id stringlengths 3 44 | title stringlengths 14 110 | categories listlengths 0 14 | content stringlengths 70 218k | source stringclasses 2
values | url stringlengths 45 104 |
|---|---|---|---|---|---|
Matchmaking_API | Matchmaking API - Factorio Wiki | [] | Matchmaking API - Factorio Wiki
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Category:
Internal API
The matchmaking API allows Factorio servers to advertise themselves, and for players to browse open game servers. The matchmaking server currently uses
Heroku
and
Green Unicorn
software.
API root:
htt... | wiki | https://wiki.factorio.com/Matchmaking_API_-_Factorio_Wiki |
Electric_energy_distribution_1_(research) | Electric energy distribution 1 (research) - Factorio Wiki | [] | Electric energy distribution 1 (research) - Factorio Wiki
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| | Electric energy distribution 1 (research) | Edit |
| | ----------------------------------------- | ---- |
| Cost | Cost |
| --------------------- | -------------------... | wiki | https://wiki.factorio.com/Electric_energy_distribution_1_(research)_-_Factorio_Wiki |
Cliff | Cliff - Factorio Wiki | [] | Cliff - Factorio Wiki
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| | Cliff | Edit |
| | ----- | ---- |
| Acts as an obstacle in the world. Can be removed withcliff explosives. | Acts as an obstacle in the world. Can be removed withcliff explosives. |
| --------------------------------------------------------------... | wiki | https://wiki.factorio.com/Cliff_-_Factorio_Wiki |
Version_history_0.3.0 | Version history/0.3.0 - Factorio Wiki | [] | Version history/0.3.0 - Factorio Wiki
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0.3.2
Compatibility with Windows XP
0.3.1
Bugfixes
Compatibility with older windows systems fix (Vista and older).
Fix of the character projectile creation position.
Fixed of the not working flame thrower.
German transla... | wiki | https://wiki.factorio.com/Version_history/0.3.0_-_Factorio_Wiki |
User_talk_Maulr | User talk:Maulr - Factorio Wiki | [] | User talk:Maulr - Factorio Wiki
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Welcome to the Official Factorio Wiki!
Now that you have an account, there are a few key places on this Wiki that will be helpful in your efforts to improve it.
First and foremost, please be sure to read and understand the
rules of this W... | wiki | https://wiki.factorio.com/User_talk:Maulr_-_Factorio_Wiki |
Fish | Raw fish - Factorio Wiki | [] | Raw fish - Factorio Wiki
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| | Raw fish | Edit |
| | -------- | ---- |
Base game
Space Age mod
| Health | 2026323850 | | | | 20 | | 26 | | 32 | | 38 | | 50 |
| ------... | wiki | https://wiki.factorio.com/Raw_fish_-_Factorio_Wiki |
User_talk_Immibis | User talk:Immibis - Factorio Wiki | [] | User talk:Immibis - Factorio Wiki
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Welcome to
factorio
!
We hope you will contribute much and well.
You will probably want to read the
help pages
.
Again, welcome and have fun!
Slpwnd
(
talk
) 08:46, 11 February 2014 (CET) | wiki | https://wiki.factorio.com/User_talk:Immibis_-_Factorio_Wiki |
Template_Flag_doc | Template:Flag/doc - Factorio Wiki | [] | Template:Flag/doc - Factorio Wiki
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Usage
{{Flag|
Language code
|link=
Page to link to
|size=
Size of the flag
}}
This template creates a flag for a specific country.
The following flags are supported:
cs -
{{Flag|cs}}
-
da -
{{Flag|da}}
... | wiki | https://wiki.factorio.com/Template:Flag/doc_-_Factorio_Wiki |
Factorio_Top_pages | Factorio:Top pages - Factorio Wiki | [] | Factorio:Top pages - Factorio Wiki
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Total number of views in the last week: 347,233 (292,496 unique)
| # | Page | Number of views (unique) |
| -- | --------------------------------- | ------------------------ |
| 1 | Main_Page ... | wiki | https://wiki.factorio.com/Factorio:Top_pages_-_Factorio_Wiki |
Construction_robot | Construction robot - Factorio Wiki | [] | Construction robot - Factorio Wiki
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| | Construction robot | Edit |
| | ------------------ | ---- |
| Recipe | Recipe | | | | | | | | | | | | |
| --------------------- | -----------------------... | wiki | https://wiki.factorio.com/Construction_robot_-_Factorio_Wiki |
Tungsten_plate | Tungsten plate - Factorio Wiki | [] | Tungsten plate - Factorio Wiki
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| | Tungsten plate | Edit |
| | -------------- | ---- |
| Recipe | Recipe |
| --------------------- | --------------------- |
| 10+4+10β1 | 10+4+10β1 |
| Total raw | Total raw... | wiki | https://wiki.factorio.com/Tungsten_plate_-_Factorio_Wiki |
Circuit_network | Circuit network - Factorio Wiki | [] | Circuit network - Factorio Wiki
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Circuit networks
are built using
red
or
green wire
, and enable the control of receivers, based upon information broadcast onto the network by connected senders. Most senders are storage devices, and broadcast their information onto... | wiki | https://wiki.factorio.com/Circuit_network_-_Factorio_Wiki |
Spidertron_remote | Spidertron remote - Factorio Wiki | [] | Spidertron remote - Factorio Wiki
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| | Spidertron remote | Edit |
| | ----------------- | ---- |
| Allows sending simple move commands to the spidertron from the map or the world. Must be first connected to a spidertron by clicking it with the remote. | Allows sending simp... | wiki | https://wiki.factorio.com/Spidertron_remote_-_Factorio_Wiki |
