code stringlengths 24 2.07M | docstring stringlengths 25 85.3k | func_name stringlengths 1 92 | language stringclasses 1
value | repo stringlengths 5 64 | path stringlengths 4 172 | url stringlengths 44 218 | license stringclasses 7
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function View(name, options) {
var opts = options || {};
this.defaultEngine = opts.defaultEngine;
this.ext = extname(name);
this.name = name;
this.root = opts.root;
if (!this.ext && !this.defaultEngine) {
throw new Error('No default engine was specified and no extension was provided.');
}
var fil... | Initialize a new `View` with the given `name`.
Options:
- `defaultEngine` the default template engine name
- `engines` template engine require() cache
- `root` root path for view lookup
@param {string} name
@param {object} options
@public | View | javascript | expressjs/express | lib/view.js | https://github.com/expressjs/express/blob/master/lib/view.js | MIT |
function tryStat(path) {
debug('stat "%s"', path);
try {
return fs.statSync(path);
} catch (e) {
return undefined;
}
} | Return a stat, maybe.
@param {string} path
@return {fs.Stats}
@private | tryStat | javascript | expressjs/express | lib/view.js | https://github.com/expressjs/express/blob/master/lib/view.js | MIT |
function getExpectedClientAddress(server) {
return server.address().address === '::'
? '::ffff:127.0.0.1'
: '127.0.0.1';
} | Get the local client address depending on AF_NET of server | getExpectedClientAddress | javascript | expressjs/express | test/req.ip.js | https://github.com/expressjs/express/blob/master/test/req.ip.js | MIT |
function shouldHaveBody (buf) {
return function (res) {
var body = !Buffer.isBuffer(res.body)
? Buffer.from(res.text)
: res.body
assert.ok(body, 'response has body')
assert.strictEqual(body.toString('hex'), buf.toString('hex'))
}
} | Assert that a supertest response has a specific body.
@param {Buffer} buf
@returns {function} | shouldHaveBody | javascript | expressjs/express | test/support/utils.js | https://github.com/expressjs/express/blob/master/test/support/utils.js | MIT |
function shouldHaveHeader (header) {
return function (res) {
assert.ok((header.toLowerCase() in res.headers), 'should have header ' + header)
}
} | Assert that a supertest response does have a header.
@param {string} header Header name to check
@returns {function} | shouldHaveHeader | javascript | expressjs/express | test/support/utils.js | https://github.com/expressjs/express/blob/master/test/support/utils.js | MIT |
function shouldNotHaveBody () {
return function (res) {
assert.ok(res.text === '' || res.text === undefined)
}
} | Assert that a supertest response does not have a body.
@returns {function} | shouldNotHaveBody | javascript | expressjs/express | test/support/utils.js | https://github.com/expressjs/express/blob/master/test/support/utils.js | MIT |
function shouldNotHaveHeader(header) {
return function (res) {
assert.ok(!(header.toLowerCase() in res.headers), 'should not have header ' + header);
};
} | Assert that a supertest response does not have a header.
@param {string} header Header name to check
@returns {function} | shouldNotHaveHeader | javascript | expressjs/express | test/support/utils.js | https://github.com/expressjs/express/blob/master/test/support/utils.js | MIT |
function getMajorVersion(versionString) {
return versionString.split('.')[0];
} | Assert that a supertest response does not have a header.
@param {string} header Header name to check
@returns {function} | getMajorVersion | javascript | expressjs/express | test/support/utils.js | https://github.com/expressjs/express/blob/master/test/support/utils.js | MIT |
function shouldSkipQuery(versionString) {
// Skipping HTTP QUERY tests below Node 22, QUERY wasn't fully supported by Node until 22
// we could update this implementation to run on supported versions of 21 once they exist
// upstream tracking https://github.com/nodejs/node/issues/51562
// express tracking issue... | Assert that a supertest response does not have a header.
@param {string} header Header name to check
@returns {function} | shouldSkipQuery | javascript | expressjs/express | test/support/utils.js | https://github.com/expressjs/express/blob/master/test/support/utils.js | MIT |
unlock = function(e) {
// Create a pool of unlocked HTML5 Audio objects that can
// be used for playing sounds without user interaction. HTML5
// Audio objects must be individually unlocked, as opposed
// to the WebAudio API which only needs a single activation.
// This must occu... | Some browsers/devices will only allow audio to be played after a user interaction.
Attempt to automatically unlock audio on the first user interaction.
Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
@return {Howler} | unlock | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
handleSuspension = function() {
self.state = 'suspended';
if (self._resumeAfterSuspend) {
delete self._resumeAfterSuspend;
self._autoResume();
}
} | Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.
