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function getScrollParent(element) { // Return body, `getScroll` will take care to get the correct `scrollTop` from it if (!element) { return document.body; } switch (element.nodeName) { case 'HTML': case 'BODY': return element.ownerDocument.body; case '#document': ...
Returns the scrolling parent of the given element @method @memberof Popper.Utils @argument {Element} element @returns {Element} scroll parent
getScrollParent
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function isIE(version) { if (version === 11) { return isIE11; } if (version === 10) { return isIE10; } return isIE11 || isIE10; }
Determines if the browser is Internet Explorer @method @memberof Popper.Utils @param {Number} version to check @returns {Boolean} isIE
isIE
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getOffsetParent(element) { if (!element) { return document.documentElement; } var noOffsetParent = isIE(10) ? document.body : null; // NOTE: 1 DOM access here var offsetParent = element.offsetParent || null; // Skip hidden elements which don't have an offsetParent while (off...
Returns the offset parent of the given element @method @memberof Popper.Utils @argument {Element} element @returns {Element} offset parent
getOffsetParent
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function isOffsetContainer(element) { var nodeName = element.nodeName; if (nodeName === 'BODY') { return false; } return nodeName === 'HTML' || getOffsetParent(element.firstElementChild) === element; }
Returns the offset parent of the given element @method @memberof Popper.Utils @argument {Element} element @returns {Element} offset parent
isOffsetContainer
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getRoot(node) { if (node.parentNode !== null) { return getRoot(node.parentNode); } return node; }
Finds the root node (document, shadowDOM root) of the given element @method @memberof Popper.Utils @argument {Element} node @returns {Element} root node
getRoot
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function findCommonOffsetParent(element1, element2) { // This check is needed to avoid errors in case one of the elements isn't defined for any reason if (!element1 || !element1.nodeType || !element2 || !element2.nodeType) { return document.documentElement; } // Here we make sure to give as "star...
Finds the offset parent common to the two provided nodes @method @memberof Popper.Utils @argument {Element} element1 @argument {Element} element2 @returns {Element} common offset parent
findCommonOffsetParent
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getScroll(element) { var side = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'top'; var upperSide = side === 'top' ? 'scrollTop' : 'scrollLeft'; var nodeName = element.nodeName; if (nodeName === 'BODY' || nodeName === 'HTML') { var html = element.ownerDocument.doc...
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
getScroll
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function includeScroll(rect, element) { var subtract = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; var scrollTop = getScroll(element, 'top'); var scrollLeft = getScroll(element, 'left'); var modifier = subtract ? -1 : 1; rect.top += scrollTop * modifier; rect.bott...
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
includeScroll
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getBordersSize(styles, axis) { var sideA = axis === 'x' ? 'Left' : 'Top'; var sideB = sideA === 'Left' ? 'Right' : 'Bottom'; return parseFloat(styles['border' + sideA + 'Width'], 10) + parseFloat(styles['border' + sideB + 'Width'], 10); }
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
getBordersSize
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getSize(axis, body, html, computedStyle) { return Math.max(body['offset' + axis], body['scroll' + axis], html['client' + axis], html['offset' + axis], html['scroll' + axis], isIE(10) ? parseInt(html['offset' + axis]) + parseInt(computedStyle['margin' + (axis === 'Height' ? 'Top' : 'Left')]) + parseInt(comp...
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
getSize
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getWindowSizes(document) { var body = document.body; var html = document.documentElement; var computedStyle = isIE(10) && getComputedStyle(html); return { height: getSize('Height', body, html, computedStyle), width: getSize('Width', body, html, computedStyle) }; }
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
getWindowSizes
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
classCallCheck
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.definePropert...
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
defineProperties
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
defineProperty = function (obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
Gets the scroll value of the given element in the given side (top and left) @method @memberof Popper.Utils @argument {Element} element @argument {String} side `top` or `left` @returns {number} amount of scrolled pixels
defineProperty
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getClientRect(offsets) { return _extends({}, offsets, { right: offsets.left + offsets.width, bottom: offsets.top + offsets.height }); }
Given element offsets, generate an output similar to getBoundingClientRect @method @memberof Popper.Utils @argument {Object} offsets @returns {Object} ClientRect like output
getClientRect
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getBoundingClientRect(element) { var rect = {}; // IE10 10 FIX: Please, don't ask, the element isn't // considered in DOM in some circumstances... // This isn't reproducible in IE10 compatibility mode of IE11 try { if (isIE(10)) { rect = element.getBoundingClientRect(); ...