Stack_filter_inserter | Stack filter inserter - Factorio Wiki | [] | Stack filter inserter - Factorio Wiki
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| |
| -------------------------------------------------------------------------------------------------------... | wiki | https://wiki.factorio.com/Stack_filter_inserter_-_Factorio_Wiki |
Turret | Turret - Factorio Wiki | [] | Turret - Factorio Wiki
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| |
| ---------------------------------------------------------- |
| Multiple pages share the title or description of "Turret". |
| They are listed below. |
... | wiki | https://wiki.factorio.com/Turret_-_Factorio_Wiki |
Template_Merge | Template:Merge - Factorio Wiki | [] | Template:Merge - Factorio Wiki
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| |
| --------------------------------------------------------------------------------------- |
| Page "Merge" has been recommended for merge into:No page prov... | wiki | https://wiki.factorio.com/Template:Merge_-_Factorio_Wiki |
Personal_battery_MK2 | Personal battery MK2 - Factorio Wiki | [] | Personal battery MK2 - Factorio Wiki
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| | Personal battery MK2 | Edit |
| | -------------------- | ---- |
Base game
Space Age mod
| Recipe | Recipe | | | | | | | | | | | | |
| -----... | wiki | https://wiki.factorio.com/Personal_battery_MK2_-_Factorio_Wiki |
Concrete_from_molten_iron | Concrete - Factorio Wiki | [] | Concrete - Factorio Wiki
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| | Concrete | Edit |
| | -------- | ---- |
Base game
Space Age mod
| Recipe | Recipe |
| --------------------- | --------------------- |
| 10+1+5+100β10 | 10+1+5+100β10 |
| Total raw ... | wiki | https://wiki.factorio.com/Concrete_-_Factorio_Wiki |
Template_No_language_suffix_doc | Template:No language suffix/doc - Factorio Wiki | [] | Template:No language suffix/doc - Factorio Wiki
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Strips the language suffix from the link, if there is one.
Example 1: Page the template is on: "Infobox:Accumulator" -> {{No language suffix}} gives "Infobox:Accumulator".
Example 2: Page the template is on: "Accumulator/de" ... | wiki | https://wiki.factorio.com/Template:No_language_suffix/doc_-_Factorio_Wiki |
User_talk_Commander_Keen | User talk:Commander Keen - Factorio Wiki | [] | User talk:Commander Keen - Factorio Wiki
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Welcome to
factorio
!
We hope you will contribute much and well.
You will probably want to read the
help pages
.
Again, welcome and have fun!
Kovarex
(
talk
) 13:38, 28 March 2016 (UTC)
hi
Hi, I'm engineer... | wiki | https://wiki.factorio.com/User_talk:Commander_Keen_-_Factorio_Wiki |
Metallic_asteroid_crushing | Metallic asteroid chunk - Factorio Wiki | [
"stub"
] | Metallic asteroid chunk - Factorio Wiki
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| | Metallic asteroid chunk | Edit |
| | ----------------------- | ---- |
| Stack size | 1 |
| --------------- | ----------------------- |
| Rocket capacity | 10 |
| Prototype type | ... | wiki | https://wiki.factorio.com/Metallic_asteroid_chunk_-_Factorio_Wiki |
Rocket_control_unit | Rocket control unit - Factorio Wiki | [] | Rocket control unit - Factorio Wiki
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| |
| ---------------------------------------------------------------------------------------------------------... | wiki | https://wiki.factorio.com/Rocket_control_unit_-_Factorio_Wiki |
Stingfrond | Stingfrond - Factorio Wiki | [] | Stingfrond - Factorio Wiki
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| | Stingfrond | Edit |
| | ---------- | ---- |
| Can be chopped down forspoilageandwood. | Can be chopped down forspoilageandwood. |
| --------------------------------------- | --------------------------------------- |
| Map color ... | wiki | https://wiki.factorio.com/Stingfrond_-_Factorio_Wiki |
Personal_battery_MK2_(research) | Personal battery MK2 (research) - Factorio Wiki | [] | Personal battery MK2 (research) - Factorio Wiki
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| | Personal battery MK2 (research) | Edit |
| | ------------------------------- | ---- |
Base game
Space Age mod
| Cost | Cost |
| --------------------- | --------------------- |
| 30... | wiki | https://wiki.factorio.com/Personal_battery_MK2_(research)_-_Factorio_Wiki |
Planet_discovery_Aquilo_(research) | Planet discovery Aquilo (research) - Factorio Wiki | [] | Planet discovery Aquilo (research) - Factorio Wiki
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| | Planet discovery Aquilo (research) | Edit |
| | ---------------------------------- | ---- |
| Cost | Cost |
| --------------------- | ----------------------- |
| 60111111111β3000 ... | wiki | https://wiki.factorio.com/Planet_discovery_Aquilo_(research)_-_Factorio_Wiki |
Train_stop | Train stop - Factorio Wiki | [] | Train stop - Factorio Wiki
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| | Train stop | Edit |
| | ---------- | ---- |
| Recipe | Recipe | | | | | | | | | | | | |
| --------------------- | --------------------- | | --- | | --- | | --- | | --- | | --- ... | wiki | https://wiki.factorio.com/Train_stop_-_Factorio_Wiki |
Tutorial_Solar_power_math | Tutorial:Solar power math - Factorio Wiki | [] | Tutorial:Solar power math - Factorio Wiki
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In this tutorial we will properly quantify the amount of
solar panels
and
accumulators
needed and the proper ratio that is needed between the two buildings.
