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github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.request;
import java.util.List;
import org.codehaus.jackson.type.TypeReference;
import com.cribbstechnologies.clients.mandrill.exception.RequestFailedException;
import com.cribbstechnologies.clients.mandrill.model.BaseMandrillRequest;
import com.cribbstechnologies.clie... | 506 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.request;
import java.util.List;
import org.codehaus.jackson.type.TypeReference;
import com.cribbstechnologies.clients.mandrill.exception.RequestFailedException;
import com.cribbstechnologies.clients.mandrill.model.BaseMandrillRequest;
import com.cribbstechnologies.clie... | 971 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.request;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.MalformedURLException;
import java.util.List;
import org.apache.http.HttpResponse;
import org.apache.http.client.HttpClient;
import org.apache.http.clie... | 1,164 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.util;
import static org.junit.Assert.assertEquals;
import org.junit.Test;
public class MandrillConfigurationTest {
@Test
public void testGetServiceUrl() {
MandrillConfiguration config = new MandrillConfiguration();
config.setApiVersion("1.0");
config.setBaseU... | 116 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.util;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.fail;
import java.text.ParseException;
import java.util.Calendar;
import java.util.Date;
import org.junit.Test;
public class MandrillSimpleDateFormatTest {
MandrillSimpleDateFormat fo... | 308 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.request;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import static org.mockito.Matchers.isA;
import static org.mockito.Mockito.doReturn;
import st... | 6,284 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.request;
import static org.mockito.MockitoAnnotations.initMocks;
import org.junit.Before;
import org.junit.Test;
import org.mockito.Mock;
import org.mockito.Mockito;
import com.cribbstechnologies.clients.mandrill.exception.RequestFailedException;
import com.cribbstechn... | 841 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.it;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.fail;
import java.io.IOException;
import java.util.Properties;
import org.apache.http.client.HttpClient;
import org.apache.http.impl.client.Defau... | 898 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.it;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.fail;
import java.io.IOException;
import java.util.Properties;
import org.apache.http.client.HttpClient;
import org.apache.http.impl.client.DefaultHttpClient;
import org.codehaus.jackson.ma... | 883 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.it;
import static org.junit.Assert.fail;
import java.io.IOException;
import java.util.Properties;
import org.apache.http.client.HttpClient;
import org.apache.http.impl.client.DefaultHttpClient;
import org.codehaus.jackson.map.ObjectMapper;
import org.junit.Before;
impo... | 658 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.it;
import static org.junit.Assert.fail;
import java.io.IOException;
import java.util.Properties;
import org.apache.http.client.HttpClient;
import org.apache.http.impl.client.DefaultHttpClient;
import org.codehaus.jackson.map.ObjectMapper;
import org.junit.Before;
impo... | 639 |
github-java-corpus | 2,012 | package com.cribbstechnologies.clients.mandrill.it;
import static org.junit.Assert.fail;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Properties;
import com.cribbstechnologies.clients.mandrill.model.*;
import com.cribb... | 1,157 |
github-java-corpus | 2,012 | package core;
//==============================================================================
// Date Created: 19 December 2011
// Last Updated: 26 May 2012
//
// File Name: GameFrame.java
// File Author: M Matthew Hydock
//
// File Description: An abstract class representing a generic game frame. It
// su... | 2,986 |
github-java-corpus | 2,012 | package core;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import scenes.Scene;
import engine.Engine;
import engine.Input;
import graphics.ContentPanel;
/**
* GameRunner
* @author nhydock
*
* The extended GameFrame... | 1,190 |
github-java-corpus | 2,012 | package item;
import java.io.File;
import java.io.FilenameFilter;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.prefs.Preferences;
import org.ini4j.Ini;
import org.ini4j.IniPreferences;
import spell.Spell;
/**
* Item.java
* @author nhydock
*
