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Matchmaking_API
Matchmaking API - Factorio Wiki
[]
Matchmaking API - Factorio Wiki Jump to navigation Jump to search Category: Internal API The matchmaking API allows Factorio servers to advertise themselves, and for players to browse open game servers. The matchmaking server currently uses Heroku and Green Unicorn software. API root: htt...
wiki
https://wiki.factorio.com/Matchmaking_API_-_Factorio_Wiki
Electric_energy_distribution_1_(research)
Electric energy distribution 1 (research) - Factorio Wiki
[]
Electric energy distribution 1 (research) - Factorio Wiki Jump to navigation Jump to search | | Electric energy distribution 1 (research) | Edit | | | ----------------------------------------- | ---- | | Cost | Cost | | --------------------- | -------------------...
wiki
https://wiki.factorio.com/Electric_energy_distribution_1_(research)_-_Factorio_Wiki
Cliff
Cliff - Factorio Wiki
[]
Cliff - Factorio Wiki Jump to navigation Jump to search | | Cliff | Edit | | | ----- | ---- | | Acts as an obstacle in the world. Can be removed withcliff explosives. | Acts as an obstacle in the world. Can be removed withcliff explosives. | | --------------------------------------------------------------...
wiki
https://wiki.factorio.com/Cliff_-_Factorio_Wiki
Version_history_0.3.0
Version history/0.3.0 - Factorio Wiki
[]
Version history/0.3.0 - Factorio Wiki Jump to navigation Jump to search 0.3.2 Compatibility with Windows XP 0.3.1 Bugfixes Compatibility with older windows systems fix (Vista and older). Fix of the character projectile creation position. Fixed of the not working flame thrower. German transla...
wiki
https://wiki.factorio.com/Version_history/0.3.0_-_Factorio_Wiki
User_talk_Maulr
User talk:Maulr - Factorio Wiki
[]
User talk:Maulr - Factorio Wiki Jump to navigation Jump to search Welcome to the Official Factorio Wiki! Now that you have an account, there are a few key places on this Wiki that will be helpful in your efforts to improve it. First and foremost, please be sure to read and understand the rules of this W...
wiki
https://wiki.factorio.com/User_talk:Maulr_-_Factorio_Wiki
Fish
Raw fish - Factorio Wiki
[]
Raw fish - Factorio Wiki Jump to navigation Jump to search | | Raw fish | Edit | | | -------- | ---- | Base game Space Age mod | Health | 2026323850 | | | | 20 | | 26 | | 32 | | 38 | | 50 | | ------...
wiki
https://wiki.factorio.com/Raw_fish_-_Factorio_Wiki
User_talk_Immibis
User talk:Immibis - Factorio Wiki
[]
User talk:Immibis - Factorio Wiki Jump to navigation Jump to search Welcome to factorio ! We hope you will contribute much and well. You will probably want to read the help pages . Again, welcome and have fun! Slpwnd ( talk ) 08:46, 11 February 2014 (CET)
wiki
https://wiki.factorio.com/User_talk:Immibis_-_Factorio_Wiki
Template_Flag_doc
Template:Flag/doc - Factorio Wiki
[]
Template:Flag/doc - Factorio Wiki Jump to navigation Jump to search Usage {{Flag| Language code |link= Page to link to |size= Size of the flag }} This template creates a flag for a specific country. The following flags are supported: cs - {{Flag|cs}} - da - {{Flag|da}} ...
wiki
https://wiki.factorio.com/Template:Flag/doc_-_Factorio_Wiki
Factorio_Top_pages
Factorio:Top pages - Factorio Wiki
[]
Factorio:Top pages - Factorio Wiki Jump to navigation Jump to search Total number of views in the last week: 347,233 (292,496 unique) | # | Page | Number of views (unique) | | -- | --------------------------------- | ------------------------ | | 1 | Main_Page ...
wiki
https://wiki.factorio.com/Factorio:Top_pages_-_Factorio_Wiki
Construction_robot
Construction robot - Factorio Wiki
[]
Construction robot - Factorio Wiki Jump to navigation Jump to search | | Construction robot | Edit | | | ------------------ | ---- | | Recipe | Recipe | | | | | | | | | | | | | | --------------------- | -----------------------...
wiki
https://wiki.factorio.com/Construction_robot_-_Factorio_Wiki
Tungsten_plate
Tungsten plate - Factorio Wiki
[]
Tungsten plate - Factorio Wiki Jump to navigation Jump to search | | Tungsten plate | Edit | | | -------------- | ---- | | Recipe | Recipe | | --------------------- | --------------------- | | 10+4+10β†’1 | 10+4+10β†’1 | | Total raw | Total raw...
wiki
https://wiki.factorio.com/Tungsten_plate_-_Factorio_Wiki
Circuit_network
Circuit network - Factorio Wiki
[]
Circuit network - Factorio Wiki Jump to navigation Jump to search Circuit networks are built using red or green wire , and enable the control of receivers, based upon information broadcast onto the network by connected senders. Most senders are storage devices, and broadcast their information onto...
wiki
https://wiki.factorio.com/Circuit_network_-_Factorio_Wiki
Spidertron_remote
Spidertron remote - Factorio Wiki
[]
Spidertron remote - Factorio Wiki Jump to navigation Jump to search | | Spidertron remote | Edit | | | ----------------- | ---- | | Allows sending simple move commands to the spidertron from the map or the world. Must be first connected to a spidertron by clicking it with the remote. | Allows sending simp...
