id stringlengths 13 18 | topic_id stringlengths 1 6 | title stringlengths 1 132 | section stringclasses 74
values | url stringlengths 0 60 | author stringlengths 0 20 | question stringlengths 0 60k | responses listlengths 0 19 | response_count int64 0 19 | timestamp stringlengths 0 25 |
|---|---|---|---|---|---|---|---|---|---|
forum-topic-21124 | 21124 | How to balance main bus throughput priority? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=21124 | mooklepticon | Last night, my friends and I got a MP map to a decent late stage and were trying to balance loads on the iron line. I realized that our later factories were more important (they were making higher tier stuff) but they were getting much lower priority when everything is running. (If early factories aren't running, th... | [
{
"author": "byronczimmer",
"content": "Perhaps don't ask in terms of \"Priority\" and instead focus on how much of each thing you need? \n \nSplitting the stream 4 ways at the top and then routing from there will balance the Iron *input*, but you may instead be asking to balance the product *output*. \n \n... | 14 | 2016-03-08T10:08:10-06:00 |
forum-topic-469 | 469 | Tesla Tower | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=469 | DragonPox90210 | I think we need more way of killing creepers and so I suggest the Tesla tower: a small building the same size as a regular tower that will stun enemies that pass near it, but since its attack is an aoe attack it requires a cool down after usage. The creepers it attacks wont be stunned like most electrical turrets do, i... | [
{
"author": "FreeER",
"content": "Would you really need to disable the steam turret to prevent OPness? Since the Tesla Tower would have a long cooldown (to recharge it's capacitor) it would be the same (except that the steam turret, assuming enough pumps, would be able to hold off the creepers until the tes... | 5 | 2013-03-05T20:36:21-06:00 |
forum-topic-106716 | 106716 | Themed Design for Molten Salt Facility (Cheese's Concentrated Solar) | Energy Production | https://forums.factorio.com/viewtopic.php?t=106716 | SherpaMcDerpa | EDIT: Improved design in next reply.
Really digging Cheese's concentrated solar tower mod and came up with the goal to offset all/nearly all of our accumulator needs during the night. My buddy and I are not currently using nuclear, and while this design is pretty basic I figured I'd share to at least show the creato... | [
{
"author": "SherpaMcDerpa",
"content": "UPDATED DESIGN: Scaled up and optimized the design to produce 371.2 MW of energy/power/steam storage. 12 steam storage tanks. 64 steam turbines. Dependent on the volume of solar panels you have for dusk/dawn (haven't determined the ratio yet). \n \nBlueprints: \n \nL... | 3 | 2023-06-18T14:36:58-05:00 |
forum-topic-124867 | 124867 | [2.0.28] Recycling recipes with only one ingredient confusingly named in factoriopedia | Won't fix. | https://forums.factorio.com/viewtopic.php?t=124867 | cyx2020f | When checking the recycle recipe in factoriopedia of one item, that is:
1. Made from only one type of item
2. Doesn't recycle into itself
It will display recycle recipe as "k × something recycling", where k is the floor of the recycling recipe output, but something is the original item.
E.g.:
Steel chest recy... | [
{
"author": "IsaacOscar",
"content": "The products are also often displayed as something like 0–1, I wonder if showing 0.25 would be better, or worse ad you can't actually have 0.25 of an item (how about just 25% ? and if it's say 1–2, you could instead have 1 + 25%)",
"date": "2024-12-21T14:20:22+00:00... | 2 | 2024-12-21T08:10:24-06:00 |
forum-topic-122948 | 122948 | [2.0.21] Flat GUI is not flat for Space platform hub. | Not a bug | https://forums.factorio.com/viewtopic.php?t=122948 | sben | What did you do?
Set Settings > Interface > Visualization > Flat character GUI : on.
What happened?
Now character inventory as other like tank inventory are displayed flat showing the logistics not as tab but as a fixed panel.
This worked in previous versions also for space platform hubs, (in like 2.0.10 or so... | [
{
"author": "LCStark",
"content": "Looks like the setting isn't applied, even after restarting the game. I've got flat interface, but turning it off still keeps it flat on the platform. \n \n \n \n \n platform.png (65.08 KiB) Viewed 668 times",
"date": "2024-11-26T09:58:49+00:00",
"quotes": []
},
... | 6 | 2024-11-25T20:26:08-06:00 |
forum-topic-59090 | 59090 | [0.16.37] Starfall: Amator Phasma's Modpack (BETA) | Mod Packs / Libs / Special Interest | https://forums.factorio.com/viewtopic.php?t=59090 | AmatorPhasma | Type: Modpack & Overhaul
Status: Beta
Name: Starfall: Amator Phasma's Modpack
Multiplayer: supported and recommend
License: GPLv3, for indiviual mod licenses see the respective linked mod threads
Supported version: 0.16.35+
Tested-With-Factorio-Version: 0.16.37
Language: English (German version ar... | [
{
"author": "MorpheusZero",
"content": "Hey! I have been playing on your modpack--its awesome! \n \nI wanted to talk to you about this modpack being featured as one of the \"officially endorsed\" modpacks for a new tool I am currently writing for Factorio that will serve as a new launcher. Auto downloading ... | 19 | 2018-03-26T18:23:52-05:00 |
forum-topic-100360 | 100360 | Any Active Players Around? (Feedback Request) | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=100360 | jatmn | Been enjoying Factorio for a few years now.. and got a few 100's of hrs or so in Vanilla + Yuoki.. as well as Yuoki with Bob's, Angel's, K2 and others..
It's kind of bothered me that parts of the mod have been left unbalanced or incomplete (bugged?)
So I have been working on a "Fix's" mod to make some of the adju... | [] | 0 | 2021-10-22T21:06:32-05:00 |
forum-topic-116978 | 116978 | [2.0.9] Undo can add extra wires to buildings moved w/ cut | Pending | https://forums.factorio.com/viewtopic.php?t=116978 | thebrick448 | Under the right conditions, deleting a power pole (or other wire connected building) then using undo can restore wires (Copper, red, or green) from an earlier state, or even create new wire connections which never existed.
Steps to reproduce:
1. Build 3 medium power poles close together - close enough that wires ca... | [
{
"author": "thebrick448",
"content": "I forgot to mention in my initial post - To reproduce this, you need to use ghosts, or be in editor mode.",
"date": "2024-10-29T03:33:07+00:00",
"quotes": []
},
{
"author": "",
"content": "I tried to reproduce this issue but in 2.0.41 everything see... | 4 | 2024-10-23T16:07:14-05:00 |
forum-topic-7 | 7 | Role playing direction - Page 4 | Development Proposals | https://forums.factorio.com/viewtopic.php?t=7&start=60 | TGS | Yeah, that's kind of my thinking too tbh. I mean yes it works atm. But not exactly 'working as intended'. But I think this is more an issue of there not being enough viable alternative options... yet. But as I think you were the one that said the tank will be coming I think that it won't be the optimal offensive option... | [
{
"author": "Nova",
"content": "Mh, how about a small \"construction time\", until the turrent can fire after it got placed?",
"date": "2013-12-20T10:48:30+00:00",
"quotes": []
},
{
"author": "Darthlawsuit",
"content": "This is really needed before beta. Everything should have a construc... | 19 | 2013-02-07T09:42:11-06:00 |
forum-topic-127519 | 127519 | [2.0.41] Heavy Graphics glitching when many sprites are on screen | Pending | https://forums.factorio.com/viewtopic.php?t=127519 | BBBBSammich | Problem started occurring after updating to the latest version. When there is a lot of text on the screen some of it does not render. When there are a lot of sprites on the screen glitching occurs as attached. Lower, or different graphics settings does not seem to affect the problem. I have also updated my graphics dri... | [
{
"author": "BBBBSammich",
"content": "This is a game breaking issue, so help will be greatly appreciated",
"date": "2025-03-15T12:14:28+00:00",
"quotes": []
},
{
"author": "",
"content": "Are you able to test loading an older version of the game with the same save file and seeing if it ... | 3 | 2025-03-15T07:10:23-05:00 |
forum-topic-116385 | 116385 | [2.0] Map and zoom functionality | Modding help | https://forums.factorio.com/viewtopic.php?t=116385 | _Attila_ | It seems that major changes were made to how the map and zoom setting are now set and applied.
Zoom mods used to rely on player.zoom_to_world, player.open_map and player.close_map. These no longer exist and it is not at all clear how to convert such mods to use the player.setcontroller function.