Contents
1
Equation symbols and units
2
Average outpu... | wiki | https://wiki.factorio.com/Tutorial:Solar_power_math_-_Factorio_Wiki |
Prototype_CustomInput | Prototype/CustomInput - Factorio Wiki | [] | Prototype/CustomInput - Factorio Wiki
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The prototype docs have moved to a new website with an improved format.
This documentation page can now be found here:
https://lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html
This wiki page is no longer updated and
... | wiki | https://wiki.factorio.com/Prototype/CustomInput_-_Factorio_Wiki |
Explosives_(research) | Explosives (research) - Factorio Wiki | [] | Explosives (research) - Factorio Wiki
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| | Explosives (research) | Edit |
| | --------------------- | ---- |
| Cost | Cost |
| --------------------- | --------------------- |
| 1511β100 | 1511β100 |
| Prototype ty... | wiki | https://wiki.factorio.com/Explosives_(research)_-_Factorio_Wiki |
Aquilo | Aquilo - Factorio Wiki | [
"stub"
] | Aquilo - Factorio Wiki
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| |
| --------------------------------------------- |
| This article is astub, and not comprehensive. |
| You can help this wiki byexpanding it. |
Space Age
expansion exclusive feature.
Aquilo
... | wiki | https://wiki.factorio.com/Aquilo_-_Factorio_Wiki |
Express_splitter | Express splitter - Factorio Wiki | [] | Express splitter - Factorio Wiki
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| | Express splitter | Edit |
| | ---------------- | ---- |
Base game
Space Age mod
| Recipe | Recipe | | | | | | | | | | | | |
| --------------------- | -------------------... | wiki | https://wiki.factorio.com/Express_splitter_-_Factorio_Wiki |
Capsules | Capsules - Factorio Wiki | [] | Capsules - Factorio Wiki
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| |
| ------------------------------------------------------------ |
| Multiple pages share the title or description of "Capsules". |
| They are listed below. ... | wiki | https://wiki.factorio.com/Capsules_-_Factorio_Wiki |
Electronic_circuit | Electronic circuit - Factorio Wiki | [] | Electronic circuit - Factorio Wiki
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| | Electronic circuit | Edit |
| | ------------------ | ---- |
Base game
Space Age mod
| Recipe | Recipe |
| --------------------- | --------------------- |
| 0.5+3+1β1 | 0.5+3+1β1 ... | wiki | https://wiki.factorio.com/Electronic_circuit_-_Factorio_Wiki |
post_666040 | Allow use to use "Z" to place modules one at a time in remote view | [
"Ideas and Suggestions"
] | Author: RusselRaZe
Date: 2024-10-26T19:13:48+00:00
TL;DR
Let us place modules remotely like we can locally.
What?
When in remote view and holding a ghost module, let use place a single module by pressing "Z" like we can when we do it locally.
Why?
Currently, if we want to place at least 2 different module typ... | forum | https://forums.factorio.com/viewtopic.php?p=666040 |
post_666054 | Factorio Multiplayer Protocol | [
"Ideas and Suggestions"
] | Author: BBBBSammich
Date: 2025-03-16T11:52:14+00:00
TL/DR
I want to know a few details about the multiplayer joining protocol
WHY
I want to make a proxy that automatically launches a VM and gives interactive feedback to the player. I have done this before for Minecraft, it worked, and my peers have requested tha... | forum | https://forums.factorio.com/viewtopic.php?p=666054 |
post_666035 | [Kovarex] [2.0.23] Crash accepting parameters after pasting blueprint (FillBlueprintParametersGui::confirm()) | [
"Assigned"
] | Author: Sheridan
Date: 2024-12-02T16:37:07+00:00
Description:
What did you do?
I pasted a blueprint that has more than one parameter. When the parameter selection window appeared, I accidentally clicked outside of it.
What happened?
The blueprint was pasted again in a new location, and a new parameter selectio... | forum | https://forums.factorio.com/viewtopic.php?p=666035 |
topic_127552 | Keeping biters at bay | [
"Gameplay Help"
] | Author: samuri
Date: 2025-03-16T14:59:49+00:00
Has anyone come up with a sustainable, working solution to permanently keep biters at bay on Nauvis while you're travelling around in space? And I mean something that can be left alone so you don't keep having to go back to Nauvis just to maintain stuff.
I've got somet... | forum | https://forums.factorio.com/viewtopic.php?t=127552 |
topic_127487 | Quality Upgrade Blueprint (nΒΊ) Tier | [
"Ideas and Suggestions"
] | Author: Ruyeex
Date: 2025-03-14T11:31:58+00:00
The concept of the suggestion is to implement a signal that automatically detects a next tier depending on how much you need to add to another tier, as well as a way to upgrade the tiers automatically like how you can do with the default upgrade blueprint (It could be Ctr... | forum | https://forums.factorio.com/viewtopic.php?t=127487 |
post_666022 | More Exciting Quality Effects (pls) - Page 2 | [
"Ideas and Suggestions"
] | Author: Tinyboss
Date: 2024-12-04T16:44:21+00:00
Saving space is huge on platforms. And sometimes on Aquilo.
Quotes:
Quote from BraveCaperCat wrote: Tue Dec 03, 2024 11:49 pm:
Quote from kitters wrote: Tue Dec 03, 2024 10:52 pm:
---
Author: Nemoricus
Date: 2024-12-04T16:44:48+00:00
Also on Fulgora.
