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buildQualifier = (scope, anchor, parser, filter, transformer) => ({ scope, name: this.i18n.t(`scope.${scope}`), anchor, is_meta: false, need_read_file: true, cost: 3, preprocess: this.MIXIN.PREPROCESS.noop, validate: this.MI...
The matching process consists of the following steps: (Steps 1-4 are executed once; steps 5-6 are executed repeatedly) 1. Parse: Parses the input to generate an Abstract Syntax Tree (AST) 2. Preprocess: Convert certain specific, predefined, and special meaning vocabulary (e.g. converting 'today' in 'mtime=toda...
buildQualifier
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
parse(input, optimize = false) { input = input.replace(/\r?\n/g, " ") input = this.config.CASE_SENSITIVE ? input : input.toLowerCase() const ast = this.parser.parse(input) this.postParse(ast) return optimize ? this.optimize(ast) : ast }
The matching process consists of the following steps: (Steps 1-4 are executed once; steps 5-6 are executed repeatedly) 1. Parse: Parses the input to generate an Abstract Syntax Tree (AST) 2. Preprocess: Convert certain specific, predefined, and special meaning vocabulary (e.g. converting 'today' in 'mtime=toda...
parse
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
postParse(ast) { const { REGEXP } = this.parser.TYPE this.parser.walk(ast, node => { const qualifier = this.qualifiers.get(node.scope.toLowerCase()) node.operand = qualifier.preprocess(node.scope, node.operator, node.operand, node.type) node.validateError = qualifier....
The matching process consists of the following steps: (Steps 1-4 are executed once; steps 5-6 are executed repeatedly) 1. Parse: Parses the input to generate an Abstract Syntax Tree (AST) 2. Preprocess: Convert certain specific, predefined, and special meaning vocabulary (e.g. converting 'today' in 'mtime=toda...
postParse
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
optimize(ast) { if (!ast) return const { OR, AND } = this.parser.TYPE const setCost = node => { if (!node) return setCost(node.left) setCost(node.right) const rootCost = node.cost || 1 const leftCost = (node.left && node.left.cost) |...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
optimize
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
setCost = node => { if (!node) return setCost(node.left) setCost(node.right) const rootCost = node.cost || 1 const leftCost = (node.left && node.left.cost) || 1 const rightCost = (node.right && node.right.cost) || 1 node.cost = Math.m...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
setCost
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
setCost = node => { if (!node) return setCost(node.left) setCost(node.right) const rootCost = node.cost || 1 const leftCost = (node.left && node.left.cost) || 1 const rightCost = (node.right && node.right.cost) || 1 node.cost = Math.m...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
setCost
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
getDataNodes = (cur, root, dataNodes = []) => { if (cur.type === root.type) { if (cur.right) { getDataNodes(cur.right, root, dataNodes) } if (cur.left) { getDataNodes(cur.left, root, dataNodes) } ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
getDataNodes
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
getDataNodes = (cur, root, dataNodes = []) => { if (cur.type === root.type) { if (cur.right) { getDataNodes(cur.right, root, dataNodes) } if (cur.left) { getDataNodes(cur.left, root, dataNodes) } ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
getDataNodes
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
rebuild = node => { if (!node) return if (node.type === OR || node.type === AND) { const dataNodes = getDataNodes(node, node) if (dataNodes.length > 1) { dataNodes.sort((a, b) => a.cost - b.cost) let newNode = dataNodes.shi...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
rebuild
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
rebuild = node => { if (!node) return if (node.type === OR || node.type === AND) { const dataNodes = getDataNodes(node, node) if (dataNodes.length > 1) { dataNodes.sort((a, b) => a.cost - b.cost) let newNode = dataNodes.shi...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
rebuild
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
match(ast, source) { return this.parser.evaluate(ast, node => this._match(node, source)) }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
match
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_match(node, source) { const { scope, operator, castResult, type } = node const qualifier = this.qualifiers.get(scope) let queryResult = qualifier.query(source) if (!this.config.CASE_SENSITIVE) { if (typeof queryResult === "string") { queryResult = queryResult...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_match
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
getReadFileScope(ast) { const scope = new Set() const needRead = new Set([...this.qualifiers.values()].filter(q => q.need_read_file).map(q => q.scope)) this.parser.walk(ast, node => { if (needRead.has(node.scope)) { scope.add(node.scope) } }) ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
getReadFileScope
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
