system stringclasses 1
value | problem stringclasses 1
value | answers stringlengths 544 1.54k | game_name stringclasses 6
values | images images listlengths 3 3 | current_image imagewidth (px) 160 160 | action_index int64 0 17 | action stringclasses 18
values | reward listlengths 1 1 | episode_reward float64 -4,506 20 | episode_id int64 0 31 | step_id int64 1 6.75k | done bool 2
classes | eps float64 0 0 | current_state unknown | prev_state unknown | prev_str_action stringclasses 18
values | prev_int_action int64 0 17 ⌀ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
**Scene Analysis**: First, Extract dynamic information from the current frame and several pre... |
You are given a sequence of consecutive video game frames (observations).
Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action.
- Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags.
- Then, out... | <think>Let me go with understanding the current state. The main game area spans from coordinates (0, 104) to (159, 171). I see
a player at (24, 137, 32, 174).
a ball at (21, 157, 25, 167).
a target at (133, 119, 135, 123).
a target at (129, 125, 131, 129).
a target at (125, 131, 127, 135).
a target at (133, 131, 135, 1... | BowlingNoFrameskip-v4 | 1 | FIRE | [
0
] | 0 | 0 | 1 | false | 0.001 | [
128,
4,
149,
133,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
90,
56,
0,
0,
247,
60,... | [
128,
4,
149,
133,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
90,
56,
0,
0,
247,
60,... | null | null | ||
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
**Scene Analysis**: First, Extract dynamic information from the current frame and several pre... |
You are given a sequence of consecutive video game frames (observations).
Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action.
- Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags.
- Then, out... | <think>Let me go with understanding the current state. The main game area spans from coordinates (0, 104) to (159, 171). I see
a player at (28, 137, 36, 174).
a ball at (25, 157, 29, 167).
a target at (133, 119, 135, 123).
a target at (129, 125, 131, 129).
a target at (125, 131, 127, 135).
a target at (133, 131, 135, 1... | BowlingNoFrameskip-v4 | 5 | DOWNFIRE | [
0
] | 0 | 0 | 2 | false | 0.001 | [
128,
4,
149,
134,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
91,
56,
0,
0,
247,
60,... | [
128,
4,
149,
133,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
90,
56,
0,
0,
247,
60,... | FIRE | 1 | ||
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
**Scene Analysis**: First, Extract dynamic information from the current frame and several pre... |
You are given a sequence of consecutive video game frames (observations).
Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action.
- Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags.
- Then, out... | <think>Let me go with understanding the current state. The main game area spans from coordinates (0, 104) to (159, 171). I see
a player at (32, 137, 40, 174).
a ball at (39, 161, 43, 171).
a target at (133, 119, 135, 123).
a target at (129, 125, 131, 129).
a target at (125, 131, 127, 135).
a target at (133, 131, 135, 1... | BowlingNoFrameskip-v4 | 1 | FIRE | [
0
] | 0 | 0 | 3 | false | 0.001 | [
128,
4,
149,
134,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
91,
56,
0,
0,
247,
60,... | [
128,
4,
149,
134,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
91,
56,
0,
0,
247,
60,... | DOWNFIRE | 5 | ||
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
**Scene Analysis**: First, Extract dynamic information from the current frame and several pre... |
You are given a sequence of consecutive video game frames (observations).
Your task is to analyze the visual scene and reason about the game's dynamics to infer the most appropriate next action.
- Provide your reasoning based Scene Analysis and Game Reasoning dimensions, inside `<think>...</think>` tags.
- Then, out... | <think>Let me go with understanding the current state. The main game area spans from coordinates (0, 104) to (159, 171). I see
a player at (32, 137, 40, 174).
a ball at (40, 161, 44, 171).
a target at (133, 119, 135, 123).
a target at (129, 125, 131, 129).
a target at (125, 131, 127, 135).
a target at (133, 131, 135, 1... | BowlingNoFrameskip-v4 | 4 | UPFIRE | [
0
] | 0 | 0 | 4 | false | 0.001 | [
128,
4,
149,
134,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
91,
56,
0,
0,
247,
60,... | [
128,
4,
149,
134,
56,
0,
0,
0,
0,
0,
0,
140,
14,
97,
108,
101,
95,
112,
121,
46,
95,
97,
108,
101,
95,
112,
121,
148,
140,
8,
65,
76,
69,
83,
116,
97,
116,
101,
148,
147,
148,
41,
129,
148,
66,
91,
56,
0,
0,
247,
60,... | FIRE | 1 | ||
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED) | "<think>Let me go with understanding the current state. The main game area spans from coordinates (0(...TRUNCATED) | BowlingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train/--/{dataset_git_re(...TRUNCATED) | 0 | NOOP | [
0
] | 0 | 0 | 5 | false | 0.001 | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAawAAAGsAAAAAAAAAAAAAADc(...TRUNCATED) | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAWwAAAFsAAAAAAAAAAAAAADc(...TRUNCATED) | UPFIRE | 4 | |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED) | "<think>Let me go with understanding the current state. The main game area spans from coordinates (0(...TRUNCATED) | BowlingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train/--/{dataset_git_re(...TRUNCATED) | 1 | FIRE | [
0
] | 0 | 0 | 6 | false | 0.001 | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAewAAAHsAAAAAAAAAAAAAADc(...TRUNCATED) | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAawAAAGsAAAAAAAAAAAAAADc(...TRUNCATED) | NOOP | 0 | |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED) | "<think>Let me go with understanding the current state. The main game area spans from coordinates (0(...TRUNCATED) | BowlingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train/--/{dataset_git_re(...TRUNCATED) | 4 | UPFIRE | [
0
] | 0 | 0 | 7 | false | 0.001 | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAiwAAAIsAAAAAAAAAAAAAADc(...TRUNCATED) | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAewAAAHsAAAAAAAAAAAAAADc(...TRUNCATED) | FIRE | 1 | |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED) | "<think>Let me go with understanding the current state. The main game area spans from coordinates (0(...TRUNCATED) | BowlingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train/--/{dataset_git_re(...TRUNCATED) | 0 | NOOP | [
0
] | 0 | 0 | 8 | false | 0.001 | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAmwAAAJsAAAAAAAAAAAAAADc(...TRUNCATED) | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAiwAAAIsAAAAAAAAAAAAAADc(...TRUNCATED) | UPFIRE | 4 | |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED) | "<think>Let me go with understanding the current state. The main game area spans from coordinates (0(...TRUNCATED) | BowlingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train/--/{dataset_git_re(...TRUNCATED) | 5 | DOWNFIRE | [
0
] | 0 | 0 | 9 | false | 0.001 | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAqwAAAKsAAAAAAAAAAAAAADc(...TRUNCATED) | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAmwAAAJsAAAAAAAAAAAAAADc(...TRUNCATED) | NOOP | 0 | |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations).\n\nYour task is to anal(...TRUNCATED) | "<think>Let me go with understanding the current state. The main game area spans from coordinates (0(...TRUNCATED) | BowlingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train/--/{dataset_git_re(...TRUNCATED) | 5 | DOWNFIRE | [
0
] | 0 | 0 | 10 | false | 0.001 | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAuwAAALsAAAAAAAAAAAAAADc(...TRUNCATED) | "gASVhjgAAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCWzgAAPc8BgD3PAYAqwAAAKsAAAAAAAAAAAAAADc(...TRUNCATED) | DOWNFIRE | 5 |
End of preview. Expand in Data Studio
README.md exists but content is empty.
- Downloads last month
- 18