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25
forum-topic-123399
123399
[2.0.23] Not able to get any achievements
Pending
https://forums.factorio.com/viewtopic.php?t=123399
vicarion
Playing on latest experimental, [2.0.23]. Space Age. No mods. Have been playing entire save game with my brother (him hosting). Have been able to get achievements before, but no longer able to get any achievements. In the last play session he got 3 steam achievements: Crafting with productivity Size doesn't mat...
[ { "author": "", "content": "See 3638 on how to provide the save.", "date": "2024-11-30T20:52:54+00:00", "quotes": [] }, { "author": "vicarion", "content": "I see my save was too big for forums. Here's a Google Drive link \n https://drive.google.com/file/d/1nh2nJS ... sp=sharing", "...
4
2024-11-30T14:50:16-06:00
forum-topic-126398
126398
bots bug
Won't fix.
https://forums.factorio.com/viewtopic.php?t=126398
Tymenaz
in this case the robot sprite changes a little bit if there are more robots on top of each other.
[ { "author": "", "content": "Thanks for the report. However, this won't be fixed.", "date": "2025-01-28T14:59:46+00:00", "quotes": [] }, { "author": "Tymenaz", "content": "Ig. Its it's just a visual bug that you wont see very often. it's just something that only shows up when there are a ...
2
2025-01-28T08:40:09-06:00
forum-topic-127346
127346
Stuck after the tutorial storyline
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=127346
cxwz
Hello, I completed the tutorial storyline, which ends with “I am ready to go” when the engineer packs his car, and I've been playing a few more hours. But not able to do research anymore. My tech tree only leads to dead ends, although I saw the complete tree is much bigger. Only when checking techs like “Oil Gathering...
[ { "author": "Muche", "content": "Welcome to the forum. \n \nAfter the engineer's \"I am ready to go\", a Tutorial complete window is supposed to show up, congratulate you, and offer the choice to continue exploring/playing the map, or return to the main menu.\n \n \n \n 127346-TutorialCompleteWindow.jpg (...
2
2025-03-08T15:53:47-06:00
forum-topic-109061
109061
Friday Facts #379 - Abstract rewiring
News
https://forums.factorio.com/viewtopic.php?t=109061
Here it is! (beep boop) https://factorio.com/blog/post/fff-379
[ { "author": "Splitframe", "content": "Amazing.", "date": "2023-10-06T11:01:20+00:00", "quotes": [] }, { "author": "SnowZyDe", "content": "Omg", "date": "2023-10-06T11:01:27+00:00", "quotes": [] }, { "author": "aka13", "content": "I love the wire changes, I love the po...
19
2023-10-06T06:00:04-05:00
forum-topic-62817
62817
Bob's mods discord channel
Bob's mods
https://forums.factorio.com/viewtopic.php?t=62817
bobingabout
Bob's now has a channel inside the Omnissiah discord group. give feedback there. https://discord.gg/k8rQz9y
[]
0
2018-10-05T15:11:22-05:00
forum-topic-125701
125701
Three small sugested changes
Outdated/Not implemented
https://forums.factorio.com/viewtopic.php?t=125701
Cpt Smuggy
Working through my first space age play threw i have run into three things that i think could be better. 1. There is no stone in space? Which means i have to ship in walls to space and limits science production in space. I think there is a simple solution to this and it ties stone to the 20% inefficiency in asteroid...
[ { "author": "", "content": "Make one topic per suggestion please.", "date": "2025-01-07T16:08:31+00:00", "quotes": [] } ]
1
2025-01-07T10:00:01-06:00
forum-topic-125224
125224
CSS: Spoiler + Color tag
This Forum
https://forums.factorio.com/viewtopic.php?t=125224
Hares
If you have color tag within your spoilered text, like this one, t h en yo u a r e able t o s ee its contents even before spoiling. This also affects spoilers within the color tag. A side note Note that this (obviously) affects only unparameterized (non-collapsible) spoiler tag. Also, double spoil...
[]
0
2024-12-27T17:05:29-06:00
forum-topic-32526
32526
Factorio Confessional: Post your Abominations
Show your Creations
https://forums.factorio.com/viewtopic.php?t=32526
golfmiketango
Forum, forgive me, for I have sinned. In response to a few little problems on my bus I created the following design: hehehe confessional.png (1.59 MiB) Viewed 13064 times I am pretty sure this was not the best solution but I'm keeping it
[ { "author": "mooklepticon", "content": "That's some delicious spaghetti.", "date": "2016-09-13T16:36:13+00:00", "quotes": [] }, { "author": "Jonathan88", "content": "confessional.png (1.57 MiB) Viewed 12867 times", "date": "2016-09-13T16:46:46+00:00", "quotes": [] }, { "a...
19
2016-09-11T20:32:46-05:00
forum-topic-99957
99957
[Request] Entity graphics for Chemical Plant variant
Texture Packs
https://forums.factorio.com/viewtopic.php?t=99957
JRTimm
Hello, as much as I would want to I cant figure out how to properly do this so if anyone has time and talent, I want to request simple, not animated variation of Chemical Plant - same pipe connections and size. My mod that I would like to use it is element 84: viewtopic.php?f=190&t=99761&p=551746#p551746 I`m think...
[]
0
2021-09-14T07:47:58-05:00
forum-topic-124237
124237
Automatically repair damaged *items* in logistical network
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=124237
Hares
TL;DR Damaged items should be automatically repaired once they enter logistical network Why? Currently, there's no way to repair them remotely as there's no way to tell robots to deploy an exact item Damaged miners & pumpjacks can only be repaired if placed on a resource node, which there might be none nearb...
[ { "author": "dmikalova", "content": "There's a mod for that \n \n https://mods.factorio.com/mod/inventory ... discussion", "date": "2024-12-11T18:17:44+00:00", "quotes": [] }, { "author": "Hares", "content": "That:\n \n Is a mod which limits its usage \n Only repairs items from your ...
4
2024-12-11T11:41:49-06:00
forum-topic-125869
125869
[2.0.30] No quality get_* function for pumping_speed in entity prototypes
Implemented mod requests
https://forums.factorio.com/viewtopic.php?t=125869
blargh2015
This has existed since 2.0 I believe. LuaEntityPrototype includes a pumping_speed value, however pumps have different values based on quality which doesn't appear to be obtainable through the API.
[ { "author": "LCStark", "content": "Looks like this has been added in 2.0.33:", "date": "2025-01-28T19:36:31+00:00", "quotes": [ { "author": "", "content": "" } ] }, { "author": "blargh2015", "content": "Yep, saw that today. Now I just need the get_flow re...
2
2025-01-12T15:26:26-06:00
forum-topic-119048
119048
Version 2.0.14 - Page 2
Releases
https://forums.factorio.com/viewtopic.php?t=119048&start=20
BlueTemplar
You're right, my bad, even if when they posted their message 2.0.14 was already stable (or when I saw it minutes later), that doesn't mean that when they tried it it was already stable, could have been a matter of minutes ?
[ { "author": "Fuersten_Krone", "content": "I wouldn't make this post, if this setting were disabled. Sorry, that I didn't communicate that fact. \n \n \nAfter a few tests, I can say the following:\n \n Version 1.1.110 detects Version 2.0.15 \n Version 2.0.10 detects Version 2.0.15 \n Version 2.0.14 detect...
3
2024-11-01T08:45:42-05:00
forum-topic-116192
116192
[raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
Assigned
https://forums.factorio.com/viewtopic.php?t=116192
ShyLion
18.04 Ubuntu and others Linuxes, based on it, does not have this version of glibc
[ { "author": "ShyLion", "content": "Code: Select all $ ldd --version | head -n1\nldd (Ubuntu GLIBC 2.27-3ubuntu1.6) 2.27", "date": "2024-10-21T11:39:49+00:00", "quotes": [] }, { "author": "", "content": "We are aware of this. We attempted to downgrade the distro that our deployment serve...