What is the equiv... | [
{
"author": "Dixi",
"content": "Currently it's most wanted feature - to make map working as in 1.xx, without forcing player to scroll zoom out after opening map every time! \nSo please, make a mod public, as soon as you manage to find the solution.",
"date": "2024-10-22T10:23:35+00:00",
"quotes": []... | 3 | 2024-10-21T15:46:20-05:00 |
forum-topic-108980 | 108980 | Lua Requires Generator (Batch Script) | Development tools | https://forums.factorio.com/viewtopic.php?t=108980 | xaetral | To help making my big overhaul mod I made a little batch script that scans all the ".lua" files in the directory "./prototypes" (yes, even subfolders) and append each corresponding require to a fresh data.lua script.
In case that script is of any use to somebody else, here is it: (just put it in a text file and rename... | [] | 0 | 2023-10-01T14:13:07-05:00 |
forum-topic-122786 | 122786 | [2.0.21] Pausing while hovering over GPS rich text obstructs the menu | Minor issues | https://forums.factorio.com/viewtopic.php?t=122786 | Osmo | The pause menu is obstructed by the location preview
Снимок экрана 2024-11-24 223450.png (40.68 KiB) Viewed 193 times | [
{
"author": "",
"content": "Thanks for the report. Due to the complex nature of GUI, I don't believe we will be working on this.",
"date": "2025-03-03T14:39:49+00:00",
"quotes": []
}
] | 1 | 2024-11-24T14:37:20-06:00 |
forum-topic-100306 | 100306 | New tight spot expansion | Maps and Scenarios | https://forums.factorio.com/viewtopic.php?t=100306 | war877 | As a person who likes tight spot almost as much as freeplay, I decided to add seven levels to the campaign, including a bonus level.
To use extract the contents of this zip file into the <factorio root>/data/base/campaigns/tight-spot folder. If you are playing on steam, this will be in your SteamLibrary/steamapps/co... | [] | 0 | 2021-10-18T18:42:58-05:00 |
forum-topic-127185 | 127185 | [2.0.32] Crash (AreaTriggerItem::apply -> EntitySearch) | Pending | https://forums.factorio.com/viewtopic.php?t=127185 | gbk | This crash occurred twice in three days, and no action was done in the game. It has never happened before again. | [
{
"author": "",
"content": "Do you have the latest bios installed? If it crashes again, post the new log as well please.",
"date": "2025-02-28T14:03:55+00:00",
"quotes": []
},
{
"author": "",
"content": "Do you know of any way to reproduce this? Like load save, wait 3 minutes, it crashes... | 3 | 2025-02-28T07:28:26-06:00 |
forum-topic-127156 | 127156 | Extend LuaSchedule with bulk operations | Implemented mod requests | https://forums.factorio.com/viewtopic.php?t=127156 | LuziferSenpai | Hey,
I love the LuaSchedule, but I'm mussing bulk operations a bit.
So what I would want to have is:
get_interrupts
returns a array/table of all the interrupts
add_interrupts
lets you add all the interrupts inside a array/table at once
For now I only have these two, but there could be more.
Gree... | [
{
"author": "",
"content": "I added get/set/clear interrupts and records for the next release.",
"date": "2025-02-27T16:53:10+00:00",
"quotes": []
}
] | 1 | 2025-02-26T19:46:14-06:00 |
forum-topic-123198 | 123198 | Steam Awards 2024! Factorio not selectable in "Best Soundtrack Award" | Spread the Word | https://forums.factorio.com/viewtopic.php?t=123198 | vadcx | https://store.steampowered.com/steamawards/
Undisputably, Labor of Love goes to Factorio.
I'd have loved to nominate it for the best OST too, but I guess Steam excluded it from the category, because a big fat "2.0 for all + DLC" update doesn't quite count enough to be allowed into this nomination unlike a sepa... | [
{
"author": "the_potty_1",
"content": "I voted labour of love too. To quote myself: \n \n\nPS now it's 4085 hours :/",
"date": "2024-12-01T17:02:28+00:00",
"quotes": [
{
"author": "the_potty_1 wrote: Wed Nov 20, 2024 2:54 pm",
"content": ""
}
]
}
] | 1 | 2024-11-28T10:44:09-06:00 |
forum-topic-126333 | 126333 | My denied posts are not off topic | This Forum | https://forums.factorio.com/viewtopic.php?t=126333 | BDRandy | I was specifically told by factorio@factorio.com to post my post in bug reports. It is not off topic, so uh... fuck you for being lazy and not telling me why my posts are removed. | [
{
"author": "",
"content": "You made a one liner not explaining anything and you can literally read the reason in your screenshot. On top of that you will also have to change your tone.",
"date": "2025-01-25T23:57:52+00:00",
"quotes": []
},
{
"author": "BDRandy",
"content": "My first 2 p... | 4 | 2025-01-25T17:54:48-06:00 |
forum-topic-127482 | 127482 | [2.0.39] Missing Aquilo science requirement | Duplicates | https://forums.factorio.com/viewtopic.php?t=127482 | Dictator | Railgun Damage doesn't use Aquilo science unlike other Aquilo unlocked techs
obraz.png (1.07 MiB) Viewed 84 times
I would expect, that it requires aquilo science to research like its unlocks. | [
{
"author": "",
"content": "Duplicate 123413",
"date": "2025-03-14T11:07:51+00:00",
"quotes": []
}
] | 1 | 2025-03-14T04:06:16-05:00 |
forum-topic-121207 | 121207 | [Klonan] Inserter blacklist quality filter renders twice | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=121207 | AndrolGenhald | Screenshot_20241112_182001.png (59.74 KiB) Viewed 823 times
The ">." is rendered both large and small, seems like it's rendering as it would for whitelist and then again for blacklist. | [
{
"author": "",
"content": "Thanks for the report. Are you using any mods?",
"date": "2024-11-13T02:13:24+00:00",
"quotes": []
},
{
"author": "AndrolGenhald",
"content": "Just default space age mods, base, elevated-rails, quality, space-age, all on 2.0.15.",
"date": "2024-11-13T03:20... | 8 | 2024-11-12T18:26:33-06:00 |
forum-topic-126194 | 126194 | [2.0.32] black text when updating several mods ingame | Duplicates | https://forums.factorio.com/viewtopic.php?t=126194 | Quezler | When you update mods in bulk and have one of them halfway through the list selected, when the list shift the text color becomes black until the cursor interacts with it again.
Full video in 126192 | [
{
"author": "",
"content": "117713",
"date": "2025-01-21T16:44:21+00:00",
"quotes": []
}
] | 1 | 2025-01-21T07:07:30-06:00 |
forum-topic-119141 | 119141 | [2.0.13] Thruster side panel doesn't fit screen on default UI scale | Minor issues | https://forums.factorio.com/viewtopic.php?t=119141 | Rouilleur | Hello,
when hovering mouse over a thruster in space platform, a side panel appear with info such as fuel consumption and thrust.
On my 1920x1080 monitor, when UI scale is default, the bottom of the panel is truncated.
This is specialy an issue when the ship is moving since the "travel" window increase in size. T... | [
{
"author": "Zaflis",
"content": "It's a neverending problem with tooltips. If you increase UI scale to 125% then it goes over screen even with tooltip of common stone furnace. I thought there was a keybind like Alt+Scrollwheel to scroll the tooltip but i guess i misremembered. \n \nHowever i found this wor... | 9 | 2024-11-01T16:15:45-05:00 |
forum-topic-117898 | 117898 | Trying to update mod to 2.0 | Modding help | https://forums.factorio.com/viewtopic.php?t=117898 | fishycat | I have this mod Loot-Chest-Plus trying to work with 2.0. But somehow my guerrilla-coding-skills don't suffice and any help is appreciated.
