Datasets:
The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
scene: string
n_objects: int64
objects: list<item: struct<id: string, category: string, type: string, bbox_px: list<item: int64>, size_m: st (... 357 chars omitted)
child 0, item: struct<id: string, category: string, type: string, bbox_px: list<item: int64>, size_m: struct<width_ (... 345 chars omitted)
child 0, id: string
child 1, category: string
child 2, type: string
child 3, bbox_px: list<item: int64>
child 0, item: int64
child 4, size_m: struct<width_m: double, height_m: double, depth_m: double>
child 0, width_m: double
child 1, height_m: double
child 2, depth_m: double
child 5, position_m: list<item: double>
child 0, item: double
child 6, flat_on_floor: bool
child 7, wall: string
child 8, wall_affinity: string
child 9, facing: string
child 10, next_to: null
child 11, on_side_of: string
child 12, behind: string
child 13, in_front_of: int64
child 14, on_top_of: int64
child 15, group: string
child 16, opening_relation: string
child 17, furniture_index: int64
child 18, furniture_type: string
child 19, notes: string
_floor_first_ceil_dv_px: double
_floor_anchor_px: list<item: double>
child 0, item: double
_floor_first_pitch_residual: double
_calibrated_ceil_y_m: double
_vggt_fov_h_deg: double
_floor_first_mesh_anchor_idx: int64
up: list<item: double>
child 0, item: double
wall_context: struct<left: str
...
th_m: int64
child 1, height_m: double
child 2, surface: string
child 3, features: list<item: null>
child 0, item: null
child 1, back: struct<length_m: double, height_m: double, surface: string, features: list<item: struct<type: string (... 66 chars omitted)
child 0, length_m: double
child 1, height_m: double
child 2, surface: string
child 3, features: list<item: struct<type: string, width_m: double, height_m: double, offset_from_left_m: double>>
child 0, item: struct<type: string, width_m: double, height_m: double, offset_from_left_m: double>
child 0, type: string
child 1, width_m: double
child 2, height_m: double
child 3, offset_from_left_m: double
height_px: int64
_anchor_transform_R_align: list<item: list<item: double>>
child 0, item: list<item: double>
child 0, item: double
vfov_deg: double
look_at_m: list<item: double>
child 0, item: double
_floor_only_look_at_m: list<item: double>
child 0, item: double
position_m: list<item: double>
child 0, item: double
_floor_first_converged: bool
_anchor_transform_t_align: list<item: double>
child 0, item: double
_floor_only_position_m: list<item: double>
child 0, item: double
width_px: int64
_ceil_anchor_px: list<item: double>
child 0, item: double
_floor_first_mesh_anchor_floor: list<item: double>
child 0, item: double
_vggt_fov_v_deg: double
_floor_first_yaw_residual: double
hfov_deg: double
to
{'position_m': List(Value('float64')), 'look_at_m': List(Value('float64')), 'up': List(Value('float64')), 'hfov_deg': Value('float64'), 'vfov_deg': Value('float64'), 'width_px': Value('int64'), 'height_px': Value('int64'), 'wall_context': {'left': {'length_m': Value('int64'), 'height_m': Value('float64'), 'surface': Value('string'), 'features': List(Value('null'))}, 'back': {'length_m': Value('float64'), 'height_m': Value('float64'), 'surface': Value('string'), 'features': List({'type': Value('string'), 'width_m': Value('float64'), 'height_m': Value('float64'), 'offset_from_left_m': Value('float64')})}}, '_anchor_transform_R_align': List(List(Value('float64'))), '_anchor_transform_t_align': List(Value('float64')), '_floor_first_converged': Value('bool'), '_floor_first_yaw_residual': Value('float64'), '_floor_first_pitch_residual': Value('float64'), '_floor_first_mesh_anchor_idx': Value('int64'), '_floor_first_mesh_anchor_floor': List(Value('float64')), '_floor_first_ceil_dv_px': Value('float64'), '_calibrated_ceil_y_m': Value('float64'), '_floor_only_position_m': List(Value('float64')), '_floor_only_look_at_m': List(Value('float64')), '_floor_anchor_px': List(Value('float64')), '_ceil_anchor_px': List(Value('float64')), '_vggt_fov_h_deg': Value('float64'), '_vggt_fov_v_deg': Value('float64')}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2373, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2398, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
scene: string
n_objects: int64
objects: list<item: struct<id: string, category: string, type: string, bbox_px: list<item: int64>, size_m: st (... 357 chars omitted)
child 0, item: struct<id: string, category: string, type: string, bbox_px: list<item: int64>, size_m: struct<width_ (... 345 chars omitted)
child 0, id: string
child 1, category: string
child 2, type: string
child 3, bbox_px: list<item: int64>
child 0, item: int64
child 4, size_m: struct<width_m: double, height_m: double, depth_m: double>
child 0, width_m: double
child 1, height_m: double
child 2, depth_m: double
child 5, position_m: list<item: double>
child 0, item: double
child 6, flat_on_floor: bool
child 7, wall: string
child 8, wall_affinity: string
child 9, facing: string
child 10, next_to: null
child 11, on_side_of: string
child 12, behind: string
child 13, in_front_of: int64
child 14, on_top_of: int64
child 15, group: string
child 16, opening_relation: string
child 17, furniture_index: int64
child 18, furniture_type: string
child 19, notes: string
_floor_first_ceil_dv_px: double
_floor_anchor_px: list<item: double>
child 0, item: double
_floor_first_pitch_residual: double
_calibrated_ceil_y_m: double
_vggt_fov_h_deg: double
_floor_first_mesh_anchor_idx: int64
up: list<item: double>
child 0, item: double
wall_context: struct<left: str
...
