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Dota 2 Scenes
The 3D scenes of Dota 2 as glTF (.glb): MVP screens, treasure openings and battle pass scenes from TI6 to TI13 and Fall 2021, taken from the game files.
Part of Dotadex, where they serve as backdrops behind the heroes. The models and game data are in Sqls1/dota2-models, the sounds in Sqls1/dota2-sounds.
What's inside
| Path | What |
|---|---|
scenes/scenes/<folder>/<name>.glb |
A scene with its meshes, materials and textures inside the file |
scenes.json |
Every scene: { id, name, size, file } |
66 scenes, about 2.5 GB: 15 from Fall 2021, 13 MVP screens, 4 treasure openings, and battle pass scenes from TI6 to TI13.
Using it
Files are served with CORS:
https://huggingface.co/datasets/Sqls1/dota2-scenes/resolve/main/scenes/scenes/mvp/mvp_pudge_arcana.glb
How it's made
dota2-model-tracker (scenes.js) exports each scene's map package from a local install of the game with Source 2 Viewer, and exports again only the scenes whose files changed.
License
The scenes, models and textures are Valve's content, shared here for reference, research and fan projects. Dota 2 is a registered trademark of Valve Corporation. This dataset is not affiliated with or endorsed by Valve.
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