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forum-topic-127388
127388
Multiple save corruptions
Technical Help
https://forums.factorio.com/viewtopic.php?t=127388
safebestanden
In order to avoid running into a save corruption, I have used two different manual saves and three autosaves. But it seems, that all of them got corrupted this night (level.dat is missing, different ones in each save). Can they be salvaged? I have also tried restoring the saves from the steam cloud, but they are ...
[ { "author": "Muche", "content": "Welcome to the forum. \n \nAs ruk and rok contained the same savefile (i.e. 100% redundancy), it was easily possible to mix-and-match uncorrupted subfiles. \nThe resulting savefile then loaded without errors.", "date": "2025-03-11T15:04:14+00:00", "quotes": [] ...
3
2025-03-11T06:54:24-05:00
forum-topic-102748
102748
Mod Portal Feature Request: show dependency graph
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=102748
sparr
Simpler request first... In the mod portal UI I'd like to see the dependency list for a mod, and be able to click through to those other mods. Actual request that prompted this post... I'd like to see all the mods that depend on the one I'm interested in. My use case for this, at this moment, is "how popular is t...
[ { "author": "Stringweasel", "content": "+1 To be able to see on the mod portal all mods that (optionally) depend on a mod. Even if it's only visible to the mod authors. A simple list of mods is fine. And maybe it's easiest if it only checks the latest version of said mods. \n \nMy use case is that there are...
8
2022-06-24T09:49:56-05:00
forum-topic-96638
96638
[Rseding91] [1.1.26] Crash on opening gui-style prototype in prototype browser
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=96638
Techfish3000
Log: https://pastebin.com/0pz0bcyz What: I'm developing a mod, and i make extensive use of the prototype browser, and i found if i click the arrow to open up a gui-style prototype such as the battery display for modular armor or tool_equip_ammo_slot. What happens: the game crashes with the usual "report to the f...
[ { "author": "", "content": "Thanks for the report. It's now fixed for the next release.", "date": "2021-03-04T03:36:35+00:00", "quotes": [] } ]
1
2021-03-03T20:30:30-06:00
forum-topic-125086
125086
How do you change the location of a topic
This Forum
https://forums.factorio.com/viewtopic.php?t=125086
its a me
How do you change the location of a topic that you have posted
[ { "author": "", "content": "You can ask in the topic for it to be moved, if it has not been moved after maybe 2 days you can report the topic as Off topic and describe in the report where and why you want it to be moved.", "date": "2024-12-25T00:39:50+00:00", "quotes": [] } ]
1
2024-12-24T18:01:40-06:00
forum-topic-92476
92476
[1.1.3]Menu Simulation is scaled with UI
Not a bug
https://forums.factorio.com/viewtopic.php?t=92476
Squelch
Description: If the UI scale is changed, the map area of the menu simulation is also scaled. This can reveal the magic behind the curtain. Reproduction: In the main menu, change the UI scale using the shortcuts CTRL+NUMPAD PLUS or CTRL+NUMPAD MINUS multiple times and witness the viewable map area of the simula...
[ { "author": "", "content": "Scaling of the menu simulation with UI is intended due to Factorio and Wube logos being part of the simulation and are intended to be positioned the way they are.", "date": "2020-12-03T13:34:39+00:00", "quotes": [] }, { "author": "Squelch", "content": "I see. ...
4
2020-12-03T07:29:32-06:00
forum-topic-115513
115513
Transfer existing installation after acquiring Steam key.
Technical Help
https://forums.factorio.com/viewtopic.php?t=115513
JackTheSpades
I followed the steps outlined by the FAQ and profile to get the Steam key for Factorio after I purchased it directly long ago. Redeeming the key worked fine and I am now presented with the option to "Install" on Steam. Needless to say I already have to game installed from the previous purchase. Following the infor...
[ { "author": "", "content": "Yes, both install methods default to using AppData.", "date": "2024-09-24T15:56:49+00:00", "quotes": [ { "author": "JackTheSpades wrote: Tue Sep 24, 2024 3:12 pm", "content": "" } ] } ]
1
2024-09-24T10:12:09-05:00
forum-topic-3453
3453
Yuoki Industries - Informations, Suggestions, Questions
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=3453
YuokiTani
The mod/addon is about transform energy, generate energy and waste/use energy ... in development over time it shows this is not enough, so this mod provides also Ammunition, new Gun-Turrets, Walls, new Accumulators, some Pipe-/Flow-Handling (Valves), some Machines and process for materials. Also new Storeages, and a w...
[ { "author": "YuokiTani", "content": "updated the mod just now ... \n \n- added a better boiler - you can test and compare this by using the blue-energy-load ... its a lamp with 500kW usage \n- added Archaeology-Site, there you can obtain dirt \n- added Dirt-Washer, wash the dirt and found fossils/alien-arti...
19
2014-05-08T15:56:19-05:00
forum-topic-124907
124907
[2.0.28] German spelling mistake in the research tree
Translations
https://forums.factorio.com/viewtopic.php?t=124907
VarmintLP
Hey, I think it's fairly easy to keep it short this time. "Kunststoffstangen <Number>" is missing the first N as seen on the picture. It's the same for number 4 and I assume for the translation you certainly reuse the first word and add the number at the end since it's an infinity research point. No need to stre...
[ { "author": "valneq", "content": "this has been fixed", "date": "2025-01-24T18:48:52+00:00", "quotes": [] } ]
1
2024-12-21T18:42:03-06:00
forum-topic-92305
92305
Rocket silo stats
Mods
https://forums.factorio.com/viewtopic.php?t=92305
curiosity
I have noticed some people's vocal protests in the 1.1.0 release thread and I liked the stats myself, so I made this mod. Enjoy! You can find it on the mod portal . Feel free to leave any suggestions or criticisms.
[]
0
2020-11-30T09:28:19-06:00
forum-topic-120094
120094
Please explain the "why" of asteroid reprocessing?
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=120094
Grayhill
I kind of get what the numbers say, but I do not understand how this will benefit me and embiggen my factories? Does it translate into larger amounts of ore or just even out the numbers? Or does it allow me to target more of a specific ore? How does it work with the Gleba asteroid research?
[ { "author": "MeduSalem", "content": "Well, you may have noticed already that different routes/orbits of planets have different spawnrates for each of the 3 asteroid types. \n \nAnd there are totally situations where you might want one of the asteroid types to be more common because you want more of the reso...
3
2024-11-06T08:58:34-06:00
forum-topic-123519
123519
Best way to capture cargo pod landing?
Modding discussion
https://forums.factorio.com/viewtopic.php?t=123519
Omnifarious
What is the best way to capture a cargo pod landing/crashing? I want to have a special item that, if landed in a cargo pod when there is no cargo landing pad,, will automatically build a few items on the surface near where the cargo pod landed. I was thinking I could somehow detect the cargo pod landing, and then...
[]
0
2024-12-02T00:23:11-06:00
forum-topic-127117
127117
[Donione] [2.0.35] Rails lost their walking sounds
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=127117
Muche
Due to a typo, rails lost their walking sound definitions. The following should fix it: Code: Select all --- data/base/prototypes/entity/trains.lua +++ data/base/prototypes/entity/trains.lua @@ -150,7 +150,7 @@ name = "legacy-straight-rail" damaged_trigger_effect = hit_effects.wall(), pictures = legacy_rai...
[ { "author": "", "content": "Oops, fixed for the next release, 2.0.36. Thanks for the report.", "date": "2025-02-25T10:44:15+00:00", "quotes": [] } ]
1
2025-02-25T03:23:22-06:00
forum-topic-60680
60680
[1.1] Modding Info References
Modding help
https://forums.factorio.com/viewtopic.php?t=60680
This post/topic is obviously meant as a list of links to Factorio modding information. If you are just starting out, the modding tutorial page is the best points to start learning. Then when you are looking for documentation of the API's, the wiki's main modding page or the main documentation index are good st...