toMermaid(ast, translate = false, direction = "TB") { let idx = 0 const { t, link } = this.i18n const { KEYWORD, PHRASE, REGEXP, OR, AND, NOT } = this.parser.TYPE const I18N = { not: t("not"), matchRegex: t("matchRegex"), ":": t("operator.colon"), ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
toMermaid
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_getName = (node) => { if (node._shortName) { return node._shortName } node._shortName = "T" + ++idx let longName const isRegex = node.type === REGEXP const operand = isRegex ? `/${node.operand}/` : node.operand const n...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_getName
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_getName = (node) => { if (node._shortName) { return node._shortName } node._shortName = "T" + ++idx let longName const isRegex = node.type === REGEXP const operand = isRegex ? `/${node.operand}/` : node.operand const n...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_getName
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_link = (left, right) => { return left.tail.flatMap(t => right.head.map(h => `${_getName(t)} --> ${_getName(h)}`)) }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_link
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_link = (left, right) => { return left.tail.flatMap(t => right.head.map(h => `${_getName(t)} --> ${_getName(h)}`)) }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_link
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_eval = (node, negated) => { let left, right switch (node.type) { case AND: left = _eval(node.left, negated) right = _eval(node.right, negated) node.head = left.head node.tail = right.tail ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_eval
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_eval = (node, negated) => { let left, right switch (node.type) { case AND: left = _eval(node.left, negated) right = _eval(node.right, negated) node.head = left.head node.tail = right.tail ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_eval
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_link = (left, right) => { return left.result.flatMap(lPath => right.result.map(rPath => [...lPath, ...rPath])) }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_link
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_link = (left, right) => { return left.result.flatMap(lPath => right.result.map(rPath => [...lPath, ...rPath])) }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_link
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_eval = (node, negated) => { let left, right switch (node.type) { case AND: left = _eval(node.left, negated) right = _eval(node.right, negated) node.result = _link(left, right) return node ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_eval
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_eval = (node, negated) => { let left, right switch (node.type) { case AND: left = _eval(node.left, negated) right = _eval(node.right, negated) node.result = _link(left, right) return node ...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_eval
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_to = async (expression, optimize, callback) => { try { const ast = this.parse(expression, optimize) return callback(ast) } catch (e) { console.error(e) return `Syntax Error: ${e.toString().slice(7)}` } }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_to
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_to = async (expression, optimize, callback) => { try { const ast = this.parse(expression, optimize) return callback(ast) } catch (e) { console.error(e) return `Syntax Error: ${e.toString().slice(7)}` } }
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_to
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_toGraph = async ({ expression, optimize, translate, direction }) => { return _to(expression, optimize, async ast => { const definition = this.toMermaid(ast, translate, direction) const svg = await this.utils.mermaid.render(definition) return `<div style="font...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_toGraph
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
_toGraph = async ({ expression, optimize, translate, direction }) => { return _to(expression, optimize, async ast => { const definition = this.toMermaid(ast, translate, direction) const svg = await this.utils.mermaid.render(definition) return `<div style="font...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
_toGraph
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
getSchema = async ({ expression, optimize, translate, direction, presentation, grammar }) => { const dep = { dependencies: { presentation: "graph" } } const directionOps = Object.fromEntries(["TB", "BT", "RL", "LR"].map(e => [e, e])) const presentOps = { text: t("moda...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
getSchema
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
getSchema = async ({ expression, optimize, translate, direction, presentation, grammar }) => { const dep = { dependencies: { presentation: "graph" } } const directionOps = Object.fromEntries(["TB", "BT", "RL", "LR"].map(e => [e, e])) const presentOps = { text: t("moda...
