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template <typename T> std::string SerialPort::formatVal(T val, int type) { std::ostringstream os; switch (type) { case BIN: { std::bitset<8 * sizeof(val)> bits(val); os << bits; break; } case HEX: { os << std::hex << val; brea...
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/******************************************************************************* * Copyright (C) 2007 by the members of PG 510, University of Dortmund: * * d-collide-devel@lists.sourceforge.net * * * Andreas Beckermann, Christian Bode, Marcel Ens, Sebastian Ens, ...
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/* Copyright (c) <2003-2016> <Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * includi...
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#include "GUIButton.h" #include "GUIAlphaElement.h" #include "GUIClippedRectangle.h" #include "../Tools/Logger.h" GUIButton::GUIButton(const char *cbs) : GUIAlphaElement(cbs), GUIClippedRectangle() { setBordersColor(0.0f, 0.0f, 0.0f); setDimensions(40, 22); setPosition(0.5, 0.5); setColor(100, 150,...
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#include <cmath> #include "pinba/globals.h" #include "pinba/limits.h" #include "pinba/dictionary.h" #include "pinba/packet.h" #include "pinba/bloom.h" #include "proto/pinba.pb-c.h" //////////////////////////////////////////////////////////////////////////////////////////////// request_validate_result_t pinba_valida...
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/////////////////////////////////////// // AUTO GENERATED FILE - DO NOT EDIT // /////////////////////////////////////// /* SPDX-License-Identifier: BSD-2-Clause-Patent * * SPDX-FileCopyrightText: 2016-2020 the prplMesh contributors (see AUTHORS.md) * * This code is subject to the terms of the BSD+Patent license. ...
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// Copyright Emil Fresk 2015-2017. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE.md or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <iostream> #include "serialpipe.hpp" using namespace std; void test(const std::vector<uint8_t> &data)...
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/* Description 小Hi在虚拟世界中有一只小宠物小P。小P有K种属性,每种属性的初始值为Ai。小Ho送给了小Hi若干颗药丸,每颗药丸可以提高小P指定属性1点。通过属性值,我们可以计算小P的强力值=(C1(1/B1))*(C2(1/B2))*...*(CK(1/BK)),其中Ci为小P第i项属性的最终值(Ai+药丸增加的属性)。 已知小Ho送给小Hi的药丸一共有N颗,问小P的强力值最高能够达到多少? Input 第一行包含两个整数N,K,分别表示药丸数和属性种数。 第二行为K个整数A1 - AK,意义如前文所述。 第三行为K个整数B1 - BK,意义如前文所述。 对于30%的数据,满足1<=N<=10, 1<=K<=3 ...
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// // Name: PrefDlg.cpp // // Copyright (c) 2007-2011 Virtual Terrain Project // Free for all uses, see license.txt for details. // // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #include "PrefDlg.h" #include "vtui/AutoDialog.h" // WDR: class implementations //-------------...
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/* * Copyright (c) 2016 Alvin Wong <alvinhochun@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy,...
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#include "stdafx.h" #include "Wind_strike.h" #include "util.h" #include "kdb+.util/util.h" #include "kdb+.util/type_convert.h" #include <iostream> #include <sstream> Wind::callback::Result::Result() : result_(new Wind::callback::Result::promise_ptr::element_type) {} Wind::callback::Result::promise_ptr* Wind::callba...
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class Solution { public: int numberOfSteps (int num) { if(!num) return 0; else if(num&1) return numberOfSteps(num - 1) + 1; else return numberOfSteps(num / 2) + 1; } };
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#include "JobButton.h" #include <JenkinsJobInfo.h> #include <QLabel> #include <QIcon> #include <QHBoxLayout> #include <QMouseEvent> namespace Jenkins { JobButton::JobButton(const JenkinsJobInfo &job, QWidget *parent) : QFrame(parent) , mJob(job) { mJob.name.replace("%2F", "/"); mJob.color.remove("_anime"...
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// Copyright (c) 2019 ASMlover. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above copyright // notice, this list ofconditions and...
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#include <memory> #include <utility> #include <functional> struct Vector { float x, y, z; }; struct Del { void del(Vector*) { printf("Call Del::del\n"); } }; int main() { { std::unique_ptr<Vector, std::function<void(Vector*)>> v(new Vector{ 1, 1, 1 }, [](Vector* p) { p...
