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/* * Copyright (c) 2022, suncloudsmoon and the Simple-Library contributors. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights...
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#include "../dborl_evaluation.h" #include <vbl/vbl_smart_ptr.txx> VBL_SMART_PTR_INSTANTIATE(dborl_exp_stat);
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/sync/glue/autofill_wallet_data_type_controller.h" #include "base/bind.h" #include "chrome/browser/autofill/personal_data_manager...
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// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "BaseThreadsRecordModel.hpp" #include "Style.hpp" namespace gui::model { class ThreadsSearchResultsModel : public BaseThreadsRecordModel, public app::Async...
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#include<bits/stdc++.h> using namespace std; #define MAX(a,b) (a > b ? a : b) #define MIN(a,b) (a < b ? a : b) char board[9][9]; struct ChessBoard { enum class Turn {white, black} turn; enum class Piece {king, queen, white_pawn, black_pawn, rook, bishop, knight}; static map<Piece,int> pieceValues; bool ...
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#include "stdafx.h" #include "action_trim_spaces.h" #include "RegisterGlossDlg.h" // trim_spaces namespace action { //! Trims the spaces from all records in the TM. //! Backs up TM so it can be undone. void ActionTrimSpaces::redo() { using namespace mem_engine; mem_engine::trans_set records ; thi...
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// IFR_Client_Adapter_Impl.cpp,v 1.3 2001/09/25 05:12:33 irfan Exp #include "IFR_Client_Adapter_Impl.h" #include "IFR_ExtendedC.h" #include "tao/ORB_Core.h" #include "tao/Invocation.h" ACE_RCSID(IFR_Client, IFR_Client_Adapter_Impl, "IFR_Client_Adapter_Impl.cpp,v 1.3 2001/09/25 05:12:33 irfan Exp") TAO_IFR_C...
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class Solution { public: vector<int> intersect(vector<int>& nums1, vector<int>& nums2) { if(nums2.size() < nums1.size()){ return intersect(nums2,nums1); } unordered_map<int,int> hash_map; for(int num:nums1){ hash_map[num]++; } vector<int> ans; ...
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// Copyright 2018-2020 JXMaster. All rights reserved. /* * @file FrameBuffer.cpp * @author JXMaster * @date 2020/3/11 */ #pragma once #include "FrameBuffer.hpp" #ifdef LUNA_GFX_D3D12 namespace Luna { namespace Gfx { namespace D3D12 { R<RenderTargetViewDesc> get_default_rtv(Resource* res) { ResourceDesc...
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/*------------------------------------------------------------------------------* * (c)2016, All Rights Reserved. * * ___ ___ ___ * * /__/\ / /\ / /\ * * \ \:\ / /:/ / /::\ * * ...
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#ifndef __AFS_COMPUTE_THREAD_HPP_INCLUDED__ #define __AFS_COMPUTE_THREAD_HPP_INCLUDED__ #include <stdio.h> #include <stdint.h> #include <string> #include "../config.hpp" #include "thread.hpp" #include "up_thread.hpp" #include "down_thread.hpp" #include "../wrap_item.hpp" #include "router_base.hpp" #include "../queu...
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#include <pybind11/pybind11.h> #include <pybind11/stl.h> #include <pybind11/stl_bind.h> #include <G4ThreeVector.hh> #include <G4TwoVector.hh> #include <vector> #include "typecast.hh" #include "opaques.hh" namespace py = pybind11; void export_globals(py::module &m) { py::bind_vector<G4intVector>(m, "G4intVector")...
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/* Automatically generated file. Do not edit directly. */ /* This file is part of The New Aspell * Copyright (C) 2001-2002 by Kevin Atkinson under the GNU LGPL * license version 2.0 or 2.1. You should have received a copy of the * LGPL license along with this library if you did not you can find it * at http://ww...
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// Given two integers a and b, find their least common multiple. #include <iostream> using namespace std; int gcd_euclid(long a, long b) { if (a % b == 0) { return b; } int gcd = gcd_euclid(b, a % b); return gcd; } long long lcm(long a, long b) { long long mult = a * b; return (long ...
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#include <goliath/transitions/tickable.h> using namespace goliath::transitions; Tickable::Tickable(const size_t ticksPerSecond) : duration(0), ticksPerSecond(ticksPerSecond) {} std::chrono::milliseconds Tickable::getDuration() const { return duration; } const size_t Tickable::getTicksPerSecond() const {...
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// // Created by furture on 2018/10/29. // #include "ScrollerView.h" #include <render/core/rendering/RenderScrollView.h> #include <render/platform/common/log.h> #include <render/core/parser/Screen.h> #include <render/core/parser/StyleParser.h> namespace weexuikit{ ScrollerView::ScrollerView(UIContext *context...
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// Copyright 2021 RobosoftAI Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to...
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/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
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// This file is part of the dune-gdt project: // https://github.com/dune-community/dune-gdt // Copyright 2010-2018 dune-gdt developers and contributors. All rights reserved. // License: Dual licensed as BSD 2-Clause License (http://opensource.org/licenses/BSD-2-Clause) // or GPL-2.0+ (http://opensource.org/lice...
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/*******************FLANGER.C******************************/ #include "delay.h" #include "flanger.h" static short samp_freq; static double var_delay; static short counter; static short counter_limit; static short control; static short max_delay; static short min_delay; static double mix_vol; static double delay_step;...
