id stringlengths 13 18 | topic_id stringlengths 1 6 | title stringlengths 1 132 | section stringclasses 74
values | url stringlengths 0 60 | author stringlengths 0 20 | question stringlengths 0 60k | responses listlengths 0 19 | response_count int64 0 19 | timestamp stringlengths 0 25 |
|---|---|---|---|---|---|---|---|---|---|
forum-topic-127388 | 127388 | Multiple save corruptions | Technical Help | https://forums.factorio.com/viewtopic.php?t=127388 | safebestanden | In order to avoid running into a save corruption, I have used two different manual saves and three autosaves.
But it seems, that all of them got corrupted this night (level.dat is missing, different ones in each save).
Can they be salvaged?
I have also tried restoring the saves from the steam cloud, but they are ... | [
{
"author": "Muche",
"content": "Welcome to the forum. \n \nAs ruk and rok contained the same savefile (i.e. 100% redundancy), it was easily possible to mix-and-match uncorrupted subfiles. \nThe resulting savefile then loaded without errors.",
"date": "2025-03-11T15:04:14+00:00",
"quotes": []
... | 3 | 2025-03-11T06:54:24-05:00 |
forum-topic-102748 | 102748 | Mod Portal Feature Request: show dependency graph | Mod portal Discussion | https://forums.factorio.com/viewtopic.php?t=102748 | sparr | Simpler request first... In the mod portal UI I'd like to see the dependency list for a mod, and be able to click through to those other mods.
Actual request that prompted this post... I'd like to see all the mods that depend on the one I'm interested in.
My use case for this, at this moment, is "how popular is t... | [
{
"author": "Stringweasel",
"content": "+1 To be able to see on the mod portal all mods that (optionally) depend on a mod. Even if it's only visible to the mod authors. A simple list of mods is fine. And maybe it's easiest if it only checks the latest version of said mods. \n \nMy use case is that there are... | 8 | 2022-06-24T09:49:56-05:00 |
forum-topic-96638 | 96638 | [Rseding91] [1.1.26] Crash on opening gui-style prototype in prototype browser | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=96638 | Techfish3000 | Log: https://pastebin.com/0pz0bcyz
What: I'm developing a mod, and i make extensive use of the prototype browser, and i found if i click the arrow to open up a gui-style prototype such as the battery display for modular armor or tool_equip_ammo_slot.
What happens: the game crashes with the usual "report to the f... | [
{
"author": "",
"content": "Thanks for the report. It's now fixed for the next release.",
"date": "2021-03-04T03:36:35+00:00",
"quotes": []
}
] | 1 | 2021-03-03T20:30:30-06:00 |
forum-topic-125086 | 125086 | How do you change the location of a topic | This Forum | https://forums.factorio.com/viewtopic.php?t=125086 | its a me | How do you change the location of a topic that you have posted | [
{
"author": "",
"content": "You can ask in the topic for it to be moved, if it has not been moved after maybe 2 days you can report the topic as Off topic and describe in the report where and why you want it to be moved.",
"date": "2024-12-25T00:39:50+00:00",
"quotes": []
}
] | 1 | 2024-12-24T18:01:40-06:00 |
forum-topic-92476 | 92476 | [1.1.3]Menu Simulation is scaled with UI | Not a bug | https://forums.factorio.com/viewtopic.php?t=92476 | Squelch | Description:
If the UI scale is changed, the map area of the menu simulation is also scaled. This can reveal the magic behind the curtain.
Reproduction:
In the main menu, change the UI scale using the shortcuts CTRL+NUMPAD PLUS or CTRL+NUMPAD MINUS multiple times and witness the viewable map area of the simula... | [
{
"author": "",
"content": "Scaling of the menu simulation with UI is intended due to Factorio and Wube logos being part of the simulation and are intended to be positioned the way they are.",
"date": "2020-12-03T13:34:39+00:00",
"quotes": []
},
{
"author": "Squelch",
"content": "I see. ... | 4 | 2020-12-03T07:29:32-06:00 |
forum-topic-115513 | 115513 | Transfer existing installation after acquiring Steam key. | Technical Help | https://forums.factorio.com/viewtopic.php?t=115513 | JackTheSpades | I followed the steps outlined by the FAQ and profile to get the Steam key for Factorio after I purchased it directly long ago.
Redeeming the key worked fine and I am now presented with the option to "Install" on Steam.
Needless to say I already have to game installed from the previous purchase.
Following the infor... | [
{
"author": "",
"content": "Yes, both install methods default to using AppData.",
"date": "2024-09-24T15:56:49+00:00",
"quotes": [
{
"author": "JackTheSpades wrote: Tue Sep 24, 2024 3:12 pm",
"content": ""
}
]
}
] | 1 | 2024-09-24T10:12:09-05:00 |
forum-topic-3453 | 3453 | Yuoki Industries - Informations, Suggestions, Questions | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=3453 | YuokiTani | The mod/addon is about transform energy, generate energy and waste/use energy ...
in development over time it shows this is not enough, so this mod provides also Ammunition, new Gun-Turrets, Walls, new Accumulators, some Pipe-/Flow-Handling (Valves), some Machines and process for materials. Also new Storeages, and a w... | [
{
"author": "YuokiTani",
"content": "updated the mod just now ... \n \n- added a better boiler - you can test and compare this by using the blue-energy-load ... its a lamp with 500kW usage \n- added Archaeology-Site, there you can obtain dirt \n- added Dirt-Washer, wash the dirt and found fossils/alien-arti... | 19 | 2014-05-08T15:56:19-05:00 |
forum-topic-124907 | 124907 | [2.0.28] German spelling mistake in the research tree | Translations | https://forums.factorio.com/viewtopic.php?t=124907 | VarmintLP | Hey,
I think it's fairly easy to keep it short this time.
"Kunststoffstangen <Number>" is missing the first N as seen on the picture.
It's the same for number 4 and I assume for the translation you certainly reuse the first word and add the number at the end since it's an infinity research point. No need to stre... | [
{
"author": "valneq",
"content": "this has been fixed",
"date": "2025-01-24T18:48:52+00:00",
"quotes": []
}
] | 1 | 2024-12-21T18:42:03-06:00 |
forum-topic-92305 | 92305 | Rocket silo stats | Mods | https://forums.factorio.com/viewtopic.php?t=92305 | curiosity | I have noticed some people's vocal protests in the 1.1.0 release thread and I liked the stats myself, so I made this mod. Enjoy!
You can find it on the mod portal . Feel free to leave any suggestions or criticisms. | [] | 0 | 2020-11-30T09:28:19-06:00 |
forum-topic-120094 | 120094 | Please explain the "why" of asteroid reprocessing? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=120094 | Grayhill | I kind of get what the numbers say, but I do not understand how this will benefit me and embiggen my factories? Does it translate into larger amounts of ore or just even out the numbers? Or does it allow me to target more of a specific ore?
How does it work with the Gleba asteroid research? | [
{
"author": "MeduSalem",
"content": "Well, you may have noticed already that different routes/orbits of planets have different spawnrates for each of the 3 asteroid types. \n \nAnd there are totally situations where you might want one of the asteroid types to be more common because you want more of the reso... | 3 | 2024-11-06T08:58:34-06:00 |
forum-topic-123519 | 123519 | Best way to capture cargo pod landing? | Modding discussion | https://forums.factorio.com/viewtopic.php?t=123519 | Omnifarious | What is the best way to capture a cargo pod landing/crashing?
I want to have a special item that, if landed in a cargo pod when there is no cargo landing pad,, will automatically build a few items on the surface near where the cargo pod landed.
I was thinking I could somehow detect the cargo pod landing, and then... | [] | 0 | 2024-12-02T00:23:11-06:00 |
forum-topic-127117 | 127117 | [Donione] [2.0.35] Rails lost their walking sounds | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=127117 | Muche | Due to a typo, rails lost their walking sound definitions.
The following should fix it:
Code: Select all --- data/base/prototypes/entity/trains.lua
+++ data/base/prototypes/entity/trains.lua
@@ -150,7 +150,7 @@ name = "legacy-straight-rail"
damaged_trigger_effect = hit_effects.wall(),
pictures = legacy_rai... | [
{
"author": "",
"content": "Oops, fixed for the next release, 2.0.36. Thanks for the report.",
"date": "2025-02-25T10:44:15+00:00",
"quotes": []
}
] | 1 | 2025-02-25T03:23:22-06:00 |
forum-topic-60680 | 60680 | [1.1] Modding Info References | Modding help | https://forums.factorio.com/viewtopic.php?t=60680 | This post/topic is obviously meant as a list of links to Factorio modding information.
