Field stringclasses 28
values | Subfields stringclasses 128
values | Job roles stringlengths 9 57 | Programming Languages stringlengths 2 71 ⌀ | Tools stringlengths 18 159 | Skills stringlengths 53 463 | Educational Background stringlengths 30 83 |
|---|---|---|---|---|---|---|
Game Development | 3D Game Dev | 3D Asset Integration Specialist | C#, Python, MEL, MaxScript | Unreal Engine, Unity, Blender, Maya, Perforce, Git, FBX SDK, Alembic, Substance Suite | Asset import pipelines, naming conventions, LOD setup, collision meshes, material linking, animation retargeting, batch processing, validation tools, troubleshooting, documentation | Bachelor's (Computer Science, Game Development) |
Game Development | 3D Game Dev | 3D Character Animation Developer | MEL, C#, Blueprint, Python | Maya, MotionBuilder, Blender, Unreal Engine, Unity, Perforce, Git, HumanIK, AdvancedSkeleton | Rigging, skinning, IK/FK systems, animation graphs, blendshapes, retargeting, motion capture integration, constraint setups, debugging, teamwork | Bachelor's (Game Design, Animation, Computer Science) |
Game Development | 3D Game Dev | Real-Time Rendering Engineer | C++, HLSL, GLSL, CUDA, Python | Unreal Engine, Unity, DirectX 12, Vulkan, OpenGL, OptiX, RenderDoc, Git | Deferred/forward rendering, ray tracing, compute shaders, GPU profiling, memory management, HDR pipelines, post-processing, performance optimization, cross-platform graphics, collaboration | Bachelor's (Computer Science, Game Development, Engineering) |
Game Development | Game Engine Development (Unity, Unreal) | Unity Developer | C#, JavaScript, Python, ShaderLab, HLSL | Unity Editor, Unity UI Toolkit, Addressables, DOTS/ECS, Cinemachine, Post Processing Stack, ProBuilder, Git, Jira | Scene management, prefab workflows, asset bundling, DOTS/ECS architecture, UI implementation, animation controllers, scripting patterns, performance profiling, debugging, collaboration | Bachelor's (Computer Science, Game Development) |
Game Development | Game Engine Development (Unity, Unreal) | Unreal Engine Developer | C++, Blueprint, Python, HLSL, GLSL | Unreal Editor, Unreal Build Tool, Sequencer, Niagara, Chaos, Material Editor, Perforce, Git | Module/plugin development, Blueprint integration, asset importing, gameplay framework, animation blueprints, level streaming, networking, profiling, debugging, team workflows | Bachelor's (Computer Science, Game Development) |
Game Development | Game Engine Development (Unity, Unreal) | Game Engine Programmer | C++, C#, Python, Lua, Assembly | Custom engine frameworks, OpenGL, DirectX, Vulkan, OpenAL, Bullet Physics, Git, Perforce | Engine architecture, memory management, subsystems (rendering, audio, physics), plugin systems, cross-platform abstraction, scripting interfaces, optimization, debugging, documentation, teamwork | Bachelor's (Computer Science, Game Development, Engineering) |
Game Development | Game Engine Development (Unity, Unreal) | C++ Game Engine Engineer | C++, Assembly, Python, HLSL, GLSL | Custom C++ engine, DirectX 12, Vulkan, OpenGL, PhysX, FMOD, Git, CMake | Low-level systems, memory allocators, multi-threading, GPU pipeline, resource streaming, SIMD optimization, debugging, profiling, cross-platform build systems, collaboration | Bachelor's (Computer Science, Game Development, Engineering) |
Game Development | Game Engine Development (Unity, Unreal) | Engine Optimization Specialist | C++, HLSL, GLSL, Python, Lua | RenderDoc, PIX, VTune, RenderDoc, GPUView, Unreal/Unity Profiler, Custom tooling, Git | RenderDoc, PIX, VTune, RenderDoc, GPUView, Unreal/Unity Profiler, Custom tooling, Git | Master's (Computer Science, Game Development, Engineering) |
Game Development | Game Engine Development (Unity, Unreal) | Editor Tools Developer | C#, C++, Python, TypeScript, Qt/QML | Unity Editor Scripting, Unreal Editor Plugins, Qt, Electron, Visual Studio, Git | Custom inspector panels, pipeline automation, asset import/export tools, UI frameworks, scripting APIs, build pipelines, testing tools, documentation, user feedback integration, collaboration | Bachelor's (Computer Science, Game Development) |
Game Development | Game Engine Development (Unity, Unreal) | Rendering Pipeline Engineer | C++, HLSL, GLSL, CUDA, Python | DirectX 12, Vulkan, Metal, OpenGL, Unreal/Unity SRP, OptiX, RenderDoc, Git | Forward/deferred pipelines, HDR, PBR, global illumination, post-processing, compute shaders, ray tracing integration, performance tuning, cross-platform support, team coordination | Master's (Computer Science, Game Development, Engineering) |
Game Development | Game Engine Development (Unity, Unreal) | Game Engine Systems Architect | C++, C#, Python, Lua, UML | Model-Based Design, UML, custom engine frameworks, scripting systems, ECS/DOTS, networking stacks, Git, Jira | Subsystem design, modular architecture, scalability planning, data-driven systems, networking architecture, threading models, plugin infrastructure, risk assessment, technical leadership, documentation | Master's (Computer Science, Game Development, Engineering) |
