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Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- cc0textures/Asphalt019/Asphalt019.png +3 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG_Color.jpg +3 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Asphalt019/Asphalt019_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Asphalt023L/Asphalt023L_2K-JPG.mtlx +42 -0
- cc0textures/Asphalt023L/Asphalt023L_2K-JPG.usdc +0 -0
- cc0textures/Asphalt029A/Asphalt029A.png +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG_Color.jpg +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Asphalt029A/Asphalt029A_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B.png +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Color.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Opacity.jpg +3 -0
- cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C.png +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Color.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Opacity.jpg +3 -0
- cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bark006/Bark006.png +3 -0
- cc0textures/Bark006/Bark006_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Bark006/Bark006_2K-JPG_Color.jpg +3 -0
- cc0textures/Bark006/Bark006_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Bark006/Bark006_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Bark006/Bark006_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Bark006/Bark006_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bricks016/Bricks016_2K-JPG.mtlx +42 -0
- cc0textures/Bricks016/Bricks016_2K-JPG.usdc +0 -0
- cc0textures/Bricks017/Bricks017_2K-JPG.mtlx +42 -0
- cc0textures/Bricks017/Bricks017_2K-JPG.usdc +0 -0
- cc0textures/Bricks025/Bricks025.png +3 -0
- cc0textures/Bricks025/Bricks025_2K-JPG_AmbientOcclusion.jpg +3 -0
- cc0textures/Bricks025/Bricks025_2K-JPG_Color.jpg +3 -0
- cc0textures/Bricks025/Bricks025_2K-JPG_Displacement.jpg +3 -0
- cc0textures/Bricks025/Bricks025_2K-JPG_NormalDX.jpg +3 -0
- cc0textures/Bricks025/Bricks025_2K-JPG_NormalGL.jpg +3 -0
- cc0textures/Bricks025/Bricks025_2K-JPG_Roughness.jpg +3 -0
- cc0textures/Bricks034/Bricks034_2K-JPG.mtlx +42 -0
cc0textures/Asphalt019/Asphalt019.png
ADDED
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Git LFS Details
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cc0textures/Asphalt019/Asphalt019_2K-JPG_Color.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt019/Asphalt019_2K-JPG_Displacement.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt019/Asphalt019_2K-JPG_NormalDX.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt019/Asphalt019_2K-JPG_NormalGL.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt019/Asphalt019_2K-JPG_Roughness.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt023L/Asphalt023L_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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<?xml version="1.0"?>
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| 2 |
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<materialx version="1.38" fileprefix="./">
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| 3 |
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<standard_surface name="Asphalt023L_2K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310" xpos="6.159420">
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| 4 |
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<input name="specular" type="float" value="0" />
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<input name="coat" type="float" value="1" />
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<input name="coat_color" type="color3" value="1, 1, 1" />
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| 7 |
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<input name="base" type="float" value="1" />
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| 8 |
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<input name="base_color" type="color3" nodename="Asphalt023L_2K_JPG_Color" />
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| 9 |
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<input name="normal" type="vector3" nodename="normalmap" />
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| 10 |
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<input name="coat_normal" type="vector3" nodename="normalmap" />
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| 11 |
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<input name="specular_roughness" type="float" nodename="Asphalt023L_2K_JPG_Roughness" />
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| 12 |
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<input name="coat_roughness" type="float" nodename="Asphalt023L_2K_JPG_Roughness" />
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</standard_surface>
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<surfacematerial name="Asphalt023L_2K_JPG" type="material" ypos="0.000000" xpos="8.695652">
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<input name="surfaceshader" type="surfaceshader" nodename="Asphalt023L_2K_JPG_StandardSurface" />
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| 16 |
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<input name="displacementshader" type="displacementshader" nodename="displacement" />
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</surfacematerial>
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<tiledimage name="Asphalt023L_2K_JPG_Color" type="color3" ypos="-3.103448" xpos="3.623188">
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| 19 |
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<input name="file" type="filename" colorspace="srgb_texture" value="Asphalt023L_2K-JPG_Color.jpg" />
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| 20 |
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 21 |
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</tiledimage>
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| 22 |