Process OR/AND nodes by: 1. Gathering data child nodes into `dataNodes` 2. Sorting `dataNodes` by `cost` 3. Rebuilding the subtree based on `dataNodes` to favor low-cost operations
getSchema
javascript
obgnail/typora_plugin
plugin/search_multi/searcher.js
https://github.com/obgnail/typora_plugin/blob/master/plugin/search_multi/searcher.js
MIT
function setRoomMode(room) { if(room){ SystemPrompt.select(settings.system_prompt_preset_room); is_room = true; $("#option_select_chat").css("display", "none"); }else{ SystemPrompt.select(settings.system_prompt_preset_chat); is_room = false; ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
setRoomMode
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function showCharaCloud(){ if(!charaCloud.is_init){ charaCloudInit(); } $('#shell').css('display', 'none'); $('#chara_cloud').css('display', 'block'); $('#chara_cloud').css('opacity', 0.0); $('#chara_cloud').transition({ opacity: 1.0, d...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
showCharaCloud
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function hideCharaCloud(){ $('#shell').css('display', 'grid'); $('#shell').css('opacity', 0.0); $('#shell').transition({ opacity: 1.0, duration: 1000, easing: "", complete: function() { } }); $('#chara_cloud').css('display', 'non...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
hideCharaCloud
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function checkOnlineStatus(){ if(online_status == 'no_connection'){ $("#online_status_indicator").removeClass('online_status_indicator_online'); $("#online_status_indicator2").removeClass('online_status_indicator_online'); $("#online_status_indicator3").removeClass('online_st...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
checkOnlineStatus
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getLastVersion(){ jQuery.ajax({ type: 'POST', // url: '/getlastversion', // data: JSON.stringify({ '': '' }), beforeSend: function(){ }, cache: false, timeout: req...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
getLastVersion
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function setPygFmtg(){ if(online_status != 'no_connection'){ online_status = online_status.replace(pyg_fmtg_str_ind, ''); switch (pyg_fmtg){ case 1: is_pyg = true; online_status+=pyg_fmtg_str_ind; break; ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
setPygFmtg
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getStatus(){ if(is_get_status){ jQuery.ajax({ type: 'POST', // url: '/getstatus', // data: JSON.stringify({ api_server: api_server }), beforeSend: function(){ ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
getStatus
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function resultCheckStatus(){ is_api_button_press = false; checkOnlineStatus(); $("#api_loading").css("display", 'none'); if(is_mobile_user){$("#api_button").css('display', 'block');} else{$("#api_button").css('display', 'inline-block');} }
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
resultCheckStatus
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getStatusWebui(){ if(is_get_status_webui){ jQuery.ajax({ type: 'POST', // url: '/getstatus_webui', // data: JSON.stringify({ api_server_webui: api_server_webui }), beforeS...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
getStatusWebui
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function resultCheckStatusWebui(){ is_api_button_press_webui = false; checkOnlineStatus(); $("#api_loading_webui").css("display", 'none'); if(is_mobile_user){$("#api_button_webui").css('display', 'block');} else{$("#api_button_webui").css('display', 'inline-block');} }
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
resultCheckStatusWebui
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getStatusHorde(){ if(is_get_status){ var data = {'type':'text'}; jQuery.ajax({ type: 'POST', // url: '/getstatus_horde', // data: JSON.stringify(data), beforeSend: function(){ //$('#create_...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
getStatusHorde
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function resultCheckStatusHorde(){ is_api_button_press = false; checkOnlineStatus(); $("#api_loading_horde").css("display", 'none'); $("#api_button_horde").css("display", 'inline-block'); }
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
resultCheckStatusHorde
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getBackgrounds() { const response = await fetch("/getbackgrounds", { method: "POST", headers: { "Content-Type": "application/json", "X-CSRF-Token": token }, ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
getBackgrounds
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function isColab() { is_checked_colab = true; const response = await fetch("/iscolab", { method: "POST", headers: { "Content-Type": "application/json", "X-CSRF-Token": token }, body: JSON.stringify(...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
isColab
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function setBackground(bg) { jQuery.ajax({ type: 'POST', // url: '/setbackground', // data: JSON.stringify({ bg: bg }), beforeSend: function(){ //$('#create_button').attr('value','Creating...'...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
setBackground
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function delBackground(bg) { const response = await fetch("/delbackground", { method: "POST", headers: { "Content-Type": "application/json", "X-CSRF-Token": token }, body: JSON.stringify({ ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
delBackground