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/* //////////////////////////////////////////////////////////// File Name: ysshellext_splitop.cpp Copyright (c) 2017 Soji Yamakawa. All rights reserved. http://www.ysflight.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
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/* libember -- C++ 03 implementation of the Ember+ Protocol Copyright (C) 2012-2016 Lawo GmbH (http://www.lawo.com). Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ #ifndef __LIBEMBER_GLOW_UTIL_TRAITS...
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// // See README-LCALS_license.txt for access and distribution restrictions // // // Header file defining macros, routines, structures used in Loop Subset A. // #ifndef SubsetDataA_HXX #define SubsetDataA_HXX // // Some macros used in kernels to mimic real code usage. // #define NDPTRSET(v,v0,v1,v2,v3,v4,v5,v6,v7) ...
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#include "core.hpp" #include "aprilgrid.hpp" #include "ceres_utils.hpp" #include "calib_data.hpp" #include "calib_params.hpp" #include "calib_mono.hpp" #include "calib_stereo.hpp" #include "calib_mocap.hpp"
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#include "JsonImportPrivatePCH.h" #include "JsonRigidbody.h" #include "macros.h" using namespace JsonObjects; JsonRigidbody::JsonRigidbody(JsonObjPtr data){ load(data); } void JsonRigidbody::load(JsonObjPtr data){ /*I should probably get rid of those helper macros due to reduced error checking...*/ JSON_GET_VAR(d...
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#include "MeshLoader.h" namespace sereno { MeshLoader* MeshLoader::loadFrom3DS(const std::string& path) { Lib3dsFile* file3ds = lib3ds_file_open(path.c_str()); if(!file3ds || !file3ds->meshes) { LOG_ERROR("Could not load properly the file %s\n", path.c_str()); if...
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#include "nau/material/material.h" #include "nau.h" #include "nau/slogger.h" #include "nau/debug/profile.h" #include "nau/material/uniformBlockManager.h" using namespace nau::material; using namespace nau::render; using namespace nau::resource; Material::Material() : m_Color (), //m_Texmat (0), m_Shader (NULL), ...
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#include "correlationmatrix.h" #include "correlationmatrix_model.h" #include "correlationmatrix_pair.h" /*! * Return a qt table model that represents this data object as a table. */ QAbstractTableModel* CorrelationMatrix::model() { EDEBUG_FUNC(this); if ( !_model ) { _model = new Model(this); ...
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#pragma once #include <memory> #include "transformation.hpp" namespace potato { class Camera { public: typedef std::shared_ptr<Camera> ptr; Camera(); void transformation(Transformation const& p); Transformation const& transformation() const; f32 tan_half_fov() const; private: Transformation t_; ...
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////////////////////////////////////////////////////////////////////////////////////// // This file is distributed under the University of Illinois/NCSA Open Source License. // See LICENSE file in top directory for details. // // Copyright (c) 2016 Jeongnim Kim and QMCPACK developers. // // File developed by: Jeongnim ...
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/*MT* MediaTomb - http://www.mediatomb.cc/ object.cc - this file is part of MediaTomb. Copyright (C) 2005 Gena Batyan <bgeradz@mediatomb.cc>, Sergey 'Jin' Bostandzhyan <jin@mediatomb.cc> Copyright (C) 2006-2010 Gena Batyan <bgeradz@mediatomb.cc>, ...
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#include "treemap.h" #include <algorithm> #include "base/math/interpolation.h" using namespace Vizzu; using namespace Vizzu::Charts; using namespace Geom; TreeMap::TreeMap(const std::vector<double> &sizes, const Point &p0, const Point &p1) { for (auto j = 0u; j < sizes.size(); j++) sums.push_back({ j, sizes[j] }...
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#include <cstdio> #include <algorithm> typedef long long ll; ll gcd(ll a, ll b) { if (a < b) std::swap(a, b); while (a) { ll tmp = b % a; b = a; a = tmp; } return b; } int main() { ll a, b, m; scanf("%lld %lld", &a, &b); m = gcd(a, b); printf("%lld", (a / m)*b); }
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#pragma once #define GLFW_INCLUDE_VULKAN #include "../../External/Vulkan/Windows/Header/glfw3.h" #include "../Runtime/Interface.hpp" namespace gpx { class runtime; class glfw_window : public window { friend class vulkan_runtime; public: glfw_window(const window_desc& desc, obs<runtime> rt); virtual ~g...
