code stringlengths 24 2.07M | docstring stringlengths 25 85.3k | func_name stringlengths 1 92 | language stringclasses 1
value | repo stringlengths 5 64 | path stringlengths 4 172 | url stringlengths 44 218 | license stringclasses 7
values |
|---|---|---|---|---|---|---|---|
hexToRgba = hexValue => {
const hexLength = hexValue.length;
const isShort = hexLength === 4 || hexLength === 5;
return [
+('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),
+('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),
+('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),... | HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array
@param {String} hexValue
@return {ColorArray} | hexToRgba | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
return t < 1 / 6 ? p + (q - p) * 6 * t :
t < 1 / 2 ? q :
t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :
p;
} | @param {Number} p
@param {Number} q
@param {Number} t
@return {Number} | hue2rgb | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + ... | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
hslToRgba = hslValue => {
const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);
const h = +hsla[1] / 360;
const s = +hsla[2] / 100;
const l = +hsla[3] / 100;
const a = !isUnd(hsla[4]) ? +hsla[4] : 1;
let r, g, b;
if (s === 0) {
r = g = b = l;
} else {
const q = l < .5 ? l * (1 + ... | HSL / HSLA Color value string -> RGBA values array
@param {String} hslValue
@return {ColorArray} | hslToRgba | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertColorStringValuesToRgbaArray = colorString => {
return isRgb(colorString) ? rgbToRgba(colorString) :
isHex(colorString) ? hexToRgba(colorString) :
isHsl(colorString) ? hslToRgba(colorString) :
[0, 0, 0, 1];
} | All in one color converter that converts a color string value into an array of RGBA values
@param {String} colorString
@return {ColorArray} | convertColorStringValuesToRgbaArray | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setValue = (targetValue, defaultValue) => {
return isUnd(targetValue) ? defaultValue : targetValue;
} | @template T, D
@param {T|undefined} targetValue
@param {D} defaultValue
@return {T|D} | setValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setValue = (targetValue, defaultValue) => {
return isUnd(targetValue) ? defaultValue : targetValue;
} | @template T, D
@param {T|undefined} targetValue
@param {D} defaultValue
@return {T|D} | setValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getFunctionValue = (value, target, index, total, store) => {
if (isFnc(value)) {
const func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed... | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | getFunctionValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getFunctionValue = (value, target, index, total, store) => {
if (isFnc(value)) {
const func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed... | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | getFunctionValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | func | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
func = () => {
const computed = /** @type {Function} */(value)(target, index, total);
// Fallback to 0 if the function returns undefined / NaN / null / false / 0
return !isNaN(+computed) ? +computed : computed || 0;
} | @param {TweenPropValue} value
@param {Target} target
@param {Number} index
@param {Number} total
@param {Object} [store]
@return {any} | func | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenType = (target, prop) => {
return !target[isDomSymbol] ? tweenTypes.OBJECT :
// Handle SVG attributes
target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :
// Handle CSS Transform properties differently than CSS to allow individual animations
validTransforms.include... | @param {Target} target
@param {String} prop
@return {tweenTypes} | getTweenType | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenType = (target, prop) => {
return !target[isDomSymbol] ? tweenTypes.OBJECT :
// Handle SVG attributes
target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :
// Handle CSS Transform properties differently than CSS to allow individual animations
validTransforms.include... | @param {Target} target
@param {String} prop
@return {tweenTypes} | getTweenType | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getCSSValue = (target, propName, animationInlineStyles) => {
const inlineStyles = target.style[propName];
if (inlineStyles && animationInlineStyles) {
animationInlineStyles[propName] = inlineStyles;
}
const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propNa... | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | getCSSValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getCSSValue = (target, propName, animationInlineStyles) => {
const inlineStyles = target.style[propName];
if (inlineStyles && animationInlineStyles) {
animationInlineStyles[propName] = inlineStyles;
}
const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propNa... | @param {DOMTarget} target
@param {String} propName
@param {Object} animationInlineStyles