Game Development | Multiplayer Networking | Multiplayer Game Developer | C#, C++, JavaScript, Python, Java | Photon, Mirror, UNet, Lidgren, ENet, WebRTC, Socket.IO, RakNet, Git | Client-server architecture, state synchronization, prediction & interpolation, lag compensation, event-driven programming, serialization, testing, debugging, teamwork | Bachelor's (Computer Science, Game Development) |
Game Development | Multiplayer Networking | Game Networking Engineer | C++, C#, Python, Go, Rust | ENet, RakNet, Netcode for GameObjects, Heroiclabs Nakama, Unreal Networking, Steamworks, WebSockets, gRPC, Git | Protocol design, reliable UDP, packet loss handling, bandwidth optimization, session management, NAT traversal, encryption, performance profiling, documentation, collaboration | Bachelor's (Computer Science, Network Engineering) |
Game Development | Multiplayer Networking | Server-Side Game Programmer | Java, C#, C++, Python, Go | Node.js, ASP.NET, Java EE, gRPC, REST APIs, Redis, Nginx, Docker, Kubernetes | API development, database integration, scalability, load balancing, authentication, session state management, logging, monitoring, CI/CD, teamwork | Bachelor's (Computer Science, Game Development) |
Game Development | Multiplayer Networking | Real-Time Multiplayer Systems Engineer | C++, C#, Python, Erlang, Rust | Photon, Mirror, Netty, WebRTC, ENet, ZeroMQ, Redis, Kubernetes, Git | Real-time messaging, concurrency, event sourcing, sharding, fault tolerance, backpressure handling, latency measurement, monitoring, debugging, communication | Bachelor's (Computer Science, Game Development, Engineering) |
Game Development | Multiplayer Networking | Matchmaking System Developer | Python, Java, C#, Go, SQL | Redis, RabbitMQ, Kafka, MongoDB, PostgreSQL, gRPC, REST APIs, Kubernetes, Git | ELO/MMR algorithms, queue management, region affinity, load balancing, data modeling, API design, performance tuning, logging, stakeholder communication | Bachelor's (Computer Science, Game Development) |
Game Development | Multiplayer Networking | Network Latency Optimization Engineer | C, C++, Python, Rust, Assembly | Wireshark, NetEm, tc, iperf, DPDK, RDMA, PTP, Perf, Git | Latency measurement, jitter reduction, transport layer tuning, QoS, kernel bypass, protocol analysis, benchmarking, profiling, reporting, collaboration | Master's (Computer Science, Network Engineering) |
Game Development | Multiplayer Networking | Game Backend Engineer (Multiplayer) | Java, C#, Python, Go, Javascript | AWS GameLift, Google Cloud Game Servers, Docker, Kubernetes, Redis, MongoDB, gRPC, REST APIs, Git | Autoscaling, microservices, data persistence, caching, authentication, matchmaking integration, monitoring, CI/CD pipelines, documentation, teamwork | Bachelor's (Computer Science, Game Development) |
Game Development | Multiplayer Networking | Multiplayer Security Specialist | C++, C#, Python, Go, Rust | OpenSSL, NaCl, TLS, Wireshark, Metasploit, grpc-java, gRPC-Go, Git, Docker | Encryption, authentication, cheat detection, anti-tamper, input validation, secure protocol design, penetration testing, vulnerability assessment, reporting, cross-team collaboration | Bachelor's (Computer Science, Network Security, Game Development) |
Game Development | Game Physics & AI | Game Physics Programmer | C++, C#, Python, HLSL, GLSL | Unreal Engine, Unity, PhysX, Havok, Bullet, Visual Studio, Git, Perforce, NVIDIA Nsight | Vector math, rigid-body dynamics, collision detection, numerical methods, optimization, multithreading, performance profiling, debugging, communication | Bachelor's (Computer Science, Game Development, Engineering) |
Game Development | Game Physics & AI | Gameplay AI Developer | C++, Python, Lua, C# | Unreal Engine, Unity, Behavior Designer, TensorFlow, Git, Perforce, Visual Studio | Finite state machines, behavior trees, decision making, machine learning, heuristics, debugging, multithreading, communication, performance optimization | Bachelor's (Computer Science, AI, Game Development) |
Game Development | Game Physics & AI | Pathfinding & Navigation Engineer | C++, C#, Python | Recast & Detour, A*, NavMesh, Unity AI, Unreal Engine, Git, Perforce | Graph theory, pathfinding algorithms, navigation meshes, spatial partitioning, heuristics, optimization, debugging, multithreading, collaboration | Bachelor's (Computer Science, Game Development, AI) |
Game Development | Game Physics & AI | Procedural Animation Engineer | C++, Python, GLSL | Unreal Engine, Unity, Maya, Houdini, Animation Rigging Toolkit, Git, Perforce | Inverse kinematics, blend trees, procedural generation, skeletal animation, curve fitting, optimization, debugging, mathematics, teamwork | Bachelor's (Computer Science, Game Development, Animation) |
Game Development | Game Physics & AI | Behavior Tree Developer | C++, C#, Python | Unreal Engine, Unity, Behavior Designer, Git, Perforce, Visual Studio | Behavior trees, state machines, AI architecture, debugging, event-driven programming, modular design, testing, communication, problem-solving | Bachelor's (Computer Science, Game Development, AI) |