[ { "author": "", "content": "All documentation is now completely updated to 0.17! Furthermore, over the year since the first post in this topic, many of the missing pages of the prototype documentation have been created, so currently only 4 out of the total 199 prototypes are missing documentation! Complet...
4
2018-05-29T05:31:16-05:00
forum-topic-114557
114557
Thank you for the forums
This Forum
https://forums.factorio.com/viewtopic.php?t=114557
Bun-Bun
Just wanted to say thank you for having an open web searchable old school forum for the game. Along with the game itself it reminds me all too much of what I miss about gaming from my childhood.
[ { "author": "", "content": "Thank you for using the forums! A lot of us on the team also prefer communicating over forums and as long as people are here and actively posting it will make sense for us to continue keeping them up.", "date": "2024-07-31T08:10:56+00:00", "quotes": [] } ]
1
2024-07-30T13:33:00-05:00
forum-topic-118885
118885
[Kovarex] [2.0.13] Can only assign "Ingredient of" to blueprint parameter 0
Not a bug
https://forums.factorio.com/viewtopic.php?t=118885
EazyE
In my 2.0.13 world, I tried to create a parameterized blueprint. When I went to do it, I was unable to assign some parameters located in a Requester Chest as "Ingredients of" another parameter. I suspect this might have something to do with the order in which the parameters are assigned combined with the fact that only...
[ { "author": "VanderZA", "content": "Thanks man, this was driving me mad! Dragging to the top worked", "date": "2024-11-05T17:37:34+00:00", "quotes": [] }, { "author": "", "content": "Yes, it is a general rule, that you can always only access parameters/variables etc above, the evaluation...
2
2024-10-31T14:02:27-05:00
forum-topic-66755
66755
Factorio Forums • Troubleshooting a desync
Before I start, I realise this is going down the rabbit hole a bit because desyncs can be quite tricky to narrow down. I'm trying to be a good mod citizen and learn how to avoid these from happening but still have lots of problems I can't seem to solve. I understand Factorio is deterministic and why desyncs are a neces...
[ { "author": "", "content": "I find the easiest way to just go through the code of the mod that's desyncing and looking for things like wrong on_load usage, mutable data that's stored outside of global for more than a tick etc. So I took a look at your mod. It's an adventure in unnecessary functions, but lo...
6
forum-topic-127121
127121
API for flexible planets and surfaces manipulation
Modding discussion
https://forums.factorio.com/viewtopic.php?t=127121
iassasin
Hi! Asked for a questions about new 2.0 engine in discord channel and have a hint to go forums. For space age was added ability to customize music for different planets. Looks like the right way is create planet prototype, music prototypes with refs to planet and then game.planets.myplanet.create_surface() to get cu...
[]
0
2025-02-25T06:37:16-06:00
forum-topic-14626
14626
Factorio Update Helper (an aid for headless server owners)
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=14626
Narc
I didn't want to (yet again) download the full Factorio Linux64 package and throw it up to my server, so I wrote a script to fetch the updates for me. Figuring that others might also like it, I've put it up on Github . The README should be reasonably comprehensive (though feel free to let me know if it needs more...
[ { "author": "Bisa", "content": "nice one, I've just edited my update from yesterday https://forums.factorio.com/forum/vie ... 097#p99097", "date": "2015-08-09T16:54:02+00:00", "quotes": [] }, { "author": "Narc", "content": "Heh. Yeah, getting Factorio to apply the update is almost cer...
19
2015-08-08T06:26:22-05:00
forum-topic-91878
91878
[posila] [1.1.0] Blueprint does not show preview
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=91878
jagholin
Some blueprints made in 1.0 now don't show preview, although the blueprint itself is working fine. example screenshot: https://steamcommunity.com/sharedfiles/ ... 2298006021 0eNqlW8tu2zAQ/JVCZ7kQ36Tv/YoiKOxETQU4siHJRYLC/145Dtq00cDrnaMda7I75HB2RfJXtd0d28PQ9VO1/lWN/eawmvarx6F7OH9+rtYm1NVLtXbxVFfd/b4fq/XX+YfdY7/...
[ { "author": "AntiElitz", "content": "actually it is shown at micro scale in the bottom right.", "date": "2020-11-26T00:43:10+00:00", "quotes": [] }, { "author": "", "content": "Let me guess, it is not fresh blueprint, but you were using \"choose new content\" for the blueprint and new en...
12
2020-11-25T08:32:59-06:00
forum-topic-72350
72350
Factorio decks for Anki (spaced repetition)
Cheatsheets / Calculators / Viewers
https://forums.factorio.com/viewtopic.php?t=72350
Imagic
Anki is a free app (cross-platform, AnkiDroid etc) to learn stuff based on techniques like spaced repetition . I made scripts to automate the process of creating decks, the project: https://github.com/ImagicTheCat/Factori ... generators You can find all built decks here (per locale/game version): https://github...
[]
0
2019-06-22T04:37:16-05:00
forum-topic-84239
84239
Factorio Forums • Add signal_to_color_mapping support for "tool" items
Previously it was possible to map lamp signal colors to science packs as the following worked: Code: Select all {type="item", name="automation-science-pack", color={r=0.71,g=0.05,b=0.09,a=1.00}} However as science packs are defined as "tools" this color mapping no longer works. If you change the signal mapping to:...
[ { "author": "", "content": "Does it give an error if you give this format: \n Code: Select all {type=\"item\", name=\"automation-science-pack\", color={r=0.71,g=0.05,b=0.09,a=1.00}} \n\nTool inherits from Item, it should be fine. \n \n \n\nScience packs have been tools for a very long time, when did this p...
4
forum-topic-45259
45259
0.15 Yuoki-Industries Versions - Page 2
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=45259&start=20
YuokiTani
Thanks ! You need in some locomotives the right fuel. For diesel-locomotives only YI-Railways Fuel-Fluids allowed. Some steam-locomotives (red-long) and YI-Americans accept still all fuel-variants. Newer Steam-locomotives only coks, Atomic-locomotive only uran-cells (same as classic reactor-fuel). version change...
[ { "author": "YuokiTani", "content": "Yuoki-Industries 0.5.70 \n- fixes rotation of Fluid-Valve, Flow-Trigger, Buffer-Tank \n* watch your water consumption and output at washers - the balance looks broken, maybe you need more water-input and more form-press for the dirty-water \n \n Yuoki-Industries Engines ...
19
2017-04-27T11:19:00-05:00
forum-topic-99398
99398
[fixme] add the rest map-view-settings controlls to lua
Already exists
https://forums.factorio.com/viewtopic.php?t=99398
KeepResearchinSpoons
You see, there is a game-view-settings (like disable minimap overlay, disable slots hotbar, disable science progress bar overlay and the like), one of them is `show_map_view_options` It basically allows you to disable this little block more_map_controls_to_lua.png (17.85 KiB) Viewed 6084 times (the one in...
[ { "author": "", "content": "The 4 missing properties are already accessible from Lua, they were just missing in the docs. So, I fixed the docs for the next version. \n \n \n \n Screenshot_20240228_115730.png (39.01 KiB) Viewed 5347 times", "date": "2024-02-28T11:02:02+00:00", "quotes": [] } ]
1
2021-07-25T14:18:30-05:00
forum-topic-14953
14953
[MOD 0.18.X] Pollution detector
Mods
https://forums.factorio.com/viewtopic.php?t=14953
Schorty
Type: Mod Name: Pollution detector Description: Adds a sensor for pollution in the chunk for hooking it up into the circuit network License: Beer-Ware License Version: 0.6.0 Release: 2015-08-16 Tested-With-Factorio-Version: 0.18.1 (Steam/Zip-Archive) Category: Item Tags: sensor, pollution, circuit, network D...
[ { "author": "Zeeth_Kyrah", "content": "This is a pretty cool mod. I'm using 0.12.3 with it, and it's working well. I will say I've had a problem: when I'm loading a saved level, the detectors lock up and display a single value instead of a continuous measurement. I have to remove and replace to get them wor...
