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#include <iostream> #include "Account.h" namespace sict { Account::Account(double bal) { if (bal > 0) bala = bal; else bala = 0; } bool Account::credit(double add) { if (add > 0){ bala += add; return true; } else return false; } bool Account::debit(double sub) { if (sub > 0) { bal...
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#ifndef AMARA_TWEENBASE #define AMARA_TWEENBASE #include "amara.h" namespace Amara { class Tweener; class Tween: public Amara::StateManager { public: Amara::GameProperties* properties = nullptr; bool finished = false; bool deleteOnFinish = true; doubl...
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#include <algorithm> #include <fstream> #include <iostream> #include <map> #include <string> #include <tuple> std::tuple<int, int> parse_coord (const std::string& str) { auto idx = str.find(','); return std::make_tuple( std::stoi(str.substr(0, idx)), std::stoi(str.substr(idx + 1))); } std::ostream& operat...
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#include <iostream> #include <stdlib.h> #include <iomanip> /*==================================== * eXcript.com * fb.com/eXcript * ====================================*/ using namespace std; int main() { //obj cin3 //obj cout cout << "Estudando a entrada e saida de dados." << endl; ...
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#ifndef PATHFINDING_PACMAN_AGENT_HH #define PATHFINDING_PACMAN_AGENT_HH #include "../agent.hh" #include "../../state/direction.hh" #include "../../pathfinding/bfs.hh" #include "../../pathfinding/wsp.hh" #include <cmath> class Pathfinding_Pacman_Agent: public Agent { // In this case ghost_id can be ignored in...
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#define PIN_ENA 9 //вывод управления скоростью вращения мотора №1 #define PIN_IN1 10 //вывод управления направлением вращения мотора №1 #define PIN_IN2 11 //вывод управления направлением вращения мотора №1 #define PIN_Left 7 //вход с расбери для скорости #define PIN_Right 12 //вход с расбери для скорости #define ...
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#include "stdafx.h" #include "CppUnitTest.h" #include "../huffman/bit_string.hpp" using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace unit_test_for_huffman { TEST_CLASS(unit_test_for_bit_string) { public: TEST_METHOD(ctor) { cpr::huffman::BitString<char> b...
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#include "MarbleAction.h" MarbleAction::MarbleAction(hkpRigidBody* r, const hkVector4& forward, const hkVector4& resetPosition, hkReal impulseScale) : hkpUnaryAction(r), m_forward(forward), m_resetPosition(resetPosition), m_rotationIncrement(0.01f) { m_forwardPressed = false; m_backwardPressed = false; m_leftP...
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#include <Kaleido3D.h> #include "GLSLangUtils.h" #include <glslang/MachineIndependent/gl_types.h> using namespace ::glslang; using namespace ::k3d; void sInitializeGlSlang() { #if USE_GLSLANG static bool sGlSlangIntialized = false; if (!sGlSlangIntialized) { glslang::InitializeProcess(); sGlSl...
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#include "Pch.h" #include "Character/Character.h" #include "Character/Chassis.h" #include "Data/AugmentData.h" #include "Data/CharacterData.h" #include "Data/ComponentData.h" #include "Data/ChassisData.h" #include "Data/EquipmentData.h" #include "Data/UpgradeData.h" #include "Data/PartData.h" #include "Parts/Item.h" #i...
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/****************************************************************************** * _ _____ __________ * * | | / / _ | / __/_ __/ Visibility * * | |/ / __ |_\ \ / / Across * ...
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// Copyright (c) 2017-2021 Chris Ohk // We are making my contributions/submissions to this project solely in our // personal capacity and are not conveying any rights to any intellectual // property of any third parties. #include <Rosetta/Battlegrounds/Models/Battle.hpp> #include <effolkronium/random.hpp> using Ran...
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// Copyright 2015 Patrick Putnam // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law o...
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/* GUIDO Library Copyright (C) 2004 Torben Hohn This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library ...
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// This file is part of SWGANH which is released under the MIT license. // See file LICENSE or go to http://swganh.com/LICENSE #include "swganh/social/social_service.h" #include "anh/logger.h" #include "anh/plugin/plugin_manager.h" #include "anh/service/service_manager.h" #include "anh/database/database_manager.h" #...
