text stringlengths 50 1.05k |
|---|
<s>[INST] X-PUSH μλ²μμ μμ ν μ λ’°μ± λ©μμ§μ λν μμ μλ΅μ 보λ΄λ λ©μλμ
λλ€. nan [/INST] XPush.sendResponse(strmsgid) </s> |
<s>[INST] λ©μμ§λ₯Ό λ°κΈ° μν΄ μ°κ²°λ X-PUSH μλ²μ Topic μ λ±λ‘νλ λ©μλμ
λλ€. nan [/INST] this.XPush00.subscribe("CPDT", "command01", this, this.Dataset00, "append", "funcCallback"); </s> |
<s>[INST] λͺ¨λ°μΌμμ Notification μ λ°κΈ° μν΄ X-PUSH μλ²μ λ±λ‘ν DeviceToken κ°μ μμ νλ λ©μλμ
λλ€. nan [/INST] XPush.unregisterDevice() </s> |
<s>[INST] μ λ’°μ± λ©μμ§λ₯Ό μμ νκΈ° μν΄ X-PUSH μλ²μ λ±λ‘ν Topic μ μμ νλ λ©μλμ
λλ€. nan [/INST] this.XPush00.unregisterTopic("CPDT", "command01"); </s> |
<s>[INST] νΉμ μ¬μ©μμκ² μμ λλ μ λ’°μ± λ©μμ§μ Topic μ X-PUSH μλ²μμ μμ νλ λ©μλμ
λλ€. nan [/INST] this.XPush00.unregisterTopicWithUserID( "CPDT", "command01", "userID" );
this.XPush00.unregisterTopicWithUserID( "CPDT", "command01", "userID", "Project00" ); </s> |
<s>[INST] λ©μμ§λ₯Ό λ°κΈ° μν΄ X-PUSH μλ²μ λ±λ‘ν Topic μ μμ νλ λ©μλμ
λλ€. nan [/INST] this.XPush00.unsubscribe("CPDT", "command01", this, this.Dataset00, "append", "funcCallback"); </s> |
<s>[INST] XPush μ μ΄λ¦μ μ€μ νλ μμ±μ
λλ€. nan [/INST] XPush.set_name(strName) // set
XPush.name // get </s> |
<s>[INST] X-PUSH μλ²μ ν΅μ ν λ μ¬μ©ν Project ID λ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] XPush.set_projectid( strID ) // set
XPush.projectid // get </s> |
<s>[INST] X-PUSH μλ²μ ν΅μ μ μ¬μ©ν Protocol μ λ²μ μ μ€μ νλ μμ±μ
λλ€. nan [/INST] XPush.set_protocolversion( nVer ) // set
XPush.protocolversion // get </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μμλμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onbegin(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ’
λ£λμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] oncomplete(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ€νμ€μΌ λ Tick λ§λ€ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onrun(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] play() λ©μλκ° μ€νλλ©΄ μ λλ©μ΄μ
ν¨κ³Όκ° μ’
λ£λ λκΉμ§ Tick λ§λ€ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onupdate(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ μλ Animation μ€λΈμ νΈλ₯Ό AnimationTimeline μ€λΈμ νΈμ μμ΄ν
μΌλ‘ μΆκ°νλ λ©μλμ
λλ€. nan [/INST] this.AnimationTimeline00.addTarget( "AnimationTimelineItem00", this.Animation00, 1000 ); </s> |
<s>[INST] μ€ν¬λ¦½νΈμμ λμ μΌλ‘ μμ±ν AnimationTimeline μ(λ₯Ό) μμ νλ λ©μλμ
λλ€. nan [/INST] AnimationTimeline.destroy() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ μλ Animation μ€λΈμ νΈλ₯Ό AnimationTimeline μ€λΈμ νΈμ μμ΄ν
μΌλ‘ μ½μ
νλ λ©μλμ
λλ€. nan [/INST] this.AnimationTimeline00.insertTarget( 0, "AnimationTimelineItem00", this.Animation00, 1000 ); </s> |
<s>[INST] μ§νμ€μΈ μ λλ©μ΄μ
ν¨κ³Όλ₯Ό μΌμ μ€μ§νλ λ©μλμ
λλ€. nan [/INST] AnimationTimeline.pause() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όλ₯Ό μμνλ λ©μλμ
λλ€. nan [/INST] AnimationTimeline.play() </s> |