What I did so far:
- I changed all global to storage
- changed the recipe to the new format
- set up a github page
When I place the chest, there are no more errors, bu... | [
{
"author": "robot256",
"content": "Many other API methods have changed. spill_item_stack now takes a table of named parameters, so you will have to reformat the function call. See https://lua-api.factorio.com/latest/cla ... item_stack",
"date": "2024-10-27T11:45:39+00:00",
"quotes": []
},
{
... | 6 | 2024-10-27T06:03:23-05:00 |
forum-topic-121871 | 121871 | add an option to let space platform build request lanch rockets even if there not full | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=121871 | its a me | I think that there should be an option to let space platforms that need materials to build to launch a rocket that is not filled to capacity. This is because this would let you just build a ghost platform and a rocket silo set to automatically deliver supply's and it would build the platform in its entirety with out ha... | [] | 0 | 2024-11-17T12:05:30-06:00 |
forum-topic-127564 | 127564 | Smart Upcycler | Combinator Creations | https://forums.factorio.com/viewtopic.php?t=127564 | krozu | See it in action!
https://youtu.be/x4A7gZ5a7qM
0eNrtXNtu48gR/RWCjwvKYV9IigZmgMCbhwS5IE7y5DEEimpZjaFILUnZ6x3oA/Yv8pIf2y9JdTdvMpsSSYvWZhFgMC71paq6Lt11mpS+mctoz3Ypj3Pz9pu5YlmY8l3Ok9i8Nb9PjIcwiZL0U8pWj3/92z8ffic/Pu4zZuQbnhnrJDUEAyPkabjneXbzJf59lCVGysJku2XxisdPRp4YGcuNL+af2RM0Bemr8fd9kgdfTNFlSy4wge9YBmyD3AiD2NgEz8zYpc... | [] | 0 | 2025-03-16T22:52:07-05:00 |
forum-topic-3492 | 3492 | Starting on a small isle?? Read this before you post! | Minor issues | https://forums.factorio.com/viewtopic.php?t=3492 | There have been several issues, that your character spawns at a small isle. No way to the continent....
This is not a bug!
This issue scraps the definition of a bug: It won't enable you to play, but it's so soon in the game, that it is obvious: You need just to restart the map.
The problem with this issue is... | [
{
"author": "muzzy",
"content": "I'd kinda call it a bug anyway, since the result is unexpected and certainly unintended and undesired. That makes it a flaw, a fault, an issue, and by certain definitions \"a bug\" - even if it's doing exactly what it's currently supposed to do (randomized map, no validation... | 19 | 2014-05-10T13:22:54-05:00 | |
forum-topic-126950 | 126950 | Steam pinned thread with broken links to this forum | This Forum | https://forums.factorio.com/viewtopic.php?t=126950 | Adam.Podstavka | not sure where to post this minor issue, so here goes:
Pinned Steam discussion thread "Report bugs on the Factorio Forum" by Klonan contains broken links to this forum
https://steamcommunity.com/app/427520/d ... 201315725/
known issues link is broken - steam://openurl_external/https://steamcommunity.com/linkf... | [] | 0 | 2025-02-19T04:20:12-06:00 |
forum-topic-95943 | 95943 | Factorio Videos for Course Examination in Logistics | Videos | https://forums.factorio.com/viewtopic.php?t=95943 | biggerw | Two factory base tours with a problem for students of logistics.
https://youtu.be/LFpRW-LIkoA and https://youtu.be/SSMsGCcohGA
The blog post https://martins-wahre-logistik.blogspot ... dents.html explains the situation and provides some material. There is also a powerpoint presentation with the layouts https... | [] | 0 | 2021-02-09T13:58:18-06:00 |
forum-topic-111971 | 111971 | AU/NZ MP Discord/Server | Multiplayer | https://forums.factorio.com/viewtopic.php?t=111971 | mistamadd001 | Hi all,
I am currently looking to find/create a semi-casual Discord for linking AU/NZ players who love this crazy mind-melter of a game. If I create the discord I will also attempt to setup my own home server that will run 1-2 games based upon the consensus of the group, likely 1 vanilla and another modded.
If a... | [
{
"author": "UncleNewta",
"content": "Yo I’ve just started to get right into the game, how’d you go with the server? Did you find or make one?",
"date": "2024-07-25T05:09:57+00:00",
"quotes": []
},
{
"author": "scientificnath",
"content": "Im down to join the discord if its up. Havent fo... | 3 | 2024-03-23T19:58:37-05:00 |
forum-topic-127272 | 127272 | Circuit module for recipe signal | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=127272 | duruoqingyun | As shown in the figure
QQ20250305-115829.png (123.43 KiB) Viewed 226 times
The following passage is translated by Google:
Factorio 2.0 has huge potential for automated circuits. We can realize digital electric control factories in this version. However, with the increase of modules, there are more and m... | [] | 0 | 2025-03-04T22:16:34-06:00 |
forum-topic-13094 | 13094 | Draft: Better Crafting Infos | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=13094 | More, better information before, during and after crafting.
https://forums.factorio.com/forum/vie ... =6&t=13089 Prerequisite Tree/Info
Seeing also the intermediates usages before crafting (a bit like the raw materials usages).
https://forums.factorio.com/forum/vie ... =6&t=13088 Lowest Raw Material Highligh... | [] | 0 | 2015-06-19T01:40:46-05:00 | |
forum-topic-127386 | 127386 | [Klonan] [2.0.39] Wasted space in Train Stop UI in german language | Assigned | https://forums.factorio.com/viewtopic.php?t=127386 | Usul | When game is set to german language, there is a strip of wasted space in the train stop UI. This problem does not exists when the game language is set to default/english.
03-11-2025, 12-17-05.png (169.51 KiB) Viewed 109 times
03-11-2025, 12-17-39.png (159.3 KiB) Viewed 109 times
Screens... | [] | 0 | 2025-03-11T06:18:59-05:00 |
forum-topic-124150 | 124150 | How to implement automatic ammunition loading through scripts on the platform | Modding discussion | https://forums.factorio.com/viewtopic.php?t=124150 | sdgmlj | I wrote a mod that automatically loads ammunition through a script. It works normally on Earth, but is not effective on the platform. Can anyone help me modify it? thank you
Code: Select all function ammo.stowage_on_tick(event)
if event.tick % filling_time == 0 then
for _, surface in pairs(game.surfaces) do
lo... | [] | 0 | 2024-12-10T04:33:49-06:00 |
forum-topic-119913 | 119913 | Bot "Minimum Operation Time" | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=119913 | A7x49 | This seems a bit strange name of a metric to me. I think that this actually means "Maximum Operation Time" if it is the time it takes for the bot to operate at something at the maximum distance.
Am I misunderstanding? | [
{
"author": "MechBFP",
"content": "It means the minimum amount of time the bot can operate regardless of conditions. Better conditions mean it can operate longer than that base minimum.",
"date": "2024-11-05T19:20:02+00:00",
"quotes": []
},
{
"author": "orzelek",
"content": "It might be ... | 19 | 2024-11-05T06:48:36-06:00 |
forum-topic-119427 | 119427 | [2.0.14] Trains on map only selectable when zoomed out unless near a radar | Won't fix. | https://forums.factorio.com/viewtopic.php?t=119427 | CaffeinatedCucumber | When zooming into the map enough that actively revealed chunks become rendered, all trains outside of radar range can no longer be selected. Mousing over the train no longer highlights it, and clicking it no longer brings up the GUI. I would think that zooming in wouldn't stop trains from being interactable when they o... | [
{
"author": "",
"content": "Thanks for the report however I don't believe we will be changing this. Adding special cases for the zoomed-in-view seems like a rabbit hole I have no interest in going down.",
"date": "2025-03-10T14:51:06+00:00",
"quotes": []
}
] | 1 | 2024-11-02T18:48:11-05:00 |
forum-topic-126988 | 126988 | Increase Space platform size limitation | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=126988 | Rokaz666 | Hello
Issue:
Space platform length building limit.
Suggestion:
Please make it possible to increase the length of the space platform north direction as it currently has a short limit compared to building south from the space platform hub.
Thanks
02-20-2025, 14-06-09.png (300.07 KiB) Viewed 187 times | [
{
"author": "adam_bise",
"content": "I think this limit was added when speedrunners built platforms that reached so far ahead that asteroids would not spawn and they could go as fast as they wanted.",
"date": "2025-02-20T14:35:35+00:00",
"quotes": []
}
] | 1 | 2025-02-20T08:06:52-06:00 |
forum-topic-127466 | 127466 | Exact/Partial match function in the map search | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127466 | sakuro | In Japanese, name of ores end with "石(stone)" and coal is "石炭" (stony charcoal/carbon) so searching for Stone resource patch with "石" shows many highlights, making the highlighting meaningless.