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function printMessages(){ if(Tavern.mode === 'chat'){ let missing_chars = []; chat.forEach(function(item, i, arr) { // if(is_room && !imageExists(getMessageAvatar(item)) && missing_chars.indexOf(item.name) === -1) // missing_chars.push(item.name); ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
printMessages
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function clearChat(){ count_view_mes = 0; Story.showHide(); $('#chat').html(''); $('#story_textarea').val(''); }
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
clearChat
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function messageFormating(mes, ch_name){ //if(Characters.selectedID != undefined) mes = mes.replaceAll("<", "&lt;").replaceAll(">", "&gt;"); //for Chloe if(Characters.selectedID === undefined){ mes = mes.replace(/\*\*(.+?)\*\*/g, '<b>$1</b>').replace(/\*(.+?)\*/g, '<i>$1</i>').replac...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
messageFormating
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function getMessageAvatar(mes) { var avatarImg = "User Avatars/"+user_avatar; if(!mes.is_user){ if(Characters.selectedID === undefined) { avatarImg = "img/chloe.png"; } else { //mes.chid = mes.chid || parseInt(Characters.selectedID); ...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
getMessageAvatar
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function addOneMessage(mes, type='normal') { var messageText = mes['mes']; var characterName = name1; var messageImageRecognition = ''; generatedPromtCache = ''; var avatarImg = getMessageAvatar(mes); if(!mes.is_user){ if(!is_room) mes.chid = C...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
addOneMessage
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function typeWriter(target, text, speed, i) { if (i < text.length) { //target.append(text.charAt(i)); target.html(target.html() + text.charAt(i)); i++; setTimeout(() => typeWriter(target, text, speed, i), speed); } }
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
typeWriter
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function newMesPattern(name){ //Patern which denotes a new message name = name+':'; return name; }
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
newMesPattern
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function Generate(type) { let this_gap_holder = gap_holder; let originalName2 = name2; // console.log((type === 'swipe' || (type === 'regenerate' && !chat[chat.length-1]['is_user'])) && is_room); // if((type === 'swipe' || (type === 'regenerate' && !chat[chat.length-1]['is_user']))...
Function to change the context/mode from/to "room" or "character", given parameter value. This function does not affect the character/room list, which should be handled separately. Will update the is_room variable. @param {*} room Switch to "room" mode if true
Generate
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function setPromtString(){ mesSendString = ''; mesExmString = ''; for(let j = 0; j < count_exm_add; j++){ mesExmString+=mesExamplesArray[j]; } for(let j = 0; j < mesSend.length; j++){ ...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
setPromtString
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function checkPromtSize(){ setPromtString(); let thisPromtContextSize = await Tokenizer.encode(storyString+mesExmString+mesSendString+anchorTop+anchorBottom+charPersonality+generatedPromtCache)+this_gap_holder+imageRecognitionBudgetTokens; if(thisPromtCo...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
checkPromtSize
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function removeMessage() { const deletedMsg = mesSend.shift(); if (deletedMsg['image_for_recognition'] !== undefined) { imageRecognitionBudgetTokens -= 85; } if(deletedMsg['jailbreak_prompt'] !== undefined){ ...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
removeMessage
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function generateCallback(data){ tokens_already_generated += this_amount_gen; if(data.error != true){ var getMessage = ''; if(main_api == 'kobold'){ getMessage = data.results[0].text; } if(main_api == 'webui'){ getMessage = ...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
generateCallback
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function getImageTypeFromBase64(base64String) { const firstChar = base64String.charAt(0); switch (firstChar) { case '/': return 'image/jpeg'; case 'i': return 'image/png'; case 'R': return 'image/gif'; case '...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
getImageTypeFromBase64
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function getBase64Image(imageFile) { return new Promise(function (resolve, reject) { const reader = new FileReader(); reader.onload = function () { resolve(reader.result.replace(/^data:image\/[a-z]+;base64,/, '')); }; reader.onerror = reject; ...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
getBase64Image
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function aiImagePickerInit(){ $('#ai_image_picker').css("display", 'none'); if (isModelHaveImageRecognition()) { $('#ai_image_picker').css("display", 'block'); } }
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
aiImagePickerInit
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function isModelHaveImageRecognition(){ if((main_api === 'openai' && model_openai === 'gpt-4-vision-preview')) return true; if(main_api === 'proxy' && (model_proxy === 'gpt-4-vision-preview' || model_proxy.includes('claude-3'))) return true; if(main_api === 'claude' && m...