This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.
@return {Howler} | handleSuspension | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
Howl = function(o) {
var self = this;
// Throw an error if no source is provided.
if (!o.src || o.src.length === 0) {
console.error('An array of source files must be passed with any new Howl.');
return;
}
self.init(o);
} | Create an audio group controller.
@param {Object} o Passed in properties for this group. | Howl | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
setParams = function() {
sound._paused = false;
sound._seek = seek;
sound._start = start;
sound._stop = stop;
sound._loop = !!(sound._loop || self._sprite[sprite][2]);
} | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | setParams | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
playWebAudio = function() {
self._playLock = false;
setParams();
self._refreshBuffer(sound);
// Setup the playback params.
var vol = (sound._muted || self._muted) ? 0 : sound._volume;
node.gain.setValueAtTime(vol, Howler.ctx.currentTime);
sound._pla... | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | playWebAudio | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
playHtml5 = function() {
node.currentTime = seek;
node.muted = sound._muted || self._muted || Howler._muted || node.muted;
node.volume = sound._volume * Howler.volume();
node.playbackRate = sound._rate;
// Some browsers will throw an error if this is called without use... | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | playHtml5 | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
listener = function() {
self._state = 'loaded';
// Begin playback.
playHtml5();
// Clear this listener.
node.removeEventListener(Howler._canPlayEvent, listener, false);
} | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | listener | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
seekAndEmit = function() {
// Restart the playback if the sound was playing.
if (playing) {
self.play(id, true);
}
self._emit('seek', id);
} | Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
seek() -> Returns the first sound node's current seek position.
seek(id) -> Returns the sound id's current seek position.
seek(seek) -> Sets the seek position of the first sound node.
seek(seek, id) -> Sets the seek posit... | seekAndEmit | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
emitSeek = function() {
if (!self._playLock) {
seekAndEmit();
} else {
setTimeout(emitSeek, 0);
}
} | Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
seek() -> Returns the first sound node's current seek position.
seek(id) -> Returns the sound id's current seek position.
seek(seek) -> Sets the seek position of the first sound node.
seek(seek, id) -> Sets the seek posit... | emitSeek | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
Sound = function(howl) {
this._parent = howl;
this.init();
} | Setup the sound object, which each node attached to a Howl group is contained in.
@param {Object} howl The Howl parent group. | Sound | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
loadBuffer = function(self) {
var url = self._src;
// Check if the buffer has already been cached and use it instead.
if (cache[url]) {
// Set the duration from the cache.
self._duration = cache[url].duration;
// Load the sound into this Howl.
loadSound(self);
return;
}
... | Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).
@param {Howl} self | loadBuffer | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
safeXhrSend = function(xhr) {
try {
xhr.send();
} catch (e) {
xhr.onerror();
}
} | Send the XHR request wrapped in a try/catch.
@param {Object} xhr XHR to send. | safeXhrSend | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
decodeAudioData = function(arraybuffer, self) {
// Fire a load error if something broke.
var error = function() {
self._emit('loaderror', null, 'Decoding audio data failed.');
};
// Load the sound on success.
var success = function(buffer) {
if (buffer && self._sounds.length > 0) {
... | Decode audio data from an array buffer.
@param {ArrayBuffer} arraybuffer The audio data.
@param {Howl} self | decodeAudioData | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
error = function() {
self._emit('loaderror', null, 'Decoding audio data failed.');
} | Decode audio data from an array buffer.
@param {ArrayBuffer} arraybuffer The audio data.
@param {Howl} self | error | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
success = function(buffer) {
if (buffer && self._sounds.length > 0) {
cache[self._src] = buffer;
loadSound(self, buffer);
} else {
error();
}
} | Decode audio data from an array buffer.
@param {ArrayBuffer} arraybuffer The audio data.
@param {Howl} self | success | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
loadSound = function(self, buffer) {
// Set the duration.
if (buffer && !self._duration) {
self._duration = buffer.duration;
}
// Setup a sprite if none is defined.
if (Object.keys(self._sprite).length === 0) {
self._sprite = {__default: [0, self._duration * 1000]};
}
// Fire t... | Sound is now loaded, so finish setting everything up and fire the loaded event.
@param {Howl} self
@param {Object} buffer The decoded buffer sound source. | loadSound | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
setupAudioContext = function() {
// If we have already detected that Web Audio isn't supported, don't run this step again.
if (!Howler.usingWebAudio) {
return;
}
// Check if we are using Web Audio and setup the AudioContext if we are.
try {
if (typeof AudioContext !== 'undefined') {
... | Setup the audio context when available, or switch to HTML5 Audio mode. | setupAudioContext | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
setupPanner = function(sound, type) {
type = type || 'spatial';
// Create the new panner node.
if (type === 'spatial') {
sound._panner = Howler.ctx.createPanner();
sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAn... | Create a new panner node and save it on the sound.