If you are just starting out, the modding tutorial page is the best points to start learning. Then when you are looking for documentation of the API's, the wiki's main modding page or the main documentation index are good st... | [
{
"author": "",
"content": "All documentation is now completely updated to 0.17! Furthermore, over the year since the first post in this topic, many of the missing pages of the prototype documentation have been created, so currently only 4 out of the total 199 prototypes are missing documentation! Complet... | 4 | 2018-05-29T05:31:16-05:00 | |
forum-topic-114557 | 114557 | Thank you for the forums | This Forum | https://forums.factorio.com/viewtopic.php?t=114557 | Bun-Bun | Just wanted to say thank you for having an open web searchable old school forum for the game. Along with the game itself it reminds me all too much of what I miss about gaming from my childhood. | [
{
"author": "",
"content": "Thank you for using the forums! A lot of us on the team also prefer communicating over forums and as long as people are here and actively posting it will make sense for us to continue keeping them up.",
"date": "2024-07-31T08:10:56+00:00",
"quotes": []
}
] | 1 | 2024-07-30T13:33:00-05:00 |
forum-topic-118885 | 118885 | [Kovarex] [2.0.13] Can only assign "Ingredient of" to blueprint parameter 0 | Not a bug | https://forums.factorio.com/viewtopic.php?t=118885 | EazyE | In my 2.0.13 world, I tried to create a parameterized blueprint. When I went to do it, I was unable to assign some parameters located in a Requester Chest as "Ingredients of" another parameter. I suspect this might have something to do with the order in which the parameters are assigned combined with the fact that only... | [
{
"author": "VanderZA",
"content": "Thanks man, this was driving me mad! Dragging to the top worked",
"date": "2024-11-05T17:37:34+00:00",
"quotes": []
},
{
"author": "",
"content": "Yes, it is a general rule, that you can always only access parameters/variables etc above, the evaluation... | 2 | 2024-10-31T14:02:27-05:00 |
forum-topic-66755 | 66755 | Factorio Forums • Troubleshooting a desync | Before I start, I realise this is going down the rabbit hole a bit because desyncs can be quite tricky to narrow down. I'm trying to be a good mod citizen and learn how to avoid these from happening but still have lots of problems I can't seem to solve. I understand Factorio is deterministic and why desyncs are a neces... | [
{
"author": "",
"content": "I find the easiest way to just go through the code of the mod that's desyncing and looking for things like wrong on_load usage, mutable data that's stored outside of global for more than a tick etc. So I took a look at your mod. It's an adventure in unnecessary functions, but lo... | 6 | ||||
forum-topic-127121 | 127121 | API for flexible planets and surfaces manipulation | Modding discussion | https://forums.factorio.com/viewtopic.php?t=127121 | iassasin | Hi! Asked for a questions about new 2.0 engine in discord channel and have a hint to go forums.
For space age was added ability to customize music for different planets. Looks like the right way is create planet prototype, music prototypes with refs to planet and then game.planets.myplanet.create_surface() to get cu... | [] | 0 | 2025-02-25T06:37:16-06:00 |
forum-topic-14626 | 14626 | Factorio Update Helper (an aid for headless server owners) | Multiplayer / Dedicated Server | https://forums.factorio.com/viewtopic.php?t=14626 | Narc | I didn't want to (yet again) download the full Factorio Linux64 package and throw it up to my server, so I wrote a script to fetch the updates for me.
Figuring that others might also like it, I've put it up on Github . The README should be reasonably comprehensive (though feel free to let me know if it needs more... | [
{
"author": "Bisa",
"content": "nice one, I've just edited my update from yesterday https://forums.factorio.com/forum/vie ... 097#p99097",
"date": "2015-08-09T16:54:02+00:00",
"quotes": []
},
{
"author": "Narc",
"content": "Heh. Yeah, getting Factorio to apply the update is almost cer... | 19 | 2015-08-08T06:26:22-05:00 |
forum-topic-91878 | 91878 | [posila] [1.1.0] Blueprint does not show preview | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=91878 | jagholin | Some blueprints made in 1.0 now don't show preview, although the blueprint itself is working fine.
example screenshot: https://steamcommunity.com/sharedfiles/ ... 2298006021
0eNqlW8tu2zAQ/JVCZ7kQ36Tv/YoiKOxETQU4siHJRYLC/145Dtq00cDrnaMda7I75HB2RfJXtd0d28PQ9VO1/lWN/eawmvarx6F7OH9+rtYm1NVLtXbxVFfd/b4fq/XX+YfdY7/... | [
{
"author": "AntiElitz",
"content": "actually it is shown at micro scale in the bottom right.",
"date": "2020-11-26T00:43:10+00:00",
"quotes": []
},
{
"author": "",
"content": "Let me guess, it is not fresh blueprint, but you were using \"choose new content\" for the blueprint and new en... | 12 | 2020-11-25T08:32:59-06:00 |
forum-topic-72350 | 72350 | Factorio decks for Anki (spaced repetition) | Cheatsheets / Calculators / Viewers | https://forums.factorio.com/viewtopic.php?t=72350 | Imagic | Anki is a free app (cross-platform, AnkiDroid etc) to learn stuff based on techniques like spaced repetition .
I made scripts to automate the process of creating decks, the project: https://github.com/ImagicTheCat/Factori ... generators
You can find all built decks here (per locale/game version): https://github... | [] | 0 | 2019-06-22T04:37:16-05:00 |
forum-topic-84239 | 84239 | Factorio Forums • Add signal_to_color_mapping support for "tool" items | Previously it was possible to map lamp signal colors to science packs as the following worked:
Code: Select all {type="item", name="automation-science-pack", color={r=0.71,g=0.05,b=0.09,a=1.00}}
However as science packs are defined as "tools" this color mapping no longer works. If you change the signal mapping to:... | [
{
"author": "",
"content": "Does it give an error if you give this format: \n Code: Select all {type=\"item\", name=\"automation-science-pack\", color={r=0.71,g=0.05,b=0.09,a=1.00}} \n\nTool inherits from Item, it should be fine. \n \n \n\nScience packs have been tools for a very long time, when did this p... | 4 | ||||
forum-topic-45259 | 45259 | 0.15 Yuoki-Industries Versions - Page 2 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=45259&start=20 | YuokiTani | Thanks !
You need in some locomotives the right fuel. For diesel-locomotives only YI-Railways Fuel-Fluids allowed. Some steam-locomotives (red-long) and YI-Americans accept still all fuel-variants. Newer Steam-locomotives only coks, Atomic-locomotive only uran-cells (same as classic reactor-fuel).
version change... | [
{
"author": "YuokiTani",
"content": "Yuoki-Industries 0.5.70 \n- fixes rotation of Fluid-Valve, Flow-Trigger, Buffer-Tank \n* watch your water consumption and output at washers - the balance looks broken, maybe you need more water-input and more form-press for the dirty-water \n \n Yuoki-Industries Engines ... | 19 | 2017-04-27T11:19:00-05:00 |
forum-topic-99398 | 99398 | [fixme] add the rest map-view-settings controlls to lua | Already exists | https://forums.factorio.com/viewtopic.php?t=99398 | KeepResearchinSpoons | You see, there is a game-view-settings (like disable minimap overlay, disable slots hotbar, disable science progress bar overlay and the like),
one of them is `show_map_view_options`
It basically allows you to disable this little block
more_map_controls_to_lua.png (17.85 KiB) Viewed 6084 times
(the one in... | [
{
"author": "",
"content": "The 4 missing properties are already accessible from Lua, they were just missing in the docs. So, I fixed the docs for the next version. \n \n \n \n Screenshot_20240228_115730.png (39.01 KiB) Viewed 5347 times",
"date": "2024-02-28T11:02:02+00:00",
"quotes": []
}
] | 1 | 2021-07-25T14:18:30-05:00 |
forum-topic-14953 | 14953 | [MOD 0.18.X] Pollution detector | Mods | https://forums.factorio.com/viewtopic.php?t=14953 | Schorty | Type: Mod
Name: Pollution detector
Description: Adds a sensor for pollution in the chunk for hooking it up into the circuit network
License: Beer-Ware License
Version: 0.6.0
Release: 2015-08-16
Tested-With-Factorio-Version: 0.18.1 (Steam/Zip-Archive)
Category: Item
Tags: sensor, pollution, circuit, network
D... | [
{
"author": "Zeeth_Kyrah",
"content": "This is a pretty cool mod. I'm using 0.12.3 with it, and it's working well. I will say I've had a problem: when I'm loading a saved level, the detectors lock up and display a single value instead of a continuous measurement. I have to remove and replace to get them wor... | 19 | 2015-08-16T13:05:19-05:00 |
forum-topic-127266 | 127266 | [Pard] factoriopedia_description in items being overridden by localised_description | Assigned | https://forums.factorio.com/viewtopic.php?t=127266 | Galdoc | Hi! I'd like to have a separate localisation for tooltips and factoripedia entries, and it seems like the API reflects wanting to supply that agency. Currently, however, if I have a localised_description entry, then it overwrites the factoripedia_description in the Factoriopedia. I feel like this is a bug, so I'm shari... | [
{
"author": "Galdoc",
"content": "Also, setting a 'factoriopedia_description' directly in a recipe doesn't seem to actually make an entry.",
"date": "2025-03-04T20:25:09+00:00",
"quotes": []
},
{
"author": "Muche",
"content": "It seems to me factoriopedia_description is shown only for ... | 6 | 2025-03-04T13:11:13-06:00 |
forum-topic-77166 | 77166 | Angel's/ Bob's Mods Item Database | Cheatsheets / Calculators / Viewers | https://forums.factorio.com/viewtopic.php?t=77166 | 5hiphappens | Has anybody made a database of items for Angel's and Bob's mods? I wanted to check before I sink a bunch of time into something that's already been done.