---
Author... | forum | https://forums.factorio.com/viewtopic.php?p=666022 |
topic_127573 | Add Platform distance along route (circuit value) | [
"Ideas and Suggestions"
] | Author: Chumfactor
Date: 2025-03-17T19:32:32+00:00
I'd like to use circuitry to read the distance along the current space-platform path. I'm talking about the value displayed in the UI between the two planet<etc> icons, and "read" the same way I can read Speed (S) and Damage taken (D).
THIS post asks how to do i... | forum | https://forums.factorio.com/viewtopic.php?t=127573 |
post_666026 | [StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21)) | [
"Resolved for the next release"
] | Author: mellowengineer
Date: 2025-03-16T00:17:20+00:00
Game crashes after I resume from my save file when I press the <tab> key. I'm happy to share my save file just tell me where to email it. Thanks.
Code: Select all 0.000 2025-03-15 17:09:35; Factorio 2.0.41 (build 81968, linux64, steam, space-age)
0.000 Op... | forum | https://forums.factorio.com/viewtopic.php?p=666026 |
post_665676 | [2.0.41] Train priority overrides enable/disable and train limit 0 | [
"Bug Reports"
] | Author: vrcngtrx
Date: 2025-03-14T13:50:46+00:00
In the video I have a double-headed train with a schedule in which it stops at an "Enter" station, is unloaded until the chests at the station are full, and then it leaves by going to the "Exit" station with no wait condition. Each "Enter" station is disabled via a circ... | forum | https://forums.factorio.com/viewtopic.php?p=665676 |
post_666024 | Quality should increase train wagons capacity. | [
"Ideas and Suggestions"
] | Author: functional
Date: 2024-11-28T06:36:02+00:00
Why?
With Space Age, potential throughput has increased drastically due to new tier of belts and stacking. Where previous max throughput per a single belt was 45/s, the new limit is 240/s. Quality changes to inserters also help you to reach these ridiculous levels ... | forum | https://forums.factorio.com/viewtopic.php?p=666024 |
topic_127564 | Smart Upcycler | [
"Combinator Creations"
] | Author: krozu
Date: 2025-03-17T03:52:07+00:00
See it in action!
https://youtu.be/x4A7gZ5a7qM
0eNrtXNtu48gR/RWCjwvKYV9IigZmgMCbhwS5IE7y5DEEimpZjaFILUnZ6x3oA/Yv8pIf2y9JdTdvMpsSSYvWZhFgMC71paq6Lt11mpS+mctoz3Ypj3Pz9pu5YlmY8l3Ok9i8Nb9PjIcwiZL0U8pWj3/92z8ffic/Pu4zZuQbnhnrJDUEAyPkabjneXbzJf59lCVGysJku2XxisdPRp4YGcuNL+a... | forum | https://forums.factorio.com/viewtopic.php?t=127564 |
post_665983 | Allow setting locked field of choose-elem-button as an argument to .add() | [
"Modding interface requests"
] | Author: jagoly
Date: 2025-03-17T02:58:59+00:00
LuaGuiElement has a handy boolean option that prevents the user from modifying the value of a choose-elem-button . However, for some reason this can only be set after the element is created by doing element.locked = true . It would be much more convenient if this field ... | forum | https://forums.factorio.com/viewtopic.php?p=665983 |
post_665725 | [2.0.41] Growing trees display very fast animation | [
"Bug Reports"
] | Author: kyle788
Date: 2025-03-14T19:05:45+00:00
What did you do?
Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees.
What happened?
The growing trees have a very fast and unnatural animation speed. Once they are fully grown t... | forum | https://forums.factorio.com/viewtopic.php?p=665725 |
topic_127492 | [2.0.41] Growing trees display very fast animation | [
"Bug Reports"
] | Author: kyle788
Date: 2025-03-14T19:05:45+00:00
What did you do?
Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees.
What happened?
The growing trees have a very fast and unnatural animation speed. Once they are fully grown t... | forum | https://forums.factorio.com/viewtopic.php?t=127492 |
topic_127574 | [2.0.41] Error loading save, electric network not found | [
"Bug Reports"
] | Author: RandomFactoryWorker
Date: 2025-03-17T21:29:06+00:00
Hi Forum.
Please help me resolve this bug, as I'm unable to continue my 600h save file
What did you do?:
Loading my save from the menu
What happened?:
Loading of the save goes to a halt, and gives the error:
"ElectricNetworkDeserialiser::g... | forum | https://forums.factorio.com/viewtopic.php?t=127574 |
post_665766 | [2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) | [
"Bug Reports"
] | Author: Ashier
Date: 2025-03-15T01:00:08+00:00
I will attempt to explain as best I can. The relevant lua code for my mod can be found here: https://github.com/AtelierAmber/RSAD-Tr ... r.lua#L281 Linked to the line that I think is causing it.
Also attached is a save file to test it on. It is extremely easy to repr... | forum | https://forums.factorio.com/viewtopic.php?p=665766 |
topic_127529 | Tains: planet from/to platform (similar to Space exploration mod) | [
"Ideas and Requests For Mods"
] | Author: Green Cat
Date: 2025-03-15T18:51:24+00:00
Aside from the masochistic need of constantly feed resources, I really loved the ideea of having trains go from planet to the space station in the Space exploration mod
I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not s... | forum | https://forums.factorio.com/viewtopic.php?t=127529 |
topic_125064 | [2.0.28] Decider combinator menu visual bug when no output | [
"Duplicates"
] | Author: Super
Date: 2024-12-24T13:54:48+00:00
The conditions are:
- It doesn't have any signals to output
- Its output is connected to something
When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next tim... | forum | https://forums.factorio.com/viewtopic.php?t=125064 |
post_666023 | [Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable | [
"Resolved for the next release"
] | Author: DEMEMZEA
Date: 2025-03-05T21:08:59+00:00
Whenever I placed landfill in Gleba, the Agricultural tower only shows total soil infertility ( red ), even though I can clearly place Overgrowth soil ( in this case jellynut but it works for both ), meaning it should only show partial soil infertility ( yellow ).
