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TopoSlots Motion Data
Unified multi-skeleton 3D motion dataset for TopoSlots: topology-agnostic per-slot motion tokenization with foundation alignment.
- Paper target: NeurIPS 2026 / ICLR 2027
- Last updated: 2026-03-27
- Motions: 24,448 across 7 datasets, 79 skeleton types (6 human + 73 animal species)
Dataset Summary
| Dataset | Motions | Joints | Skeleton Type | Text Coverage | Text Quality | Renders |
|---|---|---|---|---|---|---|
| humanml3d | 14,449 | 22 | Human (SMPL) | 100% | High (human multi-caption) | 14,449 |
| bandai_namco | 3,053 | 21 | Human (BN) | 100% | Low (template sentences) | 3,053 |
| cmu_mocap | 2,496 | 31 | Human (CMU) | 92% | Low (CMU index text) | 2,496 |
| mixamo | 2,453 | 67 | Human (Mixamo, full fingers) | 0% | None (hash filenames) | 2,453 |
| truebones_zoo | 1,110 | 25-143 | 73 animal species | 80% | Medium (auto-generated) | 1,110 |
| 100style | 810 | 23 | Human (XSens) | 100% | Low (template sentences) | 810 |
| lafan1 | 77 | 22 | Human (Ubisoft) | 100% | Low (action type only) | 77 |
| Total | 24,448 | 9-143 | 79 skeletons | 88% | 24,448 |
Text Annotation Status
Needs annotation (6 datasets, 9,999 motions):
mixamo: 2,453 β completely missing, filenames are hashestruebones_zoo: 222 missing + 888 need reviewcmu_mocap: 195 missingbandai_namco,100style,lafan1: have template text, need upgrade to natural language
Complete (no annotation needed):
humanml3d: 14,449 with high-quality human annotations (3-5 captions each)
Data Format (Scheme C)
Per-motion file: motions/{id}.npz
| Field | Shape | Description |
|---|---|---|
local_positions |
[T, J, 3] | Root-relative joint positions (slot token input) |
velocities |
[T, J, 3] | Joint velocities (slot token input) |
root_position |
[T, 3] | Global root trajectory |
root_velocity |
[T, 3] | Root velocity |
joint_positions |
[T, J, 3] | Global joint positions (FK output) |
local_rotations_6d |
[T, J-1, 6] | 6D rotation representation (decoder GT) |
accelerations |
[T, J, 3] | Joint accelerations |
bone_lengths |
[T, J] | Per-frame bone lengths |
foot_contact |
[T, 4] | Foot contact labels (l_heel, l_toe, r_heel, r_toe) |
num_frames |
scalar | Number of valid frames |
fps |
scalar | Frames per second (20) |
skeleton_id |
str | Dataset identifier |
texts |
str | Text descriptions separated by ||| |
source_file |
str | Original BVH/source filename |
species |
str | (Zoo only) Animal species name |
Per-skeleton file: skeleton.npz
| Field | Shape | Description |
|---|---|---|
joint_names |
[J] | Original joint names from BVH |
canonical_names |
[J] | Standardized English anatomical names (for CLIP) |
parent_indices |
[J] | Parent joint index (-1 for root) |
rest_offsets |
[J, 3] | Rest-pose offsets from parent (meters) |
adjacency |
[J, J] | Undirected adjacency matrix |
geodesic_dist |
[J, J] | Geodesic distance matrix |
bone_lengths |
[J] | Rest-pose bone lengths |
depths |
[J] | Tree depth per joint |
degrees |
[J] | Number of children per joint |
side_tags |
[J] | left/right/center classification |
symmetry_pairs |
[P, 2] | Symmetric joint pair indices |
Per-dataset files
| File | Description |
|---|---|
labels.json |
Structured L1 labels: {motion_id: {L1_action, L1_style, source_file, ...}} |
stats.npz |
Normalization statistics (mean/std for positions and velocities) |
splits/{train,val,test,all}.txt |
Data split files (80/10/10) |
Renders (for annotation)
| File | Description |
|---|---|
renders/{id}.gif |
Stick figure animation (GIF) |
renders/{id}_overview.png |
Multi-view static overview |
File Structure
TopoSlots-MotionData/
βββ README.md
β
βββ humanml3d/ # 14,449 motions, SMPL-22, HIGH-QUALITY TEXT
β βββ skeleton.npz
β βββ labels.json
β βββ stats.npz
β βββ splits/
β βββ motions/*.npz
β
βββ bandai_namco/ # 3,053 motions, 21 joints, NEEDS TEXT UPGRADE
β βββ skeleton.npz
β βββ labels.json
β βββ stats.npz
β βββ splits/
β βββ motions/*.npz
β βββ renders/*.gif + *_overview.png
β
βββ cmu_mocap/ # 2,496 motions, 31 joints, NEEDS TEXT UPGRADE
β βββ (same structure)
β βββ renders/
β
βββ mixamo/ # 2,453 motions, 67 joints, NO TEXT
β βββ (same structure)
β βββ renders/
β
βββ truebones_zoo/ # 1,110 motions, 73 species, PARTIAL TEXT
β βββ skeleton.npz # representative skeleton
β βββ skeletons/*.npz # per-species skeletons
β βββ (same structure)
β βββ renders/
β
βββ 100style/ # 810 motions, 23 joints, NEEDS TEXT UPGRADE
β βββ ...
