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<s>[INST] X-PUSH μ„œλ²„μ—μ„œ μˆ˜μ‹ ν•œ μ‹ λ’°μ„± λ©”μ‹œμ§€μ— λŒ€ν•œ μˆ˜μ‹ μ‘λ‹΅μ„ λ³΄λ‚΄λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] XPush.sendResponse(strmsgid) </s>
<s>[INST] λ©”μ‹œμ§€λ₯Ό λ°›κΈ° μœ„ν•΄ μ—°κ²°λœ X-PUSH μ„œλ²„μ— Topic 을 λ“±λ‘ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.XPush00.subscribe("CPDT", "command01", this, this.Dataset00, "append", "funcCallback"); </s>
<s>[INST] λͺ¨λ°”μΌμ—μ„œ Notification 을 λ°›κΈ° μœ„ν•΄ X-PUSH μ„œλ²„μ— λ“±λ‘ν•œ DeviceToken 값을 μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] XPush.unregisterDevice() </s>
<s>[INST] μ‹ λ’°μ„± λ©”μ‹œμ§€λ₯Ό μˆ˜μ‹ ν•˜κΈ° μœ„ν•΄ X-PUSH μ„œλ²„μ— λ“±λ‘ν•œ Topic 을 μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.XPush00.unregisterTopic("CPDT", "command01"); </s>
<s>[INST] νŠΉμ • μ‚¬μš©μžμ—κ²Œ μˆ˜μ‹ λ˜λŠ” μ‹ λ’°μ„± λ©”μ‹œμ§€μ˜ Topic 을 X-PUSH μ„œλ²„μ—μ„œ μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.XPush00.unregisterTopicWithUserID( "CPDT", "command01", "userID" ); this.XPush00.unregisterTopicWithUserID( "CPDT", "command01", "userID", "Project00" ); </s>
<s>[INST] λ©”μ‹œμ§€λ₯Ό λ°›κΈ° μœ„ν•΄ X-PUSH μ„œλ²„μ— λ“±λ‘ν•œ Topic 을 μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.XPush00.unsubscribe("CPDT", "command01", this, this.Dataset00, "append", "funcCallback"); </s>
<s>[INST] XPush 의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] XPush.set_name(strName) // set XPush.name // get </s>
<s>[INST] X-PUSH μ„œλ²„μ™€ 톡신할 λ•Œ μ‚¬μš©ν•  Project ID λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] XPush.set_projectid( strID ) // set XPush.projectid // get </s>
<s>[INST] X-PUSH μ„œλ²„μ™€ 톡신 μ‹œ μ‚¬μš©ν•  Protocol 의 버전을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] XPush.set_protocolversion( nVer ) // set XPush.protocolversion // get </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ‹œμž‘λμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onbegin(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] oncomplete(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 싀행쀑일 λ•Œ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrun(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s>
<s>[INST] play() λ©”μ†Œλ“œκ°€ μ‹€ν–‰λ˜λ©΄ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλ  λ•ŒκΉŒμ§€ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onupdate(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ •μ˜λœ Animation 였브젝트λ₯Ό AnimationTimeline μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.AnimationTimeline00.addTarget( "AnimationTimelineItem00", this.Animation00, 1000 ); </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ AnimationTimeline 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.destroy() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ •μ˜λœ Animation 였브젝트λ₯Ό AnimationTimeline μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μ‚½μž…ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.AnimationTimeline00.insertTarget( 0, "AnimationTimelineItem00", this.Animation00, 1000 ); </s>
<s>[INST] 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μΌμ‹œ μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.pause() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ‹œμž‘ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.play() </s>
<s>[INST] AnimationTimeline μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€λœ AnimationTimelineItem 였브젝트λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.AnimationTimeline00.removeTarget( "AnimationTimelineItem00" ); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과의 λ°©ν–₯을 λ°˜λŒ€λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.reverse() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과의 μ§„ν–‰μœ„μΉ˜λ₯Ό νŠΉμ • μ‹œκ°„μœΌλ‘œ μ΄λ™ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.AnimationTimeline00.seek( 1500 ) </s>