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#pragma once #include <cmath> namespace utils { // TODO remove M_PI and M_2PI replace them with PI and PI2 #ifdef M_PI #undef M_PI #endif // M_PI constexpr double M_PI = 3.14159265358979323846; #ifdef M_2PI #undef M_2PI #endif // M_2PI constexpr double M_2PI = 2.0 * M_PI; constexpr double PI...
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// MusicXML Class Library // Copyright (c) by Matthew James Briggs // Distributed under the MIT License #include "mxtest/control/CompileControl.h" #ifdef MX_COMPILE_CORE_TESTS #include "cpul/cpulTestHarness.h" #include "mxtest/core/HelperFunctions.h" #include "mxtest/core/PropertiesTest.h" #include "mxtest/core/Edito...
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int stringnumber(string s){ int i=0; int n=s.length(); int face=1; int answer=0; for(i=n-1;i>=0;i--){ answer+=(s[i]-'0')*face; face*=10; } return answer; } bool isValid(string s){ int i,j; int n=s.length(); int number; int start=0; string temp=""; while(start < n){ ...
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#include "publish_trajectory/publish_trajectory_to_quadrotor.hpp" namespace hdi_plan { PublishTrajectory::PublishTrajectory(const ros::NodeHandle &nh, const ros::NodeHandle &pnh) :nh_(nh), pnh_(pnh){ arm_bridge_pub_ = nh_.advertise<std_msgs::Bool>("bridge/arm", 1); start_pub_ = nh_.advertise<std_msgs::Empty>("a...
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// Copyright (c) 2020, Tobias Rapp // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditi...
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#ifndef BOOK_PLAYER_HPP #define BOOK_PLAYER_HPP #include <SFML-Book/ActionTarget.hpp> //ActionTarget #include <SFML-Book/Entity.hpp> //Entity namespace book { class Player : public Entity , public ActionTarget<int> { public: Player(const Player&) = delete; Player& operator=(con...
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#ifndef UTILS_TYPES_H #define UTILS_TYPES_H #include <memory> #include <vector> #include "../graphs/undirected_weighted_graph.hpp" struct algo_result { int minCutVal; std::vector<bool> cut; }; struct algo_input { std::shared_ptr<graphs::weighted_graph> graph; std::vector<bool> minCut; int minCutV...
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class Solution { public: int lengthOfLIS(vector<int>& nums) { int n = nums.size(); vector<int> dp(n, 1); int res = dp[0]; for(int i = 0; i < n; i++){ for(int j = 0; j <= i; j++){ if(nums[i] > nums[j]){ dp[i] = max(dp[j] + 1, dp[i]); ...
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#include "stdafx.h" #include <Core/HoldItem.h> #include <Core/ResNode.h> void HoldItem::InitNode(suic::IXamlNode* pNode) { pNode->Reset(); InitNode(this, pNode); } void HoldItem::Clear() { for (int i = 0; i < children.GetCount(); ++i) { Clear(children.GetItem(i)); } attrs.Clear(); ...
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#pragma once #include <set> #include <chrono> #include "stl.hpp" #include "stmt.hpp" namespace mx3 { namespace sqlite { // single param helpers for sqlite3_mprintf string mprintf(const char * format, const string& data); string mprintf(const char * format, int64_t data); string libversion(); string sourceid(); int li...
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#include "stdio.h" #include <iostream> #include <fstream> #include <cstdlib> #include <string.h> //#include <math.h> #include <sstream> //Use existing lossless compressors #include "lz4.h" /*static int * pfs1; static int dimx1, dimy1, dimz1; static int header_size1, scalar_fields1; static double field_len1;*/ // Th...
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/** * C++ class for a game of the Tower of Hanoi puzzle. * * @author * Wade Fagen-Ulmschneider <waf@illinois.edu> */ #include "Game.h" #include "Stack.h" #include "uiuc/Cube.h" #include "uiuc/HSLAPixel.h" #include <iostream> using std::cout; using std::endl; // Solves the Tower of Hanoi puzzle. // (Feel free...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "stdafx.h" // // Class to store information about command-line arguments to the host. // class CommandLineArguments { public: bool breakOnNextLine; bool enableDebugging; bool help; bool enableConso...
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#ifndef EE_BACKEND_SDL2_WMINFO_HPP #define EE_BACKEND_SDL2_WMINFO_HPP #include <eepp/window/backend/SDL2/base.hpp> #include <eepp/window/windowhandle.hpp> namespace EE { namespace Window { namespace Backend { namespace SDL2 { class EE_API WMInfo { public: WMInfo( SDL_Window* win ); ~WMInfo(); #if defined( EE_X...
