help of Nail, take mounting losses. Krillin is mortally wounded by Zarbon. Nail gets heavily wounded distracting Freeza, so Gohan can steal the Dragon Balls. And when the tyrant realizes that the Dragon has been summoned by someone other than himself he proceeds to Rage Quit and nuke Namek killing Gohan, Dende, and Bulma before they can wish back Piccolo. The end of the Chapter shows Freeza hovering over a burning Namek Laughing Mad.
- The worst part of these Bad End universes? Each of them was created due to one small alteration in the timeline that resulted in the Z Fighters losing. It's pretty sobering to realize how close the main universe came to suffering these fates.
- Bojack killing Pan of U16. And he does it in an absolutely brutal way: he seizes her by the throat and hoists her up into the air, letting her choke for a few moments and laughing all the while. Seriously, just look at it. Then, once he got bored with that, he broke her neck in a Gory Discretion Shot. This is followed by her mother collapsing in tears, Gohan shocked beyond belief and Pan's U18 counterpart crying in horror. Finally, Bojack tosses Pan's corpse away like a bit of trash with a satisfied grin on his face. Worst of all was the announcer declaring that Pan had died and Bojack was the winner, as if it was nothing more than a KO.
- It's even worse in the novelization, where we get treated to a look at what Pan's thoughts are during this moment. She's trying desperately to say she gives up, but Bojack's grip keeps her from doing anything but gag. The sheer terror she displays makes the already brutal scene even more horrifying.
- U13 Vegeta vs the Saiyan Ghost Warriors Raichi calls up. At first it looks like facing the spirits of his dead race including those he was close to like his father, the cousin who played with him as a kid, and his first teacher/role model will rattle Vegeta, then he blows his cousins head off in a gory spectacle and proceeds to rip through the Saiyan Ghosts like they are wet tissue paper while howling with laughter. Even Raichi is left shaken by this.
- U13 Vegeta's reaction to Raichi calling up his Universe versions of Vegeta's companions (Nappa, Raditz, and Kakarot) further shows how completely unhinged the man is. He headshots Ghost Nappa and Raditz and then spends an inordinate amount of time punching Ghost Kakarot into a bloody smear all the while sporting a Slasher Smile and ranting about how much he hates his own version of Kakarot and how much fun he's having. Several viewers commented that they may have been wrong about who is truly the crazy one is in U13.
- The reveal that XXI is not all that he seems. Behold pure eldritch horror. Even Zen Buu is put off by this.
- In the U16 novelization, Vegetto shows that he's gradually become more and more mentally unbalanced. You know how Vegetto nearly flipped out when XXI beat him on a technicality? Well, he had another incident like it when he wanted to fight Gohan. By this point, Vegetto hasn't had a decent fight in years, and since he's the combination of Goku and Vegeta, it's basically torture for him. So he asks Gohan to spar with him, only to be turned down. This infuriates him to the point that he actually considered
*holding Pan, his own granddaughter, hostage in order to make Gohan fight him*. Sure it was only a brief instance and he quickly pushed it out of his mind out of disgust, but it really shows just how close he is to snapping. And considering Bardock's vision about him...
- Ginyu using Body Change on Bra, and this is just as Nightmare Fuel inducing as it was in the original series when Goku went through it. And the implications of what an outright evil mind could do with Bra's huge power are very worrying.
- Extra points for Ginyu actually trying this time around to conceal his identity, and even when called upon it (since everyone in U16 and U18 KNOW about the technique), he tries to invoke Refuge in Audacity, saying he would be a far better ally than the original Bra ever was.
- Then Ginyu in short order: tries to talk Vegetto into accepting it anyway, refuses to swap back and openly taunts Vegito, daring him to kill his own daughter. In response to this we see an entirely new and alarming side to U16 World's Strongest Man Vegetto turns deadly serious and threatens to eradicate Ginyu's immortal soul, claiming he would be able to ask Porunga to restore Bra properly. When Ginyu refuses to swap bodies even in the face of this threat Vegito proceeds to deliver a savage beat-down to his daughter's body, even going Super Saiyan 3 to utterly crush GinyuBra.
- Simply Ginyu being around and still able to change bodies. He was supposed to have died long ago, and yet... Let's just say there's a good reason Frieza went nearly insane with paranoia upon being informed he was still around.
- The U8 second special...just...Jesus Christ...
- During Goku's fight with Frieza in this universe, he manages to enrage the Frost Demon so utterly that he forgoes indulging in toying with Goku as he would normally have done and opts to simply obliterate Goku where he stands. This version of Goku was also a good deal stronger than canon Goku was (thanks to further training with Nail when they went after Frieza) at that point; it really hammers home that, if canon Frieza hadn't played around with Goku on Namek, he'd have won without any effort.
- U3 Broly, completely berserk and escaping Raichi's control, goes on a rampage against anything he sees, banging furiously at the force field between the ring and the booths. U8 spectators must be crapping their pants at seeing this hulking monster banging so hard at the shield he can break the stone wall, and actually power through the damn thing.
- Babidi going and turning everyone he can into Majins. It's bad enough when we see the likes of Cell, Kakarot, and Nappa get turned, then most of U8, but it gets downright scary when people in the audience, or even ambiguous characters like Bardock get turned, or even U19 warriors! This drives the point home how dangerous Babidi can get once he decides to use his powers without restraint, when given the opportunity.
- Perfect Cell using his stinger tail again, pointed right on Videl. This has to be this for U16 Gohan since he is personally held at arms' length by his most terrible past enemy, who has gone through a brainwashing power-up, yet retains his sadism and cool. If he makes a wrong move, his wife and his father figure both DIE. And Cell has the gall to just watch U18 Gohan make short work of the Cell Juniors, yet tut-tutting HIM about moving. Cell is obviously enjoying this and milking the moment for all its worth.
- The poor warrior girl from U19 trying to do a "I Know You Are in There Somewhere" Fight speech on a brainwashed Naurb. The viewers do know thanks to Vegeta, that Babidi's Majin brainwashing is nowhere near this simple, and that it requires insane mental fortitude to merely resist (let alone overcome) but she DOESN'T. Also doubles with Tear Jerker.
- Piccolo's upgraded dual Special Beam Cannons. GOD, a cage of these closing in to maim you and turn you into fleshy little bits... This was U8!Frieza's fate. No matter the universe, no matter the powerups, it seems it is his fate to end up blown to chunky bits. This is also played for full horror potential since we have a visibly maimed and agonizing Cooler screaming upon seeing his now gone forearm.
- Nappa going after U18!Bra and U18!Videl. Bra could manage to get in a lucky blow that stunned Nappa briefly, but she gets thoroughly manhandled once he is on guard, and Videl tries to get in a blow only to get the mother of all Curb-Stomp Battles. Nappa might be a mere bug power-wise compared to some characters, but he is still a monstrous powerhouse compared to full humans like Videl, and being beaten into a bloody pulp by a bald possessed brute has to stir up some VERY nasty memories for Videl.
- And then U16!Gohan feels her ki dwindle. This troubles him so BAD that he bails out on Cell.
- The fate of planet Helior: the Heliorites had a weaponized substance, carbonite, that turns everything it touches into more of it and can only be destroyed by being completely vaporized... And they spilled some on the surface of their homeworld and couldn't vaporize it in time to prevent it from spreading and consuming their whole planet. Now they live on a nearby planet, with a solar array to make it inhabitable, and guard their homeworld to prevent asteroid strikes that could spread the thing through the universe while they try and figure out how to deal with it, with their participation in the tournament for a wish being one such attempts.
- U8 Ginyu was already a heap of Paranoia Fuel, but the ||Majin Rebellion|| shows just how terrifying he could be if his ability wasn't Played for Laughs. The ||Supreme Kais|| have him pinned down with telekinesis, so what does he do? Bodyswap into one of them,
*cut his own throat with his hand,* then change with the next one in line until all are dead. Made even worse for the ||Supreme Kais|| later in line, who realize what Ginyu's doing but have *no way* of stopping it. The faces Ginyu makes while killing each one are pretty terrifying on their own.