* Class that stores information for item obje... | 2,038 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import item.Item;
import java.io.File;
import java.util.Arrays;
import java.util.prefs.Preferences;
import org.ini4j.Ini;
import org.ini4j.IniPreferences;
import org.junit.Test;... | 983 |
github-java-corpus | 2,012 | package tests;
import junit.framework.TestCase;
import org.junit.Test;
import actors.Enemy;
/**
* TestEnemy.java
* @author nhydock
* Junit test for enemies
*/
public class TestEnemy extends TestCase {
/**
* Tests initializing of an enemy...there's not much else to really test
*/
@Test
public void testIn... | 174 |
github-java-corpus | 2,012 | package tests;
/**
* TestParty.java
* @author Nicholas Hydock
*
* Description: JUnit test for testing the capabilities of
* the party class
*/
import groups.Party;
import java.io.File;
import junit.framework.TestCase;
import org.junit.Test;
import actors.Player;
public class PartyTest extends TestCase... | 665 |
github-java-corpus | 2,012 | package tests;
import actors.Actor;
import graphics.Sprite;
public class MockActor extends Actor{
public MockActor(String n)
{
name = n.substring(0,4); //char limit of 4
hp = 10;
maxhp = 10;
str = 10;
def = 10;
spd = 10;
evd = 10;
vit = 10;
acc = 10;
itl = 10;
loadSprites();
}
@Override
p... | 168 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import groups.Formation;
import groups.Party;
import org.junit.Test;
import commands.FleeCommand;
import actors.Player;
/**
* FleeTest
* @author nhydock
*
* JUnit ... | 328 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import groups.Formation;
import org.junit.Test;
import scenes.BattleScene.BattleScene;
import scenes.BattleScene.System.BattleSystem;
import actors.Enemy;
/**
* BattleSceneTest
* @author nhydock
*
* JUnit test... | 255 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import org.junit.Test;
import scenes.BattleScene.System.BattleSystem;
import scenes.BattleScene.System.EngageState;
import actors.Actor;
import actors.Player;
import commands.AttackCommand;
import engine.Engine;
import groups.Formation;
import groups.Par... | 299 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import java.io.File;
import java.util.prefs.Preferences;
import org.ini4j.Ini;
import org.ini4j.IniPreferences;
import org.junit.Test;
import scenes.ShopScene.System.Shop;
public class ShopTest {
@Test
public void test() {
String path = "maps/test/";... | 178 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
import commands.AttackCommand;
import commands.Command;
import actors.Actor;
import actors.Player;
/**
* AttackTest
* @author nhydock
*
* JUnit test for the attack command
*/
public cl... | 518 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import groups.Formation;
import org.junit.Test;
import actors.Enemy;
/**
* FormationTest.java
* @author Nicholas Hydock
*
* Description: JUnit test for testing the capabilities of
* the formation class
*/
public class FormationTest {
@Test
... | 185 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
import scenes.BattleScene.System.BattleSystem;
import scenes.BattleScene.System.IssueState;
import commands.AttackCommand;
import commands.SpellCo... | 1,077 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
import scenes.BattleScene.System.BattleSystem;
import scenes.BattleScene.System.EngageState;
import scenes.BattleScene.System.IssueState;
import scenes.BattleScene.System.MessageState;
import engine.Engine;
import groups.Formation;
imp... | 603 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertTrue;
import groups.Formation;
import groups.Party;
import org.junit.Test;
import commands.SpellCommand;
import spell.Spell;
import actors.Actor;
import actors.Player;
/**
* SpellTest
* @author nhydock
*
* JUnit test for spells
*/
public class SpellCommandTe... | 413 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
import spell.Spell;
public class SpellTest {
/**
* Test basic loading spell from file
* Since this is really all a spell by itself can do, w... | 208 |
github-java-corpus | 2,012 | package tests;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
import engine.Engine;
import scenes.CreationScene.CreationScene;
import scenes.TitleScene.TitleScene;
/**
* EngineTest
* @author nhydock
*
* JUnit test for the Engine
*/
public class E... | 379 |
github-java-corpus | 2,012 | package commands;
import org.nfunk.jep.JEP;
import org.nfunk.jep.ParseException;
import spell.Spell;
import actors.Actor;
/**
* Spell.java
* @author nhydock
*
* Base class for Spell commands. Spells are special in that
* their attack is usually specialized on a type of element.