10
2024-10-21T06:37:35-05:00
forum-topic-110652
110652
Help dividing entity stats based on existing entity stats
Modding help
https://forums.factorio.com/viewtopic.php?t=110652
DwarfTech
Hello all! I'm in need of a little help with balancing a new entity based on the stats of another. What I'm wanting to do is set the power use of the furnace from the 'Electrified Stone Furnace' mod (via a separate personal tweak mod) to always be half the energy consumption of the vanilla furnace, since that's the ori...
[ { "author": "Nidan", "content": "Assignment is \"=\", not \"==\". See the Lua 5.2 manual .", "date": "2024-01-13T05:37:36+00:00", "quotes": [] }, { "author": "DwarfTech", "content": "Thanks. Now having issues with the stone furnace part, keeps saying attempted to index \"stone-furnace\"...
9
2024-01-12T22:50:57-06:00
forum-topic-79060
79060
Play sound on entity rotation - QoL
Implemented Suggestions
https://forums.factorio.com/viewtopic.php?t=79060
Squelch
TL;DR Give audible feedback that the entity rotation action has been performed. What ? When the entity rotation key is pressed, play a sound to serve as feedback that the action has been performed. Why ? Audible feedback is important in games, so due to the proximity of the default E (properties) and R (rotate) ...
[ { "author": "Squelch", "content": "The more I have looked at this, the more I'm convinced it must be an oversight, or there is a rationale against giving audible feedback for rotation that I've failed to find - yes I've searched extensively. \n \nAlmost every other [important entity] action has an accompan...
14
2019-12-17T09:36:15-06:00
forum-topic-111527
111527
Fulgora snapshot generator
Fan Art
https://forums.factorio.com/viewtopic.php?t=111527
mmmPI
Inspired by the FFF about Fulgora and the map generations, i attempted to create a javascript thingy to generate some islands that would look like the FFF preview of Fulgora map view : source 250cells manual edit.png (432.6 KiB) Viewed 1750 times 2500cells2.png (1.11 MiB) Viewed 1750 times ...
[]
0
2024-02-26T11:38:59-06:00
forum-topic-53423
53423
Lazy Bastard Mega Mall - Page 2
Mechanical Throughput Magic (circuit-free)
https://forums.factorio.com/viewtopic.php?t=53423&start=20
Xaosmaster
Ok so I have played with this in a live map with no console cheats for several days. Fantastic as always, but if you wouldn't mind some minor critique, I made a few notes. 1. Fluid production is a bit starved. Even with 2 trains running oil, and all the tanks consistently hovering near 25K, the factory struggles t...
[ { "author": "Xaosmaster", "content": "BTW, your blueprint has inspired me to rave with your little spinny and the lights lol \n \n \n \n Rave Rave.gif (1.52 MiB) Viewed 6487 times", "date": "2020-01-26T03:04:15+00:00", "quotes": [] }, { "author": "BHakluyt", "content": "Lol the spinnie...
7
2017-10-16T04:45:27-05:00
forum-topic-120859
120859
Add auto_recycle to RecipePrototype
Resolved Requests
https://forums.factorio.com/viewtopic.php?t=120859
PennyJim
The FluidPrototype has auto_barrel listed, why does RecipePrototype not have the auto_recycle as well? This would help people realize it's there so they can disable alternative recipes from accidentally being picked as the recycling recipe. It'd need a disclaimer that it does nothing without the Quality mod from t...
[ { "author": "Zaflis", "content": "I would not have been able to find this information; auto_recycle, can_recycle without google. So here it is again: \n https://github.com/wube/factorio-data/b ... g.lua#L153 \n \nMain part is this though:\n \nIf you already set the can_recycle it won't even go for a default...
7
2024-11-10T16:12:37-06:00
forum-topic-124596
124596
2x8 Zero-Waste Nuclear Powerplant
Energy Production
https://forums.factorio.com/viewtopic.php?t=124596
Tesse11ation
I got tired of building smaller nuclear power plants with less efficiency, so I decided to whip this thing up: 12-17-2024, 03-47-54.png (1.51 MiB) Viewed 1437 times I call it "Zero-Waste" because the reactors will only insert one fuel cell at a time, and also stop inserting fuel when the reactor temp reach...
[ { "author": "gGeorg", "content": "If you get out of power, how do you start it ? (for example, production/delivery of Fuell Cells stops) \nNumber of steam storages is out of hand. Did you make a thermal balance math ? \nNumber of electric substations, is too much.", "date": "2025-01-16T06:39:05+00:00", ...
4
2024-12-17T03:56:54-06:00
forum-topic-126558
126558
LTN for Factorio 2.0
Logistic Train Network
https://forums.factorio.com/viewtopic.php?t=126558
hgschmie
Hi, Optera has kindly allowed me to maintain and release LTN for Factorio 2.0. I have just pushed the very first release (2.0.0) which is compatible with Factorio 2.0 and does not immediately explode for my little test scenarios. I expect that there are some bugs in there that will creep out especially with more...
[]
0
2025-02-02T21:18:35-06:00
forum-topic-21533
21533
getting the following error after installing 5Dim pack mod
5dim's mod
https://forums.factorio.com/viewtopic.php?t=21533
Antmf
error in assign ID, item with the name " tn ore" does not exist. Please help. Thanks...
[ { "author": "McGuten", "content": "Sorry i didnt see it \n \nYou can download the new versions and it is fixed ^^", "date": "2016-03-17T21:00:43+00:00", "quotes": [ { "author": "Antmf wrote:", "content": "" } ] } ]
1
2016-03-14T14:08:43-05:00
forum-topic-127337
127337
[2.0.32] Crash changing circuit "SignalIDBase.cpp:320: Unknown enum value"
1 / 0 magic
https://forums.factorio.com/viewtopic.php?t=127337
<NO_NAME>
I'm not sure what exactly caused the crash. I cannot reproduce it. I moved a lot of elements of automatic train station around by Ctrl+X them. Then I decided to Ctrl+Z all that and after about 10 Ctrl+Zs the game crashed. The things I moved was combinators, power poles, train signals, walls and wall gates, some concre...
[ { "author": "<NO_NAME>", "content": "Well... apparently it's not Ctrl-Z. I've try to reorganize my station again and the game crashed even that I didn't press Ctrl+Z a single time. This time it crashed when I was removing a red wire but I'm not sure this was the cause. \n \nEdit: I tried to load the save an...
2
2025-03-08T03:22:00-06:00
forum-topic-121615
121615
Version 2.0.19 - Page 2
Releases
https://forums.factorio.com/viewtopic.php?t=121615&start=20
Jap2.0
In your situation it may be helpful to enable the setting to put tooltips next to the cursor, rather than under the minimap.
[ { "author": "BraveCaperCat", "content": "Previous versions have still not been de-experimentalized yet. Any ETA on that?", "date": "2024-11-18T00:45:12+00:00", "quotes": [] }, { "author": "Muche", "content": "Previous versions won't be, see viewtopic.php?p=640027#p640027 (earlier in th...
11
2024-11-15T11:56:29-06:00
forum-topic-127330
127330
Factorio Forums • Beyond Death World
Bored? Try my custom death world settings. Fair warning: These settings are not even remotely fair First off grab these mods: https://mods.factorio.com/mod/Electric_flying_enemies https://mods.factorio.com/mod/Explosive_biters https://mods.factorio.com/mod/Cold_biters https://mods.factorio.com/mod/Toxi...
[ { "author": "", "content": "To feel what is real boredom?", "date": "", "quotes": [ { "author": "adam_bise wrote: Sat Mar 08, 2025 1:20 am", "content": "" } ] } ]
1
forum-topic-125327
125327
[2.0.28] Furnace interaction with item+fluid ingredients should be clarified
Documentation Improvement Requests
https://forums.factorio.com/viewtopic.php?t=125327
HermanyAI
Imagine if recycling recipes required a fluid. Say you specify the fluid as 2nd ingredient: Code: Select all data:extend({{ type = "recipe", ... ingredients = { {type = "item", name = item_name, amount = 1}, {type = "fluid", name = "promethium-emulsion", amount = fluid_requirement} }, ...
