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github-java-corpus
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package inventory; import player.PlayerDirection; import com.golden.gamedev.object.AnimatedSprite; import app.RPGGame; /** * Class for items that do damage. * Has instance variable myDamage to represent base damage value * Weapons are in the form of * "Name, weapon, boolean forSale, int Price, int Dam...
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package inventory; public interface Sellable { int price = 0; boolean isSellable(); }
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package inventory; import java.awt.Graphics2D; import app.RPGGame; /** * Class for items that attach to the hero and contribute to his stats. * Accessories are of the form * "Name, gifName, accessory, statToChange, valueOfChange" for example * "Charismatic Chainmail, chainmail, accessory, health, 8" * * @auth...
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package inventory; import app.RPGGame; /** * Class for items that affect the hero's counters. Health potions are of the * form "Name, gif name, healthpotion, value of change" for example * "Super Potion, potion, healthpotion, 4" * * @author Chris Dennis */ public class HealthPotion extends ItemSub { priva...
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package inventory; import app.RPGGame; /** * Class for items that must be collected to complete the game. * * KeyItems are of the form * "Name, keyitem, boolean forSale, int Price" * for example * "Master Key, keyitem, false" * * @author Chris Dennis */ public class KeyItem extends ItemSub ...
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package inventory; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import java.util.ArrayList; import app.InventoryMenu; import app.RPGGame; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.font.SystemFont; public class PlayerInventory extends Inventory { private...
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package inventory; import java.awt.image.BufferedImage; import collisions.ItemCollision; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.SpriteGroup; import app.RPGGame; public abstract class ItemSub implements Comparable<ItemSub>, EquipItemInterface { protected static RPGGame ...
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package inventory; import java.util.ArrayList; import java.util.Iterator; import java.util.Map; import java.util.TreeMap; public class Inventory implements Iterable<ItemSub> { protected Map<ItemSub, Integer> myItemMap; public Inventory() { myItemMap = new TreeMap<ItemSub, Integer>(); } public voi...
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package inventory; import player.PlayerDirection; import app.RPGGame; import com.golden.gamedev.object.AnimatedSprite; public class BowAndArrows extends Weapon implements Sellable{ private BowAndArrows(){ super(); } private int price = 1; private BowAndArrows (RPGGame game2, String name, ...
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package enemy; import collisions.CollisionObserver; import ai.AbstractGameHeuristic; import app.RPGGame; public class PlayerEnemyCollisionHeuristic extends AbstractGameHeuristic implements CollisionObserver{ private boolean collided; public PlayerEnemyCollisionHeuristic(RPGGame game, Enemy enemy, String condit...
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package enemy; import inventory.ItemSub; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.HashMap; import saving_loading.AttributeContainer; import saving_loading.Jsonable; import ai.AbstractAI; import app.RPGGame; import collisions.EnemyCollision; import collisions.Projecti...
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package enemy; import app.RPGGame; public class SuperTelepathicAttack extends AbstractAttack { int strikes; public SuperTelepathicAttack(RPGGame game, IEnemy enemy, String name) { super(game, enemy, name); strikes = 3; } @Override public boolean isAttackValid(long elapsedTime) { // This attack is perf...
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package enemy; import app.RPGGame; import com.golden.gamedev.object.AnimatedSprite; public abstract class AbstractAttackVector { protected static RPGGame game; private AnimatedSprite vectorSprite; public AbstractAttackVector(RPGGame game, AbstractVectorAttack owner, double x, double y, double speedX, double spee...
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package enemy; import inventory.ItemSub; import app.RPGGame; public class HealthMod extends ItemSub implements EnemyMod { private Enemy owner; private int healthChange; public HealthMod(Enemy owner, int healthChange) { this.owner = owner; this.healthChange = healthChange; } public void remove() { ow...
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package enemy; import collisions.AttackVectorCollision; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.SpriteGroup; import app.RPGGame; public abstract class AbstractVectorAttack extends AbstractAttack { private SpriteGroup vectors; protected double vectorSpeedX = 0; protected doub...
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package enemy; import app.RPGGame; public class SlowBehaviorModifier extends AbstractTimedBehaviorModifier { private static final int EFFECT_DURATION = 5000; private static final double SLOW_FACTOR = 0.4; private double slowFactor; public SlowBehaviorModifier(RPGGame game){ this(game, EFFECT_DURATION, SLOW_F...