I'm looking for a MySQL or Access database, or a CSV or Excel spreadsheet with things like stack size, ingredients, and crafting time.
Thanks! | [
{
"author": "Cribbit",
"content": "I've attached the JSON that Kirk's calculator uses for Bob's. \n \nCaveat: I do not play bob/angels or know anything about it to know how comprehensive this is. \n \n https://github.com/KirkMcDonald/kirkmcdonald.github.io has a python script for getting info out of the ... | 1 | 2019-10-24T11:16:29-05:00 |
forum-topic-127059 | 127059 | Installed warehouse mods do not run under 2.X | Angels Mods | https://forums.factorio.com/viewtopic.php?t=127059 | TripleX | Angel's Addons - Storage Options + Warehouse Extention do not yet run under 2.X.
When will the mods be updated or is there a new mod to replace them?
If so, how can I replace the mods without losing all my resources? | [] | 0 | 2025-02-22T11:36:30-06:00 |
forum-topic-121463 | 121463 | [GFX][2.0.20] Foundry/storage tank pipe connection graphic is wrong | Assigned | https://forums.factorio.com/viewtopic.php?t=121463 | Filter62 | Visual bug - pipes does not connect from foundry south side
Безымянный.png (262.54 KiB) Viewed 544 times | [
{
"author": "Filter62",
"content": "Seems to happen only with storage tanks",
"date": "2024-11-19T20:36:39+00:00",
"quotes": []
},
{
"author": "",
"content": "Looks like the issue is that foundry has pipe covers baked into the pipe connection graphics while other entities do not.",
"... | 2 | 2024-11-14T12:34:13-06:00 |
forum-topic-127425 | 127425 | Version 2.0.40 | Releases | https://forums.factorio.com/viewtopic.php?t=127425 | Bugfixes
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. ( 124590 )
Fixed that the chart drag hotkey did not work. ( 127287 )
Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. ( 127071 ... | [
{
"author": "pantabo1",
"content": "which one?",
"date": "2025-03-12T21:41:00+00:00",
"quotes": [
{
"author": "",
"content": ""
}
]
},
{
"author": "",
"content": "Not even the reports of the previously fixed ones have been closed, so I guess everyone just ... | 3 | 2025-03-12T06:17:08-05:00 | |
forum-topic-103705 | 103705 | [Typeface] Full Automation - Factorio's logo but a font? | Fan Art | https://forums.factorio.com/viewtopic.php?t=103705 | landmine752 | This is a project I've been sitting on for quite awhile. I've made some tweaks over time, tried to make things more unified, and now I'm releasing it.
Full Automation - A Factorio Inspired Typeface
FullAutomation-Sample.jpg (37.8 KiB) Viewed 6557 times
Full Automation.zip
(21.35 KiB) Downloaded ... | [
{
"author": "JasonC",
"content": "Wow; beautiful. Really cool font, even generally speaking. Sexy and readable, and really appreciate the consistent look of each character. Thanks a lot for this. \n \nFeedback: A special character for the gear; maybe the asterisk?",
"date": "2022-10-31T21:00:44+00:00",
... | 3 | 2022-10-09T13:21:45-05:00 |
forum-topic-115148 | 115148 | Lots of bots just sitting idly. | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=115148 | _galen_ | I've seen a lot of posts online about people having problems with idle bots, and the large number of these posts makes me think that it's just a badly implemented system in the game, but maybe I've missed something:
1 construction port. 200 bots. 2 yellow chests. I mark for deconstruction some 10,000 tiles or so (fr... | [
{
"author": "",
"content": "You have a single roboport to charge 200 bots and think its a bug that this takes a while",
"date": "2024-09-02T13:50:40+00:00",
"quotes": [
{
"author": "_galen_ wrote: Mon Sep 02, 2024 1:24 pm",
"content": ""
}
]
},
{
"author": "mm... | 6 | 2024-09-02T08:24:18-05:00 |
forum-topic-109665 | 109665 | Friday Facts 384 explained | Videos | https://forums.factorio.com/viewtopic.php?t=109665 | ZenMikey | Hey all! Hope I have the right forum here. I've been doing summaries of some of the recent Friday Facts leading up to Space Age and, well, was hoping to share with the forums and see if anyone was interested.
https://www.youtube.com/watch?v=_EwtvVfKK-c
Please let me know what you think! | [
{
"author": "mmmPI",
"content": "It was a pleasing watch it's always interesting to see what i missed when someone sum up a text i've also read, i like the level of details and the effort in the images. \n \nI think the random output can become a widespread clock, if you only have 1 input to negate randomne... | 3 | 2023-11-11T15:51:41-06:00 |
forum-topic-125357 | 125357 | Factorio Forums • Request - Steam heat | Steam heating is a very common form of heating. Can steam heating be added, please? | [
{
"author": "",
"content": "Can you be more specific? Do you mean using steam in pipes to heat tiles on Aquilo? I don't think this would be a good idea, as steam does not cool over distance, but heat pipes do. \n \nHaving the steam heat only the pipes, but not neighbouring tiles is better, and https://mod... | 5 | ||||
forum-topic-126882 | 126882 | Quality-Science is not a real thing, compared to productivity | Balancing | https://forums.factorio.com/viewtopic.php?t=126882 | TheRailmaker | As we know, science of highter quality (QS) gives you an additive 100% muliplier on the research value.
10 science of quality 4 are the same like 40 science of quality 1.
The idea of making QS looked interesting at first, but in almost every case, productivity modules outclass the benefit of QS by a lot. The % o... | [
{
"author": "computeraddict",
"content": "Green, military, and purple science have direct uses for quality as their ingredients don't accept prod modules. \n \nElectromagnetic science has some potential for quality as quality modules are the best module choice for scrap recyclers, and the only productivity ... | 12 | 2025-02-15T18:59:55-06:00 |
forum-topic-125607 | 125607 | Gleba is very broken, if you aren't a speedrunner | Balancing | https://forums.factorio.com/viewtopic.php?t=125607 | antstar | Spoilage mechanics is interesting. The new enemies are interesting.
The combination of the two is catastrophic, if you are the type who has never obtained (or attempted to obtain for that matter) any of the speed achievements.
You quickly (actually, slowly, but inevitably) find yourself basically softlocked from ... | [
{
"author": "BlakeMW",
"content": "Hate to say it, but this really sounds like a skill/experience issue. \n \nThe easiest way for me to wrestle a foothold on Gleba,. in fact also on a maximized enemies playthrough, was importing a Tank with a pre-loaded equipment grid (focused on exoskeletons because it's b... | 17 | 2025-01-05T04:59:06-06:00 |
forum-topic-118785 | 118785 | More Exciting Quality Effects (pls) | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=118785 | Merlin_ | Most of the quality effects are good and fun, but some are just a let-down.
Quite often it's just "more health" aka "nothing".