19
2015-08-16T13:05:19-05:00
forum-topic-127266
127266
[Pard] factoriopedia_description in items being overridden by localised_description
Assigned
https://forums.factorio.com/viewtopic.php?t=127266
Galdoc
Hi! I'd like to have a separate localisation for tooltips and factoripedia entries, and it seems like the API reflects wanting to supply that agency. Currently, however, if I have a localised_description entry, then it overwrites the factoripedia_description in the Factoriopedia. I feel like this is a bug, so I'm shari...
[ { "author": "Galdoc", "content": "Also, setting a 'factoriopedia_description' directly in a recipe doesn't seem to actually make an entry.", "date": "2025-03-04T20:25:09+00:00", "quotes": [] }, { "author": "Muche", "content": "It seems to me factoriopedia_description is shown only for ...
6
2025-03-04T13:11:13-06:00
forum-topic-77166
77166
Angel's/ Bob's Mods Item Database
Cheatsheets / Calculators / Viewers
https://forums.factorio.com/viewtopic.php?t=77166
5hiphappens
Has anybody made a database of items for Angel's and Bob's mods? I wanted to check before I sink a bunch of time into something that's already been done. I'm looking for a MySQL or Access database, or a CSV or Excel spreadsheet with things like stack size, ingredients, and crafting time. Thanks!
[ { "author": "Cribbit", "content": "I've attached the JSON that Kirk's calculator uses for Bob's. \n \nCaveat: I do not play bob/angels or know anything about it to know how comprehensive this is. \n \n https://github.com/KirkMcDonald/kirkmcdonald.github.io has a python script for getting info out of the ...
1
2019-10-24T11:16:29-05:00
forum-topic-127059
127059
Installed warehouse mods do not run under 2.X
Angels Mods
https://forums.factorio.com/viewtopic.php?t=127059
TripleX
Angel's Addons - Storage Options + Warehouse Extention do not yet run under 2.X. When will the mods be updated or is there a new mod to replace them? If so, how can I replace the mods without losing all my resources?
[]
0
2025-02-22T11:36:30-06:00
forum-topic-121463
121463
[GFX][2.0.20] Foundry/storage tank pipe connection graphic is wrong
Assigned
https://forums.factorio.com/viewtopic.php?t=121463
Filter62
Visual bug - pipes does not connect from foundry south side Безымянный.png (262.54 KiB) Viewed 544 times
[ { "author": "Filter62", "content": "Seems to happen only with storage tanks", "date": "2024-11-19T20:36:39+00:00", "quotes": [] }, { "author": "", "content": "Looks like the issue is that foundry has pipe covers baked into the pipe connection graphics while other entities do not.", "...
2
2024-11-14T12:34:13-06:00
forum-topic-127425
127425
Version 2.0.40
Releases
https://forums.factorio.com/viewtopic.php?t=127425
Bugfixes Fixed splash screen progress bar size not scaling with the UI. Fixed that the can't-reach wire sprite would get drawn under some entities. ( 124590 ) Fixed that the chart drag hotkey did not work. ( 127287 ) Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. ( 127071 ...
[ { "author": "pantabo1", "content": "which one?", "date": "2025-03-12T21:41:00+00:00", "quotes": [ { "author": "", "content": "" } ] }, { "author": "", "content": "Not even the reports of the previously fixed ones have been closed, so I guess everyone just ...
3
2025-03-12T06:17:08-05:00
forum-topic-103705
103705
[Typeface] Full Automation - Factorio's logo but a font?
Fan Art
https://forums.factorio.com/viewtopic.php?t=103705
landmine752
This is a project I've been sitting on for quite awhile. I've made some tweaks over time, tried to make things more unified, and now I'm releasing it. Full Automation - A Factorio Inspired Typeface FullAutomation-Sample.jpg (37.8 KiB) Viewed 6557 times Full Automation.zip (21.35 KiB) Downloaded ...
[ { "author": "JasonC", "content": "Wow; beautiful. Really cool font, even generally speaking. Sexy and readable, and really appreciate the consistent look of each character. Thanks a lot for this. \n \nFeedback: A special character for the gear; maybe the asterisk?", "date": "2022-10-31T21:00:44+00:00", ...
3
2022-10-09T13:21:45-05:00
forum-topic-115148
115148
Lots of bots just sitting idly.
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=115148
_galen_
I've seen a lot of posts online about people having problems with idle bots, and the large number of these posts makes me think that it's just a badly implemented system in the game, but maybe I've missed something: 1 construction port. 200 bots. 2 yellow chests. I mark for deconstruction some 10,000 tiles or so (fr...
[ { "author": "", "content": "You have a single roboport to charge 200 bots and think its a bug that this takes a while", "date": "2024-09-02T13:50:40+00:00", "quotes": [ { "author": "_galen_ wrote: Mon Sep 02, 2024 1:24 pm", "content": "" } ] }, { "author": "mm...
6
2024-09-02T08:24:18-05:00
forum-topic-109665
109665
Friday Facts 384 explained
Videos
https://forums.factorio.com/viewtopic.php?t=109665
ZenMikey
Hey all! Hope I have the right forum here. I've been doing summaries of some of the recent Friday Facts leading up to Space Age and, well, was hoping to share with the forums and see if anyone was interested. https://www.youtube.com/watch?v=_EwtvVfKK-c Please let me know what you think!
[ { "author": "mmmPI", "content": "It was a pleasing watch it's always interesting to see what i missed when someone sum up a text i've also read, i like the level of details and the effort in the images. \n \nI think the random output can become a widespread clock, if you only have 1 input to negate randomne...
3
2023-11-11T15:51:41-06:00
forum-topic-125357
125357
Factorio Forums • Request - Steam heat
Steam heating is a very common form of heating. Can steam heating be added, please?
[ { "author": "", "content": "Can you be more specific? Do you mean using steam in pipes to heat tiles on Aquilo? I don't think this would be a good idea, as steam does not cool over distance, but heat pipes do. \n \nHaving the steam heat only the pipes, but not neighbouring tiles is better, and https://mod...
5
forum-topic-126882
126882
Quality-Science is not a real thing, compared to productivity
Balancing
https://forums.factorio.com/viewtopic.php?t=126882
TheRailmaker
As we know, science of highter quality (QS) gives you an additive 100% muliplier on the research value. 10 science of quality 4 are the same like 40 science of quality 1. The idea of making QS looked interesting at first, but in almost every case, productivity modules outclass the benefit of QS by a lot. The % o...
[ { "author": "computeraddict", "content": "Green, military, and purple science have direct uses for quality as their ingredients don't accept prod modules. \n \nElectromagnetic science has some potential for quality as quality modules are the best module choice for scrap recyclers, and the only productivity ...
12
2025-02-15T18:59:55-06:00
forum-topic-125607
125607
Gleba is very broken, if you aren't a speedrunner
Balancing
https://forums.factorio.com/viewtopic.php?t=125607
antstar
Spoilage mechanics is interesting. The new enemies are interesting. The combination of the two is catastrophic, if you are the type who has never obtained (or attempted to obtain for that matter) any of the speed achievements. You quickly (actually, slowly, but inevitably) find yourself basically softlocked from ...
[ { "author": "BlakeMW", "content": "Hate to say it, but this really sounds like a skill/experience issue. \n \nThe easiest way for me to wrestle a foothold on Gleba,. in fact also on a maximized enemies playthrough, was importing a Tank with a pre-loaded equipment grid (focused on exoskeletons because it's b...
17
2025-01-05T04:59:06-06:00
forum-topic-118785
118785
More Exciting Quality Effects (pls)
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=118785
Merlin_
Most of the quality effects are good and fun, but some are just a let-down. Quite often it's just "more health" aka "nothing". Here are just some: - quality belts are not faster - quality underground belts/pipes don't reach further - quality locomotives and cars are not faster - quality cargo pods, ...
[ { "author": "JackTheSpades", "content": "I agree that some items are really disappointing when you see how great/intuitive other items are. \n \nI don't know how useful faster belts are since you usually need them by the thousands but at least longer underground belts and pipes could be used individually in...