<s>[INST] 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.stop() </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ AnimationTimelineItem 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationTimelineItem.destroy() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ •μ˜λœ Animation 였브젝트의 ID λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimelineItem.animationid </s>
<s>[INST] AnimationTimelineItem 였브젝트의 고유 μ‹λ³„μžκ°€ μ„€μ •λ˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimelineItem.id </s>
<s>[INST] AnimationTimelineItem 였브젝트의 μ‹œμž‘μ΄ μ§€μ—°λ˜λŠ” μ‹œκ°„μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimelineItem.offset </s>
<s>[INST] AnimationTimeline 였브젝트의 고유 μ‹λ³„μžλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.id </s>
<s>[INST] AnimationTimeline μ˜€λΈŒμ νŠΈμ— λ“±λ‘λœ λͺ¨λ“  AnimationTimelineItem 였브젝트λ₯Ό κ°–κ³  μžˆλŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.items </s>
<s>[INST] AnimationTimeline 였브젝트의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.name </s>
<s>[INST] AnimationTimeline 의 λΆ€λͺ¨ 였브젝트λ₯Ό κ°–λŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationTimeline.parent </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ‹œμž‘λμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onbegin(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] oncomplete(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 싀행쀑일 λ•Œ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrun(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s>
<s>[INST] play() λ©”μ†Œλ“œκ°€ μ‹€ν–‰λ˜λ©΄ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλ  λ•ŒκΉŒμ§€ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onupdate(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 적용될 λŒ€μƒ μ»΄ν¬λ„ŒνŠΈλ₯Ό Animation μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Animation00.addTarget( "AnimationItem00", this.Button00, "left:[100,600]" ); </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Animation 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Animation.destroy() </s>
<s>[INST] 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μΌμ‹œ μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Animation.pause() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ‹œμž‘ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Animation.play() </s>
<s>[INST] Animation μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€λœ AnimationItem 였브젝트λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Animation00.removeTarget( "AnimationItem00" ); </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과의 λ°©ν–₯을 λ°˜λŒ€λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Animation.reverse() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과의 μ§„ν–‰μœ„μΉ˜λ₯Ό νŠΉμ • μ‹œκ°„μœΌλ‘œ μ΄λ™ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Animation00.seek( 1500 ) </s>
<s>[INST] 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Animation.stop() </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ AnimationItem 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] AnimationItem.destroy() </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 적용될 λŒ€μƒ μ»΄ν¬λ„ŒνŠΈλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationItem.componentid </s>
<s>[INST] AnimationItem 였브젝트의 고유 μ‹λ³„μžκ°€ μ„€μ •λ˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationItem.id </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 적용될 속성과 속성값을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] AnimationItem.props </s>
<s>[INST] easing 속성값이 "custom" 일 λ•Œ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όμ— 적용될 Bezier 곑선을 직접 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_beziercurve(strBezier) // set Animation.beziercurve // get </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과의 μ‹œμž‘μ΄ μ§€μ—°λ˜λŠ” μ‹œκ°„μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_delay(nDelay) // set Animation.delay // get </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ§„ν–‰λ˜λŠ” λ°©ν–₯을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_direction(enumDirect) // set Animation.direction // get </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ‹€ν–‰λ˜λŠ” μ‹œκ°„μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_duration(nDuration) // set Animation.duration // get </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όμ— 적용될 Interpolation ν•¨μˆ˜λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_easing(enumEasing) // set Animation.easing // get </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όμ— 적용될 탄λ ₯도λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_elasticity(nElasticity) // set Animation.elasticity // get </s>