... | forum | https://forums.factorio.com/viewtopic.php?p=666023 |
post_665810 | Combine Alternative recipes in the "Bonuses" menu [2.0.4.1 SA] | [
"Ideas and Suggestions"
] | Author: kulik32
Date: 2025-03-15T12:05:54+00:00
The productivity of the new alternative recipies of the Space Age DLC are separated in the bonuses menu even though their productivity bonus is always the same.
03-15-2025, 14-03-20.png (270.13 KiB) Viewed 397 times
The menu would look less loaded it you com... | forum | https://forums.factorio.com/viewtopic.php?p=665810 |
post_666060 | [2.0.11] Decider combinator condition becomes green when the condition isn't met | [
"Duplicates"
] | Author: ElderAxe
Date: 2024-10-28T19:58:19+00:00
weird logic.gif (1.03 MiB) Viewed 890 times
This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero.
This is the combinator:
10-28-2024, 22-55-36.png (449.45 Ki... | forum | https://forums.factorio.com/viewtopic.php?p=666060 |
topic_127568 | SpoilToTriggerResult : Trigger once per stack option | [
"Implemented mod requests"
] | Author: Puke
Date: 2025-03-17T12:29:50+00:00
Hello !
Currently, SpoilToTriggerResult has a key "items_per_trigger" that allows us to define (if my understanding is correct) to trigger the script only if there is the required amount of items in the stack.
However, if we want to set this value to 1, meaning only one... | forum | https://forums.factorio.com/viewtopic.php?t=127568 |
post_665741 | Better Quality / Circuit Tools | [
"Ideas and Suggestions"
] | Author: brucemalt
Date: 2025-03-14T21:09:08+00:00
TL;DR
The current quality circuit tools are limited and require a lot of clicking and many parts for a setup to do anything useful. I'm sure there is "design space" that can be explored, that doesn't make it too easy, but makes it a little easier to handle quality on ... | forum | https://forums.factorio.com/viewtopic.php?p=665741 |
topic_127522 | savegame replay Video | [
"Ideas and Suggestions"
] | Author: FritzHugo3
Date: 2025-03-15T14:11:12+00:00
I am aware that the replay function is not a video recording, but a reconstruction of the player input and the seed of the map.
However, I don't understand why you can't jump forward or back at a certain time - surely, it would take a long time to βjumpβ to a past... | forum | https://forums.factorio.com/viewtopic.php?t=127522 |
post_665849 | Tains: planet from/to platform (similar to Space exploration mod) | [
"Ideas and Requests For Mods"
] | Author: Green Cat
Date: 2025-03-15T18:51:24+00:00
Aside from the masochistic need of constantly feed resources, I really loved the ideea of having trains go from planet to the space station in the Space exploration mod
I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not s... | forum | https://forums.factorio.com/viewtopic.php?p=665849 |
post_666059 | [boskid][2.0.16] Accumulator output signal display value differently rounded than one used for condition check | [
"Resolved for the next release"
] | Author: LCStark
Date: 2024-11-09T17:32:56+00:00
I've used a decider combinator to create an RS latch and used an accumulator as the control signal. I've noticed that despite the condition being set to signal value < 60, the accumulator signal value 59 doesn't pass the check and only becomes true when the value falls d... | forum | https://forums.factorio.com/viewtopic.php?p=666059 |
topic_127546 | Factorio Multiplayer Protocol | [
"Ideas and Suggestions"
] | Author: BBBBSammich
Date: 2025-03-16T11:52:14+00:00
TL/DR
I want to know a few details about the multiplayer joining protocol
WHY
I want to make a proxy that automatically launches a VM and gives interactive feedback to the player. I have done this before for Minecraft, it worked, and my peers have requested tha... | forum | https://forums.factorio.com/viewtopic.php?t=127546 |
topic_127536 | [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on | [
"Assigned"
] | Author: Abkaal
Date: 2025-03-16T00:20:47+00:00
Sand-decal fully covered with concrete still produces its sound.
I expected a fully covered sand to not produce any sound aside from walking on covering concrete.
In the screenshot I uncovered some parts producing sound as an example.
Additionally the sound is id... | forum | https://forums.factorio.com/viewtopic.php?t=127536 |
post_665845 | Silo entity name whitelist for space platform hubs | [
"Modding interface requests"
] | Author: thesixthroc
Date: 2025-03-15T18:22:10+00:00
An optional whitelist field for space platform hub prototypes, specifying which rocket silo entities are allowed to launch to that space platform, would be very useful.
It would for example lead to modded rocket silos that can supply certain planets for a lower co... | forum | https://forums.factorio.com/viewtopic.php?p=665845 |
post_665970 | [2.0.41] Desync, no mods (Big demolisher) | [
"Bug Reports"
] | Author: BlueMarkers
Date: 2025-03-17T00:20:20+00:00
Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.
https://drive.google.com/file/d/18vbn5B ... sp=sharing | forum | https://forums.factorio.com/viewtopic.php?p=665970 |
topic_127501 | Reduce player movement speed in polution | [
"Outdated/Not implemented"
] | Author: datarza
Date: 2025-03-14T22:09:55+00:00
More pollution, less breathing | forum | https://forums.factorio.com/viewtopic.php?t=127501 |
topic_127537 | What does science_pack_drain_multiplier do? | [
"Modding discussion"
] | Author: Holy-Fire
Date: 2025-03-16T00:38:02+00:00
I looked at quality.lua in the quality mod, and it defines a science_pack_drain_multiplier for each quality level.