19
2024-10-31T06:46:38-05:00
forum-topic-120279
120279
False information at AirbornePollutantID page
Resolved Requests
https://forums.factorio.com/viewtopic.php?t=120279
ZergLingFX
The page tells that in factorio are two types of pollution exists, "pollen" and "pollution". But "pollen" is not exists. Please replace "pollen" with "spores" https://lua-api.factorio.com/latest/typ ... antID.html
[ { "author": "", "content": "Thanks, fixed for 2.0.42.", "date": "2025-03-14T17:44:14+00:00", "quotes": [] } ]
1
2024-11-07T16:39:08-06:00
forum-topic-127384
127384
Research progression tab disappeared
Technical Help
https://forums.factorio.com/viewtopic.php?t=127384
Aklo09
The Research progression tab, the one above minimap, disappeared. Screenshot 2025-03-09 at 15.21.44.png (685.92 KiB) Viewed 113 times Disabling all mods an resetting all setting to default did not solve the problem. (I've research running) Most recent Factorio version on most recent Mac OS, through ...
[ { "author": "Muche", "content": "Welcome to the forum. \n \nMost likely a mod hid it. \n \nYou can get it back by running the following in the console :\n Code: Select all /c game.player.game_view_settings.show_research_info=true", "date": "2025-03-11T14:15:55+00:00", "quotes": [] } ]
1
2025-03-11T04:20:48-05:00
forum-topic-90018
90018
[Implemented] Extend status_color to be accessible by CraftingMachines
Already exists
https://forums.factorio.com/viewtopic.php?t=90018
Deadlock989
Working visualisations got loads of cool stuff in 0.18. Drills can set apply_tint = "status" in individual layers. This allows you to tint things based on the state of the drill (e.g. disabled by circuit, blocked output, idle, low power, out of resources). The tints themselves are defined per status in a status_colo...
[ { "author": "", "content": "Crafting machines (= assembling machines and furnaces) do already load status_color property that's at the same level as working_visualisations and apply_tint = \"status\" should work on them too, iirc. They just have not been changed to encapsulate graphics definitions in graphi...
8
2020-10-02T07:44:01-05:00
forum-topic-115593
115593
How about u start updating ur frontpage..
Spread the Word
https://forums.factorio.com/viewtopic.php?t=115593
Panzerknacker
To reflect at least in SOME way that something new and big is coming? Right now you still got the two old trailers for v1 sitting there, how about replacing one of them with a Space Age trailer or if you don't have one, atleast the release announcement from FFF #418? I know that u don't like to put money or effor...
[ { "author": "astroshak", "content": "I dunno. Anyone who has been paying attention is aware that there is an expansion coming. I’d personally rather see them focus on that, than on updating the front page (which, in all honesty, I never visit anyway).", "date": "2024-09-28T18:19:35+00:00", "quotes...
3
2024-09-28T02:29:03-05:00
forum-topic-126496
126496
Flip sprites
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=126496
Natha
What about adding the ability to flip/mirror sprites in https://lua-api.factorio.com/latest/cla ... raw_sprite ?
[ { "author": "Muche", "content": "Applying negative x_scale / y_scale seems to work.", "date": "2025-01-31T17:41:44+00:00", "quotes": [] }, { "author": "curiosity", "content": "Also, duplicate of viewtopic.php?t=63410", "date": "2025-01-31T21:46:16+00:00", "quotes": [] } ]
2
2025-01-31T11:04:46-06:00
forum-topic-125316
125316
Factorio Forums • [OPS] [2.0.28] Updater does not verify the SSL certificates
What did you do? I have spoofed the updater.factorio.com DNS record in my LAN to point to a different IP address - with a "fake" update server that serves a modified latest update (2.0.27 to 2.0.28) with a completely different content. What happened? Factorio connected to my fake update server (with invalid certif...
[ { "author": "", "content": "This rather embarrassing oversight will be fixed in the next release.", "date": "", "quotes": [] } ]
1
forum-topic-103079
103079
[REQUEST]Graphics for new mod!
Texture Packs
https://forums.factorio.com/viewtopic.php?t=103079
achiaus
Hello to whoever is reading this, I want to make a horror themed mod that adds a couple types of enemies to the game. 1) wasp the looks like the attachment shown. 2) a creepy queen mosquito that can shoot blood and is a mosquito spawner, that can spawn all 1-4 sizes of mosquitos that are visibly different, fly and atta...
[]
0
2022-08-05T23:16:19-05:00
forum-topic-80615
80615
[0.18.2] Blueprint-storage-backup-spam in zip version
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=80615
fishycat
I was testing some different map color styles today in a sandbox game. Blueprints didn't get changed or touched. blueprint-storage-backup-spam.jpg (100.57 KiB) Viewed 804 times
[ { "author": "", "content": "Fair enough. Removed date&time from the filename for 0.18.3", "date": "2020-01-29T14:48:44+00:00", "quotes": [] } ]
1
2020-01-29T07:35:05-06:00
forum-topic-114778
114778
System instability
Technical Help
https://forums.factorio.com/viewtopic.php?t=114778
System instability generally means that a machine miscalculates or corrupts data, in factorio this causes crashes, desyncs or corrupted save files. Differentiate from Factorio bugs Any factorio problem caused by system instability could theoretically be caused factorio itself, but there are indicators that allow t...
[]
0
2024-08-12T13:37:39-05:00
forum-topic-120460
120460
[2.0.16] Platform treats space route as arrived at shattered planet
Not a bug
https://forums.factorio.com/viewtopic.php?t=120460
Woggle
What did you do? Added a Shattered Planet station to a platform without any conditions as a waypoint to travel towards it to collect asteroid chunks. What happened? As soon as the platform reaches Solar System Edge, it immediately turns around back towards Aquilo going to the next station after Shattered Planet. ...
[ { "author": "someone1337", "content": "There is no shattered planet that you can reach (or i missed something). \n \nThe platform flies forever or until its destroyed.", "date": "2024-11-09T01:50:48+00:00", "quotes": [] }, { "author": "draradech", "content": "Note that the button to add ...
3
2024-11-08T16:05:36-06:00
forum-topic-117782
117782
Selector Combinator Help Wanted.
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=117782
matt3o12
Hello, I am trying to automate the up-cycling of my old higher quality modules. To do that, I want to request all above uncommon modules of said tier, and when I have more five or more, set the recipie of the heigher tier module (of that quality) to the crafting machine. To do that, i wanted to use the selector combina...
[ { "author": "mmmPI", "content": "You don't have any output with what you show because the target signal is not present in the input. \n \nSince it keeps its orignal value, it is also not present in the ouput. \n \nIf you select as target signal \"speed module tier 1 quality uncommon\", the output will be th...
2
2024-10-26T17:31:22-05:00
forum-topic-127091
127091
Make items_per_trigger = 0 a special case
Won't implement
https://forums.factorio.com/viewtopic.php?t=127091
PennyJim
Currently SpoiltoTrigger::items_per_trigger only allows positive values. My hope is that setting it to 0 would allow us to indicate that we only want it to trigger at most once per stack. I'm playing with the idea of a script trigger to allow a stack to very specifically decay (spoil) in half. Problem being, tha...
[ { "author": "protocol_1903", "content": "+1", "date": "2025-02-24T18:12:17+00:00", "quotes": [] } ]
1
2025-02-23T19:44:08-06:00
forum-topic-126893
126893
[Request] Peaceful Nauvis
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=126893
sexybart
Hello, I was wondering if it is possible to make a mod that toggles peaceful mode only for Nauvis, while the natives of the other planets stay hostile. Any input in how to do that would be appreciated!
[ { "author": "eugenekay", "content": "Yes.", "date": "2025-02-16T21:13:31+00:00", "quotes": [] } ]
1
2025-02-16T12:38:58-06:00
forum-topic-29493
29493
Did You add the Blueprint?
Show your Creations
https://forums.factorio.com/viewtopic.php?t=29493
Quite simple rule of courtesy: If you post something here, bring us photos and description of what you have built and it's so cool stuff that the tongues of the readers hang down to the keyboards and they wimper "wiiillll buiiiiilllld thisssss", then you should have provided a blueprint with your post. Since the rel...