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
isModelHaveImageRecognition
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function getIDsByFilenames(ch_filenames) { let ids = []; ch_filenames.forEach(function(filename) { ids.push(Characters.getIDbyFilename(filename)); }); return ids; }
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
getIDsByFilenames
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function assignIDsByFilenames() { chat.forEach(function(mes, i) { chat[i].chid = Characters.getIDbyFilename(mes.character_file); }); }
Base replace*** if(mesExamples !== undefined){ if(mesExamples.length > 0){ if(is_pyg){ mesExamples = mesExamples.replace(/{{user}}:\s/gi, 'You: '); mesExamples = mesExamples.replace(/<USER>:\s/gi, 'You: '); ...
assignIDsByFilenames
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getChatRoom(filename) { //console.log(characters[Characters.selectedID].chat); jQuery.ajax({ type: 'POST', url: '/getchatroom', data: JSON.stringify({ room_filename: filename }), beforeSend: function(){ ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
getChatRoom
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function saveChatRoom() { chat.forEach(function(item, i) { if(item['is_user']){ var str = item['mes'].replace(name1+':', default_user_name+':'); chat[i]['mes'] = str; chat[i]['name'] = default_user_name; }else if(i !== chat.length-1){...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
saveChatRoom
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function saveChat() { chat.forEach(function(item, i) { if(item['is_user']){ var str = item['mes'].replace(name1+':', default_user_name+':'); chat[i]['mes'] = str; chat[i]['name'] = default_user_name; }else if(i !== chat.length-1){ ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
saveChat
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getChat() { //console.log(characters[Characters.selectedID].chat); jQuery.ajax({ type: 'POST', url: '/getchat', data: JSON.stringify({ ch_name: Characters.id[Characters.selectedID].name, file_name: Characters.id[Cha...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
getChat
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function getChatResult(){ name2 = Characters.id[Characters.selectedID].name; if(chat.length > 1){ chat.forEach(function(item, i) { if(item['is_user']){ var str = item['mes'].replace(default_user_name+': ', name1+': '); chat[i]['mes'] = ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
getChatResult
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function loadRoomCharacterSelection() { $("#room_character_select_items").empty(); $("#room_character_selected_items").empty(); let characterFilenameList = []; Characters.id.forEach(function(character, i) { // if(!characterNameList.includes(character.name)) // ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
loadRoomCharacterSelection
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function loadRoomSelectedCharacters() { $("#room_character_select_items").empty(); $("#room_character_selected_items").empty(); Rooms.selectedCharacters.forEach(function(characterId, i) { // $("#room_character_selected_items") // .append('<div class="avatar" tit...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
loadRoomSelectedCharacters
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function select_rm_create(){ // menu buttons menu_type = 'create'; $( "#rm_charaters_block" ).css("display", "none"); $( "#rm_api_block" ).css("display", "none"); $( "#rm_ch_create_block" ).css("display", "block"); $('#rm_ch_create_block').css('opacity',0.0); $('#...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
select_rm_create
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function select_room_create(){ // menu buttons menu_type = 'create_room'; $( "#rm_charaters_block" ).css("display", "none"); $( "#rm_api_block" ).css("display", "none"); $( "#rm_ch_create_block" ).css("display", "block"); $('#rm_ch_create_block').css('opacity',0.0); ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
select_room_create
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function select_rm_characters(){ menu_type = 'characters'; $( "#rm_charaters_block" ).css("display", "block"); $('#rm_charaters_block').css('opacity',0.0); $('#rm_charaters_block').transition({ opacity: 1.0, duration: animation_rm_duration, ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
select_rm_characters