Is this what makes quality science packs have more science capacity? One would think so, but then the value for legendary, for example, should be 1/6, ... | forum | https://forums.factorio.com/viewtopic.php?t=127537 |
topic_118223 | [2.0.11] Decider combinator condition becomes green when the condition isn't met | [
"Duplicates"
] | Author: ElderAxe
Date: 2024-10-28T19:58:19+00:00
weird logic.gif (1.03 MiB) Viewed 893 times
This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero.
This is the combinator:
10-28-2024, 22-55-36.png (449.45 Ki... | forum | https://forums.factorio.com/viewtopic.php?t=118223 |
post_665868 | [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on | [
"Assigned"
] | Author: Abkaal
Date: 2025-03-16T00:20:47+00:00
Sand-decal fully covered with concrete still produces its sound.
I expected a fully covered sand to not produce any sound aside from walking on covering concrete.
In the screenshot I uncovered some parts producing sound as an example.
Additionally the sound is id... | forum | https://forums.factorio.com/viewtopic.php?p=665868 |
post_666064 | Add Platform distance along route (circuit value) | [
"Ideas and Suggestions"
] | Author: Chumfactor
Date: 2025-03-17T19:32:32+00:00
I'd like to use circuitry to read the distance along the current space-platform path. I'm talking about the value displayed in the UI between the two planet<etc> icons, and "read" the same way I can read Speed (S) and Damage taken (D).
THIS post asks how to do i... | forum | https://forums.factorio.com/viewtopic.php?p=666064 |
topic_123557 | [Kovarex] [2.0.23] Crash accepting parameters after pasting blueprint (FillBlueprintParametersGui::confirm()) | [
"Assigned"
] | Author: Sheridan
Date: 2024-12-02T16:37:07+00:00
Description:
What did you do?
I pasted a blueprint that has more than one parameter. When the parameter selection window appeared, I accidentally clicked outside of it.
What happened?
The blueprint was pasted again in a new location, and a new parameter selectio... | forum | https://forums.factorio.com/viewtopic.php?t=123557 |
topic_127291 | [Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable | [
"Resolved for the next release"
] | Author: DEMEMZEA
Date: 2025-03-05T21:08:59+00:00
Whenever I placed landfill in Gleba, the Agricultural tower only shows total soil infertility ( red ), even though I can clearly place Overgrowth soil ( in this case jellynut but it works for both ), meaning it should only show partial soil infertility ( yellow ).
... | forum | https://forums.factorio.com/viewtopic.php?t=127291 |
topic_120624 | [boskid][2.0.16] Accumulator output signal display value differently rounded than one used for condition check | [
"Resolved for the next release"
] | Author: LCStark
Date: 2024-11-09T17:32:56+00:00
I've used a decider combinator to create an RS latch and used an accumulator as the control signal. I've noticed that despite the condition being set to signal value < 60, the accumulator signal value 59 doesn't pass the check and only becomes true when the value falls d... | forum | https://forums.factorio.com/viewtopic.php?t=120624 |
topic_127468 | Inserter filter slots are interactible | [
"Ideas and Suggestions"
] | Author: protocol_1903
Date: 2025-03-13T19:16:04+00:00
TL;DR
Clicking an inserter filter slot while filtering (`Use filters`) is disabled should enable filtering and set a filter.
What?
Currently, clicking on the inserter filter slots does nothing when `Use filters` is off, because the filter slots are non-interact... | forum | https://forums.factorio.com/viewtopic.php?t=127468 |
topic_127551 | [2.0.41] Crash when manipulating blueprints (PlaceAsTile::checkCondition) | [
"Bug Reports"
] | Author: ov3rcl9ck
Date: 2025-03-16T12:58:41+00:00
Hello, I've been trying to make blueprints, and while trying to work with the grid position, the game crashed
https://pastebin.com/FP7KXEF3
The save is in attachment, and I guess the mods are listed within the save, that should be enough right? | forum | https://forums.factorio.com/viewtopic.php?t=127551 |
topic_127498 | Factorio Infested β A Biological Total Overhaul Mod | [
"Ideas and Requests For Mods"
] | Author: CodeManMike
Date: 2025-03-14T20:59:42+00:00
03-14-2025, 22-54-41.png (2.01 MiB) Viewed 329 times
Factorio Infested β A Biological Total Overhaul Mod
As a massive fan of StarCraft , Warhammer 40K , and all things sci-fi, Iβve always loved the idea of adding more biological elements to Factorio . See... | forum | https://forums.factorio.com/viewtopic.php?t=127498 |
topic_119271 | [boskid][2.0.13] Rotating splitter adds items after filter | [
"Resolved for the next release"
] | Author: rvb30
Date: 2024-11-02T11:56:56+00:00
IDK if this is a bug or not, but the behaviour has changed from 1.1 and I personally prefer the old version.
If you have a splitter with a filter and you rotate it (R key by default) then items pass through from the input and appear on the filtered side defying the filt... | forum | https://forums.factorio.com/viewtopic.php?t=119271 |
topic_127548 | [2.0.41] Ghost blueprinted entities become created in inventory | [
"Pending"
] | Author: razorcakes
Date: 2025-03-16T12:03:35+00:00
I didn't see this on forums so my apologies if double posted.