Get bounding client rect of given element @method @memberof Popper.Utils @param {HTMLElement} element @return {Object} client rect
getBoundingClientRect
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getOffsetRectRelativeToArbitraryNode(children, parent) { var fixedPosition = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; var isIE10 = isIE(10); var isHTML = parent.nodeName === 'HTML'; var childrenRect = getBoundingClientRect(children); var parentRect = getBo...
Get bounding client rect of given element @method @memberof Popper.Utils @param {HTMLElement} element @return {Object} client rect
getOffsetRectRelativeToArbitraryNode
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getViewportOffsetRectRelativeToArtbitraryNode(element) { var excludeScroll = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; var html = element.ownerDocument.documentElement; var relativeOffset = getOffsetRectRelativeToArbitraryNode(element, html); var width = Math.m...
Get bounding client rect of given element @method @memberof Popper.Utils @param {HTMLElement} element @return {Object} client rect
getViewportOffsetRectRelativeToArtbitraryNode
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function isFixed(element) { var nodeName = element.nodeName; if (nodeName === 'BODY' || nodeName === 'HTML') { return false; } if (getStyleComputedProperty(element, 'position') === 'fixed') { return true; } var parentNode = getParentNode(element); if (!parentNode) { return ...
Check if the given element is fixed or is inside a fixed parent @method @memberof Popper.Utils @argument {Element} element @argument {Element} customContainer @returns {Boolean} answer to "isFixed?"
isFixed
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getFixedPositionOffsetParent(element) { // This check is needed to avoid errors in case one of the elements isn't defined for any reason if (!element || !element.parentElement || isIE()) { return document.documentElement; } var el = element.parentElement; while (el && getStyleComputed...
Finds the first parent of an element that has a transformed property defined @method @memberof Popper.Utils @argument {Element} element @returns {Element} first transformed parent or documentElement
getFixedPositionOffsetParent
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function computeAutoPlacement(placement, refRect, popper, reference, boundariesElement) { var padding = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0; if (placement.indexOf('auto') === -1) { return placement; } var boundaries = getBoundaries(popper, reference, padding, bo...
Utility used to transform the `auto` placement to the placement with more available space. @method @memberof Popper.Utils @argument {Object} data - The data object generated by update method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
computeAutoPlacement
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getReferenceOffsets(state, popper, reference) { var fixedPosition = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null; var commonOffsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, reference); return getOffsetRectRelativeToArb...
Get offsets to the reference element @method @memberof Popper.Utils @param {Object} state @param {Element} popper - the popper element @param {Element} reference - the reference element (the popper will be relative to this) @param {Element} fixedPosition - is in fixed position mode @returns {Object} An object containin...
getReferenceOffsets
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getOuterSizes(element) { var window = element.ownerDocument.defaultView; var styles = window.getComputedStyle(element); var x = parseFloat(styles.marginTop || 0) + parseFloat(styles.marginBottom || 0); var y = parseFloat(styles.marginLeft || 0) + parseFloat(styles.marginRight || 0); var res...
Get the outer sizes of the given element (offset size + margins) @method @memberof Popper.Utils @argument {Element} element @returns {Object} object containing width and height properties
getOuterSizes
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getOppositePlacement(placement) { var hash = { left: 'right', right: 'left', bottom: 'top', top: 'bottom' }; return placement.replace(/left|right|bottom|top/g, function (matched) { return hash[matched]; }); }
Get the opposite placement of the given one @method @memberof Popper.Utils @argument {String} placement @returns {String} flipped placement
getOppositePlacement
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getPopperOffsets(popper, referenceOffsets, placement) { placement = placement.split('-')[0]; // Get popper node sizes var popperRect = getOuterSizes(popper); // Add position, width and height to our offsets object var popperOffsets = { width: popperRect.width, height: popperRe...
Get offsets to the popper @method @memberof Popper.Utils @param {Object} position - CSS position the Popper will get applied @param {HTMLElement} popper - the popper element @param {Object} referenceOffsets - the reference offsets (the popper will be relative to this) @param {String} placement - one of the valid placem...
getPopperOffsets
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function find(arr, check) { // use native find if supported if (Array.prototype.find) { return arr.find(check); } // use `filter` to obtain the same behavior of `find` return arr.filter(check)[0]; }
Mimics the `find` method of Array @method @memberof Popper.Utils @argument {Array} arr @argument prop @argument value @returns index or -1
find
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function findIndex(arr, prop, value) { // use native findIndex if supported if (Array.prototype.findIndex) { return arr.findIndex(function (cur) { return cur[prop] === value; }); } // use `find` + `indexOf` if `findIndex` isn't supported var match = find(arr, function (obj) { ...