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#pragma once #include <functional> #include <memory> #include "core/intermediate/abstract_intermediate_store.hpp" #include "core/map_output/abstract_map_output.hpp" #include "core/map_output/map_output_stream.hpp" #include "core/partition/abstract_partition.hpp" #include "core/cache/abstract_fetcher.hpp" #include "io...
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#ifndef _POLYNOMIAL_H_ #define _POLYNOMIAL_H_ #include "../matrix/matrix.hpp" #include "../matrix/matrix_utility.hpp" template<typename T> class polynomial { public: // constructor with memory allocation polynomial(size_t d,T x=0) : D(d) { P.resize(d+1, 1, x); } // default constructor pol...
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#include <bits/stdc++.h> using namespace std; /* Generating Subsets : Method 2 You are given a set of numbers : {0 , 1 , 2 , 3 , 4} You have to find all the subsets of this set. */ int n; int A[100]; void search() { // 1 << n means 2^n i.e this number of combinations are possible // Now 2^n will take n bits ...
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#include "stdafx.h" // General #include "Sky_Material.h" Sky_Material::Sky_Material() : MaterialWrapper(_RenderDevice->CreateMaterial()) { std::shared_ptr<Shader> g_pVertexShader = _RenderDevice->CreateShader( Shader::VertexShader, "shaders_D3D/Sky.hlsl", Shader::ShaderMacros(), "VS_main", "latest" ); g_pVer...
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#include <Meshler/Interactors/CommandInteractor.hpp> #include <Meshler/MController.hpp> namespace Meshler { CommandInteractor::CommandInteractor(MController& controller) : m_controller(&controller) { } void CommandInteractor::onEvent(const Graphics::KeyEvent& keyEvent) { if (auto nextInteractorCommand = m_intera...
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#include "ModelComponent.h" #include "TransformComponent.h" #include "CameraComponent.h" #include "GL/glew.h" #include "../ResourceManagement/ResourceManager.h" #include "../Maths/Mat4.h" #include "../Core/Logging.h" #include "../Rendering/OpenGLRendering.h" ModelComponent::~ModelComponent() { } void ModelComponent:...
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/* Given a positive integer, return its corresponding column title as appear in an Excel sheet. For example: 1 -> A 2 -> B 3 -> C ... 26 -> Z 27 -> AA 28 -> AB */ /* * */ #include "helper.h" class Solution { public: string convertToTitle(int n) { string res; while (...
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#ifndef PYTHONIC_NUMPY_COPY_HPP #define PYTHONIC_NUMPY_COPY_HPP #include "pythonic/utils/proxy.hpp" #include "pythonic/utils/numpy_conversion.hpp" #include "pythonic/types/ndarray.hpp" #include "pythonic/types/ndarray.hpp" namespace pythonic { namespace numpy { // list case template<class E> ...
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/***************************************************************************** * * Copyright (c) 2019 SafeNet. All rights reserved. * * This file contains information that is proprietary to SafeNet and may not be * distributed or copied without written consent in SafeNet. * *********************************************...
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#include "../external/catch.hpp" #include "splitStrByDelim.h" TEST_CASE("splitStrByDelim") { { std::vector<std::string> r = splitStrByDelim("1-2", '-'); REQUIRE(r.size() == 2); REQUIRE(r[0] == "1"); REQUIRE(r[1] == "2"); } { std::vector<std::string> r = splitStrByDe...
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#include <wamr/native.h> #include <wasm_export.h> #include <faabric/util/logging.h> namespace wasm { // ------------------------------------------- // 14/04/21 - WAMR threading not implemented // All of these functions are stubbed as threading with WAMR isn't yet // implemented. Once it is, we will need to implement...
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/* subdivide.cpp: Subdivides edges in a triangle mesh until all edges are below a specified maximum length This file is part of the implementation of Instant Field-Aligned Meshes Wenzel Jakob, Daniele Panozzo, Marco Tarini, and Olga Sorkine-Hornung In ACM Transactions on Graphics (...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "public/web/WebDocument.h" #include "core/CSSPropertyNames.h" #include "core/dom/Document.h" #include "core/dom/NodeRenderS...