* Additionally, their strength ... | 788 |
github-java-corpus | 2,012 | package commands;
import actors.Actor;
/**
* Flee.java
* @author nhydock
*
* Flee command tries to end the battle early
*/
public class FleeCommand extends Command {
public FleeCommand(Actor a, Actor[] t)
{
super(a, t);
invoker = a;
name = "RUN";
}
/**
* Executes the running
* if run is ... | 238 |
github-java-corpus | 2,012 | package commands;
import graphics.Animation;
import actors.Actor;
/**
* Command
* @author nhydock
*
* Base battle command class
*/
public abstract class Command {
public static final int TARGET_SOLO = 0;
public static final int TARGET_GROUP = 1;
public static final int TARGET_ALL = 2;
protected String nam... | 754 |
github-java-corpus | 2,012 | package commands;
import item.Item;
import actors.Actor;
import engine.Engine;
/**
* ItemCommand
* @author nhydock
*
* ItemCommand is identical to Spell command, except it will use up the party's items
* instead of the invoker's mp. Items can only be used by the party, so the command
* directly access's the pa... | 293 |
github-java-corpus | 2,012 | package commands;
import graphics.Animation;
import actors.Actor;
import actors.Player;
public class AttackCommand extends Command {
final int base = 168; //this is the base hit chance value
/**
* Constructs a basic physical attack command
* @param a
* @param t
*/
public AttackCommand(Actor a, Actor[] t... | 766 |
github-java-corpus | 2,012 | package commands;
import actors.Actor;
/**
* Drink.java
* @author nhydock
*
* Drink command is very simple and automatically makes the actor
* use a potion on himself if he has one in his possession
*/
public class Drink extends Command {
/**
* Constructs the command
* @param a
*/
public Drink(Actor ... | 157 |
github-java-corpus | 2,012 | package scenes.WorldScene.GUI;
import java.awt.Font;
import java.awt.Graphics;
import java.util.List;
import map.Map;
import map.NPC;
import map.TileSet;
import scenes.HUD;
import scenes.WorldScene.WorldSystem.DialogState;
import scenes.WorldScene.WorldSystem.WorldSystem;
/**
* WorldHUD
* @author nhydock
*
* Gr... | 574 |
github-java-corpus | 2,012 | package scenes.WorldScene.GUI;
import graphics.ContentPanel;
import graphics.SWindow;
import java.awt.Color;
import java.awt.Graphics;
import scenes.HUD;
/**
* DialogWindow
* @author nhydock
*
* Simple window for displaying the text of an event or npc
*/
public class DialogWindow extends HUD {
SWindow window... | 298 |
github-java-corpus | 2,012 | package scenes.WorldScene.WorldSystem;
import map.Map;
import map.NPC;
import scenes.GameState;
import engine.Engine;
import engine.Input;
/**
* ExploreState
* @author nhydock
*
* World state for handling moving the character around a map
*/
public class ExploreState extends GameState {
WorldSystem parent;
... | 558 |
github-java-corpus | 2,012 | package scenes.WorldScene.WorldSystem;
import map.NPC;
import engine.Input;
import graphics.ContentPanel;
import graphics.NES;
import graphics.SFont;
import scenes.GameState;
import scenes.GameSystem;
/**
* DialogState
* @author nhydock
*
* WorldState for handling displaying dialog between characters
*/
public c... | 389 |
github-java-corpus | 2,012 | package scenes.WorldScene.WorldSystem;
import map.Map;
import map.NPC;
import map.Terrain;
import scenes.GameSystem;
import engine.Engine;
import groups.Formation;
public class WorldSystem extends GameSystem
{
Engine e;
Map map;
//player's coordinates
static int encounterNum; //current count until next enc... | 786 |
github-java-corpus | 2,012 | package scenes.WorldScene;
import map.Map;
import scenes.Scene;
import scenes.WorldScene.GUI.WorldHUD;
import scenes.WorldScene.WorldSystem.WorldSystem;
import engine.Engine;
/**
* WorldScene
* @author nhydock
*
* Scene for showing npcs and characters wandering around maps
*/
public class WorldScene extends Sce... | 224 |
github-java-corpus | 2,012 | package scenes;
import java.awt.Graphics;
/**
* Scene.java
* @author nhydock
*
* Scene class to encapsulate logic and display
*/
public class Scene{
protected GameSystem system; //logic system of the scene
protected HUD display; //display system of the scene
/**
* Starts the s... | 344 |
github-java-corpus | 2,012 | package scenes.ShopScene;
import scenes.Scene;
import scenes.ShopScene.GUI.ShopGUI;
import scenes.ShopScene.System.Shop;
import scenes.ShopScene.System.ShopSystem;
public class ShopScene extends Scene {
/**
* Since the shops are spontaneously created and depend on NPCs,
* the system and display can be set to ... | 133 |
github-java-corpus | 2,012 | package scenes.ShopScene.System;
import scenes.GameState;
import scenes.GameSystem;
import engine.Engine;
import engine.Input;
public class GreetState extends GameState {
public static final String[] commands = {"Buy", "Sell", "Exit"};
public GreetState(GameSystem c) {
super(c);
}
@Override
public void sta... | 249 |
github-java-corpus | 2,012 | package scenes.ShopScene.System;
import scenes.GameSystem;
public class ShopSystem extends GameSystem {
Shop shop;
//different states of the system
BuyState bs;
//SellState ss;
GreetState gs;
public ShopSystem(Shop s)
{
shop = s;
bs = new BuyState(this);
//ss = new SellState(this);
gs = new GreetS... | 236 |
github-java-corpus | 2,012 | package scenes.ShopScene.System;
import engine.Engine;
import engine.Input;
import groups.Party;
import item.Item;
import scenes.GameState;
/**
* BuyState
* @author nhydock
*
* GameState for ShopSystem, allows player to buy items from the shop
*/
public class BuyState extends GameState {
ShopSystem parent; //p... | 689 |
github-java-corpus | 2,012 | package scenes.ShopScene.System;
import graphics.Sprite;
import item.Item;
import java.util.ArrayList;
import java.util.prefs.Preferences;
import audio.MP3;
/**
* Shop
* @author nhydock
*
* Location where players can buy items and sell their excess ones
* for money.