@param {Sound} sound Specific sound to setup panning on.
@param {String} type Type of panner to create: 'stereo' or 'spatial'. | setupPanner | javascript | goldfire/howler.js | dist/howler.js | https://github.com/goldfire/howler.js/blob/master/dist/howler.js | MIT |
Camera = function(resolution) {
this.width = canvas.width = window.innerWidth;
this.height = canvas.height = window.innerHeight;
this.resolution = resolution;
this.spacing = this.width / resolution;
this.focalLen = this.height / this.width;
this.range = isMobile ? 9 : 18;
this.lightRange = 9;
this.scale... | Camera that draws everything you see on the screen from the player's perspective.
@param {Number} resolution Resolution to render at (higher has better quality, but lower performance). | Camera | javascript | goldfire/howler.js | examples/3d/js/camera.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/camera.js | MIT |
Controls = function() {
// Define our control key codes and states.
this.codes = {
// Arrows
37: 'left', 39: 'right', 38: 'front', 40: 'back',
// WASD
65: 'left', 68: 'right', 87: 'front', 83: 'back',
};
this.states = {left: false, right: false, front: false, back: false};
// Setup the DOM li... | Defines and handles the various controls. | Controls | javascript | goldfire/howler.js | examples/3d/js/controls.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/controls.js | MIT |
Game = function() {
this.lastTime = 0;
// Setup our different game components.
this.audio = new Sound();
this.player = new Player(10, 26, Math.PI * 1.9, 2.5);
this.controls = new Controls();
this.map = new Map(25);
this.camera = new Camera(isMobile ? 256 : 512);
requestAnimationFrame(this.tick.bind(... | Main game class that runs the tick and sets up all other components. | Game | javascript | goldfire/howler.js | examples/3d/js/game.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/game.js | MIT |
Map = function(size) {
this.size = size;
this.grid = new Array(size * size);
this.skybox = new Texture('./assets/skybox.jpg', 4096, 1024);
this.wall = new Texture('./assets/wall.jpg', 1024, 1024);
this.speaker = new Texture('./assets/speaker.jpg', 1024, 1024);
this.light = 0;
// Define the pre-defined ma... | Generates the map and calculates the casting of arrays for the camera to display on screen.
@param {Number} size Grid size of the map to use. | Map | javascript | goldfire/howler.js | examples/3d/js/map.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/map.js | MIT |
Player = function(x, y, dir, speed) {
this.x = x;
this.y = y;
this.dir = dir;
this.speed = speed || 3;
this.steps = 0;
this.hand = new Texture('./assets/gun.png', 512, 360);
// Update the position of the audio listener.
Howler.pos(this.x, this.y, -0.5);
// Update the direction and orientation.
thi... | The player from which we cast the rays.
@param {Number} x Starting x-position.
@param {Number} y Starting y-position.
@param {Number} dir Direction they are facing in radians.
@param {Number} speed Speed they walk at. | Player | javascript | goldfire/howler.js | examples/3d/js/player.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/player.js | MIT |
Sound = function() {
// Setup the shared Howl.
this.sound = new Howl({
src: ['./assets/sprite.webm', './assets/sprite.mp3'],
sprite: {
lightning: [2000, 4147],
rain: [8000, 9962, true],
thunder: [19000, 13858],
music: [34000, 31994, true]
},
volume: 0
});
// Begin playin... | Setup and control all of the game's audio. | Sound | javascript | goldfire/howler.js | examples/3d/js/sound.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/sound.js | MIT |
Texture = function(src, w, h) {
this.image = new Image();
this.image.src = src;
this.width = w;
this.height = h;
} | Load a texture and store its details.
@param {String} src Image URL.
@param {Number} w Image width.
@param {Number} h Image height. | Texture | javascript | goldfire/howler.js | examples/3d/js/texture.js | https://github.com/goldfire/howler.js/blob/master/examples/3d/js/texture.js | MIT |
Player = function(playlist) {
this.playlist = playlist;
this.index = 0;
// Display the title of the first track.
track.innerHTML = '1. ' + playlist[0].title;
// Setup the playlist display.
playlist.forEach(function(song) {
var div = document.createElement('div');
div.className = 'list-song';
d... | Player class containing the state of our playlist and where we are in it.
Includes all methods for playing, skipping, updating the display, etc.