[ { "author": "", "content": "Our version of the blueprint mod will work in native Factorio in 0.15.", "date": "2017-04-11T13:18:44+00:00", "quotes": [] }, { "author": "tamanous", "content": "forums description subtext still links to the old mod.", "date": "2017-05-10T15:00:54+00:00", ...
5
2016-07-20T12:04:31-05:00
forum-topic-55968
55968
[0.16.11] World where water doesn't spawn in starting area?
Duplicates
https://forums.factorio.com/viewtopic.php?t=55968
VisibleReality
Hey, I started a new world, and I couldn't find any water. I got the map exchange string and put it into the preview generator, and there was no water until you started to get near the biters. Factorio 0.16.11 Windows 10 Fall Creators Update x64 Map Exchange String >>>eNpjYBBg4GZgYGBm5mFJzk/MYWZm5krOLyhILdLNL0o...
[ { "author": "", "content": "viewtopic.php?f=182&t=54700", "date": "2017-12-31T12:54:39+00:00", "quotes": [] } ]
1
2017-12-31T06:51:39-06:00
forum-topic-127480
127480
Add missing defines.inventory.lab_trash
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=127480
meifray
and it is actually exist because all trash inventory seems to be indexed 8
[]
0
2025-03-14T01:51:55-05:00
forum-topic-111779
111779
Factorio Forums • Quality level run-off poll
The 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off.
[ { "author": "", "content": "Ah I welcome this third round of votes. \nQ1-Q5 !", "date": "", "quotes": [] }, { "author": "", "content": "Same!", "date": "", "quotes": [ { "author": "mmmPI wrote: Tue Mar 12, 2024 7:20 am", "content": "" } ] }, {...
19
forum-topic-4545
4545
German localization discussion - Page 10
Translations
https://forums.factorio.com/viewtopic.php?t=4545&start=180
valneq
Genau das meine ich ja: In der experimentellen Version kannst du nicht davon ausgehen dass die Übersetzungen immer verhanden sind, weil Wube auch die englischen Überseztungen ändert, und wir Übersetzer meist keine Vorwarnzeit bekommen. Sobald ein Textfragment im Englischen geändert wurde (und sei es ein hinzugekommenes...
[ { "author": "burninghey", "content": "Okay, ich weiß allerdings nicht ob es dafür wirklich eine bessere Lösung gibt. 1.0 war vielleicht auch speziell, weil es für den Spidertron so überhaupt keine beta gegeben hat. Für 1.1 haben wir die beta, daher poste ich das was ich finde damit nichts übersehen wird. \...
19
2014-06-25T10:57:54-05:00
forum-topic-77313
77313
Lack of sand
DyWorld
https://forums.factorio.com/viewtopic.php?t=77313
Hannu
I have played DyWorld 0.8.6 and encountered several problem. Lack of sand seems to bee very bad restriction for base productivity. I can not find a recipe to produce sand (I use FNEI). I used helmod to plan modest 0.5 science per second base. Even I use neutrobaltium machines with 12 prod3 modules in every place I need...
[ { "author": "DaleStan", "content": "Dysoch knows about this and has apparently fixed it in 0.9.0. \n \n(I haven't upgraded to 0.9.x yet either, so I can't say for sure.)", "date": "2019-10-28T19:44:21+00:00", "quotes": [] }, { "author": "DavidKaiser", "content": "There is another way pro...
2
2019-10-28T13:42:00-05:00
forum-topic-127215
127215
New game screen incorrectly says Space Age
Bug Reports
https://forums.factorio.com/viewtopic.php?t=127215
KiwiHawk
Enabling Enable all Feature Flags mod causes the new game screen to say Freeplay (Space Age). The scenario name, image, and description should only be updated if Space Age mod is enabled. https://mods.factorio.com/mod/enable-all-feature-flags 03-02-2025, 21-10-57.png (1.98 MiB) Viewed 174 times
[]
0
2025-03-02T02:13:23-06:00
forum-topic-109395
109395
Friday Facts #382 - Logistic groups
News
https://forums.factorio.com/viewtopic.php?t=109395
Here it is! (beep boop) https://factorio.com/blog/post/fff-382
[ { "author": "SnowZyDe", "content": "Good", "date": "2023-10-27T11:00:52+00:00", "quotes": [] }, { "author": "Neutronium", "content": "Logi groups are very powerful when you're doing many inventory-heavy tasks that require different item sets. Very cool FFF!", "date": "2023-10-27T11:...
19
2023-10-27T06:00:04-05:00
forum-topic-101609
101609
[1.1.53] race click on scenario-closed bp-lib gui: crashes client if latency>0.
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=101609
KeepResearchinSpoons
[1.1.53] race click on scenario-closed bp-lib gui crashes client with latency>0. Hello, me again. Blueprints crashing the engine again. With latency. Deja vu, have I seen that stacktrace before... :> ((I shall update this with steps/mwe/lua stuff in a moment, pls bear with me, *life* is happening :> )) Rating?...
[ { "author": "", "content": "Thanks for the report. It's now fixed for the next release.", "date": "2022-04-26T15:49:05+00:00", "quotes": [] } ]
1
2022-02-15T19:22:38-06:00
forum-topic-121778
121778
Factorio Forums • [Rseding91] [2.0.15] You can bring items into space for free by picking them off the ground while in rocket
To repro, simply put some items on the ground above the rocket silo and press the "Travel to space platform" button. Your player will be placed at the tip of the rocket, hopefully right above the items lying on the ground. There, you can press F to pick up the items into your inventory, and they will be there once to t...
[ { "author": "", "content": "It wouldn’t truly be a trip to space without someone smuggling something aboard.", "date": "", "quotes": [] }, { "author": "", "content": "You could probably automate this by putting them on a belt north of the silo", "date": "", "quotes": [] }, { ...
3
forum-topic-125625
125625
2.0 Multi Cargo Train Stop
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=125625
katastrof
- Chests' decider determines if item level is low. - If level is low for more than one, the selector randomly picks one every 10 sec. - Train count read from each train stop. - If train count =0, Deciders set the train limit to 1 (from zero) for the current random needed item. Works really well for Nauvis science...
[]
0
2025-01-05T15:45:16-06:00
forum-topic-55909
55909
Happy New Year
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=55909
YuokiTani
from me to you ! May your wishes come true ! - Enjoy your Life !
[ { "author": "foodfactorio", "content": "fingers crossed same to you", "date": "2018-01-21T02:39:22+00:00", "quotes": [] } ]
1
2017-12-30T05:40:36-06:00
forum-topic-126029
126029
PHP Warning emitted after page redirect
Wiki Talk
https://forums.factorio.com/viewtopic.php?t=126029
thedoh
Articles thart redirect (ex: "There is no spoon (Achievement)", "So long and thanks for all the fish (Achievement)"), to other pages such as to "Achievements" will show the following PHP warning Code: Select all Notice: Unexpected clearActionName after getActionName already called in /var/www/wiki.factorio.com/inclu...
[ { "author": "eugenekay", "content": "I believe this is the same as 125819 - the PHP configuration on the Wiki web server has “display_errors” set to True; which is an anti-pattern for public websites.", "date": "2025-01-16T16:30:19+00:00", "quotes": [] }, { "author": "", "content": "Th...
2
2025-01-16T09:19:26-06:00
forum-topic-126423
126423
Changing the order of tags under the mini-map by dragging
Implemented Suggestions
https://forums.factorio.com/viewtopic.php?t=126423
husky777
TL;DR Dragging tags created under the mini-map by holding the left mouse button. What? Hold and drag - it's that simple. Just like with other interface elements. Why? It's very inconvenient to recreate these tags every time.