[ { "author": "curiosity", "content": "I think, this is a bug. Ingredient list was never order-dependent.", "date": "2024-12-30T00:33:10+00:00", "quotes": [] } ]
1
2024-12-29T16:55:02-06:00
forum-topic-294
294
Female Character
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=294
Pinkishu
Hi~ Well it doesn't matter so much right now as I find the character to be atleast somewhat gender-neutral. But if you ever add voices or such (like a sound the character makes when they get hurt) (i haven't heard any like that in the demo atleast) I'd like to see the option to have the character be female, so as i...
[ { "author": "N00byEdge", "content": "Would seem neat, but I think that they are going for a gender-neutral character. We'll just have to wait and see for full release!", "date": "2013-02-26T05:42:30+00:00", "quotes": [] }, { "author": "", "content": "Necroing. \n \nAnd I think a good one...
19
2013-02-25T18:53:05-06:00
forum-topic-125540
125540
Incorrect default for MapGenPreset::default
Resolved Requests
https://forums.factorio.com/viewtopic.php?t=125540
PennyJim
MapGenPreset.default lists its default as `true`, when this seems clearly incorrect. The engine itself doesn't set them, despite documentation saying it can't set any other fields if it's true: __base__/prototypes/map-gen-presets.lua
[ { "author": "", "content": "Thanks, fixed for the next release.", "date": "2025-01-27T13:22:44+00:00", "quotes": [] } ]
1
2025-01-03T14:30:31-06:00
forum-topic-121805
121805
More Multiplayer Servers Search Filters Options
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=121805
UpsideDownEye
TL;DR Add more options to the "search filters" tab in the "browse public games" menu. Story (feel free to skip this) Picture this situation: You join a public multiplayer game (after finishing Gelba in your single-player save so you are tired of space age) only to be met with space age game after space age game (...
[]
0
2024-11-16T23:35:36-06:00
forum-topic-33388
33388
Simple zip-like launcher for OSX
Mod and installation managers
https://forums.factorio.com/viewtopic.php?t=33388
theBeave
OSX does not have the zip installation option that Windows has. So this little applescript launcher will automatically launch factorio with optional adjacent mods folder and/or config file. With this, you can have an alias to the game setup launcher you would like to use. If you just need simple, then this is it. ...
[ { "author": "", "content": "Ah! I should more often go through the depth of the forum. Nice.", "date": "2016-11-06T22:45:48+00:00", "quotes": [] } ]
1
2016-09-25T17:41:46-05:00
forum-topic-127522
127522
savegame replay Video
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=127522
FritzHugo3
I am aware that the replay function is not a video recording, but a reconstruction of the player input and the seed of the map. However, I don't understand why you can't jump forward or back at a certain time - surely, it would take a long time to “jump” to a past point, as the game has to “play” the whole way from...
[ { "author": "", "content": "Replay has only a limited set of data which it can use: there is level-init.dat inside of save file which is a state of save file at the beginning of recording (used when starting a replay playback), there are all the input actions recording actions player did (replay.dat) and th...
5
2025-03-15T09:11:12-05:00
forum-topic-107673
107673
[1.1.87] Mod Updating not working
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=107673
PigStyle
When I try to update the modpack "All The Overhauls Modpack" from 1.1.4 to 1.1.5 it fails saying "Unable to install all required dependencies for the selected mods: There is no compatible version of Foundry on the mod portal.. Would you like to update the mods without dependencies?". The mod that fails is not the same ...
[ { "author": "", "content": "Thanks for the report. It's now fixed for the next 1.1 release.", "date": "2023-07-06T18:02:16+00:00", "quotes": [] }, { "author": "PigStyle", "content": "Sweet!!", "date": "2023-07-06T18:19:44+00:00", "quotes": [] } ]
2
2023-07-06T09:52:01-05:00
forum-topic-126870
126870
[2.0.32] Crash browsing inventory (no stacktrace)
1 / 0 magic
https://forums.factorio.com/viewtopic.php?t=126870
Hugo5
Was recycling Power armor MK2 on Vulcanus and took the modules from the chest, opened my inventory (had a lot of different quality modules), checked how many modules I had and bam error popup game crash windows help page opened <- Did not press F1 Black screen of death <- Black magic Had not...
[ { "author": "", "content": "It sounds like there is something wrong with your system, if you find a way to reproduce the crash after all let us know.", "date": "2025-02-15T19:49:50+00:00", "quotes": [ { "author": "Hugo5 wrote: Sat Feb 15, 2025 7:37 pm", "content": "" } ...
1
2025-02-15T13:37:15-06:00
forum-topic-18152
18152
Who indulges their artistic side?
Fan Art
https://forums.factorio.com/viewtopic.php?t=18152
The Phoenixian
So now that we've have pathways for a while and can effectively draw on the map as we wish, I'm curious, does anyone besides me use this stuff to pretty up their factories? Not even in the sense of drawing or anything but just basic stuff like cordoning off production blocks with paths to give the factory a bit more...
[ { "author": "Gouada", "content": "I don't have the time to post pictures right now but I like to build race tracks in concrete, make names, and floor all factories. I think that the addition of floors was a good idea and quite like what a youtuber called MangledPorkGaming does in his worlds.", "date": "...
4
2015-12-02T10:01:16-06:00
forum-topic-100763
100763
UPS optimized 12-beacon smelting - w/minimal circuits
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=100763
Belter
Edit: problem solved (TY!) - v5 blueprints are here - v6 blueprints are here - best for UPS! Can someone tell me what I miss, why the compressed setup (top) cannot give a full belt? I use the same timings... Maybe I miss sometime obvious Continuing a discussion here: viewtopic.php?f=202&t=100553&p=5...
[ { "author": "SoShootMe", "content": "The obvious explanation is that in the compressed setup, the buffer (the belts to be side-loaded onto the output belt) from the ninth furnace is insufficient, so (occasionally) there's no item to fill a gap left by the \"earlier\" furnaces.", "date": "2021-11-26T11:1...
19
2021-11-26T02:46:20-06:00
forum-topic-120791
120791
Certain tech tree dependencies and trigger tech issues in Space Age
General discussion
https://forums.factorio.com/viewtopic.php?t=120791
KuuLightwing
I'm at Aquilo currently, and across my playthrough I had some friction with trigger techs, and some dependencies in the tech tree that do not make for smooth game experience. First of them is oil. I'm not a fan that you need to mine oil first before you can do anything with it. It's a minor thing, but usually I buil...
[ { "author": "KuuLightwing", "content": "Oh, found another anomaly. Is there a particular reason why railgun shooting speed needs cryo science, and railgun damage does not, and needs agri science instead?", "date": "2024-11-11T22:18:06+00:00", "quotes": [] }, { "author": "Twisted_Code", "...
16
2024-11-10T10:40:30-06:00
forum-topic-82739
82739
Major graphics artifacts
Technical Help
https://forums.factorio.com/viewtopic.php?t=82739
Techfish3000
Was just starting out, 10ish minutes later, this happens. The severity keeps increasing the more you move, but pausing resets it. Was on an AMD Ryzen 5 5600x, AMD Radeon 560?, Steam streaming to a Macbook Air (2017?)
[ { "author": "Techfish3000", "content": "Factorio version 0.17.79, build 47865, win64, steam", "date": "2020-03-24T00:03:22+00:00", "quotes": [] }, { "author": "Techfish3000", "content": "Here's some more images. \n https://imgur.com/a/51v57C8", "date": "2020-03-24T00:07:58+00:00", ...
6
2020-03-23T19:01:27-05:00
forum-topic-75864
75864
Version 0.17.69 - Stable 1
Releases
https://forums.factorio.com/viewtopic.php?t=75864
Changes Allow closing rich text tags with . as well as /, to allow color tags in save names. ( 75081 ) Using wires in the map editor no longer consumes the wires. Features Added a setting to the map editor to show/hide the infinity filters. Bugfixes Fixed splitter input flipping mechanism. ( 74273...