Return the index of the matching object @method @memberof Popper.Utils @argument {Array} arr @argument prop @argument value @returns index or -1
findIndex
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function runModifiers(modifiers, data, ends) { var modifiersToRun = ends === undefined ? modifiers : modifiers.slice(0, findIndex(modifiers, 'name', ends)); modifiersToRun.forEach(function (modifier) { if (modifier['function']) { // eslint-disable-line dot-notation console.warn('`modifier...
Loop trough the list of modifiers and run them in order, each of them will then edit the data object. @method @memberof Popper.Utils @param {dataObject} data @param {Array} modifiers @param {String} ends - Optional modifier name used as stopper @returns {dataObject}
runModifiers
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function update() { // if popper is destroyed, don't perform any further update if (this.state.isDestroyed) { return; } var data = { instance: this, styles: {}, arrowStyles: {}, attributes: {}, flipped: false, offsets: {} }; // compute reference elemen...
Updates the position of the popper, computing the new offsets and applying the new style.<br /> Prefer `scheduleUpdate` over `update` because of performance reasons. @method @memberof Popper
update
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function isModifierEnabled(modifiers, modifierName) { return modifiers.some(function (_ref) { var name = _ref.name, enabled = _ref.enabled; return enabled && name === modifierName; }); }
Helper used to know if the given modifier is enabled. @method @memberof Popper.Utils @returns {Boolean}
isModifierEnabled
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getSupportedPropertyName(property) { var prefixes = [false, 'ms', 'Webkit', 'Moz', 'O']; var upperProp = property.charAt(0).toUpperCase() + property.slice(1); for (var i = 0; i < prefixes.length; i++) { var prefix = prefixes[i]; var toCheck = prefix ? '' + prefix + upperProp : property...
Get the prefixed supported property name @method @memberof Popper.Utils @argument {String} property (camelCase) @returns {String} prefixed property (camelCase or PascalCase, depending on the vendor prefix)
getSupportedPropertyName
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function destroy() { this.state.isDestroyed = true; // touch DOM only if `applyStyle` modifier is enabled if (isModifierEnabled(this.modifiers, 'applyStyle')) { this.popper.removeAttribute('x-placement'); this.popper.style.position = ''; this.popper.style.top = ''; this.popper.style...
Destroys the popper. @method @memberof Popper
destroy
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getWindow(element) { var ownerDocument = element.ownerDocument; return ownerDocument ? ownerDocument.defaultView : window; }
Get the window associated with the element @argument {Element} element @returns {Window}
getWindow
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function attachToScrollParents(scrollParent, event, callback, scrollParents) { var isBody = scrollParent.nodeName === 'BODY'; var target = isBody ? scrollParent.ownerDocument.defaultView : scrollParent; target.addEventListener(event, callback, { passive: true }); if (!isBody) { attachToScrollPare...
Get the window associated with the element @argument {Element} element @returns {Window}
attachToScrollParents
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function setupEventListeners(reference, options, state, updateBound) { // Resize event listener on window state.updateBound = updateBound; getWindow(reference).addEventListener('resize', state.updateBound, { passive: true }); // Scroll event listener on scroll parents var scrollElement = getScrollP...
Setup needed event listeners used to update the popper position @method @memberof Popper.Utils @private
setupEventListeners
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function enableEventListeners() { if (!this.state.eventsEnabled) { this.state = setupEventListeners(this.reference, this.options, this.state, this.scheduleUpdate); } }
It will add resize/scroll events and start recalculating position of the popper element when they are triggered. @method @memberof Popper
enableEventListeners
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function removeEventListeners(reference, state) { // Remove resize event listener on window getWindow(reference).removeEventListener('resize', state.updateBound); // Remove scroll event listener on scroll parents state.scrollParents.forEach(function (target) { target.removeEventListener('scroll',...
