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language:
  - en
size_categories:
  - 10K<n<100K

Asset Inspection Dataset

This dataset's scenes are arranged as follows:

scene/
├── cam_parameters.tar
├── depths.tar
├── images.tar
├── scene.glb Scene 
└── scene.blend

The office building scene has four surface soiling settings, so it is arranged as follows

office_building
├── cam_parameters.tar
├── depths.tar
├── high_soiling_images.tar
├── low_soiling_images.tar
├── medium_soiling_images.tar
├── office_building.glb
├── very_low_soiling_images.tar
└── Office_model.blend

Images

images.tar files and *_images.tar contain the images in the dataset. Noise has been added - refer to the paper for details on our additive noise model. The images in the bridge and crane scenes are .pngs and office building images are .jpgs to save space.

Depth Maps

depths contains the depth maps. These are .exr files which store the metric depth. Each pixel has a three values each of which is the depth. To open a .exr file, one can use the OpenEXR python library or the image viewer tev. A function for opening .exr files using OpenEXR in python is included below :

import OpenEXR

def open_exr(f_name: str):
    with OpenEXR.File(f_name) as infile:
        header = infile.header()
        channels = infile.channels()
        keys = list(channels.keys())
        if keys == ["RGB"]:
            img = channels["RGB"].pixels
        if keys == ["RGBA"]:
            img = channels["RGBA"].pixels
        elif keys == ["X", "Y", "Z"]:
            X = channels["X"].pixels
            Y = channels["Y"].pixels
            Z = channels["Z"].pixels

            height, width = Z.shape

            img = np.empty((height, width, 3))
            img[..., 0] = X
            img[..., 1] = Y
            img[..., 2] = Z

    return img, header

Each pixel of the depth map contains the metric depth in each of the three channels. Therefore, if we return to the previous code and img[..., 0] will get the depth for each pixel in the image.

Camera Intrinsics and Extrinsics

Camera intrinsics and extrinsics for each frame are included in cam_parameters. Each frame number has an individual .json file which is formatted as follows:

{
 "loc": [
  world_x_position,
  world_y_position,
  world_z_position
 ],
 "rot": [
    w,
    x,
    y,
    z
 ],
 "focal_length": f_mm,
 "sensor_width": sensor_width_mm,
 "clip_end": max_dist_m,
 "clip_start": min_dist_m
}

The loc field refers to the position of the camera in the blender world coordinate frame. The rot field refers to the rotation quaternion in the blender world coordinate frame (in scalar first format (w, x, y, z)). focal_length refers to the focal length of the camera in millimetres. sensor_width refers to the width of the camera sensor in mm. clip_start and clip_end are the minimum and maximum distance settings that blender renders.

To convert these coordinates into the familiar COLMAP coordinate system, one can use the following lines of code:

  from scipy.spatial.transform import Rotation

colmap_rot = [rot[1], rot[0],
              rot[3], -rot[2]]
colmap_transform = Rotation.from_quat(colmap_rot, scalar_first=True)
T_vec = -colmap_transform.apply(loc)

Mesh model

For each scene, we exported a mesh model. To produce a ground truth point cloud, we sampled the mesh using Open3D. To replicate this, one can use:

import open3d as o3d

mesh = o3d.io.read_triangle_mesh(glb_file_path)
pointcloud_sampled = mesh.sample_points_uniformly(
    number_of_points=1000000)

Blender Scenes

These blender scenes were constructed in Blender 5.0.1 from assets from BlenderKit. To render the office building with different soiling settings, use the render_office.py script which can be done using Blender's in built scripting capability or with the following shell command:

blender -b Office_model.blend --python render_office.py 

Sources for Blender Assets

We used the following assets in our dataset (some of them substantially modified):