[ { "author": "Muche", "content": "Implemented in version 2.0.35 .", "date": "2025-03-12T14:24:17+00:00", "quotes": [] } ]
1
2025-01-28T18:09:11-06:00
forum-topic-120504
120504
Vulcanus water solution - "The Gulper"
Medium/Big/Gigantic Sized Structures
https://forums.factorio.com/viewtopic.php?t=120504
Locane
https://i.imgur.com/pd9GQhN.png 0eNrsve2SHMeRpX0v+F29lu7xmTLbKxmTwUCwKbYNCHAaDe1ox3TvbxWKAEoSqsKPP5yyHen9wyIlICIz4kSGe5wTx//r1Q/vPj3++vz0/uXVH/7r1dPbD+8/vvrDv/3Xq49Pf3r/5t3pf3v/5pfHV3949ebjy+Pzh6cfH95+ePfu8e3Lh+dXfz28enr/4+N/vvqD/fXwnb/y9Pbx4s/4X/94ePX4/uXp5enx3Mfn//jL6/effvnh8fnYyOFGX4dXv374ePyrH96fOjg29+Ct/q92ePW...
[ { "author": "", "content": "[Koub] Moved to Show your Creations > Medium/Big/Gigantic Sized Structures", "date": "2024-11-09T09:12:34+00:00", "quotes": [] } ]
1
2024-11-08T21:35:32-06:00
forum-topic-114238
114238
Train sends unexpected signal when arriving at multiple provider station
Logistic Train Network
https://forums.factorio.com/viewtopic.php?t=114238
chooski
Hello, I'm running the latest version of LTN on my K2-SE playthrough, and have set up a station to provide byproducts from uranium processing. I have space in the warehouse for a full load (80 stacks) of each of U-238, stone, and iron. My expectation is that when a train arrives, the train's requested items is outpu...
[ { "author": "GrumpyJoe", "content": "Welcome to thw forums. \n \nPlease use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side. \n \nAlso, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to ...
1
2024-07-10T19:11:04-05:00
forum-topic-110371
110371
Version 1.1.101
Releases
https://forums.factorio.com/viewtopic.php?t=110371
Bugfixes Fixed a crash when entering bad number values in some input fields. ( 110140 ) Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients. Fixed a crash when defining a recipe that takes zero fluid as the first ingredient. Fi...
[ { "author": "Amarula", "content": "What a great work environment! *robot waves lazily from the beach in the back ground* \nHappy holidays to all of you!", "date": "2023-12-26T14:28:16+00:00", "quotes": [] }, { "author": "Neutronium", "content": "I saw the Twitter post and was wondering w...
3
2023-12-26T06:37:52-06:00
forum-topic-22999
22999
Szenarios/Challenges etc.
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=22999
YuokiTani
I have made a savegame/Scenario as Challenge ... use/install: the download - Scenario.zip goes into your factorio/saves - folder dependency: Yuoki-Industries (YI-Engines, YI-PFW recommended) download -> Stony Planet 0.1 You start at a Stone-Planet - Stone is everywhere, but no iron, copper or coal. Some old tr...
[ { "author": "gxblp", "content": "Stram says \"No such node(version)\"", "date": "2016-04-21T03:42:24+00:00", "quotes": [] }, { "author": "YuokiTani", "content": "Factorian Waters - A hardcore YI-Map (until you reach the continent and escape) \n \nThe night is dark and cold. With the las...
10
2016-04-02T13:51:56-05:00
forum-topic-124151
124151
Searching for playmates for MP
Multiplayer
https://forums.factorio.com/viewtopic.php?t=124151
DaveLiG
Hey everyone! I am just a regular player from GMT+1 timzone searching for teammates to play with. I have my fair share of experience (2000+ hours) but i dont mind playing with new and experienced players neither. Vanilla or not also. Usually playing in the afternoons and evenings but feel free to contact me abou...
[ { "author": "lastofuns", "content": "Hi, we can play together) \nI also have +1 time zone", "date": "2025-02-01T20:31:05+00:00", "quotes": [] } ]
1
2024-12-10T06:20:37-06:00
forum-topic-127420
127420
How to "stack balance" a belt?
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=127420
vesoljc
Not sure if I missed this, but couldn't find the info on it. So, I have a 4wide belt that has a mixed number of stacked items. How do I "max stack" them all?
[ { "author": "Tertius", "content": "What is a \"4wide belt\"? If this is a bus of 4 parallel belts, you're compressing stacks of items on a belt the same way as you compress single items. A stack on a belt is behaving as a single item on the belt. \n \nIf you have a mix of stacks, partial stacks and single i...
1
2025-03-12T04:01:42-05:00
forum-topic-116345
116345
What I love about Space Age
General discussion
https://forums.factorio.com/viewtopic.php?t=116345
Kyralessa
What's your favorite new Space Age feature? What great new thing have you noticed that you weren't expecting? We have enough bug threads, so let's have a praise thread. -- For me, still setting up smelting, what I've noticed is that ghosts look really good . In the past distinguishing between ghosts and r...
[ { "author": "jamiechi1", "content": "I like the color of the ghosts, but not the horrible wavy animation effect. Not good for older people with eye issues. \nEdit: On second thought, the new ghosts cover up the color of modded tiles of various colors. \n \nI do like the way that it is very difficult to edi...
15
2024-10-21T13:19:22-05:00
forum-topic-127401
127401
[2.0.39] Rare Thruster has oddly many decimals
Not a bug
https://forums.factorio.com/viewtopic.php?t=127401
Boergeiam
When crafting tier 3 Thrusters, they show extra long decimals when refering to fuel and oxidizer consumption rates Screenshot_7.png (375.9 KiB) Viewed 184 times uncommon thruster shows a normal decimal amount Screenshot_8.png (427.1 KiB) Viewed 184 times (i can't show epic or legendary, i have...
[ { "author": "", "content": "Thanks for the report. These values have been unchanged since 2.0s release. They simply get generated and converted to a string to show and it so happens that this one ends up with a repeating number.", "date": "2025-03-11T21:38:16+00:00", "quotes": [] }, { "autho...
4
2025-03-11T16:19:37-05:00
forum-topic-90836
90836
Train Filter Signs
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=90836
TL;DR This is a “counter suggestion” to Trains: Chain signals should factor in the length of the train . What? Introduce signals, that blocks trains with some (measurable) train (!) properties from driving through the block, where the sign is placed. You can prevent trains crossing such signs. - trains long...
[ { "author": "Laramy65", "content": "I like this idea. I would also suggest they allow to have configurable pathfinding cost to cross it which can be positive or a negative value, making trains either prioritize some route or avoid it. There is already a clunky way of doing this, you can line a route with em...
19
2020-10-30T03:06:47-05:00
forum-topic-118282
118282
[2.0.11, not observed in 2.0.23] Rendering performance drops on not so big base
Technical Help
https://forums.factorio.com/viewtopic.php?t=118282
LDVSOFT
I've started playing Space Age and for some reason viewing my current Nauvis factory that is pretty tame given Factorio scale causes FPS to drop to around 30-40 frames per second. Looking at any relatively empty space restores the frame rate, and UPS is stable at 60. I don't know what exactly causes this, I've tried lo...
[ { "author": "Gummiente27", "content": "As per post Performance problems and how to report them , your report is not complete.", "date": "2024-11-19T19:41:53+00:00", "quotes": [] }, { "author": "LDVSOFT", "content": "Sorry, didn't provide the save since I felt like maybe I would be advis...
2
2024-10-28T19:30:21-05:00
forum-topic-127248
127248
Corrupted Save
Technical Help
https://forums.factorio.com/viewtopic.php?t=127248
zlone
My save corrupted about a while back and i would really like to continue playing Space Age where i left off, if someone could please help me, also all of the backups are also corrupted as well i have no idea why such a thing would happen, i would leave game running for long periods of time but other than that i feel li...
[]
0
2025-03-03T18:24:49-06:00
forum-topic-29307
29307
[0.13.8] Flashing chat colors after just 12200 hours ingame
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=29307
Danielv123
I would expect at the very least to be able to run my dedicated server for 3 years before strange shit happens http://imgur.com/59VuCKL No mods, savefile attatched.