@param {Array} playlist Array of objects with playlist song details ({title, file, howl}). | Player | javascript | goldfire/howler.js | examples/player/player.js | https://github.com/goldfire/howler.js/blob/master/examples/player/player.js | MIT |
move = function(event) {
if (window.sliderDown) {
var x = event.clientX || event.touches[0].clientX;
var startX = window.innerWidth * 0.05;
var layerX = x - startX;
var per = Math.min(1, Math.max(0, layerX / parseFloat(barEmpty.scrollWidth)));
player.volume(per);
}
} | Format the time from seconds to M:SS.
@param {Number} secs Seconds to format.
@return {String} Formatted time. | move | javascript | goldfire/howler.js | examples/player/player.js | https://github.com/goldfire/howler.js/blob/master/examples/player/player.js | MIT |
resize = function() {
var height = window.innerHeight * 0.3;
var width = window.innerWidth;
wave.height = height;
wave.height_2 = height / 2;
wave.MAX = wave.height_2 - 4;
wave.width = width;
wave.width_2 = width / 2;
wave.width_4 = width / 4;
wave.canvas.height = height;
wave.canvas.width = width;
... | Format the time from seconds to M:SS.
@param {Number} secs Seconds to format.
@return {String} Formatted time. | resize | javascript | goldfire/howler.js | examples/player/player.js | https://github.com/goldfire/howler.js/blob/master/examples/player/player.js | MIT |
Radio = function(stations) {
var self = this;
self.stations = stations;
self.index = 0;
// Setup the display for each station.
for (var i=0; i<self.stations.length; i++) {
window['title' + i].innerHTML = '<b>' + self.stations[i].freq + '</b> ' + self.stations[i].title;
window['station' + i].addEve... | Radio class containing the state of our stations.
Includes all methods for playing, stopping, etc.
@param {Array} stations Array of objects with station details ({title, src, howl, ...}). | Radio | javascript | goldfire/howler.js | examples/radio/radio.js | https://github.com/goldfire/howler.js/blob/master/examples/radio/radio.js | MIT |
Sprite = function(options) {
var self = this;
self.sounds = [];
// Setup the options to define this sprite display.
self._width = options.width;
self._left = options.left;
self._spriteMap = options.spriteMap;
self._sprite = options.sprite;
self.setupListeners();
// Create our audio sprite definitio... | Sprite class containing the state of our sprites to play and their progress.
@param {Object} options Settings to pass into and setup the sound and visuals. | Sprite | javascript | goldfire/howler.js | examples/sprite/sprite.js | https://github.com/goldfire/howler.js/blob/master/examples/sprite/sprite.js | MIT |
unlock = function(e) {
// Create a pool of unlocked HTML5 Audio objects that can
// be used for playing sounds without user interaction. HTML5
// Audio objects must be individually unlocked, as opposed
// to the WebAudio API which only needs a single activation.
// This must occu... | Some browsers/devices will only allow audio to be played after a user interaction.
Attempt to automatically unlock audio on the first user interaction.
Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
@return {Howler} | unlock | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
handleSuspension = function() {
self.state = 'suspended';
if (self._resumeAfterSuspend) {
delete self._resumeAfterSuspend;
self._autoResume();
}
} | Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.
This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.
@return {Howler} | handleSuspension | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
Howl = function(o) {
var self = this;
// Throw an error if no source is provided.
if (!o.src || o.src.length === 0) {
console.error('An array of source files must be passed with any new Howl.');
return;
}
self.init(o);
} | Create an audio group controller.
@param {Object} o Passed in properties for this group. | Howl | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
setParams = function() {
sound._paused = false;
sound._seek = seek;
sound._start = start;
sound._stop = stop;
sound._loop = !!(sound._loop || self._sprite[sprite][2]);
} | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | setParams | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
playWebAudio = function() {
self._playLock = false;
setParams();
self._refreshBuffer(sound);
// Setup the playback params.
var vol = (sound._muted || self._muted) ? 0 : sound._volume;
node.gain.setValueAtTime(vol, Howler.ctx.currentTime);
sound._pla... | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | playWebAudio | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
playHtml5 = function() {
node.currentTime = seek;
node.muted = sound._muted || self._muted || Howler._muted || node.muted;
node.volume = sound._volume * Howler.volume();
node.playbackRate = sound._rate;
// Some browsers will throw an error if this is called without use... | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | playHtml5 | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
listener = function() {
self._state = 'loaded';
// Begin playback.
playHtml5();
// Clear this listener.
node.removeEventListener(Howler._canPlayEvent, listener, false);
} | Play a sound or resume previous playback.
@param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.
@param {Boolean} internal Internal Use: true prevents event firing.