  1. Mirazev, A.: Model: Modern Building. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/bab4567f-7f71-44f7-af6b-96f5d60cb66e/, last accessed 09 Mar 2026
  2. Jacinto, M., Pinto, J., Patrikar, J., Keller, J., Cunha, R., Scherer, S., Pascoal, A.: Pegasus Simulator: An Isaac Sim Framework for Multiple Aerial Vehicles Simulation. In: 2024 International Conference on Unmanned Aircraft Systems (ICUAS), pp. 1–8. IEEE (2024). https://doi.org/10.1109/ICUAS60882.2024.10556959
  3. Se-Cam, J.: Model: 80s Cartoon Wagon Car. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/5150ca16-f5c0-49e9-b2a4-bdf9d6a51e1a/, last accessed 09 Mar 2026
  4. Se-Cam, J.: Model: Cartoon Car / Toy Car. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/b24f0fab-da30-4a85-bdec-c3b2fced3bb7/, last accessed 09 Mar 2026
  5. Se-Cam, J.: Model: 80s Cartoon Pick-Up. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/c587fce1-af5a-4f77-9e78-af10526cf4a5/, last accessed 09 Mar 2026
  6. Tirindelli, D.: Model: 6kw Solar Panels Structure. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/ba8093b7-416c-461c-af22-ac311df86b03/, last accessed 09 Mar 2026
  7. Rexodus: Model: Antenna. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/c67c9184-3ebd-4809-adf5-91b1dd0ae759/, last accessed 09 Mar 2026
  8. Mitroi, R.: Model: AC Unit Big. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/1a06752c-d093-474a-b870-a011deb2366e/, last accessed 09 Mar 2026
  9. Wells, C.: Material: Procedural Concrete Tiles. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/3b90f722-6d01-4f62-be56-f392e9312bac/, last accessed 09 Mar 2026
  10. Paludo, L.: Material: Simple Concrete Procedural. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/6156591b-e7a4-4aee-a6cc-0380517e4003/, last accessed 09 Mar 2026
  11. Share Textures: Material: Dark Steel. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/f170e0bf-f784-482e-86eb-1d7e307a22cc/, last accessed 09 Mar 2026
  12. Michaud, A.: Material: Textured Painted Wall (Procedural). BlenderKit, https://www.blenderkit.com/asset-gallery-detail/9891df1f-b429-461a-bc5e-b0520e25a120/, last accessed 09 Mar 2026
  13. Yang, R.: Material: White Wall 02. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/9891df1f-b429-461a-bc5e-b0520e25a120/, last accessed 09 Mar 2026
  14. Adhe, E.: Material: Black Painted Plaster Wall. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/61c2c84d-1701-4b19-9728-f0710bab1cce/, last accessed 09 Mar 2026
  15. Pambudi, R.R.: Material: Material Window Glass Cycle. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/4367fa4b-9633-48a2-862f-224fbf7b1730/, last accessed 09 Mar 2026
  16. Yang, R.: HDRi: Urban City Highsky Bluesky. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/139e9edb-ba7f-4848-b6c5-3b5c227ca805/, last accessed 09 Mar 2026 asset-gallery-detail/aa82da45-2e29-4e4d-9ec4-631977b4d29b/>
  17. Cosmo: Model: Suspension/Arch Bridge. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/5358ddd3-6dbf-4a1c-8731-4c6bdcfa8338/, last accessed 09 Mar 2026
  18. MapacheDRelease: Model: Crane Tower. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/eb5c137e-007e-485b-bbb9-675e76fcdac9/, last accessed 09 Mar 2026
  19. Mohammadi, S.: Material: Realistic Procedural Grass (Cycles/Eevee). BlenderKit, https://www.blenderkit.com/asset-gallery-detail/a465bd1e-a14d-442f-90b4-0bfb02dffa9f/, last accessed 09 Mar 2026
  20. Godoi, M.: Material: Procedural Concrete. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/6312d40c-7afb-49e3-b167-c772147ce40d/, last accessed 09 Mar 2026
  21. Russo 3D: Material: Procedural Brick. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/f5ab3780-1489-4c62-8050-b400bbd14e95/, last accessed 09 Mar 2026
  22. Middleton, J.: Material: Bricks Procedural Wall. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/fa2d62e6-fc17-4310-a0bf-b35eaefcfd3c/, last accessed 09 Mar 2026
  23. Middleton, J.: Material: Brick Wall Procedural. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/79f3e321-4923-45dd-8508-8082163db23d/, last accessed 09 Mar 2026
  24. FreePoly: HDRi: Over The Construction Site Yellow Mud. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/66411e15-4a1f-46cb-8e3a-0271e83dc8e4/, last accessed 09 Mar 2026
  25. FreePoly: HDRi: Lake Highsky Blue Sky. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/aa82da45-2e29-4e4d-9ec4-631977b4d29b/, last accessed 09 Mar 2026
  26. NK Productions: Material: Asphalt Road Procedural. BlenderKit, https://www.blenderkit.com/asset-gallery-detail/0f2ec127-987c-49ab-9478-7f777bdde2d3/, last accessed 09 Mar 2026

NB. [2] was used for it's drone model.