@return {String} | getCSSValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {
const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);
return type === tweenTypes.OBJECT ? target[propName] || 0 :
type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propN... | @param {Target} target
@param {String} propName
@param {tweenTypes} [tweenType]
@param {Object|void} [animationInlineStyles]
@return {String|Number} | getOriginalAnimatableValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {
const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);
return type === tweenTypes.OBJECT ? target[propName] || 0 :
type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propN... | @param {Target} target
@param {String} propName
@param {tweenTypes} [tweenType]
@param {Object|void} [animationInlineStyles]
@return {String|Number} | getOriginalAnimatableValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getRelativeValue = (x, y, operator) => {
return operator === '-' ? x - y :
operator === '+' ? x + y :
x * y;
} | @param {Number} x
@param {Number} y
@param {String} operator
@return {Number} | getRelativeValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getRelativeValue = (x, y, operator) => {
return operator === '-' ? x - y :
operator === '+' ? x + y :
x * y;
} | @param {Number} x
@param {Number} y
@param {String} operator
@return {Number} | getRelativeValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeRawValue = (rawValue, targetObject) => {
/** @type {valueTypes} */
targetObject.t = valueTypes.NUMBER;
targetObject.n = 0;
targetObject.u = null;
targetObject.o = null;
targetObject.d = null;
targetObject.s = null;
if (!rawValue) return targetObject;
const num = +rawValue;
if (!isNaN(num)) ... | @param {String|Number} rawValue
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeRawValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeRawValue = (rawValue, targetObject) => {
/** @type {valueTypes} */
targetObject.t = valueTypes.NUMBER;
targetObject.n = 0;
targetObject.u = null;
targetObject.o = null;
targetObject.d = null;
targetObject.s = null;
if (!rawValue) return targetObject;
const num = +rawValue;
if (!isNaN(num)) ... | @param {String|Number} rawValue
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeRawValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeTweenValue = (tween, targetObject) => {
targetObject.t = tween._valueType;
targetObject.n = tween._toNumber;
targetObject.u = tween._unit;
targetObject.o = null;
targetObject.d = cloneArray(tween._toNumbers);
targetObject.s = cloneArray(tween._strings);
return targetObject;
} | @param {Tween} tween
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
decomposeTweenValue = (tween, targetObject) => {
targetObject.t = tween._valueType;
targetObject.n = tween._toNumber;
targetObject.u = tween._unit;
targetObject.o = null;
targetObject.d = cloneArray(tween._toNumbers);
targetObject.s = cloneArray(tween._strings);
return targetObject;
} | @param {Tween} tween
@param {TweenDecomposedValue} targetObject
@return {TweenDecomposedValue} | decomposeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
... | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getTweenSiblings = (target, property, lookup = '_rep') => {
const lookupMap = lookups[lookup];
let targetLookup = lookupMap.get(target);
if (!targetLookup) {
targetLookup = {};
lookupMap.set(target, targetLookup);
}
return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {
... | @param {Target} target
@param {String} property
@param {String} lookup
@return {TweenPropertySiblings} | getTweenSiblings | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addTweenSortMethod = (p, c) => {
return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;
} | @param {Tween} p
@param {Tween} c
@return {Number|Boolean} | addTweenSortMethod | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
con... | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
composeTween = (tween, siblings) => {
const tweenCompositionType = tween._composition;
// Handle replaced tweens
if (tweenCompositionType === compositionTypes.replace) {
const tweenAbsStartTime = tween._absoluteStartTime;
addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');
con... | @param {Tween} tween
@param {TweenPropertySiblings} siblings
@return {Tween} | composeTween | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(parameters = {}, parent = null, parentPosition = 0) {
super(0);
const {
id,
delay,
duration,
reversed,
alternate,
loop,
loopDelay,
autoplay,
frameRate,
playbackRate,
onComplete,
onLoop,
onPause,
onBegin,
onBe... | @param {TimerParams} [parameters]
@param {Timeline} [parent]
@param {Number} [parentPosition] | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
seek(time, muteCallbacks = 0, internalRender = 0) {
// Recompose the tween siblings in case the timer has been cancelled
reviveTimer(this);
// If you seek a completed animation, otherwise the next play will starts at 0
this.completed = false;
const isPaused = this.paused;
this.paused = true;
... | @param {Number} time
@param {Boolean|Number} [muteCallbacks]