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package enemy; import player.Player; import app.RPGGame; public abstract class AbstractAttack { protected static RPGGame game; protected IEnemy enemy; protected Player target; private String name; public AbstractAttack (RPGGame game, IEnemy enemy, String name){ AbstractAttack.game = game; this.enemy = enem...
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package enemy; import app.RPGGame; public abstract class AbstractRangeAttack extends AbstractAttack{ public AbstractRangeAttack(RPGGame game, IEnemy enemy) { super(game, enemy, "AbstractRangeAttack"); } @Override public void performAttack(long elapsedTime) { } }
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package enemy; import com.golden.gamedev.object.Timer; import app.RPGGame; public abstract class AbstractRecurrentTimeBehaviorModifier extends AbstractBehaviorModifier{ Timer timer; int executions; public AbstractRecurrentTimeBehaviorModifier(RPGGame game, int intervalTime, int executions) { super(game); t...
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package enemy; import player.Player; import app.RPGGame; public abstract class AbstractBehaviorModifier { RPGGame game; protected Player player; public AbstractBehaviorModifier(RPGGame game){ this.game = game; this.player = game.getPlayer(); } public abstract void setUp(long elapsedTime); public abstra...
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package enemy; import app.RPGGame; public abstract class AbstractCollisionAttack extends AbstractAttack { protected boolean active = true; public AbstractCollisionAttack(RPGGame game, IEnemy enemy, String name, boolean startActive) { super(game, enemy, name); active = startActive; } public void setActive...
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package enemy; import java.util.Comparator; import java.util.Map; /* * Sorts a map based upon its values, in descending order */ @SuppressWarnings("hiding") public class ValueComparator<String> implements Comparator<String> { Map<String, Double> toSort; public ValueComparator(Map<String, Double> map) ...
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package enemy; import java.awt.image.BufferedImage; import level.Level; import saving_loading.AttributeContainer; import saving_loading.MapContainer; import saving_loading.RWGameObject; import scenery.Portal; import ai.SnakeDecisionTableAI; import app.RPGGame; import com.golden.gamedev.engine.timer.SystemTim...
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package enemy; import player.HealthCounter; import counters.BaseCounter; import app.RPGGame; public class PoisonedBehaviorModifier extends AbstractRecurrentTimeBehaviorModifier{ private static final int EXECUTIONS = 5; private static final int INTERVAL_TIME = 1500; public PoisonedBehaviorModifier(RPGGame game){...
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package enemy; import java.awt.image.BufferedImage; import java.util.HashMap; import collisions.EnemyCollision; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.SpriteGroup; public interface IEnemy { public abstract void add(int[] location, int layer); public abstract Sprite getSprite(); ...
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package enemy; import app.RPGGame; import com.golden.gamedev.object.Timer; public abstract class AbstractTimedBehaviorModifier extends AbstractBehaviorModifier{ Timer timer; boolean uniqueDone = false; public AbstractTimedBehaviorModifier(RPGGame game, int effectDuration) { super(game); timer = new Timer(e...
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package enemy; public interface EnemyMod { void remove(); void apply(); }
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package enemy; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.Timer; import app.RPGGame; public class ShootingAttack extends AbstractVectorAttack{ Timer timer; public ShootingAttack(RPGGame game, IEnemy enemy, String name) { super(game, enemy, name); timer = new Timer(1000); vect...
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package enemy; import inventory.ItemSub; import inventory.MakeItems; import java.util.Random; import java.util.TreeMap; import app.RPGGame; /* * EnemyItemGen returns an item to be dropped when an enemy dies. * the getDroppedItem method takes an enemy parameter because the * state of the enemy may influence the dro...
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package enemy; import app.RPGGame; public class BehaviorModifyingCollisionAttack extends AbstractCollisionAttack { private AbstractBehaviorModifier bm; public BehaviorModifyingCollisionAttack(RPGGame game, IEnemy enemy, String name, AbstractBehaviorModifier bm, boolean startActive) { super(game, enemy, name, s...
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package enemy; import java.awt.image.BufferedImage; import app.RPGGame; import com.golden.gamedev.object.AnimatedSprite; public class ShotVector extends AbstractAttackVector { private static final String imagePath = "resources/enemy/projectile.png"; public ShotVector(RPGGame game, AbstractVectorAttack owner, d...
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package counters; import java.awt.Graphics2D; import java.util.List; public interface Counters { public List<BaseCounter> getCounters(); public void update(long elapsed); public void render(Graphics2D g); }
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package counters; public abstract class BaseCounter { private Integer count; protected Integer init; // Initial is used as maximum private boolean full = false; private boolean empty = false; public BaseCounter (int count) { this.count = count; this.init = count + 5; } public abstract void update(long e...