*/
public class Shop {
Item[] items; ... | 329 |
github-java-corpus | 2,012 | package scenes.ShopScene.GUI;
import engine.Engine;
import graphics.ContentPanel;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import graphics.Sprite;
import groups.Party;
import item.Item;
import java.awt.Graphics;
import scenes.GameState;
import scenes.HUD;
import scenes.ShopScene.System.Bu... | 1,372 |
github-java-corpus | 2,012 | package scenes;
import graphics.ContentPanel;
import graphics.NES;
import graphics.SFont;
import graphics.Sprite;
import java.awt.Color;
import java.awt.Graphics;
/**
* HUD
* @author nhydock
*
* Heads up display, mainly used for facading sprites for a scene to render
*/
public abstract class HUD extends Sprite... | 425 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import engine.Engine;
import engine.Input;
import groups.Party;
import scenes.GameState;
import scenes.GameSystem;
import actors.Player;
/**
* OrderState
* @author nhydock
*
* State for handling the reorganization of party members
*/
public class OrderState extends GameState
{
... | 660 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import scenes.GameState;
import scenes.GameSystem;
import engine.Engine;
import groups.Party;
/**
* MenuSystem
* @author nhydock
*
* System for the main menu
*/
public class MenuSystem extends GameSystem
{
//game engine instance
Engine e = Engine.getInstance();
//different g... | 702 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import item.Item;
import scenes.GameSystem;
import engine.Input;
public class ArmorState extends EquipmentState
{
public ArmorState(GameSystem c)
{
super(c);
}
/**
* Handles input/navigating the list of items
*/
@Override
public void handleKeyInput(int key)
{
if (mode... | 158 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
/**
* EquipmentState.java
* @author nhydock
*
* The armor and weapon states are actually generic enough to follow the same structure
*/
import scenes.GameState;
import scenes.GameSystem;
import actors.Player;
import engine.Engine;
import engine.Input;
public class EquipmentState... | 607 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import scenes.GameState;
import engine.Engine;
import engine.Input;
/**
* MenuState
* @author nhydock
*
* Enter state for the main menu
* Allows selecting of sub menus
*/
public class MenuState extends GameState
{
Engine e;
public static String[] commands = {"ITEM", "MAGIC", "... | 478 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import scenes.GameState;
import engine.Input;
/**
* InventoryState
* @author nhydock
*
* State that handles managing and viewing the party's
* items in possession
*/
public class InventoryState extends GameState
{
String[] items; //items to display
boolean hasItems = false;... | 519 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import scenes.GameState;
import scenes.GameSystem;
import engine.Input;
public class StatusState extends GameState
{
public StatusState(GameSystem c)
{
super(c);
}
@Override
public void start()
{
}
@Override
public void handle()
{
}
@Override
public void finish()... | 113 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import scenes.GameSystem;
import engine.Input;
public class WeaponState extends EquipmentState
{
public WeaponState(GameSystem c)
{
super(c);
}
/**
* Handles input/navigating the list of items
*/
@Override
public void handleKeyInput(int key)
{
if (mode != 0)
{
if... | 157 |
github-java-corpus | 2,012 | package scenes.MenuScene.System;
import actors.Actor;
import actors.Player;
import scenes.GameState;
import engine.Input;
/**
* InventoryState
* @author nhydock
*
* State that handles managing and viewing the party's
* items in possession
*/
public class MagicState extends GameState
{
//item selection
int row... | 466 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import java.awt.Graphics;
import scenes.HUD;
import scenes.MenuScene.System.MenuState;
import scenes.MenuScene.System.MenuSystem;
import actors.Player;
import engine.Engine;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import graphics.Sprite;
import groups.Party;
... | 1,604 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import java.awt.Graphics;
import scenes.HUD;
import scenes.MenuScene.System.OrderState;