@param {Boolean|Number} [internalRender]
@return {this} | seek | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
revert() {
tick(this, 0, 1, 0, tickModes.AUTO);
const ap = /** @type {ScrollObserver} */(this._autoplay);
if (ap && ap.linked && ap.linked === this) ap.revert();
return this.cancel();
} | Cancels the timer by seeking it back to 0 and reverting the attached scroller if necessary
@return {this} | revert | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
complete() {
return this.seek(this.duration).cancel();
} | Imediatly completes the timer, cancels it and triggers the onComplete callback
@return {this} | complete | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
then(callback = noop) {
const then = this.then;
const onResolve = () => {
// this.then = null prevents infinite recursion if returned by an async function
// https://github.com/juliangarnierorg/anime-beta/issues/26
this.then = null;
callback(this);
this.then = then;
this._res... | @param {Callback<this>} [callback]
@return {Promise} | then | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
onResolve = () => {
// this.then = null prevents infinite recursion if returned by an async function
// https://github.com/juliangarnierorg/anime-beta/issues/26
this.then = null;
callback(this);
this.then = then;
this._resolve = noop;
} | @param {Callback<this>} [callback]
@return {Promise} | onResolve | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
onResolve = () => {
// this.then = null prevents infinite recursion if returned by an async function
// https://github.com/juliangarnierorg/anime-beta/issues/26
this.then = null;
callback(this);
this.then = then;
this._resolve = noop;
} | @param {Callback<this>} [callback]
@return {Promise} | onResolve | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
r... | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
binarySubdivide = (aX, mX1, mX2) => {
let aA = 0, aB = 1, currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (abs(currentX) > .0000001 && ++i < 100);
r... | @param {Number} aX
@param {Number} mX1
@param {Number} mX2
@return {Number} | binarySubdivide | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none :
t => t === 0 || t === 1 ? t :
calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2) | @param {Number} [mX1]
@param {Number} [mY1]
@param {Number} [mX2]
@param {Number} [mY2]
@return {EasingFunction} | cubicBezier | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = arg... | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
linear = (...args) => {
const argsLength = args.length;
if (!argsLength) return none;
const totalPoints = argsLength - 1;
const firstArg = args[0];
const lastArg = args[totalPoints];
const xPoints = [0];
const yPoints = [parseNumber(firstArg)];
for (let i = 1; i < totalPoints; i++) {
const arg = arg... | Without parameters, the linear function creates a non-eased transition.
Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points.
@param {...String|Number} [args] - Points
@return {EasingFunction} | linear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random(... | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
irregular = (length = 10, randomness = 1) => {
const values = [0];
const total = length - 1;
for (let i = 1; i < total; i++) {
const previousValue = values[i - 1];
const spacing = i / total;
const segmentEnd = (i + 1) / total;
const randomVariation = spacing + (segmentEnd - spacing) * Math.random(... | Generate random steps
@param {Number} [length] - The number of steps
@param {Number} [randomness] - How strong the randomness is
@return {EasingFunction} | irregular | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseEaseString = (string, easesFunctions, easesLookups) => {
if (easesLookups[string]) return easesLookups[string];
if (string.indexOf('(') <= -1) {
const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');
const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @... | @param {String} string
@param {Record<String, EasesFactory|EasingFunction>} easesFunctions
@param {Object} easesLookups
@return {EasingFunction} | parseEaseString | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseEaseString = (string, easesFunctions, easesLookups) => {
if (easesLookups[string]) return easesLookups[string];
if (string.indexOf('(') <= -1) {
const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');
const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @... | @param {String} string
@param {Record<String, EasesFactory|EasingFunction>} easesFunctions
@param {Object} easesLookups
@return {EasingFunction} | parseEaseString | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be s... | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sanitizePropertyName = (propertyName, target, tweenType) => {
if (tweenType === tweenTypes.TRANSFORM) {
const t = shortTransforms.get(propertyName);
return t ? t : propertyName;
} else if (
tweenType === tweenTypes.CSS ||
// Handle special cases where properties like "strokeDashoffset" needs to be s... | @param {String} propertyName
@param {Target} target
