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# Coding Practices
List of coding practices.
:::{Note}
This is a compilation of many idioms in OpenROAD code that are considered undesirable.
:::
## C++
### Practice #1
Don't comment out code, instead remove it.
`git` provides a complete history of
the code if you want to look backwards. Huge chunks of commented-out
code make it difficult to read.
### Practice #2
Don't use prefixes on function names or variables. That's what
namespaces are for.
``` cpp
namespace fr {
class frConstraint
class frLef58CutClassConstraint
class frShortConstraint
class frNonSufficientMetalConstraint
class frOffGridConstraint
class frMinEnclosedAreaConstraint
class frMinStepConstraint
class frMinimumcutConstraint
class frAreaConstraint
class frMinWidthConstraint
class frLef58SpacingEndOfLineWithinEndToEndConstraint
class frLef58SpacingEndOfLineWithinParallelEdgeConstraint
class frLef58SpacingEndOfLineWithinMaxMinLengthConstraint
class frLef58SpacingEndOfLineWithinConstraint
class frLef58SpacingEndOfLineConstraint
}
```
### Practice #3
Namespaces should be all lower case and short. This is an example of a
poor choice: `namespace TritonCTS`
### Practice #4
Don't use `extern` on function definitions. It is pointless
in a world with prototypes.
``` cpp
namespace fr {
extern frCoord getGCELLGRIDX();
extern frCoord
getGCELLGRIDY();
extern frCoord getGCELLOFFSETX();
extern frCoord
getGCELLOFFSETY();
}
```
### Practice #5
Don't use prefixes on file names. That's what directories are for.
``` shell
frDRC.h frDRC_init.cpp frDRC_main.cpp frDRC_setup.cpp frDRC_util.cpp
```
### Practice #6
Don't name variables `theThingy`, `curThingy` or `myThingy`. It is just
distracting extraneous verbiage. Just use `thingy`.
``` cpp
float currXSize;
float currYSize;
float currArea;
float currWS;
float currWL;
float currWLnoWts;
```
### Practice #7
Do not use global variables. All state should be inside of classes.
Global variables make multi-threading next to impossible and preclude
having multiple copies of a tool running in the same process. The only
global variable in `openroad` should be the singleton that Tcl commands
reference.
``` cpp
extern std::string DEF_FILE;
extern std::string GUIDE_FILE;
extern std::string OUTGUIDE_FILE;
extern std::string LEF_FILE;
extern std::string OUTTA_FILE;
extern std::string OUT_FILE;
extern std::string DBPROCESSNODE;
extern std::string OUT_MAZE_FILE;
extern std::string DRC_RPT_FILE;
extern int MAX_THREADS ;
extern int VERBOSE ;
extern int BOTTOM_ROUTING_LAYER;
extern bool ALLOW_PIN_AS_FEEDTHROUGH;
extern bool USENONPREFTRACKS;
extern bool USEMINSPACING_OBS;
extern bool RESERVE_VIA_ACCESS;
extern bool ENABLE_BOUNDARY_MAR_FIX;
```
### Practice #8
Do not use strings (names) to refer to database or sta objects except in
user interface code. DEF, SDC, and Verilog all use different names for
netlist instances and nets, so the names will not always match.
### Practice #9
Do not use continue. Wrap the body in an if instead.
``` cpp
// instead of
for(dbInst* inst : block->getInsts() ) {
// Skip for standard cells
if (inst->getBBox()->getDY() <= cellHeight) { continue; }
// code
}
// use
for(dbInst* inst : block->getInsts() ){
// Skip for standard cells
if (inst->getBBox()->getDY() > cellHeight) {
// code
}
}
```
### Practice #10
Don't put magic numbers in the code. Use a variable with a name that
captures the intent. Document the units if they exist.
``` cpp
referenceHpwl_= 446000000;
coeffV = 1.36;
coeffV = 1.2;
double nearest_dist = 99999999999;
if (dist < rowHeight * 2) {}
for(int i = 9; i > -1; i--) {}
if(design_util > 0.6 || num_fixed_nodes > 0) div = 1;
avail_region_area += (theRect->xUR - theRect->xLL - (int)theRect->xUR % 200 + (int)t heRect->xLL % 200 - 200) * (theRect->yUR - theRect->yLL - (int)theRect->yUR % 2000 + (int)theRect->yLL % 2000 - 2000);
```
### Practice #11
Don't copy code fragments. Write functions.