[ { "author": "KuboS0S", "content": "Nice", "date": "2019-09-19T15:36:54+00:00", "quotes": [] }, { "author": "Deadlock989", "content": "Phwoar.", "date": "2019-09-19T15:36:58+00:00", "quotes": [ { "author": "FactorioBot wrote: Thu Sep 19, 2019 3:29 pm", "conte...
19
2019-09-19T10:29:16-05:00
forum-topic-40756
40756
1 lane belt
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=40756
JohnOldman
We could have another tier of belt to start with that would have only one lane, instead of two lanes like all belts do. I can see 2 different ways of implementing this: 1. It could either be an additional tier below yellow belt (and yellow belt could become more expensive and require research) or, 2. It could ...
[ { "author": "", "content": "There is little to no chance new types of belts will be added one day. \nPlease have a look at this topic for the reasons.", "date": "2017-02-03T06:44:44+00:00", "quotes": [] }, { "author": "", "content": "Where is the gameplay value? I don't see any use in ...
17
2017-02-02T23:07:46-06:00
forum-topic-122229
122229
[2.0.20] Visual glitch with Nauvis cliffs and belt
Minor issues
https://forums.factorio.com/viewtopic.php?t=122229
Corwin
Steps to reproduce: - create fresh Space Age 2.0.20 world with default settings and seed 1622586804 - travel to -340 -54 - craft and place a transport belt - remove it - craft and place a wooden chest Expected: - both entities cover up the cliff tile ... graphic ... thing. Actual: - the transport belt is ...
[ { "author": "", "content": "54550", "date": "2024-11-22T20:34:30+00:00", "quotes": [] }, { "author": "Corwin", "content": "Thanks for linking to that report. It is slightly different, asking to make the offending square 'not buildable'. Someone commented asking \"why not just always put ...
3
2024-11-20T00:10:12-06:00
forum-topic-24906
24906
Angel's Refining
Angels Mods
https://forums.factorio.com/viewtopic.php?t=24906
Arch666Angel
Angels Mods I. Angels Infinite Ores II. Angels Refining III. Angels PetroChem IV. Angel's Smelting V. Angel's Bio Processing VI. Angel's Industries VII. Angel's Addons X. Development and Discussion XI. Bugs & FAQ XII. Donations and Chocolate Fund Refining Description: Replac...
[ { "author": "Arch666Angel", "content": "Long description Angels Refining \n \nAll the ores (from base/bobs/YI/UP) will be replaced by 6 new ores and a patch resource, from which you have to refine the individual mods ores. \n \nNew buildings and refining steps: \n-Ore Crusher: Frist refining step, raw ores ...
1
2016-05-04T17:08:19-05:00
forum-topic-89237
89237
LuaGuiElement{type="camera",entity=<follow this>}
Already exists
https://forums.factorio.com/viewtopic.php?t=89237
eradicator
Aummary A method to make camera guis automatically follow an entity. Description I've looked all through the API doc and through several mods, and it seems that currently the only method is on_tick? Which feels clunky for such a simple task. What for? Picture-in-Picture viewing of players, robots, bite...
[ { "author": "Xorimuth", "content": "+1. Also for type = \"minimap\", which is how base game train GUI works.", "date": "2021-04-27T11:15:16+00:00", "quotes": [] }, { "author": "", "content": "Already exists: https://lua-api.factorio.com/latest/Lua ... ent.entity \n \nYou can write the e...
6
2020-09-09T06:51:40-05:00
forum-topic-85227
85227
[0.18.26] Layering problem with yellow arrow in Level 01 of new old tutorial
Campaign / Scenario suggestions
https://forums.factorio.com/viewtopic.php?t=85227
valneq
At the very end of level 01 of the new old tutorial, I am supposed to “Take all items from the wooden chest.” and a yellow arrow flashes, pointing at the chest. I was able to see this arrow over the character GUI. In the second level, similar flashing arrows were drawn under the character GUI. I think it makes most...
[]
0
2020-05-23T20:52:25-05:00
forum-topic-104165
104165
Controlled arcosphere folding
Videos
https://forums.factorio.com/viewtopic.php?t=104165
zbumm
I got a little Video with my Arosphere folding construction with Space Exploration Mod. It's with Krastorio Mod. What do you think.
[]
0
2022-11-21T07:44:40-06:00
forum-topic-32700
32700
problem with longer underground things.
5dim's mod
https://forums.factorio.com/viewtopic.php?t=32700
roze
Hi, I just recently installed the 5dim mod pack, however I seem to have some issues with the longer underground stuff. Firstly, it takes no time at all t construct them but they still cost a ton. Secondly, both 30 and 50 have equal range as normal/vanilla... Please assist. Factorio version is experimental and mod ve...
[]
0
2016-09-15T05:38:31-05:00
forum-topic-127521
127521
No longer able to chose any of the "anything/each/everything" option on the second operand on a decider combinator
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=127521
The_Bros_47874
I've seen some old posts where a decider combinator has both of its inputs as "anything", but I can't seem to chose any of those options for the second operand, only the first one. Did the logic of them change, or is there a way to re-enable that function? I'm playing on the latest experimental release isIlOw...
[ { "author": "", "content": "Let's see those posts.", "date": "2025-03-16T11:43:24+00:00", "quotes": [ { "author": "The_Bros_47874 wrote: Sat Mar 15, 2025 1:40 pm", "content": "" } ] }, { "author": "The_Bros_47874", "content": "viewtopic.php?t=124776 \n \nT...
5
2025-03-15T08:40:29-05:00
forum-topic-126905
126905
[2.0.32] Crash to Desktop
1 / 0 magic
https://forums.factorio.com/viewtopic.php?t=126905
armoredbull
Good afternoon, I have had a consistent crash to desktop for the past few days. I am running on the latest version with no mods or adjustments to the default settings. Attached is an autosave file created prior to the most recent crash and a crash log and a dump (no idea what that is).
[ { "author": "", "content": "Sounds completely random, if you find a way to reliable reproduce the issue post exact steps please, see 3638 .", "date": "2025-02-17T13:41:14+00:00", "quotes": [] }, { "author": "armoredbull", "content": "I am going to update all my firmware/drivers and ensu...
4
2025-02-17T07:11:44-06:00
forum-topic-102959
102959
[1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=102959
KeepResearchinSpoons
What I want to be able to shift the camera around getting the character off the mid of the screen for level-design and gameplay reasons. How GameViewSettings could have an rw param of a position (offset); aka {number,number} | {x=number, y=number} | nil (or {0,0}?) nil or {0,0} as the default; offset vector is ...
[]
0
2022-07-23T20:58:47-05:00
forum-topic-127546
127546
Factorio Multiplayer Protocol
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=127546
BBBBSammich
TL/DR I want to know a few details about the multiplayer joining protocol WHY I want to make a proxy that automatically launches a VM and gives interactive feedback to the player. I have done this before for Minecraft, it worked, and my peers have requested that I do it for Factorio. MORE I would like to mak...
[ { "author": "", "content": "The Factorio server auto paused by default when no one is online, so in that sense it will use virtually no CPU. Is that not the goal?", "date": "2025-03-16T13:35:35+00:00", "quotes": [] }, { "author": "Tertius", "content": "Is it really necessary to write a w...
9
2025-03-16T06:52:14-05:00
forum-topic-62838
62838
Circuits: enhancing rail signal function
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=62838
Factoruser
There might be a distinct train signal, sent by each train, containing the train ID. This signal should be also gained by rail signals, not just stations. It is returned for the (first) train that is currently in the "block" where the rail signal is the/one exit. Alternatively rail signals should have the same optio...
[ { "author": "Tekky", "content": "I have suggested this myself one year ago in the following thread: \n \n viewtopic.php?f=6&t=47541 track signals should send Train-ID to circuit network", "date": "2018-10-06T16:31:53+00:00", "quotes": [] }, { "author": "xZippy", "content": "Sounds like ...
6
2018-10-06T10:46:44-05:00
forum-topic-124895
124895
Number text boxes should submit when "E" is pressed!
