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<s>[INST] λͺ¨λ°”일 μ—μ„œ λ””λ°”μ΄μŠ€ λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondevicebuttonup(obj:nexacro.Div,e:nexacro.DeviceButtonEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμœΌλ‘œ λ“œλž˜κ·Έλ₯Ό μˆ˜ν–‰ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondrag(obj:nexacro.Div,e:nexacro.DragEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄λ‘œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondragenter(obj:nexacro.Div,e:nexacro.DragEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ°–μœΌλ‘œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondragleave(obj:nexacro.Div,e:nexacro.DragEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondragmove(obj:nexacro.Div,e:nexacro.DragEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ondrop(obj:nexacro.Div,e:nexacro.DragEventInfo); </s>
<s>[INST] Div 의 μˆ˜ν‰ μŠ€ν¬λ‘€λ°”λ₯Ό 슀크둀 ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onhscroll(obj:nexacro.Div,e:nexacro.ScrollEventInfo); </s>
<s>[INST] Div 에 ν¬μ»€μŠ€κ°€ μžˆλŠ” μƒνƒœμ—μ„œ ν‚€λ³΄λ“œμ˜ ν‚€κ°€ λˆŒλ Έμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onkeydown(obj:nexacro.Div,e:nexacro.KeyEventInfo); </s>
<s>[INST] Div 에 ν¬μ»€μŠ€κ°€ μžˆλŠ” μƒνƒœμ—μ„œ 눌렸던 ν‚€λ³΄λ“œκ°€ λ–Όμ–΄μ§ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onkeyup(obj:nexacro.Div,e:nexacro.KeyEventInfo); </s>
<s>[INST] Div μ—μ„œ ν¬μ»€μŠ€κ°€ λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onkillfocus(obj:nexacro.Div,e:nexacro.KillFocusEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onlbuttondown(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 눌렸던 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onlbuttonup(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀의 μ™Όμͺ½/였λ₯Έμͺ½ λ²„νŠΌμ„ μ œμ™Έν•œ λ‚˜λ¨Έμ§€ λ²„νŠΌμ΄ λˆŒλ Έμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmousedown(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄λ‘œ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseenter(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ°–μœΌλ‘œ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseleave(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmousemove(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] 마우슀의 μ™Όμͺ½/였λ₯Έμͺ½ λ²„νŠΌμ„ μ œμ™Έν•œ λ‚˜λ¨Έμ§€ λ²„νŠΌμ΄ λ–Όμ–΄μ§ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseup(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀의 νœ λ²„νŠΌμ„ νšŒμ „ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmousewheel(obj:nexacro.Div,e:nexacro.MouseWheelEventInfo); </s>
<s>[INST] Div 의 μœ„μΉ˜κ°€ μ΄λ™ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmove(obj:nexacro.Div,e:nexacro.MoveEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrbuttondown(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrbuttonup(obj:nexacro.Div,e:nexacro.MouseEventInfo); </s>
<s>[INST] Div 에 ν¬μ»€μŠ€κ°€ λ“€μ–΄μ˜¬ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onsetfocus(obj:nexacro.Div,e:nexacro.SetFocusEventInfo); </s>
<s>[INST] Div 의 크기가 변경됐을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onsize(obj:nexacro.Div,e:nexacro.SizeEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜λ₯Ό λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchend(obj:nexacro.Div,e:nexacro.TouchEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜ μƒνƒœλ₯Ό μœ μ§€ν•˜λ©° 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchmove(obj:nexacro.Div,e:nexacro.TouchEventInfo); </s>
<s>[INST] Div μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜κ°€ μ‹œμž‘λ  λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchstart(obj:nexacro.Div,e:nexacro.TouchEventInfo); </s>
<s>[INST] Div 의 수직 μŠ€ν¬λ‘€λ°”λ₯Ό 슀크둀 ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onvscroll(obj:nexacro.Div,e:nexacro.ScrollEventInfo); </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ μ»΄ν¬λ„ŒνŠΈλ₯Ό Div 의 μžμ‹ μ»΄ν¬λ„ŒνŠΈλ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var nIndex = this.Div00.addChild( "Button00", Button00 ); </s>