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#include "fv_mapping.h" #include "ChiMesh/MeshContinuum/chi_meshcontinuum.h" #include "ChiMesh/chi_mesh_utils.h" using namespace chi_math::finite_element; //################################################################### /**Constructs a Finite Volume mapping of a cell.*/ FiniteVolume:: FiniteVolume(const chi_m...
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#ifndef __READERLP_MODEL_HPP__ #define __READERLP_MODEL_HPP__ #include <limits> #include <memory> #include <string> #include <vector> enum class VariableType { CONTINUOUS, BINARY, GENERAL, SEMICONTINUOUS }; enum class ObjectiveSense { MIN, MAX }; struct Variable { VariableType type = VariableTy...
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//TLE #include <bits/stdc++.h> #define LLI long long using namespace std; int main() { LLI t; cin >> t; while (t--) { LLI n; cin >> n; string s; cin >> s; vector<LLI> arr; for (LLI i=0;i<n;i++) { arr.push_back(s[i] - '0'); } LLI...
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// :copyright: (c) 2017 Alex Huszagh. // :license: MIT, see LICENSE.md for more details. /* * \addtogroup Tests * \brief STL forward_list alias unittests. */ #include <pycpp/stl/forward_list.h> #include <gtest/gtest.h> PYCPP_USING_NAMESPACE // TESTS // ----- TEST(forward_list, forward_list) { using forwa...
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#include <iostream> #include <regex> #include <string> auto read_position() { static const std::regex re{R"(\s+Enter the code at row ([1-9][0-9]*), column ([1-9][0-9]*).)"}; static const auto to_number = [] (const auto& s) { return strtol(s.data(), nullptr, 10); }; std::string line; getli...
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#include "ghpch.h" #include "ShaderType.h" namespace Ghurund { const ShaderType &ShaderType::VS = ShaderType(1, "vs", "vertexMain", D3D12_SHADER_VISIBILITY_VERTEX); const ShaderType &ShaderType::PS = ShaderType(2, "ps", "pixelMain", D3D12_SHADER_VISIBILITY_PIXEL); const ShaderType &ShaderType::GS = ShaderT...
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#include <parser.h> #include <gtest/gtest.h> #include <string> #include <memory> #define TESTAGENCYID "US" #define TESTAUTHOR "glasstest" // glass3::parse::Parser is an abstract class and // must be derived into a concrete class before use. class parserstub : public glass3::parse::Parser { public: parserstub() ...
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#pragma once #include "Skill.hh" /** * @brief Skill library * * For scalings see https://docs.google.com/spreadsheets/d/1z9b23xHPNQuqmZ5t51SeIMq2rlI6d8mPyWp9BmGNxjc/ */ struct Skills { public: private: template <Weapon weapon, DmgType dmgtype> struct Base { protected: Base() = delete; ...
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/* * This is using wfqueue C ++ class * mkdir build * cd build * cmake .. * make */ #include <iostream> #include <thread> #include <atomic> #include <wfqueue.h> #include <limits.h> #include <gtest/gtest.h> static const int MILLION = 1000000; static const int TEST_MAX_INPUT = MILLION; #define addcount(x, y) std::...
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#pragma once //SELF //LIBS //STD #include <array> #include <vector> #include <functional> namespace core { struct Pixel { std::uint8_t r = 0; std::uint8_t g = 0; std::uint8_t b = 0; std::uint8_t a = 0; }; class TextureGL { public: TextureGL(); void load(std::vector<Pixel> pixels, unsigned ...
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#pragma once #include "light.h" using namespace DW::IMAGE; using namespace std; Light::Light() { } Light::~Light() { } void Light::SetLight(vtkSmartPointer<vtkLight> light) { vtk_light_ = light; } vtkSmartPointer<vtkLight> Light::GetLight() { return vtk_light_; }
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#ifndef TRANSLATE_HPP #define TRANSLATE_HPP #include <vector> #include <string> #include <bitset> #include <map> #include "util.hpp" std::string translate_a_instructions(std::string instruction); std::string translate_c_instructions(std::string instruction); std::vector<std::string> translate(std::vector<std::string>...