- The Gohans of Universes 16 and 18 getting mad. Sure, they single-handedly turned the tide against Babidi by taking out his best combatants... But seeing U16!Gohan beating Kakarotto and Nappa into pieces with his
*bare fists* was still unsettling. That was followed by him annihilating Ginyu and Cell with terrifying ease, and U18!Gohan beating Majin Buu so hard he *fainted* before throwing a Maxi Kienzan at him and Bardock.
- Babidi's trump card and his real Plan B: Majin Bra. YIKES! U16 Gohan's sadness-filled face upon seeing this is terrifying.
- Worse is that, unlike Cell and Vegeta, who essentially retained their own wills, Bra is completely under Babidi's control. Moreover, she positively
*revels* in the fact that she no longer has to feel guilt over her actions or fear being judged and freely admits that she hated protecting people she deemed worthless (ie, most everyone in her universe). And, to celebrate her newfound liberation of conscience, she intends to test out her new power on both Gohans.
- Possibly doubles as a Tear Jerker for U16 Gohan. He spent over a decade helping take care of Bra, often because Vegito didn't have the patience to deal with her. He's known her since she was old enough to sit on his lap while he read books to her. Now a wizard has taken control of that same family member so she's ruthlessly beating him up with a smile on her face.
- ||Cell regenerates from near obliteration in front of a terrified U18!Bra. Then, there is his speech upon regenerating and giving her reassurance he's on their side... Unless the Gohans lack the will to fight, in which case he will throw her in the fray to motivate them. She is understandably reduced to a quivering mess.||
- ||Majin Bra confirming she is not faking it, by ruthlessly breaking the neck of one of the U19 combatants. And just in case that wasn't enough evidence, she also kills her universe's Gohan by bisecting him with an energy blade without a moment's hesitation. When U16 Gohan remarks with his dying breath that it's true that Babidi's will was the stronger, she displays no remorse or internal conflict. Instead, she just fires up her blade and notes that she now has three kills under her belt and is ready to go for the rest.||
- ||The Sheer *power* and unstoppability of Main Bra are horrifying within the narrative because of how outclassed the heroes are. Normally Dragon Ball fights are between relative equals or are curbstomps in the favor of the stronger side, Majin Bra shows just what happens when someone massively more powerful takes on people not on their level. The strongest fighters on the heroes side (the Gohans and Cell) cannot stand up to her one on one and whenever they clash with her are brutally beaten down. This is particularly alarming because the last few chapters have shown just how strong the Gohans and Cell are, yet here we see them being crushed with terrifying ease, only managing to do damage with surprise attacks and clever strategies. The second Babidi is out of the line of fire and the stronger fighters are dealt with Majin Bra starts slaughtering her way through the comparatively weaker combattants (Piccolo's, and the U19 soldiers). These are dangerous, veteran fighters and Majin Bra's swats them like insects.||
- ||The latest U13 flashback chapter now reveals the reason for Kakarot's resilience until now. Not dumb luck or being Made of Iron as previously assumed. He managed to wish upon the Dragonballs for immortality before Raditz came to pick him up. The implications are staggering: this is why Vegeta keeps on putting up with him even though he HATES him and would like nothing more than to cave his face in, he actually TRIED and realized it was pointless.||
- ||After getting a Kirk Summation from U18 Bra and piercing through the haze, we finally have an insight into why U16 Bra was messed up in the head enough that she could fall and become a Majin. Vegito once beat her into submission, with the threat that he would kill her before she would be capable of overcoming his power. Vegito could have all the good reasons in the world, and Bra could have totally deserved it, but even then, it is quite OBVIOUS that saying such a thing will mess up a child.||
- ||And now we get to see what prompted Vegeto to make this threat in a special chapter. After getting her Berserk Button pushed HARD by the enhanced warriors, being beaten up and treated like a distraction before fighting Vegito, she went SS2 and proceeded to Curb-Stomp Battle them... Wiping most of them in an explosion that also killed the poor, unconscious Goten. But even after killing most of her foes and sending the strongest back on the nearby planet from the sheer shockwave, and thoroughly stripping her of any will to fight, Bra still proceeded to gleefully go There Is No Kill like Overkill and mercilessly blasted the planet, going as far to damage the nearby sun. Yeah, she caused what will turn out to be a solar system level destruction event. Good thing there is a Reset Button, eh?||
- ||Of note, this is 100% Bra herself. No Majinization, no brainwashing, no mind control, just her own bloodlust unleashed. NOW we understand why she was forbidden from EVER entering this state, and why Vegito resolved to kill her. It truly says something that she ends up having MORE control as a Majin!||
- ||And actually, the fact there is a Reset Button is probably something that screwed U16!Bra so badly. She doesn't understand why she got scolded so badly for destroying a solar system, it's not her fault... And after making the above threat, Vegito tasks her with fixing the mess with the Dragon Balls. Of course it'd just make her sad and not impress upon her the gravity of her acts, she can just wish them away! So now we know why she thinks it's okay to cut loose as a SS2... Any mess she makes, can be fixed by other people or by way of Reset Button.||
- ||We knew Vegeto was a man of his word, meaning every threat he utters, but it is still extremely sobering and frightening to see him unleash his rage on his daughter after seeing what she did while Drunk on the Dark Side, not hesitating to go for the kill. When Bra reflexively activates her SS2 purely in defense and rightfully FREAKED OUT, he just snaps and goes SS3 to finish things as fast as he can.||
- After revealing the U20 is pretty much a twin to the victorious U18 barring a divergence where Broly took 12 years to come back for a Happy Ending Override, it starts by having a Mass "Oh, Crap!" event:
- It was obvious from the start, but the title of the special pretty much confirms Broly waged a Class X-4 apocalypse on his universe.
- Resident Blood Knight Goku does not feel pumped up at the idea of a fight, he outright freaks out at feeling Broly acting up. This makes sense given everyone's reaction at the summoned ghost of U3!Broly going in his legendary form.
- Gohan senses it in his sleep and has a borderline Catapult Nightmare reaction, taking his wife and daughter with no concern for the walls or doors, at near-breakneck speeds without even uttering a single word of explanation to a very confused Pan and Videl.
- At this point Gohan is pretty much the strongest warrior on the planet, yet it is shown he was Properly Paranoid about hightailing it off as FAST as humanely possible. And it wasn't quite enough, as we see him failing to Outrun the Fireball, highlighting that the protagonists will be on the receiving end of a massacre on the level of a Mook Horror Show.
- Then we get a view from space of the Earth being hit by a giant shockwave. Krilin spells it out, but everyone just realizes they're screwed and there is pretty much nothing normal humans can do but wait for death.
- It is a small miracle it did not go into an outright Class X, but it is confirmed that pretty much any normal human was killed in the aftermath, and that the planet's environment is messed beyond restoration through normal means, for now.
- Vegeta slices Cell in four parts, which revive themselves promptly into four clones of Cell, with a demonic glare in their eyes.
- Page 1983: At long last, ||XXI's true form is revealed||... and while it
*is* scary-looking, the *real* nightmare fuel is when, without warning, ||its darkness starts filling up *your screen!*||
- Buu finally gets to show just how powerful he's become by taking on almost the entire remaining tournament roster.
**At the same time.** Nobody is able to mount a suitable counter, not even the likes of U16 Bra and Vegetto at their strongest. The scariest part? By the look of things, *he's not even trying.*
- Page 2055: While at this point Buu is on a rampage For the Lulz and attacking everyone, U19 participants do their best to hold up a barrier but U4!Buu is basically trying to sludge them in and his pink goo makes creepy faces grinning at them as they realize they are at his mercy and their shield is not going to hold up any longer anyway.