wiki
https://wiki.factorio.com/Spidertron_remote_-_Factorio_Wiki
Stack_filter_inserter
Stack filter inserter - Factorio Wiki
[]
Stack filter inserter - Factorio Wiki Jump to navigation Jump to search | | | -------------------------------------------------------------------------------------------------------...
wiki
https://wiki.factorio.com/Stack_filter_inserter_-_Factorio_Wiki
Turret
Turret - Factorio Wiki
[]
Turret - Factorio Wiki Jump to navigation Jump to search | | | ---------------------------------------------------------- | | Multiple pages share the title or description of "Turret". | | They are listed below. | ...
wiki
https://wiki.factorio.com/Turret_-_Factorio_Wiki
Template_Merge
Template:Merge - Factorio Wiki
[]
Template:Merge - Factorio Wiki Jump to navigation Jump to search | | | --------------------------------------------------------------------------------------- | | Page "Merge" has been recommended for merge into:No page prov...
wiki
https://wiki.factorio.com/Template:Merge_-_Factorio_Wiki
Personal_battery_MK2
Personal battery MK2 - Factorio Wiki
[]
Personal battery MK2 - Factorio Wiki Jump to navigation Jump to search | | Personal battery MK2 | Edit | | | -------------------- | ---- | Base game Space Age mod | Recipe | Recipe | | | | | | | | | | | | | | -----...
wiki
https://wiki.factorio.com/Personal_battery_MK2_-_Factorio_Wiki
Concrete_from_molten_iron
Concrete - Factorio Wiki
[]
Concrete - Factorio Wiki Jump to navigation Jump to search | | Concrete | Edit | | | -------- | ---- | Base game Space Age mod | Recipe | Recipe | | --------------------- | --------------------- | | 10+1+5+100β†’10 | 10+1+5+100β†’10 | | Total raw ...
wiki
https://wiki.factorio.com/Concrete_-_Factorio_Wiki
Template_No_language_suffix_doc
Template:No language suffix/doc - Factorio Wiki
[]
Template:No language suffix/doc - Factorio Wiki Jump to navigation Jump to search Strips the language suffix from the link, if there is one. Example 1: Page the template is on: "Infobox:Accumulator" -> {{No language suffix}} gives "Infobox:Accumulator". Example 2: Page the template is on: "Accumulator/de" ...
wiki
https://wiki.factorio.com/Template:No_language_suffix/doc_-_Factorio_Wiki
User_talk_Commander_Keen
User talk:Commander Keen - Factorio Wiki
[]
User talk:Commander Keen - Factorio Wiki Jump to navigation Jump to search Welcome to factorio ! We hope you will contribute much and well. You will probably want to read the help pages . Again, welcome and have fun! Kovarex ( talk ) 13:38, 28 March 2016 (UTC) hi Hi, I'm engineer...
wiki
https://wiki.factorio.com/User_talk:Commander_Keen_-_Factorio_Wiki
Metallic_asteroid_crushing
Metallic asteroid chunk - Factorio Wiki
[ "stub" ]
Metallic asteroid chunk - Factorio Wiki Jump to navigation Jump to search | | Metallic asteroid chunk | Edit | | | ----------------------- | ---- | | Stack size | 1 | | --------------- | ----------------------- | | Rocket capacity | 10 | | Prototype type | ...
wiki
https://wiki.factorio.com/Metallic_asteroid_chunk_-_Factorio_Wiki
Rocket_control_unit
Rocket control unit - Factorio Wiki
[]
Rocket control unit - Factorio Wiki Jump to navigation Jump to search | | | ---------------------------------------------------------------------------------------------------------...
wiki
https://wiki.factorio.com/Rocket_control_unit_-_Factorio_Wiki
Stingfrond
Stingfrond - Factorio Wiki
[]
Stingfrond - Factorio Wiki Jump to navigation Jump to search | | Stingfrond | Edit | | | ---------- | ---- | | Can be chopped down forspoilageandwood. | Can be chopped down forspoilageandwood. | | --------------------------------------- | --------------------------------------- | | Map color ...
wiki
https://wiki.factorio.com/Stingfrond_-_Factorio_Wiki
Personal_battery_MK2_(research)
Personal battery MK2 (research) - Factorio Wiki
[]
Personal battery MK2 (research) - Factorio Wiki Jump to navigation Jump to search | | Personal battery MK2 (research) | Edit | | | ------------------------------- | ---- | Base game Space Age mod | Cost | Cost | | --------------------- | --------------------- | | 30...
wiki
https://wiki.factorio.com/Personal_battery_MK2_(research)_-_Factorio_Wiki
Planet_discovery_Aquilo_(research)
Planet discovery Aquilo (research) - Factorio Wiki
[]
Planet discovery Aquilo (research) - Factorio Wiki Jump to navigation Jump to search | | Planet discovery Aquilo (research) | Edit | | | ---------------------------------- | ---- | | Cost | Cost | | --------------------- | ----------------------- | | 60111111111βœ–3000 ...
wiki
https://wiki.factorio.com/Planet_discovery_Aquilo_(research)_-_Factorio_Wiki
Train_stop
Train stop - Factorio Wiki
[]
Train stop - Factorio Wiki Jump to navigation Jump to search | | Train stop | Edit | | | ---------- | ---- | | Recipe | Recipe | | | | | | | | | | | | | | --------------------- | --------------------- | | --- | | --- | | --- | | --- | | --- ...