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// OptFrame - Optimization Framework // Copyright (C) 2009-2015 // http://optframe.sourceforge.net/ // // This file is part of the OptFrame optimization framework. This framework // is free software; you can redistribute it and/or modify it under the // terms of the GNU Lesser General Public License v3 as published by...
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/** * @file taskmanager.cpp * @brief Implementation of TaskManager.h * @author Frederic SCHERMA (frederic.scherma@dreamoverflow.org) * @date 2009-10-05 * @copyright Copyright (c) 2001-2017 Dream Overflow. All rights reserved. * @details */ #include "o3d/core/precompiled.h" #include "o3d/core/taskmanager.h" #in...
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#include <rosbag/bag.h> #include <rosbag/view.h> #include <sensor_msgs/Image.h> #include <sensor_msgs/CompressedImage.h> #include <sensor_msgs/image_encodings.h> #include <cv_bridge/cv_bridge.h> #include <opencv/cvwimage.h> #include <opencv/highgui.h> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/opencv.hpp>...
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/** * @file BInteger.cpp * @copyright (c) 2014 by Petr Zemek (s3rvac@gmail.com) and contributors * @license BSD, see the @c LICENSE file for more details * @brief Implementation of the BInteger class. */ #include "BInteger.h" #include "BItemVisitor.h" namespace bencoding { /** * @brief Constructs the int...
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/*Criado por Davi Augusto - BCC - UNESP Bauru*/ /* Resolvido com Backtracking: 1 - "Escolhas" 2 - "Restrições" 3 - "Objetivo" Escolhas: Colocar dígitos de 0 a 9 na senha com base nas "regras" (# e 0) Restrições: Regras e o dígito (ex: #0). O '#' ficará a palavra e o dígito '0' os números de 0 a 9. Printar ...
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#include "hunspell/hunspell.hxx" #include <windows.h> #include <locale.h> #include <mbctype.h> #include "NHunspellExtensions.h" #include "EncodingToCodePage.h" #define DLLEXPORT extern "C" __declspec( dllexport ) class NHunspell: public Hunspell { // The methods aren't multi threaded, reentrant or whatev...
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/** * This file defines the "ariel" namespace for the assignment. * the namespace contains a single function which returns a String representing a modular snowman print. * each different input ([1-4], LENGTHgth = 8) returns a different snowman. * each input of 8 numbers in [1-4] represents a sequence of compenents:...
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#pragma once #include <deip/protocol/base.hpp> #include <deip/protocol/block_header.hpp> #include <deip/protocol/asset.hpp> #include <deip/protocol/eci_diff.hpp> #include <fc/utf8.hpp> namespace deip { namespace protocol { struct fill_common_tokens_withdraw_operation : public virtual_operation { fill_common_token...
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version https://git-lfs.github.com/spec/v1 oid sha256:dc05769835c1662878111c8555c4d59f668a9a3a8ca31f2cb035da4016f33b2e size 737
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#pragma once #include <memory> #include <Core/CoreApi.hpp> #include <Core/Containers/UniquePointer.hpp> #define FADE_MAKE_PIMPL \ private: \ class CImpl; \ __pragma(warning(push)) \ __pragma(warning(disable : 4251)) \ TPimpl<CImpl> m_Impl; ...
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/*! \file json_value_parser-inl.hpp \author Sho Ikeda \brief No brief description \details No detailed description. \copyright Copyright (c) 2015-2021 Sho Ikeda This software is released under the MIT License. http://opensource.org/licenses/mit-license.php */ #ifndef ZISC_JSON_VALUE_PARSER_INL_HP...
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#include "Value.h" #include <stdexcept> #include <boost/format.hpp> #include <cmath> namespace { bool FuzzyEquals(double left, double right) { return std::fabs(left - right) >= std::numeric_limits<double>::epsilon(); } std::string ToPrettyString(double value) { std::string result = std::to_string(value); ...
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// // Created by roundedglint585 on 3/11/19. // #include "TotalGeneralizedVariation.hpp" TotalGeneralizedVariation::TotalGeneralizedVariation(const std::vector<TotalGeneralizedVariation::Image> &images) : m_images(images), m_result(m_images[0]), m_width(m_result[0].size()), m_height(m_result.size()) { in...