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package counters; import java.awt.Graphics2D; public abstract class GraphicalCounter extends BaseCounter { public GraphicalCounter(int count) { super(count); } public abstract void render(Graphics2D g); }
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package counters; import java.awt.Graphics2D; import java.util.ArrayList; import java.util.List; public abstract class BaseCounters { private List<BaseCounter> counters = new ArrayList<BaseCounter>(); public List<BaseCounter> getCounters() { return counters; } public void update(long elapsed) { for (BaseCou...
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package actions; public abstract class BaseAction { private boolean enabled = false; private boolean active = false; public abstract void update(long elapsed); public void setEnabled(boolean enabled, boolean modifyActive) { if (!enabled && modifyActive) active = false; this.enabled = enabled; } pub...
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package actions; import java.io.File; import java.util.Arrays; import java.util.Iterator; import com.golden.gamedev.util.FileUtil; public abstract class Directions implements Iterable<Direction>{ protected Cardinal curDirection; private Direction[] directions = new Direction[4]; protected String json; public enu...
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package actions; import java.awt.Graphics2D; import java.util.ArrayList; import java.util.List; public class BaseActions implements Actions { private List<BaseAction> actions = new ArrayList<BaseAction>(); public List<BaseAction> getActions() { return actions; } public void update(long elapsed) { for (Bas...
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package actions; import java.awt.image.BufferedImage; import actions.Directions.Cardinal; public abstract class Direction{ private Double speedX; private Double speedY; private BufferedImage[] images; private Cardinal cardinal; public Direction(double speedX, double speedY, Cardinal cardinal, BufferedImage[...
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package actions; import java.io.File; import java.util.ArrayList; import java.util.Collections; import java.util.List; import com.golden.gamedev.util.FileUtil; import com.google.gson.Gson; public class DirectionlessKeys { private List<Integer> keys; public DirectionlessKeys(String url) { keys = loadJSON(url);...
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package actions; import java.awt.Graphics2D; public abstract class GraphicalAction extends BaseAction{ public abstract void render(Graphics2D g); }
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package actions; import java.awt.Graphics2D; import java.util.List; public interface Actions { public List<BaseAction> getActions(); public void update(long elapsed); public void render(Graphics2D g); }
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package quest; //An interface to be implemented by quests. //QuestGivers will observe quests in order to decide what dialogue to share with the player public interface Observable { public void addObserver(QuestGiver qu); public void removeObserver(QuestGiver qu); }
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/* * interface for QuestGivers to implement, to ensure that a quest has been completed */ package quest; public interface Observer { public void update(Quest qu); }
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package quest; import app.RPGGame; import inventory.Inventory; import inventory.ItemSub; import npc.NPC; /* * Type of task where the player transports an item from point A to point B */ public class TransportTask extends Task { private ItemSub item; private NPC recipient; private Inventory inv; public Tran...
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/* * Make sure the npc safely arrives at the appointed location */ package quest; import npc.NPC; public class EscortTask extends Task { private int[] loc; private NPC recipient; public EscortTask(String description, NPC recipient, int[] loc) { super(description); this.loc = loc; this.recipient = recip...
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/** * The classic fetch x amount of this_item and bring it to so and so * A HashMap is used in the constructor in case items of multiple types are required */ package quest; import java.util.HashMap; import app.RPGGame; import npc.NPC; import inventory.Inventory; import inventory.ItemSub; public class FetchTas...
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package quest; public abstract class Task { protected boolean isComplete = false; protected String description; public Task (String description) { this.description = description; } public String getDescription() { return toString(); } public abstract boolean checkComplete(); }
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package quest; import inventory.ItemSub; import app.RPGGame; public class QuestItem extends ItemSub implements Observable { private ItemSub myItem; // private ArrayList<Task> myObservers; public QuestItem (ItemSub item) { myItem = item; } @Override public boolean isThisKindOfItem (Str...
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/* * Type of quest where the player is given a reward at the end */ package quest; import inventory.ItemSub; import app.RPGGame; public class RewardQuest extends Quest { private ItemSub reward; public RewardQuest(String description, ItemSub reward, Task... required ) { super(description, required); this.re...
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/* * The QuestGiver interface is an example of Observer. * QuestGivers can be more than just npc's. For instance a sign on the road, or a bulletin board * or a letter could be questgivers. * QuestGivers observe quests. */ package quest; public interface QuestGiver { public void update(Quest qu); public voi...