wiki
https://wiki.factorio.com/Train_stop_-_Factorio_Wiki
Tutorial_Solar_power_math
Tutorial:Solar power math - Factorio Wiki
[]
Tutorial:Solar power math - Factorio Wiki Jump to navigation Jump to search In this tutorial we will properly quantify the amount of solar panels and accumulators needed and the proper ratio that is needed between the two buildings. Contents 1 Equation symbols and units 2 Average outpu...
wiki
https://wiki.factorio.com/Tutorial:Solar_power_math_-_Factorio_Wiki
Prototype_CustomInput
Prototype/CustomInput - Factorio Wiki
[]
Prototype/CustomInput - Factorio Wiki Jump to navigation Jump to search The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html This wiki page is no longer updated and ...
wiki
https://wiki.factorio.com/Prototype/CustomInput_-_Factorio_Wiki
Explosives_(research)
Explosives (research) - Factorio Wiki
[]
Explosives (research) - Factorio Wiki Jump to navigation Jump to search | | Explosives (research) | Edit | | | --------------------- | ---- | | Cost | Cost | | --------------------- | --------------------- | | 1511βœ–100 | 1511βœ–100 | | Prototype ty...
wiki
https://wiki.factorio.com/Explosives_(research)_-_Factorio_Wiki
Aquilo
Aquilo - Factorio Wiki
[ "stub" ]
Aquilo - Factorio Wiki Jump to navigation Jump to search | | | --------------------------------------------- | | This article is astub, and not comprehensive. | | You can help this wiki byexpanding it. | Space Age expansion exclusive feature. Aquilo ...
wiki
https://wiki.factorio.com/Aquilo_-_Factorio_Wiki
Express_splitter
Express splitter - Factorio Wiki
[]
Express splitter - Factorio Wiki Jump to navigation Jump to search | | Express splitter | Edit | | | ---------------- | ---- | Base game Space Age mod | Recipe | Recipe | | | | | | | | | | | | | | --------------------- | -------------------...
wiki
https://wiki.factorio.com/Express_splitter_-_Factorio_Wiki
Capsules
Capsules - Factorio Wiki
[]
Capsules - Factorio Wiki Jump to navigation Jump to search | | | ------------------------------------------------------------ | | Multiple pages share the title or description of "Capsules". | | They are listed below. ...
wiki
https://wiki.factorio.com/Capsules_-_Factorio_Wiki
Electronic_circuit
Electronic circuit - Factorio Wiki
[]
Electronic circuit - Factorio Wiki Jump to navigation Jump to search | | Electronic circuit | Edit | | | ------------------ | ---- | Base game Space Age mod | Recipe | Recipe | | --------------------- | --------------------- | | 0.5+3+1β†’1 | 0.5+3+1β†’1 ...
wiki
https://wiki.factorio.com/Electronic_circuit_-_Factorio_Wiki
post_666040
Allow use to use "Z" to place modules one at a time in remote view
[ "Ideas and Suggestions" ]
Author: RusselRaZe Date: 2024-10-26T19:13:48+00:00 TL;DR Let us place modules remotely like we can locally. What? When in remote view and holding a ghost module, let use place a single module by pressing "Z" like we can when we do it locally. Why? Currently, if we want to place at least 2 different module typ...
forum
https://forums.factorio.com/viewtopic.php?p=666040
post_666054
Factorio Multiplayer Protocol
[ "Ideas and Suggestions" ]
Author: BBBBSammich Date: 2025-03-16T11:52:14+00:00 TL/DR I want to know a few details about the multiplayer joining protocol WHY I want to make a proxy that automatically launches a VM and gives interactive feedback to the player. I have done this before for Minecraft, it worked, and my peers have requested tha...
forum
https://forums.factorio.com/viewtopic.php?p=666054
post_666035
[Kovarex] [2.0.23] Crash accepting parameters after pasting blueprint (FillBlueprintParametersGui::confirm())
[ "Assigned" ]
Author: Sheridan Date: 2024-12-02T16:37:07+00:00 Description: What did you do? I pasted a blueprint that has more than one parameter. When the parameter selection window appeared, I accidentally clicked outside of it. What happened? The blueprint was pasted again in a new location, and a new parameter selectio...
forum
https://forums.factorio.com/viewtopic.php?p=666035
topic_127552
Keeping biters at bay
[ "Gameplay Help" ]
Author: samuri Date: 2025-03-16T14:59:49+00:00 Has anyone come up with a sustainable, working solution to permanently keep biters at bay on Nauvis while you're travelling around in space? And I mean something that can be left alone so you don't keep having to go back to Nauvis just to maintain stuff. I've got somet...
forum
https://forums.factorio.com/viewtopic.php?t=127552
topic_127487
Quality Upgrade Blueprint (nΒΊ) Tier
[ "Ideas and Suggestions" ]
Author: Ruyeex Date: 2025-03-14T11:31:58+00:00 The concept of the suggestion is to implement a signal that automatically detects a next tier depending on how much you need to add to another tier, as well as a way to upgrade the tiers automatically like how you can do with the default upgrade blueprint (It could be Ctr...
forum
https://forums.factorio.com/viewtopic.php?t=127487
post_666022
More Exciting Quality Effects (pls) - Page 2
[ "Ideas and Suggestions" ]
Author: Tinyboss Date: 2024-12-04T16:44:21+00:00 Saving space is huge on platforms. And sometimes on Aquilo. Quotes: Quote from BraveCaperCat wrote: Tue Dec 03, 2024 11:49 pm: Quote from kitters wrote: Tue Dec 03, 2024 10:52 pm: --- Author: Nemoricus Date: 2024-12-04T16:44:48+00:00 Also on Fulgora. --- Author...