[ { "author": "", "content": "Thanks for the report, \nAnd the nice gif, \n \nI have confirmed the problem", "date": "2016-07-18T09:25:39+00:00", "quotes": [] }, { "author": "", "content": "Factorio's upper hour limit is 19884.107~ before the tick rolls over to 0 and who knows what happens...
19
2016-07-18T04:22:37-05:00
forum-topic-15303
15303
Yuoki Industries - Railways Core 0.6.20 (f0.16.0+) - Page 6
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=15303&start=100
YuokiTani
damn! you caught me - good you remember me. i move this a little higher on my list edit: looks better now ...
[ { "author": "ElfnetGaming", "content": "Is this like a steam superheater or something??", "date": "2016-05-06T22:22:16+00:00", "quotes": [] }, { "author": "Fatmice", "content": "Yes, it belongs to yi_engines.", "date": "2016-05-06T22:58:41+00:00", "quotes": [] }, { "autho...
19
2015-08-28T10:56:22-05:00
forum-topic-9408
9408
Suggestions
MoMods
https://forums.factorio.com/viewtopic.php?t=9408
ludsoe
Because I list a feature here doesn't mean it will get done, its just to list ideas for future updates. Feel free to discuss features listed here, or suggest your own. Ill add it to the list. MoCombat Code: Select all -BarbWire: A slightly weaker wall then normal walls, but when biters bite it they take damage. -Tes...
[ { "author": "MiniMe943", "content": "I haven't tried MoCombat yet, but it looks like it'll be a good mod for adding more weapons and defenses without necessarily making the game more difficult. But I noticed that you're leaving out(?) a turret, a flame turret. I don't see it listed but a turret that uses fl...
4
2015-04-03T15:00:35-05:00
forum-topic-61132
61132
please add support for deadlock stacking machines
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=61132
sader753
please add support for deadlock stacking machines atleast for fly ash
[ { "author": "YuokiTani", "content": "i think it would fit the mod better if fly-ash can be transformed into unicomp or slag", "date": "2018-07-03T08:17:43+00:00", "quotes": [] } ]
1
2018-06-22T11:21:54-05:00
forum-topic-110710
110710
Has anyone tried running Factorio on Raspberry Pi 5 Box64 ?
Technical Help
https://forums.factorio.com/viewtopic.php?t=110710
dreamshadow1977
I keep getting the following error running Ubuntu 23.04 LTS and Factorio on Box64: 1.003 Error Util.cpp:86: Failed to create OpenGL context: Could not create GL context: GLXBadFBConfig glxinfo reports 'direct rendering: yes' glmark2 shows the following: OpenGL Information GL_VENDOR: Broadcom GL_Render...
[ { "author": "DarkShadow44", "content": "AFAIK your OpenGL version is simply too low. I had the same issue on Asahi Linux, until they updated to 3.3. \nYou can try to fake the version like \"MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430\"... Not very likely to work though.", "date": "2024-0...
9
2024-01-15T21:49:06-06:00
forum-topic-98835
98835
[Request] Entity graphics for overhaul mod (Satisfactorio)
Texture Packs
https://forums.factorio.com/viewtopic.php?t=98835
PFQNiet
Since September of last year I've been working on an overhaul mod: Satisfactorio . At this point is it pretty much feature-complete, and I'm in final testing before I look into releasing it. However, I am not a graphics person. All of my buildings are currently just big white placeholder rectangles with the buildin...
[ { "author": "InnerVoiS", "content": "I am willing to start working on these designs. I've sent you a PM with a few questions so let me know what you think!", "date": "2022-03-05T07:42:30+00:00", "quotes": [] } ]
1
2021-06-13T16:48:01-05:00
forum-topic-127119
127119
[2.0.32] Corrupt save
Technical Help
https://forums.factorio.com/viewtopic.php?t=127119
redson
Hello everyone, As the title says, I unfortunately get the following error message when I try to load my save state: Code: Select all Corrupt map: unknown quality prototype ID 255. File has likely been corrupted due to failing hardware. What did you do? I saved the game last night before quitting and waited fo...
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0
2025-02-25T06:26:59-06:00
forum-topic-126665
126665
3,6k Simpel Gleba Science
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=126665
Tiandel
An easy way to get 3.6k science packs from Gleba. Little waste and few spores. A global alarm sounds when there is a shortage of food. It is sufficient if 100 fruits are placed on the conveyor belt by the harvesters. The tape always holds 100 pieces. 0eNrtfVtyIzmS7VZ69C2NBd5A2b39MXbntzdQViajpEglb1Giho+symmrBcxCZmO...
[]
0
2025-02-07T06:42:40-06:00
forum-topic-123014
123014
Version 2.0.22
Releases
https://forums.factorio.com/viewtopic.php?t=123014
Minor Features Assemblers circuit allows to choose if items in crafting should be included by read contents. Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes Jelly is no longer mined from Slipstack trees so it is less confusing where to get jel...
[ { "author": "jamezhall", "content": "Love the night vision change! thanks!", "date": "2024-11-26T21:10:09+00:00", "quotes": [] }, { "author": "Cerberus", "content": "Amazing, will make one of my setups much easier", "date": "2024-11-26T23:49:09+00:00", "quotes": [ { ...
8
2024-11-26T10:53:37-06:00
forum-topic-59268
59268
Pymods compatibility Mod - Page 3
PyMods
https://forums.factorio.com/viewtopic.php?t=59268&start=40
kingarthur
Damn it. Another one slipped thru the cracks. I'll get it fixed. In the mean time you can delete the second copy to get rid of the error.
[ { "author": "kingarthur", "content": "new update. fixed a bunch of duplicated items from angels mods and pyro. fixed a few double ingredients in recipes. fixed all the issues with getting pymods and omni to load", "date": "2019-01-29T13:37:14+00:00", "quotes": [] }, { "author": "HAL 9000", ...
19
2018-04-01T23:30:40-05:00
forum-topic-126749
126749
[hrusa] [2.0.34] [SA] Landing pads have output hatches info
Assigned
https://forums.factorio.com/viewtopic.php?t=126749
Hares
Steps to Reproduce Deploy a landing pad Attach a cargo bay Expected: Input hatches: 3 + # of cargo bays (4) No output hatches (not mentioned) Actual: Input hatches: 3 + # of cargo bays (4) Output hatches: # of cargo bays (1) See Also Probably went unnoticed because of this: 126...
[ { "author": "", "content": "This info is technically correct. The bay hatch is both an input and output hatch, even though the landing pad lacks the capability to use output hatches to send items. I will think about how to address this.", "date": "2025-03-10T14:35:30+00:00", "quotes": [] } ]
1
2025-02-10T14:15:58-06:00
forum-topic-117764
117764
[2.0.11] Rebind use to left click breaks spidertron remote
Bug Reports
https://forums.factorio.com/viewtopic.php?t=117764
WildWolf
Rebinding the Use item keybind makes the new spidertron remote unusable when bound to Left Click This is possibly an unintended side effect of the rebind features and not having the full list of keybinds for the spidertron remote in the list. Steps to reproduce: 1. Change Use item to Left Click 2. Select a ...
[ { "author": "Tallinu", "content": "I came looking for this issue, but for me it was caused by the blueprint selection controls which drag boxes, such as \"Select for blueprint\" and \"Select for deconstruction cancellation\". \n \nIf any of these controls which drag a box are bound to Right-click or Shift +...
7
2024-10-26T16:14:28-05:00
forum-topic-115107
115107
Friday Facts #426 - Resource search & Assembler GUI improvements - Page 2
News
https://forums.factorio.com/viewtopic.php?t=115107&start=20
Svip
They do that in a lot of screenshots, so you can see the tooltip with its context.
[ { "author": "vpsj", "content": "I don't know if the devs read these threads or not, but since the topic is about searching there is one feedback/suggestion I would like to give: \n \nTLDR: Ability to search for items based on their color \n \nIn detail: \n \nThis has happened countless times for me where ...