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/* * Type of task where player must destroy a certain NPC */ package quest; import enemy.Enemy; public class DestroyTask extends Task { private Enemy recipient; public DestroyTask(String description, Enemy recipient) { super(description); this.recipient = recipient; } public boolean checkComplete() {...
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package quest; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import java.util.ArrayList; import com.golden.gamedev.object.font.SystemFont; public class QuestJournal { private ArrayList<Quest> myQuests; private boolean showJournal = false; public static final int INDENT = 10; public sta...
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package quest; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import app.RPGGame; public abstract class Quest implements Observable { protected ArrayList<Task> toDo; protected ArrayList<Task> done; protected boolean isActive = false; protected ArrayList<QuestGiver> observers; prot...
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/* * Type of quest where the game state changes after quest completion. * For example, a previously locked door may now become locked. */ package quest; import app.RPGGame; public class StateChangeQuest extends Quest { public StateChangeQuest(Task... required) { super(null, required); } public void comp...
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package scenery; import java.awt.image.BufferedImage; import java.lang.reflect.Type; import java.util.ArrayList; import java.util.List; import level.Level; import saving_loading.AttributeContainer; import saving_loading.Jsonable; import saving_loading.MapContainer; import saving_loading.RWGameObject; impo...
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package scenery; import app.RPGGame; import collisions.PortalCollision; public class Portal extends Scenery { public Portal(RPGGame game, String imageURL) { super(game, imageURL); } public void setCollision() { PortalCollision collision = new PortalCollision(game); collision.pixelPerfectColli...
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package collisions; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; import enemy.AbstractVectorAttack; public class AttackVectorCollision extends BasicCollisionGroup{ AbstractVectorAttack owner; public AttackVectorCollision(AbstractVectorAttack owner){ ...
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package collisions; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; public class SceneryCollision extends BasicCollisionGroup { public void collided(Sprite character, Sprite scenery) { double maxsep = scenery.getImage().getHeight() - character.getImage().ge...
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package collisions; import app.RPGGame; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; public class PortalCollision extends BasicCollisionGroup{ private RPGGame game; String end = "End"; public PortalCollision (RPGGame game) { this.game = g...
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package collisions; import player.PlayerActions; import npc.NPC; import app.RPGGame; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; public class NPCCollision extends BasicCollisionGroup { private RPGGame game; private NPC npc; public NPC...
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package collisions; import inventory.ItemSub; import java.util.HashMap; import player.PlayerActions; import app.RPGGame; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; public class ItemCollision extends BasicCollisionGroup { private RPGGame ...
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package collisions; import com.golden.gamedev.object.Background; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.CollisionBounds; public class PlayerBoundaryCollision extends CollisionBounds { public PlayerBoundaryCollision(Background bg) { super(bg); } public void collided(...
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package collisions; import npc.NPC; import player.Player; import app.RPGGame; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; import enemy.IEnemy; public class ProjectileCollision extends BasicCollisionGroup { private RPGGame game; private IEnemy enemy...
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package collisions; public interface CollisionObserver { void notifyOfCollision(); }
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package collisions; import java.util.ArrayList; import java.util.List; import player.Player; import app.RPGGame; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.collision.BasicCollisionGroup; import enemy.IEnemy; public class EnemyCollision extends BasicCollisionGroup { p...
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package npc; import java.util.Arrays; import saving_loading.AttributeContainer; import ai.AbstractMovementAI; import app.RPGGame; public abstract class MovingNPC extends NPC{ /** * */ private static final long serialVersionUID = 1L; RPGGame game; int[] velocity; AbstractMovementAI motion; p...
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package npc; import java.awt.image.BufferedImage; import saving_loading.AttributeContainer; import saving_loading.Jsonable; import app.RPGGame; import collisions.NPCCollision; import collisions.ProjectileCollision; import com.golden.gamedev.object.Sprite; import com.golden.gamedev.object.SpriteGroup; import ...
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package npc; import saving_loading.AttributeContainer; import app.RPGGame; @SuppressWarnings("serial") public abstract class StationaryNPC extends NPC{ public StationaryNPC(RPGGame game2, AttributeContainer ac) { super(game2, ac); // TODO Auto-generated constructor stub } @Override public abstract String ge...
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package npc; import java.util.ArrayList; import quest.Quest; import quest.QuestGiver; import saving_loading.AttributeContainer; import app.RPGGame; import dialogue.SimpleDialogue; @SuppressWarnings("serial") public class TestQuestGiver extends StationaryNPC implements QuestGiver { private ArrayList<Quest> myQuests; ...