forum
https://forums.factorio.com/viewtopic.php?p=666022
topic_127573
Add Platform distance along route (circuit value)
[ "Ideas and Suggestions" ]
Author: Chumfactor Date: 2025-03-17T19:32:32+00:00 I'd like to use circuitry to read the distance along the current space-platform path. I'm talking about the value displayed in the UI between the two planet<etc> icons, and "read" the same way I can read Speed (S) and Damage taken (D). THIS post asks how to do i...
forum
https://forums.factorio.com/viewtopic.php?t=127573
post_666026
[StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21))
[ "Resolved for the next release" ]
Author: mellowengineer Date: 2025-03-16T00:17:20+00:00 Game crashes after I resume from my save file when I press the <tab> key. I'm happy to share my save file just tell me where to email it. Thanks. Code: Select all 0.000 2025-03-15 17:09:35; Factorio 2.0.41 (build 81968, linux64, steam, space-age) 0.000 Op...
forum
https://forums.factorio.com/viewtopic.php?p=666026
post_665676
[2.0.41] Train priority overrides enable/disable and train limit 0
[ "Bug Reports" ]
Author: vrcngtrx Date: 2025-03-14T13:50:46+00:00 In the video I have a double-headed train with a schedule in which it stops at an "Enter" station, is unloaded until the chests at the station are full, and then it leaves by going to the "Exit" station with no wait condition. Each "Enter" station is disabled via a circ...
forum
https://forums.factorio.com/viewtopic.php?p=665676
post_666024
Quality should increase train wagons capacity.
[ "Ideas and Suggestions" ]
Author: functional Date: 2024-11-28T06:36:02+00:00 Why? With Space Age, potential throughput has increased drastically due to new tier of belts and stacking. Where previous max throughput per a single belt was 45/s, the new limit is 240/s. Quality changes to inserters also help you to reach these ridiculous levels ...
forum
https://forums.factorio.com/viewtopic.php?p=666024
topic_127564
Smart Upcycler
[ "Combinator Creations" ]
Author: krozu Date: 2025-03-17T03:52:07+00:00 See it in action! https://youtu.be/x4A7gZ5a7qM 0eNrtXNtu48gR/RWCjwvKYV9IigZmgMCbhwS5IE7y5DEEimpZjaFILUnZ6x3oA/Yv8pIf2y9JdTdvMpsSSYvWZhFgMC71paq6Lt11mpS+mctoz3Ypj3Pz9pu5YlmY8l3Ok9i8Nb9PjIcwiZL0U8pWj3/92z8ffic/Pu4zZuQbnhnrJDUEAyPkabjneXbzJf59lCVGysJku2XxisdPRp4YGcuNL+a...
forum
https://forums.factorio.com/viewtopic.php?t=127564
post_665983
Allow setting locked field of choose-elem-button as an argument to .add()
[ "Modding interface requests" ]
Author: jagoly Date: 2025-03-17T02:58:59+00:00 LuaGuiElement has a handy boolean option that prevents the user from modifying the value of a choose-elem-button . However, for some reason this can only be set after the element is created by doing element.locked = true . It would be much more convenient if this field ...
forum
https://forums.factorio.com/viewtopic.php?p=665983
post_665725
[2.0.41] Growing trees display very fast animation
[ "Bug Reports" ]
Author: kyle788 Date: 2025-03-14T19:05:45+00:00 What did you do? Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees. What happened? The growing trees have a very fast and unnatural animation speed. Once they are fully grown t...
forum
https://forums.factorio.com/viewtopic.php?p=665725
topic_127492
[2.0.41] Growing trees display very fast animation
[ "Bug Reports" ]
Author: kyle788 Date: 2025-03-14T19:05:45+00:00 What did you do? Enable tree animations in graphic settings. Then plant tree seeds via an Agricultural Tower on Nauvis or Gleba and observe growing trees. What happened? The growing trees have a very fast and unnatural animation speed. Once they are fully grown t...
forum
https://forums.factorio.com/viewtopic.php?t=127492
topic_127574
[2.0.41] Error loading save, electric network not found
[ "Bug Reports" ]
Author: RandomFactoryWorker Date: 2025-03-17T21:29:06+00:00 Hi Forum. Please help me resolve this bug, as I'm unable to continue my 600h save file What did you do?: Loading my save from the menu What happened?: Loading of the save goes to a halt, and gives the error: "ElectricNetworkDeserialiser::g...
forum
https://forums.factorio.com/viewtopic.php?t=127574
post_665766
[2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency)
[ "Bug Reports" ]
Author: Ashier Date: 2025-03-15T01:00:08+00:00 I will attempt to explain as best I can. The relevant lua code for my mod can be found here: https://github.com/AtelierAmber/RSAD-Tr ... r.lua#L281 Linked to the line that I think is causing it. Also attached is a save file to test it on. It is extremely easy to repr...
forum
https://forums.factorio.com/viewtopic.php?p=665766
topic_127529
Tains: planet from/to platform (similar to Space exploration mod)
[ "Ideas and Requests For Mods" ]
Author: Green Cat Date: 2025-03-15T18:51:24+00:00 Aside from the masochistic need of constantly feed resources, I really loved the ideea of having trains go from planet to the space station in the Space exploration mod I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not s...