@return {Number} Sound ID. | listener | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
seekAndEmit = function() {
// Restart the playback if the sound was playing.
if (playing) {
self.play(id, true);
}
self._emit('seek', id);
} | Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
seek() -> Returns the first sound node's current seek position.
seek(id) -> Returns the sound id's current seek position.
seek(seek) -> Sets the seek position of the first sound node.
seek(seek, id) -> Sets the seek posit... | seekAndEmit | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
emitSeek = function() {
if (!self._playLock) {
seekAndEmit();
} else {
setTimeout(emitSeek, 0);
}
} | Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.
seek() -> Returns the first sound node's current seek position.
seek(id) -> Returns the sound id's current seek position.
seek(seek) -> Sets the seek position of the first sound node.
seek(seek, id) -> Sets the seek posit... | emitSeek | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
Sound = function(howl) {
this._parent = howl;
this.init();
} | Setup the sound object, which each node attached to a Howl group is contained in.
@param {Object} howl The Howl parent group. | Sound | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
loadBuffer = function(self) {
var url = self._src;
// Check if the buffer has already been cached and use it instead.
if (cache[url]) {
// Set the duration from the cache.
self._duration = cache[url].duration;
// Load the sound into this Howl.
loadSound(self);
return;
}
... | Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).
@param {Howl} self | loadBuffer | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
safeXhrSend = function(xhr) {
try {
xhr.send();
} catch (e) {
xhr.onerror();
}
} | Send the XHR request wrapped in a try/catch.
@param {Object} xhr XHR to send. | safeXhrSend | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
decodeAudioData = function(arraybuffer, self) {
// Fire a load error if something broke.
var error = function() {
self._emit('loaderror', null, 'Decoding audio data failed.');
};
// Load the sound on success.
var success = function(buffer) {
if (buffer && self._sounds.length > 0) {
... | Decode audio data from an array buffer.
@param {ArrayBuffer} arraybuffer The audio data.
@param {Howl} self | decodeAudioData | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
error = function() {
self._emit('loaderror', null, 'Decoding audio data failed.');
} | Decode audio data from an array buffer.
@param {ArrayBuffer} arraybuffer The audio data.
@param {Howl} self | error | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
success = function(buffer) {
if (buffer && self._sounds.length > 0) {
cache[self._src] = buffer;
loadSound(self, buffer);
} else {
error();
}
} | Decode audio data from an array buffer.
@param {ArrayBuffer} arraybuffer The audio data.
@param {Howl} self | success | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
loadSound = function(self, buffer) {
// Set the duration.
if (buffer && !self._duration) {
self._duration = buffer.duration;
}
// Setup a sprite if none is defined.
if (Object.keys(self._sprite).length === 0) {
self._sprite = {__default: [0, self._duration * 1000]};
}
// Fire t... | Sound is now loaded, so finish setting everything up and fire the loaded event.
@param {Howl} self
@param {Object} buffer The decoded buffer sound source. | loadSound | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
setupAudioContext = function() {
// If we have already detected that Web Audio isn't supported, don't run this step again.
if (!Howler.usingWebAudio) {
return;
}
// Check if we are using Web Audio and setup the AudioContext if we are.
try {
if (typeof AudioContext !== 'undefined') {
... | Setup the audio context when available, or switch to HTML5 Audio mode. | setupAudioContext | javascript | goldfire/howler.js | src/howler.core.js | https://github.com/goldfire/howler.js/blob/master/src/howler.core.js | MIT |
setupPanner = function(sound, type) {
type = type || 'spatial';
// Create the new panner node.
if (type === 'spatial') {
sound._panner = Howler.ctx.createPanner();
sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;
sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAn... | Create a new panner node and save it on the sound.
@param {Sound} sound Specific sound to setup panning on.