Remove event listeners used to update the popper position @method @memberof Popper.Utils @private
removeEventListeners
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function disableEventListeners() { if (this.state.eventsEnabled) { cancelAnimationFrame(this.scheduleUpdate); this.state = removeEventListeners(this.reference, this.state); } }
It will remove resize/scroll events and won't recalculate popper position when they are triggered. It also won't trigger `onUpdate` callback anymore, unless you call `update` method manually. @method @memberof Popper
disableEventListeners
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function isNumeric(n) { return n !== '' && !isNaN(parseFloat(n)) && isFinite(n); }
Tells if a given input is a number @method @memberof Popper.Utils @param {*} input to check @return {Boolean}
isNumeric
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function setStyles(element, styles) { Object.keys(styles).forEach(function (prop) { var unit = ''; // add unit if the value is numeric and is one of the following if (['width', 'height', 'top', 'right', 'bottom', 'left'].indexOf(prop) !== -1 && isNumeric(styles[prop])) { unit = 'px'; ...
Set the style to the given popper @method @memberof Popper.Utils @argument {Element} element - Element to apply the style to @argument {Object} styles Object with a list of properties and values which will be applied to the element
setStyles
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function setAttributes(element, attributes) { Object.keys(attributes).forEach(function (prop) { var value = attributes[prop]; if (value !== false) { element.setAttribute(prop, attributes[prop]); } else { element.removeAttribute(prop); } }); }
Set the attributes to the given popper @method @memberof Popper.Utils @argument {Element} element - Element to apply the attributes to @argument {Object} styles Object with a list of properties and values which will be applied to the element
setAttributes
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function applyStyle(data) { // any property present in `data.styles` will be applied to the popper, // in this way we can make the 3rd party modifiers add custom styles to it // Be aware, modifiers could override the properties defined in the previous // lines of this modifier! setStyles(data.instan...
@function @memberof Modifiers @argument {Object} data - The data object generated by `update` method @argument {Object} data.styles - List of style properties - values to apply to popper element @argument {Object} data.attributes - List of attribute properties - values to apply to popper element @argument {Object} opti...
applyStyle
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function applyStyleOnLoad(reference, popper, options, modifierOptions, state) { // compute reference element offsets var referenceOffsets = getReferenceOffsets(state, popper, reference, options.positionFixed); // compute auto placement, store placement inside the data object, // modifiers will be able ...
Set the x-placement attribute before everything else because it could be used to add margins to the popper margins needs to be calculated to get the correct popper offsets. @method @memberof Popper.modifiers @param {HTMLElement} reference - The reference element used to position the popper @param {HTMLElement} popper -...
applyStyleOnLoad
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getRoundedOffsets(data, shouldRound) { var _data$offsets = data.offsets, popper = _data$offsets.popper, reference = _data$offsets.reference; var round = Math.round, floor = Math.floor; var noRound = function noRound(v) { return v; }; var referenceWidth = roun...
@function @memberof Popper.Utils @argument {Object} data - The data object generated by `update` method @argument {Boolean} shouldRound - If the offsets should be rounded at all @returns {Object} The popper's position offsets rounded The tale of pixel-perfect positioning. It's still not 100% perfect, but as good as it...
getRoundedOffsets
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
noRound = function noRound(v) { return v; }
@function @memberof Popper.Utils @argument {Object} data - The data object generated by `update` method @argument {Boolean} shouldRound - If the offsets should be rounded at all @returns {Object} The popper's position offsets rounded The tale of pixel-perfect positioning. It's still not 100% perfect, but as good as it...
noRound
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function computeStyle(data, options) { var x = options.x, y = options.y; var popper = data.offsets.popper; // Remove this legacy support in Popper.js v2 var legacyGpuAccelerationOption = find(data.instance.modifiers, function (modifier) { return modifier.name === 'applyStyle'; }).gpu...
@function @memberof Modifiers @argument {Object} data - The data object generated by `update` method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
computeStyle
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function isModifierRequired(modifiers, requestingName, requestedName) { var requesting = find(modifiers, function (_ref) { var name = _ref.name; return name === requestingName; }); var isRequired = !!requesting && modifiers.some(function (modifier) { return modifier.name === requestedName...
Helper used to know if the given modifier depends from another one.<br /> It checks if the needed modifier is listed and enabled. @method @memberof Popper.Utils @param {Array} modifiers - list of modifiers @param {String} requestingName - name of requesting modifier @param {String} requestedName - name of requested mod...
isModifierRequired
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function arrow(data, options) { var _data$offsets$arrow; // arrow depends on keepTogether in order to work if (!isModifierRequired(data.instance.modifiers, 'arrow', 'keepTogether')) { return data; } var arrowElement = options.element; // if arrowElement is a string, suppose it's a CSS s...