Game Development | Game Physics & AI | Physics Simulation Engineer | C++, C#, Python, HLSL | PhysX, Havok, Bullet, Unity, Unreal Engine, Git, Perforce | Rigid-body dynamics, soft-body simulation, numerical methods, collision detection, constraint solving, optimization, performance profiling, debugging, collaboration | Master's (Computer Science, Physics, Game Development) |
Game Development | Game Physics & AI | Combat AI Developer | C++, Python, Lua | Unreal Engine, Unity, Behavior Designer, Git, Perforce, Visual Studio | Tactical decision making, behavior trees, threat assessment, state machines, animation blending, debugging, performance optimization, teamwork, communication | Bachelor's (Computer Science, AI, Game Development) |
Game Development | Game Physics & AI | Game World Dynamics Programmer | C++, C#, Python | Unreal Engine, Unity, World Partition, Streaming Systems, Git, Perforce | Event systems, procedural content, data-driven design, optimization, multithreading, debugging, spatial systems, collaboration, scalability | Master's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Developer | C#, C++, JavaScript, Swift, Kotlin | Unity AR Foundation, ARKit, ARCore, Vuforia, Git, Visual Studio, Xcode | Computer vision, 3D modeling, spatial mapping, coordinate systems, performance optimization, debugging, UI/UX integration, cross-platform development, problem-solving | Bachelor's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Experience Designer | JavaScript, C#, Python | Unity, Unreal Engine, Adobe XD, Figma, Blender, Git | User-centric design, interaction design, prototyping, storytelling, UX research, spatial design, usability testing, collaboration, communication | Bachelor's (Game Design, Computer Science, Interaction Design) |
AR/VR & Spatial Computing | Augmented Reality (AR) | Mobile AR Engineer | Swift, Kotlin, Java, C# | ARKit, ARCore, Unity, Android Studio, Xcode, Git | Mobile optimization, camera integration, sensor fusion, performance profiling, memory management, debugging, cross-platform deployment, UI adaptation, networking | Bachelor's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Software Engineer | C++, C#, Python, JavaScript | Unity, Unreal Engine, ARKit, ARCore, Git, Visual Studio | Software architecture, SDK integration, real-time rendering, optimization, debugging, multithreading, modular design, unit testing, collaboration | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Content Creator | C#, JavaScript, Python | Unity, Blender, Maya, Adobe Creative Cloud, Vuforia | 3D asset creation, texturing, animation, storytelling, UI/UX, pipeline integration, prototyping, creative problem-solving, collaboration | Bachelor's (Game Design, Computer Science, Media Studies) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Application Architect | C++, C#, Java, Swift | Unity, Unreal Engine, ARKit, ARCore, Docker, Git | System design, scalability, API design, modular architecture, security, performance optimization, SDK selection, cross-platform strategy, leadership | Master's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Interaction Designer | JavaScript, C#, Python | Unity, Unreal Engine, Adobe XD, Figma, MRTK, Git | Gesture recognition, spatial interaction, prototyping, user flows, usability testing, interaction patterns, haptics integration, communication, collaboration | Bachelor's (Game Design, Interaction Design, Computer Science) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR UX/UI Specialist | JavaScript, C#, TypeScript | Figma, Adobe XD, Sketch, Unity, ARKit, ARCore, Zeplin | Wireframing, visual design, user research, information architecture, accessibility, responsive layouts, prototyping, usability testing, communication | Bachelor's (Game Design, Interaction Design, Computer Science) |
AR/VR & Spatial Computing | Augmented Reality (AR) | Markerless Tracking Engineer | C++, Python, Java | ARKit, ARCore, OpenCV, SLAM libraries, Unity, Git | Simultaneous localization and mapping (SLAM), feature detection, pose estimation, sensor fusion, computer vision, calibration, optimization, debugging, collaboration | Master's (Computer Science, Engineering, AI) |
AR/VR & Spatial Computing | Augmented Reality (AR) | AR Integration Specialist | C#, C++, Python | Unity, Unreal Engine, ARKit, ARCore, Vuforia, REST APIs, Git | SDK integration, API integration, cross-platform deployment, performance profiling, debugging, version control, CI/CD pipelines, documentation, teamwork | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Developer | C#, C++, JavaScript, Python | Unity, Unreal Engine, SteamVR, Oculus SDK, Git, Visual Studio, Blender | 3D graphics, real-time rendering, input handling, performance optimization, debugging, spatial math, networking, cross-platform development, collaboration | Bachelor's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Environment Designer | C#, JavaScript, Python | Unity, Unreal Engine, Blender, Maya, Substance Painter, Git | Level design, 3D modeling, lighting, texturing, spatial storytelling, optimization, user flow, prototyping, teamwork, communication | Bachelor's (Game Design, Computer Science, Media Arts) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Gameplay Engineer | C++, C#, Python | Unity, Unreal Engine, SteamVR, Oculus SDK, Git, Perforce | Gameplay scripting, physics integration, input mapping, AI integration, performance profiling, debugging, networked VR, UX iteration, problem-solving | Bachelor's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Experience Producer | null | Jira, Trello, ShotGrid, Miro, Slack, Git | Project management, scheduling, budgeting, stakeholder communication, QA coordination, user testing, documentation, risk management, leadership | Bachelor's (Game Design, Media Studies, Computer Science) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Simulation Specialist | C++, C#, Python | Unity, Unreal Engine, Simulink, MATLAB, Git | Physics modeling, simulation accuracy, real-time data integration, calibration, numerical methods, performance optimization, debugging, domain expertise, collaboration | Master's (Computer Science, Engineering, Simulation) |
AR/VR & Spatial Computing | Virtual Reality (VR) | Immersive Audio Engineer (VR) | C++, C#, Python | Wwise, FMOD, Unity, Unreal Engine, Pro Tools, Git | Spatial audio design, ambisonics, sound propagation, mixing, audio middleware integration, performance optimization, debugging, collaboration, creativity | Bachelor's (Audio Engineering, Computer Science, Game Development) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Software Engineer | C++, C#, Python, JavaScript | Unity, Unreal Engine, SteamVR, Oculus SDK, Git, Docker | Software architecture, real-time rendering, multithreading, memory management, debugging, optimization, API integration, modular design, collaboration | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR Systems Integrator | C#, C++, Python | Unity, Unreal Engine, SteamVR, Oculus SDK, ROS, Git | Hardware interfacing, SDK integration, middleware configuration, network setup, performance profiling, debugging, cross-platform deployment, documentation, teamwork | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Virtual Reality (VR) | VR UX Designer | JavaScript, C#, TypeScript | Figma, Adobe XD, Sketch, Unity, Unreal Engine, Zeplin | Wireframing, prototyping, user research, information architecture, interaction design, usability testing, accessibility, spatial UI, communication | Bachelor's (Interaction Design, Game Design, Computer Science) |
AR/VR & Spatial Computing | Virtual Reality (VR) | 3D Interaction Developer (VR) | C++, C#, Python | Unity, Unreal Engine, MRTK, Leap Motion SDK, Git | Gesture recognition, haptics integration, spatial interaction, physics handling, input mapping, prototyping, debugging, performance optimization, collaboration | Bachelor's (Computer Science, Game Development, Interaction Design) |
AR/VR & Spatial Computing | Mixed Reality (MR) | Mixed Reality Developer | C#, C++, JavaScript, Python | Unity, Unreal Engine, MRTK, ARCore, ARKit, Git, Visual Studio | Spatial mapping, holographic rendering, input handling, performance optimization, debugging, networking, cross-platform deployment, collaboration, problem-solving | Bachelor's (Computer Science, Game Development, Engineering) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR Solutions Architect | C#, C++, Python, JavaScript | Unity, Unreal Engine, Azure Spatial Anchors, Docker, Git, REST APIs | System design, scalability, security, SDK selection, modular architecture, API design, performance profiling, documentation, leadership, cross-team collaboration | Master's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR Application Engineer | C#, C++, Python | Unity, Unreal Engine, MRTK, Vuforia, Git, Visual Studio | SDK integration, UI/UX implementation, real-time rendering, optimization, debugging, sensor fusion, multithreading, CI/CD, teamwork | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Mixed Reality (MR) | HoloLens Developer | C#, C++, JavaScript | Unity, MRTK, Visual Studio, Azure Spatial Anchors, Git | Spatial mapping, gesture and voice input, holographic UI, optimization, debugging, device deployment, calibration, collaboration, user testing | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Mixed Reality (MR) | Spatial Computing Specialist | C++, C#, Python | Unity, Unreal Engine, MRTK, ARCore, ARKit, Git | Spatial analysis, point cloud processing, SLAM, sensor fusion, 3D reconstruction, performance optimization, debugging, math modeling, communication | Master's (Computer Science, Engineering, AI) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR UX Researcher | null | Spatial analysis, point cloud processing, SLAM, sensor fusion, 3D reconstruction, performance optimization, debugging, math modeling, communication | Spatial analysis, point cloud processing, SLAM, sensor fusion, 3D reconstruction, performance optimization, debugging, math modeling, communication | Bachelor's (Interaction Design, Human-Computer Interaction, Psychology) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR Content Developer | C#, JavaScript, Python | Unity, Unreal Engine, Blender, Maya, Vuforia, Git | 3D asset creation, animation, interactive storytelling, pipeline integration, prototyping, optimization, troubleshooting, creativity, teamwork | Bachelor's (Game Design, Computer Science, Media Arts) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR Systems Engineer | C#, C++, Python | Unity, Unreal Engine, ROS, MRTK, Git, Docker | Hardware integration, middleware configuration, network architecture, performance profiling, debugging, system testing, documentation, collaboration | Bachelor's (Computer Science, Engineering, Game Development) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR Prototyping Specialist | C#, JavaScript, Python | Unity, Unreal Engine, Figma, Sketch, Git | Rapid prototyping, user testing, proof of concept, interaction design, usability evaluation, iteration, communication, teamwork, problem-solving | Bachelor's (Game Design, Engineering, Computer Science) |
AR/VR & Spatial Computing | Mixed Reality (MR) | MR Visual Designer | JavaScript, C#, TypeScript | Figma, Adobe XD, Sketch, Blender, Unity, Zeplin | Visual design, UI/UX, storytelling, motion graphics, prototyping, typography, accessibility, collaboration, presentation skills | Bachelor's (Game Design, Graphic Design, Media Arts) |
AR/VR & Spatial Computing | XR Interaction Design | XR Interaction Designer | JavaScript, C#, Python | Unity, Unreal Engine, MRTK, Figma, Adobe XD, Git | Spatial interaction design, prototyping, user flows, gesture mapping, usability testing, interaction patterns, haptics integration, communication, collaboration | Bachelor's (Interaction Design, Human-Computer Interaction, Computer Science) |
AR/VR & Spatial Computing | XR Interaction Design | Immersive UX Designer | JavaScript, C#, TypeScript | Figma, Adobe XD, Sketch, Unity, Zeplin, Git | User research, journey mapping, wireframing, prototyping, spatial storytelling, accessibility, usability testing, information architecture, collaboration | Bachelor's (Interaction Design, Game Design, Media Arts) |
AR/VR & Spatial Computing | XR Interaction Design | Spatial Interaction Specialist | C++, C#, Python | Unity, Unreal Engine, MRTK, OpenXR, Git | SLAM, spatial mapping, point cloud processing, gesture recognition, sensor fusion, calibration, optimization, debugging, teamwork | Bachelor's (Human-Computer Interaction, Computer Science, Game Development) |
AR/VR & Spatial Computing | XR Interaction Design | Gesture Interface Designer | JavaScript, C#, Python | Leap Motion SDK, MRTK, Unity, Unreal Engine, Git | Gesture recognition, interaction prototyping, user testing, machine learning integration, ergonomics, feedback design, haptics, iteration, communication | Bachelor's (Interaction Design, Computer Science, Engineering) |
AR/VR & Spatial Computing | XR Interaction Design | XR Human Factors Engineer | null | Morae, UserTesting, Unity, Figma, Git | Ergonomic assessment, cognitive load analysis, accessibility standards, user testing, data analysis, anthropometry, usability reporting, collaboration, communication | Master's (Human-Computer Interaction, Psychology, Ergonomics) |
AR/VR & Spatial Computing | XR Interaction Design | Multisensory Experience Designer | JavaScript, Python, C# | Unity, Unreal Engine, FMOD, Wwise, Arduino, Git | Spatial audio design, haptics integration, olfactory/tactile systems, synchronization, prototyping, user testing, creativity, problem-solving, teamwork | Bachelor's (Interaction Design, Computer Science, Media Arts) |
AR/VR & Spatial Computing | XR Interaction Design | XR Accessibility Designer | null | Figma, Adobe XD, Sketch, Unity, Git | Accessibility guidelines, color contrast, captioning, alternative input methods, usability testing, inclusive design, prototyping, stakeholder communication, empathy | Bachelor's (Human-Computer Interaction, Interaction Design, Computer Science) |
AR/VR & Spatial Computing | XR Interaction Design | Voice & Gaze Interaction Designer | JavaScript, Python, C# | Speech SDKs (Microsoft, Google), MRTK, Unity, Unreal Engine, Git | Voice UI design, gaze tracking, multimodal interaction, dialog flow, prototyping, usability testing, accessibility, debugging, collaboration | Bachelor's (Interaction Design, Human-Computer Interaction, Computer Science) |
AR/VR & Spatial Computing | XR Interaction Design | XR Usability Tester | null | UserTesting, Morae, Tobii Pro, Unity, Git | Test plan development, participant recruitment, task analysis, session moderation, data collection, qualitative analysis, reporting, stakeholder communication, attention to detail | Bachelor's (Human-Computer Interaction, Psychology, Computer Science) |
AR/VR & Spatial Computing | XR Interaction Design | Haptic Interaction Specialist | C, C#, Python | Unity, Unreal Engine, HaptX SDK, Arduino, Git | Haptic device integration, force-feedback design, tactile rendering, prototyping, user testing, latency optimization, ergonomics, debugging, collaboration | Bachelor's (Engineering, Human-Computer Interaction, Computer Science) |
