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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: **Scene Analysis**: First, Extract dynamic information from the current frame and several pre...
You are given a sequence of consecutive video game frames (observations). Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action. - Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags. - Then, out...
<think>Let me go with understanding the current state. The main game area spans from coordinates (14, 26) to (150, 167). I see a spaceship at (76, 72, 84, 90). a obstacle_type1 at (14, 26, 19, 43). a obstacle_type1 at (138, 42, 144, 59). a obstacle_type1 at (14, 58, 19, 75). a obstacle_type1 at (138, 74, 144, 91). a ob...
AsterixNoFrameskip-v4
8
DOWNLEFT
[ 0 ]
0
0
1
false
0.001
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[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
null
null
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: **Scene Analysis**: First, Extract dynamic information from the current frame and several pre...
You are given a sequence of consecutive video game frames (observations). Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action. - Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags. - Then, out...
<think>Let me go with understanding the current state. The main game area spans from coordinates (14, 26) to (150, 167). I see a spaceship at (68, 88, 76, 106). a obstacle_type1 at (17, 26, 23, 43). a obstacle_type1 at (134, 42, 140, 59). a obstacle_type1 at (17, 58, 23, 75). a obstacle_type1 at (134, 74, 140, 91). a o...
AsterixNoFrameskip-v4
8
DOWNLEFT
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0
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2
false
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[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
DOWNLEFT
8
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: **Scene Analysis**: First, Extract dynamic information from the current frame and several pre...
You are given a sequence of consecutive video game frames (observations). Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action. - Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags. - Then, out...
<think>Let me go with understanding the current state. The main game area spans from coordinates (14, 26) to (150, 167). I see a spaceship at (60, 104, 68, 122). a obstacle_type1 at (21, 26, 27, 43). a obstacle_type1 at (130, 42, 136, 59). a obstacle_type1 at (21, 58, 27, 75). a obstacle_type1 at (130, 74, 136, 91). a ...
AsterixNoFrameskip-v4
4
DOWN
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0
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false
0.001
[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
DOWNLEFT
8
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: **Scene Analysis**: First, Extract dynamic information from the current frame and several pre...
You are given a sequence of consecutive video game frames (observations). Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action. - Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags. - Then, out...
<think>Let me go with understanding the current state. The main game area spans from coordinates (14, 26) to (150, 167). I see a spaceship at (60, 120, 68, 138). a obstacle_type1 at (25, 26, 31, 43). a obstacle_type1 at (126, 42, 132, 59). a obstacle_type1 at (25, 58, 31, 75). a obstacle_type1 at (126, 74, 132, 91). a ...
AsterixNoFrameskip-v4
3
LEFT
[ 0 ]
0
0
4
false
0.001
[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
[ 128, 4, 149, 133, 56, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, 148, 147, 148, 41, 129, 148, 66, 90, 56, 0, 0, 247, 60,...
DOWN
4
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED)
"<think>Let me go with understanding the current state. The main game area spans from coordinates (1(...TRUNCATED)
AsterixNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/action_1_AUG/--/{dataset_git_re(...TRUNCATED)
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LEFT
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LEFT
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"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED)
"<think>Let me go with understanding the current state. The main game area spans from coordinates (1(...TRUNCATED)
AsterixNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/action_1_AUG/--/{dataset_git_re(...TRUNCATED)
3
LEFT
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LEFT
3
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED)
"<think>Let me go with understanding the current state. The main game area spans from coordinates (1(...TRUNCATED)
AsterixNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/action_1_AUG/--/{dataset_git_re(...TRUNCATED)
5
UPRIGHT
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LEFT
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"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED)
"<think>Let me go with understanding the current state. The main game area spans from coordinates (1(...TRUNCATED)
AsterixNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/action_1_AUG/--/{dataset_git_re(...TRUNCATED)
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UP
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UPRIGHT
5
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED)
"<think>Let me go with understanding the current state. The main game area spans from coordinates (1(...TRUNCATED)
AsterixNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/action_1_AUG/--/{dataset_git_re(...TRUNCATED)
6
UPLEFT
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"gASVhTgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWjgAAPc8BgD3PAYAKQAAACkAAAAAAAAAAAAAADY(...TRUNCATED)
UP
1
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED)
"<think>Let me go with understanding the current state. The main game area spans from coordinates (1(...TRUNCATED)
AsterixNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/action_1_AUG/--/{dataset_git_re(...TRUNCATED)
5
UPRIGHT
[ 0 ]
100
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10
false
0.001
"gASVhTgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWjgAAPc8BgD3PAYAMQAAADEAAAAAAAAAAAAAADY(...TRUNCATED)
"gASVhTgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWjgAAPc8BgD3PAYALQAAAC0AAAAAAAAAAAAAADY(...TRUNCATED)
UPLEFT
6
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