Here are just some:
- quality belts are not faster
- quality underground belts/pipes don't reach further
- quality locomotives and cars are not faster
- quality cargo pods, ... | [
{
"author": "JackTheSpades",
"content": "I agree that some items are really disappointing when you see how great/intuitive other items are. \n \nI don't know how useful faster belts are since you usually need them by the thousands but at least longer underground belts and pipes could be used individually in... | 19 | 2024-10-31T06:46:38-05:00 |
forum-topic-120279 | 120279 | False information at AirbornePollutantID page | Resolved Requests | https://forums.factorio.com/viewtopic.php?t=120279 | ZergLingFX | The page tells that in factorio are two types of pollution exists, "pollen" and "pollution".
But "pollen" is not exists.
Please replace "pollen" with "spores"
https://lua-api.factorio.com/latest/typ ... antID.html | [
{
"author": "",
"content": "Thanks, fixed for 2.0.42.",
"date": "2025-03-14T17:44:14+00:00",
"quotes": []
}
] | 1 | 2024-11-07T16:39:08-06:00 |
forum-topic-127384 | 127384 | Research progression tab disappeared | Technical Help | https://forums.factorio.com/viewtopic.php?t=127384 | Aklo09 | The Research progression tab, the one above minimap, disappeared.
Screenshot 2025-03-09 at 15.21.44.png (685.92 KiB) Viewed 113 times
Disabling all mods an resetting all setting to default did not solve the problem.
(I've research running)
Most recent Factorio version on most recent Mac OS, through ... | [
{
"author": "Muche",
"content": "Welcome to the forum. \n \nMost likely a mod hid it. \n \nYou can get it back by running the following in the console :\n Code: Select all /c game.player.game_view_settings.show_research_info=true",
"date": "2025-03-11T14:15:55+00:00",
"quotes": []
}
] | 1 | 2025-03-11T04:20:48-05:00 |
forum-topic-90018 | 90018 | [Implemented] Extend status_color to be accessible by CraftingMachines | Already exists | https://forums.factorio.com/viewtopic.php?t=90018 | Deadlock989 | Working visualisations got loads of cool stuff in 0.18. Drills can set apply_tint = "status" in individual layers. This allows you to tint things based on the state of the drill (e.g. disabled by circuit, blocked output, idle, low power, out of resources). The tints themselves are defined per status in a status_colo... | [
{
"author": "",
"content": "Crafting machines (= assembling machines and furnaces) do already load status_color property that's at the same level as working_visualisations and apply_tint = \"status\" should work on them too, iirc. They just have not been changed to encapsulate graphics definitions in graphi... | 8 | 2020-10-02T07:44:01-05:00 |
forum-topic-115593 | 115593 | How about u start updating ur frontpage.. | Spread the Word | https://forums.factorio.com/viewtopic.php?t=115593 | Panzerknacker | To reflect at least in SOME way that something new and big is coming?
Right now you still got the two old trailers for v1 sitting there, how about replacing one of them with a Space Age trailer or if you don't have one, atleast the release announcement from FFF #418?
I know that u don't like to put money or effor... | [
{
"author": "astroshak",
"content": "I dunno. Anyone who has been paying attention is aware that there is an expansion coming. I’d personally rather see them focus on that, than on updating the front page (which, in all honesty, I never visit anyway).",
"date": "2024-09-28T18:19:35+00:00",
"quotes... | 3 | 2024-09-28T02:29:03-05:00 |
forum-topic-126496 | 126496 | Flip sprites | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=126496 | Natha | What about adding the ability to flip/mirror sprites in https://lua-api.factorio.com/latest/cla ... raw_sprite ? | [
{
"author": "Muche",
"content": "Applying negative x_scale / y_scale seems to work.",
"date": "2025-01-31T17:41:44+00:00",
"quotes": []
},
{
"author": "curiosity",
"content": "Also, duplicate of viewtopic.php?t=63410",
"date": "2025-01-31T21:46:16+00:00",
"quotes": []
}
] | 2 | 2025-01-31T11:04:46-06:00 |
forum-topic-125316 | 125316 | Factorio Forums • [OPS] [2.0.28] Updater does not verify the SSL certificates | What did you do?
I have spoofed the updater.factorio.com DNS record in my LAN to point to a different IP address - with a "fake" update server that serves a modified latest update (2.0.27 to 2.0.28) with a completely different content.
What happened?
Factorio connected to my fake update server (with invalid certif... | [
{
"author": "",
"content": "This rather embarrassing oversight will be fixed in the next release.",
"date": "",
"quotes": []
}
] | 1 | ||||
forum-topic-103079 | 103079 | [REQUEST]Graphics for new mod! | Texture Packs | https://forums.factorio.com/viewtopic.php?t=103079 | achiaus | Hello to whoever is reading this, I want to make a horror themed mod that adds a couple types of enemies to the game. 1) wasp the looks like the attachment shown. 2) a creepy queen mosquito that can shoot blood and is a mosquito spawner, that can spawn all 1-4 sizes of mosquitos that are visibly different, fly and atta... | [] | 0 | 2022-08-05T23:16:19-05:00 |
forum-topic-80615 | 80615 | [0.18.2] Blueprint-storage-backup-spam in zip version | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=80615 | fishycat | I was testing some different map color styles today in a sandbox game. Blueprints didn't get changed or touched.
blueprint-storage-backup-spam.jpg (100.57 KiB) Viewed 804 times | [
{
"author": "",
"content": "Fair enough. Removed date&time from the filename for 0.18.3",
"date": "2020-01-29T14:48:44+00:00",
"quotes": []
}
] | 1 | 2020-01-29T07:35:05-06:00 |
forum-topic-114778 | 114778 | System instability | Technical Help | https://forums.factorio.com/viewtopic.php?t=114778 | System instability generally means that a machine miscalculates or corrupts data, in factorio this causes crashes, desyncs or corrupted save files.
Differentiate from Factorio bugs
Any factorio problem caused by system instability could theoretically be caused factorio itself, but there are indicators that allow t... | [] | 0 | 2024-08-12T13:37:39-05:00 | |
forum-topic-120460 | 120460 | [2.0.16] Platform treats space route as arrived at shattered planet | Not a bug | https://forums.factorio.com/viewtopic.php?t=120460 | Woggle | What did you do?
Added a Shattered Planet station to a platform without any conditions as a waypoint to travel towards it to collect asteroid chunks.
What happened?
As soon as the platform reaches Solar System Edge, it immediately turns around back towards Aquilo going to the next station after Shattered Planet.
... | [
{
"author": "someone1337",
"content": "There is no shattered planet that you can reach (or i missed something). \n \nThe platform flies forever or until its destroyed.",
"date": "2024-11-09T01:50:48+00:00",
"quotes": []
},
{
"author": "draradech",
"content": "Note that the button to add ... | 3 | 2024-11-08T16:05:36-06:00 |
forum-topic-117782 | 117782 | Selector Combinator Help Wanted. | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=117782 | matt3o12 | Hello, I am trying to automate the up-cycling of my old higher quality modules. To do that, I want to request all above uncommon modules of said tier, and when I have more five or more, set the recipie of the heigher tier module (of that quality) to the crafting machine. To do that, i wanted to use the selector combina... | [
{
"author": "mmmPI",
"content": "You don't have any output with what you show because the target signal is not present in the input. \n \nSince it keeps its orignal value, it is also not present in the ouput. \n \nIf you select as target signal \"speed module tier 1 quality uncommon\", the output will be th... | 2 | 2024-10-26T17:31:22-05:00 |
forum-topic-127091 | 127091 | Make items_per_trigger = 0 a special case | Won't implement | https://forums.factorio.com/viewtopic.php?t=127091 | PennyJim | Currently SpoiltoTrigger::items_per_trigger only allows positive values.
My hope is that setting it to 0 would allow us to indicate that we only want it to trigger at most once per stack.
I'm playing with the idea of a script trigger to allow a stack to very specifically decay (spoil) in half. Problem being, tha... | [
{
"author": "protocol_1903",
"content": "+1",
"date": "2025-02-24T18:12:17+00:00",
"quotes": []
}
] | 1 | 2025-02-23T19:44:08-06:00 |
forum-topic-126893 | 126893 | [Request] Peaceful Nauvis | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=126893 | sexybart | Hello, I was wondering if it is possible to make a mod that toggles peaceful mode only for Nauvis, while the natives of the other planets stay hostile. Any input in how to do that would be appreciated! | [
{
"author": "eugenekay",
"content": "Yes.",
"date": "2025-02-16T21:13:31+00:00",
"quotes": []
}
] | 1 | 2025-02-16T12:38:58-06:00 |
forum-topic-29493 | 29493 | Did You add the Blueprint? | Show your Creations | https://forums.factorio.com/viewtopic.php?t=29493 | Quite simple rule of courtesy: If you post something here, bring us photos and description of what you have built and it's so cool stuff that the tongues of the readers hang down to the keyboards and they wimper "wiiillll buiiiiilllld thisssss", then you should have provided a blueprint with your post.