- Vegetto's mindset and mannerism's post Majin Revolt are subtly unnerving. Before this point Vegetto had flashes of darker impulses but could come down from that and return to a comedic or friendly mode, but now he's perpetually scowling, shooting Death Glare 's at people and is seemingly one push away from exploding.
- The combination of his anger over Majin Bra's action, his outrage at the rest of the contestants including those from his own universe not agreeing with his lethal judgement of Bra, the humiliation of being shut down by Gast, growing hunger-stress because all the Senzu beans have been used up which are the only means of him not starving to death and frustration as it sinks in Magicians can pull feats that challenge his perception of himself as untouchable all combine to leave Vegetto in a **ugly** mental place and given Bardock's vision of him on an rampage and the reality of just how insanely overpowered he is this is worrying state of affairs. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonballMultiverse |
Dragon Quest VIII / Nightmare Fuel - TV Tropes
The Lord of Darkness himself.
- It's hard not to get chills at the cursed Castle Trodain. Or seeing ||Rhapthorne||'s true form for that matter.
- If the player hasn't gotten the Sun Mirror, they'll wander around the Dark Ruins until they hear Dhoulmagus's laugh before being kicked out of the dungeon.
- Even some of the enemies can be disturbing. A Capsichum, one of the first enemies in the game, is two gigantic, anthropomorphic bell peppers,
*impaled together on a kebab skewer*.
- The cut-scene where Rhapthorne breaks free of the statue of the Goddess on Neos is rather terrifying — particularly the glowing eyes.
- Purgatory Island. To be imprisoned there is to spend the rest of your life in a tiny, dank, miserable hole, miles beneath the surface of the planet, until you die.
- The game's final dungeon, the Black Citadel has a rather unnerving atmosphere to it. The music sets the tone with a dark, dreary sense of finality that underscores how unnatural the place is. It starts out normal enough with various rooms filled with bookshelves and the occasional treasure. As you descend deeper into the dungeon, you eventually make it to an area that resembles a town. You eventually go round and round in circles, with each loop causing the town to gradually deteriorate until the houses are barricaded off and the floors are cracked to reveal poisonous tiles. After eventually finding Rhapthorne and defeating him, the Black Citadel starts to fall apart and you have to defeat several minibosses, the first of which are statues of the main four party members.
- Though minor, it's somewhat unnerving to just go straight into battle with the Memory Lane bosses since you don't even interact with them. It doesn't help that they can easily demolish your entire party unless you're really high leveled. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonQuestVIII |
Dragon Road / Nightmare Fuel - TV Tropes
- The fact that SHOCKER has managed to get Kouta Kazuraba, who's practically a Physical God as The Man of Beginning, under their control.
- One of the Displaceds closest friends has been under the control of SHOCKER for who knows how long.
- The confirmation that the Albino Joker actually exists, and his powers. The ability to absorb power from the other Undead and to think.
- While changing the names and appearance of the Displaced is nothing out of the ordinary. The fact that currently 3 are no longer human (Brian, Mack, Jesse) and Daniel rendered dead just so they can use their system can be this. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonRoad |
Dragon Ball GT / Nightmare Fuel - TV Tropes
"Join us and your pain will go away."
- The "Grand Tour" arc where Pan is turned into a doll. She can't make a sound, Goku and Trunks have no idea where she is, the bastard is trying to undress her, the doll room is filled with other people who seemingly were turned into dolls a long time ago, and died (they are at least completely silent as one can't hear their thoughts like one can with Pan's), Goku and Trunks walk by the room many times and she just sees them leave... It doesn't help that the Spanish episodes were shown Out of Order so if one were unlucky, one would never know how it ended...
- It is heavily implied during M-2 the Machine Mutants were actual living beings who had their planet's population wiped out and forcefully converted into robots to be used as warfare. The concept by itself is terrifying, but then you remember that one of the main characters is part of said robots, and the other three were very close themselves to becoming Machine Mutants if it were not for him.
- Baby. Basically an anime version of the Thing, Baby is a supremely vindictive mutant parasite that infects all but a tiny handful of people on Earth, taking complete control over them, and when he picks a main host body, his power warps it to completely unrecognizable levels while enhancing its abilities. Even worse was that, in his earliest stages, instead of controlling people he infected, he
*ate* them, wiping out entire spaceships full of passengers, including children.
- Baby's victims. When they're infected, they seem to retain their memories, powers, and personalities from before the infection albeit with now complete sadistic malice for anything that isn't infected like themselves. For example, Bulma is still able to invent, and all the Saiyans are still able to go super, meaning their talents can now be used for evil. It gets especially bad when we see things like a possessed Trunks fighting his closest friends, a possessed Gohan making quick work of his former mentor Piccolo, and Gohan and Videl beating up Pan, their own daughter, seemingly for no real reason other than simply pure malice.
- It really, really doesn't help that some of Baby's interactions with his victims can sound like he's sexually assaulting them. The worst of which is probably when he takes over Trunks' body while possessing Vegeta.
- Baby's possession of Vegeta in episode 27 is particularly disturbing to watch. The parasite enters his wounds and decides to take his time and talk with Vegeta before taking him over completely.
- Baby ends up possessing every single person on Earth except for Goku's closest allies, hijacks Vegeta's body as his personal form, and ends up rigging the Earth to blow with the Dragonballs while keeping humanity as his slaves. If not for some last-minute help from Old Kai, Baby would have essentially wrecked the universe.
- The scariest part? The Tuffles made
*multiple* parasites and scattered them about the universe, and Baby was just the one to wake up and head after the Saiyans. In other words, while the heroes threw all that effort into killing Baby, there are more waiting out there in space somewhere.
- Goku's transformation into a Golden Great Ape is equal parts awesome and terrifying. When Goku painfully convulses and morphs to become an Oozaru he loses all control of himself, and now he's a Super Saiyan version of a Great Ape with his power magnified to be more powerful than the Super Saiyan 3 transformation. Even worse is that it's implied this is the form said to be the Legendary Super Saiyan spoken of in Saiyan lore, existing solely for destruction and slaughter until a Saiyan turns back to normal. If not for Pan, Goku might have just destroyed the Earth and killed everyone in sight!
- Shenron's Evil Counterpart. Just when it seems like all the character's problems can be fixed once again by the Dragon Balls, they see a dark, menacing version of Shenron who promises that things will get worse before they get better. The Dragon then unleashes seven demonic evil dragons across the world to destroy it, leaving the heroes without the eponymous Reset Button to fix the world this time.
- Omega Shenron's 'Dragon Thunder' attack. He
*impales Vegeta* on multiple spikes from his back in an incredibly painful manner, then electrocutes him. Yikes... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallGT |
Dragon Sanctuary / Nightmare Fuel - TV Tropes
The sequence that starts on page 228: Dean finds a temple dedicated to Ghalena, specifically the one his father was killed in. The body is still there, ||decapitated and disembowelled, and then Dean enters a flashback and gets to see everything that happened. In spite of this, Dean tries to encourage his dad.|| **Dean:** ||Grandpa survives!...they'll be sending him your head soon.||
- Enera enters with a bucket and tosses it at Kia. ||It was full of his family's blood.||
- And then, just before it ends, ||she looks to the side and
*sees* Dean.|| **Enera:** ||See you soon||. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonSanctuary |
Dragon Quest X / Nightmare Fuel - TV Tropes
- The attack on Tenton in the Prologue. Lady Tenda announces it would be destroyed unless the Tensu Flowers are retrieved, prompting the Hero, their sibling, and Singh to find them.