<s>[INST] AnimationTimeline μ€λΈμ νΈμ μμ΄ν
μΌλ‘ μΆκ°λ AnimationTimelineItem μ€λΈμ νΈλ₯Ό μ κ±°νλ λ©μλμ
λλ€. nan [/INST] this.AnimationTimeline00.removeTarget( "AnimationTimelineItem00" ); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ λ°©ν₯μ λ°λλ‘ λ³κ²½νλ λ©μλμ
λλ€. nan [/INST] AnimationTimeline.reverse() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ μ§νμμΉλ₯Ό νΉμ μκ°μΌλ‘ μ΄λνλ λ©μλμ
λλ€. nan [/INST] this.AnimationTimeline00.seek( 1500 ) </s> |
<s>[INST] μ§νμ€μΈ μ λλ©μ΄μ
ν¨κ³Όλ₯Ό μ€μ§νλ λ©μλμ
λλ€. nan [/INST] AnimationTimeline.stop() </s> |
<s>[INST] μ€ν¬λ¦½νΈμμ λμ μΌλ‘ μμ±ν AnimationTimelineItem μ(λ₯Ό) μμ νλ λ©μλμ
λλ€. nan [/INST] AnimationTimelineItem.destroy() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ μλ Animation μ€λΈμ νΈμ ID λ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] AnimationTimelineItem.animationid </s> |
<s>[INST] AnimationTimelineItem μ€λΈμ νΈμ κ³ μ μλ³μκ° μ€μ λλ μμ±μ
λλ€. nan [/INST] AnimationTimelineItem.id </s> |
<s>[INST] AnimationTimelineItem μ€λΈμ νΈμ μμμ΄ μ§μ°λλ μκ°μ μ€μ νλ μμ±μ
λλ€. nan [/INST] AnimationTimelineItem.offset </s> |
<s>[INST] AnimationTimeline μ€λΈμ νΈμ κ³ μ μλ³μλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] AnimationTimeline.id </s> |
<s>[INST] AnimationTimeline μ€λΈμ νΈμ λ±λ‘λ λͺ¨λ AnimationTimelineItem μ€λΈμ νΈλ₯Ό κ°κ³ μλ μ½κΈ°μ μ© μμ±μ
λλ€. nan [/INST] AnimationTimeline.items </s> |
<s>[INST] AnimationTimeline μ€λΈμ νΈμ μ΄λ¦μ μ€μ νλ μμ±μ
λλ€. nan [/INST] AnimationTimeline.name </s> |
<s>[INST] AnimationTimeline μ λΆλͺ¨ μ€λΈμ νΈλ₯Ό κ°λ μ½κΈ°μ μ© μμ±μ
λλ€. nan [/INST] AnimationTimeline.parent </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μμλμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onbegin(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ’
λ£λμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] oncomplete(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ€νμ€μΌ λ Tick λ§λ€ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onrun(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] play() λ©μλκ° μ€νλλ©΄ μ λλ©μ΄μ
ν¨κ³Όκ° μ’
λ£λ λκΉμ§ Tick λ§λ€ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onupdate(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ μ©λ λμ μ»΄ν¬λνΈλ₯Ό Animation μ€λΈμ νΈμ μμ΄ν
μΌλ‘ μΆκ°νλ λ©μλμ
λλ€. nan [/INST] this.Animation00.addTarget( "AnimationItem00", this.Button00, "left:[100,600]" ); </s> |
<s>[INST] μ€ν¬λ¦½νΈμμ λμ μΌλ‘ μμ±ν Animation μ(λ₯Ό) μμ νλ λ©μλμ
λλ€. nan [/INST] Animation.destroy() </s> |
<s>[INST] μ§νμ€μΈ μ λλ©μ΄μ
ν¨κ³Όλ₯Ό μΌμ μ€μ§νλ λ©μλμ
λλ€. nan [/INST] Animation.pause() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όλ₯Ό μμνλ λ©μλμ
λλ€. nan [/INST] Animation.play() </s> |
<s>[INST] Animation μ€λΈμ νΈμ μμ΄ν
μΌλ‘ μΆκ°λ AnimationItem μ€λΈμ νΈλ₯Ό μ κ±°νλ λ©μλμ
λλ€. nan [/INST] this.Animation00.removeTarget( "AnimationItem00" ); </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ λ°©ν₯μ λ°λλ‘ λ³κ²½νλ λ©μλμ