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package npc; import java.awt.image.BufferedImage; import level.Level; import saving_loading.AttributeContainer; import saving_loading.MapContainer; import saving_loading.RWGameObject; import scenery.Portal; import app.RPGGame; import dialogue.SimpleDialogue; @SuppressWarnings("serial") public class Pri...
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package level; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.util.HashMap; import java.util.StringTokenizer; import com.golden.gamedev.engine.BaseIO; import com.golden.gamedev.engine.BaseLoader; import com.golden.gamedev.engine.timer.SystemTimer; import com.golden.gamedev.ob...
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package level; import inventory.ItemSub; import java.awt.Graphics2D; import npc.Priest; import saving_loading.AttributeContainer; import scenery.Scenery; import app.RPGGame; import com.golden.gamedev.engine.BaseIO; import com.golden.gamedev.engine.BaseLoader; public class Start extends Level { /** ...
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package level; import java.awt.Graphics2D; import java.awt.event.KeyEvent; import java.awt.image.BufferedImage; import java.io.FileWriter; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.Scanner; import npc.Priest; import saving_loading.AttributeContainer; ...
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package level; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import app.RPGGame; import com.golden.gamedev.engine.BaseIO; import com.golden.gamedev.engine.BaseLoader; public class Template extends Level { /** * */ private static final long serialVersionUID = 1L; ...
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package level; //JFC import java.awt.Graphics2D; import java.awt.image.BufferedImage; //GTGE import app.RPGGame; import com.golden.gamedev.object.sprite.AdvanceSprite; public class RPGSprite extends AdvanceSprite { /** * */ private static final long serialVersionUID = 1L; ...
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package level; import java.awt.Graphics2D; import com.golden.gamedev.engine.BaseIO; import com.golden.gamedev.engine.BaseLoader; import saving_loading.AttributeContainer; import scenery.Scenery; import app.RPGGame; import enemy.Snake; public class End extends Level { /** * */ private...
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package level; import app.RPGGame; import saving_loading.AttributeContainer; import saving_loading.Jsonable; import saving_loading.MapContainer; import saving_loading.RWGameObject; public class LevelSettings implements Jsonable{ private AttributeContainer attributes; @Override public String toJson() { // TODO...
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package level; import java.awt.*; import java.awt.event.*; import java.awt.image.BufferedImage; import app.RPGGame; import com.golden.gamedev.*; import com.golden.gamedev.util.*; /** * Arrow key : navigate * Space : switch lower/upper tile * Page down : next tile * Page up : prev ...
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package level; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.util.StringTokenizer; import com.golden.gamedev.engine.BaseIO; import com.golden.gamedev.engine.BaseLoader; import com.golden.gamedev.object.background.abstraction.AbstractTileBackground; import com.golden.gamedev.util....
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package level; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.Point; import java.awt.event.KeyEvent; import java.awt.event.MouseEvent; import java.awt.image.BufferedImage; import com.golden.gamedev.Game; import com.golden.gamedev.GameLoader; import com.gold...
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package ai; import app.RPGGame; import enemy.IEnemy; public class PlayerFarFromEnemyHeuristic extends AbstractGameHeuristic { double threshold; private static double DEFAULT_THRESHOLD = 0.5; public PlayerFarFromEnemyHeuristic(RPGGame game, IEnemy enemy){ this(game, enemy, DEFAULT_THRESHOLD); } public Play...
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package ai; import java.util.HashMap; import app.RPGGame; import enemy.IEnemy; public class SnakeDecisionTableAI extends AbstractDecisionTableAI { public SnakeDecisionTableAI(RPGGame game, IEnemy enemy) { super(game, enemy); generateDecisionTable(); } //right now the decision table is hard-coded in a class ...
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package ai; import player.Player; public class FollowingMovementAI extends AbstractMovementAI { public FollowingMovementAI (Player player) { } @Override public double[] getVelocities () { /* * double xSpeed = follow.getMaxXSpeed(); double ySpeed = * follow.getMaxYSpeed(); r...
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package ai; import app.RPGGame; import enemy.AbstractAttack; import enemy.IEnemy; public abstract class AbstractAI{ protected static RPGGame game; protected IEnemy enemy; public AbstractAI(RPGGame game, IEnemy enemy){ AbstractAI.game = game; this.enemy = enemy; } public abstract void act...