@param {tweenTypes} tweenType
@return {String} | sanitizePropertyName | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertValueUnit = (el, decomposedValue, unit, force = false) => {
const currentUnit = decomposedValue.u;
const currentNumber = decomposedValue.n;
if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary
return decomposedValue;
... | @param {DOMTarget} el
@param {TweenDecomposedValue} decomposedValue
@param {String} unit
@param {Boolean} [force]
@return {TweenDecomposedValue} | convertValueUnit | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
convertValueUnit = (el, decomposedValue, unit, force = false) => {
const currentUnit = decomposedValue.u;
const currentNumber = decomposedValue.n;
if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary
return decomposedValue;
... | @param {DOMTarget} el
@param {TweenDecomposedValue} decomposedValue
@param {String} unit
@param {Boolean} [force]
@return {TweenDecomposedValue} | convertValueUnit | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {... | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
generateKeyframes = (keyframes, parameters) => {
/** @type {AnimationParams} */
const properties = {};
if (isArr(keyframes)) {
const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);
for (let i = 0, l = propertyNames.length; i < l; i++) {... | @param {DurationKeyframes | PercentageKeyframes} keyframes
@param {AnimationParams} parameters
@return {AnimationParams} | generateKeyframes | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(
targets,
parameters,
parent,
parentPosition,
fastSet = false,
index = 0,
length = 0
) {
super(/** @type {TimerParams&AnimationParams} */(parameters), parent, parentPosition);
const parsedTargets = registerTargets(targets);
const targetsLength = parsedTargets.leng... | @param {TargetsParam} targets
@param {AnimationParams} parameters
@param {Timeline} [parent]
@param {Number} [parentPosition]
@param {Boolean} [fastSet=false]
@param {Number} [index=0]
@param {Number} [length=0] | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
revert() {
super.revert();
return cleanInlineStyles(this);
} | Cancel the animation and revert all the values affected by this animation to their original state
@return {this} | revert | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
then(callback) {
return super.then(callback);
} | @param {Callback<this>} [callback]
@return {Promise} | then | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
easingToLinear = (fn, samples = 100) => {
const points = [];
for (let i = 0; i <= samples; i++) points.push(fn(i / samples));
return `linear(${points.join(', ')})`;
} | Converts an easing function into a valid CSS linear() timing function string
@param {EasingFunction} fn
@param {number} [samples=100]
@returns {string} CSS linear() timing function | easingToLinear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
easingToLinear = (fn, samples = 100) => {
const points = [];
for (let i = 0; i <= samples; i++) points.push(fn(i / samples));
return `linear(${points.join(', ')})`;
} | Converts an easing function into a valid CSS linear() timing function string
@param {EasingFunction} fn
@param {number} [samples=100]
@returns {string} CSS linear() timing function | easingToLinear | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
registerTransformsProperties = () => {
if (transformsPropertiesRegistered) return;
validTransforms.forEach(t => {
const isSkew = stringStartsWith(t, 'skew');
const isScale = stringStartsWith(t, 'scale');
const isRotate = stringStartsWith(t, 'rotate');
const isTranslate = stringStartsWith(t, 'transla... | @typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams | registerTransformsProperties | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
registerTransformsProperties = () => {
if (transformsPropertiesRegistered) return;
validTransforms.forEach(t => {
const isSkew = stringStartsWith(t, 'skew');
const isScale = stringStartsWith(t, 'scale');
const isRotate = stringStartsWith(t, 'rotate');
const isTranslate = stringStartsWith(t, 'transla... | @typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams | registerTransformsProperties | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeWAAPIAnimation = ($el, property, parent) => {
let nextLookup = WAAPIAnimationsLookups._head;
while (nextLookup) {
const next = nextLookup._next;
const matchTarget = nextLookup.$el === $el;
const matchProperty = !property || nextLookup.property === property;
const matchParent = !parent || nextL... | @param {DOMTarget} $el
@param {String} [property]
@param {WAAPIAnimation} [parent] | removeWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeWAAPIAnimation = ($el, property, parent) => {
let nextLookup = WAAPIAnimationsLookups._head;
while (nextLookup) {
const next = nextLookup._next;
const matchTarget = nextLookup.$el === $el;
const matchProperty = !property || nextLookup.property === property;
const matchParent = !parent || nextL... | @param {DOMTarget} $el
@param {String} [property]