- Nelgel himself could qualify as one of Dragon Quest's scariest villains. For starters, he oversees the attack on Tenton and uses his Netherscythe to cut open the sky while sealing Rendacia in darkness. Next, he appears in the Hero's dreams holding the scythe to their neck, ala Bishop Ladja warning them to stay out of his affairs. Then, when the Hero meets with Lady Tenda's ghost to reunite their soul with their human body, he tries to consume them in purple flames to ensure they don't get off easy this time. Even after reaching the Heart of Hell with the Heavenly Ark, he traps them in dark bindings and prepares to kill them, though the Original Owner saves them in the nick of time, forcing the Netherlord to battle the Hero himself. Finally, he transforms into a giant demon, the Netherfiend via some Dark Hands and after his defeat warns of dark powers beyond his control before dying. And the kicker? He's not even the main villain of the whole game! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonQuestX |
Dragon Ball Z Abridged / Nightmare Fuel - TV Tropes
**Hiiiiiiii...** **Vegeta:**
It's like every nightmare I've ever had fused into one, cloned itself, f***ed the clone and then made THOSE!
**Piccolo:**
That is...
*terrifyingly*
accurate!
—
**Episode 60**, the typical response to these moments... or the Cell Jrs, whatever comes first.
TFS never fails at amusing the fans of
*Dragon Ball*... and scaring them as well.
For the canon series, go here.
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- LittleKuriboh puts on a legitimately terrifying performance as Freeza.
- Freeza learns that Zarbon left Vegeta, the only one who knows where the last Dragon Ball is, for dead.
**Zarbon:**
Now that he's dead, we have very little left to worry about.
**Freeza:**
...Zarbon, about an hour ago, a scout informed me that an entire village was
*completely destroyed.*
Do you possibly know who could have done that?
**Zarbon:** V-Vegeta? **Freeza:** *And,*
unlike the villages we visited so far, there was
*no Dragon Ball*
there. Do you know who could have possibly taken it?
**Zarbon:**
Vegeta.
**Freeza:**
Verrry good. Now, use your brain for this one, Zarbon: if somebody were to know
*where*
that Dragon Ball was... who would it be?
**Zarbon:**
Vegeta—
**Freeza:**
Vegeta, yes. (slowly) And you said you
*killed him...?* **Zarbon:**
Wait, sir! It is possible I just left him unconscious.
**Freeza:**
Oh, good. And where did you leave him?
**Zarbon:** At the bottom of a lake... **Freeza:**
(Death Glare
) ...Minion forty-three, could you come in here for a second?
**I need an example.** **"Minion forty-three:"**
Private Namole reporting. An example of what, Lord Freez-(
*screams as he is obliterated by Freeza*
)
**Freeza:**
You see that, Zarbon? That's
*you*
if Vegeta is not in front of me in the next ten minutes.
**Zarbon:**
(Stammers in complete fear)
**Freeza:**
Bye.
**Zarbon:**
(flies out)
**AAAAHHHHH!**
- Freeza's introduction to the heroes in 24. To give some extra context, the main writers, Lanipator, Kaiser Neko and Takahata101 have all admitted to being creeped out by Little Kuriboh's performance:
**Vegeta:**
That doesn't matter! Don't you understand?! If it didn't grant me my wish, then I'm not immortal! And Freeza's going to... g-going to... (Begins stuttering in terror
followed by a justified Mass "Oh, Crap!"
by all parties present.)
**Freeza:**
Ohohoho, no, don't mind me! By all means...
**give me some ideas.**
- His mood swings during Episode 25:
- His rendition of "These Are A Few Of My Favorite Things", accompanied by a slow piano tune. The cover has some dissonant notes, making the sound even creepier.
**Freeza**: Peaceful young races with fire on their houses, millions of voices all silenced like mouses, watching the cowards bow to their new king, these are a few of my favorite things.
- During the second half of the rendition, he keeps his gaze fixed on Krillin. Guess what's about to happen next?
- In Episode 27, the first 20 seconds are dead serious after Freeza kills Dende:
**Freeza**: It's been so long since I've had to use this form. It feels like an old suit I never have an occasion to wear. Unfortunately, whenever I put it on... [glances at Dende, complete with a sizzling sound effect which is definitely *not* comedic] **someone dies.** **Gohan**: Dende... no... **Freeza**: Oh, don't cry for the poor thing. I've saved him the fate of seeing what I'm about to *do to you*.
- What he says to Vegeta is just
*mean*: **Freeza**
: It seems our game is over, Vegeta. Now that we're done here, it's time to send you crying home to mommy.
**Vegeta**
: My mother's dead.
**Freeza**
: I know.
- He even manages to scare Goku a number of times:
**Freeza**: Sending your friends away to fight me all on your own... how *gutless...* **Goku**: What... how is that gutless? **Freeza**: Because... **suicide is the coward's way out...**
- Playing 20 Questions with Goku in Episode 29:
**Freeza**: Are you about to die? **Goku**: No... **Freeza**: Ah, Ah, Ah! [takes aim at Goku's forehead] *No lying.*
- After Freeza is tired of playing:
**Freeza:**
You know? I think I have an insta-fix for this situation! [generates a Death Ball]
*I'm going to blow you and this entire planet into NOTHING! * **ISN'T THAT FUN!?**
[Laughing Mad
]
**Piccolo:** *G-Goku, just throw the damn thing!*
- Freeza
*completely losing his mind* in Episode 30.
"SMASH MONKEY!
*SMASH MONKEY!!*"
- Returning in his new, cybernetic form, Freeza's new name for Earth is "Vacant Lot".
- This quote, not helped by the sheer amount of barely contained rage that he exhibits.
**Freeza**: But I won't lie Daddy, I am absolutely ecstatic. When that filthy monkey arrives back on the planet, he'll return not to the smiling faces of his dear friends and family, but a total, unadulterated, *genocide.*
- And then there's this little bit as he sends his soldiers to hunt for the Z-Warriors:
Soldiers! The scavenger hunt will proceed as such. Normal human heads are worth one point. Namekian heads are worth twenty. Filthy half-Saiyan brats? Fifty. And if you find any miserable, odious, insubordinate,
*full-blooded monkey garbage*
...
**you win**
. Well, off you go!
- And in Episode 33, during his Villainous Breakdown, he boils over and screws up his programming again, causing him to start shrieking EXTERMINATE!!!!! EXTERMINATE!!!!! as he tries to kill Trunks, all while the New Series Dalek theme plays.
- Freeza's crowning moment is this:
**Freeza**
: If I'm really as bad as you say, then let God strike me down where I stand.
*[gets struck by a bolt of lightning]* **Freeza**
: Ha! Nice try, jackass!
Next time, give it your A-Game!
- He manages to be absolutely terrifying in
*DBZ Kai Abridged Episode 2* as well, especially when beating up Vegeta.
- Almost all of the
*Just Give Up!* song (a parody of the song *You'll Be Back* from *Hamilton*) consists of him boasting of his conquests and genocides, demanding his listeners to give up and submit to his rule.
- In the
*Cell in a Hell* special, Cell is trying to break his HFIL security anklet with a rock, and Freeza points out that it won't work. He then says a rock was his *second* try, the first being Goz and Mez's heads. He seems friendly enough while giving Cell advice to play nice, do his time, and try to convince the higher powers that he's " *not* a total piece of shit." When Cell sassily asks why, if it's that easy, Freeza hasn't gotten out yet, he replies thusly:
- He then breaks Cell's neck before the bio-android comes to in the same spot, Freeza disdainfully remarking, "Welcome to the Home For Infinite Losers,
*loser,*" implying that he knew Cell would come back and had murdered others in HFIL before. Just because his ki is suppressed doesn't make him any less dangerous.
- The next episode confirms that souls are basically indestructible, as Cell attempts to cut his own leg off with thinning shears (since he can just grow a new one), but to no avail. Now with that in mind, remember:
*Freeza managed to break a soul's neck.*
- Episode 3:
- You can
*hear* Chi-Chi sharpening a knife right before Krillin escapes at night.