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/** @file OBJECTS/Obj.cpp * @brief Class that stores all object/material information * * A class that determines if a grid point is inside the object, stores the material parameters, and * finds the gradient to determine the surface normal vector. * * @author Thomas A. Purcell (tpurcell90) * @bug No known b...
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#include "panel.h" #include "settings.h" #include <qcheckbox.h> #include <qspinbox.h> #include <qcombobox.h> #include <qgroupbox.h> #include <qlayout.h> #include <qlabel.h> #include <qlineedit.h> #include <qwt_plot.h> #include <qwt_plot_legenditem.h> Panel::Panel( QWidget *parent ): QWidget( parent ) { // crea...
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//--------------------------------------------------------------------------------------------- // ** MyProgram.cpp (template) //--------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------...
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/* https://leetcode.com/problems/sort-characters-by-frequency/ TC: O(N), SC: O(1) Sorting 256 chars is constant + linear traversal */ class Solution { public: string frequencySort(string s) { // (char, frequency) vector<pair<int, int>> char_freq(256); for(int i = 0; i < char...
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void CArchiveDlg::OnButtonWrite() { CFile file("demo.txt", CFile::modeCreate | CFile::modeWrite); CArchive ar(&file,CArchive::store); // 定义一个存档对象 int idata = 100; char ch = 'a'; double fdata = 12.12; CString str = "lishuyu"; ar << idata << ch << fdata << str; // 写入数据 MessageBox("Write success", "title",MB_OKC...
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class Solution { public: bool check(char a, char b) { if (a == '1') return true; if (a == '2' && b <= '6') return true; return false; } int numDecodings(string s) { if (s.length() == 0) return 0; vector<int> dp(s.length() + 1, 0); dp[0] = 1; for (int i...
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#include "stdafx.h" #include "pol.h" #include <iostream> using namespace std; int enter_size(); char *enter_symbols(int &size); int *enter_numbers(int &size); char *enter_expression(); void main(void) { int size; char *str = NULL; char *dstr = NULL; char *symbols = NULL; int *numbers = NULL; while (1) { ...
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#include <stdio.h> #include <stdlib.h> #include <math.h> #include <string.h> #include "matlib.h" #include "neu.h" void bpe_forward(matrix * netind, mlp_net * netvark, matrix ** netud); /*********************************************************************/ /* */ /* */ /* */ /* */ /* */ /******************************...
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// // SinWave.hpp // Rain // // Created by James Tiller on 2/25/16. // // #ifndef SinWave_hpp #define SinWave_hpp #include <stdio.h> #include "IWave.hpp" class SinWave : public IWave { public: friend class Oscillator; protected: SinWave() : IWave() { updateIncrement(); }; virtual void generate(do...
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/* * Copyright (C) 2017 Chen Hung-Nien * Copyright (C) 2017 Weida Hi-Tech * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unl...
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// Copyright (c) 2017-2017 Josh Blum // SPDX-License-Identifier: BSL-1.0 #include <Pothos/Plugin.hpp> #include <QJsonObject> #include <QJsonArray> #include <QCheckBox> /*********************************************************************** * Check box with labels ***************************************************...
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#include <cstdio> #include <cstdlib> #include <cstring> #include <fcntl.h> #include <linux/input.h> #include <linux/uinput.h> #include <sys/stat.h> #include <sys/types.h> #include <unistd.h> class VirtualKeyboard { public: VirtualKeyboard() { ssize_t ret; fd_ = open("/dev/uinput", O_WRONLY | O_NONBLOCK); ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "bindings/core/v8/JSONValuesForV8.h" #include "bindings/core/v8/ExceptionState.h" #include "bindings/core/v8/ScriptState.h" #include "bindings/c...
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#include<iostream> #include<cstdio> #include<algorithm> #include<cstring> using namespace std; int n,k,ans; bool map[8][8],used[8]; void dfs(int row,int num) { if (num==k) { ans++; return ; } else if (row>=n) return ; else if (num+n-row<k) return ; else { if (row+1<n)...
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#include <iostream> #include <limits> #include <iomanip> #include <cmath> namespace mino2357{ template<typename T = double> class vector{ private: T componentX; T componentY; public: vector(T x, T y) noexcept : componentX(x), componentY(y) {} vector() noexcept : vector{T...
