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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: Scene Analysis: First, Extract dynamic information from the current frame and several previou...
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action. Note: - Wrap your reasoning process in <think>...</think> tags. - Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
<think>Let me go with understanding the currnet state. I see a player_bullet at (101, 158, 104, 166). a player at (92, 177, 100, 185). a mothership_enemy at (101, 15, 133, 36). a crab_enemy at (98, 52, 114, 60). a crab_enemy at (104, 77, 120, 85). the ammunition_bar bar with 25.0% value. the lives at (7, 190, 65, 202),...
AssaultNoFrameskip-v4
LEFT
[ 0 ]
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: Scene Analysis: First, Extract dynamic information from the current frame and several previou...
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action. Note: - Wrap your reasoning process in <think>...</think> tags. - Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
<think>Let me go with understanding the currnet state. I see a player_bullet at (101, 142, 104, 150). a mothership_enemy at (101, 15, 133, 36). a crab_enemy at (94, 52, 110, 60). a crab_enemy at (100, 77, 116, 85). the ammunition_bar bar with 25.0% value. the lives at (7, 190, 65, 202), whose value is 3. Then, Let me s...
AssaultNoFrameskip-v4
LEFT
[ 0 ]
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: Scene Analysis: First, Extract dynamic information from the current frame and several previou...
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action. Note: - Wrap your reasoning process in <think>...</think> tags. - Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
<think>Let me go with understanding the currnet state. I see a player_bullet at (101, 126, 104, 134). a mothership_enemy at (99, 17, 131, 33). a player at (76, 177, 84, 185). a crab_enemy at (90, 52, 106, 60). a crab_enemy at (96, 77, 112, 85). the ammunition_bar bar with 31.0% value. the lives at (7, 190, 65, 202), wh...
AssaultNoFrameskip-v4
LEFT
[ 0 ]
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: Scene Analysis: First, Extract dynamic information from the current frame and several previou...
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action. Note: - Wrap your reasoning process in <think>...</think> tags. - Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
<think>Let me go with understanding the currnet state. I see a mothership_enemy at (95, 17, 127, 33). a player at (68, 177, 76, 185). a crab_enemy at (86, 52, 102, 60). a crab_enemy at (92, 77, 108, 85). a player_bullet at (101, 100, 104, 103). the ammunition_bar bar with 31.0% value. the lives at (7, 190, 65, 202), wh...
AssaultNoFrameskip-v4
FIRE
[ 1 ]
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions: Scene Analysis: First, Extract dynamic information from the current frame and several previou...
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next valid action. Note: - Wrap your reasoning process in <think>...</think> tags. - Wrap your final action (action name from the valid action set) in <answer>...</answer> tags.
<think>Let me go with understanding the currnet state. I see a mothership_enemy at (91, 17, 123, 33). a player at (66, 177, 74, 185). a crab_enemy at (82, 52, 98, 60). the ammunition_bar bar with 31.0% value. the lives at (7, 190, 65, 202), whose value is 3. Then, Let me see what is the best next action. The game appea...
AssaultNoFrameskip-v4
UP
[ 0 ]
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
[ [ 128, 4, 149, 84, 30, 0, 0, 0, 0, 0, 0, 140, 14, 97, 108, 101, 95, 112, 121, 46, 95, 97, 108, 101, 95, 112, 121, 148, 140, 8, 65, 76, 69, 83, 116, 97, 116, 101, ...
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED)
"<think>Let me go with understanding the currnet state. I see\na mothership_enemy at (87, 17, 119, 3(...TRUNCATED)
AssaultNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/shooting_15_AUG/--/{dataset_git(...TRUNCATED)
LEFT
[ 0 ]
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAogAAAKIAAAAAAAAAAAAAAA(...TRUNCATED)
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAqgAAAKoAAAAAAAAAAAAAAA(...TRUNCATED)
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED)
"<think>Let me go with understanding the currnet state. I see\na player_bullet at (68, 158, 71, 166)(...TRUNCATED)
AssaultNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/shooting_15_AUG/--/{dataset_git(...TRUNCATED)
LEFT
[ 0 ]
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYApgAAAKYAAAAAAAAAAAAAAA(...TRUNCATED)
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYArgAAAK4AAAAAAAAAAAAAAA(...TRUNCATED)
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED)
"<think>Let me go with understanding the currnet state. I see\na player_bullet at (68, 142, 71, 150)(...TRUNCATED)
AssaultNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/shooting_15_AUG/--/{dataset_git(...TRUNCATED)
LEFT
[ 0 ]
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAqgAAAKoAAAAAAAAAAAAAAA(...TRUNCATED)
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAsgAAALIAAAAAAAAAAAAAAA(...TRUNCATED)
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED)
"<think>Let me go with understanding the currnet state. I see\na player_bullet at (68, 126, 71, 134)(...TRUNCATED)
AssaultNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/shooting_15_AUG/--/{dataset_git(...TRUNCATED)
LEFT
[ 0 ]
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYArgAAAK4AAAAAAAAAAAAAAA(...TRUNCATED)
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAtgAAALYAAAAAAAAAAAAAAA(...TRUNCATED)
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED)
"\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED)
"<think>Let me go with understanding the currnet state. I see\na mothership_enemy at (71, 15, 103, 3(...TRUNCATED)
AssaultNoFrameskip-v4
[{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/shooting_15_AUG/--/{dataset_git(...TRUNCATED)
FIRE
[ 1 ]
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAsgAAALIAAAAAAAAAAAAAAA(...TRUNCATED)
["gASVVB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCKR4AAPc8BgD3PAYAugAAALoAAAAAAAAAAAAAAA(...TRUNCATED)
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