forum
https://forums.factorio.com/viewtopic.php?t=127529
topic_125064
[2.0.28] Decider combinator menu visual bug when no output
[ "Duplicates" ]
Author: Super Date: 2024-12-24T13:54:48+00:00 The conditions are: - It doesn't have any signals to output - Its output is connected to something When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next tim...
forum
https://forums.factorio.com/viewtopic.php?t=125064
post_666023
[Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable
[ "Resolved for the next release" ]
Author: DEMEMZEA Date: 2025-03-05T21:08:59+00:00 Whenever I placed landfill in Gleba, the Agricultural tower only shows total soil infertility ( red ), even though I can clearly place Overgrowth soil ( in this case jellynut but it works for both ), meaning it should only show partial soil infertility ( yellow ). ...
forum
https://forums.factorio.com/viewtopic.php?p=666023
post_665810
Combine Alternative recipes in the "Bonuses" menu [2.0.4.1 SA]
[ "Ideas and Suggestions" ]
Author: kulik32 Date: 2025-03-15T12:05:54+00:00 The productivity of the new alternative recipies of the Space Age DLC are separated in the bonuses menu even though their productivity bonus is always the same. 03-15-2025, 14-03-20.png (270.13 KiB) Viewed 397 times The menu would look less loaded it you com...
forum
https://forums.factorio.com/viewtopic.php?p=665810
post_666060
[2.0.11] Decider combinator condition becomes green when the condition isn't met
[ "Duplicates" ]
Author: ElderAxe Date: 2024-10-28T19:58:19+00:00 weird logic.gif (1.03 MiB) Viewed 890 times This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero. This is the combinator: 10-28-2024, 22-55-36.png (449.45 Ki...
forum
https://forums.factorio.com/viewtopic.php?p=666060
topic_127568
SpoilToTriggerResult : Trigger once per stack option
[ "Implemented mod requests" ]
Author: Puke Date: 2025-03-17T12:29:50+00:00 Hello ! Currently, SpoilToTriggerResult has a key "items_per_trigger" that allows us to define (if my understanding is correct) to trigger the script only if there is the required amount of items in the stack. However, if we want to set this value to 1, meaning only one...
forum
https://forums.factorio.com/viewtopic.php?t=127568
post_665741
Better Quality / Circuit Tools
[ "Ideas and Suggestions" ]
Author: brucemalt Date: 2025-03-14T21:09:08+00:00 TL;DR The current quality circuit tools are limited and require a lot of clicking and many parts for a setup to do anything useful. I'm sure there is "design space" that can be explored, that doesn't make it too easy, but makes it a little easier to handle quality on ...
forum
https://forums.factorio.com/viewtopic.php?p=665741
topic_127522
savegame replay Video
[ "Ideas and Suggestions" ]
Author: FritzHugo3 Date: 2025-03-15T14:11:12+00:00 I am aware that the replay function is not a video recording, but a reconstruction of the player input and the seed of the map. However, I don't understand why you can't jump forward or back at a certain time - surely, it would take a long time to β€œjump” to a past...
forum
https://forums.factorio.com/viewtopic.php?t=127522
post_665849
Tains: planet from/to platform (similar to Space exploration mod)
[ "Ideas and Requests For Mods" ]
Author: Green Cat Date: 2025-03-15T18:51:24+00:00 Aside from the masochistic need of constantly feed resources, I really loved the ideea of having trains go from planet to the space station in the Space exploration mod I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not s...
forum
https://forums.factorio.com/viewtopic.php?p=665849
post_666059
[boskid][2.0.16] Accumulator output signal display value differently rounded than one used for condition check
[ "Resolved for the next release" ]
Author: LCStark Date: 2024-11-09T17:32:56+00:00 I've used a decider combinator to create an RS latch and used an accumulator as the control signal. I've noticed that despite the condition being set to signal value < 60, the accumulator signal value 59 doesn't pass the check and only becomes true when the value falls d...
forum
https://forums.factorio.com/viewtopic.php?p=666059
topic_127546
Factorio Multiplayer Protocol
[ "Ideas and Suggestions" ]
Author: BBBBSammich Date: 2025-03-16T11:52:14+00:00 TL/DR I want to know a few details about the multiplayer joining protocol WHY I want to make a proxy that automatically launches a VM and gives interactive feedback to the player. I have done this before for Minecraft, it worked, and my peers have requested tha...
forum
https://forums.factorio.com/viewtopic.php?t=127546
topic_127536
[Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
[ "Assigned" ]
Author: Abkaal Date: 2025-03-16T00:20:47+00:00 Sand-decal fully covered with concrete still produces its sound. I expected a fully covered sand to not produce any sound aside from walking on covering concrete. In the screenshot I uncovered some parts producing sound as an example. Additionally the sound is id...
forum
https://forums.factorio.com/viewtopic.php?t=127536
post_665845
Silo entity name whitelist for space platform hubs
[ "Modding interface requests" ]
Author: thesixthroc Date: 2025-03-15T18:22:10+00:00 An optional whitelist field for space platform hub prototypes, specifying which rocket silo entities are allowed to launch to that space platform, would be very useful. It would for example lead to modded rocket silos that can supply certain planets for a lower co...
forum
https://forums.factorio.com/viewtopic.php?p=665845
post_665970
[2.0.41] Desync, no mods (Big demolisher)
[ "Bug Reports" ]
Author: BlueMarkers Date: 2025-03-17T00:20:20+00:00 Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways. https://drive.google.com/file/d/18vbn5B ... sp=sharing
forum
https://forums.factorio.com/viewtopic.php?p=665970
topic_127501
Reduce player movement speed in polution
[ "Outdated/Not implemented" ]
Author: datarza Date: 2025-03-14T22:09:55+00:00 More pollution, less breathing
forum
https://forums.factorio.com/viewtopic.php?t=127501
topic_127537
What does science_pack_drain_multiplier do?