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// -- cgi_service_impl.hpp -- // // Copyright (c) Darren Garvey 2007-2009. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // ///////////////////////////////////////////////////...
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ ...
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#include <stdio.h> int main (){ char a[101]; int i; scanf("%s",a); for(i=0;a[i]!=NULL;i++){ printf("%c",a[i]); if(i % 10 ==9) {printf("\n");} } return 0; }
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#include <iostream> #include <cstring> using namespace std; constexpr size_t MAX = 258; int main() { size_t n, orilen, len; char str[MAX], suffix[MAX]; if(!scanf("%zu\n", &n)) return 0; cin.getline(suffix, MAX); orilen = len = strlen(suffix); for(size_t i = 1, slen, j; i < n; ++i, len = j) { ...
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#ifndef _HABITAT_H_ #define _HABITAT_H_ #include "GFX.hpp" class Habitat : public GFX { public: /** * @brief create lifegame habitat (playfield) * * @param devAddr device i2c address. * @param size oled display size (W128xH64 or W128xH32) * @param i2c i2c instance */ Habitat(uint...
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#include "GPUTimer.h" #include "Kernel.h" #include "GraphReader.h" using namespace PageRank; int main(int argc, char **argv) { if (argc <= 1) return 0; string path = argv[1]; Matrix g_matrix, i_vector; int *out_degrees; int nodes_count; GPUTimer gpu_timer; // Read graph file. vecto...
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#include "process.h" #include <unistd.h> #include <cctype> #include <sstream> #include <string> #include <vector> using std::string; using std::to_string; using std::vector; // DONE: Return this process's ID int Process::Pid() const { return pid_; } void Process::Pid(int pid) { pid_ = pid; } // DONE: Return the u...
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/* ** Modified from https://github.com/ArashPartow/bloom ** (1) simplify the design ** (2) add serialize/deserialize interfaces */ #ifndef KUNLUN_BLOOM_FILTER_HPP #define KUNLUN_BLOOM_FILTER_HPP #include "../include/std.inc" #include "../crypto/ec_point.hpp" #include "../utility/murmurhash3.hpp" #include "../utility/...
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// Copyright (c) 2017 Vivaldi Technologies AS. All rights reserved // // Based on code that is: // // Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "calendar_service_factory.h" #include "ba...
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#pragma once namespace Hazel { class Timestep { public: Timestep() = default; Timestep(float time) : m_Time(time) { } operator float() const { return m_Time; } float GetSeconds() const { return m_Time; } float GetMilliseconds() const { return m_Time * 1000.f; } private: float m_Time; }; } // namespace Ha...
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#include "CorePch.h" #include <rtp++/rfc3550/RtpSessionBase.h> #include <boost/exception/all.hpp> #include <rtp++/rfc3550/RtcpPacketBase.h> #include <rtp++/util/ApplicationParameters.h> #ifndef EXIT_ON_TRUE #define EXIT_ON_TRUE(condition, log_message) if ((condition)){\ LOG(WARNING) << log_message;return false;} #e...
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#include <iostream> using namespace std; /*---------------------------------------------------------------------------*/ class QUEUE{ private: int cqueue[5]; int front, rear, n; public: QUEUE(); //default constructor void insertCQ(int); void deleteCQ(); void...
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#include <stdio.h> #include <math.h> double hornerequation(int n,double x,double a[]); double bisection(double x1,double x2,int n,double a[]); int main(void) { int i,n; printf("Enter the highest order of polynomial equation: "); scanf("%d",&n); double a[n+1]; printf("Please provide value of follow...
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#define FORTIFY_SOURCE 2 class Solution { public: int uniquePaths(int m, int n) { int all = n-1+m-1; int mi = min(n-1, m-1); vector<int> f(2 * (mi+1)); for (int i=0; i<=all; ++i) for (int j=0; j<=mi; ++j) { if (!j) { f[(i%2) * (mi+1) + j] = 1; ...
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// Copyright (c) 2018 Graphcore Ltd. All rights reserved. #include <numeric> #include <popart/error.hpp> #include <popart/ir.hpp> #include <popart/op/l1.hpp> #include <popart/popx/devicex.hpp> #include <popart/popx/op/l1x.hpp> #include <popart/popx/opxmanager.hpp> #include <popart/tensor.hpp> #include <popops/ElementW...