import engine.Engine;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import graphics.Sprite;
import groups.Party;
/**
* OrderGUI
* @author nhydock
*
* This gui provides an i... | 956 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import java.awt.Graphics;
import scenes.HUD;
import scenes.MenuScene.System.EquipmentState;
import scenes.MenuScene.System.WeaponState;
import actors.Player;
import engine.Engine;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import groups.Party;
/**
* Equipment ... | 1,246 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import java.awt.Graphics;
import scenes.HUD;
import scenes.MenuScene.System.InventoryState;
import engine.Engine;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import graphics.Sprite;
import groups.Inventory;
import groups.Party;
/**
* MainGUI
* @author nhydock
... | 915 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import java.awt.Graphics;
import actors.Actor;
import actors.Player;
import scenes.HUD;
import scenes.MenuScene.System.InventoryState;
import scenes.MenuScene.System.MagicState;
import engine.Engine;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import graphics.Sp... | 889 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import graphics.NES;
import graphics.Sprite;
import java.awt.Graphics;
import scenes.GameState;
import scenes.HUD;
import scenes.MenuScene.System.*;
/**
* MenuGUI
* @author nhydock
*
* Displays the interface for the main system menu gui
*/
public class MenuGUI extends HUD
{
Spri... | 638 |
github-java-corpus | 2,012 | package scenes.MenuScene.GUI;
import java.awt.Graphics;
import scenes.HUD;
import actors.Player;
import engine.Engine;
import graphics.NES;
import graphics.SFont;
import graphics.SWindow;
import graphics.Sprite;
/**
* StatusGUI
* @author nhydock
*
* Status screen that shows the status of an individual player
*/... | 1,176 |
github-java-corpus | 2,012 | package scenes.MenuScene;
import scenes.Scene;
import scenes.MenuScene.GUI.MenuGUI;
import scenes.MenuScene.System.MenuSystem;
/**
* MenuScene
* @author nhydock
*
* Menu scene for showing your party's stats and stuff
*/
public class MenuScene extends Scene{
/**
* Starts the scene
*/
@Override
public v... | 162 |
github-java-corpus | 2,012 | package scenes.BattleScene;
import graphics.Sprite;
import groups.Formation;
import scenes.Scene;
import scenes.BattleScene.GUI.BattleHUD;
import scenes.BattleScene.System.BattleSystem;
public class BattleScene extends Scene {
/**
* Starts the scene
*/
@Override
public void start() {
//start(null, new Sprit... | 289 |
github-java-corpus | 2,012 | package scenes.BattleScene.System;
import java.util.ArrayList;
import scenes.GameState;
import actors.Actor;
import actors.Player;
import commands.Command;
import commands.FleeCommand;
import commands.SpellCommand;
import core.GameRunner;
/**
* MessageState.java
* @author nhydock
*
* Displays the results of the... | 680 |
github-java-corpus | 2,012 | package scenes.BattleScene.System;
import engine.Engine;
import engine.Input;
import groups.Formation;
import groups.Party;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import core.GameRunner;
import scenes.GameState;
import actors.Player;
import audio.MP3;
/**
* VictoryState
* @... | 1,435 |
github-java-corpus | 2,012 | package scenes.BattleScene.System;
import item.Item;
import java.util.ArrayList;
import scenes.GameState;
import spell.Spell;
import actors.Actor;
import actors.Player;
import commands.AttackCommand;
import commands.Command;
import commands.FleeCommand;
import commands.ItemCommand;
import commands.SpellCommand;
im... | 2,812 |
github-java-corpus | 2,012 | package scenes.BattleScene.System;
import scenes.GameState;
import actors.Actor;
import actors.Player;
/**
* EngageState
* @author nhydock
*
* BattleSystem state that executes the moves of
* the current active actor in the battle
*/
public class EngageState extends GameState {
private Actor activeActor;
E... | 434 |
github-java-corpus | 2,012 | package scenes.BattleScene.System;
import scenes.GameState;
import audio.MP3;
/**
* GameOverState
* @author nhydock
*
* BattleSystem state that is invoked when all the members
* of your party are dead. Program is killed upon striking any
* key.