It is helpful if we have exact match (like togglable by ✓)
03-14-2025, 01-38-33.png (417.11 KiB) Viewed 86 times | [] | 0 | 2025-03-13T11:40:07-05:00 |
forum-topic-18153 | 18153 | Information-Layers (for map and/or normal view) | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=18153 | This topic is directly related to another frequently suggested thread:
https://forums.factorio.com/forum/viewtop ... 80&t=19987 More Game Information (Statistics, Monitoring, Graphs)
ca6ce94cdd2e09a1da8aa6ec22336835.jpg (434.37 KiB) Viewed 9710 times
Example pics are taken from OpenTTD.
viewtopic... | [
{
"author": "",
"content": "Added another picture to the suggestion (taken from http://2012books.lardbucket.org/books/g ... lysis.html )",
"date": "2016-09-11T08:49:34+00:00",
"quotes": []
},
{
"author": "RunItsATrap",
"content": "Just in case someone stumbles across this while searchi... | 2 | 2015-12-02T13:47:25-06:00 | |
forum-topic-88599 | 88599 | Hide GUI | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=88599 | Néomorphos | Hi all o/
just a quick idea : having a hotkey to hide/show the whole GUI . It would allow to simply walk through your base, enjoying its beauty/complexity/ingeniosity/whatever you want without the GUI. Many games have this option, and it also allows some content creators to produce "cinematic" content (but in Factori... | [
{
"author": "",
"content": "[Koub] Moved to Ideas and suggestions. \nI'm sure i've seen a similar suggestion recently, but couldn't find where.",
"date": "2020-08-26T14:50:26+00:00",
"quotes": []
},
{
"author": "eradicator",
"content": "Good news is that it's already trivial to mod. The ... | 8 | 2020-08-26T09:16:39-05:00 |
forum-topic-61835 | 61835 | PyCharts | PyMods | https://forums.factorio.com/viewtopic.php?t=61835 | pyanodon | Here in that album you can find some of the charts we did to help you organize your factory.
https://imgur.com/a/OQuU6 | [] | 0 | 2018-07-31T10:03:18-05:00 |
forum-topic-61398 | 61398 | Friday Facts #250 - Dead end conclusion | News | https://forums.factorio.com/viewtopic.php?t=61398 | https://www.factorio.com/blog/post/fff-250 | [
{
"author": "Zeblote",
"content": "yes!!",
"date": "2018-07-06T15:26:13+00:00",
"quotes": [
{
"author": "",
"content": ""
}
]
},
{
"author": "zugbo",
"content": "This is the only part I don't like. I had a great time in a public multiplayer game where peop... | 19 | 2018-07-06T10:21:49-05:00 | |
forum-topic-9502 | 9502 | Uranium Power - Page 15 | Atomic Power | https://forums.factorio.com/viewtopic.php?t=9502&start=280 | Fatmice | Going well, I'm porting 0.6.7 to Factorio 0.15.x. Also making some changes to make the mod less UPS heavy in large scale building. | [
{
"author": "Light",
"content": "It would be nice to see an update or progress report every week just to know how things are going. \n \nThis mod is one I've naturally been anticipating for a while, I haven't started playing yet because of the wait, so the silence is making me a bit concerned if things are ... | 19 | 2015-04-07T13:59:47-05:00 |
forum-topic-69922 | 69922 | Factorio Forums • Forum name change - Page 2 | It is done | [
{
"author": "",
"content": "Hi there. I hate to be a bother but is it possible to change my Forum user name to NickMatthews as it better reflects the online content I create. Thank you in advance!",
"date": "",
"quotes": []
},
{
"author": "",
"content": "Hi @Klonan, \n \nPlease change my... | 11 | ||||
forum-topic-127454 | 127454 | [Donion] [2.0.41] Lag spikes when music track is changed | Assigned | https://forums.factorio.com/viewtopic.php?t=127454 | Atraps003 | Sometimes when the game changes music to a space age specific track the game will lag briefly. I collected frame time data for about 1 minute on each surface while changing the music every couple of seconds. Every surface except nauvis has high frame time spikes.
I forced the game to change music using the "Play the... | [] | 0 | 2025-03-13T03:34:34-05:00 |
forum-topic-47912 | 47912 | Base recipe missing after mod removal | Modding help | https://forums.factorio.com/viewtopic.php?t=47912 | PantherX | Is it normal for recipes for base items to be missing when a mod (that removes these recipes) is removed from a save? Does the tech tree and recipes get refreshed when active mods change?
To give a specific example. I've got a mod that removes the item and recipe for Hazard concrete and changes the Concrete technolo... | [
{
"author": "Nexela",
"content": "Mods don't have an uninstall script. Recipes are unlocked via research. If you remove/change a recipe unlock you will need to unlock the recipe manually \n \n/c game.player.force.recipes[\"recipe-name\"].enabled = true",
"date": "2017-05-18T12:26:34+00:00",
"quotes"... | 15 | 2017-05-18T05:55:45-05:00 |
forum-topic-78145 | 78145 | Code Completion for jetbrains IDEs | Development tools | https://forums.factorio.com/viewtopic.php?t=78145 | asdff45 | I've written a plugin for Intellij, that downloads and parses the Factorio Lua API and adds autocompletion for it.
The factorio Version can be selected in the Settings under `Settings > Languages & Frameworks > Factorio Autocompletion`.
As plugin-dependency, emmyLua is required for the basic LUA integration.
Autoc... | [
{
"author": "asdff45",
"content": "Update 1.1.0: \n Added: \n \n JSON Schema for info.json \n Autocompletion for Prototypes (other autocompletion mostly deactivated)\n \n completion for prototype field (only names) \n completion for the type literal \n \n Compatibility with Jetbrains 2019.3 IDEs \n \n Updat... | 6 | 2019-11-19T08:14:35-06:00 |
forum-topic-122919 | 122919 | [raiguard][2.0.21] Mod updates not downloading upon Steam sign in | Won't fix. | https://forums.factorio.com/viewtopic.php?t=122919 | davfrs | I have been playing Factorio installed via Steam for some time and had installed mods via the game's mod menu. As everyone on Steam knows, we can now link our account to Steam thanks to a recent-ish update... well I hadn't yet. I went to the mod menu in game and went to update the installed mods, game prompted me to li... | [
{
"author": "",
"content": "Thanks for the report. I managed to reproduce the issue, but the fix is not trivial. Due to the extremely rare nature of this bug and because it is easily worked around, I am moving to \"won't fix\".",
"date": "2025-01-09T04:22:16+00:00",
"quotes": []
}
] | 1 | 2024-11-25T15:34:07-06:00 |
forum-topic-41421 | 41421 | Friday Facts #178 - Minimal mode and Mini-tutorials - Page 3 | News | https://forums.factorio.com/viewtopic.php?t=41421&start=40 | bobingabout | Nearly all the ores are handled the same. Gems gives multiple ores, Lithia is a fluid and uses a unique building, but can also use the oil drills.
And, although it's not all that heavily dependant on oil, depending on what you're doing, it does add A LOT of new fluids. (Though half of them are actually gasses. And a... | [
{
"author": "Tym",
"content": "It's not only me where outside time appears to stop when I play? Forgetting to eat, drink, [and sleep, once!] occurs frequently when I'm playing.",
"date": "2017-02-24T14:23:41+00:00",
"quotes": [
{
"author": "bripi wrote:",
"content": ""
}... | 4 | 2017-02-17T12:42:14-06:00 |
forum-topic-127124 | 127124 | Quality Module I research cost is "off the charts" | Balancing | https://forums.factorio.com/viewtopic.php?t=127124 | GrumpyJoe | Im no game dev, therefore i wont suggest any numbers here, dont look for them!
But I think you should look into this:
While all other Tier1 modules cost 50 research, the all singing all dancing shiny new quality 1 module cost 500.
While this reflects it´s usefulness (shall be seen, see below) it´s way off balanc... | [
{
"author": "Muche",
"content": "Also see Split rare quality into its own research .",
"date": "2025-02-25T15:31:08+00:00",
"quotes": []
},
{
"author": "eugenekay",
"content": "Outlier opinion: 10X research cost should be the Default; I think EVERYTHING is too cheap to research. When ... | 3 | 2025-02-25T09:00:58-06:00 |
forum-topic-111281 | 111281 | Mac download link broken?? | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=111281 | rogan734 | For about the past four hours, I've been unable to get the download for the Mac version of .104 to work at the main download page: https://www.factorio.com/download
this is using the link on the "big green button" https://www.factorio.com/get-download/1.1.104/alpha/osx
I've consistently gotten a 403 that look... | [
{
"author": "",
"content": "Thanks for bringing this to our attention, this has been fixed",
"date": "2024-02-14T16:49:02+00:00",
"quotes": []
},
{
"author": "rogan734",
"content": "Thanks so much for the quick fix!",
"date": "2024-02-14T17:44:46+00:00",
"quotes": []
}
] | 2 | 2024-02-14T10:38:39-06:00 |
forum-topic-118913 | 118913 | [Hrusa][2.0.13] Unremovable cargo pod | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=118913 | Tem3dy | Hello, so I decided to play 2.0 without the DLC and launch a rocket, however the game didn't let me launch the rocket without sending an item to space (either satellite or fish).