Robotics | Robot Programming & Control | Robotics Software Engineer | C++, Python | ROS, Gazebo, RViz, MoveIt! | robotic software architecture, middleware integration, motion planning, sensor integration, perception stack development, real-time control software, hardware abstraction layers, robot state estimation, multi-threaded programming, system-level debugging | Bachelor's (Robotics, Computer Science, Engineering) |
Robotics | Robot Programming & Control | Robot Control Systems Engineer | C++, Python, MATLAB,Simulink | ROS Control, MATLAB, Simulink, Gazebo | control system design (PID, MPC, LQR), real-time feedback control, actuator and motor control, robot dynamic modeling, closed-loop system tuning, control stability analysis, trajectory following, adaptive control, force/torque control systems | Bachelor's (Robotics, Engineering, Control Systems) |
Robotics | Robot Programming & Control | Motion Planning Engineer | C++, Python | MoveIt!, OMPL, ROS Navigation Stack | path planning algorithms (A*, RRT*, PRM), trajectory optimization, collision avoidance, dynamic obstacle handling, multi-DOF motion planning, inverse kinematics, trajectory smoothing, time-parameterized trajectory generation, high-dimensional motion planning | Master's (Robotics, Computer Science, Engineering) |
Robotics | Robot Programming & Control | Industrial Robot Programmer | RAPID, KRL, VAL3 (Stäubli), FANUC KAREL | RobotStudio, RoboDK, Offline Programming (OLP) suites | industrial robot programming, teach pendant operation, offline programming, pick-and-place automation, welding and painting robot programming, PLC communication, safety protocols for industrial robots, cycle time optimization, robot calibration and maintenance | Bachelor's (Robotics, Engineering, Computer Science) |
Robotics | Robot Programming & Control | Embedded Robotics Developer | C, C++, MicroPython | STM32CubeIDE, Keil uVision, RTOS (FreeRTOS, Zephyr) | microcontroller programming, real-time systems, low-level driver development (I2C, SPI, UART), sensor interfacing, motor driver integration, power management, firmware optimization, memory-constrained programming, fault-tolerant embedded systems | Bachelor's (Robotics, Embedded Systems, Computer Science) |
Robotics | Robot Programming & Control | Robotic Arm Programming Specialist | C++, Python, proprietary robot languages (e.g. KRL - RAPID) | MoveIt!, Gazebo, RoboDK | inverse and forward kinematics for manipulators, motion planning for 6-DOF arms, joint-space and Cartesian-space control, robotic calibration techniques, robot dynamics and torque control, singularity handling, path accuracy improvement, ROS integration with manipulators | Bachelor's (Robotics, Engineering, Computer Science) |
Robotics | Robot Programming & Control | Robot Kinematics Engineer | C++, Python, MATLAB | MATLAB Robotics Toolbox, ROS MoveIt!, Drake | forward and inverse kinematics, Jacobian computation, differential kinematics, redundancy resolution, singularity analysis, analytical vs numerical IK solvers, multi-link chain modeling, workspace analysis, constraint-based kinematics, real-time kinematic control | Master's (Robotics, Engineering, Applied Mathematics) |
Robotics | Robot Programming & Control | Control Algorithm Developer | C++, Python, MATLAB,Simulink | Simulink, ROS Control, Eigen library | feedback and feedforward control, force control algorithms, nonlinear control systems, adaptive control, predictive control (MPC), dynamic system modeling, optimal control theory, Lyapunov stability analysis, controller robustness optimization, real-time implementation of control loops | Master's (Robotics, Computer Science, Applied Mathematics) |
Robotics | Robot Programming & Control | Robot Operating System (ROS) Engineer | C++, Python | ROS1, ROS2, Gazebo, RViz, rqt tools | ROS node development, service/action communication, ROS middleware integration (DDS, FastRTPS), URDF and xacro modeling, launch file management, robot state publishers, TF transforms, ROS networking and security, distributed robotics systems, lifecycle node management in ROS2 | Bachelor's (Robotics, Computer Science, Engineering) |
Robotics | Robot Programming & Control | Real-Time Robotics Programmer | C, C++, Assembly | RTOS (Real-Time Linux, FreeRTOS), Xenomai, EtherCAT | deterministic real-time programming, real-time task scheduling, hard and soft real-time system tuning, real-time communication protocols, low-latency sensor and actuator control, priority inversion handling, interrupt-driven programming, safety-critical real-time system development, CPU affinity and core isolation for ... | Bachelor's (Robotics, Computer Science, Engineering) |