@param {String} type Type of panner to create: 'stereo' or 'spatial'. | setupPanner | javascript | goldfire/howler.js | src/plugins/howler.spatial.js | https://github.com/goldfire/howler.js/blob/master/src/plugins/howler.spatial.js | MIT |
function innerState(cm, state) {
return CodeMirror.innerMode(cm.getMode(), state).state;
} | Array of tag names where an end tag is forbidden. | innerState | javascript | jbt/markdown-editor | codemirror/lib/util/closetag.js | https://github.com/jbt/markdown-editor/blob/master/codemirror/lib/util/closetag.js | ISC |
function isWhitespace(s) {
return s === ' ' || s === '\t' || s === '\r' || s === '\n' || s === '';
} | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | isWhitespace | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function insertEmojicon(node, match, emojiName) {
var emojiImg = document.createElement('img');
emojiImg.setAttribute('title', ':' + emojiName + ':');
emojiImg.setAttribute('alt', ':' + emojiName + ':');
emojiImg.setAttribute('class', 'emoji');
... | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | insertEmojicon | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function getEmojiNameForMatch(match) {
/* Special case for named emoji */
if(match[1] && match[2]) {
var named = match[2];
if(namedMatchHash[named]) { return named; }
return;
}
for(var i = 3; i < ... | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | getEmojiNameForMatch | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function defaultReplacer(emoji, name) {
return "<img title=':" + name + ":' alt=':" + name + ":' class='emoji' src='" + defaultConfig.img_dir + '/' + name + ".png' align='absmiddle' />";
} | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | defaultReplacer | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function Validator() {
this.lastEmojiTerminatedAt = -1;
} | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | Validator | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function success() {
self.lastEmojiTerminatedAt = length + index;
return emojiName;
} | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | success | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function emojifyString (htmlString, replacer) {
if(!htmlString) { return htmlString; }
if(!replacer) { replacer = defaultReplacer; }
var validator = new Validator();
return htmlString.replace(emojiMegaRe, function() {
var matches = Ar... | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | emojifyString | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function run(el) {
// Check if an element was not passed.
if(typeof el === 'undefined'){
// Check if an element was configured. If not, default to the body.
if (defaultConfig.only_crawl_id) {
el = document.getElementById(def... | NB!
The namedEmojiString variable is updated automatically by the
`update.sh` script. Do not remove the markers as this will
cause `update.sh` to stop working. | run | javascript | jbt/markdown-editor | lib/emojify.js | https://github.com/jbt/markdown-editor/blob/master/lib/emojify.js | ISC |
function Renderer() {
/**
* Renderer#rules -> Object
*
* Contains render rules for tokens. Can be updated and extended.
*
* ##### Example
*
* ```javascript
* var md = require('markdown-it')();
*
* md.renderer.rules.strong_open = function () { return '<b>'; };
* md.renderer.rules.str... | new Renderer()
Creates new [[Renderer]] instance and fill [[Renderer#rules]] with defaults. | Renderer | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function isLetter(ch) {
/*eslint no-bitwise:0*/
var lc = ch | 0x20; // to lower case
return (lc >= 0x61/* a */) && (lc <= 0x7a/* z */);
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | isLetter | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function skipBulletListMarker(state, startLine) {
var marker, pos, max;
pos = state.bMarks[startLine] + state.tShift[startLine];
max = state.eMarks[startLine];
marker = state.src.charCodeAt(pos++);
// Check bullet
if (marker !== 0x2A/* * */ &&
marker !== 0x2D/* - */ &&
marker !== 0x2B/* + */) ... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | skipBulletListMarker | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function skipOrderedListMarker(state, startLine) {
var ch,
pos = state.bMarks[startLine] + state.tShift[startLine],
max = state.eMarks[startLine];
// List marker should have at least 2 chars (digit + dot)
if (pos + 1 >= max) { return -1; }
ch = state.src.charCodeAt(pos++);
if (ch < 0x30/* 0 */ ... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | skipOrderedListMarker | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function markTightParagraphs(state, idx) {
var i, l,
level = state.level + 2;
for (i = idx + 2, l = state.tokens.length - 2; i < l; i++) {
if (state.tokens[i].level === level && state.tokens[i].type === 'paragraph_open') {
state.tokens[i + 2].hidden = true;
state.tokens[i].hidden = true;
... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | markTightParagraphs | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function StateBlock(src, md, env, tokens) {
var ch, s, start, pos, len, indent, indent_found;
this.src = src;
// link to parser instance
this.md = md;
this.env = env;
//
// Internal state vartiables
//
this.tokens = tokens;
this.bMarks = []; // line begin offsets for fast jumps
this.eMa... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | StateBlock | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function getLine(state, line) {
var pos = state.bMarks[line] + state.blkIndent,
max = state.eMarks[line];
return state.src.substr(pos, max - pos);
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | getLine | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function escapedSplit(str) {
var result = [],
pos = 0,
max = str.length,
ch,
escapes = 0,
lastPos = 0,
backTicked = false,
lastBackTick = 0;
ch = str.charCodeAt(pos);
while (pos < max) {
if (ch === 0x60/* ` */ && (escapes % 2 === 0)) {
backTicked = !backTicke... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | escapedSplit | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function isLinkOpen(str) {
