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<bos><start_of_turn>user Components Component Edit Method bringToPrev λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Edit 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.bringToPrev() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method clearEventHandler νŠΉμ • μ΄λ²€νŠΈμ— λ“±λ‘λœ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λͺ¨λ‘ μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var nCnt = this.Edit00.clearEventHandler( "onmove" ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method destroy μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Edit 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.destroy() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method findEventHandler Edit 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ°Ύμ•„ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00_onmove = function( obj:nexacro.Edit, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Edit00.findEventHandler( "onmove", this.Edit00_onmove, this ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getCaretPos Edit μ—μ„œ 캐럿이 μœ„μΉ˜ν•œ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getCaretPos() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getEventHandler Edit 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ μ§€μ •λœ μΈλ±μŠ€μ— ν•΄λ‹Ήν•˜λŠ” ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var objFunc = Edit00.getEventHandler( "onmove", 0 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getLength Edit 의 value 속성에 μ„€μ •λœ λ¬Έμžμ—΄μ˜ 길이λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getLength() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getOffsetBottom λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 bottom 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getOffsetBottom(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getOffsetHeight Edit 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getOffsetHeight(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getOffsetLeft λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 left 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getOffsetLeft(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getOffsetRight λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 right 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getOffsetRight(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getOffsetTop λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 top 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getOffsetTop(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getOffsetWidth Edit 의 λ„ˆλΉ„λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getOffsetWidth(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getPixelBottom Edit 의 bottom 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getPixelBottom(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getPixelHeight Edit 의 height 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getPixelHeight(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getPixelLeft Edit 의 left 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getPixelLeft(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getPixelRight Edit 의 right 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getPixelRight(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getPixelTop Edit 의 top 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getPixelTop(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getPixelWidth Edit 의 width 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getPixelWidth(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getSelect Edit μ—μ„œ ν˜„μž¬ μ„ νƒλœ ν…μŠ€νŠΈμ˜ 인덱슀λ₯Ό λ°°μ—΄λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getSelect() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method getSelectedText Edit μ—μ„œ ν˜„μž¬ μ„ νƒλœ ν…μŠ€νŠΈλ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.getSelectedText() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method init 슀크립트둜 Edit 을(λ₯Ό) 동적 μƒμ„±ν•œ 후에 μ΄ˆκΈ°ν™”ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var objComp = new Edit(); objComp.init( "Edit00", 30, 120, 196, 46 ); objComp.init( "Edit00", 30, 120, 196, 46, null, null ); objComp.init( "Edit00", null, null, 300, "400px", "80%", 300 ); objComp.init( "Edit00", 0, 0, 200, 100, null, null, 300, 500, 200, 500 ); objComp.init( "Edit00", "Edit22:10", 300, null, null, "Edit33:10", "20%", 300, 500, 200, 500 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method insertEventHandler Edit 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ§€μ •ν•œ μœ„μΉ˜μ— μ‚½μž…ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00_onmove = function( obj:nexacro.Edit, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Edit00.insertEventHandler( "onmove", 0, this.Edit00_onmove, this); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method move Edit 의 μœ„μΉ˜μ™€ 크기λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00.move(10,10); this.Edit00.move(10,10,100,100); this.Edit00.move(null, null, 300, "400px", "80%", 300 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method moveToNext λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 인수둜 μ „λ‹¬λœ μ»΄ν¬λ„ŒνŠΈλ³΄λ‹€ Edit 이(κ°€) 화면에 ν•œλ‹¨κ³„ 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.moveToNext( this.Button00 ); this.Edit.moveToNext( "Button00" ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method moveToPrev λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 인수둜 μ „λ‹¬λœ μ»΄ν¬λ„ŒνŠΈλ³΄λ‹€ Edit 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.moveToPrev( this.Button00 ); this.Edit.moveToPrev( "Button00" ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method removeEvent Edit 에 μ„ μ–Έλœ νŠΉμ • 이벀트λ₯Ό μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var bResult = this.Edit00.removeEvent( "onmove" ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method removeEventHandler Edit 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00_onmove = function( obj:nexacro.Edit, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Edit00.removeEventHandler( "onmove", this.Edit00_onmove, this); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method removeEventHandlerLookup Edit 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ κ²€μƒ‰λœ ν•¨μˆ˜μ™€ λ™μΌν•œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00_onmove = function( obj:nexacro.Edit, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Edit00.removeEventHandlerLookup( "onmove", "Edit00_onmove", this); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method resize Edit 의 크기λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00.resize( 100,100 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method sendToBack λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Edit 이(κ°€) ν™”λ©΄μ˜ 제일 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.sendToBack() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method sendToNext λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Edit 이(κ°€) 화면에 ν•œλ‹¨κ³„ 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.sendToNext() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setCaretPos Edit μ—μ„œ 캐럿의 μœ„μΉ˜λ₯Ό 인덱슀둜 μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var bSucc; bSucc = this.Edit00.setCaretPos(); bSucc = this.Edit00.setCaretPos( -1 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setEventHandler Edit 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ 첫번째 ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00_onmove = function( obj:nexacro.Edit, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Edit00.setEventHandler( "onmove", this.Edit00_onmove, this ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setEventHandlerLookup Edit 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ 첫번째 ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό κ²€μƒ‰λœ ν•¨μˆ˜λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit00_onmove = function( obj:nexacro.Edit, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Edit00.setEventHandlerLookup( "onmove", "Edit00_onmove", this); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setFocus Edit 에 포컀슀λ₯Ό μ£ΌλŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var objBefComp = this.Edit00.setFocus(); var objBefComp = this.Edit00.setFocus( true ); var objBefComp = this.Edit00.setFocus( true, false ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setOffsetBottom λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 bottom 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.setOffsetBottom( 10 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setOffsetHeight Edit 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.setOffsetHeight( 10 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setOffsetLeft λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 left 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.setOffsetLeft( 10 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setOffsetRight λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 right 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.setOffsetRight( 600 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setOffsetTop λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Edit 의 top 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.setOffsetTop( 10 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setOffsetWidth Edit 의 λ„ˆλΉ„λ₯Ό ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Edit.setOffsetWidth( 10 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setSelect Edit 에 ν¬μ»€μŠ€κ°€ μžˆμ„ λ•Œ 인수둜 μ§€μ •λœ μ˜μ—­μ„ μ„ νƒν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var bSucc; this.Edit00.setFocus(); bSucc = this.Edit00.setSelect(); bSucc = this.Edit00.setSelect( 3 ); bSucc = this.Edit00.setSelect( 3, 5 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method setSelectedText Edit μ—μ„œ ν˜„μž¬ μ„ νƒλ˜μ–΄ μžˆλŠ” ν…μŠ€νŠΈλ₯Ό μ „λ‹¬λœ μΈμˆ˜κ°’μœΌλ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var strOldText = this.Edit00.setSelectedText( "Character string to change." ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method show 슀크립트둜 동적 μƒμ„±ν•œ Edit 을(λ₯Ό) 화면에 ν‘œμ‹œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.show() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Method updateToDataset Edit 의 value 속성값을 바인딩 λ˜μ–΄ μžˆλŠ” DataSet 에 μ¦‰μ‹œ λ°˜μ˜μ‹œν‚€λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.updateToDataset() ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-border Edit 의 ν…Œλ‘λ¦¬λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_border(strborder) // set Edit.border // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-edge Edit 의 ν…Œλ‘λ¦¬(Border) μ•ˆμͺ½μ— ν‘œμ‹œλ  Edge 이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_edge(stredge) // set Edit.edge // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-padding Edit 와 λ‚΄λΆ€ ν…μŠ€νŠΈμ˜μ—­ μ‚¬μ΄μ˜ 여백을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_padding(strpadding) // set Edit.padding // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-rtl-background-image Edit 의 rtl 속성이 true 둜 적용될 λ•Œ 배경에 ν‘œμ‹œλ  이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.