-
**WHERE'S MY BABY?!**
- Episode 39 shows that Chi Chi doesn't care that much about the pain that Goku is in, she's actually happy that he's home instead. Justify it however you want, her reactions to all of this come across as utterly disturbing especially if she knows what's going on. This marks her (to some) change into either a completely unstable person or a completely uncaring bitch.
- Chi-Chi displays a healthy dose of Tranquil Fury in Episode 55. She even gets background music normally reserved for Cell and Freeza, which even makes her getting ready to have sex with Goku sound scary (and actually had a few people mistake it for
*rape*. KaiserNeko had to clarify it wasn't.)
- Even if it
*isn't* rape, the fact still stands that this is a woman who can tire out *Super Saiyan Goku*, who is both into the challenge and scared out of his goddamn mind at how much stamina Chi-Chi has. Any normal person in a relationship with her *might* end up going Out with a Bang.
- So Chi-Chi finds out her husband is making Gohan (her son) to fight Cell, a.k.a the
*one* person she forbade the Z-Fighters to let him fight, and her reaction is to swear in front of the TV (while lifting and swinging both it and her father at the same time by the way) that she will castrate Goku with a butter knife and gag him with a radish.
- It only took a cameo and a single appearance for Cell to get his own folder, but now that he's here, he is this,
*full*. *fucking*, . First off, Episode 40. Piccolo arrives to demand Kami fuse with him due to how insanely powerful the Androids are, only for Kami to reveal that something far, far worse has arisen, and the grimness of the situation is played completely straight with even Nail noticing how dark the tone of the conversation is getting. Immediately the scene cuts to the lower levels of Gero's lab, and the episode ends on a close-up of a tiny embryonic creature and a terrifying and inhuman yet raspy Evil Laugh. The Cell Saga has now begun. **STOP**
- Cell's official introduction is in Episode 42. He's dragging around a still-living victim through a shadowy back alley, nonchalantly approaching Piccolo while singing an off-key version of "Mr. Sandman" in a rasping voice.
**Cell:** *Mr. Sandman... bring me a dream... make him the cutest that I've ever seen... Give him two lips... like roses and clover... Then tell him that his lonesome nights are...* **over.** *[drops body at Piccolo's feet]* **Cell:**
Hello...
*friend.*
- Making it worse is that the usual episode outro is absent, leaving only the logo over Cell's breathing.
- The set-up is pretty frightening too. While Piccolo is exploring the empty city, Nail, Kami, and Piccolo are all snarking at each other, and there's some ambient noise/music. It takes a moment to realize that there's another voice there, especially since it starts out very quietly.
- Earlier, a cameraman is reporting on all the disappearances in town. A Cell-shaped shadow falls over him, visual cuts to static - and audio to screams - and when the static clears there's nothing but clothes.
- Following that, Piccolo is visibly unnerved as he asks what Cell is doing. Cell replies, that he'll answer a question with a question in the most unnerving manner possible, to say nothing of the question itself.
- When Piccolo, aghast, asks Cell why he would exterminate an entire city, Cell gives three reasons. The first - that he was hungry - and the third - that their power fuels his own horrifying strength - are unsettling enough, but it's the second reason that gets Piccolo to react with a look of unbridled horror.
- To add to the nightmare fuel, he suddenly goes from being dissonantly casual and chipper to being dark and threatening, and then snaps back like nothing happened at all.
- Freeza was (mostly) calm and rational. Not only is Cell way stronger, he
*actively seeks Nightmare Fuel* for his own amusement.
- If that wasn't bad enough, he spits out a
*baby's pacifier*. By that moment, there's no chance of redemption for him. **Cell:** Oh, that is just EMBARRASSING! It's not even the right hole...
- The comment he makes while absorbing Piccolo's arm is
*unbelievably* creepy. **Cell:**
Oh, it must be your first time, because YOU ARE TIGHT!
And unfortunately for you,
**it's also your last.**
- When Piccolo asks Cell about his backstory. Cell is geniunely caught off-guard and is even a bit flattered:
**Cell:** It's just... *(chuckles)* You're the first person to ask me "Who?" or "What?" Normally they just ask... *(close-up on Cell's mouth)* " **Why**?"
- Cell's flashback as how he came from the future, which shows him brutally murdering the Trunks of his timeline, which is depicted simply as brutal and not humorous.
- Cell brutally murdering TJ and The Wombat after requesting "Video Killed the Radio Star"
- Sure, it's all just a dream, but despite all the satire and humor in the 2014 Halloween special, he still makes every kill count. The effect of soundtrack dissonance even comes into play for a brief moment.
- As Cell "drinks" his victims, the pitch of their screams gradually becomes lower, and lower, and lower...until only silence remains, as if a balloon is gradually being deflated.
- In the 45th episode, he's attacked an amusement park. Despite the quotes from Piccolo and Tien, it's just as terrifying as the original.
- In a thing somewhat related to him in that episode, Dr. Briefs is doing something almost just like Cell's creation: creating clones of his wife, possibly to pleasure him. He's really starting to act like an even more demented version of Dr. Gero....
- Cell's sole appearance in Episode 46: "Hello boys. Room for one more?"
- Episode 47 has Cell creepily lick his lips upon seeing Android 18. Bear in mind this immediately follows him referring to her as his "beeeeaUT-iful sister...".
**Android 18:** Oh, F*CK no!
- The original Semi-Perfect Cell was considered Nightmare Retardant due to his appearance and voice. With his new voice, and mannerisms, he's just terrifying.
- In episode 48, just as he's about to kill Tien, Cell starts channelling his inner-Freeza with his Pre-Mortem One-Liner.
- Semi-Perfect Cell spends the entirety of Episode 50 freaking out due to getting kicked around and insulted by Vegeta. But when Vegeta shows a weakness in his ego, Cell
*instantly* calms down, smiles and talks very slowly and confidently. He plays to Vegeta's overconfidence and starts tricking him into doing exactly what Cell wants. It's really creepy to see how quickly he can regain control of a situation where he was throwing a tantrum seconds before.
- Episode 51:
- Cell cheerily humming his theme tune from Bruce Falconers' Funimation soundtrack while advancing on 18, tail rising up, makes it that much worse. Coupled with his facial expression...
- Cell's unsubtle rape allusions regarding absorption become far more blatant and nauseating in this episode, with him openly gloating how 18 is "asking to be absorbed" with her outfit. The climax of this is his declaration that he's been so close for so long and now he's "coming".
- The noise 18 makes as she's absorbed.
- Somehow, removing the already nightmare
*tastic* and long scene of 18 being pulled through Cell's tail towards her doom and replacing it with a pan-up as 18 dashes towards Cell in a suicidal final charge and a soul-chilling scream lasting only a couple seconds made the scene even *worse* than canon.
- Cell's power increases so much that even Bulma, a regular human who admits to being unable to sense power levels, is able to feel his new power. After asking if that means anything, Piccolo sums it up perfectly:
**Piccolo**: WE'RE F*CKED!
- The sound design can't be understated here: as Semi-Perfect Cell's form begins to glow, we hear a crackling sound unlike any transformation effect before, which quickly gives way to a nightmarish
*howling* as the metamorphosis reaches its climax, underscoring the utterly monstrous nature of what's about to be unleashed onto the Dragon World.
- Perfect Cell's subdued yet heroically triumphant intro song, as it's also a sort of Call-Back to Freeza's iteration of "My Favourite Things" before impaling Krillin.
P is for priceless, the look upon your faces.
E is for Extinction, all your puny races.
R for Revolution, which will be televised.
F is for how F*CKED you are
, now allow me to reprise
.
E is for Eccentric, just listen to my song.
C is for completion, that I've waited for so long!
T is for the terror, upon you I'll bestow...
My name is Perfect Cell, and I'd like to say... Hello.
- For added fun, much like Cell's introduction, the usual outro's replaced by the series logo on a black screen, giving the audience time to let what just happened sink in.