<s>[INST] Div 에 νŠΉμ • 이벀트λ₯Ό μ„ μ–Έν•˜μ—¬ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bResult = this.Div00.addEvent( "onmove" ); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.addEventHandler( "onmove", this.Div00_onmove, this); </s>
<s>[INST] ν•¨μˆ˜λ₯Ό κ²€μƒ‰ν•˜μ—¬ Div 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.addEventHandlerLookup( "onmove", "Div00_onmove", this); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Div 이(κ°€) ν™”λ©΄μ˜ 제일 μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Div.bringToFront() </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Div 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Div.bringToPrev() </s>
<s>[INST] νŠΉμ • μ΄λ²€νŠΈμ— λ“±λ‘λœ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λͺ¨λ‘ μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var nCnt = this.Div00.clearEventHandler( "onmove" ); </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Div 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.destroy() </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ°Ύμ•„ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.findEventHandler( "onmove", this.Div00_onmove, this ); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ μ§€μ •λœ μΈλ±μŠ€μ— ν•΄λ‹Ήν•˜λŠ” ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objFunc = Div00.getEventHandler( "onmove", 0 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 bottom 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getOffsetBottom(); </s>
<s>[INST] Div 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getOffsetHeight(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 left 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getOffsetLeft(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 right 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getOffsetRight(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 top 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getOffsetTop(); </s>
<s>[INST] Div 의 λ„ˆλΉ„λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getOffsetWidth(); </s>
<s>[INST] Div 의 bottom 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getPixelBottom(); </s>
<s>[INST] Div 의 height 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getPixelHeight(); </s>
<s>[INST] Div 의 left 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getPixelLeft(); </s>
<s>[INST] Div 의 right 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getPixelRight(); </s>
<s>[INST] Div 의 top 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getPixelTop(); </s>
<s>[INST] Div 의 width 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.getPixelWidth(); </s>
<s>[INST] 슀크립트둜 Div 을(λ₯Ό) 동적 μƒμ„±ν•œ 후에 μ΄ˆκΈ°ν™”ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objComp = new Div(); objComp.init( "Div00", 30, 120, 196, 46 ); objComp.init( "Div00", 30, 120, 196, 46, null, null ); objComp.init( "Div00", null, null, 300, "400px", "80%", 300 ); objComp.init( "Div00", 0, 0, 200, 100, null, null, 300, 500, 200, 500 )...
<s>[INST] 슀크립트둜 동적 μƒμ„±ν•œ μ»΄ν¬λ„ŒνŠΈλ₯Ό Div 의 μžμ‹ μ»΄ν¬λ„ŒνŠΈλ‘œ νŠΉμ • μˆœμ„œμ— μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var nIndex = this.Div00.insertChild( 0, "Button00", Button00 ); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ§€μ •ν•œ μœ„μΉ˜μ— μ‚½μž…ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.insertEventHandler( "onmove", 0, this.Div00_onmove, this); </s>
<s>[INST] Div 의 μœ„μΉ˜μ™€ 크기λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00.move(10,10); this.Div00.move(10,10,100,100); this.Div00.move(null, null, 300, "400px", "80%", 300 ); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 인수둜 μ „λ‹¬λœ μ»΄ν¬λ„ŒνŠΈλ³΄λ‹€ Div 이(κ°€) 화면에 ν•œλ‹¨κ³„ 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] this.Div.moveToNext( this.Button00 ); this.Div.moveToNext( "Button00" ); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 인수둜 μ „λ‹¬λœ μ»΄ν¬λ„ŒνŠΈλ³΄λ‹€ Div 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] this.Div.moveToPrev( this.Button00 ); this.Div.moveToPrev( "Button00" ); </s>