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function select_selected_character(chid){ //character select // is_room = false; select_rm_create(); menu_type = 'character_edit'; $( "#delete_button_div" ).css("display", "block"); $( "#rm_button_selected_ch" ).children("h2").removeClass('deselected_button_style'); $( "#...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
select_selected_character
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function callPopup(text = '', type){ popup_type = type; $("#dialogue_popup_cancel").css("display", "inline-block"); switch(popup_type){ case 'logout': $("#dialogue_popup_ok").css("background-color", "#191b31CC"); $("#dialogue_popup_ok").text("Yes"); ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
callPopup
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function read_bg_load(input) { if (input.files && input.files[0]) { var reader = new FileReader(); reader.onload = function (e) { $('#bg_load_preview') .attr('src', e.target.result) .width(103) .height(83); ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
read_bg_load
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function showSwipeButtons(){ if(swipes){ if(!chat[chat.length-1]['is_user'] && count_view_mes > 1){ $("#chat").children().filter('[mesid="'+(count_view_mes-1)+'"]').children('.swipe_right').css('display', 'block'); if(chat[chat.length-1]['swipe_id'] !== undefined){ ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
showSwipeButtons
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function hideSwipeButtons(){ $("#chat").children().filter('[mesid="'+(count_view_mes-1)+'"]').children('.swipe_right').css('display', 'none'); $("#chat").children().filter('[mesid="'+(count_view_mes-1)+'"]').children('.swipe_left').css('display', 'none'); }
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
hideSwipeButtons
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function changeMainAPI(){ $('#kobold_api').css("display", "none"); $('#novel_api').css("display", "none"); $('#openai_api').css("display","none"); $('#horde_api').css("display", "none"); $('#webui_api').css("display", "none"); $('#claude_api').css("display", "none"); ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
changeMainAPI
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
async function getUserAvatars(){ const response = await fetch("/getuseravatars", { method: "POST", headers: { "Content-Type": "application/json", "X-CSRF-Token": token }, ...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
getUserAvatars
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function customProxyModelUpdate(){ let this_text = ''; if(main_api === 'openai'){ this_text = 'Custom OpenAI model'; } if(main_api === 'proxy'){ this_text = 'Custom proxy model'; } if(custom_proxy_model.length > 0){ this_text += " <font color=#4...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
customProxyModelUpdate
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function updateHordeStats() { jQuery.ajax({ type: "GET", url: "/gethordeinfo", cache: false, contentType: "application/json", success: function(data) { if(data.hordeData && data.hordeData.finished) { Tavern.hordeChec...
Note that the clearChat() function (and chat.length = 0 assignment) is already called in this function, calling it before calling this function is redundant
updateHordeStats
javascript
TavernAI/TavernAI
public/script.js
https://github.com/TavernAI/TavernAI/blob/master/public/script.js
MIT
function triggerLoadOrError(e) { triggerEvent(e.type, $(this).off(load_error, triggerLoadOrError)); }
Trigger onload/onerror handler @param {Event} e
triggerLoadOrError
javascript
TavernAI/TavernAI
public/scripts/jquery.lazyloadxt.min.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/jquery.lazyloadxt.min.js
MIT
function timeoutLazyElements() { if (waitingMode > 1) { waitingMode = 1; checkLazyElements(); setTimeout(timeoutLazyElements, options.throttle); } else { waitingMode = 0; } }
Run check of lazy elements after timeout
timeoutLazyElements
javascript
TavernAI/TavernAI
public/scripts/jquery.lazyloadxt.min.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/jquery.lazyloadxt.min.js
MIT
function getDefaultWhiteList() { return { a: ["target", "href", "title"], abbr: ["title"], address: [], area: ["shape", "coords", "href", "alt"], article: [], aside: [], audio: [ "autoplay", "controls", "crossorigin", "loop", "muted", "preload", "s...