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#include "../../include/catch.hpp" #include <string> #include <iostream> #include "src/utility.hpp" #include "src/middlewares/Volume/volume.hpp" #include "src/middlewares/Volume/marshaller.hpp" using namespace TinyCDN; using namespace TinyCDN::Utility; using namespace TinyCDN::Middleware::Volume; TEST_CASE("VolumeP...
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/* * Copyright (c) 2015 - 2022, Intel Corporation * SPDX-License-Identifier: BSD-3-Clause */ #include <memory> #include "gtest/gtest.h" #include "gmock/gmock.h" #include "FrequencyGovernorImp.hpp" #include "geopm/Helper.hpp" #include "geopm_test.hpp" #include "MockPlatformIO.hpp" #include "MockPlatformTopo.hpp" ...
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// Copyright (c) 2020, BlockProject 3D // // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list ...
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/* Motor <motor.devel@gmail.com> see LICENSE for detail */ #ifndef MOTOR_WORLD_WORLD_EVENT_EVENT_HH_ #define MOTOR_WORLD_WORLD_EVENT_EVENT_HH_ /**************************************************************************************************/ #include <motor/world/stdafx.h> #ifndef MOTOR_COMPUTE namespace Motor ...
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#include "include/Pancake/Graphics/Color.hpp"
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// Generated from /Library/Java/JavaVirtualMachines/jdk1.8.0_144.jdk/Contents/Home/jre/lib/rt.jar #pragma once #include <fwd-POI.hpp> #include <org/w3c/dom/fwd-POI.hpp> #include <java/lang/Object.hpp> struct org::w3c::dom::NodeList : public virtual ::java::lang::Object { virtual int32_t getLength() = 0; ...
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/* * Copyright (c) 2016 Clyde Stanfield * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, pub...
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#ifndef GENERS_IOISUNSIGNED_HH_ #define GENERS_IOISUNSIGNED_HH_ namespace gs { template <class T> struct IOIsUnsigned { enum {value = 0}; }; } #define gs_declare_type_as_unsigned(T) /**/ \ namespace gs { ...
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// // Created by 86759 on 2022-01-14. // #include "ProgramRegister.h" //uint32_t ProgramRegister::IP_r = 0x1234FFF0; uint32_t ProgramRegister::IP_r = 0x0000FFF0; uint16_t ProgramRegister::IP() { return (uint16_t)IP_r; } uint32_t ProgramRegister::EIP() { return (uint32_t)IP_r; } void ProgramRegister::IP(uint...
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#include "dialoginfocontent.h" #include "properties.h" #include "helpers/helper.h" #include "helpers/widgethelper.h" #include "controls/separators.h" #include <QDebug> #include <QApplication> #include <QIcon> #include <QToolBar> #include <QVBoxLayout> #include <QTextBrowser> #include <QScrollBar> DialogInfoContent::D...
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#include <iostream> using namespace std; void print_pyramid(int height); // Prints a pyramid of specified height. Must be between 1 to 30 inclusive. int main() { int desired_height = 0; bool acceptable_input = false; cout << "This program prints a 'pyramid' shape of\n" << "a specified height on the scree...
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/// @file /// @brief console variable #pragma once struct ICvar { /// virtual const char *GetName() const = 0; /// virtual const char *GetDescription() const = 0; /// virtual void SetValue(const char *asValue) = 0; /// virtual const char *GetValue() const = 0; /// virtual const char *GetDefValue() c...
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// // Created by fbdtemme on 8/17/20. // #include <catch2/catch.hpp> #include <bencode/traits/all.hpp> #include "bencode/bvalue.hpp" #include <bencode/events/debug_to.hpp> #include <sstream> namespace bc = bencode; static const bc::bvalue b{ {"a", 1}, {"b", 1u}, {"d", false}, {"e", ...
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int main() { int *i = new int(42); int j = *i; delete i; return j; }
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//%2005//////////////////////////////////////////////////////////////////////// // // Copyright (c) 2000, 2001, 2002 BMC Software; Hewlett-Packard Development // Company, L.P.; IBM Corp.; The Open Group; Tivoli Systems. // Copyright (c) 2003 BMC Software; Hewlett-Packard Development Company, L.P.; // IBM Corp.; EMC Cor...
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#include <stream> using namespace std; void main () { return 0; }
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