<s>[INST] Animation 였브젝트의 고유 μ‹λ³„μžλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.id </s>
<s>[INST] Animation μ˜€λΈŒμ νŠΈμ— λ“±λ‘λœ λͺ¨λ“  AnimationItem 였브젝트λ₯Ό κ°–κ³  μžˆλŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.items </s>
<s>[INST] μ• λ‹ˆλ©”μ΄μ…˜ 효과의 반볡 μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_loop(bLoop) // set Animation.loop // get </s>
<s>[INST] loop 속성값이 true 일 λ•Œ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ λ°˜λ³΅λ˜λŠ” 횟수λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.set_loopcount(nLoopCnt) // set Animation.loopcount // get </s>
<s>[INST] Animation 였브젝트의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.name </s>
<s>[INST] Animation 의 λΆ€λͺ¨ 였브젝트λ₯Ό κ°–λŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Animation.parent </s>
<s>[INST] Button μ»΄ν¬λ„ŒνŠΈλŠ” μ‚¬μš©μžκ°€ 마우슀λ₯Ό ν΄λ¦­ν•΄μ„œ μ§€μ •ν•œ 슀크립트λ₯Ό μˆ˜ν–‰ν•˜κΈ° μœ„ν•œ Push Button μ»¨νŠΈλ‘€μ„ μ‚¬μš©ν•˜κ²Œ ν•˜λŠ” μ»΄ν¬λ„ŒνŠΈμž…λ‹ˆλ‹€. Button은 기본적으둜 μ‚¬κ°ν˜•μ˜ λͺ¨μ–‘μœΌλ‘œ, Button을 ν΄λ¦­ν•˜λ©΄ Button은 λˆŒλŸ¬μ§„ ν˜•νƒœλ₯Ό 보여주며, λ†“μœΌλ©΄ Button μ›λž˜μ˜ λͺ¨μŠ΅μœΌλ‘œ λ˜λŒμ•„μ˜΅λ‹ˆλ‹€. Clickκ³Ό κ΄€λ ¨ν•œ 이벀트 ν•Έλ“€λŸ¬λ₯Ό μ œκ³΅ν•˜λ©° μ‚¬μš©μžλŠ” 제곡된 이벀트 ν•Έλ“€λŸ¬μ— 슀크립트λ₯Ό μž‘μ„±ν•˜μ—¬ 클릭 λ™μž‘μ— λ”°λ₯Έ 싀행을 μ§€μ •ν•©λ‹ˆλ‹€. nan [/INST] var objComp = new Button(); objComp.init( "Button00", 30, 120, 196, 46 ); objComp.init( "Button00", 30, 120, 196, 46, null, null ); objComp.init( "Button00", null, null, 300, "400px", "80%", 300 ); objComp.init( "Button00", 0, 0, 200, 100, null, null, 300, 500, 200, 500 ); objComp.init( "Button00", "Button22:10", 300, null, null, "Button33:10", "20%", 300, 500, 200, 500 ); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ ν΄λ¦­ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onclick(obj:nexacro.Button,e:nexacro.ClickEventInfo); </s>
<s>[INST] Button μ˜μ—­μ—μ„œ 였λ₯Έμͺ½ 마우슀 λ²„νŠΌμ„ ν΄λ¦­ν•˜κ±°λ‚˜ ν„°μΉ˜λ₯Ό μΌμ •μ‹œκ°„ μœ μ§€ν•  λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] oncontextmenu(obj:nexacro.Button,e:nexacro.ContextMenuEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ 더블클릭 ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondblclick(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] λͺ¨λ°”일 μ—μ„œ λ””λ°”μ΄μŠ€ λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondevicebuttonup(obj:nexacro.Button,e:nexacro.DeviceButtonEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμœΌλ‘œ λ“œλž˜κ·Έλ₯Ό μˆ˜ν–‰ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondrag(obj:nexacro.Button,e:nexacro.DragEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄λ‘œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondragenter(obj:nexacro.Button,e:nexacro.DragEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ°–μœΌλ‘œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondragleave(obj:nexacro.Button,e:nexacro.DragEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondragmove(obj:nexacro.Button,e:nexacro.DragEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondrop(obj:nexacro.Button,e:nexacro.DragEventInfo); </s>
<s>[INST] Button 에 ν¬μ»€μŠ€κ°€ μžˆλŠ” μƒνƒœμ—μ„œ ν‚€λ³΄λ“œμ˜ ν‚€κ°€ λˆŒλ Έμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onkeydown(obj:nexacro.Button,e:nexacro.KeyEventInfo); </s>
<s>[INST] Button 에 ν¬μ»€μŠ€κ°€ μžˆλŠ” μƒνƒœμ—μ„œ 눌렸던 ν‚€λ³΄λ“œκ°€ λ–Όμ–΄μ§ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onkeyup(obj:nexacro.Button,e:nexacro.KeyEventInfo); </s>