Robotics | Autonomous Systems | Autonomous Systems Engineer | C++, Python | ROS, Gazebo, PX4, TensorFlow | motion planning, control systems design, sensor integration, real-time decision-making, autonomous perception, obstacle avoidance, multi-sensor calibration, system robustness under uncertainty, autonomous software architecture, safety-critical systems engineering | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Self-Driving Car Software Engineer | C++, Python | ROS, Apollo, Autoware, TensorRT, NVIDIA DriveWorks | vehicle control algorithms, perception stack development, object detection and tracking, prediction and behavior planning, CAN bus communication, sensor fusion (lidar, radar, cameras), HD mapping integration, real-time system optimization, safety-critical system design | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Autonomous Navigation Engineer | C++, Python | ROS Navigation Stack, MoveIt!, Cartographer | global and local path planning, map-based and mapless navigation, autonomous decision-making, real-time obstacle avoidance, SLAM integration, route optimization, coverage path planning, adaptive navigation in dynamic environments, motion primitives generation | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Path Planning Specialist | C++, Python | OMPL, ROS, MoveIt! | A*, D*, RRT/RRT*, PRM, optimization-based planning (e.g., CHOMP, TrajOpt), trajectory smoothing, dynamic replanning, collision avoidance, motion prediction under uncertainty, real-time route computation, non-holonomic constraint handling | Master's (Robotics, AI, Applied Mathematics, Engineering) |
Robotics | Autonomous Systems | Sensor Fusion Engineer | C++, Python | ROS, Kalman Filters libraries (e.g., robot_localization), TensorFlow, Eigen | Kalman filtering (EKF, UKF), Bayesian estimation, sensor alignment and calibration, multi-modal data fusion (lidar, radar, IMU, GPS), outlier rejection, uncertainty modeling, real-time fusion pipelines, robust state estimation, asynchronous sensor fusion | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Autonomous Aerial Systems Developer | C++, Python | PX4, MAVLink, ROS, Gazebo, AirSim | drone navigation, aerial path planning, 3D obstacle avoidance, altitude control, vision-based navigation, GPS-denied localization, UAV swarm coordination, drone flight safety algorithms, SLAM for aerial vehicles, multi-rotor dynamics modeling | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Autonomy Algorithms Engineer | C++, Python | ROS, TensorFlow, PyTorch | decision-making under uncertainty, behavior prediction, reinforcement learning for autonomy, path and trajectory optimization, hierarchical planning, anomaly detection in autonomy stacks, data-driven autonomy refinement, adaptive planning based on environment changes | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | SLAM Engineer (Simultaneous Localization and Mapping) | C++, Python | ORB-SLAM2/3, RTAB-Map, Cartographer, GTSAM | visual-inertial SLAM, lidar-based SLAM, loop closure detection, pose graph optimization, real-time mapping, feature tracking and matching, relocalization, multi-session SLAM, dense vs sparse mapping strategies, dealing with dynamic environments in SLAM | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Autonomous Vehicle Systems Architect | C++, Python | ROS2, DDS (Data Distribution Service), Apollo, Autoware | high-level system design, modular autonomy software architecture, real-time data pipeline orchestration, vehicle-sensor-controller integration, redundancy and fail-safe architecture, communication protocols (CAN, Ethernet, DDS), system safety certification (ISO 26262), scalability and upgradeability of autonomous platf... | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Autonomous Systems | Multi-Agent Systems Engineer | Python, C++ | ROS, Gazebo, Unity ML-Agents, OpenAI Gym | distributed coordination algorithms, decentralized planning, multi-robot communication, swarm intelligence, multi-agent reinforcement learning (MARL), formation control, task allocation among agents, conflict resolution in multi-agent navigation, communication-aware planning, simulation of large-scale agent systems | Master's (Robotics, AI, Computer Science, Engineering) |
Robotics | Robot Vision & Perception | Robot Vision Engineer | Python, C++, CUDA | OpenCV, ROS, TensorFlow, PyTorch, RealSense SDK | camera calibration, stereo vision, depth estimation, visual tracking, object detection, feature extraction (SIFT, ORB, SURF), robot navigation from visual data, real-time visual processing, integrating vision with control loops, vision system robustness | Master's (Robotics, Computer Vision, AI, Engineering) |
Robotics | Robot Vision & Perception | Perception Systems Developer | Python, C++ | ROS, PCL (Point Cloud Library), Open3D, TensorFlow | perception pipeline development, sensor fusion (camera, lidar, radar), 3D object detection, scene segmentation, obstacle recognition, multi-modal data processing, real-time perception systems, error handling in sensor data, environment modeling for robotics | Master's (Robotics, Computer Vision, AI, Engineering) |
Robotics | Robot Vision & Perception | Computer Vision for Robotics Specialist | Python, C++, CUDA | OpenCV, TensorFlow, PyTorch, ROS | vision-based localization, visual servoing, optical flow computation, robotic object manipulation using vision, image-based robot control, semantic segmentation for robotic tasks, fine-tuning vision models for robotics, domain adaptation (sim2real), dataset creation and augmentation for robotic vision tasks | Master's (Computer Vision, AI, Robotics, Engineering) |