th_m: int64
child 1, height_m: double
child 2, surface: string
child 3, features: list<item: null>
child 0, item: null
child 1, back: struct<length_m: double, height_m: double, surface: string, features: list<item: struct<type: string (... 66 chars omitted)
child 0, length_m: double
child 1, height_m: double
child 2, surface: string
child 3, features: list<item: struct<type: string, width_m: double, height_m: double, offset_from_left_m: double>>
child 0, item: struct<type: string, width_m: double, height_m: double, offset_from_left_m: double>
child 0, type: string
child 1, width_m: double
child 2, height_m: double
child 3, offset_from_left_m: double
height_px: int64
_anchor_transform_R_align: list<item: list<item: double>>
child 0, item: list<item: double>
child 0, item: double
vfov_deg: double
look_at_m: list<item: double>
child 0, item: double
_floor_only_look_at_m: list<item: double>
child 0, item: double
position_m: list<item: double>
child 0, item: double
_floor_first_converged: bool
_anchor_transform_t_align: list<item: double>
child 0, item: double
_floor_only_position_m: list<item: double>
child 0, item: double
width_px: int64
_ceil_anchor_px: list<item: double>
child 0, item: double
_floor_first_mesh_anchor_floor: list<item: double>
child 0, item: double
_vggt_fov_v_deg: double
_floor_first_yaw_residual: double
hfov_deg: double
to
{'position_m': List(Value('float64')), 'look_at_m': List(Value('float64')), 'up': List(Value('float64')), 'hfov_deg': Value('float64'), 'vfov_deg': Value('float64'), 'width_px': Value('int64'), 'height_px': Value('int64'), 'wall_context': {'left': {'length_m': Value('int64'), 'height_m': Value('float64'), 'surface': Value('string'), 'features': List(Value('null'))}, 'back': {'length_m': Value('float64'), 'height_m': Value('float64'), 'surface': Value('string'), 'features': List({'type': Value('string'), 'width_m': Value('float64'), 'height_m': Value('float64'), 'offset_from_left_m': Value('float64')})}}, '_anchor_transform_R_align': List(List(Value('float64'))), '_anchor_transform_t_align': List(Value('float64')), '_floor_first_converged': Value('bool'), '_floor_first_yaw_residual': Value('float64'), '_floor_first_pitch_residual': Value('float64'), '_floor_first_mesh_anchor_idx': Value('int64'), '_floor_first_mesh_anchor_floor': List(Value('float64')), '_floor_first_ceil_dv_px': Value('float64'), '_calibrated_ceil_y_m': Value('float64'), '_floor_only_position_m': List(Value('float64')), '_floor_only_look_at_m': List(Value('float64')), '_floor_anchor_px': List(Value('float64')), '_ceil_anchor_px': List(Value('float64')), '_vggt_fov_h_deg': Value('float64'), '_vggt_fov_v_deg': Value('float64')}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
HARMONY300
HARMONY300 is a benchmark of 300 indoor scenes for single-image 3D scene reconstruction. Each case pairs a real (or synthetic) reference photo of a room with a reconstructed 3D scene and a physically-lit render, produced by the SceneWeave pipeline.
Splits
| difficulty | scenes | description |
|---|---|---|
easy |
100 | synthetic rooms (3D-FRONT renders) |
medium |
100 | real photos, single dominant layout |
complicated |
100 | real photos, cluttered / multi-object layouts |
| total | 300 |
Per-scene contents
Each \<difficulty\>/\<room_type\>_NN/ folder contains:
| file | description |
|---|---|
input.* |
reference photo (the model input) |
render_blender.png |
physically-lit Blender/Cycles render of the reconstruction |
scene_full.glb |
reconstructed 3D scene (shell + furniture + decorations) |
camera_vggt.json |
camera intrinsics/extrinsics used for the render |
Scenes are named \<room_type\>_NN (e.g. living_room_01, bedroom_12,
kitchen_02) with a global per-type counter.
License & attribution
This dataset mixes sources with different terms. It is released under CC-BY-NC-4.0 (non-commercial, attribution) — the most restrictive of the constituent licenses (3D-FRONT) applied uniformly for safety.
| source | scenes | terms |
|---|---|---|
| Pexels | 196 | Pexels License — free use, attribution not required |
| Unsplash | 2 | Unsplash License — free use, attribution not required |
| 3D-FRONT | 100 | non-commercial research only; must cite 3D-FRONT |
| 3D-FUTURE | 2 | synthetic renders (via SceneGen); non-commercial research only; must cite 3D-FUTURE |
- Per-scene source and URLs are listed in
attribution.csv. - Input images remain under their original source licenses (Pexels / Unsplash / 3D-FRONT); this dataset redistributes them, it does not relicense them. The generated 3D assets and renders are provided for non-commercial research use.
- The
easy(3D-FRONT) split may not be used commercially and requires citation of the 3D-FRONT dataset.
Takedown
If you are a rights holder and want an image removed, please open an issue or contact the maintainer; the corresponding scene will be removed promptly.
Citation
If you use HARMONY300, please cite this benchmark and the 3D-FRONT dataset used
for the easy split:
@misc{harmony300,
title = {HARMONY300: A Benchmark for Single-Image Indoor 3D Scene Reconstruction},
author = {Sun, Shufan and others},
year = {2026},
note = {https://huggingface.co/datasets/ShufanSun/HARMONY300}
}
@inproceedings{fu20213dfront,
title = {3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics},
author = {Fu, Huan and Cai, Bowen and Gao, Lin and others},
booktitle = {ICCV},
year = {2021}
}
@article{fu20213dfuture,
title = {3D-FUTURE: 3D Furniture Shape with TextURE},
author = {Fu, Huan and Jia, Rongfei and Gao, Lin and others},
journal = {International Journal of Computer Vision (IJCV)},
year = {2021}
}
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