-nexa-rtl-background-image ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-rtl-edge-image Edit 의 rtl 속성이 true 둜 적용될 λ•Œ ν…Œλ‘λ¦¬(Border) μ•ˆμͺ½μ— ν‘œμ‹œλ  Edge 이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.-nexa-rtl-edge-image ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-text-align Edit 에 ν‘œμ‹œλ˜λŠ” ν…μŠ€νŠΈ λ˜λŠ” μ»¨ν…μΈ μ˜ κ°€λ‘œ μ •λ ¬ 방식을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_textAlign(strtextalign) // set Edit.textAlign // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property -nexa-text-decoration Edit 에 ν‘œμ‹œλ˜λŠ” ν…μŠ€νŠΈμ— μ μš©ν•  효과λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_textDecoration(strTxtDeco) // set Edit.textDecoration // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property accessibilityaction Edit 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Action 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_accessibilityaction(strAction) // set Edit.accessibilityaction // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property accessibilitydesclevel Edit 에 μ„ νƒμƒμž 이동 μ‹œ ν•˜μœ„ μ»΄ν¬λ„ŒνŠΈμ˜ μ ‘κ·Όμ„± 좜λ ₯μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_accessibilitydesclevel(enumLevel) // set Edit.accessibilitydesclevel // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property accessibilitydescription Edit 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Description 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_accessibilitydescription(strDescription) // set Edit.accessibilitydescription // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property accessibilityenable Edit 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„± κ΄€λ ¨ 속성값 좜λ ₯μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_accessibilityenable(bEnable) // set Edit.accessibilityenable // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property accessibilitylabel Edit 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Label 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_accessibilitylabel(strLabel) // set Edit.accessibilitylabel // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property accessibilityrole Edit 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Role 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_accessibilityrole(enumRole) // set Edit.accessibilityrole // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property autoselect Edit 의 νŽΈμ§‘μ˜μ—­μ΄ ν™œμ„±ν™” 될 λ•Œ ν…μŠ€νŠΈλ₯Ό 전체선택 ν• μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_autoselect(bAutoselect) // set Edit.autoselect // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property autoskip Edit 에 μž…λ ₯쀑인 λ¬Έμžμ—΄μ˜ 길이가 maxlength 속성값에 λ„λ‹¬ν–ˆμ„ λ•Œ 포컀슀λ₯Ό μžλ™μœΌλ‘œ μ΄λ™μ‹œν‚¬μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_autoskip(bAutoskip) // set Edit.autoskip // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property background Edit 의 λ°°κ²½ μ˜μ—­μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_background( strBackground ) // set Edit.background // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property border-radius Edit 의 λͺ¨μ„œλ¦¬ λͺ¨μ–‘을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_borderRadius(strborderradius) // set Edit.borderRadius // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property bottom Edit 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ ν•˜λ‹¨ μ’Œν‘œκ°’μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_bottom(nBottom) // set Edit.bottom // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property box-shadow Edit 에 그림자 효과λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_boxShadow(strbshadow) // set Edit.boxShadow // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property color Edit 에 ν‘œμ‹œλ˜λŠ” ν…μŠ€νŠΈμ˜ 색상을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_color(strcolor) // set Edit.color // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property cssclass Edit 의 Style 을 XCSS νŒŒμΌμ— μ •μ˜λœ class 둜 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_cssclass(strcssclass) // set Edit.cssclass // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property cursor Edit μ˜μ—­μ—μ„œ ν‘œμ‹œλ  마우슀 ν¬μΈν„°μ˜ μ’…λ₯˜λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_cursor(strCursor) // set Edit.cursor // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property displaynulltext Edit 의 value 속성값이 null λ˜λŠ” undefined 일 λ•Œ Edit 에 ν‘œμ‹œλ  λŒ€μ²΄ λ¬Έμžμ—΄μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_displaynulltext(strText) // set Edit.displaynulltext // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property enable Edit 의 μ‚¬μš©κ°€λŠ₯ μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_enable(benable) // set Edit.enable // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property enableevent Edit μ—μ„œ 이벀트λ₯Ό λ°œμƒμ‹œν‚¬μ§€ μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_enableevent(bEvent) // set Edit.enableevent // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property flexgrow Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•) 여백을 μ„€μ •ν•œ λΉ„μœ¨λ§ŒνΌ λ‚˜λˆ„μ–΄ μ»΄ν¬λ„ŒνŠΈμ˜ 크기λ₯Ό μž¬μ‘°μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_flexgrow(fVal) // set Edit.flexgrow // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property flexshrink Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•)에 μ»΄ν¬λ„ŒνŠΈκ°€ λ°°μΉ˜λ˜λŠ” μ˜μ—­μ΄ μ»¨ν…Œμ΄λ„ˆ μ˜μ—­μ„ μ΄ˆκ³Όν•˜μ§€ μ•Šλ„λ‘ μ„€μ •ν•œ λΉ„μœ¨λ§ŒνΌ λ‚˜λˆ„μ–΄ μ»΄ν¬λ„ŒνŠΈμ˜ 크기λ₯Ό μž¬μ‘°μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_flexshrink(fVal) // set Edit.flexshrink // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property font Edit μ—μ„œ μ‚¬μš©ν•˜λŠ” 폰트λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_font(strfont) // set