Since the rel... | [
{
"author": "",
"content": "Our version of the blueprint mod will work in native Factorio in 0.15.",
"date": "2017-04-11T13:18:44+00:00",
"quotes": []
},
{
"author": "tamanous",
"content": "forums description subtext still links to the old mod.",
"date": "2017-05-10T15:00:54+00:00",
... | 5 | 2016-07-20T12:04:31-05:00 | |
forum-topic-55968 | 55968 | [0.16.11] World where water doesn't spawn in starting area? | Duplicates | https://forums.factorio.com/viewtopic.php?t=55968 | VisibleReality | Hey, I started a new world, and I couldn't find any water. I got the map exchange string and put it into the preview generator, and there was no water until you started to get near the biters.
Factorio 0.16.11
Windows 10 Fall Creators Update x64
Map Exchange String
>>>eNpjYBBg4GZgYGBm5mFJzk/MYWZm5krOLyhILdLNL0o... | [
{
"author": "",
"content": "viewtopic.php?f=182&t=54700",
"date": "2017-12-31T12:54:39+00:00",
"quotes": []
}
] | 1 | 2017-12-31T06:51:39-06:00 |
forum-topic-127480 | 127480 | Add missing defines.inventory.lab_trash | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=127480 | meifray | and it is actually exist because all trash inventory seems to be indexed 8 | [] | 0 | 2025-03-14T01:51:55-05:00 |
forum-topic-111779 | 111779 | Factorio Forums • Quality level run-off poll | The 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off. | [
{
"author": "",
"content": "Ah I welcome this third round of votes. \nQ1-Q5 !",
"date": "",
"quotes": []
},
{
"author": "",
"content": "Same!",
"date": "",
"quotes": [
{
"author": "mmmPI wrote: Tue Mar 12, 2024 7:20 am",
"content": ""
}
]
},
{... | 19 | ||||
forum-topic-4545 | 4545 | German localization discussion - Page 10 | Translations | https://forums.factorio.com/viewtopic.php?t=4545&start=180 | valneq | Genau das meine ich ja: In der experimentellen Version kannst du nicht davon ausgehen dass die Übersetzungen immer verhanden sind, weil Wube auch die englischen Überseztungen ändert, und wir Übersetzer meist keine Vorwarnzeit bekommen. Sobald ein Textfragment im Englischen geändert wurde (und sei es ein hinzugekommenes... | [
{
"author": "burninghey",
"content": "Okay, ich weiß allerdings nicht ob es dafür wirklich eine bessere Lösung gibt. 1.0 war vielleicht auch speziell, weil es für den Spidertron so überhaupt keine beta gegeben hat. Für 1.1 haben wir die beta, daher poste ich das was ich finde damit nichts übersehen wird. \... | 19 | 2014-06-25T10:57:54-05:00 |
forum-topic-77313 | 77313 | Lack of sand | DyWorld | https://forums.factorio.com/viewtopic.php?t=77313 | Hannu | I have played DyWorld 0.8.6 and encountered several problem. Lack of sand seems to bee very bad restriction for base productivity. I can not find a recipe to produce sand (I use FNEI). I used helmod to plan modest 0.5 science per second base. Even I use neutrobaltium machines with 12 prod3 modules in every place I need... | [
{
"author": "DaleStan",
"content": "Dysoch knows about this and has apparently fixed it in 0.9.0. \n \n(I haven't upgraded to 0.9.x yet either, so I can't say for sure.)",
"date": "2019-10-28T19:44:21+00:00",
"quotes": []
},
{
"author": "DavidKaiser",
"content": "There is another way pro... | 2 | 2019-10-28T13:42:00-05:00 |
forum-topic-127215 | 127215 | New game screen incorrectly says Space Age | Bug Reports | https://forums.factorio.com/viewtopic.php?t=127215 | KiwiHawk | Enabling Enable all Feature Flags mod causes the new game screen to say Freeplay (Space Age). The scenario name, image, and description should only be updated if Space Age mod is enabled.
https://mods.factorio.com/mod/enable-all-feature-flags
03-02-2025, 21-10-57.png (1.98 MiB) Viewed 174 times | [] | 0 | 2025-03-02T02:13:23-06:00 |
forum-topic-109395 | 109395 | Friday Facts #382 - Logistic groups | News | https://forums.factorio.com/viewtopic.php?t=109395 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-382 | [
{
"author": "SnowZyDe",
"content": "Good",
"date": "2023-10-27T11:00:52+00:00",
"quotes": []
},
{
"author": "Neutronium",
"content": "Logi groups are very powerful when you're doing many inventory-heavy tasks that require different item sets. Very cool FFF!",
"date": "2023-10-27T11:... | 19 | 2023-10-27T06:00:04-05:00 | |
forum-topic-101609 | 101609 | [1.1.53] race click on scenario-closed bp-lib gui: crashes client if latency>0. | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=101609 | KeepResearchinSpoons | [1.1.53] race click on scenario-closed bp-lib gui crashes client with latency>0.
Hello, me again. Blueprints crashing the engine again. With latency. Deja vu, have I seen that stacktrace before... :>
((I shall update this with steps/mwe/lua stuff in a moment, pls bear with me, *life* is happening :> ))
Rating?... | [
{
"author": "",
"content": "Thanks for the report. It's now fixed for the next release.",
"date": "2022-04-26T15:49:05+00:00",
"quotes": []
}
] | 1 | 2022-02-15T19:22:38-06:00 |
forum-topic-121778 | 121778 | Factorio Forums • [Rseding91] [2.0.15] You can bring items into space for free by picking them off the ground while in rocket | To repro, simply put some items on the ground above the rocket silo and press the "Travel to space platform" button. Your player will be placed at the tip of the rocket, hopefully right above the items lying on the ground. There, you can press F to pick up the items into your inventory, and they will be there once to t... | [
{
"author": "",
"content": "It wouldn’t truly be a trip to space without someone smuggling something aboard.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "You could probably automate this by putting them on a belt north of the silo",
"date": "",
"quotes": []
},
{
... | 3 | ||||
forum-topic-125625 | 125625 | 2.0 Multi Cargo Train Stop | Combinator Creations | https://forums.factorio.com/viewtopic.php?t=125625 | katastrof | - Chests' decider determines if item level is low.
- If level is low for more than one, the selector randomly picks one every 10 sec.
- Train count read from each train stop.
- If train count =0, Deciders set the train limit to 1 (from zero) for the current random needed item.
Works really well for Nauvis science... | [] | 0 | 2025-01-05T15:45:16-06:00 |
forum-topic-55909 | 55909 | Happy New Year | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=55909 | YuokiTani | from me to you !
May your wishes come true ! - Enjoy your Life ! | [
{
"author": "foodfactorio",
"content": "fingers crossed same to you",
"date": "2018-01-21T02:39:22+00:00",
"quotes": []
}
] | 1 | 2017-12-30T05:40:36-06:00 |
forum-topic-126029 | 126029 | PHP Warning emitted after page redirect | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=126029 | thedoh | Articles thart redirect (ex: "There is no spoon (Achievement)", "So long and thanks for all the fish (Achievement)"), to other pages such as to "Achievements" will show the following PHP warning
Code: Select all Notice: Unexpected clearActionName after getActionName already called in /var/www/wiki.factorio.com/inclu... | [
{
"author": "eugenekay",
"content": "I believe this is the same as 125819 - the PHP configuration on the Wiki web server has “display_errors” set to True; which is an anti-pattern for public websites.",
"date": "2025-01-16T16:30:19+00:00",
"quotes": []
},
{
"author": "",
"content": "Th... | 2 | 2025-01-16T09:19:26-06:00 |
forum-topic-126423 | 126423 | Changing the order of tags under the mini-map by dragging | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=126423 | husky777 | TL;DR
Dragging tags created under the mini-map by holding the left mouse button.
What?
Hold and drag - it's that simple. Just like with other interface elements.
Why?