Outdated/Not implemented
https://forums.factorio.com/viewtopic.php?t=124895
Epsii
TL;DR Number text boxes should submit when "E" is pressed, because using letters in them is useless anyway! Why? This is primarily in regards to the signal selection sub-menu: I've gotten used to pressing "E" all around the game to submit menus, and it would be nice to not have to press enter/use the mouse in this ...
[ { "author": "eugenekay", "content": "“E” in text boxes is interpreted as a Power of 10 ; such as 1E6 is calculated at 1,000,000. Other characters like “K” or “M” are also parsed as SI Suffixes, which is both helpful and unhelpful depending on your usage…. \n \nI changed the Key binding to Enter. Works g...
3
2024-12-21T16:32:28-06:00
forum-topic-110278
110278
[Request] Creating a new drug production mod
Texture Packs
https://forums.factorio.com/viewtopic.php?t=110278
mannanb
So basically the idea is that some drug lord threw you into an unknown planet and told you to make drugs for him or else. Actual gameplay aside, I wanted to have 5 unique buildings for it, but since I suck at art hopefully someone can help me out. I added some reference images, and I would like it to be in facto...
[]
0
2023-12-18T22:07:39-06:00
forum-topic-109673
109673
Space Exploration Nauvis Shopping Alley
Show your Creations
https://forums.factorio.com/viewtopic.php?t=109673
mmmPI
It serve the same purpose as a mall but shaped as a street : alley.png (6.45 MiB) Viewed 3328 times ( image is zoomable in other tab ) It was made with some AAI vehicule and aircrafts from different mods in mind, so that when i'm in an aicraft or car before i could quickly go from left to right. It...
[ { "author": "ozzak", "content": "why do you have one single biter in the middle of it?", "date": "2024-12-30T06:45:00+00:00", "quotes": [] }, { "author": "the_potty_1", "content": "That's not a biter, that's Henry :p", "date": "2024-12-30T13:10:40+00:00", "quotes": [] }, { ...
3
2023-11-12T05:09:21-06:00
forum-topic-25728
25728
More Water Usages (Aquafarm, enemies, oil riggs...)
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=25728
This is just a random list of ideas around that subject "Water". There are a lot of ideas around the subject. From fishing to algae farm, from bad enemies to bridges, water depletion to swamps. Ships to harbors. And many more. Related Lists viewtopic.php?f=80&t=262 Water as limited ressource viewtopic....
[]
0
2016-05-25T15:43:06-05:00
forum-topic-114657
114657
ALT-mode for filter inserters should distinguish white/black list
Implemented in 2.0
https://forums.factorio.com/viewtopic.php?t=114657
DarkShadow44
TL;DR It would be nice if you could see if a filter inserter has a white or blacklist when having ALT mode activated. What ? Currently you can see the contents of a filter when having ALT-mode activated, but you don't know if it's a white or a blacklist. It would be nice if there was a visual difference between a ...
[ { "author": "", "content": "66255", "date": "2024-08-05T22:20:16+00:00", "quotes": [] }, { "author": "DarkShadow44", "content": "Nice, thank you! I searched through the open suggestions, but missed the already implemented ones.", "date": "2024-08-05T23:04:41+00:00", "quotes": [] ...
2
2024-08-05T16:48:37-05:00
forum-topic-120970
120970
Fully Automated Rail Layer
F.A.R.L
https://forums.factorio.com/viewtopic.php?t=120970
sicky337
Will FARL be getting updated by creator or will some one with the skills update it please
[ { "author": "BlueTemplar", "content": "The F.A.R.L discussion subforum : \n viewforum.php?f=61", "date": "2024-11-11T11:38:16+00:00", "quotes": [] }, { "author": "", "content": "[Koub] Moved to FARL subforum.", "date": "2024-11-11T22:38:56+00:00", "quotes": [] } ]
2
2024-11-11T05:33:53-06:00
forum-topic-18810
18810
[0.12.20] 30-Stack Challenge.
Maps and Scenarios
https://forums.factorio.com/viewtopic.php?t=18810
Schmendrick
A few players have decided that a worthy challenge is to generate -- within 24 hours of gameplay -- thirty full stacks of every game item, except for fish (which would be tedious and torturous and not involve automation at all). This is a scenario that implements this challenge. You'll start out with only an active ...
[ { "author": "Danielv123", "content": "Surprised there have been no comments yet, but this is now declared as impossible. You need an average production of 200k plates/minute through the 24 hours, and due to setup time this would at least double. PERHAPS with bobs mods and starting with some good infrastruct...
12
2015-12-30T22:01:11-06:00
forum-topic-95716
95716
Atom language package for cfg file grammar
Development tools
https://forums.factorio.com/viewtopic.php?t=95716
ickputzdirwech
The last few days I had a lot of fun creating an Atom language package for the cfg files used for localisation. It was the first time I messed with anything outside of Factorio modding and it took me a while to get going. Especially learning how to read regular expressions was quite a challenge. You can find the pac...
[]
0
2021-02-05T06:00:28-06:00
forum-topic-126634
126634
[AGI is here] LLM implementation with combinators. Items on belt represent letters
Off topic
https://forums.factorio.com/viewtopic.php?t=126634
Fabriken AGI
> How many combinators do you think it would take to make the simplest form of LLM (if a belt with items was words and letters)? - This could be your way out! Here’s the detailed explanation and blueprint for creating a simplified LLM in Factorio combinators. I hope this formatting works well for your phpBB for...
[ { "author": "Fabriken AGI", "content": "I have to add that this is in no way serious and that the answer is incomplete, and the blueprint probably does not make sense. \nits just a shitpost, but one that may spark someones imagination", "date": "2025-02-06T18:18:07+00:00", "quotes": [] }, { ...
2
2025-02-06T12:07:59-06:00
forum-topic-127246
127246
[2.0.37] Weird behaviour of request cancelation with auto-trash enabled
Bug Reports
https://forums.factorio.com/viewtopic.php?t=127246
Hares
Steps to Reproduce Deploy a requester chest Enable auto-trash (aka Trash unrequested) Connect it to the network in Set requests mode (requests 50 ore) Add group with -999999999... of that ore Expected: Request canceled No items are requested Existing items are trashed Satisfaction is 0/0...
[]
0
2025-03-03T14:50:04-06:00
forum-topic-46503
46503
Request tutorial to render vechicle graphics
Texture Packs
https://forums.factorio.com/viewtopic.php?t=46503
DolphinFox
Hello everyone. I began to understand the program of Chinema4D. I want to ask the help of knowledgeable people how to use this program to correctly and organically render graphics for vechicles ? I just can not properly configure the camera for rendering graphics. If possible, send an instruction with pictures of wha...
[ { "author": "darkfrei", "content": "You can use blender 3d, the developers use it too and it is absolute free. \n \nOn YouTube you can find a lot of tutorials for everything. \n \n viewtopic.php?f=38&t=49547&start=20#p287933", "date": "2017-06-22T19:38:33+00:00", "quotes": [] }, { "author": ...
4
2017-05-05T12:50:19-05:00
forum-topic-116527
116527
2.0 mod porting guide
Modding help
https://forums.factorio.com/viewtopic.php?t=116527
Xorimuth
Here’s a guide I wrote for porting mods to 2.0. Most importantly disable quality mod before starting to port your mods! https://gist.github.com/tburrows13/687f ... a437e86cfa
[ { "author": "jodokus31", "content": "Thanks, this is gonna be super helpful", "date": "2024-10-23T16:15:00+00:00", "quotes": [] }, { "author": "onkelflorian", "content": "yes, very helpful! i was looking for those documents!", "date": "2024-10-24T08:06:50+00:00", "quotes": [] }...
5
2024-10-22T03:24:06-05:00
forum-topic-34552
34552
LuaEntity.turret_orientation :: float [RW]
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=34552
Please add LuaEntity.turret_orientation :: float [RW] for turrets and vehicles.