19
2024-08-30T06:00:03-05:00
forum-topic-97384
97384
Angel's Mods Development Team
Angels Mods
https://forums.factorio.com/viewtopic.php?t=97384
Arch666Angel
Team Lovely_Santa Dr. Pez kingarthur Discord Server
[]
0
2021-03-29T04:47:21-05:00
forum-topic-109561
109561
[1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=109561
P1tta
maybe its only me, but my factorio runs into issues updateing Error opening update package: File C:/Spiele/Factorio/Factorio Experimental/data/../doc-html/Data-Lifecycle.html not found
[ { "author": "", "content": "Does the file it mentions exist on disk?", "date": "2023-11-07T15:02:17+00:00", "quotes": [] }, { "author": "fishycat", "content": "I had the same issue with updating. There were several .html's missing, data-lifecycle.html, global.html... Luckily I could copy...
17
2023-11-07T08:40:03-06:00
forum-topic-65436
65436
[kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=65436
wahming
e.g. if you're placing transport belts, and you click on another belt in the same facing, you get the floating error message "Transport belt is in the way". This is unnecessary and irrelevant information. As a general rule, if whatever is in the way is the same object and the exact same positioning as what you're tryin...
[ { "author": "", "content": "Yes, I agree, that in this case, it shouldn't make the message.", "date": "2019-03-01T23:09:26+00:00", "quotes": [] }, { "author": "gamestefan", "content": "I noticed that the same happens when pasting a blueprint over existing items using the new copy-paste f...
16
2019-02-27T04:25:31-06:00
forum-topic-120981
120981
[2.0.16] quality support for LuaFlowStatistics (currently its name & count)
Resolved Requests
https://forums.factorio.com/viewtopic.php?t=120981
Quezler
would be nice to be able to get and set quality item flows.
[ { "author": "", "content": "I think they already do support it? Just the docs have not been updated. From looking at the code it should support parsing as \"IDWithQuality\" for a given type (items, entities). I don't know how to lua-docs it when the type changes depending on the instance of the flow statist...
3
2024-11-11T08:11:47-06:00
forum-topic-18380
18380
Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)
Show your Creations
https://forums.factorio.com/viewtopic.php?t=18380
SpeedDaemon
I started my latest game with the goal of doing about one rocket launch every 10 seconds, along with a no-robot challenge. Bob's Mods (minus enemies and military), RSO, and the usual mess of helper mods (FATS, FARL, blah blah blah). Unlike my previous Bob's mods games, I decided to allow the total abuse taking full a...
[ { "author": "SpeedDaemon", "content": "Low-density structure production facility is complete! \n \n28 production units, and requires 4 iron trains, 4 copper trains, and 2 coal trains (with dedicated mines) to keep running (these are Bob's Mk3 wagons, so one train is 24k ore). \n \nTrain stations and part of...
6
2015-12-13T23:04:03-06:00
forum-topic-126660
126660
Change map_gen_settings based on position
Modding help
https://forums.factorio.com/viewtopic.php?t=126660
pelocammelo
Hej everybody, Im quite new to modding factorio, but Im trying. It would be great to have some input from the experts The mod idea: I would like to generate different biomes on nauvis, each corresponding to the different planets in space age. I love spaceship logistic and the space age mod in general, but I t...
[ { "author": "Natha", "content": "You would need to create your own noise expressions for that", "date": "2025-02-07T10:53:32+00:00", "quotes": [] }, { "author": "pelocammelo", "content": "Alrigth, I looked into noise expressions and you are very right. So, I could add to nauvis all the e...
8
2025-02-07T03:45:03-06:00
forum-topic-48232
48232
[MOD 0.15] AAI Industry
Mods
https://forums.factorio.com/viewtopic.php?t=48232
Title: AAI Industry Short Description: The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are NOT required. Works with Bobs and Angels. Name: aai-industry Mod State...
[ { "author": "ModZero", "content": "I think the plain motor should be included in initial recipes? It's currently impossible to build the burner lab (love the sprite, btw) without using the console. \n \nFor others, this is taken from StormTAG on the mod site:\n Code: Select all /c game.player.force.recipes...
19
2017-05-21T15:13:56-05:00
forum-topic-46369
46369
[0.15] Whizer's German Translations
Mods
https://forums.factorio.com/viewtopic.php?t=46369
JoeWhizer
This mod is a compilation of my translations into German of other small mods that I use. I plan to include more mods in the future. You don't need to use all of the mods below to benefit of the translation. You can just install the mod also if you're only using one of the listed mods. Currently included translation...
[ { "author": "bNarFProfCrazy", "content": "Thanks for your work translating these. +1 \nHave you considered asking the respective mods authors to include your translations directly? \nThat way they can be included in the original mod and you will help more people. \n(without the need to search for translati...
8
2017-05-04T16:20:34-05:00
forum-topic-86305
86305
Article on satisfactory mentions user ratings often calling factorio "the better satisfactory"
Spread the Word
https://forums.factorio.com/viewtopic.php?t=86305
Impatient
In an austrian newspaper (german language) https://www.derstandard.at/story/200011 ... lusivitaet Google translation of the part: Which in turn sparked disgruntled user comments, that this article on satsifactory is a hidden promo for factorio.
[ { "author": "", "content": "I only found one comment complaining about the Factorio comparison. Yay for the person promoting that we're releasing 1.0 soon though :p \n \nOfftopic: Ist es normal, dass in den Kommentaren gesiezt wird? Ist das so eine kulturell österreichische Sache?", "date": "2020-06-25T...
15
2020-06-25T02:14:12-05:00
forum-topic-68314
68314
[0.17/0.18] LTN Combinator - Page 3
Logistic Train Network
https://forums.factorio.com/viewtopic.php?t=68314&start=40
nuhll
WHat you mean? how can one combinator instead of (out of my mind 4?) combinators be more hard? Just standardize it, like left always to inventory and right always to inserters. Or make a dropdown (dont know if that is possible) where u can select "Inserter Cable:" [DROPDOWN] "connected Green Cable, connected Red Cabl...
[ { "author": "nuhll", "content": "I created some artwork to show what i mean. Coolest thing would be a LTN stop which combines the best from your mod (nice UI) and the function of the vanilla LTN stop. So you only would need to wire the Stop with chest and inserters, set options in UI and finish. \n \n Fast ...
19
2019-03-23T11:38:50-05:00
forum-topic-114961
114961
Possible unlimited resources exploit in Space Age ?
General discussion
https://forums.factorio.com/viewtopic.php?t=114961
Mad Inventor
Having seen the previews for recyclers and quality bonuses, I'm wondering if it would be possible to break the game with a combination of productivity modules and recyclers. The quality preview said that the Space Age quality bonuses could apply to productivity modules, which would mean even more free products for the...
[ { "author": "HunD34TH", "content": "If I remember correctly \nMax productivity capped at 300% ( moddable ) \nRecyclers gives 25% of the items", "date": "2024-08-22T19:00:20+00:00", "quotes": [] }, { "author": "", "content": "2.0 is the next major release version and does not include Qual...
8
2024-08-22T13:22:44-05:00
forum-topic-59759
59759
pY Raw Ores Discussion - Page 74
PyMods
https://forums.factorio.com/viewtopic.php?t=59759&start=1460
kingarthur
ive released a new version that should fix that and the tin-chromium over with an update to py petroleum handling
[ { "author": "Xavier4407", "content": "Hello \n \nI have just started a game with a friend, and I am confused with making liquid glass from quartz \n \nThe glassworks requires quartz ore and fuel, but the game doesn't say me which fuel \n \nCould someone explain me how do I make liquid glass from quartz to m...
19
2018-04-21T13:55:38-05:00
forum-topic-106061
106061
Pixel art blueprints!
Tools
https://forums.factorio.com/viewtopic.php?t=106061
mlgarrett
I really wanted to get a picture of my dog into my Factorio base, so I wrote a program to make me a blueprint. This is not the first app of its kind, but it's a fun toy and I want to share! Piχtor.io https://pixtor.io To use Piχtorio, you upload an image, and choose which tiles you want to draw with. A scalin...
[]
0
2023-04-30T16:42:28-05:00