@function @memberof Modifiers @argument {Object} data - The data object generated by update method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
arrow
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function getOppositeVariation(variation) { if (variation === 'end') { return 'start'; } else if (variation === 'start') { return 'end'; } return variation; }
Get the opposite placement variation of the given one @method @memberof Popper.Utils @argument {String} placement variation @returns {String} flipped placement variation
getOppositeVariation
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function clockwise(placement) { var counter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; var index = validPlacements.indexOf(placement); var arr = validPlacements.slice(index + 1).concat(validPlacements.slice(0, index)); return counter ? arr.reverse() : arr; }
Given an initial placement, returns all the subsequent placements clockwise (or counter-clockwise). @method @memberof Popper.Utils @argument {String} placement - A valid placement (it accepts variations) @argument {Boolean} counter - Set to true to walk the placements counterclockwise @returns {Array} placements inclu...
clockwise
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function flip(data, options) { // if `inner` modifier is enabled, we can't use the `flip` modifier if (isModifierEnabled(data.instance.modifiers, 'inner')) { return data; } if (data.flipped && data.placement === data.originalPlacement) { // seems like flip is trying to loop, probably there'...
@function @memberof Modifiers @argument {Object} data - The data object generated by update method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
flip
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function keepTogether(data) { var _data$offsets = data.offsets, popper = _data$offsets.popper, reference = _data$offsets.reference; var placement = data.placement.split('-')[0]; var floor = Math.floor; var isVertical = ['top', 'bottom'].indexOf(placement) !== -1; var side = isVertic...
@function @memberof Modifiers @argument {Object} data - The data object generated by update method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
keepTogether
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function toValue(str, measurement, popperOffsets, referenceOffsets) { // separate value from unit var split = str.match(/((?:\-|\+)?\d*\.?\d*)(.*)/); var value = +split[1]; var unit = split[2]; // If it's not a number it's an operator, I guess if (!value) { return str; } if (unit...
Converts a string containing value + unit into a px value number @function @memberof {modifiers~offset} @private @argument {String} str - Value + unit string @argument {String} measurement - `height` or `width` @argument {Object} popperOffsets @argument {Object} referenceOffsets @returns {Number|String} Value in pixels...
toValue
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function parseOffset(offset, popperOffsets, referenceOffsets, basePlacement) { var offsets = [0, 0]; // Use height if placement is left or right and index is 0 otherwise use width // in this way the first offset will use an axis and the second one // will use the other one var useHeight = ['right',...
Parse an `offset` string to extrapolate `x` and `y` numeric offsets. @function @memberof {modifiers~offset} @private @argument {String} offset @argument {Object} popperOffsets @argument {Object} referenceOffsets @argument {String} basePlacement @returns {Array} a two cells array with x and y offsets in numbers
parseOffset
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function offset(data, _ref) { var offset = _ref.offset; var placement = data.placement, _data$offsets = data.offsets, popper = _data$offsets.popper, reference = _data$offsets.reference; var basePlacement = placement.split('-')[0]; var offsets = void 0; if (isNumeric(+offset...
@function @memberof Modifiers @argument {Object} data - The data object generated by update method @argument {Object} options - Modifiers configuration and options @argument {Number|String} options.offset=0 The offset value as described in the modifier description @returns {Object} The data object, properly modified
offset
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function preventOverflow(data, options) { var boundariesElement = options.boundariesElement || getOffsetParent(data.instance.popper); // If offsetParent is the reference element, we really want to // go one step up and use the next offsetParent as reference to // avoid to make this modifier completely ...
@function @memberof Modifiers @argument {Object} data - The data object generated by `update` method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
preventOverflow
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function shift(data) { var placement = data.placement; var basePlacement = placement.split('-')[0]; var shiftvariation = placement.split('-')[1]; // if shift shiftvariation is specified, run the modifier if (shiftvariation) { var _data$offsets = data.offsets, reference = _data$offse...
@function @memberof Modifiers @argument {Object} data - The data object generated by `update` method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
shift
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function hide(data) { if (!isModifierRequired(data.instance.modifiers, 'hide', 'preventOverflow')) { return data; } var refRect = data.offsets.reference; var bound = find(data.instance.modifiers, function (modifier) { return modifier.name === 'preventOverflow'; }).boundaries; if (r...
@function @memberof Modifiers @argument {Object} data - The data object generated by update method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
hide
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function inner(data) { var placement = data.placement; var basePlacement = placement.split('-')[0]; var _data$offsets = data.offsets, popper = _data$offsets.popper, reference = _data$offsets.reference; var isHoriz = ['left', 'right'].indexOf(basePlacement) !== -1; var subtractLengt...