Legendary substations were created in my inventory after blueprinting them in early game. Unsure how to recreate at this point, however after using them for spacing I've now (twice) had them pop up into ... | forum | https://forums.factorio.com/viewtopic.php?t=127548 |
post_665992 | on_script_trigger_effect with quality infomation | [
"Modding interface requests"
] | Author: meifray
Date: 2025-03-17T08:15:02+00:00
the source might from a legendary ammo,capsule or even just item spoilage trigger,
When action delivered,quality item do get a boost on damage,so my custom effect too want to scale with its quality. | forum | https://forums.factorio.com/viewtopic.php?p=665992 |
post_666036 | Interrupt triggers for inaccessible station | [
"Not a bug"
] | Author: RiverRob
Date: 2024-10-28T10:05:26+00:00
Interrupts are triggering and generating temp entries into the trains schedule when the train cannot access the station.
The trigger also does not reserve a space at the station (train limit does not change when interrupt is triggered).
The image is an example of the ... | forum | https://forums.factorio.com/viewtopic.php?p=666036 |
post_664042 | Factorio MEMES | [
"Off topic"
] | Author: Kc_spot
Date: 2025-02-25T19:19:43+00:00
Lets just have a meme thread based on the game.
This isn't a promotion for r/factoriohno I have no idea what you're talking about | forum | https://forums.factorio.com/viewtopic.php?p=664042 |
post_656609 | Spotted this in The Guardian today... | [
"Spread the Word"
] | Author: Makka77
Date: 2024-12-31T09:13:19+00:00
There was no mention of Factorio in any of their other year end gaming coverage. Good to see someone keeping the flame alive lol x
https://www.theguardian.com/games/2024/ ... f-the-year | forum | https://forums.factorio.com/viewtopic.php?p=656609 |
post_665987 | Smart Upcycler | [
"Combinator Creations"
] | Author: krozu
Date: 2025-03-17T03:52:07+00:00
See it in action!
https://youtu.be/x4A7gZ5a7qM
0eNrtXNtu48gR/RWCjwvKYV9IigZmgMCbhwS5IE7y5DEEimpZjaFILUnZ6x3oA/Yv8pIf2y9JdTdvMpsSSYvWZhFgMC71paq6Lt11mpS+mctoz3Ypj3Pz9pu5YlmY8l3Ok9i8Nb9PjIcwiZL0U8pWj3/92z8ffic/Pu4zZuQbnhnrJDUEAyPkabjneXbzJf59lCVGysJku2XxisdPRp4YGcuNL+a... | forum | https://forums.factorio.com/viewtopic.php?p=665987 |
post_665726 | 30 minutes tab in production window | [
"Outdated/Not implemented"
] | Author: datarza
Date: 2025-03-14T19:25:16+00:00
03-14-2025, 15-24-54.png (157.53 KiB) Viewed 339 times | forum | https://forums.factorio.com/viewtopic.php?p=665726 |
post_666062 | Keeping biters at bay | [
"Gameplay Help"
] | Author: samuri
Date: 2025-03-16T14:59:49+00:00
Has anyone come up with a sustainable, working solution to permanently keep biters at bay on Nauvis while you're travelling around in space? And I mean something that can be left alone so you don't keep having to go back to Nauvis just to maintain stuff.
I've got somet... | forum | https://forums.factorio.com/viewtopic.php?p=666062 |
post_666017 | SpoilToTriggerResult : Trigger once per stack option | [
"Implemented mod requests"
] | Author: Puke
Date: 2025-03-17T12:29:50+00:00
Hello !
Currently, SpoilToTriggerResult has a key "items_per_trigger" that allows us to define (if my understanding is correct) to trigger the script only if there is the required amount of items in the stack.
However, if we want to set this value to 1, meaning only one... | forum | https://forums.factorio.com/viewtopic.php?p=666017 |
topic_127544 | Bug Report: Incorrect Localization in Czech β Mixed Polish Text in Factoriopedia | [
"Translations"
] | Author: bakykentaky
Date: 2025-03-16T07:58:46+00:00
Game Version: [2.0.39 build 81895]
Platform: [PC/Console]
Language Setting: Czech
Issue:
In the Factoriopedia, while using the Czech language setting, some elements contain Polish text instead of Czech. Specifically, for "LΓ‘va (DlaΕΎdice)", the description inclu... | forum | https://forums.factorio.com/viewtopic.php?t=127544 |
topic_127506 | [2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) | [
"Bug Reports"
] | Author: Ashier
Date: 2025-03-15T01:00:08+00:00
I will attempt to explain as best I can. The relevant lua code for my mod can be found here: https://github.com/AtelierAmber/RSAD-Tr ... r.lua#L281 Linked to the line that I think is causing it.
Also attached is a save file to test it on. It is extremely easy to repr... | forum | https://forums.factorio.com/viewtopic.php?t=127506 |
topic_127527 | Silo entity name whitelist for space platform hubs | [
"Modding interface requests"
] | Author: thesixthroc
Date: 2025-03-15T18:22:10+00:00
An optional whitelist field for space platform hub prototypes, specifying which rocket silo entities are allowed to launch to that space platform, would be very useful.
It would for example lead to modded rocket silos that can supply certain planets for a lower co... | forum | https://forums.factorio.com/viewtopic.php?t=127527 |
topic_127571 | Blueprint size calculation incorrect? | [
"Not a bug"
] | Author: datarza
Date: 2025-03-17T17:07:41+00:00
From where comes this wrong data?