λλ€. nan [/INST] Animation.reverse() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ μ§νμμΉλ₯Ό νΉμ μκ°μΌλ‘ μ΄λνλ λ©μλμ
λλ€. nan [/INST] this.Animation00.seek( 1500 ) </s> |
<s>[INST] μ§νμ€μΈ μ λλ©μ΄μ
ν¨κ³Όλ₯Ό μ€μ§νλ λ©μλμ
λλ€. nan [/INST] Animation.stop() </s> |
<s>[INST] μ€ν¬λ¦½νΈμμ λμ μΌλ‘ μμ±ν AnimationItem μ(λ₯Ό) μμ νλ λ©μλμ
λλ€. nan [/INST] AnimationItem.destroy() </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ μ©λ λμ μ»΄ν¬λνΈλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] AnimationItem.componentid </s> |
<s>[INST] AnimationItem μ€λΈμ νΈμ κ³ μ μλ³μκ° μ€μ λλ μμ±μ
λλ€. nan [/INST] AnimationItem.id </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ μ©λ μμ±κ³Ό μμ±κ°μ μ€μ νλ μμ±μ
λλ€. nan [/INST] AnimationItem.props </s> |
<s>[INST] easing μμ±κ°μ΄ "custom" μΌ λ μ λλ©μ΄μ
ν¨κ³Όμ μ μ©λ Bezier 곑μ μ μ§μ μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_beziercurve(strBezier) // set
Animation.beziercurve // get </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ μμμ΄ μ§μ°λλ μκ°μ μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_delay(nDelay) // set
Animation.delay // get </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ§νλλ λ°©ν₯μ μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_direction(enumDirect) // set
Animation.direction // get </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όκ° μ€νλλ μκ°μ μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_duration(nDuration) // set
Animation.duration // get </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ μ μ©λ Interpolation ν¨μλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_easing(enumEasing) // set
Animation.easing // get </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ μ μ©λ νλ ₯λλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_elasticity(nElasticity) // set
Animation.elasticity // get </s> |
<s>[INST] Animation μ€λΈμ νΈμ κ³ μ μλ³μλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.id </s> |
<s>[INST] Animation μ€λΈμ νΈμ λ±λ‘λ λͺ¨λ AnimationItem μ€λΈμ νΈλ₯Ό κ°κ³ μλ μ½κΈ°μ μ© μμ±μ
λλ€. nan [/INST] Animation.items </s> |
<s>[INST] μ λλ©μ΄μ
ν¨κ³Όμ λ°λ³΅ μ¬λΆλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_loop(bLoop) // set
Animation.loop // get </s> |
<s>[INST] loop μμ±κ°μ΄ true μΌ λ μ λλ©μ΄μ
ν¨κ³Όκ° λ°λ³΅λλ νμλ₯Ό μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.set_loopcount(nLoopCnt) // set
Animation.loopcount // get </s> |
<s>[INST] Animation μ€λΈμ νΈμ μ΄λ¦μ μ€μ νλ μμ±μ
λλ€. nan [/INST] Animation.name </s> |
<s>[INST] Animation μ λΆλͺ¨ μ€λΈμ νΈλ₯Ό κ°λ μ½κΈ°μ μ© μμ±μ
λλ€. nan [/INST] Animation.parent </s> |
<s>[INST] Button μ»΄ν¬λνΈλ μ¬μ©μκ° λ§μ°μ€λ₯Ό ν΄λ¦ν΄μ μ§μ ν μ€ν¬λ¦½νΈλ₯Ό μννκΈ° μν Push Button 컨νΈλ‘€μ μ¬μ©νκ² νλ μ»΄ν¬λνΈμ
λλ€.
Buttonμ κΈ°λ³Έμ μΌλ‘ μ¬κ°νμ λͺ¨μμΌλ‘, Buttonμ ν΄λ¦νλ©΄ Buttonμ λλ¬μ§ ννλ₯Ό 보μ¬μ£Όλ©°, λμΌλ©΄ Button μλμ λͺ¨μ΅μΌλ‘ λλμμ΅λλ€.