<s>[INST] Div 에 url μ†μ„±μœΌλ‘œ μ—°κ²°λœ Form 을 λ‹€μ‹œ λ‘œλ”©ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.reload() </s>
<s>[INST] Div 에 λ™μ μœΌλ‘œ μΆ”κ°€λœ μ»΄ν¬λ„ŒνŠΈλ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objDelete = this.Div00.removeChild( "Button00" ); </s>
<s>[INST] Div 에 μ„ μ–Έλœ νŠΉμ • 이벀트λ₯Ό μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bResult = this.Div00.removeEvent( "onmove" ); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.removeEventHandler( "onmove", this.Div00_onmove, this); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ κ²€μƒ‰λœ ν•¨μˆ˜μ™€ λ™μΌν•œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.removeEventHandlerLookup( "onmove", "Div00_onmove", this); </s>
<s>[INST] Div 의 크기λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00.resize( 100,100 ); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Div 이(κ°€) ν™”λ©΄μ˜ 제일 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Div.sendToBack() </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Div 이(κ°€) 화면에 ν•œλ‹¨κ³„ 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Div.sendToNext() </s>
<s>[INST] Div 의 λ‚΄λΆ€ ꡬ성 컨텐츠λ₯Ό λ™μ μœΌλ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var strCont = '<Layout>' + ' <Button id="Button00" taborder="0" text="Button00" left="50" top="50" width="100" height="50"/>' + '</Layout>'; this.Div00.setContents( strCont ); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ 첫번째 ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.setEventHandler( "onmove", this.Div00_onmove, this ); </s>
<s>[INST] Div 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ 첫번째 ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό κ²€μƒ‰λœ ν•¨μˆ˜λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div00_onmove = function( obj:nexacro.Div, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Div00.setEventHandlerLookup( "onmove", "Div00_onmove", this); </s>
<s>[INST] Div 에 포컀슀λ₯Ό μ£ΌλŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objBefComp = this.Div00.setFocus(); var objBefComp = this.Div00.setFocus( true ); var objBefComp = this.Div00.setFocus( true, false ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 bottom 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div.setOffsetBottom( 10 ); </s>
<s>[INST] Div 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div.setOffsetHeight( 10 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 left 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div.setOffsetLeft( 10 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 right 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div.setOffsetRight( 600 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Div 의 top 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div.setOffsetTop( 10 ); </s>
<s>[INST] Div 의 λ„ˆλΉ„λ₯Ό ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Div.setOffsetWidth( 10 ); </s>
<s>[INST] 슀크립트둜 동적 μƒμ„±ν•œ Div 을(λ₯Ό) 화면에 ν‘œμ‹œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Div.show() </s>
<s>[INST] Div 의 ν…Œλ‘λ¦¬λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_border(strborder) // set Div.border // get </s>
<s>[INST] Div 의 ν…Œλ‘λ¦¬(Border) μ•ˆμͺ½μ— ν‘œμ‹œλ  Edge 이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_edge(stredge) // set Div.edge // get </s>
<s>[INST] Div 의 rtl 속성이 true 둜 적용될 λ•Œ 배경에 ν‘œμ‹œλ  이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.-nexa-rtl-background-image </s>
<s>[INST] Div 의 rtl 속성이 true 둜 적용될 λ•Œ ν…Œλ‘λ¦¬(Border) μ•ˆμͺ½μ— ν‘œμ‹œλ  Edge 이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.-nexa-rtl-edge-image </s>
