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Finally, let’s deliver the finished product.
exten => 107,1,Dial(Local/owner@localDialDelay)
;We're going to assign some variables in order to
;keep the dial string easier to read
exten => 108,1,Noop(DialDelay)
same => n,Set(Recpn=Local/receptionist@localDialDelay)
same => n,Set(Team1=Local/team_one@localDialDelay)
same => n,Set(Team2=Local/team_two@localDialDelay)
same => n,Set(Boss=Local/owner@localDialDelay)
same => n,Dial(${Recpn}&${Team1}&${Team2}&${Boss},600)
You really need to register a few phones and try this out, to see it all come together.
Local Channels
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179
The solution we have created here is perfect for learning about local channels, but it
has a few problems that need to be understood if you ever want to put it into
production:
• Even though we have set a dial timeout, you will find that SIP endpoints have
minds of their own. It’s not uncommon for a SIP endpoint to have its own ideas
about timeout. So, you might set it to ring for 600 seconds, and wonder why it
drops the call after a minute or so. You could spend hours troubleshooting your
dialplan, only to discover the problem was a setting at the other end. Test each
piece of the solution before you glue them all together.
• Cell phones have their own voicemail, and if that answers the call, Asterisk will
connect the call to that “answered” channel. One way around this is to hang up
before that happens, and then call immediately back. It’s ugly though, and not
recommended.
• Cell phones will often go immediately to a voicemail if they’re out of range or
turned off. That counts as an answer as far as Asterisk is concerned. This solution
does not handle that.
• Call setup to a cell phone (i.e., the time between when you dial and when it starts
ringing) typically takes a dozen seconds or so.
• Remember that a softphone on a cell phone is not at all the same as a phone call
to that cell phone. One is a SIP connection, the other is a PSTN call. (You can
actually ring both at the same time if you want, but that’s not necessarily a good
idea.)
• Some types of smartphones will give priority to incoming GSM calls. If you are
on a call on the softphone, and somebody calls your cell number, the softphone
may get put on hold. Different phones handle this differently.
• We haven’t really handled overflow here. What happens if nobody answers? It
doesn’t matter in the lab, but you can be sure it’ll matter in a production environ‐
ment.
• Dial() expects ringing back from the destination. If all of your local channels
have a Wait() delay, the caller will hear silence until something indicates ringing.
You can fix this by having Dial() fake the ringing with the 'r' option, or by
adding a dummy local channel that just returns ringing.
If you check the sample dialplan, we’ve added a solution to the
silence problem on delayed local channels
180
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Chapter 10: Deeper into the Dialplan
That’s it. Local channels: build them piece-by-piece and you’ll be delivering a power‐
ful dialplan in no time.
They’re incredibly useful when building complex queueing applications as well.
Using the Asterisk Database
Asterisk provides a simple mechanism for storing data called the Asterisk database
(AstDB). This is not an external relational database, but simply an SQLite-based
backend for storing simple key/value pairs.
The Asterisk database stores its data in groupings called families, with values identi‐
fied by keys. Within a family, a key may be used only once. For example, if we had a
family called test, we could store only one value with a key called count. Each stored
value must be associated with a family.
Storing Data in the AstDB
To store a new value in the Asterisk database, we use the Set() application with the
DB() function. For example, to assign the count key in the test family with the value
of 1, we would write the following:
exten => 216,1,NoOp()
same => n,Set(DB(testkey/count)=1)
Make a test call to 216 to set the value. Note that if a key named count already exists
in the test family, its value will be overwritten with the new value (in this case, the
value is hardcoded so obviously will get overwritten with the same value, but later
we’ll see how we can change the value, and have that stored).