- The start of the song, where we first see Perfect Cell before he sings, may remind some of End of Evangelion. Namely the uplifting music signifying the End of the World...
- Where to
*begin* with Episode 52:
- When Vegeta was shocked to see how his attack didn't faze Cell in the slightest, Cell's response is one of the most chilling Call Backs EVER:
- Cell completely wiping the floor with Vegeta, shrugging off his most ultimate attack like it was nothing. And before dealing the finishing blow, he broke more than just Vegeta's back, he destroyed his pride.
**Cell**
: Some advice, Prince. For the future; Next time, why don't you remember your place like the rest of them?
*And wait for Goku.*
- This exchange between 16 and Cell:
- When Cell regenerates from Vegeta's final flash, Vegeta goes berserk and unloads a Beam Spam... which Cell just walks through. From the tone of Vegeta's voice, he sounds
*afraid.*
- There's the tone in Krillin's voice when he demands that Trunks fight Cell at full power. The resident Chew Toy of the series—second to Yamcha, of course—is aggressively spelling out how serious the situation is.
**Krillin:**
Okay, Trunks, you're out of excuses now. He's gonna kill your dad.
**Trunks:**
Y-You don't know that! He could just knock him unconscious, and then I'll—
**Krillin:** WE DON'T HAVE DRAGON BALLS, TRUNKS!
- Trunks' attempt at a boast against Cell in Episode 53 is met with this chilling yet somehow awesome response.
**Cell:** I'm Impressed! Behind all that angst and ridiculous hair, there's a real fighter! **Trunks:** And behind all that insufferable smarm is a **dead man!!** **Cell:** Trunks... you couldn't FATHOM the amount of **dead men** behind me...
- During the whole episode, Cell is clearly
*enjoying himself* while tormenting Trunks, reminding him of his failure in saving Gohan, revealing to him how he died (and how, even if in that timeline he actually *managed* to save both the past and the present, he still failed since he gave Cell the opportunity to achieve perfection), playing him by pretending he actually had a chance and then rubbing his lack of experience *and* daddy's issues in his face. So far, the other villains in the show have been either mooks or just power-hungry, Cell is (with Freeza) the only one who *loves* making his victims suffer, and he is also quite good at it. Indeed, unlike Freeza, who's more into physical torture with a cruel comment from time to time, Cell is a whole different level, utilizing psychological torture far more and being much better at yanking the dog's chain.
- Cell enjoys inflicting literal nightmares on those he fights as well, and his fighting style involves deliberately bashing his opponent's Berserk Buttons and then toying with them until he grows bored, whereupon he shows them just how outmatched they are. He has, in essence, perfected Break the Haughty as a fighting style with the sole purpose of having his opponents wake up in cold sweats from the nightmares. The result leaves
*Vegeta* on the verge of tears, and Trunks stammering in the post-episode 53 commentary.
- This ability isn't just limited to those he fights, either. Just ask Goku and Gohan, who are sealed in a room where the flow of times is slowed down significantly. Both of them have nightmares of their loved ones being brutally mutilated by Cell. Then things get
*weird*, and **not** in a good way — Cell turns to Gohan...and suddenly has Goku's face as he tells him he loves him.
- And Goku has apparently been having this nightmare for a
*week*!
- As of Episode 55, Piccolo has been hallucinating him inside the Chamber. After only being in it for
*3 days* (chamber time, not real time), *he gets the hell out of dodge*. **Vegeta:** I call dibs!
- Cell makes his grand entrance to announce the Cell Games by popping up out of the floor and proceeding to break the newscaster's neck with one hand! Fortunately, we are spared this visual, but the others are
*not*.
- Cell's message to the world mixes this with funny moments, but the end is positively bone-chilling...
**Cell**
: The games will begin at noon one week from today. That should give you time to prepare—or for those of you not participating, time to connect with loved ones...get your affairs in order...or maybe just kill your boss! Get a purge
going! Live a little! Because in one week's time...
*(raises hand to the picture of Earth on the wall behind him)*
...well, to give you an idea
...
*(Cell fires a blast from his hand, blowing out the wall of the building, devastating several city blocks, and blowing up a mountain several miles away.)* **Cell:**
So...keep that in mind, and I'll see you next Sunday
! Also: feel free to pray to your god. But—spoilers!—I won't be listening
.
- While the scene of Cell playing the names of the cities he's absorbed to jaunty music is quite funny at first, just count the number of cities he's absorbed. 10. He
*drank* 10 cities worth of people! Including Penguin Village!
- After announcing the Cell Games, he leaves the studio with an absolutely chilling statement as a creepy music box remix of Bruce Faulconer's theme for him plays.
- Just how little any of the atrocities he's committed phase him. It's somehow
*more* disturbing than if he was being openly sadistic.
- In episode 56, Cell has an unexpectedly jovial conversation with an interviewer, giving him a humorous plot summary of the original Dragon Ball series up to this point. At the end, however, Cell abruptly turns serious and kills him. Why? He didn't call him
*Mister* Perfect Cell.
- The Cell Games specials have a few moments as Cell fights opponents from other series:
**Ryu**
: The only way warriors can TRULY communicate is with their fists!
**Cell**
: What about our... MOUTHS?
- When Sonic the Hedgehog challenges Cell and finds himself outmatched, he feels compelled to utilize the Chaos Emeralds... only for Cell to reveal that they're all in
*his* possession. On top of everything else, the moment is set to the Sonic CD Boss Music USA version.
- Cell is approached by Kenshiro, and is unimpressed, laughing off the Hokuto Hyakkuretsu-Ken. And then Cell explodes like the goons Ken normally fights before regenerating, still reeling in pain from the attack and utterly furious at the fact that he's the first one to do any actual harm. And then he explodes again, this time without Ken laying a hand on him. While completely awesome, and certainly cathartic, the scene reiterates how horrifically powerful a fighting style Hokuto Shinken is as Kenshiro, one of Cell's weakest opponents so far, did more damage then even the Final Flash. And then Fridge Horror kicks in on multiple fronts: Ken likely won't survive Cell's counter-attack, Ken really is
*that ruthless* a fighter since his attack has a secondary effect that wouldn't normally activate against his enemies, and if Hokuto Shinken can work on Cell, than it can work on most of the Z-Warriors too. note : It might even work on Piccolo - his regeneration requires his head to be intact. Oh, and assuming the fight is canon, Cell just got Zenkai boosts. **two**
- Cell's fight with Light Yagami from
*Death Note* includes him graphically blasting a squirrel's head off just to make a point.
- Light writing Cell's name in the Death Note... and only stopping one of his hearts. Cell immediately figured out what Light just did, drops the silly side of his personality and vaporizes him on the spot. If Light had only thought to include a cause of death...
- Episode 57: Before the inevitable Curb-Stomp Battle against Mr. Satan, Cell unleashes a scathing verbal retort against him (like the others), and... well, take a look:
**Cell**
: You look like an extra from a budget porno flick. The kind where everyone gets tested afterwards. Even the cameraman.
**Satan**
: Oh. Um Yer-
**Cell**
: Did they find you in the subway? Were you homeless? Did you get your start in Bum Fights?
**Satan**
: This is getting oddly personal.
**Cell**
: Do you have any actual friends? Any relationships at all that aren't about your money or your position?
**Satan**
:
*(weakly)*
I have a daughter...
**Cell**
: Oh that poor orphan.
**Satan**
:
*(slightly terrified)*
C-Can we cut to commercial?
- And then the Curb-Stomp Battle comes to pass... but instead of a comical injury with the mountain blowing up, Mr. Satan splatters against the mountain,
*with blood smearing down as he descends*.