@param {WAAPIAnimation} [parent] | removeWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addWAAPIAnimation = (parent, $el, property, keyframes, params) => {
const animation = $el.animate(keyframes, params);
const animTotalDuration = params.delay + (+params.duration * params.iterations);
animation.playbackRate = parent._speed;
if (parent.paused) animation.pause();
if (parent.duration < animTotalDu... | @param {WAAPIAnimation} parent
@param {DOMTarget} $el
@param {String} property
@param {PropertyIndexedKeyframes} keyframes
@param {KeyframeAnimationOptions} params
@retun {Animation} | addWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
addWAAPIAnimation = (parent, $el, property, keyframes, params) => {
const animation = $el.animate(keyframes, params);
const animTotalDuration = params.delay + (+params.duration * params.iterations);
animation.playbackRate = parent._speed;
if (parent.paused) animation.pause();
if (parent.duration < animTotalDu... | @param {WAAPIAnimation} parent
@param {DOMTarget} $el
@param {String} property
@param {PropertyIndexedKeyframes} keyframes
@param {KeyframeAnimationOptions} params
@retun {Animation} | addWAAPIAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
normalizeTweenValue = (propName, value, $el, i, targetsLength) => {
let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength);
if (!isNum(v)) return v;
if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`;
if (stringStartsWith(propName, 'r... | @param {String} propName
@param {WAAPIKeyframeValue} value
@param {DOMTarget} $el
@param {Number} i
@param {Number} targetsLength
@return {String} | normalizeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
normalizeTweenValue = (propName, value, $el, i, targetsLength) => {
let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength);
if (!isNum(v)) return v;
if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`;
if (stringStartsWith(propName, 'r... | @param {String} propName
@param {WAAPIKeyframeValue} value
@param {DOMTarget} $el
@param {Number} i
@param {Number} targetsLength
@return {String} | normalizeTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => {
/** @type {WAAPITweenValue} */
let tweenValue = '0';
const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName];
if (!isUnd(from)) {
const computedFrom = normalizeTwee... | @param {DOMTarget} $el
@param {String} propName
@param {WAAPIKeyframeValue} from
@param {WAAPIKeyframeValue} to
@param {Number} i
@param {Number} targetsLength
@return {WAAPITweenValue} | parseIndividualTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => {
/** @type {WAAPITweenValue} */
let tweenValue = '0';
const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName];
if (!isUnd(from)) {
const computedFrom = normalizeTwee... | @param {DOMTarget} $el
@param {String} propName
@param {WAAPIKeyframeValue} from
@param {WAAPIKeyframeValue} to
@param {Number} i
@param {Number} targetsLength
@return {WAAPITweenValue} | parseIndividualTweenValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
constructor(targets, params) {
if (globals.scope) globals.scope.revertibles.push(this);
registerTransformsProperties();
const parsedTargets = registerTargets(targets);
const targetsLength = parsedTargets.length;
if (!targetsLength) {
console.warn(`No target found. Make sure the element you... | @param {DOMTargetsParam} targets
@param {WAAPIAnimationParams} params | constructor | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
forEach(callback) {
const cb = isStr(callback) ? a => a[callback]() : callback;
this.animations.forEach(cb);
return this;
} | @param {forEachCallback|String} callback
@return {this} | forEach | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
get speed() {
return this._speed;
} | @param {forEachCallback|String} callback
@return {this} | speed | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
seek(time, muteCallbacks = false) {
if (muteCallbacks) this.muteCallbacks = true;
if (time < this.duration) this.completed = false;
this.currentTime = time;
this.muteCallbacks = false;
if (this.paused) this.pause();
return this;
} | @param {Number} time
@param {Boolean} muteCallbacks | seek | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
restart() {
this.completed = false;
return this.seek(0, true).resume();
} | @param {Number} time
@param {Boolean} muteCallbacks | restart | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
commitStyles() {
return this.forEach('commitStyles');
} | @param {Number} time
@param {Boolean} muteCallbacks | commitStyles | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
complete() {
return this.seek(this.duration);
} | @param {Number} time
@param {Boolean} muteCallbacks | complete | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
cancel() {
this.forEach('cancel');
return this.pause();
} | @param {Number} time
@param {Boolean} muteCallbacks | cancel | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
revert() {
this.cancel();
this.targets.forEach(($el, i) => $el.setAttribute('style', this._inlineStyles[i]) );
return this;
} | @param {Number} time