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// Autogenerated from CppHeaderCreator on 7/27/2020 3:10:45 PM // Created by Sc2ad // ========================================================================= #pragma once #pragma pack(push, 8) // Begin includes #include "utils/typedefs.h" // Including type: System.Object #include "System/Object.hpp" // Including type...
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#ifndef ORNSTEINUHLENBECK_HPP #define ORNSTEINUHLENBECK_HPP #include <vector> namespace bib { template<typename Real> class OrnsteinUhlenbeckNoise { public: OrnsteinUhlenbeckNoise(uint action_size, Real sigma_=.2, Real theta_=.15, Real dt_=0.01) : x_t (action_size, 0) { sigma = sigma_; theta = theta_...
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/* * ---------------------------------------------------------------------------- * Copyright (c) 2014-2015 BigObject Inc. * All Rights Reserved. * * Use of, copying, modifications to, and distribution of this software * and its documentation without BigObject's written permission can * result in the violation o...
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// Copyright 2018 The Chromium OS Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "shill/dbus/chromeos_modem_simple_proxy.h" #include <base/bind.h> #include "shill/cellular/cellular_error.h" #include "shill/error.h" #inclu...
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#include <iostream> using namespace std; void draw_characters(int count, char c) { for (int i = 0; i < count; ++i) { cout << c; } } void christmas_tree(char main_character, int times) { for (int row = 1; row <= times; ++row) { draw_characters(times - row, ' '); draw_characters(row * 2 - 1, main_cha...
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#include "tablemodel.h" TableModel::TableModel() { }
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#include "stdafx.h" #include "AnimationFactoryReader.h" #include "FileLogger.h" #include "LoadContentException.h" #include "ContentManager.h" #include "pugixml/pugixml.hpp" std::shared_ptr<AnimationFactory> AnimationFactoryReader::Read(std::string filePath, ContentManager& contentManager) { auto xmlDocument = pugi::x...
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#include <windows.h> #include "dynamic_funcs.h" // Since this code requires Win2000 or later, we'll load it dynamically static HMODULE dll_gdi32 = 0; GetGlyphIndicesA_t fGetGlyphIndicesA = 0; GetGlyphIndicesW_t fGetGlyphIndicesW = 0; GetFontUnicodeRanges_t fGetFontUnicodeRanges = 0; void Init() { #if...
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#ifndef COLORSYMGS_HPP #define COLORSYMGS_HPP #include "SparseMatrix.hpp" #include "Vector.hpp" #include "KokkosSetup.hpp" int ColorSYMGS(const SparseMatrix & A, const Vector & x, Vector & y); #endif
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// Copyright (c) Microsoft Corporation. All rights reserved. // // Licensed under the MIT License. See LICENSE.txt in the project root for license information. #include "pch.h" TEST_CLASS(CanvasImageSourceUnitTests) { public: TEST_METHOD_EX(CanvasImageSourceConstruction) { // // On constructio...
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#include "Candle.hh" Candle::Candle(const char* textureUrl, sf::Vector2f position, float scale, float width, float height, int col, int row, sf::RenderWindow*& window, b2World*& world) : GameObject(textureUrl, position, scale, width, height, col, row, b2BodyType::b2_staticBody, window, world) { animationsManager = n...
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// Fill out your copyright notice in the Description page of Project Settings. #include "NativeEnemyPlayerStart.h"
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// // Created by adrian on 11/6/21. // #include <list> #include "examples.h" int get_number(const string& s, const list<Entry>& phone_book) { for(auto p=phone_book.begin();p!=phone_book.end();++p) if(p->name == s) return p->number; return 0; // number not found } int main() { list<Entry> contacts = { {"Adri...
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#include "argparse.hpp" #include <iostream> #include "cxxopts.hpp" namespace cli { RaytracerOptions parseArguments(int argc, char *argv[]) { RaytracerOptions raytracerOptions; cxxopts::Options options(argv[0], "A toy raytracer by Nicolas Hollmann."); options.add_options("General") ...
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#include "shared.h" using namespace scene_graph::controllers; int main () { printf ("Results of fall_test:\n"); try { PhysicsManager manager (DRIVER_NAME); physics::Scene* scene (new physics::Scene (manager.CreateScene ())); Shape sphere_shape (manager.CreateSphereShape (1.f)); ...