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package ai; public abstract class AbstractMovementAI { public abstract double[] getVelocities(); public double getXVelocity(){ return getVelocities()[0]; } public double getYVelocity(){ return getVelocities()[1]; } }
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package ai; import app.RPGGame; import enemy.AbstractAttack; import enemy.IEnemy; import java.util.Comparator; import java.util.HashMap; import java.util.PriorityQueue; public abstract class AbstractDecisionTableAI extends AbstractAI{ HashMap<String,HashMap<AbstractGameHeuristic,Integer>> decisionTable; public ...
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package ai; import app.RPGGame; import enemy.IEnemy; public class PlayerFasterThanEnemyHeuristic extends AbstractGameHeuristic { public PlayerFasterThanEnemyHeuristic(RPGGame game, IEnemy enemy) { super(game, enemy, "playerFaster"); } @Override public boolean getHeuristicBool() { System.err.println(game.ge...
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github-java-corpus
2,012
package ai; import java.util.HashMap; import java.util.Iterator; import app.RPGGame; import enemy.AbstractAttack; import enemy.IEnemy; public class BetterAI extends AbstractAI{ public BetterAI(RPGGame game, IEnemy enemy) { super(game, enemy); } @Override public void act(long elapsedTime) { if(!enemy.isDead(...
437
github-java-corpus
2,012
package ai; import java.util.ArrayList; import java.util.List; import level.Level; import player.Player; import app.RPGGame; public abstract class AbstractGameState implements Cloneable, Comparable<AbstractGameState> { List<AbstractGameState> successors = new ArrayList<AbstractGameState>(); p...
163
github-java-corpus
2,012
package ai; import java.util.HashMap; import java.util.Iterator; import app.RPGGame; import enemy.AbstractAttack; import enemy.IEnemy; public class SimpleAI extends AbstractAI { public SimpleAI(RPGGame game, IEnemy enemy) { super(game, enemy); } @Override public void act(long elapsedTime) { ...
343
github-java-corpus
2,012
package ai; import enemy.IEnemy; import app.RPGGame; public abstract class AbstractGameHeuristic { RPGGame game; IEnemy enemy; String conditionName; public AbstractGameHeuristic(RPGGame game, IEnemy enemy, String conditionName){ this.game = game; this.enemy = enemy; this.conditionName = conditionName; }...
87
github-java-corpus
2,012
package dialogue; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.FileWriter; import java.io.IOException; import java.io.InputStreamReader; import java.util.Scanner; public class YesNoScriptGenerator { Scanner myInput; BufferedWriter myWriter; public void generateScript() throws IO...
401
github-java-corpus
2,012
package dialogue; import java.io.File; import com.golden.gamedev.util.FileUtil; public abstract class AbstractDialogue { public abstract void goToNextLine(DialogueObject choice); public abstract String getCurrentLine(); public abstract boolean isDone(); String[] readFile(String url){ String[] lines = ...
89
github-java-corpus
2,012
package dialogue; public class Node { public String info; public Node left; public Node right; public Node(){ } }
27
github-java-corpus
2,012
package dialogue; public class YesNoDialogue extends AbstractDialogue{ private Node currentNode; private int count; public YesNoDialogue(String url){ String[] lines = readFile(url); currentNode = generateTree(lines); } @Override public void goToNextLine(DialogueObject choice) { YesNoDialogueObject thi...
298
github-java-corpus
2,012
package dialogue; public class SimpleDialogue extends AbstractDialogue{ private String[] script; private int index; public SimpleDialogue(String url){ script = readFile(url); index = 0; } public void goToNextLine(DialogueObject choice) { if (!isDone()) index++; } public String getCurrentLine(){ ...
117
github-java-corpus
2,012
package saving_loading; import app.RPGGame; import level.Level; public interface RWGameObject { public boolean isThisKindOfObject(String objectTag); public void createAndAddToMap(AttributeContainer attributeContainer, MapContainer maps, Level level, RPGGame game2); }
58
github-java-corpus
2,012
package saving_loading; import java.io.File; import javax.swing.filechooser.FileFilter; public class LoadFileFilter extends FileFilter { private final String[] acceptedFileExts; public LoadFileFilter(String[] acceptedFileExts){ this.acceptedFileExts = acceptedFileExts; } @Override public boolean accept(File...
136
github-java-corpus
2,012
package saving_loading; import java.lang.reflect.Type; import java.util.Collection; import java.util.HashMap; import java.util.Map; import com.google.gson.Gson; import com.google.gson.reflect.TypeToken; public class AttributeContainer { /** * A Map containing the names of attributes and JSON formatted Strings of ...
501