@param {Boolean} muteCallbacks | revert | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sync = (callback = noop) => {
return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume();
} | @param {Callback<Timer>} [callback]
@return {Timer} | sync | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sync = (callback = noop) => {
return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume();
} | @param {Callback<Timer>} [callback]
@return {Timer} | sync | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
function getTargetValue(targetSelector, propName, unit) {
const targets = registerTargets(targetSelector);
if (!targets.length) return;
const [ target ] = targets;
const tweenType = getTweenType(target, propName);
const normalizePropName = sanitizePropertyName(propName, target, tweenType);
let originalValue... | @overload
@param {DOMTargetSelector} targetSelector
@param {String} propName
@return {String}
@overload
@param {JSTargetsParam} targetSelector
@param {String} propName
@return {Number|String}
@overload
@param {DOMTargetsParam} targetSelector
@param {String} propName
@param {String} ... | getTargetValue | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setTargetValues = (targets, parameters) => {
if (isUnd(parameters)) return;
parameters.duration = minValue;
// Do not overrides currently active tweens by default
parameters.composition = setValue(parameters.composition, compositionTypes.none);
// Skip init() and force rendering by playing the animation
ret... | @param {TargetsParam} targets
@param {AnimationParams} parameters
@return {JSAnimation} | setTargetValues | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
setTargetValues = (targets, parameters) => {
if (isUnd(parameters)) return;
parameters.duration = minValue;
// Do not overrides currently active tweens by default
parameters.composition = setValue(parameters.composition, compositionTypes.none);
// Skip init() and force rendering by playing the animation
ret... | @param {TargetsParam} targets
@param {AnimationParams} parameters
@return {JSAnimation} | setTargetValues | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => {
let tweensMatchesTargets = false;
forEachChildren(animation, (/**@type {Tween} */tween) => {
const tweenTarget = tween.target;
if (targetsArray.includes(tweenTarget)) {
const tweenName = tween.property;
const tweenType = t... | @param {TargetsArray} targetsArray
@param {JSAnimation} animation
@param {String} [propertyName]
@return {Boolean} | removeTargetsFromAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => {
let tweensMatchesTargets = false;
forEachChildren(animation, (/**@type {Tween} */tween) => {
const tweenTarget = tween.target;
if (targetsArray.includes(tweenTarget)) {
const tweenName = tween.property;
const tweenType = t... | @param {TargetsArray} targetsArray
@param {JSAnimation} animation
@param {String} [propertyName]
@return {Boolean} | removeTargetsFromAnimation | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
remove = (targets, renderable, propertyName) => {
const targetsArray = parseTargets(targets);
const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine);
const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(... | @param {TargetsParam} targets
@param {Renderable|WAAPIAnimation} [renderable]
@param {String} [propertyName]
@return {TargetsArray} | remove | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
remove = (targets, renderable, propertyName) => {
const targetsArray = parseTargets(targets);
const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine);
const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(... | @param {TargetsParam} targets
@param {Renderable|WAAPIAnimation} [renderable]
@param {String} [propertyName]
@return {TargetsArray} | remove | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
shuffle = items => {
let m = items.length, t, i;
while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; }
return items;
} | Adapted from https://bost.ocks.org/mike/shuffle/
@param {Array} items
@return {Array} | shuffle | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
shuffle = items => {
let m = items.length, t, i;
while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; }
return items;
} | Adapted from https://bost.ocks.org/mike/shuffle/
@param {Array} items
@return {Array} | shuffle | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
lerp = (start, end, amount, renderable) => {
let dt = K / globals.defaults.frameRate;
if (renderable !== false) {
const ticker = /** @type Renderable */
(renderable) ||
(engine._hasChildren && engine);
if (ticker && ticker.deltaTime) {
dt = ticker.deltaTime;
}... | https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
@param {Number} start
@param {Number} end
@param {Number} amount
@param {Renderable|Boolean} [renderable]
@return {Number} | lerp | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
lerp = (start, end, amount, renderable) => {
let dt = K / globals.defaults.frameRate;
if (renderable !== false) {
const ticker = /** @type Renderable */
(renderable) ||
(engine._hasChildren && engine);
if (ticker && ticker.deltaTime) {