Robotics | Robot Vision & Perception | 3D Sensor Integration Engineer | C++, Python | ROS, PCL, RealSense SDK, ZED SDK | integration of RGB-D sensors, lidar-camera synchronization, point cloud processing, sensor drivers development, real-time 3D data streaming, hardware-software interfacing for sensors, depth map generation, calibration of multi-sensor systems, distortion correction, sensor noise filtering and correction | Master's (Robotics, Computer Science, Engineering) |
Robotics | Robot Vision & Perception | Visual SLAM Developer | C++, Python | ORB-SLAM2, RTAB-Map, Cartographer, ROS | simultaneous localization and mapping (SLAM) algorithms, keyframe-based SLAM, loop closure detection, pose graph optimization, monocular/stereo/RGB-D SLAM, visual odometry, mapping in dynamic environments, relocalization, integrating SLAM with robot path planning | Master's (Robotics, AI, Computer Vision, Engineering) |
Robotics | Robot Vision & Perception | Depth Perception Engineer | Python, C++, CUDA | OpenCV, TensorFlow, PCL, ROS | stereo matching algorithms, depth map generation from disparity, structured light systems, time-of-flight sensor integration, monocular depth estimation using deep learning, 3D reconstruction, occlusion handling in depth estimation, multi-view stereo techniques, accuracy and latency optimization for depth pipelines | Master's (Robotics, AI, Computer Vision, Engineering) |
Robotics | Robot Vision & Perception | Machine Vision Applications Engineer | Python, C++ | OpenCV, Halcon, Cognex VisionPro, ROS | industrial machine vision system setup, image acquisition pipelines, defect detection and classification, pattern recognition, robot-guided inspection, barcode and OCR solutions, lighting and optics for machine vision, camera selection and configuration, vision-guided robotic arm control, multi-camera system management | Bachelor's (Computer Science, Robotics, Engineering) |
Robotics | Robot Vision & Perception | Object Recognition for Robotics Specialist | Python, C++ | YOLO, Faster R-CNN, Detectron2, ROS | object detection and classification for robotic applications, dataset creation for object recognition, transfer learning for object detection models, real-time object tracking, integrating object recognition with manipulation and grasping, domain adaptation for unseen environments, object pose estimation, model compres... | Master's (Robotics, Computer Vision, AI, Engineering) |
Robotics | Robot Vision & Perception | Visual Processing Pipeline Engineer | Python, C++ | OpenCV, TensorFlow, ROS, NVIDIA TensorRT | end-to-end vision system development, pipeline optimization for speed and memory, preprocessing and augmentation of visual data, efficient video streaming and processing, GPU acceleration of vision workloads, vision pipeline deployment on embedded systems (Jetson, Xavier), real-time frame-by-frame processing, asynchron... | Master's (Robotics, AI, Computer Vision, Engineering) |
Robotics | Robot Vision & Perception | Robotic Scene Understanding Expert | Python, C++ | Mask R-CNN, DeepLabV3+, Detectron2, ROS | semantic scene segmentation, 3D scene understanding, affordance detection for robot interaction, holistic scene parsing, context-aware perception, relationship modeling between objects, instance segmentation for grasp planning, large-scale annotated dataset handling, graph-based scene representations, integration of sc... | Master's (Robotics, Computer Vision, AI, Engineering) |
Robotics | HumanRobot Interaction | HRI Research Scientist | Python, C++ | ROS, Gazebo, Rviz, Webots, OpenCV | human-robot interaction modeling, experimental design for HRI studies, social signal processing, user-centered HRI evaluation, multi-modal communication analysis (speech, gesture, gaze), data collection and annotation for HRI, cognitive load assessment, user acceptability studies, ethics and privacy in HRI, human facto... | PhD (Robotics, Cognitive Science, AI, Psychology) |
Robotics | HumanRobot Interaction | Human-Robot Interface Designer | Python, C++, JavaScript | ROS, Qt, Unity, RViz, custom touchscreen frameworks | interface design for robot control, usability-focused interaction design, multimodal input integration (speech, touch, gesture), real-time feedback visualization, adaptive UI/UX for robotic systems, AR/VR interfaces for robots, voice + GUI hybrid control interfaces, remote teleoperation interfaces, user-centered design... | Master's (Robotics, Interaction Design, HCI, Engineering) |
Robotics | HumanRobot Interaction | Social Robotics Engineer | Python, C++, Java | NAOqi SDK, ROS, OpenCV, TensorFlow | social behavior programming (greetings, gestures, emotional expression), robot perception of social cues, autonomous interaction scripting, personality modeling for robots, emotional interaction frameworks, social situation understanding, multi-party interaction design, integration of speech and vision in social robots... | Master's (Robotics, AI, Cognitive Science, Psychology) |
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