@function @memberof Modifiers @argument {Object} data - The data object generated by `update` method @argument {Object} options - Modifiers configuration and options @returns {Object} The data object, properly modified
inner
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function Popper(reference, popper) { var _this = this; var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; classCallCheck(this, Popper); this.scheduleUpdate = function () { return requestAnimationFrame(_this.update); }; // make update() de...
Creates a new Popper.js instance. @class Popper @param {HTMLElement|referenceObject} reference - The reference element used to position the popper @param {HTMLElement} popper - The HTML element used as the popper @param {Object} options - Your custom options to override the ones defined in [Defaults](#defaults) @return...
Popper
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
transitionComplete = function transitionComplete() { if (_this3._config.focus) { _this3._element.focus(); } _this3._isTransitioning = false; $(_this3._element).trigger(shownEvent); }
`document` has 2 events `Event.FOCUSIN` and `Event.CLICK_DATA_API` Do not move `document` in `htmlElements` array It will remove `Event.CLICK_DATA_API` event that should remain
transitionComplete
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
callbackRemove = function callbackRemove() { _this8._removeBackdrop(); if (callback) { callback(); } }
`document` has 2 events `Event.FOCUSIN` and `Event.CLICK_DATA_API` Do not move `document` in `htmlElements` array It will remove `Event.CLICK_DATA_API` event that should remain
callbackRemove
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function allowedAttribute(attr, allowedAttributeList) { var attrName = attr.nodeName.toLowerCase(); if (allowedAttributeList.indexOf(attrName) !== -1) { if (uriAttrs.indexOf(attrName) !== -1) { return Boolean(attr.nodeValue.match(SAFE_URL_PATTERN) || attr.nodeValue.match(DATA_URL_PATTERN)); ...
A pattern that matches safe data URLs. Only matches image, video and audio types. Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts
allowedAttribute
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
function sanitizeHtml(unsafeHtml, whiteList, sanitizeFn) { if (unsafeHtml.length === 0) { return unsafeHtml; } if (sanitizeFn && typeof sanitizeFn === 'function') { return sanitizeFn(unsafeHtml); } var domParser = new window.DOMParser(); var createdDocument = domParser.parseFromStr...
A pattern that matches safe data URLs. Only matches image, video and audio types. Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts
sanitizeHtml
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
_loop = function _loop(i, len) { var el = elements[i]; var elName = el.nodeName.toLowerCase(); if (whitelistKeys.indexOf(el.nodeName.toLowerCase()) === -1) { el.parentNode.removeChild(el); return "continue"; } var attributeList = [].slice.call(el.attributes); var wh...
A pattern that matches safe data URLs. Only matches image, video and audio types. Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts
_loop
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
complete = function complete() { if (_this.config.animation) { _this._fixTransition(); } var prevHoverState = _this._hoverState; _this._hoverState = null; $(_this.element).trigger(_this.constructor.Event.SHOWN); if (prevHoverState === HoverState....
Check for Popper dependency Popper - https://popper.js.org
complete
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
complete = function complete() { if (_this2._hoverState !== HoverState.SHOW && tip.parentNode) { tip.parentNode.removeChild(tip); } _this2._cleanTipClass(); _this2.element.removeAttribute('aria-describedby'); $(_this2.element).trigger(_this2.constructor.Event.HIDDEN)...
Check for Popper dependency Popper - https://popper.js.org
complete
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.bundle.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.bundle.js
MIT
transitionComplete = function transitionComplete() { if (_this3._config.focus) { _this3._element.focus(); } _this3._isTransitioning = false; $(_this3._element).trigger(shownEvent); }
`document` has 2 events `Event.FOCUSIN` and `Event.CLICK_DATA_API` Do not move `document` in `htmlElements` array It will remove `Event.CLICK_DATA_API` event that should remain
transitionComplete
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
callbackRemove = function callbackRemove() { _this8._removeBackdrop(); if (callback) { callback(); } }
`document` has 2 events `Event.FOCUSIN` and `Event.CLICK_DATA_API` Do not move `document` in `htmlElements` array It will remove `Event.CLICK_DATA_API` event that should remain
callbackRemove
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
function allowedAttribute(attr, allowedAttributeList) { var attrName = attr.nodeName.toLowerCase(); if (allowedAttributeList.indexOf(attrName) !== -1) { if (uriAttrs.indexOf(attrName) !== -1) { return Boolean(attr.nodeValue.match(SAFE_URL_PATTERN) || attr.nodeValue.match(DATA_URL_PATTERN)); ...