- Episode 59: When it looks as though Goku is about to destroy the planet with his Kamehameha in order to kill Cell, Cell's reaction is ecstatic to the point of insanity. He is absolutely
*thrilled* at the prospect of the fight ending in the death of everything. Even Vegeta had enough self-restraint to see the destruction of the planet as a last resort and a mutual loss. But Cell? **Cell**: Hahahaha! I see! Yes, Goku! You're absolutely *right.* This *is* the only way it can end! This tournament, these fools, this *planet*; they mean *nothing* to men like you and I! We will go out together, in a ball of molten rock and death! *YES!*
- Before that, Cell's incredibly creepy motive rant to Goku right before blowing up the ring. It honestly sounds less like he wants to fight Goku and more that he desperately wants to rape him. The disturbing music does not help at all.
- Cell's reaction to winning via Goku forfeiting. It's the first time he reacts with legitimate rage. And he is
*pissed*. **Cell/Vegeta**: Every word you just spoke has made me violently angry! Oh, great! NOW I'm agreeing with Vegeta/Cell! Look what you made me do! **Goku**: Cell, you knew what this was. Just a fight. Nothing more. **Cell**: **You bitch...!** If you seriously concede, I'll...! I'll just blow up the Earth like I said! So unless you want me to turn this whole planet into an *asteroid field*, **Kakarot**, *GET BACK UP HERE, AND * **PUNCH ME IN MY PERFECT JAWLINE!**
- His reaction to Gohan talking about his potential to snap in rage?
**Morbid curiosity. Then ** Keep in mind that Gohan is *sexual lust*. *11 years old!*
- Cell giving birth to his children is played for all the Squick value it's worth. Then he proceeds to sic them on Gohan's friends and family to purposefully push him over the edge.
- Just like in the source material, after 16 gives his final speech to Gohan, Cell steps on his head. This time, however, he makes an even worse insult after killing him. Rather than call him a failure, Cell muses to himself in front of everyone present that robots don't have souls, callously calling 16 a "mere machine" that isn't capable of feeling emotions such as love, and that there is no afterlife for him.
- He also tells his Cell Jrs. to
*Draw and Quarter* Mr. Satan once they finish up with the Z-Fighters for his role in aiding #16.
- In the second part of episode 60, Cell singing a darker reprise of P.E.R.F.E.C.T Song after coming back from his self-destruct and
*killing Trunks*. It's quite horrifying and nerve-wracking up to the end, and just as creepy as when he sung Mr. Sandman as Imperfect Cell. Much like the first time he sang it, as well as the end to the first part, there's no stinger for this, letting what just happened sink in once again. **Cell:**
"P" is for "Priceless", the look upon your faces. "E" is for
*"Extinction"*
, all your puny races. "R" is for "Revolution", which has been televised. "F" is for "how F*cked you are", now allow me to reprise
...
- Listen to how he sings the song. When he first sings it after attaining his Perfect Form, he's absolutely
*eccentric* at the thought after having waited for so long. Now notice how those two parts are the only things he omitted from the reprise. And also notice just how dead inside he sounds. He's lost any drive for having fun; all he wants is to destroy the planet and everyone on it. He's no longer entertained; he's just *pissed the fuck off.*
- Cell didn't intend to kill Trunks. He was aiming for
**Tenshinhan**. Cell is so powerful that the gap of power between Tien and Trunks (which is *huge,* by the way) didn't make a difference to Cell at all.
- Cells Villainous Breakdown throughout the episode, thanks in large part to Takahata101s bone-chilling performance as the once proud and cocky Perfect Being proceeds to
*completely lose his shit* over Gohan overpowering and humiliating him. After reverting to his Semi-Perfect form thanks to Gohan literally kicking #18 out from him, whatever is left of Cells sanity goes bye-bye as he attempts to self-destruct and take the Z Fighters and the entire planet with him.
**Cell:** *(thinking)* Kill me?!! Nonononono, I cant die to this! Hes a middle schooler throwing a tantrum! And I am the perfect being!...I was. And he took it away...HE TOOK IT AWAY FROM ME! (speaking) So Ill take everything away from **you!** *(Begins to self-destruct)*
- Cell's speech to Gohan as he starts to overcome Gohan's Heroic Second Wind, mocking him for his weakness and how he'll end everything he loves regardless. At least until Vegeta distracts him long enough for Gohan to power through.
**Cell:**
So, what's this brat, your second wind or your dying gasp?! Either way it doesn't matter. Behold the power of TWO HANDS! (...) Take solace, Gohan! Though you have fought alone, you will not die alone
. That is my last gift to you. A PERFECT DEATH!!
- Before that, he gives a pretty chilling line right before firing his Solar Kamehameha:
**Cell:** Give me what your daddy couldn't, before I send you home to him!
- His future counterpart, while appearing for 5 minutes only, is no small deal. During Bulma and Trunks's Bad "Bad Acting" to throw Cell off-guard, Bulma notices how creepy this version of Cell is, while overhearing all of their conversation. Bulma actually dropped her acting for a little bit to emphasize how much danger they were in. And
*main timeline* Cell actually did the very same thing to capture Trunks, kill him and take his time machine.
-
*Dragon Ball Z Kai Abridged* Episode 3 proves that he can make *All Star* frightening as fuck.
- In Kai Episode 3.5, he
*coughs out and then absorbs a baby*. And then there's him referring to Piccolo as "daddy" and himself as 17 and 18's "onii-chan", firing the Solar Flare from his crotch, and his *epic* Rage Against the Author near the end.
- Dodoria, as Freeza's Bastard Understudy, is pretty creepy insofar as to how dissonantly polite she acts when doing terrible things to people. A special mention goes to a short but effective one-liner from Episode 14:
- Vegeta has completely lost it after Gohan stole his Dragon Balls.
- It's his eyes... and after Krillin tells him that he doesn't
*have* the Dragon Ball? He *bursts a capillary* and starts to drift towards him uttering " *Nooo...*"
- It's lucky that Vegeta's power level was around 30,000 at this point. If this happened when he were stronger, say after Dende healed him, he might've gone Super Saiyan.
- Way back in episode 20, when Recoome kicks Gohan in the neck. The snap was way too real sounding and if Gohan didn't get that senzu bean, he would have been dead... Try explaining that to Chi-Chi. Even Jeice seems genuinely disturbed by it.
- Burter, on the other hand, wasn't. In fact, he called it
*incredible.*
- And in episode 21, where Goku tries talking to Gohan just after being left for dead. The fact that he was nonchalant while trying to wake him up, oblivious to his own son's injured state, is eerily creepy to say the least. It didn't help that Gohan himself looked like a lifeless doll.
- Dende's death. He's a Creepy Child already, but this scene takes the cake.
- Super Kami Guru's slightly offscreen Karmic Death. Even Vegeta looked shocked when he saw it.
- "CHOKE ON THEM! OH GOD WHY!?"
- Those words indicated the Namekians were
*cannibalizing* him. Which is how Moori became the Namekian leader and how the Dragon Balls still work.
- A bit of Fridge Horror before this, when Super Kami Guru reveals that
*he* was the one who caused the horrible drought on Namek, and blamed it on the Albino Namekians. The other Namekians unknowingly slaughtered innocent Albino Namekians thanks to Guru's lie.
- King Kai has no problem with the fact that Dende left Goku on Namek with Freeza. Remember, in the original story, King Kai wanted everyone, but Freeza evacuated to Earth until Goku demanded that he stay and finish his fight. The kid left Goku there. Granted he likely doesn't know who Goku is of course, especially his relation to Gohan, but the implication that Dende has no qualms about this is a bit chilling still...
- Goku's demeanor during the course of his final battle with Freeza is about as unnerving as he can get. He's generally been the sweet, oafish dumbass who can't learn from his mistakes because he's just so damn-near indestructible that he barely realizes he's made them... but after Krillin dies and he turns Super Saiyan, it's clear something is wrong. His determined but cheery smiles are replaced by a stone-faced gaze that looks like one part laser-focused furious scowl, and one-part Thousand-Yard Stare.