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<tiledimage name="Asphalt023L_2K_JPG_Displacement" type="float" ypos="5.163793" xpos="3.623188">
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| 23 |
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<input name="file" type="filename" value="Asphalt023L_2K-JPG_Displacement.jpg" />
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| 24 |
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 25 |
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</tiledimage>
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| 26 |
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<displacement name="displacement" type="displacementshader" ypos="1.879310" xpos="6.159420">
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| 27 |
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<input name="displacement" type="float" nodename="Asphalt023L_2K_JPG_Displacement" />
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| 28 |
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<input name="scale" type="float" value="1.0" />
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| 29 |
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</displacement>
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| 30 |
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<tiledimage name="Asphalt023L_2K_JPG_NormalGL" type="vector3" ypos="0.879310" xpos="1.086957">
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| 31 |
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<input name="file" type="filename" value="Asphalt023L_2K-JPG_NormalGL.jpg" />
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| 32 |
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 33 |
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</tiledimage>
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| 34 |
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<normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
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| 35 |
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<input name="in" type="vector3" nodename="Asphalt023L_2K_JPG_NormalGL" />
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| 36 |
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<input name="scale" type="float" value="1.0" />
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| 37 |
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</normalmap>
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| 38 |
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<tiledimage name="Asphalt023L_2K_JPG_Roughness" type="float" ypos="-0.413793" xpos="3.623188">
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| 39 |
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<input name="file" type="filename" value="Asphalt023L_2K-JPG_Roughness.jpg" />
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| 40 |
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 41 |
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</tiledimage>
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</materialx>
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cc0textures/Asphalt023L/Asphalt023L_2K-JPG.usdc
ADDED
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Binary file (2.6 kB). View file
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cc0textures/Asphalt029A/Asphalt029A.png
ADDED
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Git LFS Details
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cc0textures/Asphalt029A/Asphalt029A_2K-JPG_AmbientOcclusion.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt029A/Asphalt029A_2K-JPG_Color.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt029A/Asphalt029A_2K-JPG_Displacement.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt029A/Asphalt029A_2K-JPG_NormalDX.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt029A/Asphalt029A_2K-JPG_NormalGL.jpg
ADDED
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Git LFS Details
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cc0textures/Asphalt029A/Asphalt029A_2K-JPG_Roughness.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B.png
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B_2K-JPG_AmbientOcclusion.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Color.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Displacement.jpg
ADDED
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Git LFS Details
|
cc0textures/Bamboo001B/Bamboo001B_2K-JPG_NormalDX.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B_2K-JPG_NormalGL.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Opacity.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo001B/Bamboo001B_2K-JPG_Roughness.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C.png
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C_2K-JPG_AmbientOcclusion.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Color.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Displacement.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C_2K-JPG_NormalDX.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C_2K-JPG_NormalGL.jpg
ADDED
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Git LFS Details
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cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Opacity.jpg
ADDED
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Git LFS Details
|
cc0textures/Bamboo002C/Bamboo002C_2K-JPG_Roughness.jpg
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006.png
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006_2K-JPG_AmbientOcclusion.jpg
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006_2K-JPG_Color.jpg
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006_2K-JPG_Displacement.jpg
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006_2K-JPG_NormalDX.jpg
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006_2K-JPG_NormalGL.jpg
ADDED
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Git LFS Details
|
cc0textures/Bark006/Bark006_2K-JPG_Roughness.jpg