A pattern that matches safe data URLs. Only matches image, video and audio types. Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts
allowedAttribute
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
function sanitizeHtml(unsafeHtml, whiteList, sanitizeFn) { if (unsafeHtml.length === 0) { return unsafeHtml; } if (sanitizeFn && typeof sanitizeFn === 'function') { return sanitizeFn(unsafeHtml); } var domParser = new window.DOMParser(); var createdDocument = domParser.parseFromStr...
A pattern that matches safe data URLs. Only matches image, video and audio types. Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts
sanitizeHtml
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
_loop = function _loop(i, len) { var el = elements[i]; var elName = el.nodeName.toLowerCase(); if (whitelistKeys.indexOf(el.nodeName.toLowerCase()) === -1) { el.parentNode.removeChild(el); return "continue"; } var attributeList = [].slice.call(el.attributes); var wh...
A pattern that matches safe data URLs. Only matches image, video and audio types. Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts
_loop
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
complete = function complete() { if (_this.config.animation) { _this._fixTransition(); } var prevHoverState = _this._hoverState; _this._hoverState = null; $(_this.element).trigger(_this.constructor.Event.SHOWN); if (prevHoverState === HoverState....
Check for Popper dependency Popper - https://popper.js.org
complete
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
complete = function complete() { if (_this2._hoverState !== HoverState.SHOW && tip.parentNode) { tip.parentNode.removeChild(tip); } _this2._cleanTipClass(); _this2.element.removeAttribute('aria-describedby'); $(_this2.element).trigger(_this2.constructor.Event.HIDDEN)...
Check for Popper dependency Popper - https://popper.js.org
complete
javascript
gxtrobot/bustag
bustag/app/static/js/bootstrap.js
https://github.com/gxtrobot/bustag/blob/master/bustag/app/static/js/bootstrap.js
MIT
function makeFailHTML(msg) { return '\n<table style="background-color: #8CE; width: 100%; height: 100%;"><tr>\n<td align="center">\n<div style="display: table-cell; vertical-align: middle;">\n<div style="">' + msg + '</div>\n</div>\n</td></tr></table>\n'; }
Creates the HTLM for a failure message @param {string} canvasContainerId id of container of th canvas. @return {string} The html.
makeFailHTML
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function setupWebGL(canvas, optAttribs, onError) { function showLink(str) { var container = canvas.parentNode; if (container) { container.innerHTML = makeFailHTML(str); } } function handleError(errorCode, msg) { if (typeof onError === 'function') { on...
Creates a webgl context. If creation fails it will change the contents of the container of the <canvas> tag to an error message with the correct links for WebGL, unless `onError` option is defined to a callback, which allows for custom error handling.. @param {Element} canvas. The canvas element to create a context...
setupWebGL
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function showLink(str) { var container = canvas.parentNode; if (container) { container.innerHTML = makeFailHTML(str); } }
Creates a webgl context. If creation fails it will change the contents of the container of the <canvas> tag to an error message with the correct links for WebGL, unless `onError` option is defined to a callback, which allows for custom error handling.. @param {Element} canvas. The canvas element to create a context...
showLink
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function handleError(errorCode, msg) { if (typeof onError === 'function') { onError(errorCode); } else { showLink(msg); } }
Creates a webgl context. If creation fails it will change the contents of the container of the <canvas> tag to an error message with the correct links for WebGL, unless `onError` option is defined to a callback, which allows for custom error handling.. @param {Element} canvas. The canvas element to create a context...
handleError
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function create3DContext(canvas, optAttribs) { var names = ['webgl', 'experimental-webgl']; var context = null; for (var ii = 0; ii < names.length; ++ii) { try { context = canvas.getContext(names[ii], optAttribs); } catch (e) { if (context) { break; ...
Creates a webgl context. @param {!Canvas} canvas The canvas tag to get context from. If one is not passed in one will be created. @return {!WebGLContext} The created context.
create3DContext
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function createShader(main, source, type, offset) { var gl = main.gl; var shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); if (!compiled) { // Something went wrong during compila...