It's very inconvenient to recreate these tags every time. | [
{
"author": "Muche",
"content": "Implemented in version 2.0.35 .",
"date": "2025-03-12T14:24:17+00:00",
"quotes": []
}
] | 1 | 2025-01-28T18:09:11-06:00 |
forum-topic-120504 | 120504 | Vulcanus water solution - "The Gulper" | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=120504 | Locane | https://i.imgur.com/pd9GQhN.png
0eNrsve2SHMeRpX0v+F29lu7xmTLbKxmTwUCwKbYNCHAaDe1ox3TvbxWKAEoSqsKPP5yyHen9wyIlICIz4kSGe5wTx//r1Q/vPj3++vz0/uXVH/7r1dPbD+8/vvrDv/3Xq49Pf3r/5t3pf3v/5pfHV3949ebjy+Pzh6cfH95+ePfu8e3Lh+dXfz28enr/4+N/vvqD/fXwnb/y9Pbx4s/4X/94ePX4/uXp5enx3Mfn//jL6/effvnh8fnYyOFGX4dXv374ePyrH96fOjg29+Ct/q92ePW... | [
{
"author": "",
"content": "[Koub] Moved to Show your Creations > Medium/Big/Gigantic Sized Structures",
"date": "2024-11-09T09:12:34+00:00",
"quotes": []
}
] | 1 | 2024-11-08T21:35:32-06:00 |
forum-topic-114238 | 114238 | Train sends unexpected signal when arriving at multiple provider station | Logistic Train Network | https://forums.factorio.com/viewtopic.php?t=114238 | chooski | Hello,
I'm running the latest version of LTN on my K2-SE playthrough, and have set up a station to provide byproducts from uranium processing. I have space in the warehouse for a full load (80 stacks) of each of U-238, stone, and iron. My expectation is that when a train arrives, the train's requested items is outpu... | [
{
"author": "GrumpyJoe",
"content": "Welcome to thw forums. \n \nPlease use picture upload to forum, that way it would be easier for mobile reading. Can't put two tabs side by side. \n \nAlso, if you wouldn't mind people seeing your whole base, provide a save with location info of that station. Easier to ... | 1 | 2024-07-10T19:11:04-05:00 |
forum-topic-110371 | 110371 | Version 1.1.101 | Releases | https://forums.factorio.com/viewtopic.php?t=110371 | Bugfixes
Fixed a crash when entering bad number values in some input fields. ( 110140 )
Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
Fi... | [
{
"author": "Amarula",
"content": "What a great work environment! *robot waves lazily from the beach in the back ground* \nHappy holidays to all of you!",
"date": "2023-12-26T14:28:16+00:00",
"quotes": []
},
{
"author": "Neutronium",
"content": "I saw the Twitter post and was wondering w... | 3 | 2023-12-26T06:37:52-06:00 | |
forum-topic-22999 | 22999 | Szenarios/Challenges etc. | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=22999 | YuokiTani | I have made a savegame/Scenario as Challenge ...
use/install: the download - Scenario.zip goes into your factorio/saves - folder
dependency: Yuoki-Industries (YI-Engines, YI-PFW recommended)
download -> Stony Planet 0.1
You start at a Stone-Planet - Stone is everywhere, but no iron, copper or coal. Some old tr... | [
{
"author": "gxblp",
"content": "Stram says \"No such node(version)\"",
"date": "2016-04-21T03:42:24+00:00",
"quotes": []
},
{
"author": "YuokiTani",
"content": "Factorian Waters - A hardcore YI-Map (until you reach the continent and escape) \n \nThe night is dark and cold. With the las... | 10 | 2016-04-02T13:51:56-05:00 |
forum-topic-124151 | 124151 | Searching for playmates for MP | Multiplayer | https://forums.factorio.com/viewtopic.php?t=124151 | DaveLiG | Hey everyone!
I am just a regular player from GMT+1 timzone searching for teammates to play with. I have my fair share of experience (2000+ hours) but i dont mind playing with new and experienced players neither. Vanilla or not also.
Usually playing in the afternoons and evenings but feel free to contact me abou... | [
{
"author": "lastofuns",
"content": "Hi, we can play together) \nI also have +1 time zone",
"date": "2025-02-01T20:31:05+00:00",
"quotes": []
}
] | 1 | 2024-12-10T06:20:37-06:00 |
forum-topic-127420 | 127420 | How to "stack balance" a belt? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=127420 | vesoljc | Not sure if I missed this, but couldn't find the info on it. So, I have a 4wide belt that has a mixed number of stacked items. How do I "max stack" them all? | [
{
"author": "Tertius",
"content": "What is a \"4wide belt\"? If this is a bus of 4 parallel belts, you're compressing stacks of items on a belt the same way as you compress single items. A stack on a belt is behaving as a single item on the belt. \n \nIf you have a mix of stacks, partial stacks and single i... | 1 | 2025-03-12T04:01:42-05:00 |
forum-topic-116345 | 116345 | What I love about Space Age | General discussion | https://forums.factorio.com/viewtopic.php?t=116345 | Kyralessa | What's your favorite new Space Age feature? What great new thing have you noticed that you weren't expecting?
We have enough bug threads, so let's have a praise thread.
--
For me, still setting up smelting, what I've noticed is that ghosts look really good .
In the past distinguishing between ghosts and r... | [
{
"author": "jamiechi1",
"content": "I like the color of the ghosts, but not the horrible wavy animation effect. Not good for older people with eye issues. \nEdit: On second thought, the new ghosts cover up the color of modded tiles of various colors. \n \nI do like the way that it is very difficult to edi... | 15 | 2024-10-21T13:19:22-05:00 |
forum-topic-127401 | 127401 | [2.0.39] Rare Thruster has oddly many decimals | Not a bug | https://forums.factorio.com/viewtopic.php?t=127401 | Boergeiam | When crafting tier 3 Thrusters, they show extra long decimals when refering to fuel and oxidizer consumption rates
Screenshot_7.png (375.9 KiB) Viewed 184 times
uncommon thruster shows a normal decimal amount
Screenshot_8.png (427.1 KiB) Viewed 184 times
(i can't show epic or legendary, i have... | [
{
"author": "",
"content": "Thanks for the report. These values have been unchanged since 2.0s release. They simply get generated and converted to a string to show and it so happens that this one ends up with a repeating number.",
"date": "2025-03-11T21:38:16+00:00",
"quotes": []
},
{
"autho... | 4 | 2025-03-11T16:19:37-05:00 |
forum-topic-90836 | 90836 | Train Filter Signs | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=90836 | TL;DR
This is a “counter suggestion” to Trains: Chain signals should factor in the length of the train .
What?
Introduce signals, that blocks trains with some (measurable) train (!) properties from driving through the block, where the sign is placed.
You can prevent trains crossing such signs.
- trains long... | [
{
"author": "Laramy65",
"content": "I like this idea. I would also suggest they allow to have configurable pathfinding cost to cross it which can be positive or a negative value, making trains either prioritize some route or avoid it. There is already a clunky way of doing this, you can line a route with em... | 19 | 2020-10-30T03:06:47-05:00 | |
forum-topic-118282 | 118282 | [2.0.11, not observed in 2.0.23] Rendering performance drops on not so big base | Technical Help | https://forums.factorio.com/viewtopic.php?t=118282 | LDVSOFT | I've started playing Space Age and for some reason viewing my current Nauvis factory that is pretty tame given Factorio scale causes FPS to drop to around 30-40 frames per second. Looking at any relatively empty space restores the frame rate, and UPS is stable at 60. I don't know what exactly causes this, I've tried lo... | [
{
"author": "Gummiente27",
"content": "As per post Performance problems and how to report them , your report is not complete.",
"date": "2024-11-19T19:41:53+00:00",
"quotes": []
},
{
"author": "LDVSOFT",
"content": "Sorry, didn't provide the save since I felt like maybe I would be advis... | 2 | 2024-10-28T19:30:21-05:00 |
forum-topic-127248 | 127248 | Corrupted Save | Technical Help | https://forums.factorio.com/viewtopic.php?t=127248 | zlone | My save corrupted about a while back and i would really like to continue playing Space Age where i left off, if someone could please help me, also all of the backups are also corrupted as well i have no idea why such a thing would happen, i would leave game running for long periods of time but other than that i feel li... | [] | 0 | 2025-03-03T18:24:49-06:00 |
forum-topic-29307 | 29307 | [0.13.8] Flashing chat colors after just 12200 hours ingame | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=29307 | Danielv123 | I would expect at the very least to be able to run my dedicated server for 3 years before strange shit happens
http://imgur.com/59VuCKL
No mods, savefile attatched. | [
{
"author": "",
"content": "Thanks for the report, \nAnd the nice gif, \n \nI have confirmed the problem",
"date": "2016-07-18T09:25:39+00:00",
"quotes": []
},
{
"author": "",
"content": "Factorio's upper hour limit is 19884.107~ before the tick rolls over to 0 and who knows what happens... | 19 | 2016-07-18T04:22:37-05:00 |
forum-topic-15303 | 15303 | Yuoki Industries - Railways Core 0.6.20 (f0.16.0+) - Page 6 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=15303&start=100 | YuokiTani | damn! you caught me - good you remember me. i move this a little higher on my list
edit: looks better now ... | [
{
"author": "ElfnetGaming",
"content": "Is this like a steam superheater or something??",
"date": "2016-05-06T22:22:16+00:00",
"quotes": []
},
{
"author": "Fatmice",
"content": "Yes, it belongs to yi_engines.",
"date": "2016-05-06T22:58:41+00:00",
"quotes": []
},
{
"autho... | 19 | 2015-08-28T10:56:22-05:00 |
forum-topic-9408 | 9408 | Suggestions | MoMods | https://forums.factorio.com/viewtopic.php?t=9408 | ludsoe | Because I list a feature here doesn't mean it will get done, its just to list ideas for future updates. Feel free to discuss features listed here, or suggest your own. Ill add it to the list.