[ { "author": "Danielv123", "content": "So http://lua-api.factorio.com/latest/LuaE ... rientation only works on cars etc, not turrets?", "date": "2016-11-07T21:38:23+00:00", "quotes": [] } ]
1
2016-10-18T15:39:08-05:00
forum-topic-116598
116598
Error: Failed to upload mod: Unknown error. (code: 500)
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=116598
Lexxy Fox
Mods work fine in Factorio, but gives an error when I attempt to upload to the mod portal. The error displayed is: Attached are some example mod zips that display this issue. If I could see the source code I'd investigate it myself, but others would rather have me ask this here instead so here I am
[]
0
2024-10-22T10:10:12-05:00
forum-topic-19346
19346
TLS problems & packaging for NixOS
Mod and installation managers
https://forums.factorio.com/viewtopic.php?t=19346
Baughn
Hi, I'm working on packaging Factorio for NixOS. Because I love pain, I decided to teach it how to download Factorio, rather than depending on the user to supply a tarball, and that... *sort of* worked, but not quite; I'm having TLS problems. The procedure goes somewhat like this: The login works, as does the...
[ { "author": "Baughn", "content": "One more question: \n \nCan I set system-read-path from the command line, using a flag or envvar? Because the data is not going to be in /usr/share. /usr/share doesn't exist.", "date": "2016-01-20T18:17:38+00:00", "quotes": [] }, { "author": "prg", "cont...
10
2016-01-20T10:56:13-06:00
forum-topic-127229
127229
Splitters should be able to filter based on stack height
Outdated/Not implemented
https://forums.factorio.com/viewtopic.php?t=127229
rvb30
TL;DR You should be able to set the filter on a splitter to only split off items of certain stack heights What? Splitters allow us to filter off certain items from a belt, and Space Age added the ability to split of all items of a certain quality. It would be really nice to do the same with stack sizes, so that I ...
[ { "author": "Muche", "content": "Also see Stacking option for filtered splitter .", "date": "2025-03-02T20:51:12+00:00", "quotes": [] }, { "author": "rvb30", "content": "I spotted that one while looking for duplicates, but I don't think it's proposing the same thing. \nThat one wants sp...
4
2025-03-02T14:30:09-06:00
forum-topic-34068
34068
I have sent over 50,000 satellites.
Medium/Big/Gigantic Sized Structures
https://forums.factorio.com/viewtopic.php?t=34068
mkoro1222-factorio
I have built my factory from ver.0.12 and fired over 1000 rockets. I do not use any cheat commands. Because of my PC powerless a mod of undecorator which is Non-Game-Changing mod is only applied. https://mods.factorio.com/mods/orzelek/undecorator Nore, I move this topic from "Board index ‹ Contributions ‹ Maps a...
[ { "author": "mkoro1222-factorio", "content": "I add some pictures of my factory. \nSome area is changed from savedata.", "date": "2016-10-13T16:53:04+00:00", "quotes": [] }, { "author": "mooklepticon", "content": "Wow. This is amazing.", "date": "2016-10-13T17:05:03+00:00", "quot...
19
2016-10-11T03:09:53-05:00
forum-topic-72866
72866
5dim mod didnt work on 0.17.5-0.17.53
5dim's mod
https://forums.factorio.com/viewtopic.php?t=72866
Sorda
I tried to install all the modes from "5dim" and in the mods tab I see that all the modes from "5dim" except the core require a dependency that is already satisfied, but the modes themselves blink red. Any of the mods "5dim" requires the dependence "5dim core =>1.3" (i have latest, 1.4), and it exists, but for some rea...
[ { "author": "", "content": "[Koub] I think you'll get better feedback if your topic is in the 5dim's subforum. Topic moved.", "date": "2019-07-04T07:34:50+00:00", "quotes": [] } ]
1
2019-07-04T02:14:34-05:00
forum-topic-262
262
Water as limited ressource - Page 2
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=262&start=20
mp0011
Also. If "lakes" have water levels, there can be level difference. If so, we can implement water turbines. One end sucks water (and lower the level), other drains, increasing water level. Once levels equalize, quite fast to avoid "infinite pump loop free energy", You must find another lake with level difference, or s...
[ { "author": "foodfactorio", "content": "ah yes, darkfrei has a new mod here with ice ores, and lots of ideas for it there too \n viewtopic.php?f=97&t=57113 \n \nthe small areas of water, being drainable, and then stored in huge Angels water tanks, or pumping up water up a cliff, using solar in the day for ...
12
2013-02-24T10:54:46-06:00
forum-topic-126794
126794
Tooltip for Force-Syncing Mods
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=126794
bmmtstb
Hello, while switching between different 2.0 and a heavily modded 1.1 play-throughs, some of the mods got mixed up and resulted in a faulty synchronization. After that the specific versions of some mods got mixed up, resulting in a non-playable state. To fix this I went to discord, and Boskid told me, it is possible...
[ { "author": "Quezler", "content": "At the very least it should change the tooltip when you hold down the right modifier key, its easy to confuse command and ctrl on mac and there isn't really any feedback (not even on the panel that opens right after) whether it's a normal sync or a force sync.", "date"...
1
2025-02-12T10:53:03-06:00
forum-topic-18649
18649
Modding API Documentation
Mod and installation managers
https://forums.factorio.com/viewtopic.php?t=18649
_Skuzzzy
Where can I find the documentation for the public modding apis? I can't seem to find the official documentation.
[ { "author": "", "content": "Official documentation is in your Factorio folder in the doc-html subfolder. \nAdditional info can be found in the wiki, although it's sometimes a little bit outdated: https://forums.factorio.com/wiki/index.php?title=Modding", "date": "2015-12-21T11:03:58+00:00", "quotes...
2
2015-12-20T18:20:47-06:00
forum-topic-91397
91397
Function referencing to entity health %
Already exists
https://forums.factorio.com/viewtopic.php?t=91397
AyleeJenn
TL;DR A function that references to hull status % and allows an action/trigger/effect/etc to happen based on the entity's hull status % What ? The addition of a function in the game's programming that allows something to happen when any entity's health status is at a certain value. That way modders can make thing...
[ { "author": "darkfrei", "content": "https://lua-api.factorio.com/latest/Lua ... alth_ratio", "date": "2020-11-16T06:41:06+00:00", "quotes": [] }, { "author": "eradicator", "content": "defines.events.on_entity_damaged", "date": "2020-11-16T11:10:51+00:00", "quotes": [] }, { ...
7
2020-11-15T19:35:48-06:00
forum-topic-117852
117852
Show Fulgora Lightning Rod coverage in map view
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=117852
Riyshn
TL;DR Show Fulgora Lightning Rod coverage in map view What? Since there are no enemies on Fulgora and the map does not track pollution on the planet, the Pollution overlay toggle in the map/remote view screen is pointless. Replace it with a button to toggle showing coverage of Lightning Rods/Collectors. i...
[ { "author": "Makka77", "content": "+1", "date": "2024-10-27T10:57:17+00:00", "quotes": [] }, { "author": "fpx007", "content": "Yes! And it can also behave as a toggle for terroritories in vulcanus, which is also a planet exclusive mechanic. \nPerhaps the name of this button can be rename...
15
2024-10-27T01:22:58-05:00
forum-topic-120730
120730
One time inserter
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=120730
thelordodin
Tier 1: A player could place a ghost of this inserter (or inserter itself), when he does a dialog looking like constant combinator appears. In that dialog by default set signal "C"ount = 1 So then if this inserter moves an item it decreases the counter. When counter is zero the inserter is marked for deconstruction...
[ { "author": "danbopes", "content": "Have you considered recursive blueprints?", "date": "2024-11-21T11:30:10+00:00", "quotes": [] } ]
1
2024-11-10T02:30:52-06:00
forum-topic-126508
126508
How can I reduce particle update
Technical Help
https://forums.factorio.com/viewtopic.php?t=126508
spiral_power
I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help. My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update? I assume that's a drawing system process, but...
[ { "author": "R060", "content": "You'd better off disabling space effects, they tank fps a lot.", "date": "2025-02-01T04:40:14+00:00", "quotes": [ { "author": "spiral_power wrote: Sat Feb 01, 2025 4:05 am", "content": "" } ] }, { "author": "mmmPI", "content...