*/
public class GameOverState extends GameState {
/**
*... | 227 |
github-java-corpus | 2,012 | package scenes.BattleScene.System;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import scenes.GameSystem;
import spell.Spell;
import actors.Actor;
import actors.Enemy;
import actors.Player;
import audio.MP3;
import commands.AttackCommand;
import commands... | 1,959 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SFont;
import graphics.SWindow;
import groups.Inventory;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
/**
* DrinkDisplay
* @author nhydock
*
* Displays a list of the party's drinkables
*/
public class DrinkDisplay ex... | 408 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import item.Item;
import java.awt.Graphics;
import java.util.ArrayList;
import scenes.HUD;
import scenes.BattleScene.System.IssueState;
/**
* ItemDisplay
* @author nhydock
*
* Displays a list of the player's weapons/armor/accessories being carries
*/
pub... | 289 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import graphics.Sprite;
import groups.Party;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
import actors.Player;
/**
* PartySpriteDisplay
* @author nhydock
*
* Displays the party's sprites during battle
*/
pu... | 846 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SFont;
import graphics.SWindow;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
import scenes.BattleScene.System.IssueState;
import actors.Actor;
/**
* SpellDisplay
* @author nhydock
*
* Displays a list of the player's s... | 444 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import java.awt.Graphics;
import scenes.GameState;
import scenes.HUD;
import scenes.BattleScene.System.EngageState;
import scenes.BattleScene.System.MessageState;
import commands.Command;
import commands.FleeCommand;
/**
* MessageDisplay
* @author nhydock
... | 755 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import groups.Formation;
import java.awt.Graphics;
import java.util.ArrayList;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
import actors.Enemy;
/**
* EnemyListDisplay
* @author nhydock
*
* Small window that displays a list of all the... | 289 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.NES;
import graphics.Sprite;
import java.awt.Graphics;
import scenes.GameState;
import scenes.GameSystem;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
import scenes.BattleScene.System.EngageState;
import scenes.BattleScene.System.GameOverState;
imp... | 1,287 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import graphics.Sprite;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.VictoryState;
/**
* VictoryDisplay
* @author nhydock
*
* Displays message upon victory of the experience and gold gained
*/
public class VictoryDisplay ... | 616 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.IssueState;
/**
* CommandDisplay
* @author nhydock
*
* Shows list of commands that the player can select and execute
*/
public class CommandDisplay extends HUD{
SWindow wind... | 265 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SWindow;
import graphics.Sprite;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
import actors.Enemy;
public class EnemySpriteDisplay extends HUD{
SWindow window;
Sprite background;
//distance away from the window boar... | 608 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import engine.Engine;
import graphics.SWindow;
import graphics.Sprite;
import java.awt.Color;
import java.awt.Graphics;
/**
* GameOverDisplay
* @author nhydock
*
* Displays game over message
*/
public class GameOverDisplay extends Sprite{
SWindow window;
String leadName;
p... | 191 |
github-java-corpus | 2,012 | package scenes.BattleScene.GUI;
import graphics.SFont;
import graphics.SWindow;
import java.awt.Graphics;
import scenes.HUD;
import scenes.BattleScene.System.BattleSystem;
import actors.Player;
/**
* PartyStatusDisplay
* @author nhydock
*
* Group window display for showing your party members' status
*/
public ... | 388 |
github-java-corpus | 2,012 | package scenes;
/**
* GameSystem
* @author nhydock
*
* GameSystems is the base class for scene controlling systems
* They house all the logic for the scene
*/
public abstract class GameSystem
{
protected GameState state; //current state of the scene
/**
* Updates the system
*/
... | 194 |
github-java-corpus | 2,012 | package scenes.CreationScene;
import scenes.Scene;
import scenes.CreationScene.GUI.CreationHUD;
import scenes.CreationScene.System.CreationSystem;
/**
* CreationScene
* @author nhydock
*
* This scene displays the party creation scene at the beginning of FF1.