ADDED
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Git LFS Details
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cc0textures/Bricks016/Bricks016_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
+
<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
+
<standard_surface type="surfaceshader" xpos="6.159420" ypos="-1.879310" name="Bricks016_2K_JPG_StandardSurface">
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| 4 |
+
<input value="0" type="float" name="specular" />
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| 5 |
+
<input value="1" type="float" name="coat" />
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| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
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| 7 |
+
<input value="1" type="float" name="base" />
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| 8 |
+
<input type="color3" nodename="Bricks016_2K_JPG_Color" name="base_color" />
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| 9 |
+
<input type="vector3" nodename="normalmap" name="normal" />
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| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
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| 11 |
+
<input type="float" nodename="Bricks016_2K_JPG_Roughness" name="specular_roughness" />
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| 12 |
+
<input type="float" nodename="Bricks016_2K_JPG_Roughness" name="coat_roughness" />
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| 13 |
+
</standard_surface>
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| 14 |
+
<surfacematerial type="material" xpos="8.695652" ypos="0.000000" name="Bricks016_2K_JPG">
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| 15 |
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<input type="surfaceshader" nodename="Bricks016_2K_JPG_StandardSurface" name="surfaceshader" />
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| 16 |
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<input type="displacementshader" nodename="displacement" name="displacementshader" />
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| 17 |
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</surfacematerial>
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| 18 |
+
<tiledimage type="color3" xpos="3.623188" ypos="-3.103448" name="Bricks016_2K_JPG_Color">
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| 19 |
+
<input value="Bricks016_2K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
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| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 21 |
+
</tiledimage>
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| 22 |
+
<tiledimage type="float" xpos="3.623188" ypos="5.163793" name="Bricks016_2K_JPG_Displacement">
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| 23 |
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<input value="Bricks016_2K-JPG_Displacement.jpg" type="filename" name="file" />
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| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 25 |
+
</tiledimage>
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| 26 |
+
<displacement type="displacementshader" xpos="6.159420" ypos="1.879310" name="displacement">
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| 27 |
+
<input type="float" nodename="Bricks016_2K_JPG_Displacement" name="displacement" />
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| 28 |
+
<input value="1.0" type="float" name="scale" />
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| 29 |
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</displacement>
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| 30 |
+
<tiledimage type="vector3" xpos="1.086957" ypos="0.879310" name="Bricks016_2K_JPG_NormalGL">
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| 31 |
+
<input value="Bricks016_2K-JPG_NormalGL.jpg" type="filename" name="file" />
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| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 33 |
+
</tiledimage>
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| 34 |
+
<normalmap type="vector3" xpos="3.623188" ypos="3.586207" name="normalmap">
|
| 35 |
+
<input type="vector3" nodename="Bricks016_2K_JPG_NormalGL" name="in" />
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| 36 |
+
<input value="1.0" type="float" name="scale" />
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| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage type="float" xpos="3.623188" ypos="-0.413793" name="Bricks016_2K_JPG_Roughness">
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| 39 |
+
<input value="Bricks016_2K-JPG_Roughness.jpg" type="filename" name="file" />
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| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 41 |
+
</tiledimage>
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| 42 |
+
</materialx>
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cc0textures/Bricks016/Bricks016_2K-JPG.usdc
ADDED
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Binary file (2.65 kB). View file
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cc0textures/Bricks017/Bricks017_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
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<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
+
<standard_surface ypos="-1.879310" type="surfaceshader" name="Bricks017_2K_JPG_StandardSurface" xpos="6.159420">
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| 4 |
+
<input value="0" type="float" name="specular" />
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| 5 |
+
<input value="1" type="float" name="coat" />
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| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
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| 7 |
+
<input value="1" type="float" name="base" />
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| 8 |
+