default settings @author Zongmin Lei<leizongmin@gmail.com>
getDefaultWhiteList
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function onTag(tag, html, options) { // do nothing }
default onTag function @param {String} tag @param {String} html @param {Object} options @return {String}
onTag
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function onIgnoreTag(tag, html, options) { // do nothing }
default onIgnoreTag function @param {String} tag @param {String} html @param {Object} options @return {String}
onIgnoreTag
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function onTagAttr(tag, name, value) { // do nothing }
default onTagAttr function @param {String} tag @param {String} name @param {String} value @return {String}
onTagAttr
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function onIgnoreTagAttr(tag, name, value) { // do nothing }
default onIgnoreTagAttr function @param {String} tag @param {String} name @param {String} value @return {String}
onIgnoreTagAttr
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function escapeHtml(html) { return html.replace(REGEXP_LT, "&lt;").replace(REGEXP_GT, "&gt;"); }
default escapeHtml function @param {String} html
escapeHtml
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function safeAttrValue(tag, name, value, cssFilter) { // unescape attribute value firstly value = friendlyAttrValue(value); if (name === "href" || name === "src") { // filter `href` and `src` attribute // only allow the value that starts with `http://` | `https://` | `mailto:` | `/` | `#` value = _.t...
default safeAttrValue function @param {String} tag @param {String} name @param {String} value @param {Object} cssFilter @return {String}
safeAttrValue
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function escapeQuote(str) { return str.replace(REGEXP_QUOTE, "&quot;"); }
escape double quote @param {String} str @return {String} str
escapeQuote
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function unescapeQuote(str) { return str.replace(REGEXP_QUOTE_2, '"'); }
unescape double quote @param {String} str @return {String} str
unescapeQuote
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function escapeHtmlEntities(str) { return str.replace(REGEXP_ATTR_VALUE_1, function replaceUnicode(str, code) { return code[0] === "x" || code[0] === "X" ? String.fromCharCode(parseInt(code.substr(1), 16)) : String.fromCharCode(parseInt(code, 10)); }); }
escape html entities @param {String} str @return {String}
escapeHtmlEntities
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function escapeDangerHtml5Entities(str) { return str .replace(REGEXP_ATTR_VALUE_COLON, ":") .replace(REGEXP_ATTR_VALUE_NEWLINE, " "); }
escape html5 new danger entities @param {String} str @return {String}
escapeDangerHtml5Entities
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function clearNonPrintableCharacter(str) { var str2 = ""; for (var i = 0, len = str.length; i < len; i++) { str2 += str.charCodeAt(i) < 32 ? " " : str.charAt(i); } return _.trim(str2); }
clear nonprintable characters @param {String} str @return {String}
clearNonPrintableCharacter
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function friendlyAttrValue(str) { str = unescapeQuote(str); str = escapeHtmlEntities(str); str = escapeDangerHtml5Entities(str); str = clearNonPrintableCharacter(str); return str; }
get friendly attribute value @param {String} str @return {String}
friendlyAttrValue
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function escapeAttrValue(str) { str = escapeQuote(str); str = escapeHtml(str); return str; }
unescape attribute value @param {String} str @return {String}
escapeAttrValue
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT
function onIgnoreTagStripAll() { return ""; }
`onIgnoreTag` function for removing all the tags that are not in whitelist
onIgnoreTagStripAll
javascript
TavernAI/TavernAI
public/scripts/xss.js
https://github.com/TavernAI/TavernAI/blob/master/public/scripts/xss.js
MIT