[ "Modding discussion" ]
Author: Holy-Fire Date: 2025-03-16T00:38:02+00:00 I looked at quality.lua in the quality mod, and it defines a science_pack_drain_multiplier for each quality level. Is this what makes quality science packs have more science capacity? One would think so, but then the value for legendary, for example, should be 1/6, ...
forum
https://forums.factorio.com/viewtopic.php?t=127537
topic_118223
[2.0.11] Decider combinator condition becomes green when the condition isn't met
[ "Duplicates" ]
Author: ElderAxe Date: 2024-10-28T19:58:19+00:00 weird logic.gif (1.03 MiB) Viewed 893 times This logic doesn't work correctly. third option should be green when 1 signal equals zero. But it works on opposite case. It works when 1 is NOT zero. This is the combinator: 10-28-2024, 22-55-36.png (449.45 Ki...
forum
https://forums.factorio.com/viewtopic.php?t=118223
post_665868
[Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
[ "Assigned" ]
Author: Abkaal Date: 2025-03-16T00:20:47+00:00 Sand-decal fully covered with concrete still produces its sound. I expected a fully covered sand to not produce any sound aside from walking on covering concrete. In the screenshot I uncovered some parts producing sound as an example. Additionally the sound is id...
forum
https://forums.factorio.com/viewtopic.php?p=665868
post_666064
Add Platform distance along route (circuit value)
[ "Ideas and Suggestions" ]
Author: Chumfactor Date: 2025-03-17T19:32:32+00:00 I'd like to use circuitry to read the distance along the current space-platform path. I'm talking about the value displayed in the UI between the two planet<etc> icons, and "read" the same way I can read Speed (S) and Damage taken (D). THIS post asks how to do i...
forum
https://forums.factorio.com/viewtopic.php?p=666064
topic_123557
[Kovarex] [2.0.23] Crash accepting parameters after pasting blueprint (FillBlueprintParametersGui::confirm())
[ "Assigned" ]
Author: Sheridan Date: 2024-12-02T16:37:07+00:00 Description: What did you do? I pasted a blueprint that has more than one parameter. When the parameter selection window appeared, I accidentally clicked outside of it. What happened? The blueprint was pasted again in a new location, and a new parameter selectio...
forum
https://forums.factorio.com/viewtopic.php?t=123557
topic_127291
[Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable
[ "Resolved for the next release" ]
Author: DEMEMZEA Date: 2025-03-05T21:08:59+00:00 Whenever I placed landfill in Gleba, the Agricultural tower only shows total soil infertility ( red ), even though I can clearly place Overgrowth soil ( in this case jellynut but it works for both ), meaning it should only show partial soil infertility ( yellow ). ...
forum
https://forums.factorio.com/viewtopic.php?t=127291
topic_120624
[boskid][2.0.16] Accumulator output signal display value differently rounded than one used for condition check
[ "Resolved for the next release" ]
Author: LCStark Date: 2024-11-09T17:32:56+00:00 I've used a decider combinator to create an RS latch and used an accumulator as the control signal. I've noticed that despite the condition being set to signal value < 60, the accumulator signal value 59 doesn't pass the check and only becomes true when the value falls d...
forum
https://forums.factorio.com/viewtopic.php?t=120624
topic_127468
Inserter filter slots are interactible
[ "Ideas and Suggestions" ]
Author: protocol_1903 Date: 2025-03-13T19:16:04+00:00 TL;DR Clicking an inserter filter slot while filtering (`Use filters`) is disabled should enable filtering and set a filter. What? Currently, clicking on the inserter filter slots does nothing when `Use filters` is off, because the filter slots are non-interact...
forum
https://forums.factorio.com/viewtopic.php?t=127468
topic_127551
[2.0.41] Crash when manipulating blueprints (PlaceAsTile::checkCondition)
[ "Bug Reports" ]
Author: ov3rcl9ck Date: 2025-03-16T12:58:41+00:00 Hello, I've been trying to make blueprints, and while trying to work with the grid position, the game crashed https://pastebin.com/FP7KXEF3 The save is in attachment, and I guess the mods are listed within the save, that should be enough right?
forum
https://forums.factorio.com/viewtopic.php?t=127551
topic_127498
Factorio Infested – A Biological Total Overhaul Mod
[ "Ideas and Requests For Mods" ]
Author: CodeManMike Date: 2025-03-14T20:59:42+00:00 03-14-2025, 22-54-41.png (2.01 MiB) Viewed 329 times Factorio Infested – A Biological Total Overhaul Mod As a massive fan of StarCraft , Warhammer 40K , and all things sci-fi, I’ve always loved the idea of adding more biological elements to Factorio . See...
forum
https://forums.factorio.com/viewtopic.php?t=127498
topic_119271
[boskid][2.0.13] Rotating splitter adds items after filter
[ "Resolved for the next release" ]
Author: rvb30 Date: 2024-11-02T11:56:56+00:00 IDK if this is a bug or not, but the behaviour has changed from 1.1 and I personally prefer the old version. If you have a splitter with a filter and you rotate it (R key by default) then items pass through from the input and appear on the filtered side defying the filt...