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#include <os.h> /* Static objects */ Io io; /* Input/Output interface */ Architecture arch; /* Cpu and architecture interface */ Vmm vmm; /* Virtual memory manager interface */ Filesystem fsm; /* Filesystem interface */ Module modm; /* Module manager */ Syscalls syscall; /* Syscalls manager */ Syste...
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/* * Test1.cpp * * This file is part of the "MercuriusLib" project (Copyright (c) 2017 by Lukas Hermanns) * See "LICENSE.txt" for license information. */ #include <Merc/Merc.h> #include <iostream> #include <cstdlib> static void PrintHostAddresses(const std::string& hostName) { try { auto addres...
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#include <ros/ros.h> #include "stopper.h" int main(int argc, char **argv) { // Initiate new ROS node named "stopper" ros::init(argc, argv, "stopper"); // Create new stopper object Stopper stopper; // Start the movement stopper.startMoving(); return 0; }
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/// @file /// @copyright The code is licensed under the BSD License /// <http://opensource.org/licenses/BSD-2-Clause>, /// Copyright (c) 2012-2015 Alexandre Hamez. /// @author Alexandre Hamez #pragma once #include <functional> // hash #include <list> #include <utility> // forward #include "s...
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#define _TCSTYPEINTERFACE_ #include "tcstype.h" //#include "htf_props.h" #include "sam_csp_util.h" #include <cmath> using namespace std; /* ************************************************************************ Object: Generic solar model Simulation Studio Model: Type260 Author: Michael J. Wagner Date: May ...
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ cam.setDistance(2500); gui.setup(); gui.add( toggle_0.setup("inside box",false)); gui.add( toggle_1.setup("outside box1",false)); gui.add( toggle_4.setup("outside box2",false)); gui.add...
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// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "SimpleBenchmark.h" #include "BufferSubData.h" #include "TexSubImage.h" #include "PointSprites.h" #include <iostream> #include <r...
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class Solution { public: int minimumDeviation(vector<int>& nums) { set <int> s; // Storing all elements in sorted order //insert even directly and odd with one time multiplication //and it will become even for(int i = 0; i<nums.size() ; ++i) { ...
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#include "../../SVICores.h" #include "../../Slide/SVIBaseSlide.h" #include "../../Slide/SVIProjectionSlide.h" #include "../../Slide/SVIRenderPartManager.h" #include "../SVITexture.h" #include "../SVITextureManager.h" #include "../SVIProgramManager.h" #include "../SVIDebugRenderer.h" #include "../SVIViewport.h" #incl...
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#include <iostream> #include <cstdlib> #include <fstream> #include <string> #include <vector> using namespace std; string zad4_3() { string line; vector<string> content; fstream file("../dane/sygnaly.txt"); // wczytywanie danych z pliku do vectora if (file.is_open()) { while (getline(...
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#include "stdafx.h" #include "renderer.h" const char* vertexShaderSource = "#version 330 core\n \ layout (location = 0) in vec3 inputPosition;\ layout (location = 1) in vec3 inputColor; \ out vec3 myColor; \ void main() \ { \ gl_Position = vec4(inputPosition, 1.0f); \ myColor = inputColor; \ }"; const char* fragmentS...
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#include "stdafx.h" using namespace std; bool Pred(const int &i, const int &g) { return i == g; } int main() { system("color 70"); setlocale(0, "Russina"); SetConsoleTitle("034.STL_Unique Unique_Copy"); vector<int> vec{ 1,3,4,4,4,4,67,4,55,2,2,2,2,4,1,5 }; //отсортируем вектор дл¤ стабильной работы алгоритма...
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#include "windows.h" #include "../minizip-ng/mz.h" #include "../minizip-ng/mz_strm.h" #include "../minizip-ng/mz_zip.h" #include "../minizip-ng/mz_zip_rw.h" typedef struct mz_zip_reader_s { void *zip_handle; void *file_stream; void *buffered_stream; void *split...
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#ifndef ORGANIZATION_MODEL_ORGANIZATION_MODEL_STATISTICS_HPP #define ORGANIZATION_MODEL_ORGANIZATION_MODEL_STATISTICS_HPP #include <stdint.h> #include <base/Time.hpp> #include <moreorg/organization_model/InterfaceConnection.hpp> #include <moreorg/organization_model/ActorModelLink.hpp> namespace owl = owlapi::model; ...
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class CfgRemoteExec { class Functions { mode = 2; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class ExileExpansionServer_system_scavenge_spawnLoot { allowedTargets=0; }; }; clas...