<s>[INST] Div 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Action 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_accessibilityaction(strAction) // set Div.accessibilityaction // get </s>
<s>[INST] Div 에 μ„ νƒμƒμž 이동 μ‹œ ν•˜μœ„ μ»΄ν¬λ„ŒνŠΈμ˜ μ ‘κ·Όμ„± 좜λ ₯μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_accessibilitydesclevel(enumLevel) // set Div.accessibilitydesclevel // get </s>
<s>[INST] Div 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Description 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_accessibilitydescription(strDescription) // set Div.accessibilitydescription // get </s>
<s>[INST] Div 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„± κ΄€λ ¨ 속성값 좜λ ₯μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_accessibilityenable(bEnable) // set Div.accessibilityenable // get </s>
<s>[INST] Div 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Label 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_accessibilitylabel(strLabel) // set Div.accessibilitylabel // get </s>
<s>[INST] Div 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Role 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_accessibilityrole(enumRole) // set Div.accessibilityrole // get </s>
<s>[INST] Div 의 url 속성값을 λ™μ μœΌλ‘œ λ³€κ²½ μ‹œ μ—°κ²°λœ Form 의 λ‘œλ”©λ°©μ‹μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_async(bAsync) // set Div.async // get </s>
<s>[INST] Div 의 λ°°κ²½ μ˜μ—­μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_background( strBackground ) // set Div.background // get </s>
<s>[INST] Div 의 λͺ¨μ„œλ¦¬ λͺ¨μ–‘을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_borderRadius(strborderradius) // set Div.borderRadius // get </s>
<s>[INST] Div 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ ν•˜λ‹¨ μ’Œν‘œκ°’μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_bottom(nBottom) // set Div.bottom // get </s>
<s>[INST] Div 에 그림자 효과λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_boxShadow(strbshadow) // set Div.boxShadow // get </s>
<s>[INST] Div 에 ν‘œμ‹œλ˜λŠ” ν…μŠ€νŠΈμ˜ 색상을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_color(strcolor) // set Div.color // get </s>
<s>[INST] Div 의 Style 을 XCSS νŒŒμΌμ— μ •μ˜λœ class 둜 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_cssclass(strcssclass) // set Div.cssclass // get </s>
<s>[INST] Div μ˜μ—­μ—μ„œ ν‘œμ‹œλ  마우슀 ν¬μΈν„°μ˜ μ’…λ₯˜λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_cursor(strCursor) // set Div.cursor // get </s>
<s>[INST] Div 의 μ‚¬μš©κ°€λŠ₯ μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_enable(benable) // set Div.enable // get </s>
<s>[INST] Div μ—μ„œ 이벀트λ₯Ό λ°œμƒμ‹œν‚¬μ§€ μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_enableevent(bEvent) // set Div.enableevent // get </s>
<s>[INST] Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•) 여백을 μ„€μ •ν•œ λΉ„μœ¨λ§ŒνΌ λ‚˜λˆ„μ–΄ μ»΄ν¬λ„ŒνŠΈμ˜ 크기λ₯Ό μž¬μ‘°μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_flexgrow(fVal) // set Div.flexgrow // get </s>
<s>[INST] Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•)에 μ»΄ν¬λ„ŒνŠΈκ°€ λ°°μΉ˜λ˜λŠ” μ˜μ—­μ΄ μ»¨ν…Œμ΄λ„ˆ μ˜μ—­μ„ μ΄ˆκ³Όν•˜μ§€ μ•Šλ„λ‘ μ„€μ •ν•œ λΉ„μœ¨λ§ŒνΌ λ‚˜λˆ„μ–΄ μ»΄ν¬λ„ŒνŠΈμ˜ 크기λ₯Ό μž¬μ‘°μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_flexshrink(fVal) // set Div.flexshrink // get </s>
<s>[INST] Div μ—μ„œ μ‚¬μš©ν•˜λŠ” 폰트λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_font(strfont) // set Div.font // get </s>
<s>[INST] Div μ—μ„œ λͺ¨λ“  μ˜€λΈŒμ νŠΈκ°€ λ“±λ‘λœ Form 을 κ°–λŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.form </s>
<s>[INST] Div 의 λ‚΄λΆ€ Form 에 ν‘œμ‹œλ˜λŠ” μŠ€ν¬λ‘€λ°”μ˜ νŠΈλž™λ°”(TrackBar) μ΅œμ†Œν¬κΈ°λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_formscrollbarbarminsize(nSize) // set Div.formscrollbarbarminsize // get </s>
<s>[INST] Div 의 λ‚΄λΆ€ Form 에 ν‘œμ‹œλ˜λŠ” μŠ€ν¬λ‘€λ°”μ—μ„œ νŠΈλž™λ°”(TrackBar)κ°€ μ‚¬λΌμ§€λŠ” κΈ°μ€€ 크기λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Div.set_formscrollbarbaroutsize(nSize) // set Div.formscrollbarbaroutsize // get </s>