<input type="color3" name="base_color" nodename="Bricks017_2K_JPG_Color" />
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| 9 |
+
<input type="vector3" name="normal" nodename="normalmap" />
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| 10 |
+
<input type="vector3" name="coat_normal" nodename="normalmap" />
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| 11 |
+
<input type="float" name="specular_roughness" nodename="Bricks017_2K_JPG_Roughness" />
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| 12 |
+
<input type="float" name="coat_roughness" nodename="Bricks017_2K_JPG_Roughness" />
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| 13 |
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</standard_surface>
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| 14 |
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<surfacematerial ypos="0.000000" type="material" name="Bricks017_2K_JPG" xpos="8.695652">
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| 15 |
+
<input type="surfaceshader" name="surfaceshader" nodename="Bricks017_2K_JPG_StandardSurface" />
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| 16 |
+
<input type="displacementshader" name="displacementshader" nodename="displacement" />
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| 17 |
+
</surfacematerial>
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| 18 |
+
<tiledimage ypos="-3.103448" type="color3" name="Bricks017_2K_JPG_Color" xpos="3.623188">
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| 19 |
+
<input value="Bricks017_2K-JPG_Color.jpg" colorspace="srgb_texture" type="filename" name="file" />
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| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 21 |
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</tiledimage>
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| 22 |
+
<tiledimage ypos="5.163793" type="float" name="Bricks017_2K_JPG_Displacement" xpos="3.623188">
|
| 23 |
+
<input value="Bricks017_2K-JPG_Displacement.jpg" type="filename" name="file" />
|
| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement ypos="1.879310" type="displacementshader" name="displacement" xpos="6.159420">
|
| 27 |
+
<input type="float" name="displacement" nodename="Bricks017_2K_JPG_Displacement" />
|
| 28 |
+
<input value="1.0" type="float" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage ypos="0.879310" type="vector3" name="Bricks017_2K_JPG_NormalGL" xpos="1.086957">
|
| 31 |
+
<input value="Bricks017_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap ypos="3.586207" type="vector3" name="normalmap" xpos="3.623188">
|
| 35 |
+
<input type="vector3" name="in" nodename="Bricks017_2K_JPG_NormalGL" />
|
| 36 |
+
<input value="1.0" type="float" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage ypos="-0.413793" type="float" name="Bricks017_2K_JPG_Roughness" xpos="3.623188">
|
| 39 |
+
<input value="Bricks017_2K-JPG_Roughness.jpg" type="filename" name="file" />
|
| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
cc0textures/Bricks017/Bricks017_2K-JPG.usdc
ADDED
|
Binary file (2.65 kB). View file
|
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|
cc0textures/Bricks025/Bricks025.png
ADDED
|
Git LFS Details
|
cc0textures/Bricks025/Bricks025_2K-JPG_AmbientOcclusion.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks025/Bricks025_2K-JPG_Color.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks025/Bricks025_2K-JPG_Displacement.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks025/Bricks025_2K-JPG_NormalDX.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks025/Bricks025_2K-JPG_NormalGL.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks025/Bricks025_2K-JPG_Roughness.jpg
ADDED
|
Git LFS Details
|
cc0textures/Bricks034/Bricks034_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" type="surfaceshader" name="Bricks034_2K_JPG_StandardSurface" ypos="-1.879310">
|
| 4 |
+
<input value="0" type="float" name="specular" />
|
| 5 |
+
<input value="1" type="float" name="coat" />
|
| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
|
| 7 |
+
<input value="1" type="float" name="base" />
|
| 8 |
+
<input nodename="Bricks034_2K_JPG_Color" type="color3" name="base_color" />
|
| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
|
| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
|
| 11 |
+
<input nodename="Bricks034_2K_JPG_Roughness" type="float" name="specular_roughness" />
|
| 12 |
+
<input nodename="Bricks034_2K_JPG_Roughness" type="float" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" type="material" name="Bricks034_2K_JPG" ypos="0.000000">
|
| 15 |
+
<input nodename="Bricks034_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" type="color3" name="Bricks034_2K_JPG_Color" ypos="-3.103448">
|
| 19 |
+
<input value="Bricks034_2K-JPG_Color.jpg" type="filename" name="file" colorspace="srgb_texture" />
|
| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" type="float" name="Bricks034_2K_JPG_Displacement" ypos="5.163793">
|
| 23 |
+
<input value="Bricks034_2K-JPG_Displacement.jpg" type="filename" name="file" />
|
| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" type="displacementshader" name="displacement" ypos="1.879310">
|
| 27 |
+
<input nodename="Bricks034_2K_JPG_Displacement" type="float" name="displacement" />
|
| 28 |
+
<input value="1.0" type="float" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" type="vector3" name="Bricks034_2K_JPG_NormalGL" ypos="0.879310">
|
| 31 |
+
<input value="Bricks034_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" type="vector3" name="normalmap" ypos="3.586207">
|
| 35 |
+
<input nodename="Bricks034_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input value="1.0" type="float" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" type="float" name="Bricks034_2K_JPG_Roughness" ypos="-0.413793">
|
| 39 |
+
<input value="Bricks034_2K-JPG_Roughness.jpg" type="filename" name="file" />
|
| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|