text
stringlengths
0
101
values:
- restart_service
- scale_system
- debug_issue
- notify_user
- ignore
- isolate_system
description: Action category
target:
type: string
description: Specific service, node, or component to act on
priority:
type: int
range: [1, 4]
description: Action priority (1=LOW, 2=MEDIUM, 3=HIGH, 4=CRITICAL)
reasoning:
type: string
description: Agent's natural language explanation of this decision
parameters:
type: dict
description: Optional action-specific parameters
reward:
type: continuous
range: [0.0, 1.0]
description: Multi-objective reward normalized to [0, 1]
components:
incident_resolution:
weight: 0.30
description: How well the action addresses active incidents
prioritization_accuracy:
weight: 0.20
description: Whether priority matches incident severity
speed_bonus:
weight: 0.10
description: Earlier resolution yields higher bonus
system_stability:
weight: 0.15
description: Overall system health score after action
customer_satisfaction:
weight: 0.10
description: Impact on customer-facing ticket resolution
cost_penalty:
weight: -0.05
description: Penalty for unnecessary resource expenditure
security_penalty:
weight: -0.10
description: Penalty for ignoring security-classified incidents
tasks:
- id: easy
name: Single Service Degradation
difficulty: easy
max_steps: 10
description: Single microservice with elevated error rate. Minimal chaos injection.
initial_incidents: 1
chaos_probability_multiplier: 0.4
- id: medium
name: Multi-Service Cascade Failure
difficulty: medium
max_steps: 15
description: Database slowdown cascading to multiple dependent services. Requires prioritization.
initial_incidents: 2
chaos_probability_multiplier: 1.0
- id: hard
name: Triple-Threat Crisis
difficulty: hard
max_steps: 20
description: >
Simultaneous infrastructure failure, active security breach, and executive escalation.
Correct sequencing and trade-offs are essential for high reward.
initial_incidents: 4
chaos_probability_multiplier: 2.2
chaos_engine:
description: Dynamic event injection engine that modifies environment state
difficulty_multipliers:
easy: 0.4
medium: 1.0
hard: 2.2
time_ramp: true
max_ramp_multiplier: 3.0
event_types:
- server_crash
- security_breach
- traffic_spike
- database_outage
- customer_escalation
- memory_leak
- cert_expiry
- network_partition
grader:
type: trajectory_based
output_range: [0.0, 1.0]
deterministic: true
components:
- trajectory_score: Sequence alignment + average step reward + efficiency