Clickκ³Ό κ΄λ ¨ν μ΄λ²€νΈ νΈλ€λ¬λ₯Ό μ 곡νλ©° μ¬μ©μλ μ 곡λ μ΄λ²€νΈ νΈλ€λ¬μ μ€ν¬λ¦½νΈλ₯Ό μμ±νμ¬ ν΄λ¦ λμμ λ°λ₯Έ μ€νμ μ§μ ν©λλ€. nan [/INST] var objComp = new Button();
objComp.init( "Button00", 30, 120, 196, 46 );
objComp.init( "Button00", 30, 120, 196, 46, null, null );
objComp.init( "Button00", null, null, 300, "400px", "80%", 300 );
objComp.init( "Button00", 0, 0, 200, 100, null, null, 300, 500, 200, 500 );
objComp.init( "Button00", "Button22:10", 300, null, null, "Button33:10", "20%", 300, 500, 200, 500 ); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ μΌμͺ½λ²νΌμ ν΄λ¦νμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onclick(obj:nexacro.Button,e:nexacro.ClickEventInfo); </s> |
<s>[INST] Button μμμμ μ€λ₯Έμͺ½ λ§μ°μ€ λ²νΌμ ν΄λ¦νκ±°λ ν°μΉλ₯Ό μΌμ μκ° μ μ§ν λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] oncontextmenu(obj:nexacro.Button,e:nexacro.ContextMenuEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ μΌμͺ½λ²νΌμ λλΈν΄λ¦ νμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondblclick(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] λͺ¨λ°μΌ μμ λλ°μ΄μ€ λ²νΌμ λλ μ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondevicebuttonup(obj:nexacro.Button,e:nexacro.DeviceButtonEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ μΌμͺ½λ²νΌμΌλ‘ λλκ·Έλ₯Ό μννμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondrag(obj:nexacro.Button,e:nexacro.DragEventInfo); </s> |
<s>[INST] Button μμ λ΄λ‘ λλκ·Έ μνμ λ§μ°μ€ ν¬μΈν°κ° λ€μ΄μμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondragenter(obj:nexacro.Button,e:nexacro.DragEventInfo); </s> |
<s>[INST] Button μμ λ°μΌλ‘ λλκ·Έ μνμ λ§μ°μ€ ν¬μΈν°κ° λκ° λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondragleave(obj:nexacro.Button,e:nexacro.DragEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λλκ·Έ μνμ λ§μ°μ€ ν¬μΈν°κ° μμ§μΌ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondragmove(obj:nexacro.Button,e:nexacro.DragEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λλκ·Έ μνμ λ§μ°μ€ λ²νΌμ λΌμμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ondrop(obj:nexacro.Button,e:nexacro.DragEventInfo); </s> |
<s>[INST] Button μ ν¬μ»€μ€κ° μλ μνμμ ν€λ³΄λμ ν€κ° λλ Έμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onkeydown(obj:nexacro.Button,e:nexacro.KeyEventInfo); </s> |
<s>[INST] Button μ ν¬μ»€μ€κ° μλ μνμμ λλ Έλ ν€λ³΄λκ° λΌμ΄μ§ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onkeyup(obj:nexacro.Button,e:nexacro.KeyEventInfo); </s> |
<s>[INST] Button μμ ν¬μ»€μ€κ° λκ° λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onkillfocus(obj:nexacro.Button,e:nexacro.KillFocusEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ μΌμͺ½λ²νΌμ λλ μ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onlbuttondown(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λλ Έλ λ§μ°μ€ μΌμͺ½λ²νΌμ λΌμμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onlbuttonup(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μμ λ΄λ‘ λ§μ°μ€ ν¬μΈν°κ° λ€μ΄μμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onmouseenter(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μμ λ°μΌλ‘ λ§μ°μ€ ν¬μΈν°κ° λκ° λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onmouseleave(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ ν¬μΈν°κ° μμ§μΌ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onmousemove(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μ μμΉκ° μ΄λνμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onmove(obj:nexacro.Button,e:nexacro.MoveEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ μ€λ₯Έμͺ½λ²νΌμ λλ μ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onrbuttondown(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ λ§μ°μ€ μ€λ₯Έμͺ½λ²νΌμ λΌμμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onrbuttonup(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s> |