I'm not sure if this is new behavior or just a bug, either way, the main issue came after launching the rocket:
10-31-2024, 21-27... | [
{
"author": "SaladLamaSVK",
"content": "Happened to me as well while playing space age on latest experimental.\n \n \n \n 11-01-2024, 00-38-51.png (687.68 KiB) Viewed 1325 times \n \n \nthe pod spawned a good way above the rocket silo on the map and presumably because its also on a resource patch I cannot e... | 8 | 2024-10-31T15:28:24-05:00 |
forum-topic-120240 | 120240 | Using space age assets in mods. | Modding discussion | https://forums.factorio.com/viewtopic.php?t=120240 | unpingabot | Hello,
Are we allowed to use assets from the space age expansion in our own mods? I want to make a mod with some space age features but without using space age as a dependancy, for my mod i'd lime to use the lava assets. What are the rules on using them, if any? (Is it only allowed if the mod uses space age feature... | [
{
"author": "",
"content": "You're not allowed to distribute Space Age assets to non-expansion Factorio.",
"date": "2024-11-07T17:30:20+00:00",
"quotes": []
},
{
"author": "unpingabot",
"content": "Is there a way to mark a mod as space age only so that only people with space age can down... | 9 | 2024-11-07T10:34:15-06:00 |
forum-topic-127131 | 127131 | Factorio MEMES | Off topic | https://forums.factorio.com/viewtopic.php?t=127131 | Kc_spot | Lets just have a meme thread based on the game.
This isn't a promotion for r/factoriohno I have no idea what you're talking about | [] | 0 | 2025-02-25T13:19:43-06:00 |
forum-topic-116813 | 116813 | [Lou][2.0.8] Inconsistent Behavior w/ Super Force Build | Assigned | https://forums.factorio.com/viewtopic.php?t=116813 | thebrick448 | While in the editor, attempting to super force build a blueprint which involves an invalid offshore pump displays no message when placed on landfill, but shows the message "An auto-included Landfill is inconsistent with buildability rules of some Offshore pump." when placed on water. Additionally, in regular gameplay, ... | [
{
"author": "ctalkep_",
"content": "the red tiles need to be water when the pump is being built \nunless you hold shift, then it lets you place the pump anyway \n \nto me it seems like shift-building has some logic behind it that should be used even if you don't shift\n \n \n \n pump_build.gif (508.57 KiB) ... | 1 | 2024-10-23T04:25:25-05:00 |
forum-topic-116301 | 116301 | Broken link / missing link in announcement | Spread the Word | https://forums.factorio.com/viewtopic.php?t=116301 | kenmras | Hello my favorite dev team. Minor thing here, in the Steam announcement there is a place where it says "Version 2.0 has a wide range of game changes, optimizations and improvements, which we detailed here." and here is not a hyperlink. Screenshot here: https://imgur.com/gallery/bug-report-mi ... nk-oKTzRy9
Love y... | [
{
"author": "",
"content": "Fixed",
"date": "2024-10-21T16:28:26+00:00",
"quotes": []
}
] | 1 | 2024-10-21T11:09:36-05:00 |
forum-topic-33269 | 33269 | [0.14] What is it used for? | Mods | https://forums.factorio.com/viewtopic.php?t=33269 | MrDoomah | Info:
Name: What is it used for?
Description: What is it use for is a tiny mod that helps you find out where items and fluids come from and where they are used.
License: MIT
Release: 2016-09-23
Category: Helper Mods
Download-Url: Direct link to the mod portal
Website: Mod portal
Images
copper-or... | [
{
"author": "aubergine18",
"content": "That's a pretty cool idea, and great for learning game.",
"date": "2016-09-23T17:40:28+00:00",
"quotes": []
},
{
"author": "hoho",
"content": "I just added the 1.0.1 version to my heavilty modded game and I'm not seeing that image on screen. Could i... | 19 | 2016-09-23T11:37:02-05:00 |
forum-topic-96485 | 96485 | Edits to events around entity death / damage | Won't implement | https://forums.factorio.com/viewtopic.php?t=96485 | Techfish3000 | TL;DR
Edits to :
Code: Select all on_entity_damaged, on_entity_died, on_player_died, on_pre_player_died. that specify what weapon was used (if applicable) and what ammo was used (if applicable)
What ?
For these events, it would be good to be able to access the weapon and ammo that was used to damage / kill the... | [
{
"author": "",
"content": "Sorry, but that information simply isn't available in the game to include in the events and isn't something we are likely to add soon if ever. \n \nSince a lot of damage is done after a shot has happened - and possibly after the thing that shot has died (worm spit, rockets, fire,... | 2 | 2021-02-26T05:56:01-06:00 |
forum-topic-127419 | 127419 | [2.0.39] Inconsistent behavior for switch to surface shortcut | Minor issues | https://forums.factorio.com/viewtopic.php?t=127419 | arkrusade | In editor mode, the switch to surface short cut has inconsistent behavior. Sometimes it will switch to a surface when pressing ctrl + 1, sometimes it will just get the quickbar item as if I had only pressed 1
I can consistently get the surface behavior on key up events:
1. press down ctrl
2. press down 1
3. press... | [
{
"author": "",
"content": "Thanks for the report however I'm not seeing any bug here. The shortcut will activate if the required keys are all active at the same time, and other keys are not. If the quickbar is activating it means the ctrl key is not being held down (you released it early, or pressed the nu... | 4 | 2025-03-12T02:49:10-05:00 |
forum-topic-102070 | 102070 | [Docker] A Simple-to-Use Factorio Docker Image | Multiplayer / Dedicated Server | https://forums.factorio.com/viewtopic.php?t=102070 | david | Hey there. In case there are any other devops/syseng folks out there, I published a new docker image in dockerhub that you can use to quickly deploy factorio. It's an alternative to the factorio-tools one that's less feature-rich but lightweight and quick to deploy.
Here's the reddit thread: https://www.reddit.com/... | [] | 0 | 2022-04-09T04:51:41-05:00 |
forum-topic-125206 | 125206 | ETA? | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=125206 | majik1213 | Love this game! For Space Age, I think it would be cool on the information dialog (on the right when traveling in space, where you see listings for speed, weight, thrust, and damage taken) to add Estimated Time of Arrival. Hope that one is easy to add in! | [
{
"author": "jaylawl",
"content": "You can make this already using circuit networks \n \nYou can read which planets your ship is moving between and the current speed of your ship. The distances between planets are absolute values you can insert. From this can calculate your ETA. Although i just realized... | 1 | 2024-12-27T11:00:56-06:00 |
forum-topic-12709 | 12709 | Description and information | Resource Spawner Overhaul | https://forums.factorio.com/viewtopic.php?t=12709 | orzelek | This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system.
It changes resource spawning to be region based - by default regions are big which promotes using of trains. Resources will be more sparse so more logistics will be required to supply your base. As a bonus... | [
{
"author": "orzelek",
"content": "Mod will read and use settings from map generation dialog. Those settings will be applied additionally on top of configuration file settings as multipliers. \n \nDefault mod settings can be changed in config.lua file - quite a lot of options are present there to allow for ... | 1 | 2015-06-03T17:20:28-05:00 |
forum-topic-115351 | 115351 | Across-save data transfer | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=115351 | Moterius | I'm in the process of designing a mod where some elements are heavily knowledge-dependant. I want to make a GUI where the already discovered elements are shown, and would like for those elements to be transferrable between saves so you don't constantly load save A, then save B.
I'm aware I can easily do this using m... | [
{
"author": "Nidan",
"content": "Generally this is difficult due to factorios deterministic nature. In multiplayer game, map, mods and startup settings have to be identical for all players. As consequence, the easier methods of passing data around are simply not available. (While a mod can for example write... | 5 | 2024-09-15T07:47:51-05:00 |
forum-topic-61819 | 61819 | [HUGE][Difficulty 7/10] ComplexMaschineryMP (Newer Farlands) | Mod Packs / Libs / Special Interest | https://forums.factorio.com/viewtopic.php?t=61819 | ossocore | Complex Maschinery Modpack
This Modpack includes many mods similar to the Farlands modpack, but also features a bunch of other mods at the newest version to prevents lags and stuff. I will try and keep this up to date, it´s not going to be easy though. (0.16, 30.07.2018)
For now, i only have a Google Drive link... | [
{
"author": "Yanke$",
"content": "Nice pack. \n \nBut \n \nBig Bags and Crafting Speed Research mods have overlapping functionality and research with Quality of Life mod. \n \nAnd discord invite link is expired (Make it pernament)",
"date": "2018-11-05T20:26:38+00:00",
"quotes": []
}
] | 1 | 2018-07-30T13:32:15-05:00 |
forum-topic-127404 | 127404 | Setting dependent character animations | Modding help | https://forums.factorio.com/viewtopic.php?t=127404 | jimmy_1283 | So I'm hoping to include a setting in my Power Armor MK3 mod which changes the PAMK4 armor into a mech armor, complete with all the bells an whistles, including the animations (it looks quite silly without them). I've managed to get everything to work except for the appearance/animations.