forum
https://forums.factorio.com/viewtopic.php?t=119271
topic_127548
[2.0.41] Ghost blueprinted entities become created in inventory
[ "Pending" ]
Author: razorcakes Date: 2025-03-16T12:03:35+00:00 I didn't see this on forums so my apologies if double posted. Legendary substations were created in my inventory after blueprinting them in early game. Unsure how to recreate at this point, however after using them for spacing I've now (twice) had them pop up into ...
forum
https://forums.factorio.com/viewtopic.php?t=127548
post_665992
on_script_trigger_effect with quality infomation
[ "Modding interface requests" ]
Author: meifray Date: 2025-03-17T08:15:02+00:00 the source might from a legendary ammo,capsule or even just item spoilage trigger, When action delivered,quality item do get a boost on damage,so my custom effect too want to scale with its quality.
forum
https://forums.factorio.com/viewtopic.php?p=665992
post_666036
Interrupt triggers for inaccessible station
[ "Not a bug" ]
Author: RiverRob Date: 2024-10-28T10:05:26+00:00 Interrupts are triggering and generating temp entries into the trains schedule when the train cannot access the station. The trigger also does not reserve a space at the station (train limit does not change when interrupt is triggered). The image is an example of the ...
forum
https://forums.factorio.com/viewtopic.php?p=666036
post_664042
Factorio MEMES
[ "Off topic" ]
Author: Kc_spot Date: 2025-02-25T19:19:43+00:00 Lets just have a meme thread based on the game. This isn't a promotion for r/factoriohno I have no idea what you're talking about
forum
https://forums.factorio.com/viewtopic.php?p=664042
post_656609
Spotted this in The Guardian today...
[ "Spread the Word" ]
Author: Makka77 Date: 2024-12-31T09:13:19+00:00 There was no mention of Factorio in any of their other year end gaming coverage. Good to see someone keeping the flame alive lol x https://www.theguardian.com/games/2024/ ... f-the-year
forum
https://forums.factorio.com/viewtopic.php?p=656609
post_665987
Smart Upcycler
[ "Combinator Creations" ]
Author: krozu Date: 2025-03-17T03:52:07+00:00 See it in action! https://youtu.be/x4A7gZ5a7qM 0eNrtXNtu48gR/RWCjwvKYV9IigZmgMCbhwS5IE7y5DEEimpZjaFILUnZ6x3oA/Yv8pIf2y9JdTdvMpsSSYvWZhFgMC71paq6Lt11mpS+mctoz3Ypj3Pz9pu5YlmY8l3Ok9i8Nb9PjIcwiZL0U8pWj3/92z8ffic/Pu4zZuQbnhnrJDUEAyPkabjneXbzJf59lCVGysJku2XxisdPRp4YGcuNL+a...
forum
https://forums.factorio.com/viewtopic.php?p=665987
post_665726
30 minutes tab in production window
[ "Outdated/Not implemented" ]
Author: datarza Date: 2025-03-14T19:25:16+00:00 03-14-2025, 15-24-54.png (157.53 KiB) Viewed 339 times
forum
https://forums.factorio.com/viewtopic.php?p=665726
post_666062
Keeping biters at bay
[ "Gameplay Help" ]
Author: samuri Date: 2025-03-16T14:59:49+00:00 Has anyone come up with a sustainable, working solution to permanently keep biters at bay on Nauvis while you're travelling around in space? And I mean something that can be left alone so you don't keep having to go back to Nauvis just to maintain stuff. I've got somet...
forum
https://forums.factorio.com/viewtopic.php?p=666062
post_666017
SpoilToTriggerResult : Trigger once per stack option
[ "Implemented mod requests" ]
Author: Puke Date: 2025-03-17T12:29:50+00:00 Hello ! Currently, SpoilToTriggerResult has a key "items_per_trigger" that allows us to define (if my understanding is correct) to trigger the script only if there is the required amount of items in the stack. However, if we want to set this value to 1, meaning only one...
forum
https://forums.factorio.com/viewtopic.php?p=666017
topic_127544
Bug Report: Incorrect Localization in Czech – Mixed Polish Text in Factoriopedia
[ "Translations" ]
Author: bakykentaky Date: 2025-03-16T07:58:46+00:00 Game Version: [2.0.39 build 81895] Platform: [PC/Console] Language Setting: Czech Issue: In the Factoriopedia, while using the Czech language setting, some elements contain Polish text instead of Czech. Specifically, for "LΓ‘va (DlaΕΎdice)", the description inclu...
forum
https://forums.factorio.com/viewtopic.php?t=127544
topic_127506
[2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency)
[ "Bug Reports" ]
Author: Ashier Date: 2025-03-15T01:00:08+00:00 I will attempt to explain as best I can. The relevant lua code for my mod can be found here: https://github.com/AtelierAmber/RSAD-Tr ... r.lua#L281 Linked to the line that I think is causing it. Also attached is a save file to test it on. It is extremely easy to repr...
forum
https://forums.factorio.com/viewtopic.php?t=127506
topic_127527
Silo entity name whitelist for space platform hubs
[ "Modding interface requests" ]
Author: thesixthroc Date: 2025-03-15T18:22:10+00:00 An optional whitelist field for space platform hub prototypes, specifying which rocket silo entities are allowed to launch to that space platform, would be very useful. It would for example lead to modded rocket silos that can supply certain planets for a lower co...
forum
https://forums.factorio.com/viewtopic.php?t=127527
topic_127571
Blueprint size calculation incorrect?