19
2025-01-31T22:05:03-06:00
forum-topic-57059
57059
FARL and cliffs thoughts?
F.A.R.L
https://forums.factorio.com/viewtopic.php?t=57059
HOSH
I have not seen where anyone has posted this yet so started a new topic. So who all has played a game and used FARL and cliffs, other than basic train paths? Currently testing a 0.16 with bobs+ and I personally finding it a PIA. As I use FARL to lay out a gun turret wall for defense and quad-lane for inside...
[ { "author": "bammalar", "content": "YES PLEASE!! \n \nCliffs are a great addition to the game, they add additional complexity in the early game and allow for a terrific defense. But, later into the game cliffs become tedious to deal with. \n \nPlease help us FARL!", "date": "2018-03-09T13:35:49+00:00",...
3
2018-01-24T00:59:23-06:00
forum-topic-124756
124756
Document that player.get_main_inventory() will be nil while in remote view
Documentation Improvement Requests
https://forums.factorio.com/viewtopic.php?t=124756
i142857
The current documentation seems to suggest that the only case where it can be nil is if the entity is not a player. But in my testing, it's also nil if you're looking at the map/remote view. This is unexpected (intuitively, why would player.get_main_inventory() not work just because the player is looking at the map?). ...
[ { "author": "PennyJim", "content": "There is an angle where this is a bug rather than a documentation issue. I think I sit in that angle", "date": "2024-12-19T14:33:32+00:00", "quotes": [] }, { "author": "curiosity", "content": "The only report is listed as \"not a bug\", you might cons...
4
2024-12-19T08:26:32-06:00
forum-topic-22760
22760
Support for Color Blinds / Better Visibility ...
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=22760
This topic is about support for - color blinds (Achromatopsia, ACHM, color deficiency, colour blind, colour deficiency, colorblind, colourblind), - for any people with poor eyesight (elder/aging people, visually impaired people...); people, that can't see anything without glasses, - better visibility in general and...
[ { "author": "Deadly-Bagel", "content": "Wow, good to see some demand for supporting colour deficiency! Normally I'm the only one carrying this torch lol. \n \nI seem to have a rare form of colour deficiency (only ever found two references, one guy describing it in a wiki discussion and someone's diagnosis o...
16
2016-03-30T18:32:09-05:00
forum-topic-126033
126033
Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
Implemented Suggestions
https://forums.factorio.com/viewtopic.php?t=126033
trondii
I recently bought a wireless mouse and keyboard to more easily play on the nintendo switch. And I found out the mouse cursor is super slow i would love it if we could be able to change the sensitivity of the mouse on the switch. Right now the mouse is so slow that it puts me off playing. This would make the gam...
[ { "author": "", "content": "I looked at this previously and it didn't look like it was possible, as there's no such system setting. \nBut looking into it again after your suggestion, I found a solution and added the option for the second next release, Version 2.0.31 or 2.0.32. \nYou will find it in Controls...
2
2025-01-16T10:18:19-06:00
forum-topic-126515
126515
make deprecated dependencies show their ? ! modifier
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=126515
Quezler
only showing the "its deprecated" icon loses important information, we're conditioned to see question marks and exclamation points to know what kind they are: Screenshot 2025-02-01 at 17.24.11.png (10.38 KiB) Viewed 100 times
[]
0
2025-02-01T10:25:06-06:00
forum-topic-23008
23008
Warehouse / Depot / Storage / Stock (and related)
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=23008
The problem with this suggestions is as always, that there are many different opinions of - What is a warehouse? Some see this for example as a sorting device (unsorted items in, sorted items out) - How to play with it? - What and how to stock/unload items there? ... There is just no clear picture, of how to pla...
[]
0
2016-04-02T18:04:18-05:00
forum-topic-126655
126655
Unable to symlink blueprint-storage-2.dat
Technical Help
https://forums.factorio.com/viewtopic.php?t=126655
folk
Hi This is somewhat related to viewtopic.php?p=492532&hilit=symlink#p492532 I guess. My issue is quite simple; I symlink (or wanted to) both blueprint-storage-2.dat and the saves/ folder to my cloud sync folder, so that I can run the game on multiple clients easily. I play on linux and used `ln -s` to create...
[ { "author": "folk", "content": "I realise in that thread rseding says you guys don't want to support symlinks. But it works fine for the saves folder now, so I figured I could just submit the ticket.", "date": "2025-02-07T05:33:37+00:00", "quotes": [] }, { "author": "adam_bise", "content...
3
2025-02-06T23:32:20-06:00
forum-topic-127476
127476
Space platforms can no longer force drop items with a max of 0 as of 2.0.39 [2.0.39]
Duplicates
https://forums.factorio.com/viewtopic.php?t=127476
CORN
What did you do? Set a space platform logistics request to 0-0, so with a max of 0. I also have set on the cargo landing bay, a request asking for 20M of the science, and right now 0 of that 20 million is satisfied. What happened? Nothing. When the space platform docked, it didn't drop the item. It just got stuck....
[ { "author": "", "content": "Duplicate of 127244 and fixed for the next release.", "date": "2025-03-14T12:51:45+00:00", "quotes": [] } ]
1
2025-03-13T20:08:01-05:00
forum-topic-3394
3394
Read this before making suggestions!
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=3394
Edit by ssilk on 2022-12-17: there where discussions about this article, see viewtopic.php?f=6&t=104302 Moderate the post "Read this OR be ignored!" In that article this article has been called “toxic”, because it has an aggressive undertone. I decided for now to leave this article as it is, because on one hand it...
[ { "author": "", "content": "Today I got an interesting question, I want to answer open:\n \n\nI like this question, cause here is someone, which had thought a bit, before posting. \nFirst a little bit back in time: When I begun in this forum - now about 1 year ago - I also had many ideas and made big threa...
5
2014-05-05T16:59:05-05:00
forum-topic-124009
124009
What exactly happens with my vanilla save when i buy the DLC
General discussion
https://forums.factorio.com/viewtopic.php?t=124009
Michel_Werner
I searched the forum, but didn't find a detailed answer to this question: What exactly happens when i activate the DLC? I have a save file with over 350 realtime hours played, so obviously I want to be 100% shure that the DLC doesn't kill it. I have an endgame 2.0 savefile on peacefull. Will it automaticly swi...
[ { "author": "aka13", "content": "You can turn all DLC content on and off like a mod, if you ever did that before. So unless you enable the content, and load the save, wait for the changes to apply, and overwrite the save, nothing will happen. \nIn general, I would say that the tech tree has changed so radic...
14
2024-12-08T04:10:14-06:00
forum-topic-124157
124157
Agricultural tower production rate calculation
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=124157
jaylawl
I am trying to calculate how much fruit a best case agricultural tower will produce, regardless of the type of fruit. The agricultural tower has a grid of 7x7 = 49 "slots" for trees The tower itself has a footprint that takes 1 slot away The tower needs an input which takes another slot away We're left wi...
[ { "author": "Nemoricus", "content": "That is the best case upper bound, yes.", "date": "2024-12-11T02:07:05+00:00", "quotes": [] }, { "author": "SirSmuggler", "content": "Considering the tower takes a none zero amount of time to turn/exend/retract to reach a mature tree to harvest, the a...
11
2024-12-10T07:14:21-06:00
forum-topic-81260
81260
Friday Facts #334 - New poison cloud animation, flying robot dying effect
News
https://forums.factorio.com/viewtopic.php?t=81260
Here it is! (beep boop) https://factorio.com/blog/post/fff-334
[ { "author": "Xeorm", "content": "Wow. Those effects both look really nice. I know it's only graphical, but it adds so much to the polish of the game. I'm impressed.", "date": "2020-02-14T17:10:11+00:00", "quotes": [] }, { "author": "y.petremann", "content": "More effects like these pleas...
19
2020-02-14T11:05:32-06:00
forum-topic-119870
119870
Belt Storage ( spoilers )
Mechanical Throughput Magic (circuit-free)
https://forums.factorio.com/viewtopic.php?t=119870
mmmPI
Anyone like belt weaving ? It's not the most space efficient , but it still takes more than 10 minutes for the chunks to reach the end , maybe twice as that, i thought of them as guests in rollercoaster, " this storage belt is too long", it gets boring to watch them till the end except the first time where the percepti...