MoCombat Code: Select all -BarbWire: A slightly weaker wall then normal walls, but when biters bite it they take damage.
-Tes... | [
{
"author": "MiniMe943",
"content": "I haven't tried MoCombat yet, but it looks like it'll be a good mod for adding more weapons and defenses without necessarily making the game more difficult. But I noticed that you're leaving out(?) a turret, a flame turret. I don't see it listed but a turret that uses fl... | 4 | 2015-04-03T15:00:35-05:00 |
forum-topic-61132 | 61132 | please add support for deadlock stacking machines | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=61132 | sader753 | please add support for deadlock stacking machines atleast for fly ash | [
{
"author": "YuokiTani",
"content": "i think it would fit the mod better if fly-ash can be transformed into unicomp or slag",
"date": "2018-07-03T08:17:43+00:00",
"quotes": []
}
] | 1 | 2018-06-22T11:21:54-05:00 |
forum-topic-110710 | 110710 | Has anyone tried running Factorio on Raspberry Pi 5 Box64 ? | Technical Help | https://forums.factorio.com/viewtopic.php?t=110710 | dreamshadow1977 | I keep getting the following error running Ubuntu 23.04 LTS and Factorio on Box64:
1.003 Error Util.cpp:86: Failed to create OpenGL context: Could not create GL context: GLXBadFBConfig
glxinfo reports 'direct rendering: yes'
glmark2 shows the following:
OpenGL Information
GL_VENDOR: Broadcom
GL_Render... | [
{
"author": "DarkShadow44",
"content": "AFAIK your OpenGL version is simply too low. I had the same issue on Asahi Linux, until they updated to 3.3. \nYou can try to fake the version like \"MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430\"... Not very likely to work though.",
"date": "2024-0... | 9 | 2024-01-15T21:49:06-06:00 |
forum-topic-98835 | 98835 | [Request] Entity graphics for overhaul mod (Satisfactorio) | Texture Packs | https://forums.factorio.com/viewtopic.php?t=98835 | PFQNiet | Since September of last year I've been working on an overhaul mod: Satisfactorio . At this point is it pretty much feature-complete, and I'm in final testing before I look into releasing it.
However, I am not a graphics person. All of my buildings are currently just big white placeholder rectangles with the buildin... | [
{
"author": "InnerVoiS",
"content": "I am willing to start working on these designs. I've sent you a PM with a few questions so let me know what you think!",
"date": "2022-03-05T07:42:30+00:00",
"quotes": []
}
] | 1 | 2021-06-13T16:48:01-05:00 |
forum-topic-127119 | 127119 | [2.0.32] Corrupt save | Technical Help | https://forums.factorio.com/viewtopic.php?t=127119 | redson | Hello everyone,
As the title says, I unfortunately get the following error message when I try to load my save state:
Code: Select all Corrupt map: unknown quality prototype ID 255. File has likely been corrupted due to failing hardware.
What did you do?
I saved the game last night before quitting and waited fo... | [] | 0 | 2025-02-25T06:26:59-06:00 |
forum-topic-126665 | 126665 | 3,6k Simpel Gleba Science | Combinator Creations | https://forums.factorio.com/viewtopic.php?t=126665 | Tiandel | An easy way to get 3.6k science packs from Gleba. Little waste and few spores. A global alarm sounds when there is a shortage of food.
It is sufficient if 100 fruits are placed on the conveyor belt by the harvesters. The tape always holds 100 pieces.
0eNrtfVtyIzmS7VZ69C2NBd5A2b39MXbntzdQViajpEglb1Giho+symmrBcxCZmO... | [] | 0 | 2025-02-07T06:42:40-06:00 |
forum-topic-123014 | 123014 | Version 2.0.22 | Releases | https://forums.factorio.com/viewtopic.php?t=123014 | Minor Features
Assemblers circuit allows to choose if items in crafting should be included by read contents.
Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
Jelly is no longer mined from Slipstack trees so it is less confusing where to get jel... | [
{
"author": "jamezhall",
"content": "Love the night vision change! thanks!",
"date": "2024-11-26T21:10:09+00:00",
"quotes": []
},
{
"author": "Cerberus",
"content": "Amazing, will make one of my setups much easier",
"date": "2024-11-26T23:49:09+00:00",
"quotes": [
{
... | 8 | 2024-11-26T10:53:37-06:00 | |
forum-topic-59268 | 59268 | Pymods compatibility Mod - Page 3 | PyMods | https://forums.factorio.com/viewtopic.php?t=59268&start=40 | kingarthur | Damn it. Another one slipped thru the cracks. I'll get it fixed. In the mean time you can delete the second copy to get rid of the error. | [
{
"author": "kingarthur",
"content": "new update. fixed a bunch of duplicated items from angels mods and pyro. fixed a few double ingredients in recipes. fixed all the issues with getting pymods and omni to load",
"date": "2019-01-29T13:37:14+00:00",
"quotes": []
},
{
"author": "HAL 9000",
... | 19 | 2018-04-01T23:30:40-05:00 |
forum-topic-126749 | 126749 | [hrusa] [2.0.34] [SA] Landing pads have output hatches info | Assigned | https://forums.factorio.com/viewtopic.php?t=126749 | Hares | Steps to Reproduce
Deploy a landing pad
Attach a cargo bay
Expected:
Input hatches: 3 + # of cargo bays (4)
No output hatches (not mentioned)
Actual:
Input hatches: 3 + # of cargo bays (4)
Output hatches: # of cargo bays (1)
See Also
Probably went unnoticed because of this: 126... | [
{
"author": "",
"content": "This info is technically correct. The bay hatch is both an input and output hatch, even though the landing pad lacks the capability to use output hatches to send items. I will think about how to address this.",
"date": "2025-03-10T14:35:30+00:00",
"quotes": []
}
] | 1 | 2025-02-10T14:15:58-06:00 |
forum-topic-117764 | 117764 | [2.0.11] Rebind use to left click breaks spidertron remote | Bug Reports | https://forums.factorio.com/viewtopic.php?t=117764 | WildWolf | Rebinding the Use item keybind makes the new spidertron remote unusable when bound to Left Click
This is possibly an unintended side effect of the rebind features and not having the full list of keybinds for the spidertron remote in the list.