03-17-2025, 13-06-14.png (206.75 KiB) Viewed 366 times
---
Author:
Date: 2025-03-17T17:14:03+00:00
Size on disk may be different than size in memory. This estimate is a size in memory. | forum | https://forums.factorio.com/viewtopic.php?t=127571 |
post_665740 | Factorio Infested β A Biological Total Overhaul Mod | [
"Ideas and Requests For Mods"
] | Author: CodeManMike
Date: 2025-03-14T20:59:42+00:00
03-14-2025, 22-54-41.png (2.01 MiB) Viewed 328 times
Factorio Infested β A Biological Total Overhaul Mod
As a massive fan of StarCraft , Warhammer 40K , and all things sci-fi, Iβve always loved the idea of adding more biological elements to Factorio . See... | forum | https://forums.factorio.com/viewtopic.php?p=665740 |
post_666066 | Inserter filter slots are interactible | [
"Ideas and Suggestions"
] | Author: protocol_1903
Date: 2025-03-13T19:16:04+00:00
TL;DR
Clicking an inserter filter slot while filtering (`Use filters`) is disabled should enable filtering and set a filter.
What?
Currently, clicking on the inserter filter slots does nothing when `Use filters` is off, because the filter slots are non-interact... | forum | https://forums.factorio.com/viewtopic.php?p=666066 |
topic_127569 | Recipe Set Event Handler | [
"Modding help"
] | Author: adam_bise
Date: 2025-03-17T14:53:35+00:00
Looking for an event handler that triggers on setting or changing a recipe in any way. But the closest one I could find was on_selected_entity_changed, but I don't know how it works.
What I am wanting to do is, in a scenario, only allow certain recipes to be config... | forum | https://forums.factorio.com/viewtopic.php?t=127569 |
topic_127562 | Allow setting locked field of choose-elem-button as an argument to .add() | [
"Modding interface requests"
] | Author: jagoly
Date: 2025-03-17T02:58:59+00:00
LuaGuiElement has a handy boolean option that prevents the user from modifying the value of a choose-elem-button . However, for some reason this can only be set after the element is created by doing element.locked = true . It would be much more convenient if this field ... | forum | https://forums.factorio.com/viewtopic.php?t=127562 |
post_665772 | Version 2.0.39 | [
"Releases"
] | Author:
Date: 2025-03-05T17:59:31+00:00
Changes
Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.
Bugfixes
Fixed not being able to interact with GUI elements behind transparent parts of other windows. ( 119608 )
Fixed display panels not drawing text corr... | forum | https://forums.factorio.com/viewtopic.php?p=665772 |
post_666034 | [2.0.41] Crash placing blueprint (FillBlueprintParametersGui::confirm) | [
"Duplicates"
] | Author: Beefstah
Date: 2025-03-17T16:23:51+00:00
I'm running 2.0.41, on my Steam Deck (which is fully up to date)
When pasting a simple parameterised chest+inserter, if I double-click the parameter, and the second click lands on the map instead of in the parameter selection box, the parameter selection box is empt... | forum | https://forums.factorio.com/viewtopic.php?p=666034 |
topic_127543 | [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo | [
"Assigned"
] | Author: thuejk
Date: 2025-03-16T07:25:21+00:00
In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever.
The inefficiency happens when there are machines w... | forum | https://forums.factorio.com/viewtopic.php?t=127543 |
post_666021 | The cargo wagons are too small for DLC | [
"Balancing"
] | Author: zzy8570860
Date: 2024-12-09T07:00:25+00:00
Whether to consider adding quality effect to improve capacity
---
Author: Hares
Date: 2024-12-09T11:44:02+00:00
Can you explain the topic more?
Why do you think they are too small for DLC?
Why do you think this should be changed?
What items do you want to transp... | forum | https://forums.factorio.com/viewtopic.php?p=666021 |
topic_123163 | Quality should increase train wagons capacity. | [
"Ideas and Suggestions"
] | Author: functional
Date: 2024-11-28T06:36:02+00:00
Why?
With Space Age, potential throughput has increased drastically due to new tier of belts and stacking. Where previous max throughput per a single belt was 45/s, the new limit is 240/s. Quality changes to inserters also help you to reach these ridiculous levels ... | forum | https://forums.factorio.com/viewtopic.php?t=123163 |
post_665727 | Add filtering and sorting by statuses of trains and stations (on both tabs) | [
"Ideas and Suggestions"
] | Author: datarza
Date: 2025-03-14T19:29:22+00:00
03-14-2025, 15-28-40.png (739.15 KiB) Viewed 337 times
and on train station window as well, same filtering:
03-14-2025, 15-32-36.png (390.94 KiB) Viewed 330 times | forum | https://forums.factorio.com/viewtopic.php?p=665727 |
topic_127494 | Add filtering and sorting by statuses of trains and stations (on both tabs) | [
"Ideas and Suggestions"
] | Author: datarza
Date: 2025-03-14T19:29:22+00:00
03-14-2025, 15-28-40.png (739.15 KiB) Viewed 338 times
and on train station window as well, same filtering:
03-14-2025, 15-32-36.png (390.94 KiB) Viewed 331 times | forum | https://forums.factorio.com/viewtopic.php?t=127494 |
topic_127520 | Generic train and combinators | [
"Gameplay Help"
] | Author: Nefish
Date: 2025-03-15T12:17:10+00:00
Hi,
I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.
I'm working on the loading part of the scrap station and I'm trying ... | forum | https://forums.factorio.com/viewtopic.php?t=127520 |
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