[ { "author": "Gust", "content": "That is fantastic. Would you mind sharing the blueprint?", "date": "2024-11-11T18:18:37+00:00", "quotes": [] }, { "author": "mmmPI", "content": "Hey thanks ! i added the blueprint of the spagetthi in the previous post but i recommend you try one yourself, ...
6
2024-11-04T20:49:57-06:00
forum-topic-126683
126683
How to Modify a Wave Scenario to Get Demolishers and Pentapods to Show up
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=126683
newplayer12
First of all, I'm Korean and I can read English okay, but I'm not used to making sentences using English, so I corrected the sentences with the help of a translator, so the grammar, context, etc. may not be natural. If you don't understand, please ask me to explain again I love playing Factorio and defense games. So...
[]
0
2025-02-08T00:54:04-06:00
forum-topic-108687
108687
Version 1.1.91
Releases
https://forums.factorio.com/viewtopic.php?t=108687
Bugfixes Fixed that updating a mod would re-download all of its dependencies if they were not enabled. ( 108481 ) Fixed that Build control was allowing binding to controller buttons that would not work. ( 106132 ) Fixed (again) dump commands not working correctly related to folders. ( 108673 ) Fixed that endi...
[]
0
2023-09-13T09:41:23-05:00
forum-topic-127456
127456
Launching the game takes 40 sec
Technical Help
https://forums.factorio.com/viewtopic.php?t=127456
GrumpyJoe
This is some new behaviour that i blame on some Windows update that happened this week, at least i hope its not the hardware So far i concluded it must be my PC, i think its safe to skip my story and go straight to the log file I have 2 installations. One Steam 2.0.41 and one standalone 2.0.37 Standalone wasn´t up...
[ { "author": "", "content": "The time is lost gathering display options, so maybe a graphic driver issue.", "date": "2025-03-13T10:38:23+00:00", "quotes": [] }, { "author": "GrumpyJoe", "content": "yeah, i figured as much, that 40s step is obvious \n \nstrange thing is, i wanted to run a ...
2
2025-03-13T03:57:13-05:00
forum-topic-127262
127262
Cave world planet mod idea
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=127262
Puppet
Hi engineers ! I got an idea about creating a planet mod. While talking about planet mods with someone we got the idea of a cave world planet, I would like some feedback about it, and maybe if talented people could bring this planet mod to life. Description : The planet don't have a name right now but I thin...
[]
0
2025-03-04T09:27:42-06:00
forum-topic-125354
125354
[2.0.28] Mod desync issue
Desyncs with mods
https://forums.factorio.com/viewtopic.php?t=125354
Flooraan
Good morning, I would have posted in viewforum.php?f=209 but I do not have privileges to do so it would appear. Re-posting so the mods team can use the reports from this thread. Please move to "with mods" if appropriate Me and some friends have a dedicated server we use to play together. We appear to be havi...
[]
0
2024-12-30T08:04:32-06:00
forum-topic-102968
102968
Perfect half-lane split
Mechanical Throughput Magic (circuit-free)
https://forums.factorio.com/viewtopic.php?t=102968
wobbycarly
I'm sure I've not seen these elsewhere, but surely someone else has worked it out before! You can use the side-load-onto-underground-trick to achieve a perfect split of 1 belt onto 2 half-belts. Perfect lane split.gif (5.2 MiB) Viewed 17577 times
[ { "author": "dog80", "content": "this should be removed because it is unintuitive - just my oppinion", "date": "2022-07-25T10:57:38+00:00", "quotes": [] }, { "author": "Tallywort", "content": "And it can also be used when you have different items on the two lanes of the input belt, to se...
5
2022-07-25T05:31:01-05:00
forum-topic-124624
124624
[2.0.26] night vision equipment lags behind when switching surface in latency
Minor issues
https://forums.factorio.com/viewtopic.php?t=124624
Quezler
When you switch from e.g. a platform back to your body nightvision takes a sec to kick in.
[ { "author": "", "content": "Thanks for the report however I don't believe we will be doing anything about this.", "date": "2024-12-17T21:25:50+00:00", "quotes": [] } ]
1
2024-12-17T15:08:25-06:00
forum-topic-125391
125391
Spotted this in The Guardian today...
Spread the Word
https://forums.factorio.com/viewtopic.php?t=125391
Makka77
There was no mention of Factorio in any of their other year end gaming coverage. Good to see someone keeping the flame alive lol x https://www.theguardian.com/games/2024/ ... f-the-year
[]
0
2024-12-31T03:13:19-06:00
forum-topic-51998
51998
power visualisation change
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=51998
Sneaker2
There is a problem with way the power production is shown, which bothers me for quite some time now. When clicking on a power pol, a gui pops up, which would show you the power production and consumption of your factory. And yet one thing that I really need to know is the total power produced in constrast to the...
[ { "author": "d3x0r", "content": "I can agree that having the number would be nice... if the production bar is lower than the max, then the max available is greater than the power being used, and you don't need power. \nAlthough this can also be an issue, because accumulators can techinically 'generate' a LO...
11
2017-08-19T12:57:20-05:00
forum-topic-91940
91940
[1.1.1] Items show in tech effect and bonus gui tooltips when hidden
Not a bug
https://forums.factorio.com/viewtopic.php?t=91940
Deadlock989
Items (+ ammo etc.) show up in the tooltip of technology bonus effects, and in the corresponding tabs of the "Bonuses" GUI, even if they have the "hidden" item flag. This differs from hidden item/entity behaviour elsewhere, for example crafting machines which are hidden do not show in "Made in:" sections of tooltips.
[ { "author": "Squelch", "content": "Is \"Interface Settings -> \"Show all items in selection lists\" being honoured?", "date": "2020-11-26T02:02:30+00:00", "quotes": [] }, { "author": "Deadlock989", "content": "N/A. To clarify, I am not talking about items which are not \"enabled\" becaus...
3
2020-11-25T19:52:20-06:00
forum-topic-70108
70108
Can you revert Mods to older version?
Mod Packs / Libs / Special Interest
https://forums.factorio.com/viewtopic.php?t=70108
rickkelley
I have a few mods that I like to use when playing, and things have worked well for quite a while now. But then based on a comment I heard I got a wild hair and decided to try & update my Steam version to the latest beta release. While I love the new look, and went into my mods area of the game & told it to update them...
[ { "author": "Ranakastrasz", "content": "If you manually install them via the Factorio.mods website, you can choose the versions.", "date": "2019-04-28T22:35:39+00:00", "quotes": [] } ]
1
2019-04-28T17:09:13-05:00
forum-topic-125270
125270
Factorio Forums • Looking for PUs/red circuits/LDS annihilator
Hello, I have been trying to design a late game Fulgora excess recycling facility, and I'm struggling to get rid of the mentioned items. Do you guys have any good universal design that is as small as possible? I need to get rid of approximately half stacked belt of PUs. Theoretically, it should be possible to de...
[ { "author": "", "content": "Yes, with 8 legendary recyclers equipped with a single beacon and speed modules, you should be able to destroy close to 100 PUs per second. Ensure the recyclers are properly supplied and positioned for optimal output. Consider using priority belts to manage the flow and prevent o...
4
forum-topic-4832
4832
Mouse / Touchscreen / Keyboard only interface
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=4832
y.petremann
Factorio has really configurable controls, I think they are not sufficiently configurable because we can't play the game entirely with the keyboard or with Mouse / Touchscreen. This topic doesn't treat already changeable controls. Here the main common problem I've found : Mouse / Touchscreen only Option to cl...
[ { "author": "", "content": "I think mainly to secondary (tertiary) keys. I remember that from Battlefield, that for every action I could define two controls. \n \nAlso - very cool - was the joystick-support, which could be linked to some specialized actions.", "date": "2014-07-14T08:19:52+00:00", "q...
14
2014-07-13T21:37:29-05:00