- While on Namek, Bulma has a truly chilling nightmare where Vegeta comes to her, with glowing red eyes.
**Vegeta:** Hello, Earth woman. (Bulma is shaking with fear) You know what I want. Now give it to me. **Bulma:** The Dragon Ball is right here... **Vegeta:** Oh, I'm not here for the Dragon Ball. **Bulma:** Wh... What? **Vegeta:** Spread 'em.
- Trunks' Stepford Smile (and the internal scream) after Bulma jokingly told him she'd be his mommy in Episode 33 can be somewhat creepy...
- In Episode 34, we get a very bleak and dark look at what happens to Yamcha in Trunks' timeline.
- An alternate take had Puar being the
*rope*, inferred by his voice chiming in, asking if he could stop.
- Android 17 is already shaping up to be a good source of this, considering his sociopathic, Faux Affably Evil personality and the fact that, if left unchecked, he will turn the future into a dystopian hellhole.
- He's just so
gleeful about the whole thing that the fact that we already know what's about to happen only serves to build the tension rather than nullify it.
- Back in episode 11, Chichi while telling her son why he should stay in bed and that she worries about him; says this line which makes Goku very scary to be around while you're pregnant.
**Chi-Chi:** Did *you* carry around a baby in you for nine months... **WITH A MAN WHO LITERALLY THOUGHT YOU HAD CINNA-BUNS HIDDEN IN YOUR SHIRT?!**
- Android 18 completing her utter curb-stomping of Super Saiyan Vegeta in episodes 39 and 40 may be played for laughs, it's but still unsettling.
**Android 18:**
How quickly bravado goes out the window when your flat on your ass. That's pretty sad.
**Vegeta:**
SAD FOR
**YOU**
-
*[18 kicks Vegeta in the arm so hard that it goes limp. Vegeta wheezes and kneels down.]* **Vegeta:** **FUUUUUUUUUUUU-** **Android 18:**
Hey, so, who's got two broken arms and is a total bitch?
**Vegeta:**
You stupid bint...You only broke one of my-
*[Android 18 proceeds to step on Vegeta's good arm, breaking it as well.]* **Vegeta:**
*Sharply gasps in pain*.
**Android 18:** *This guy*
.
- Bulma and Vegeta's angry sex in Episode 34. That's pretty much what happened off-screen in the original series, but watching it play out can make you feel pretty bad for Trunks.
- Three words:
**THICK. MEATY. VAGINA.**
- For being a Big Bad Wannabe, Dr. Gero is still given some horrendous credit in episode 46. Bulma's looking over his notes and discovered that he only gives model numbers to his
*successful* Androids. He's kidnapped and experimented on dozens of orphans for who knows how many years with only presumably two survivors.
- How did Goku learn the instant transmission on Yardrat?
**Goku:** Once I was there, they nursed me back to health. They even built me a spaceship! They also kept feeding me their sick, so now I can teleport!
- Goku's cold "You're gonna die" to Cell in Episode 48. It's unsettling coming from a man that's spent the first 47 episodes extremely happy-go-lucky and naive.
- It also didn't help that Goku of all people is The Chessmaster of the Cell arc. He deliberately sets up everything (the fact that Vegeta and Trunks went first in the Hyperbolic Time Chamber and that Vegeta would make Cell stronger, the above line to prevent Perfect Cell from immediately destroying Earth, giving Perfect Cell a senzu bean, etc.) to set up Gohan as his successor.
- Goku's nonchalant "you can't kidnap your own kid". When that was exactly
*what he did*.
- You've got to wonder what Goku's brand of training is doing to Gohan's psyche. At the start of episode 51 he wakes up Ax-Crazy before realizing where he is. And Goku's planning to
*push him even further*.
- While fixing 16, Dr. Briefs resets his original programming, a constant loop of a demonic-voiced Gero ordering him to kill Goku with the word "kill" written three times in fire. He understandably decides cluttering up the program with a bird obsession is the better option. Oh and did we mention the background tune for said demonic loop is "My Heaven?"
- Scarier still?
*That* was what was running through 16's head *on loop* until he picked up his bird hobby!
- It can easily remind some people of the "KILL YOUR FAMILY" show.
- This same message was most likely blaring through 17 and 18's heads as well, showing how hungry for revenge Dr. Gero was.
- Dende started as a Nice Guy, only to Take A Level In Jerkass over the course of the Namek saga, especially after coming into contact with Super Kami Guru. He returns in Episode 56 to become Earth's guardian, and while he's initially reluctant, he quickly embraces the power and authority, so by the end of the episode he's ordering Krillin to call him Super Kami Dende.
- Black Goku in the Super shorts evokes this with how similar yet different he sounds to his counterpart. Particularly in this bit...
**Vegeta**: How?! HOW ARE YOU SO MUCH STRONGER THAN ME?! **SSJ Rose!Black**: Because, Vegeta... A rose by any other name... *stabs Vegeta* *Is still Goku.*
- Goku of all people gets one in Episode 56. During a video recording of Gero's son, an alarm suddenly blares. Gero's son hears one of his comrades say that some
*thing* is attacking the compound and that they need to get out of there while in the distance, the sounds of Goku's attack can be heard. Gero's son attempts to close off his message to his father only to be cut off when he along with the base is destroyed by a Kamehameha. To make things worse is the canon reason Goku fired the Kamehameha: to take out some aircar troopers that were shooting at him, by *blowing up the building behind them*. It's not hard to imagine Dr. Gero seeing his son's unintended death as an act of murder.
- Fridge Horror kicks in when you realize that, aside from the whole "terrorizing the populace and taking over the world" thing, the soldiers of the Red Ribbon Army were just normal people who were unlucky enough to get caught up in Goku's affairs one too many times. A hired assassin, a dead Indian, and some training from a talking cat later, and the entire army is decimated, just like that. Imagine their point of view: just ordinary folk, doing their jobs, and then suddenly they get word of an intruder who's known for defeating some of their highest ranking members breaking in. Then,
*silence*. And to think, all this happened because one man wanted to grow taller.
- Just think about the amount of sheer horror Chi-Chi is going through right now. She has to sit there and watch her
*own son* fight a monster that even Goku couldn't defeat, and what's worse is that it was Goku who initiated the confrontation to begin with. Some Fuel goes to Goku as well, as he didn't clearly Didn't Think This Through while planning Gohan to be his successor. **I AM GONNA CASTRATE HIM!!**
- Some wonder if Goku
*intentionally* stayed dead to avoid Chi-Chi's wrath, which is **definitely** not empty as we see with Krillin and Yamcha.
- In Episode 60 Part 3, Yamcha gives a brief description of what you experience when you die, clarifying exactly why even in a universe where Death Is Cheap, it's still something serious and traumatic that is to be avoided whenever possible. And subsequent deaths feel even worse than this, according to Krillin.
- This is further emphasized by having Yamcha explain all of this during Vegeta's Papa Wolf Sanity Slippage over the realization that Trunks, his own flesh and blood, just got killed by Cell before his very eyes.
- Trunks' last moments are harrowing: despite the gaping hole in his chest, he's clearly trying to call for help, and then he coughs up a
*puddle* of blood. By the time Yamcha goes to him, literally seconds later, he's dead.
- The Z Fighters aren't
*happy* Trunks is dead, but with the exception of Vegeta they're pretty calm about it. Because for them, getting your lungs shot out by something *so* much stronger than you is just... another day on the job. Even though they never get used to it, *they get used to it.*
- There's one moments in the Episode 60 epilogue where Future Android 17 gets one. When an old man starts shooting at Android 17 in a last ditch effort to try and stop him, Android 17 starts calmly gloating about the old man's methods being ineffective. Just as he's about to kill the old man, his voice takes on a disturbing effect that never gets adequately explained. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallAbridged |
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