<s>[INST] Button μ—μ„œ ν¬μ»€μŠ€κ°€ λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onkillfocus(obj:nexacro.Button,e:nexacro.KillFocusEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onlbuttondown(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 눌렸던 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onlbuttonup(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄λ‘œ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseenter(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ°–μœΌλ‘œ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseleave(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmousemove(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button 의 μœ„μΉ˜κ°€ μ΄λ™ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmove(obj:nexacro.Button,e:nexacro.MoveEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrbuttondown(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrbuttonup(obj:nexacro.Button,e:nexacro.MouseEventInfo); </s>
<s>[INST] Button 에 ν¬μ»€μŠ€κ°€ λ“€μ–΄μ˜¬ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onsetfocus(obj:nexacro.Button,e:nexacro.SetFocusEventInfo); </s>
<s>[INST] Button 의 크기가 변경됐을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onsize(obj:nexacro.Button,e:nexacro.SizeEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜λ₯Ό λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchend(obj:nexacro.Button,e:nexacro.TouchEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜ μƒνƒœλ₯Ό μœ μ§€ν•˜λ©° 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchmove(obj:nexacro.Button,e:nexacro.TouchEventInfo); </s>
<s>[INST] Button μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜κ°€ μ‹œμž‘λ  λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchstart(obj:nexacro.Button,e:nexacro.TouchEventInfo); </s>
<s>[INST] Button 에 νŠΉμ • 이벀트λ₯Ό μ„ μ–Έν•˜μ—¬ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bResult = this.Button00.addEvent( "onmove" ); </s>
<s>[INST] Button 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Button00.addEventHandler( "onmove", this.Button00_onmove, this); </s>
<s>[INST] ν•¨μˆ˜λ₯Ό κ²€μƒ‰ν•˜μ—¬ Button 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Button00.addEventHandlerLookup( "onmove", "Button00_onmove", this); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Button 이(κ°€) ν™”λ©΄μ˜ 제일 μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Button.bringToFront() </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Button 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Button.bringToPrev() </s>
<s>[INST] νŠΉμ • μ΄λ²€νŠΈμ— λ“±λ‘λœ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λͺ¨λ‘ μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var nCnt = this.Button00.clearEventHandler( "onmove" ); </s>
<s>[INST] Button 의 onclick 이벀트λ₯Ό κ°•μ œλ‘œ λ°œμƒμ‹œν‚€λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.click() </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Button 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.destroy() </s>
<s>[INST] Button 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ°Ύμ•„ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Button00.findEventHandler( "onmove", this.Button00_onmove, this ); </s>
<s>[INST] Button 에 ν‘œμ‹œλœ ν…μŠ€νŠΈκ°’μ„ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.getDisplayText() </s>
<s>[INST] Button 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ μ§€μ •λœ μΈλ±μŠ€μ— ν•΄λ‹Ήν•˜λŠ” ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objFunc = Button00.getEventHandler( "onmove", 0 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 bottom 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.getOffsetBottom(); </s>
<s>[INST] Button 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.getOffsetHeight(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 left 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.getOffsetLeft(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 right 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.getOffsetRight(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 top 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Button.getOffsetTop(); </s>