β
βββ lafan1/ # 77 motions, 22 joints, NEEDS TEXT UPGRADE
β βββ ...
β
βββ docs/
β βββ ANNOTATION_TOOL_PLAN.md # Web annotation tool design + implementation prompt
β βββ ANNOTATION_GUIDELINE.md # Annotation specification for annotators (Chinese)
β βββ PROMPT_DESIGN.md # Text prompt design decisions (L1/L2/L3)
β
βββ scripts/
β βββ render_motion.py # Render npz β GIF + overview PNG
β βββ preprocess_bvh.py # Generic BVH β Scheme C converter
β βββ preprocess_humanml3d.py # HumanML3D β Scheme C converter
β βββ preprocess_truebones_zoo.py # Zoo species-aware converter
β
βββ src/
βββ data/
βββ skeleton_graph.py # Skeleton topology: adjacency, geodesic, side tags, symmetry
βββ bvh_parser.py # BVH file parser (handles 6-channel joints)
βββ canonical_names.py # Human dataset canonical name mapping
βββ zoo_canonical_names.py # Animal canonical name mapping (rule engine)
βββ humanml3d_converter.py # SMPL-22 skeleton + 263D feature extraction
βββ unified_dataset.py # PyTorch Dataset (multi-skeleton, variable joints)
Annotation Workflow
For agents setting up the annotation tool:
- Read
docs/ANNOTATION_TOOL_PLAN.mdβ contains the complete design and implementation prompt - Read
docs/ANNOTATION_GUIDELINE.mdβ annotation specification for human annotators - Data needed:
{dataset}/renders/(GIF/PNG) +{dataset}/motions/(npz metadata) +{dataset}/labels.json - Tool: Flask + SQLite web app, implementation prompt in Section 9 of ANNOTATION_TOOL_PLAN.md
- Post-processing: Chinese annotations β LLM batch translate β English β inject into npz
textsfield
Annotation priority:
| Priority | Dataset | Count | Task |
|---|---|---|---|
| P0 | mixamo | 2,453 | Annotate from scratch (no existing text) |
| P1 | truebones_zoo | 1,110 | Fill 222 missing + review 888 existing |
| P1 | cmu_mocap | 195 | Fill missing entries |
| P2 | bandai_namco | 3,053 | Upgrade template text to natural language |
| P2 | 100style | 810 | Upgrade template text |
| P2 | lafan1 | 77 | Upgrade template text |
Data Processing History
Bug fixes applied (2026-03-18 ~ 2026-03-27):
- FK rotation convention: Fixed intrinsic vs extrinsic Euler angle bug in
preprocess_bvh.py. All 5 BVH datasets reprocessed. - Bandai Namco dummy root: Removed static
joint_Rootplaceholder node (22β21 joints). - Bandai Namco per-joint positions: Fixed parser to read 6-channel BVH (all joints have position+rotation channels).
- Side tag detection: Expanded from 2 patterns to 6-priority regex system (99.3% accuracy across 3,563 joints).
- Canonical name standardization: 1,193 unique raw names β 916 canonical names across all 79 skeletons.
Skeleton audit results:
- 0 errors across 79 skeletons
- Side tag accuracy: 99.3%
- Canonical name coverage: 100%
- Geodesic distance validity: 100%
- Motion data integrity: 100% (no NaN/Inf)
Citation
@misc{toposlots2026,
title={TopoSlots: Topology-Agnostic Per-Slot Motion Tokenization with Foundation Alignment},
year={2026},
}
License
Research use only. Individual dataset licenses apply:
- HumanML3D: MIT
- LAFAN1: CC BY-NC 4.0
- 100Style: CC BY 4.0
- Bandai Namco: CC BY-NC-ND 4.0
- CMU MoCap: Public domain
- Mixamo: Adobe Mixamo terms
- Truebones Zoo: Commercial license (research use)
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