return /^<a[>\s]/i.test(str);
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | isLinkOpen | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function isLinkClose(str) {
return /^<\/a\s*>/i.test(str);
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | isLinkClose | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function replaceFn(match, name) {
return SCOPED_ABBR[name.toLowerCase()];
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | replaceFn | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function replace_scoped(inlineTokens) {
var i, token;
for (i = inlineTokens.length - 1; i >= 0; i--) {
token = inlineTokens[i];
if (token.type === 'text') {
token.content = token.content.replace(SCOPED_ABBR_RE, replaceFn);
}
}
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | replace_scoped | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function replaceAt(str, index, ch) {
return str.substr(0, index) + ch + str.substr(index + 1);
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | replaceAt | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function process_inlines(tokens, state) {
var i, token, text, t, pos, max, thisLevel, item, lastChar, nextChar,
isLastPunctChar, isNextPunctChar, isLastWhiteSpace, isNextWhiteSpace,
canOpen, canClose, j, isSingle, stack;
stack = [];
for (i = 0; i < tokens.length; i++) {
token = tokens[i];
t... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | process_inlines | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function StateCore(src, md, env) {
this.src = src;
this.env = env;
this.tokens = [];
this.inlineMode = false;
this.md = md; // link to parser instance
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | StateCore | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function scanDelims(state, start) {
var pos = start, lastChar, nextChar, count,
isLastWhiteSpace, isLastPunctChar,
isNextWhiteSpace, isNextPunctChar,
can_open = true,
can_close = true,
max = state.posMax,
marker = state.src.charCodeAt(start);
// treat beginning of the line as a ... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | scanDelims | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function isLetter(ch) {
/*eslint no-bitwise:0*/
var lc = ch | 0x20; // to lower case
return (lc >= 0x61/* a */) && (lc <= 0x7a/* z */);
} | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | isLetter | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function StateInline(src, md, env, outTokens) {
this.src = src;
this.env = env;
this.md = md;
this.tokens = outTokens;
this.pos = 0;
this.posMax = this.src.length;
this.level = 0;
this.pending = '';
this.pendingLevel = 0;
this.cache = {}; // Stores { start: end } pairs. Useful for backtrack... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | StateInline | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function scanDelims(state, start) {
var pos = start, lastChar, nextChar, count,
isLastWhiteSpace, isLastPunctChar,
isNextWhiteSpace, isNextPunctChar,
can_open = true,
can_close = true,
max = state.posMax,
marker = state.src.charCodeAt(start);
// treat beginning of the line as a ... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | scanDelims | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function isTerminatorChar(ch) {
switch (ch) {
case 0x0A/* \n */:
case 0x21/* ! */:
case 0x23/* # */:
case 0x24/* $ */:
case 0x25/* % */:
case 0x26/* & */:
case 0x2A/* * */:
case 0x2B/* + */:
case 0x2D/* - */:
case 0x3A/* : */:
case 0x3C/* < */:
case 0x3D/* = */:
cas... | Ruler.getRules(chainName) -> Array
Return array of active functions (rules) for given chain name. It analyzes
rules configuration, compiles caches if not exists and returns result.
Default chain name is `''` (empty string). It can't be skipped. That's
done intentionally, to keep signature monomorphic for high speed. | isTerminatorChar | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function Token(type, tag, nesting) {
/**
* Token#type -> String
*
* Type of the token (string, e.g. "paragraph_open")
**/
this.type = type;
/**
* Token#tag -> String
*
* html tag name, e.g. "p"
**/
this.tag = tag;
/**
* Token#attrs -> Array
*
* Html attributes. Form... | new Token(type, tag, nesting)
Create new token and fill passed properties. | Token | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function error(type) {
throw RangeError(errors[type]);
} | A generic error utility function.
@private
@param {String} type The error type.
@returns {Error} Throws a `RangeError` with the applicable error message. | error | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function map(array, fn) {
var length = array.length;
while (length--) {
array[length] = fn(array[length]);
}
return array;
} | A generic `Array#map` utility function.
@private
@param {Array} array The array to iterate over.
@param {Function} callback The function that gets called for every array
item.
@returns {Array} A new array of values returned by the callback function. | map | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function mapDomain(string, fn) {
return map(string.split(regexSeparators), fn).join('.');
} | A simple `Array#map`-like wrapper to work with domain name strings.
@private
@param {String} domain The domain name.
@param {Function} callback The function that gets called for every
character.
@returns {Array} A new string of characters returned by the callback
function. | mapDomain | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function ucs2decode(string) {
var output = [],
counter = 0,
length = string.length,
value,
extra;
while (counter < length) {
value = string.charCodeAt(counter++);
if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
// high surrogate, and there is a next character
extr... | Creates an array containing the numeric code points of each Unicode
character in the string. While JavaScript uses UCS-2 internally,
this function will convert a pair of surrogate halves (each of which
UCS-2 exposes as separate characters) into a single code point,
matching UTF-16.