I'm currently using the ... | [
{
"author": "Muche",
"content": "Maybe the issue is that character.animations now has two references to pamk3-pamk4 - one next to power-armor-mk2 , and one next to mech-armor ?",
"date": "2025-03-11T22:31:30+00:00",
"quotes": []
},
{
"author": "jimmy_1283",
"content": "I'm honestly... | 2 | 2025-03-11T16:52:00-05:00 |
forum-topic-110940 | 110940 | Friday Facts #395 - Generic interrupts and Train stop priority - Page 4 | News | https://forums.factorio.com/viewtopic.php?t=110940&start=60 | crj | I hate to be the masochist here, but this all looks so great I can't see myself ever using anything except generic trains.
Obviously I've not played this, but I'm wondering if this stuff is so good it needs to be enabled by research beyond the normal "Automated rail transportation" and "Rail Signals"? | [
{
"author": "Qon",
"content": "I'm making the solution for that with my Combinassembly language. Of course, my suggestion is just a very powerful but simple tool, none of the complexities are handled. It's way harder than anything done with regular static train schedules so far. But it removes the problem... | 19 | 2024-01-26T06:00:04-06:00 |
forum-topic-126630 | 126630 | Quality on Gleba. | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=126630 | Justderpingalong | TL;DR
A couple of suggestions to make quality more feasible on Gleba. Because right now it kind of sucks.
What?
Currently, it's hard, if not impossible, to do quality science on Gleba. Because whilst you can get quality jelly from grinding up stack inserters, mash does not have a single recipe that outputs mash a... | [
{
"author": "CyberCider",
"content": "You think the game should be balanced around quality science? It’s practically a meme feature. \n \nAlso, only Fulgora is particularly good at quality, which makes perfect sense considering what it unlocks. Vulcanus is only marginally better at it than Nauvis, while Gle... | 5 | 2025-02-06T11:23:15-06:00 |
forum-topic-33660 | 33660 | How to change a mod name? | Mod portal Discussion | https://forums.factorio.com/viewtopic.php?t=33660 | mooklepticon | My mod, Wood Gas , is named poorly. I didn't realize I had an underscore in the official name. So made a new version and one of the changes was to fix the name. The mod portal doesn't like this:
chrome_2016-10-02_07-43-36.png (6.73 KiB) Viewed 1895 times
How do I fix this?
If it's not possible, can I... | [
{
"author": "aubergine18",
"content": "I've not tested this myself, but if you go to the edit screen of your mod in the portal there should be small \"x\" buttons over each of the zips you've uploaded, delete all of the zips and that _should_ delete your mod from the portal. \n \nIf that doesn't work, see: ... | 1 | 2016-10-02T07:44:47-05:00 |
forum-topic-14832 | 14832 | [DISCONTINUED] FMM (Mod manager) | Mod and installation managers | https://forums.factorio.com/viewtopic.php?t=14832 | yareczek | Program is discontinued!
Look here for new one https://forums.factorio.com/forum/viewtop ... 37&t=19454
Hi,
Since I saw factoriomods.com web with all listed mods and with api I just couldn't write program for managing mods
This is just alpha version and code is big mess Also I didn't use any cool looking ... | [
{
"author": "joshwo69",
"content": "looking good! also one of my first post here. \nsuggestion : factoriomods integration. \nwhich is to able to fetch the download links and download to factorio install.",
"date": "2015-10-07T04:52:06+00:00",
"quotes": []
},
{
"author": "Chaos234",
"cont... | 4 | 2015-08-13T17:30:56-05:00 |
forum-topic-125427 | 125427 | Set path for locale file | Translations | https://forums.factorio.com/viewtopic.php?t=125427 | Hoochie | Hello!
Maybe someone can tell me, because I haven't found any information.
Is it possible to specify a different path to the locale file?
For example, there is a mod, it has 3 locale files with different languages, let's say EN, DE, IT, I have another file for the IT locale, and is it possible to specify that the tr... | [
{
"author": "IsaacOscar",
"content": "Im quite confused, but locale files must be in <mod-folder>/locale/<language-code>/<any name>.cfg. \n \nIf you want two it files in one mod, then <mod>/locale/it/file1.cfg and <mod>/locale/it/file2.cfg \n \nIf you're trying to modify thr locale of another mod, put your... | 6 | 2024-12-31T23:18:25-06:00 |
forum-topic-127455 | 127455 | [2.0.39] The space platform does not get rid of unnecessary items. | Duplicates | https://forums.factorio.com/viewtopic.php?t=127455 | husky777 | If there is a zero request for an item in the hub of the space platform, the platform only discards one stack upon arrival in the planet's orbit.
03-13-2025, 11-48-11.png (790 KiB) Viewed 228 times | [
{
"author": "emidek",
"content": "Have this same bug. Very annoying. \n \nIf you edit the request from 0-0 to 200-200 it will do a full drop pods worth of dropping, but instead of doing it repeatedly until the requested amount is met, it will only do it once, every time you adjust the amount. So the game k... | 5 | 2025-03-13T03:48:40-05:00 |
forum-topic-100924 | 100924 | Modded Achievement Enabler | Tools | https://forums.factorio.com/viewtopic.php?t=100924 | lyvgbfh | This tool will enable achievements (in-game, and on Steam) for modded saves. This will not work for saves where cheats, console commands, or the map editor have been used . This also will not enable achievements for which you've failed the prerequisites (i.e. Getting on Track).
This will use your vanilla achieve... | [
{
"author": "IconicBacon",
"content": "I attempted to use this to enable achievements however it did not work. I couldn't find the command line you referred to for troubleshooting so I tried my computer's and Steams launch options but even though steam still launched as normal I couldn't find anything that ... | 19 | 2021-12-14T08:52:31-06:00 |
forum-topic-123607 | 123607 | Possible section for switch players / bugs | This Forum | https://forums.factorio.com/viewtopic.php?t=123607 | Melodi-of-Crystals | With Factorio currently being in two separate versions due to platform incompatibility, and with the switch having it's innate limitations, would it be a good idea to create a section for that platform and it's players? | [
{
"author": "cybersteve547",
"content": "well, switch has 2.0 now, but it would be nice to see a catagory just for switch players!",
"date": "2025-01-07T09:50:44+00:00",
"quotes": [
{
"author": "Melodi-of-Crystals wrote: Tue Dec 03, 2024 7:50 am",
"content": ""
}
]
... | 1 | 2024-12-03T01:50:23-06:00 |
forum-topic-124268 | 124268 | [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=124268 | husky777 | At a monitor resolution of 1920x1200, on some camera zoom levels, drones do not fly off the screen, but instead appear in its center | [
{
"author": "",
"content": "Thanks for the report. \nCan you post your log, and also save at a moment the issue is happening, please? 3638",
"date": "2024-12-12T11:12:45+00:00",
"quotes": []
},
{
"author": "husky777",
"content": "Yes, of course. This can be observed in any save, but I l... | 5 | 2024-12-12T00:04:13-06:00 |
forum-topic-85215 | 85215 | YAFC - Factorio calculator/analyser for modded games | Cheatsheets / Calculators / Viewers | https://forums.factorio.com/viewtopic.php?t=85215 | ShadowTheAge | After playing a bunch of Pyanodon and struggling with its deeply recursive recipes when Helmod were not enough, I have decided to make my own calculator / analyser tool. As usual it took a lot longer than expected (almost 2 months) but it was a lot of fun!
More gifs here (traffic warning!)
YAFC is written wi... | [
{
"author": "salbris",
"content": "Holy shit! Excellent work the UI looks slick! \n \nIt looks like a bunch of us keep writing the same code to parse mod data. I wonder if the community should try to build a generic utility to generate item and recipe data...",
"date": "2020-05-26T14:36:10+00:00",
"... | 8 | 2020-05-23T11:20:38-05:00 |
forum-topic-126611 | 126611 | English Grammar Error | Translations | https://forums.factorio.com/viewtopic.php?t=126611 | takefour | The in game description for rail support foundations reads:
"Allows to build elevated rails also on the deep parts of the oil ocean on Fulgora"
In English, this should use the gerund, not the infinitive: "Allows building elevated rails..." | [
{
"author": "",
"content": "Fixed for the next release, 2.0.40.",
"date": "2025-03-10T09:29:45+00:00",
"quotes": []
},
{
"author": "computeraddict",
"content": "The \"also\" also feels kinda out of place, but that might just be me",
"date": "2025-03-10T13:21:06+00:00",
"quotes": ... | 3 | 2025-02-05T13:04:58-06:00 |
forum-topic-89827 | 89827 | Bad timing to cross a railroad | Fan Art | https://forums.factorio.com/viewtopic.php?t=89827 | Tekillaa | Hi Factorio lovers!