*/
public class CreationScene extends Scene {
@Overr... | 152 |
github-java-corpus | 2,012 | package scenes.CreationScene.System;
import scenes.GameSystem;
import actors.Player;
import engine.Engine;
import groups.Party;
/**
* CreationSystem
* @author nhydock
*
* Logic system that handles how the creation scene should work
*/
public class CreationSystem extends GameSystem{
Engine e;
Player activeP... | 594 |
github-java-corpus | 2,012 | package scenes.CreationScene.System;
import scenes.GameState;
import engine.Input;
/**
* NamingState
* @author nhydock
*
* CreationState that handles naming the character
*/
public class NamingState extends GameState{
String name;
int x;
int y;
public static final char[][] letters = {{'A', 'B', 'C', 'D', ... | 769 |
github-java-corpus | 2,012 | package scenes.CreationScene.System;
import scenes.GameState;
import actors.Player;
import engine.Input;
/**
* ChooseJobsState
* @author nhydock
*
* Sets the job of the character
*/
public class ChooseJobsState extends GameState {
Player p;
Player[] jobs;
Player selectedJob;
int index;
ChooseJobsState(Cr... | 317 |
github-java-corpus | 2,012 | package scenes.CreationScene.GUI;
import graphics.NES;
import graphics.Sprite;
import java.awt.Graphics;
import scenes.HUD;
import scenes.CreationScene.System.CreationSystem;
import scenes.CreationScene.System.NamingState;
/**
* HUD.java
* @author nhydock
*
* Collection of GUI components for the creation system... | 316 |
github-java-corpus | 2,012 | package scenes.CreationScene.GUI;
import graphics.Sprite;
import groups.Party;
import java.awt.Graphics;
import scenes.CreationScene.System.CreationSystem;
/**
* PartyDisplay
* @author nhydock
*
* Displays the members of the party you are building
*/
public class PartyDisplay extends Sprite {
PlayerWindow[] ... | 324 |
github-java-corpus | 2,012 | package scenes.CreationScene.GUI;
import graphics.NES;
import graphics.SWindow;
import java.awt.Color;
import java.awt.Graphics;
import scenes.HUD;
import scenes.CreationScene.System.CreationSystem;
import scenes.CreationScene.System.NamingState;
public class NamingDisplay extends HUD {
CreationSystem parent;
SW... | 375 |
github-java-corpus | 2,012 | package scenes.CreationScene.GUI;
import graphics.NES;
import graphics.SWindow;
import java.awt.Graphics;
import scenes.HUD;
import actors.Player;
/**
* PlayerWindow
* @author nhydock
*
* Simple window for the creation scene that shows the players,
* their names, and the sprites for their jobs.
*/
public cla... | 331 |
github-java-corpus | 2,012 | package scenes.TitleScene.System;
import engine.Input;
import graphics.ContentPanel;
import graphics.NES;
import graphics.SFont;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.Scanner;
import scenes.GameState;
import audio.MP3;
import core.GameRunner;
public class IntroState extends G... | 683 |
github-java-corpus | 2,012 | package scenes.TitleScene.System;
import audio.MP3;
import scenes.GameSystem;
import engine.Engine;
/**
* TitleSystem
* @author nhydock
*
* Main title screen system
*/
public class TitleSystem extends GameSystem {
Engine engine;
IntroState is; //state for showing the blue backed intro story
TitleState ts;... | 247 |
github-java-corpus | 2,012 | package scenes.TitleScene.System;
import core.GameRunner;
import scenes.GameState;
import engine.Engine;
import engine.Input;
/**
* TitleState
* @author nhydock
*
* Very simple, just allows the player to select between a new game or
* continue from their previous save data.
*/
public class TitleState extends Ga... | 343 |
github-java-corpus | 2,012 | package scenes.TitleScene;
import scenes.Scene;
import scenes.TitleScene.GUI.TitleGUI;
import scenes.TitleScene.System.TitleSystem;
public class TitleScene extends Scene {
@Override
public void start()
{
system = new TitleSystem();
display = new TitleGUI((TitleSystem)system);
}
@Override
public void stop... | 85 |
github-java-corpus | 2,012 | package scenes.TitleScene.GUI;
import graphics.ContentPanel;
import graphics.NES;
import graphics.SFont;
import java.awt.Color;
import java.awt.Graphics;
import scenes.HUD;
import scenes.TitleScene.System.IntroState;
/**
* Intro
* @author nhydock
*
* Displays that classic intro animation that tells the story
*... | 284 |
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