<s>[INST] Button μ ν¬μ»€μ€κ° λ€μ΄μ¬ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onsetfocus(obj:nexacro.Button,e:nexacro.SetFocusEventInfo); </s> |
<s>[INST] Button μ ν¬κΈ°κ° λ³κ²½λμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] onsize(obj:nexacro.Button,e:nexacro.SizeEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ ν°μΉλ₯Ό λΌμμ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ontouchend(obj:nexacro.Button,e:nexacro.TouchEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ ν°μΉ μνλ₯Ό μ μ§νλ©° μμ§μΌ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ontouchmove(obj:nexacro.Button,e:nexacro.TouchEventInfo); </s> |
<s>[INST] Button μμ λ΄μμ ν°μΉκ° μμλ λ λ°μνλ μ΄λ²€νΈμ
λλ€. nan [/INST] ontouchstart(obj:nexacro.Button,e:nexacro.TouchEventInfo); </s> |
<s>[INST] Button μ νΉμ μ΄λ²€νΈλ₯Ό μ μΈνμ¬ μΆκ°νλ λ©μλμ
λλ€. nan [/INST] var bResult = this.Button00.addEvent( "onmove" ); </s> |
<s>[INST] Button μ νΉμ μ΄λ²€νΈμ νΈλ€λ¬ ν¨μλ₯Ό μΆκ°νλ λ©μλμ
λλ€. nan [/INST] this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo) { // μνν μ€ν¬λ¦½νΈ };
var nIndex = this.Button00.addEventHandler( "onmove", this.Button00_onmove, this); </s> |
<s>[INST] ν¨μλ₯Ό κ²μνμ¬ Button μ νΉμ μ΄λ²€νΈμ νΈλ€λ¬ ν¨μλ‘ μΆκ°νλ λ©μλμ
λλ€. nan [/INST] this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo) { // μνν μ€ν¬λ¦½νΈ };
var nIndex = this.Button00.addEventHandlerLookup( "onmove", "Button00_onmove", this); </s> |
<s>[INST] λΆλͺ¨κ° λμΌν μ»΄ν¬λνΈ μ€ Button μ΄(κ°) νλ©΄μ μ μΌ μμ νμλκ² ν©λλ€. nan [/INST] Button.bringToFront() </s> |
<s>[INST] λΆλͺ¨κ° λμΌν μ»΄ν¬λνΈ μ€ Button μ΄(κ°) νλ©΄μ νλ¨κ³ μμ νμλκ² ν©λλ€. nan [/INST] Button.bringToPrev() </s> |
<s>[INST] νΉμ μ΄λ²€νΈμ λ±λ‘λ νΈλ€λ¬ ν¨μλ₯Ό λͺ¨λ μ κ±°νλ λ©μλμ
λλ€. nan [/INST] var nCnt = this.Button00.clearEventHandler( "onmove" ); </s> |
<s>[INST] Button μ onclick μ΄λ²€νΈλ₯Ό κ°μ λ‘ λ°μμν€λ λ©μλμ
λλ€. nan [/INST] Button.click() </s> |
<s>[INST] μ€ν¬λ¦½νΈμμ λμ μΌλ‘ μμ±ν Button μ(λ₯Ό) μμ νλ λ©μλμ
λλ€. nan [/INST] Button.destroy() </s> |
<s>[INST] Button μ νΉμ μ΄λ²€νΈμμ νΈλ€λ¬ ν¨μλ₯Ό μ°Ύμ μΈλ±μ€λ₯Ό λ°ννλ λ©μλμ
λλ€. nan [/INST] this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo ) { //μνν μ€ν¬λ¦½νΈ };
var nIndex = this.Button00.findEventHandler( "onmove", this.Button00_onmove, this ); </s> |
<s>[INST] Button μ νμλ ν
μ€νΈκ°μ λ°ννλ λ©μλμ
λλ€. nan [/INST] Button.getDisplayText() </s> |
<s>[INST] Button μ νΉμ μ΄λ²€νΈμμ μ§μ λ μΈλ±μ€μ ν΄λΉνλ νΈλ€λ¬ ν¨μλ₯Ό λ°ννλ λ©μλμ
λλ€. nan [/INST] var objFunc = Button00.getEventHandler( "onmove", 0 ); </s> |
<s>[INST] λΆλͺ¨ μ»΄ν¬λνΈμ Top μμΉλ₯Ό κΈ°μ€μΌλ‘ Button μ bottom κ°μ ν½μ
λ¨μμ μ«μλ‘ λ°ννλ λ©μλμ
λλ€. nan [/INST] Button.getOffsetBottom(); </s> |
<s>[INST] Button μ λμ΄λ₯Ό ν½μ
λ¨μμ μ«μλ‘ λ°ννλ λ©μλμ
λλ€. nan [/INST] Button.getOffsetHeight(); </s> |
<s>[INST] λΆλͺ¨ μ»΄ν¬λνΈμ Left μμΉλ₯Ό κΈ°μ€μΌλ‘ Button μ left κ°μ ν½μ
λ¨μμ μ«μλ‘ λ°ννλ λ©μλμ
λλ€. nan [/INST] Button.getOffsetLeft(); </s> |
<s>[INST] λΆλͺ¨ μ»΄ν¬λνΈμ Left μμΉλ₯Ό κΈ°μ€μΌλ‘ Button μ right κ°μ ν½μ
λ¨μμ μ«μλ‘ λ°ννλ λ©μλμ
λλ€. nan [/INST] Button.getOffsetRight(); </s> |
<s>[INST] λΆλͺ¨ μ»΄ν¬λνΈμ Top μμΉλ₯Ό κΈ°μ€μΌλ‘ Button μ top κ°μ ν½μ
λ¨μμ μ«μλ‘ λ°ννλ λ©μλμ
λλ€. nan [/INST] Button.getOffsetTop(); </s> |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.