The trailer I got in head when a train got me :
https://www.youtube.com/watch?v=ZPzZQyfePCI
Have fun! | [
{
"author": "mmmPI",
"content": "that was fun \n \nWhat is written in red ? \n it goes to fast to read and my attempts at pausing the video at the right time all failed",
"date": "2020-09-26T03:07:53+00:00",
"quotes": []
},
{
"author": "Theikkru",
"content": "The \",\" and \".\" keys le... | 8 | 2020-09-25T15:21:26-05:00 |
forum-topic-126058 | 126058 | Liquid voiding on automatic recipe change | Balancing | https://forums.factorio.com/viewtopic.php?t=126058 | BBBBSammich | When a recipe with a liquid component is changed, for instance when the EM plant changes from normal quality to rare quality processing units as below, while the item components are stored in a temporary slot to be removed, the liquid component gets voided. I assume this is an intended feature and not a bug, hence I'm ... | [
{
"author": "BBBBSammich",
"content": "The suggested fix is to either, output the fluid to the attached pipeline, or to drastically reduce the fluid buffer according to the speed of the recipe, similarly to the way requests are set when copied from a machine, as in the mentioned setup enough fluid is buffer... | 11 | 2025-01-17T02:12:13-06:00 |
forum-topic-28403 | 28403 | Ideas around Achievements (New and Old) | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=28403 | Old stuff
You should read also these, cause they include hundreds of ideas around achievements.
https://www.reddit.com/r/factorio/comme ... proposals/ Factorio achievements proposals on Reddit
viewtopic.php?f=5&t=13425 Factorio achievements proposals
viewtopic.php?f=38&t=20070 Friday Facts #125 - Achieve... | [] | 0 | 2016-07-06T16:23:22-05:00 | |
forum-topic-100606 | 100606 | I tried to speedrun Factorio with The Spiffing Brit, PBL, AmbiguousAmphibian and Noobert | Videos | https://forums.factorio.com/viewtopic.php?t=100606 | trupen | I think title explains everything, so there is a link enojy
https://youtu.be/N5xRSl6YhiI | [] | 0 | 2021-11-13T07:59:09-06:00 |
forum-topic-114720 | 114720 | Friday Facts #423 - Research info tooltip & Online players GUI | News | https://forums.factorio.com/viewtopic.php?t=114720 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-423 | [
{
"author": "valneq",
"content": "seeing all the upcoming quality of life for 2.0 / expansion I find myself unable to play 1.0 recently \nI need 2.0 NOW",
"date": "2024-08-09T11:05:26+00:00",
"quotes": []
},
{
"author": "Shadow_Man",
"content": "Awesome! Can't wait for October, 21!",
... | 19 | 2024-08-09T06:00:04-05:00 | |
forum-topic-117184 | 117184 | Our server has been attacked | Multiplayer | https://forums.factorio.com/viewtopic.php?t=117184 | chocoowl | as you can see
20241025001303_1.jpg (834.94 KiB) Viewed 1446 times | [
{
"author": "mmmPI",
"content": "it is possible to use the command /admin when you are the admin, to \"ban\" the player responsible, or to setup restriction for default player joining. \n \nThis is sad to see",
"date": "2024-10-25T14:32:28+00:00",
"quotes": []
},
{
"author": "pseudo3d",... | 3 | 2024-10-24T11:19:56-05:00 |
forum-topic-101557 | 101557 | Using old (very old) assets | Spread the Word | https://forums.factorio.com/viewtopic.php?t=101557 | andy_factorio | hi,
i am writing the factorio "engine" in nodejs as open source project. I have already the environment, mining, belts, chest, inventory, crafting etc... but i am not sure if i can use the assets from ..... attention..... version 0.1 prealpha9. I would like to use very old assets as a nostalgic game play
Thanks | [
{
"author": "",
"content": "I would get in touch with the devs through the contact email on this page : https://factorio.com/support/contact",
"date": "2022-02-10T20:05:17+00:00",
"quotes": []
},
{
"author": "xZippy",
"content": "What does this mean exactly? Are you gonna have a nostalg... | 2 | 2022-02-10T13:59:57-06:00 |
forum-topic-95737 | 95737 | Script for downloading translations from Crowdin | Development tools | https://forums.factorio.com/viewtopic.php?t=95737 | gyorokpeter | The idea for this came up during the long drought of updates after 1.0 which left a lot of strings (especially the spidertron-related ones) untranslated for months even though the strings were already translated on Crowdin. The script uses the Crowdin API to pull all the strings for a particular language and then puts ... | [] | 0 | 2021-02-05T14:31:39-06:00 |
forum-topic-104712 | 104712 | Is there a way to sync mods with the exact version? | Technical Help | https://forums.factorio.com/viewtopic.php?t=104712 | DarkShadow44 | Currently I have a save that breaks when its mods get updated, but when I sync mods with the save the most recent version of the mods are enabled.
Is there a way to enable the exact versions without having to do it all manually? | [
{
"author": "Pwii",
"content": "This seems like a bug. I started a save on 1.1.72 with a few QoL mods and I wanted to continue it on a different PC. After selecting the same version in steam and trying to sync mods, the game downloaded the latest version of all mods, even those that require 1.1.74 (flib for... | 4 | 2023-01-08T09:49:01-06:00 |
forum-topic-123485 | 123485 | Factorio Forums • Bots should be immune to lightning | As far as I can tell, there's nothing I can do to protect my bots from getting struck by lighting. I can't tell them to path through lightning-proof areas, there's no way to control where to path, and they will often path outside those areas. I can't just expand the protected area to wherever they do fly, because they ... | [
{
"author": "",
"content": "+1 \n \n \nAlso: Bots could be considered a faraday cage.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "-1, this makes fulgora more fun/harder, and it's already too easy.",
"date": "",
"quotes": []
},
{
"author": "",
"content": ... | 9 | ||||
forum-topic-71186 | 71186 | Ratio Math Picture | Cheatsheets / Calculators / Viewers | https://forums.factorio.com/viewtopic.php?t=71186 | LuziferSenpai | Hey,
here I have a Picture for you People, with the Math Formulas for the Ratio's
Have Fun with it!
Greetz,
Senpai | [] | 0 | 2019-05-24T04:14:13-05:00 |
forum-topic-119291 | 119291 | [2.0.14] Highlighting in spaceship hubs/landing pads isn't updated when its content changes | Minor issues | https://forums.factorio.com/viewtopic.php?t=119291 | RockPaperKatana | 11-02-2024, 20-58-13.png (935.39 KiB) Viewed 324 times
11-02-2024, 21-00-09.png (1.13 MiB) Viewed 324 times
Steps to reproduce:
1. Remove some items from a hub/pad, to cause requests to change its content in step 3
2. Hover over a request to highlight it in the hub/pad's inventory
3. Wait for som... | [
{
"author": "Muche",
"content": "Ref 124657 Minor visual issue on item lookup , 124451 Item highlights do not follow when stacks move in the container .",
"date": "2024-12-18T13:35:00+00:00",
"quotes": []
},
{
"author": "",
"content": "Thanks for the report however I don't believe this... | 2 | 2024-11-02T08:03:27-05:00 |
forum-topic-122530 | 122530 | [2.0.20] Desync on dedicated server | Desyncs with mods | https://forums.factorio.com/viewtopic.php?t=122530 | jimmieclark3 | After restarting server the first person gets in just fine, all other logins desync. If player 1 exits and rejoins, he is desynced. | [
{
"author": "",
"content": "Thanks for the report. This is caused by one of your mods.",
"date": "2024-11-30T19:37:42+00:00",
"quotes": []
}
] | 1 | 2024-11-22T11:58:39-06:00 |
forum-topic-51916 | 51916 | Oreverhaul - Much more control over oregen and related progression | Reika's Mods | https://forums.factorio.com/viewtopic.php?t=51916 | Reika | Mod Info:
Oreverhaul allows you to control the way ores generate, including their richness, size, rarity, spawn control (eg minimum distance), and more. At default settings, higher and higher tier ores are only found further and further from the center of the map, which forces a great deal of exploration, the use of ... | [
{
"author": "Mernom",
"content": "Two questions: first, does this mod support multiple surfaces? \nSecond, does this mod allows to modify the resource multiplier of the origin point? To potentially have it already be treated as a fairly distant area.",
"date": "2019-08-14T14:11:40+00:00",
"quotes": ... | 6 | 2017-08-16T23:11:23-05:00 |
forum-topic-108179 | 108179 | Resource Config Documentation | Resource Spawner Overhaul | https://forums.factorio.com/viewtopic.php?t=108179 | half a cat | Is there documentation for the resource config data structure? I couldn't find it in the mod files, the mod page, or this forum.