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#include "game_ui_teleporter.hpp" #include "../ui_text_element.hpp" #include "../ui_button.hpp" #include "../game_ui_manager.hpp" #include "../../game/items/teleporter.hpp" #include "../../engine.hpp" #include "../../game_session.hpp" #include "../../game/character.hpp" namespace space { void GameUITeleporter::i...
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#include "L1Trigger/TrackFindingTracklet/interface/Projection.h" #include "L1Trigger/TrackFindingTracklet/interface/Settings.h" #include "FWCore/MessageLogger/interface/MessageLogger.h" #include <algorithm> using namespace std; using namespace trklet; void Projection::init(Settings const& settings, ...
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in th...
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#include <iostream> #include "code/utilities/program/wrappers/git/lib.hpp" #include "code/utilities/program/call/lib.hpp" #include "code/utilities/filesystem/paths/lib.hpp" #include "code/utilities/program/call/lib.hpp" #include "code/utilities/random/lib.hpp" #include "code/utilities/random/files/random_files.hpp" #in...
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#include <save/save.hpp> #include <server.hpp> #include <singleton.hpp> #include <thread_pool.hpp> #include <exception> #include <utility> using namespace MCPP; namespace MCPP { static const Word priority=1; static const String name("Save Manager"); static const String debug_key("save"); static const String s...
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/* $Id: log.cpp 48725 2011-03-02 21:40:59Z mordante $ */ /* Copyright (C) 2003 by David White <dave@whitevine.net> 2004 - 2011 by Guillaume Melquiond <guillaume.melquiond@gmail.com> Part of the Battle for Wesnoth Project http://www.wesnoth.org/ This program is free software; you can red...
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#include <map> #include <string> #include <vector> #include "third_party/gflags/include/gflags.h" #include "third_party/glog/include/logging.h" // Problem: // https://leetcode-cn.com/problems/remove-sub-folders-from-the-filesystem/ // Solutions: // https://leetcode-cn.com/problems/remove-sub-folders-from-the-filesyst...
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// Copyright 2017 Nest Labs, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
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#include <unistd.h> #include <cstddef> #include <set> #include <string> #include <vector> #include "process.h" #include "processor.h" #include "system.h" #include "linux_parser.h" using std::set; using std::size_t; using std::string; using std::vector; using std::to_string; /*You need to complete the mentioned TODOs...
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#include<bits/stdc++.h> using namespace std; #define ll long long #define FAST1 ios_base::sync_with_stdio(false); #define FAST2 cin.tie(NULL); #define allsort(a) sort(a.begin(),a.end()) ll n,k; void solve(){ cin>>n>>k; if(k==0){ cout<<"Yes"<<endl; cout<<0<<endl; return; } if(k%2...
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class Solution { private: const int invalid = -1; int getAnswer(vector<int>& answer, vector<int> &nums, int idx) { int max = 0; if (answer[idx] != invalid) { return answer[idx]; } for (int i = idx + 1; i < answer.size(); ++i) { if (nums[idx] >= nums[i]) {...
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#include <iostream> #include <fstream> #include <string> using namespace std; #include "ProblemList.h" /* ********************* *MADE BY MICHAEL LApAN ********************* *this program is a help desk mock up *it proccesses helkp desk tickets, *sorts and stores them. then shows top *25 then bottem 25 */ int main() ...
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#include <bits/stdc++.h> using namespace std; #pragma comment(linker,"/stack:1024000000,1024000000") #define db(x) cout<<(x)<<endl #define pf(x) push_front(x) #define pb(x) push_back(x) #define mp(x,y) make_pair(x,y) #define ms(x,y) memset(x,y,sizeof x) typedef long long LL; const double pi=acos(-1),eps=1e-9; const LL ...
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#include "Core/MessageBus.h" #ifdef TRISTEON_EDITOR #include "TristeonEditor.h" #include <ImGUI/imgui_impl_glfw_vulkan.h> #include "Core/Engine.h" #include "Core/Rendering/Vulkan/HelperClasses/CommandBuffer.h" #include "Core/Rendering/Vulkan/RenderManagerVulkan.h" #include "Asset Browser/AssetBrowser.h" #include "Scen...
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#include <iostream> #include "Exer13_28_BinStrTree_point.h" using std::cout; using std::endl; int main() { TreeNode t1("t1"); TreeNode t2 = t1; t1.read(cout) << endl; t2.write("t2"); t2.read(cout) << endl; { TreeNode t3(t2); t3.read(cout) << endl; t3.write("t3"); ...
