fix(box_task): re-fit cardboard_box visual walls to its frozen collision hull

#29
by Everloom - opened
assets/box_task/cardboard_box/box.obj CHANGED
The diff for this file is too large to render. See raw diff
 
assets/box_task/cardboard_box/cardboard_box.xml CHANGED
@@ -11,6 +11,17 @@
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  collision geom (matches Parrot's prop_collision class)
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  - inner usable XY region shrinks to X=±0.108, Y=±0.1105 (matches the
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  pack_box checker's rel_xy_half_extent_m)
 
 
 
 
 
 
 
 
 
 
 
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  -->
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  <mujoco model="cardboard_box">
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  <compiler meshdir="." angle="radian" />
 
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  collision geom (matches Parrot's prop_collision class)
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  - inner usable XY region shrinks to X=±0.108, Y=±0.1105 (matches the
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  pack_box checker's rel_xy_half_extent_m)
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+
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+ 2026-08-10 visual re-fit (box.obj + usd/cardboard_box.usd; NO geom change):
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+ the scanned visual walls used to sit at |x|<=0.0977 / |y|<=0.1016 — ~1 cm
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+ INSIDE the hull's inner faces — so contents resting against the physics
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+ wall rendered poking through the cardboard. The mesh was radially remapped
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+ (monotone piecewise-linear per axis): wall interior surfaces now sit
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+ 0.3 mm outside the hull inner faces (x 0.1083, y 0.1108), flap tips end
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+ exactly on the hull outer faces (0.123 / 0.1255). Contents can no longer
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+ visually penetrate; an invisible outer margin of ~1.2 cm below the flap
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+ flare remains (collision outer face vs. visual wall sheet) — spawn
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+ placement must still clear the HULL, not the render.
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  -->
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  <mujoco model="cardboard_box">
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  <compiler meshdir="." angle="radian" />
assets/box_task/cardboard_box/usd/cardboard_box.usd CHANGED
@@ -1,3 +1,3 @@
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  version https://git-lfs.github.com/spec/v1
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- oid sha256:ccf304bad17dfa46387768dcd3a91ec88b6cd2ed338b3375f9c52d7995663f9b
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- size 214418
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:e1ee4dd02faaae15870a7b180999cd43cbc8f83ff6f6f81a22b21dad181c9351
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+ size 309492