``` cpp
// 10x
int x_pos = (int)floor(theCell->x_coord / wsite + 0.5);
// 15x
int y_pos = (int)floor(y_coord / rowHeight + 0.5);
// This
nets[newnetID]->netIDorg = netID;
nets[newnetID]->numPins = numPins;
nets[newnetID]->deg = pinInd;
nets[newnetID]->pinX = (short *)malloc(pinInd* sizeof(short));
nets[newnetID]->pinY = (short *)malloc(pinInd* sizeof(short));
nets[newnetID]->pinL = (short *)malloc(pinInd* sizeof(short));
nets[newnetID]->alpha = alpha;
// Should factor out the array lookup.
Net *net = nets[newnetID];
net->netIDorg = netID;
net->numPins = numPins;
net->deg = pinInd;
net->pinX = (short*)malloc(pinInd* sizeof(short));
net->pinY = (short *)malloc(pinInd* sizeof(short));
net->pinL = (short *)malloc(pinInd* sizeof(short));
net->alpha = alpha;
// Same here:
if (grid[j][k].group != UINT_MAX) {
if (grid[j][k].isValid) {
if (groups[grid[j][k].group].name == theGroup->name)
area += wsite * rowHeight;
}
}
```
### Practice #12
Don't use logical operators to test for null pointers.
``` cpp
if (!net) {
// code
}
// should be
if (net != nullptr) {
// code
}
```
### Practice #13
Don't use `malloc`. Use `new`. We are writing C++, not C.
### Practice #14
Don't use C style arrays. There is no bounds checks for them so they
invite subtle memory errors to unwitting programmers who fail to use
`valgrind`. Use `std::vector` or `std::array`.
### Practice #15
Break long functions into smaller ones, preferably that fit on one
screen.
### Practice #16
Don't reinvent functions like `round`, `floor`, `abs`, `min`, `max`. Use the std
versions.
``` cpp
int size_x = (int)floor(theCell->width / wsite + 0.5);
```
### Practice #17
Don't use C's stdlib.h `abs`, `fabs` or `fabsf`. They fail miserably if the
wrong arg type is passed to them. Use `std::abs`.
### Practice #18
Fold code common to multiple loops into the same loop. Each of these
functions loops over every instance like this:
``` cpp
legal &= row_check(log);
legal &= site_check(log);
for(int i = 0; i < cells.size(); i++) {
cell* theCell = &cells[i];
legal &= power_line_check(log);
legal &= edge_check(log);
legal &= placed_check(log);
legal &= overlap_check(log);
}
// with this loop
for(int i = 0; i < cells.size(); i++) {
cell* theCell = &cells[i];
}
```
Instead make one pass over the instances doing each check.
### Practice #19
Don't use `== true`, or `== false`. Boolean expressions already have a
value of true or false.
``` cpp
if(found.first == true) {
// code
}
// is simply
if(found.first) {
// code
}
// and
if(found.first == false) {
// code
}
// is simply
if(!found.first) {
// code
}
```
### Practice #20
Don't nest if statements. Use `&&` on the clauses instead.
``` cpp
if(grid[j][k].group != UINT_MAX)
if(grid[j][k].isValid == true)
if(groups[grid[j][k].group].name == theGroup->name)
```
is simply
``` cpp
if(grid[j][k].group != UINT_MAX
&& grid[j][k].isValid
&& groups[grid[j][k].group].name == theGroup->name)
```
### Practice #21
Don't call return at the end of a function that does not return a
value.
### Practice #22
Don't use `<>` to include anything but system headers. Your
project's headers should never be in `<>`.
1. [GCC Include Syntax](https://gcc.gnu.org/onlinedocs/cpp/Include-Syntax.html)
1. [StackOverflow discussion on "filename" vs \<filename\>](https://stackoverflow.com/questions/21593/what-is-the-difference-between-include-filename-and-include-filename)
These are all wrong:
``` cpp
#include <odb/db.h>
#include <sta/liberty/Liberty.hh>
#include <odb/db.h>
#include <odb/dbTypes.h>
#include <odb/defin.h>
#include <odb/defout.h>
#include <odb/lefin.h>
```
### Practice #23
Don't make "include the kitchen sink" headers and include them in
every source file. This is convenient but slows the builds down
for everyone. Make each source file include just the headers it actually
needs.
``` cpp
// Types.hpp
#include <sta/liberty/Liberty.hh>
#include <odb/db.h>
#include <odb/dbTypes.h>
// It should be obvious that every source file is not reading def.
#include <odb/defin.h>
// or writing it.