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//================================================================================ // Copyright (c) 2013 ~ 2020. HyungKi Jeong(clonextop@gmail.com) // All rights reserved. // // The 3-Clause BSD License (https://opensource.org/licenses/BSD-3-Clause) // // Redistribution and use in source and binary forms, // with or ...
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#include "bruneton_probe_renderer.h" #include "../renderer.h" #include "../resource_manager.h" #include "../logger.h" #define _USE_MATH_DEFINES #include <math.h> #include <gtc/matrix_transform.hpp> namespace nimble { // --------------------------------------------------------------------------------------------------...
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/* --------------------------------------------------------------------- * * Copyright (C) 2013 - 2021 by the deal.II authors * * This file is part of the deal.II library. * * The deal.II library is free software; you can use it, redistribute * it, and/or modify it under the terms of the GNU Lesser Gene...
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#include <iostream> using namespace std; //base class class shape{ protected: int width; int height; public: void setwidth(int w) { width=w; } void setheight(int h) { height=h; } }; //drived class class rectangle:public shape { public: int get_area(){ re...
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// // https://open.kattis.com/problems/ummcode #include <vector> #include <algorithm> #include <iostream> #include <sstream> #include <string> #include <stack> #include <cmath> #include <map> #include <utility> #include <queue> #include <iomanip> #include <deque> #include <set> #define Forcase int __t;cin>>__t;for(int...
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/** * \file * \brief File descriptor wrapper * * \date 2018/04/01 * \author Vaclav Krpec <vencik@razdva.cz> * * * LEGAL NOTICE * * Copyright (c) 2017, Vaclav Krpec * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provi...
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// Soma de Casas // https://neps.academy/lesson/173 #include <iostream> using namespace std; #define MAXN 100000 int N, K, casas[MAXN]; int busca(int x) { int ini=0, fim=N-1, meio; while (ini<=fim) { meio = (ini+fim)/2; if (casas[meio] > x) fim = meio-1; if (casas[meio] < x) ini = meio+1; if (c...
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void add_lane_disturbance_v2( beacls::FloatVec& lane, const std::vector<size_t> shape, beacls::FloatVec range, beacls::FloatVec gmin, beacls::FloatVec gmax, FLOAT_TYPE vehicle_width, FLOAT_TYPE fill_Value, size_t dim){ FLOAT_TYPE x_unit = (static_cast<float>(shape[0])-1)/(gmax[0]-gmin[0]); FLOA...
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#include <atomic> #include <chrono> #include <codecvt> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <locale> #include <mutex> #include <modbox/log/log.hpp> static std::recursive_mutex lbfMutex; std::recursive_mutex logMutex; static std::wstring cachedLineBegin; static std::atomic...
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#include "test.h" #include "player/PlayFramesAction.h" TEST(playFramesAction_tests, afterDeclaration){ PlayFramesAction playFramesAction; playFramesAction.printInfo("pre:"); EXPECT_FALSE(playFramesAction.isActive()); } TEST(playFramesAction_tests, afterInit){ PlayFramesAction playFramesAction; RawPoiComman...
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#include <openrave-core.h> #include <vector> #include <cstring> #include <sstream> #include <stdio.h> #include <boost/iostreams/device/file_descriptor.hpp> #include <boost/iostreams/stream.hpp> #include <boost/format.hpp> using namespace OpenRAVE; using namespace std; int main(int argc, char ** argv) { if( argc < 3 ) {...
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//////////////////////////////////////////////////////////////////////////////// // Filename: BaseWindow.cpp //////////////////////////////////////////////////////////////////////////////// #include "BaseWindow.h" #include "imgui.h" #include "..\imgui_extension.h" Jani::Inspector::BaseWindow::BaseWindow(InspectorManag...
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#include <lbmemcheck.hpp> #include <srs_kernel_log.hpp> #ifndef lbtrace #define lbtrace srs_trace #endif #ifndef lberror #define lberror srs_error #endif lbmemcheck_ctx* g_pmcc = NULL; lbmemcheck_ctx* lbmemcheck_initialize() { lbmemcheck_ctx* pmcc = (lbmemcheck_ctx*)::calloc(1, sizeof(lbmemcheck_ctx)); pmcc->...
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