Creates a webgl context. @param {!Canvas} canvas The canvas tag to get context from. If one is not passed in one will be created. @return {!WebGLContext} The created context.
createShader
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function createProgram(main, shaders, optAttribs, optLocations) { var gl = main.gl; var program = gl.createProgram(); for (var ii = 0; ii < shaders.length; ++ii) { gl.attachShader(program, shaders[ii]); } if (optAttribs) { for (var _ii = 0; _ii < optAttribs.length; ++_ii) { ...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
createProgram
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function parseUniforms(uniforms) { var prefix = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null; var parsed = []; for (var name in uniforms) { var uniform = uniforms[name]; var u = void 0; if (prefix) { name = prefix + '.' + name; } ...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
parseUniforms
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function isCanvasVisible(canvas) { return canvas.getBoundingClientRect().top + canvas.height > 0 && canvas.getBoundingClientRect().top < (window.innerHeight || document.documentElement.clientHeight); }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isCanvasVisible
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function isPowerOf2(value) { return (value & value - 1) === 0; }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isPowerOf2
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function isSafari() { return (/^((?!chrome|android).)*safari/i.test(navigator.userAgent) ); }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isSafari
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function isDiff(a, b) { if (a && b) { return a.toString() !== b.toString(); } return false; }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isDiff
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function subscribeMixin$1(target) { var listeners = new Set(); return Object.assign(target, { on: function on(type, f) { var listener = {}; listener[type] = f; listeners.add(listener); }, off: function off(type, f) { if (f) { ...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
subscribeMixin$1
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function Texture(gl, name) { var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; classCallCheck(this, Texture); subscribeMixin$1(this); this.gl = gl; this.texture = gl.createTexture(); if (this.texture) { this.valid = true; ...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
Texture
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function GlslCanvas(canvas, contextOptions, options) { var _this = this; classCallCheck(this, GlslCanvas); subscribeMixin$1(this); contextOptions = contextOptions || {}; options = options || {}; this.width = canvas.clientWidth; this.height = canvas.clientHeigh...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
GlslCanvas
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function RenderLoop() { if (sandbox.nMouse > 1) { sandbox.setMouse(mouse); } sandbox.forceRender = sandbox.resize(); sandbox.render(); window.requestAnimationFrame(RenderLoop); }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
RenderLoop
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function finishTest() { // Revert changes... go back to normal sandbox.paused = pre_test_paused; if (fragString || vertString) { sandbox.load(pre_test_frag, pre_test_vert); } }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
finishTest
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function waitForTest() { sandbox.forceRender = true; sandbox.render(); var available = ext.getQueryObjectEXT(query, ext.QUERY_RESULT_AVAILABLE_EXT); var disjoint = sandbox.gl.getParameter(ext.GPU_DISJOINT_EXT); if (available && !disjoint) {...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
waitForTest
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function loadAllGlslCanvas() { var list = document.getElementsByClassName('glslCanvas'); if (list.length > 0) { window.glslCanvases = []; for (var i = 0; i < list.length; i++) { var sandbox = new GlslCanvas(list[i]); if (sandbox.isValid) { window.glslCanva...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
loadAllGlslCanvas
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
isES6ClassFn = function isES6ClassFn(value) { try { var fnStr = fnToStr.call(value); var singleStripped = fnStr.replace(/\/\/.*\n/g, ''); var multiStripped = singleStripped.replace(/\/\*[.\s\S]*\*\//g, ''); var spaceStripped = multiStripped.replace(/\n/mg, ' ').replace(/ {2}/g, ' '); return constructorRegex....
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isES6ClassFn
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
tryFunctionObject = function tryFunctionObject(value) { try { if (isES6ClassFn(value)) { return false; } fnToStr.call(value); return true; } catch (e) { return false; } }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
tryFunctionObject
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function isFunction (fn) { var string = toString.call(fn) return string === '[object Function]' || (typeof fn === 'function' && string !== '[object RegExp]') || (typeof window !== 'undefined' && // IE8 and below (fn === window.setTimeout || fn === window.alert || fn === window.confirm ...
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isFunction
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
isArray = function(arg) { return Object.prototype.toString.call(arg) === '[object Array]'; }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isArray
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function trim(str){ return str.replace(/^\s*|\s*$/g, ''); }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
trim
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function forEachArray(array, iterator) { for (var i = 0; i < array.length; i++) { iterator(array[i]) } }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
forEachArray
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT
function isEmpty(obj){ for(var i in obj){ if(obj.hasOwnProperty(i)) return false } return true }
Loads a shader. @param {!WebGLContext} gl The WebGLContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {function(string): void) opt_errorCallback callback for errors. @return {!WebGLShader} The created shader.
isEmpty
javascript
patriciogonzalezvivo/glslGallery
build/glslGallery.js
https://github.com/patriciogonzalezvivo/glslGallery/blob/master/build/glslGallery.js
MIT