[ "Not a bug" ]
Author: datarza Date: 2025-03-17T17:07:41+00:00 From where comes this wrong data? 03-17-2025, 13-06-14.png (206.75 KiB) Viewed 366 times --- Author: Date: 2025-03-17T17:14:03+00:00 Size on disk may be different than size in memory. This estimate is a size in memory.
forum
https://forums.factorio.com/viewtopic.php?t=127571
post_665740
Factorio Infested – A Biological Total Overhaul Mod
[ "Ideas and Requests For Mods" ]
Author: CodeManMike Date: 2025-03-14T20:59:42+00:00 03-14-2025, 22-54-41.png (2.01 MiB) Viewed 328 times Factorio Infested – A Biological Total Overhaul Mod As a massive fan of StarCraft , Warhammer 40K , and all things sci-fi, I’ve always loved the idea of adding more biological elements to Factorio . See...
forum
https://forums.factorio.com/viewtopic.php?p=665740
post_666066
Inserter filter slots are interactible
[ "Ideas and Suggestions" ]
Author: protocol_1903 Date: 2025-03-13T19:16:04+00:00 TL;DR Clicking an inserter filter slot while filtering (`Use filters`) is disabled should enable filtering and set a filter. What? Currently, clicking on the inserter filter slots does nothing when `Use filters` is off, because the filter slots are non-interact...
forum
https://forums.factorio.com/viewtopic.php?p=666066
topic_127569
Recipe Set Event Handler
[ "Modding help" ]
Author: adam_bise Date: 2025-03-17T14:53:35+00:00 Looking for an event handler that triggers on setting or changing a recipe in any way. But the closest one I could find was on_selected_entity_changed, but I don't know how it works. What I am wanting to do is, in a scenario, only allow certain recipes to be config...
forum
https://forums.factorio.com/viewtopic.php?t=127569
topic_127562
Allow setting locked field of choose-elem-button as an argument to .add()
[ "Modding interface requests" ]
Author: jagoly Date: 2025-03-17T02:58:59+00:00 LuaGuiElement has a handy boolean option that prevents the user from modifying the value of a choose-elem-button . However, for some reason this can only be set after the element is created by doing element.locked = true . It would be much more convenient if this field ...
forum
https://forums.factorio.com/viewtopic.php?t=127562
post_665772
Version 2.0.39
[ "Releases" ]
Author: Date: 2025-03-05T17:59:31+00:00 Changes Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI. Bugfixes Fixed not being able to interact with GUI elements behind transparent parts of other windows. ( 119608 ) Fixed display panels not drawing text corr...
forum
https://forums.factorio.com/viewtopic.php?p=665772
post_666034
[2.0.41] Crash placing blueprint (FillBlueprintParametersGui::confirm)
[ "Duplicates" ]
Author: Beefstah Date: 2025-03-17T16:23:51+00:00 I'm running 2.0.41, on my Steam Deck (which is fully up to date) When pasting a simple parameterised chest+inserter, if I double-click the parameter, and the second click lands on the map instead of in the parameter selection box, the parameter selection box is empt...
forum
https://forums.factorio.com/viewtopic.php?p=666034
topic_127543
[Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
[ "Assigned" ]
Author: thuejk Date: 2025-03-16T07:25:21+00:00 In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever. The inefficiency happens when there are machines w...
forum
https://forums.factorio.com/viewtopic.php?t=127543
post_666021
The cargo wagons are too small for DLC
[ "Balancing" ]
Author: zzy8570860 Date: 2024-12-09T07:00:25+00:00 Whether to consider adding quality effect to improve capacity --- Author: Hares Date: 2024-12-09T11:44:02+00:00 Can you explain the topic more? Why do you think they are too small for DLC? Why do you think this should be changed? What items do you want to transp...
forum
https://forums.factorio.com/viewtopic.php?p=666021
topic_123163
Quality should increase train wagons capacity.
[ "Ideas and Suggestions" ]
Author: functional Date: 2024-11-28T06:36:02+00:00 Why? With Space Age, potential throughput has increased drastically due to new tier of belts and stacking. Where previous max throughput per a single belt was 45/s, the new limit is 240/s. Quality changes to inserters also help you to reach these ridiculous levels ...
forum
https://forums.factorio.com/viewtopic.php?t=123163
post_665727
Add filtering and sorting by statuses of trains and stations (on both tabs)
[ "Ideas and Suggestions" ]
Author: datarza Date: 2025-03-14T19:29:22+00:00 03-14-2025, 15-28-40.png (739.15 KiB) Viewed 337 times and on train station window as well, same filtering: 03-14-2025, 15-32-36.png (390.94 KiB) Viewed 330 times
forum
https://forums.factorio.com/viewtopic.php?p=665727
topic_127494
Add filtering and sorting by statuses of trains and stations (on both tabs)
[ "Ideas and Suggestions" ]
Author: datarza Date: 2025-03-14T19:29:22+00:00 03-14-2025, 15-28-40.png (739.15 KiB) Viewed 338 times and on train station window as well, same filtering: 03-14-2025, 15-32-36.png (390.94 KiB) Viewed 331 times
forum
https://forums.factorio.com/viewtopic.php?t=127494
topic_127520
Generic train and combinators
[ "Gameplay Help" ]
Author: Nefish Date: 2025-03-15T12:17:10+00:00 Hi, I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items. I'm working on the loading part of the scrap station and I'm trying ...
forum
https://forums.factorio.com/viewtopic.php?t=127520