Steps to reproduce:
1. Change Use item to Left Click
2. Select a ... | [
{
"author": "Tallinu",
"content": "I came looking for this issue, but for me it was caused by the blueprint selection controls which drag boxes, such as \"Select for blueprint\" and \"Select for deconstruction cancellation\". \n \nIf any of these controls which drag a box are bound to Right-click or Shift +... | 7 | 2024-10-26T16:14:28-05:00 |
forum-topic-115107 | 115107 | Friday Facts #426 - Resource search & Assembler GUI improvements - Page 2 | News | https://forums.factorio.com/viewtopic.php?t=115107&start=20 | Svip | They do that in a lot of screenshots, so you can see the tooltip with its context. | [
{
"author": "vpsj",
"content": "I don't know if the devs read these threads or not, but since the topic is about searching there is one feedback/suggestion I would like to give: \n \nTLDR: Ability to search for items based on their color \n \nIn detail: \n \nThis has happened countless times for me where ... | 19 | 2024-08-30T06:00:03-05:00 |
forum-topic-97384 | 97384 | Angel's Mods Development Team | Angels Mods | https://forums.factorio.com/viewtopic.php?t=97384 | Arch666Angel | Team
Lovely_Santa
Dr. Pez
kingarthur
Discord Server | [] | 0 | 2021-03-29T04:47:21-05:00 |
forum-topic-109561 | 109561 | [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found" | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=109561 | P1tta | maybe its only me, but my factorio runs into issues updateing
Error opening update package: File C:/Spiele/Factorio/Factorio Experimental/data/../doc-html/Data-Lifecycle.html not found | [
{
"author": "",
"content": "Does the file it mentions exist on disk?",
"date": "2023-11-07T15:02:17+00:00",
"quotes": []
},
{
"author": "fishycat",
"content": "I had the same issue with updating. There were several .html's missing, data-lifecycle.html, global.html... Luckily I could copy... | 17 | 2023-11-07T08:40:03-06:00 |
forum-topic-65436 | 65436 | [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=65436 | wahming | e.g. if you're placing transport belts, and you click on another belt in the same facing, you get the floating error message "Transport belt is in the way". This is unnecessary and irrelevant information. As a general rule, if whatever is in the way is the same object and the exact same positioning as what you're tryin... | [
{
"author": "",
"content": "Yes, I agree, that in this case, it shouldn't make the message.",
"date": "2019-03-01T23:09:26+00:00",
"quotes": []
},
{
"author": "gamestefan",
"content": "I noticed that the same happens when pasting a blueprint over existing items using the new copy-paste f... | 16 | 2019-02-27T04:25:31-06:00 |
forum-topic-120981 | 120981 | [2.0.16] quality support for LuaFlowStatistics (currently its name & count) | Resolved Requests | https://forums.factorio.com/viewtopic.php?t=120981 | Quezler | would be nice to be able to get and set quality item flows. | [
{
"author": "",
"content": "I think they already do support it? Just the docs have not been updated. From looking at the code it should support parsing as \"IDWithQuality\" for a given type (items, entities). I don't know how to lua-docs it when the type changes depending on the instance of the flow statist... | 3 | 2024-11-11T08:11:47-06:00 |
forum-topic-18380 | 18380 | Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec) | Show your Creations | https://forums.factorio.com/viewtopic.php?t=18380 | SpeedDaemon | I started my latest game with the goal of doing about one rocket launch every 10 seconds, along with a no-robot challenge. Bob's Mods (minus enemies and military), RSO, and the usual mess of helper mods (FATS, FARL, blah blah blah). Unlike my previous Bob's mods games, I decided to allow the total abuse taking full a... | [
{
"author": "SpeedDaemon",
"content": "Low-density structure production facility is complete! \n \n28 production units, and requires 4 iron trains, 4 copper trains, and 2 coal trains (with dedicated mines) to keep running (these are Bob's Mk3 wagons, so one train is 24k ore). \n \nTrain stations and part of... | 6 | 2015-12-13T23:04:03-06:00 |
forum-topic-126660 | 126660 | Change map_gen_settings based on position | Modding help | https://forums.factorio.com/viewtopic.php?t=126660 | pelocammelo | Hej everybody,
Im quite new to modding factorio, but Im trying. It would be great to have some input from the experts
The mod idea: I would like to generate different biomes on nauvis, each corresponding to the different planets in space age. I love spaceship logistic and the space age mod in general, but I t... | [
{
"author": "Natha",
"content": "You would need to create your own noise expressions for that",
"date": "2025-02-07T10:53:32+00:00",
"quotes": []
},
{
"author": "pelocammelo",
"content": "Alrigth, I looked into noise expressions and you are very right. So, I could add to nauvis all the e... | 8 | 2025-02-07T03:45:03-06:00 |
forum-topic-48232 | 48232 | [MOD 0.15] AAI Industry | Mods | https://forums.factorio.com/viewtopic.php?t=48232 | Title: AAI Industry
Short Description: The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are NOT required. Works with Bobs and Angels.
Name: aai-industry
Mod State... | [
{
"author": "ModZero",
"content": "I think the plain motor should be included in initial recipes? It's currently impossible to build the burner lab (love the sprite, btw) without using the console. \n \nFor others, this is taken from StormTAG on the mod site:\n Code: Select all /c game.player.force.recipes... | 19 | 2017-05-21T15:13:56-05:00 | |
forum-topic-46369 | 46369 | [0.15] Whizer's German Translations | Mods | https://forums.factorio.com/viewtopic.php?t=46369 | JoeWhizer | This mod is a compilation of my translations into German of other small mods that I use. I plan to include more mods in the future. You don't need to use all of the mods below to benefit of the translation. You can just install the mod also if you're only using one of the listed mods.
Currently included translation... | [
{
"author": "bNarFProfCrazy",
"content": "Thanks for your work translating these. +1 \nHave you considered asking the respective mods authors to include your translations directly? \nThat way they can be included in the original mod and you will help more people. \n(without the need to search for translati... | 8 | 2017-05-04T16:20:34-05:00 |
forum-topic-86305 | 86305 | Article on satisfactory mentions user ratings often calling factorio "the better satisfactory" | Spread the Word | https://forums.factorio.com/viewtopic.php?t=86305 | Impatient | In an austrian newspaper (german language)
https://www.derstandard.at/story/200011 ... lusivitaet
Google translation of the part:
Which in turn sparked disgruntled user comments, that this article on satsifactory is a hidden promo for factorio. | [
{
"author": "",
"content": "I only found one comment complaining about the Factorio comparison. Yay for the person promoting that we're releasing 1.0 soon though :p \n \nOfftopic: Ist es normal, dass in den Kommentaren gesiezt wird? Ist das so eine kulturell österreichische Sache?",
"date": "2020-06-25T... | 15 | 2020-06-25T02:14:12-05:00 |
forum-topic-68314 | 68314 | [0.17/0.18] LTN Combinator - Page 3 | Logistic Train Network | https://forums.factorio.com/viewtopic.php?t=68314&start=40 | nuhll | WHat you mean? how can one combinator instead of (out of my mind 4?) combinators be more hard? Just standardize it, like left always to inventory and right always to inserters. Or make a dropdown (dont know if that is possible) where u can select "Inserter Cable:" [DROPDOWN] "connected Green Cable, connected Red Cabl... | [
{
"author": "nuhll",
"content": "I created some artwork to show what i mean. Coolest thing would be a LTN stop which combines the best from your mod (nice UI) and the function of the vanilla LTN stop. So you only would need to wire the Stop with chest and inserters, set options in UI and finish. \n \n Fast ... | 19 | 2019-03-23T11:38:50-05:00 |
forum-topic-114961 | 114961 | Possible unlimited resources exploit in Space Age ? | General discussion | https://forums.factorio.com/viewtopic.php?t=114961 | Mad Inventor | Having seen the previews for recyclers and quality bonuses, I'm wondering if it would be possible to break the game with a combination of productivity modules and recyclers.
The quality preview said that the Space Age quality bonuses could apply to productivity modules, which would mean even more free products for the... | [
{
"author": "HunD34TH",
"content": "If I remember correctly \nMax productivity capped at 300% ( moddable ) \nRecyclers gives 25% of the items",
"date": "2024-08-22T19:00:20+00:00",
"quotes": []
},
{
"author": "",
"content": "2.0 is the next major release version and does not include Qual... | 8 | 2024-08-22T13:22:44-05:00 |
forum-topic-59759 | 59759 | pY Raw Ores Discussion - Page 74 | PyMods | https://forums.factorio.com/viewtopic.php?t=59759&start=1460 | kingarthur | ive released a new version that should fix that and the tin-chromium over with an update to py petroleum handling | [
{
"author": "Xavier4407",
"content": "Hello \n \nI have just started a game with a friend, and I am confused with making liquid glass from quartz \n \nThe glassworks requires quartz ore and fuel, but the game doesn't say me which fuel \n \nCould someone explain me how do I make liquid glass from quartz to m... | 19 | 2018-04-21T13:55:38-05:00 |
forum-topic-106061 | 106061 | Pixel art blueprints! | Tools | https://forums.factorio.com/viewtopic.php?t=106061 | mlgarrett | I really wanted to get a picture of my dog into my Factorio base, so I wrote a program to make me a blueprint. This is not the first app of its kind, but it's a fun toy and I want to share!
Piχtor.io
https://pixtor.io
To use Piχtorio, you upload an image, and choose which tiles you want to draw with. A scalin... | [] | 0 | 2023-04-30T16:42:28-05:00 |
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