@see `punycode.ucs2.encode`
@see <htt... | ucs2decode | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function ucs2encode(array) {
return map(array, function(value) {
var output = '';
if (value > 0xFFFF) {
value -= 0x10000;
output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);
value = 0xDC00 | value & 0x3FF;
}
output += stringFromCharCode(value);
return output;
}).join('');
} | Creates a string based on an array of numeric code points.
@see `punycode.ucs2.decode`
@memberOf punycode.ucs2
@name encode
@param {Array} codePoints The array of numeric code points.
@returns {String} The new Unicode string (UCS-2). | ucs2encode | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function basicToDigit(codePoint) {
if (codePoint - 48 < 10) {
return codePoint - 22;
}
if (codePoint - 65 < 26) {
return codePoint - 65;
}
if (codePoint - 97 < 26) {
return codePoint - 97;
}
return base;
} | Converts a basic code point into a digit/integer.
@see `digitToBasic()`
@private
@param {Number} codePoint The basic numeric code point value.
@returns {Number} The numeric value of a basic code point (for use in
representing integers) in the range `0` to `base - 1`, or `base` if
the code point does not represent a val... | basicToDigit | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function digitToBasic(digit, flag) {
// 0..25 map to ASCII a..z or A..Z
// 26..35 map to ASCII 0..9
return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
} | Converts a digit/integer into a basic code point.
@see `basicToDigit()`
@private
@param {Number} digit The numeric value of a basic code point.
@returns {Number} The basic code point whose value (when used for
representing integers) is `digit`, which needs to be in the range
`0` to `base - 1`. If `flag` is non-zero, th... | digitToBasic | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function adapt(delta, numPoints, firstTime) {
var k = 0;
delta = firstTime ? floor(delta / damp) : delta >> 1;
delta += floor(delta / numPoints);
for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {
delta = floor(delta / baseMinusTMin);
}
return floor(k + (baseMinusTMin + 1) * de... | Bias adaptation function as per section 3.4 of RFC 3492.
http://tools.ietf.org/html/rfc3492#section-3.4
@private | adapt | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function decode(input) {
// Don't use UCS-2
var output = [],
inputLength = input.length,
out,
i = 0,
n = initialN,
bias = initialBias,
basic,
j,
index,
oldi,
w,
k,
digit,
t,
/** Cached calculation results */
baseMinusT;
// ... | Converts a Punycode string of ASCII-only symbols to a string of Unicode
symbols.
@memberOf punycode
@param {String} input The Punycode string of ASCII-only symbols.
@returns {String} The resulting string of Unicode symbols. | decode | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function encode(input) {
var n,
delta,
handledCPCount,
basicLength,
bias,
j,
m,
q,
k,
t,
currentValue,
output = [],
/** `inputLength` will hold the number of code points in `input`. */
inputLength,
/** Cached calculation results */
... | Converts a string of Unicode symbols to a Punycode string of ASCII-only
symbols.
@memberOf punycode
@param {String} input The string of Unicode symbols.
@returns {String} The resulting Punycode string of ASCII-only symbols. | encode | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function toUnicode(domain) {
return mapDomain(domain, function(string) {
return regexPunycode.test(string)
? decode(string.slice(4).toLowerCase())
: string;
});
} | Converts a Punycode string representing a domain name to Unicode. Only the
Punycoded parts of the domain name will be converted, i.e. it doesn't
matter if you call it on a string that has already been converted to
Unicode.
@memberOf punycode
@param {String} domain The Punycode domain name to convert to Unicode.
@return... | toUnicode | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function toASCII(domain) {
return mapDomain(domain, function(string) {
return regexNonASCII.test(string)
? 'xn--' + encode(string)
: string;
});
} | Converts a Unicode string representing a domain name to Punycode. Only the
non-ASCII parts of the domain name will be converted, i.e. it doesn't
matter if you call it with a domain that's already in ASCII.
@memberOf punycode
@param {String} domain The domain name to convert, as a Unicode string.
@returns {String} The P... | toASCII | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
function Match(self, shift) {
var start = self.__index__,
end = self.__last_index__,
text = self.__text_cache__.slice(start, end);
/**
* Match#schema -> String
*
* Prefix (protocol) for matched string.
**/
this.schema = self.__schema__.toLowerCase();
/**
* Match#index -> Number... | class Match
Match result. Single element of array, returned by [[LinkifyIt#match]] | Match | javascript | jbt/markdown-editor | lib/markdown-it.js | https://github.com/jbt/markdown-editor/blob/master/lib/markdown-it.js | ISC |
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