Edit.font // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property height Edit 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ 높이λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_height(nHeight) // set Edit.height // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property hotkey Edit 의 κΈ°λ³Έ μ•‘μ…˜μ„ μˆ˜ν–‰ν•˜κΈ° μœ„ν•œ 단좕킀λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_hotkey(strHotkey) // set Edit.hotkey // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property id Edit의 고유 μ‹λ³„μžλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.id ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property imeaction ν‚€λ³΄λ“œμ— ν•˜λ‹¨ λͺ¨μ„œλ¦¬μ— ν‘œμ‹œλ˜λŠ” μ‚¬μš©μž μž‘μ—… λ²„νŠΌ UI와 λ™μž‘μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_imeaction(enumImeaction) Edit.imeaction ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property imemode Edit 의 κΈ°λ³Έ μž…λ ₯ μ–Έμ–΄λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_imemode(enumImemode) // set Edit.imemode // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property initvalueid Edit 에 적용될 InitValue 의 ID λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_initvalueid(strValueID) // set Edit.initvalueid // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property inputfilter Edit 에 μž…λ ₯을 μ œν•œ μ‹œν‚¬ 문자λ₯Ό νƒ€μž…λ³„λ‘œ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_inputfilter(strInputfilter) // set Edit.inputfilter // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property inputmode Edit 에 μž…λ ₯λ˜λŠ” 영문자λ₯Ό λŒ€λ¬Έμž λ˜λŠ” μ†Œλ¬Έμžλ‘œ λ³€ν™˜ν• μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_inputmode(enumInputmode) // set Edit.inputmode // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property inputtype Edit 에 μž…λ ₯을 ν—ˆμš©ν•  문자λ₯Ό νƒ€μž…λ³„λ‘œ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_inputtype(strInputtype) // set Edit.inputtype // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property layoutorder Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•)에 μ»΄ν¬λ„ŒνŠΈκ°€ λ°°μΉ˜λ˜λŠ” μˆœμ„œλ₯Ό μ„€μ •ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_layoutorder(nVal) // set Edit.layoutorder // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property left Edit 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ 쒌츑 μ’Œν‘œκ°’μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_left(nLeft) // set Edit.left // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property letter-spacing Edit 에 ν‘œμ‹œλ˜λŠ” 문자의 간격(μžκ°„)을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_letterSpacing(strspace) // set Edit.letterSpacing // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property maxheight Edit 이(κ°€) 화면에 ν‘œμ‹œλ˜λŠ” μ΅œλŒ€ 높이λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_maxheight(nMaxHeight) // set Edit.maxheight // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property maxlength Edit 에 μž…λ ₯ν•  수 μžˆλŠ” λ¬Έμžμ—΄μ˜ μ΅œλŒ€κΈΈμ΄λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_maxlength(nMaxlength) // set Edit.maxlength // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property maxwidth Edit 이(κ°€) 화면에 ν‘œμ‹œλ˜λŠ” μ΅œλŒ€ λ„ˆλΉ„λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_maxwidth(nMaxWidth) // set Edit.maxwidth // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property minheight Edit 이(κ°€) 화면에 ν‘œμ‹œλ˜λŠ” μ΅œμ†Œ 높이λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_minheight(nMinHeight) // set Edit.minheight // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property minwidth Edit 이(κ°€) 화면에 ν‘œμ‹œλ˜λŠ” μ΅œμ†Œ λ„ˆλΉ„λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_minwidth(nMinWidth) // set Edit.minwidth // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property name Edit 의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_name(strName) // set Edit.name // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property opacity Edit μ˜μ—­μ˜ 투λͺ…도λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_opacity(strOpacity) // set Edit.opacity // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property parent Edit 의 λΆ€λͺ¨ 였브젝트λ₯Ό κ°–λŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.parent ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property password Edit 에 ν‘œμ‹œλ˜λŠ” 문자λ₯Ό λͺ¨λ‘ 특수문자둜 λŒ€μ²΄ν•  μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_password(bPassword) // set Edit.password // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property positionstep λΆ€λͺ¨ μ˜€λΈŒμ νŠΈκ°€ ν™”λ©΄λΆ„ν• κΈ°λŠ₯을 μ‚¬μš©ν•  λ•Œ Edit 이(κ°€) ν‘œμ‹œλ  ν™”λ©΄μ˜ 인덱슀λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_positionstep(nStep) // set Edit.positionstep // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property readonly Edit μ—μ„œ νŽΈμ§‘μ„ ν—ˆμš©ν•  μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_readonly(bReadOnly) // set Edit.readonly // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property right Edit λ₯Ό ν‘œμ‹œν•˜κΈ° μœ„ν•œ 우츑 μ’Œν‘œκ°’μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_right(nRight) // set Edit.right // get ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property rtl Edit μ—μ„œ λ‚΄λΆ€ 컨텐츠 λ˜λŠ” μ»΄ν¬λ„ŒνŠΈμ˜ ν‘œμ‹œ 기쀀을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.rtl ```<end_of_turn>
<bos><start_of_turn>user Components Component Edit Property tablecellarea Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ κ°€μƒμ˜ Table Cell μ˜μ—­ λ‚΄μ—μ„œ μ»΄ν¬λ„ŒνŠΈκ°€ λ°°μΉ˜λ˜λŠ” μ˜μ—­μ„ μ„€μ •ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Edit.set_tablecellarea(strArea) // set Edit.tablecellarea // get ```<end_of_turn>