dt = ticker.deltaTime;
}... | https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
@param {Number} start
@param {Number} end
@param {Number} amount
@param {Renderable|Boolean} [renderable]
@return {Number} | lerp | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
chain = fn => {
return (...args) => {
const result = fn(...args);
return new Proxy(noop, {
apply: (_, __, [v]) => result(v),
get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => {
const nextResult = utils[prop](...nextArgs);
return (/**@type {Number|Str... | @param {Function} fn
@return {function(...(Number|String))} | chain | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
chain = fn => {
return (...args) => {
const result = fn(...args);
return new Proxy(noop, {
apply: (_, __, [v]) => result(v),
get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => {
const nextResult = utils[prop](...nextArgs);
return (/**@type {Number|Str... | @param {Function} fn
@return {function(...(Number|String))} | chain | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getPrevChildOffset = (timeline, timePosition) => {
if (stringStartsWith(timePosition, '<')) {
const goToPrevAnimationOffset = timePosition[1] === '<';
const prevAnimation = /** @type {Tickable} */(timeline._tail);
const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0;
ret... | Timeline's children offsets positions parser
@param {Timeline} timeline
@param {String} timePosition
@return {Number} | getPrevChildOffset | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
getPrevChildOffset = (timeline, timePosition) => {
if (stringStartsWith(timePosition, '<')) {
const goToPrevAnimationOffset = timePosition[1] === '<';
const prevAnimation = /** @type {Tickable} */(timeline._tail);
const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0;
ret... | Timeline's children offsets positions parser
@param {Timeline} timeline
@param {String} timePosition
@return {Number} | getPrevChildOffset | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseTimelinePosition = (timeline, timePosition) => {
let tlDuration = timeline.iterationDuration;
if (tlDuration === minValue) tlDuration = 0;
if (isUnd(timePosition)) return tlDuration;
if (isNum(+timePosition)) return +timePosition;
const timePosStr = /** @type {String} */(timePosition);
const tlLabels =... | @param {Timeline} timeline
@param {TimePosition} [timePosition]
@return {Number} | parseTimelinePosition | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
parseTimelinePosition = (timeline, timePosition) => {
let tlDuration = timeline.iterationDuration;
if (tlDuration === minValue) tlDuration = 0;
if (isUnd(timePosition)) return tlDuration;
if (isNum(+timePosition)) return +timePosition;
const timePosStr = /** @type {String} */(timePosition);
const tlLabels =... | @param {Timeline} timeline
@param {TimePosition} [timePosition]
@return {Number} | parseTimelinePosition | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
function addTlChild(childParams, tl, timePosition, targets, index, length) {
const isSetter = isNum(childParams.duration) && /** @type {Number} */(childParams.duration) <= minValue;
// Offset the tl position with -minValue for 0 duration animations or .set() calls in order to align their end value with the defined ... | @overload
@param {TimerParams} childParams
@param {Timeline} tl
@param {Number} timePosition
@return {Timeline}
@overload
@param {AnimationParams} childParams
@param {Timeline} tl
@param {Number} timePosition
@param {TargetsParam} targets
@param {Number} [index]
@param {Number} [length]
@return {Timeline}
@p... | addTlChild | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
add(a1, a2, a3) {
const isAnim = isObj(a2);
const isTimer = isObj(a1);
if (isAnim || isTimer) {
this._hasChildren = true;
if (isAnim) {
const childParams = /** @type {AnimationParams} */(a2);
// Check for function for children stagger positions
if (isFnc(a3)) {
... | @overload
@param {TargetsParam} a1
@param {AnimationParams} a2
@param {TimePosition} [a3]
@return {this}
@overload
@param {TimerParams} a1
@param {TimePosition} [a2]
@return {this}
@param {TargetsParam|TimerParams} a1
@param {AnimationParams|TimePosition} a2
@param {TimePosition} [a3] | add | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
sync(synced, position) {
if (isUnd(synced) || synced && isUnd(synced.pause)) return this;
synced.pause();
const duration = +(/** @type {globalThis.Animation} */(synced).effect ? /** @type {globalThis.Animation} */(synced).effect.getTiming().duration : /** @type {Tickable} */(synced).duration);
return th... | @overload
@param {Tickable} [synced]
@param {TimePosition} [position]
@return {this}
@overload
@param {globalThis.Animation} [synced]
@param {TimePosition} [position]
@return {this}
@overload
@param {WAAPIAnimation} [synced]
@param {TimePosition} [position]
@return {this}
@param {Tickable|WAAPIAnimation|globalThis.A... | sync | javascript | juliangarnier/anime | lib/anime.esm.js | https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js | MIT |
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