I want to adapt my mod to work with RSO. Copying settings from one of the basic ores won't do what I want: the mod uses a custom noise function so that the resource's availability scales... | [] | 0 | 2023-08-12T01:31:10-05:00 |
forum-topic-105690 | 105690 | It's nice when things come together [utitility-science-pack] | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=105690 | mrvn | This came together quite beautifully to produce 1.5 utility science packs per second:
0eNrtvd1uJLmSJPwqi7r9pD7Bf7Kxu8+wwO5eDRoFlZRdlTgqSaufnmkM+t2/iJSqMpQiM8yMypQ0p+diZqolmdPdSSeDdDf/z09fLh9WN7frq/tPv/7np/X59dXdp1//7T8/3a2/Xp1dTv/t/s+b1adfP63vV98/nXy6Ovs+/ev2bH356a+TT+uri9V/fPrV/HWy+CcP9+vL9f2fp3fn69XV+er05uz8nzMI+... | [
{
"author": "mmmPI",
"content": "It is very beautiful indeed.",
"date": "2024-03-22T11:03:50+00:00",
"quotes": []
},
{
"author": "mmmPI",
"content": "I have been playing with this blueprint this WE and i found out, although it is very beautiful there are quite some ways to improve it : \... | 6 | 2023-03-24T22:26:50-05:00 |
forum-topic-126721 | 126721 | Cursed Kovarex | Combinator Creations | https://forums.factorio.com/viewtopic.php?t=126721 | waterBear | This is not a new idea, but now with the "read working" signal on centrifuges there's a clean way to make cursed Kovarex enrichment.
The unloading inserter triggers when all 4 machines are working (signal W = 4). The downside is that the machines can possibly overload with U-235. This could easily be fixed by settin... | [] | 0 | 2025-02-09T15:26:18-06:00 |
forum-topic-124799 | 124799 | Add the ability to read distance along a space route via scripting | Implemented mod requests | https://forums.factorio.com/viewtopic.php?t=124799 | bunshaman | Hello, I think this would be fantastic because as of right now, the only way of obtaining the distance a platform has traveled is by summing up a platforms speed over an interval of time. This works alright at best, and can only be very general. There is no way of telling whether a platform is traveling from A to B, or... | [
{
"author": "curiosity",
"content": "Writing distance would also be useful.",
"date": "2024-12-20T11:59:30+00:00",
"quotes": []
},
{
"author": "Khazul",
"content": "I cannot say I have noticed any issue with planet signals, but then I have not been staring at them while a ship does an au... | 11 | 2024-12-20T00:08:49-06:00 |
forum-topic-108186 | 108186 | Biter Clash 1v1 Tournament | Multiplayer | https://forums.factorio.com/viewtopic.php?t=108186 | PunkSkeleton | About Biter Clash: Biter Clash is an indirect PvP Factorio mod that is heavily influenced by Biter Battles scenario. If you want to compete in Factorio, normal PvP seems not fun for you and speedrunning seems too repetitive (or you if want to do something else from time to time) then this might be a mod for you. More i... | [
{
"author": "",
"content": "I've only read the rules, not joined a server. Is it a intended that rule 11 allows commands like /c game.player.insert\"low-density-structure\"?",
"date": "2023-08-12T15:04:26+00:00",
"quotes": []
},
{
"author": "PunkSkeleton",
"content": "You owned me . Cor... | 2 | 2023-08-12T08:48:49-05:00 |
forum-topic-30240 | 30240 | I want to make suggestions, but I got links to mods!! :( | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=30240 | You made a cool suggestion and there is only a reply like
This is not, what you wanted.
En Dotter replied here this wonderful answer:
Well, we had such kind of discussions already. So I want to present the results.
The reasons why it is very useful, that mods are mentioned in suggestions are:
If there ... | [
{
"author": "CorBlimey",
"content": "i got a mod for your suggestion http://bit.ly/4kb77v \n \n \n(I agree with your post however )",
"date": "2016-08-06T16:20:35+00:00",
"quotes": []
},
{
"author": "",
"content": "There are two things I'd like to add. \n \nFirst, there are many (like... | 18 | 2016-07-31T08:44:57-05:00 | |
forum-topic-85036 | 85036 | Server Welcome message | Multiplayer / Dedicated Server | https://forums.factorio.com/viewtopic.php?t=85036 | Larkum | Hello,
Is there a way to set a welcome message when people join a server, I have had a google with no results.
What I would like is when someone new joins a server a message pops up much like when you start a new solo game, but with information like server rules and info about our discord channel.
Thanks in ad... | [
{
"author": "Impatient",
"content": "One way to print something to the players chat would be with a \"scenario script\". \n \nThe script would subscribe to the \"on_player_joined\" event ( https://lua-api.factorio.com/latest/eve ... oined_game ), get de player index and then print a message to that specif... | 1 | 2020-05-17T07:11:12-05:00 |
forum-topic-92592 | 92592 | [1.1.5] Ctrl+V does not paste blueprint string | Technical Help | https://forums.factorio.com/viewtopic.php?t=92592 | ShootHostage | So I first encounter this when trying to past a blueprint in the blueprint import window.
-Won't work in game (Ctrl+c works, but not Ctrl+v)
-Won't work in the import window
My input setting are the one by default and although my keyboard layout is not standard US (still Qwerty, just a other language), but even... | [
{
"author": "ShootHostage",
"content": "If anyone has a work around for me in the meantime to import blueprint, it would be reeeal helpful.",
"date": "2020-12-05T04:03:32+00:00",
"quotes": []
},
{
"author": "picklock",
"content": "For me Ctrl+v works fine in V1.1.5. Have you checked if ... | 19 | 2020-12-04T21:57:32-06:00 |
forum-topic-119406 | 119406 | [kovarex] [2.0.14] Crash, tried to use signal wildcard at "*wildcard_symbol station is full" (PickStopGui::confirm) | Bug Reports | https://forums.factorio.com/viewtopic.php?t=119406 | konage | I'm trying to automate trains as much as possible.
Lets use in this example that I'm trying to move around Steel.
I was trying to add conditions for leaving a station when they attempt to go to stations called:
*Wagon*Pickup
Specifically, that their conditions for leaving are either when they have full cargo OR whe... | [
{
"author": "konage",
"content": "Tried again and it didn't crash this time, so, not sure how one could replicate it unfortunately.",
"date": "2024-11-03T00:22:06+00:00",
"quotes": []
},
{
"author": "",
"content": "Hello, I checked our crash log, and I could see this crash 4 times overal... | 3 | 2024-11-02T17:26:14-05:00 |
forum-topic-122810 | 122810 | [2.0.20] "Can filter items." in inserter tooltips is unnecessary | Minor issues | https://forums.factorio.com/viewtopic.php?t=122810 | Ch4rl1e | Extremely minor thing.
Given all inserters now have identical filtering options, it seems pointless to me to have all inserters display the tooltip line that reads "Can filter items." when it is not a distinctive piece of information (anymore) and no other items with filtering capability hold this text.
... | [
{
"author": "robot256",
"content": "With the potential for modded inserters that disable the filtering feature, I'm not sure this is actually redundant information. It would be confusing if filtering inserters were only marked in certain contexts/mod combinations, and more confusing if no distinction was p... | 7 | 2024-11-24T18:33:09-06:00 |
forum-topic-58585 | 58585 | Angel's Industries | Angels Mods | https://forums.factorio.com/viewtopic.php?t=58585 | Arch666Angel | Angels Mods
I. Angels Infinite Ores
II. Angels Refining
III. Angels PetroChem
IV. Angel's Smelting
V. Angel's Bio Processing
VI. Angel's Industries
VIII. Angel's Addons
X. Development and Discussion
XI. Bugs & FAQ
XII. Donations and Chocolate Fund
Angels Industries
Desciption... | [
{
"author": "Arch666Angel",
"content": "",
"date": "2018-03-11T10:48:04+00:00",
"quotes": []
}
] | 1 | 2018-03-10T14:26:40-06:00 |
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