#include <odb/defout.h>
#include <odb/lefin.h>
#include "db_sta/dbNetwork.hh"
#include "db_sta/dbSta.hh"
```
Note this example also incorrectly uses `<>'s` around OpenROAD headers.
Header files should only include files to support the header. Include
files necessary for code in the code file, not the header.
In the example below NONE of the system files listed are necessary for
the header file.
``` cpp
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <limits.h>
unsigned num_nets = 1000;
unsigned num_terminals = 64;
unsigned verbose = 0;
float alpha1 = 1;
float alpha2 = 0.45;
float alpha3 = 0;
float alpha4 = 0;
float margin = 1.1;
unsigned seed = 0;
unsigned root_idx = 0;
unsigned dist = 2;
float beta = 1.4;
bool runOneNet = false;
unsigned net_num = 0;
```
### Practice #24
Use class declarations if you are only referring to objects by pointer
instead of including their complete class definition. This can vastly
reduce the code the compiler has to process.
``` cpp
class Network;
// instead of
#include "Network.hh"
```
### Practice #25
Use pragma once instead of `#define` to protect headers from being read
more than once. The #define symbol has to be unique, which is difficult
to guarantee.
``` cpp
// Instead of:
#ifndef __MACRO_PLACER_HASH_UTIL__
#define __MACRO_PLACER_HASH_UTIL__
#endif
// use
#pragma once
```
### Practice #26
Don't put `using namespace` inside a function.
### Practice #27
Don't nest namespaces.
### Practice #28
Avoid `using namespace`. It increases the likelihood of conflicts
and doesn't explicity declare what in the namespace is being used. Use
`using namespace::symbol;` instead. And especially do not use `using namespace std`.
The following is especially confused because it is trying to "use" the
symbols in code that are already in the MacroPlace namespace.
``` cpp
using namespace MacroPlace;
namespace MacroPlace { }
```
### Practice #29
Use `nullptr` instead of `NULL`. This is the C++
approved version of the ancient C `#define`.
### Practice #30
Use range iteration. C++ iterators are ugly and verbose.
``` cpp
// Instead of
odb::dbSet::iterator nIter;
for (nIter = nets.begin(); nIter != nets.end(); ++nIter) {
odb::dbNet* currNet = *nIter;
// code
}
// use
for (odb::dbNet* currNet : nets) {
// code
}
```
### Practice #31
Don't use end of line comments unless they are very short.
``` cpp
for (int x = firstTile._x; x <= lastTile._x; x++) { // Setting capacities of edges completely inside the adjust region according the percentage of reduction
// code
}
```
### Practice #32
Don't `std::pow` for powers of 2 or for decimal constants.
``` cpp
// This
double newCapPerSqr = (_options->getCapPerSqr() * std::pow(10.0, -12));
// Should be
double newCapPerSqr = _options->getCapPerSqr() * 1E-12;
// This
unsigned numberOfTopologies = std::pow(2, numberOfNodes);
// Should be
unsigned numberOfTopologies = 1 << numberOfNodes;
```
## Git
### Practice #33
Don't put /'s in `.gitignore` directory names.
`test/`
### Practice #34
Don't put file names in `.gitignore` ignored directories.
`test/results` `test/results/diffs`
### Practice #35
Don't list compile artifacts in `.gitignore`. They all end
up in the build directory so each file type does not have to appear in
`.gitignore`.
All of the following are to be avoided:
#### Compiled Object files
`*.slo *.lo *.o *.obj`
#### Precompiled Headers
`*.gch *.pch`
#### Compiled Dynamic libraries
`*.so *.dylib *.dll`
#### Fortran module files
`*.mod *.smod`
#### Compiled Static libraries
`*.lai *.la *.a *.lib`
## CMake
### Practice #35
Don't change compile flags in `cmake` files. These are set at the top
level and should not be overridden.
``` cmake
set(CMAKE_CXX_FLAGS "-O3")
set(CMAKE_CXX_FLAGS_DEBUG "-g -ggdb")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
```
### Practice #36
Don't put /'s in CMake directory names. CMake knows they are directories.
``` cmake
target_include_directories( ABKCommon PUBLIC ${ABKCOMMON_HOME} src/ )
```
### Practice #37
Don't use `glob`. Explictly list the files in a group.
``` cmake
# Instead of
file(GLOB_RECURSE SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp)
# should be
list(REMOVE_ITEM SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/Main.cpp)
list(REMOVE_ITEM SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/Parameters.h)
list(REMOVE_ITEM SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/Parameters.cpp)
```