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#include <data_types/filterbank.hpp> #include <iostream> #include <stdexcept> #include <assert.h> using namespace std; int main(void){ std::string filename("/lustre/projects/p002_swin/surveys/HTRU/medlat/2009-09-12-01:41:41/11/2009-09-12-01:41:41.fil"); try { SigprocFilterbank filobj(filename); } catch (...
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/* * DroidContainerComponent.cpp */ #include "DroidContainerComponent.h" #include "server/zone/objects/scene/SceneObject.h" #include "server/zone/objects/creature/CreatureObject.h" #include "server/zone/objects/creature/ai/DroidObject.h" #include "server/zone/objects/player/PlayerObject.h" bool DroidContainerCompon...
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#include <iostream> #include <mutex> #include <thread> std::mutex cout_mutex; void printThreadId(){ bool success = true; if(std::unique_lock<std::mutex> lck(cout_mutex, std::try_to_lock); lck.owns_lock()){ std::cout <<"Ten napis nie zostal poszatkowany "<< std::this_thread::get_id()<<std::endl; }else{ ...
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#include "Image.h" #include <algorithm> #include <fstream> #include <vector> #include <tuple> #include <assert.h> #define STB_IMAGE_IMPLEMENTATION #include <stb_image.h> namespace sgl { Image::Image(const std::string& file) { #pragma message("Fill me up!") } Image::~Image() { #pragma message("Fill me up!") } ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <CoreVideo/CoreVideo.h> #include <OpenGL/CGLIOSurface.h> #include "base/bind.h" #include "base/thread_task_runner_handle.h" #include "content/co...
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#include "Common.h" #include "CPS4.h" #include "PropertiesHolder/PropertiesHolder.h" #include "Material.h" #include <Eigen/Dense> #include "GaussQuadrature.h" Eigen::Matrix<float, 4, 4> CPS4::m_C; Eigen::Matrix<float, 4, 4> CPS4::m_IC; float XI[4] = { -1.0, 1.0, 1.0, -1.0 }; float ETA[4] = { -1.0, -1.0, 1.0, 1.0 };...
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#include <boost/smart_ptr/shared_ptr.hpp> #include <caffe/blob.hpp> #include <caffe/common.hpp> #include <caffe/filler.hpp> #include <caffe/layers/gauss_conv_layer.hpp> #include <caffe/proto/caffe.pb.h> #include <caffe/test/test_caffe_main.hpp> #include <glog/logging.h> #include <gtest/gtest.h> #include <vector> names...
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__________________________________________________________________________________________________ sample 4 ms submission class Solution { public: int getMoneyAmount(int n) { vector<vector<int>> cache(n+1, vector<int>(n+1, 0)); return cost(cache, 1, n); } int cost(vector<vector<int>>& v,...
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#ifndef ESC_DETAIL_IS_ANY_OF_HPP #define ESC_DETAIL_IS_ANY_OF_HPP #include <type_traits> namespace esc::detail { /// Type Trait defined as true if T is_same as any of Us. template <typename T, typename... Args> bool constexpr is_any_of = (std::is_same_v<Args, T> || ...); } // namespace esc::detail #endif // ESC_DE...
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#include <FLIGHT/Core/Game.hpp> #include <FLIGHT/Entity/Plane.hpp> #include <FLIGHT/Entity/Coin.hpp> namespace FLIGHT { Plane::Plane(const Blueprint & blueprint, const std::string & blueprintName) : m_srcBlueprint(blueprintName), m_pitch(0.f), m_roll(0.f), m_thrust(1.f), m_yVelocity(0.f) { for (auto & pa...
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// INPUT:Hello struct production { static constexpr auto rule = LEXY_LIT("Hello") | LEXY_LIT("Hi"); };
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/* * If not stated otherwise in this file or this component's Licenses.txt file the * following copyright and licenses apply: * * Copyright 2016 RDK Management * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain ...
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// // Copyright (c) 2016-2018 João Baptista de Paula e Silva. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
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/** \file device_facecap_device.cxx * Developed by Sergei <Neill3d> Solokhin 2019 * e-mail to: s@neill3d.com * twitter: @Neill3d * * OpenMoBu github - https://github.com/Neill3d/OpenMoBu */ //--- Class declaration #include "device_facecap_device.h" //--- Registration defines #define CDEVICEFACECAP__CLASS CDEVICEFAC...
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/* Sirikata * CommonOptions.hpp * * Copyright (c) 2009, Ewen Cheslack-Postava * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the ...
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#pragma once #include <ysu/node/bootstrap/bootstrap.hpp> #include <atomic> #include <future> namespace ysu { class node; class frontier_req_client; class bulk_push_client; class bootstrap_attempt : public std::enable_shared_from_this<bootstrap_attempt> { public: explicit bootstrap_attempt (std::shared_ptr<ysu::nod...
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/** * BSD 3-Clause License * * @copyright (c) 2019, Umang Rastogi Naman Gupta * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyrig...
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/* File: Market.cpp */ #include <cstdlib> #include <cstring> #include <iostream> #include <limits> #include <unistd.h> #include "../Input_Validation/Input_Validation.hpp" #include "../Items/Armor.hpp" #include "../Items/Potion.hpp" #include "../Items/Weapon.hpp" #include "../Living/Heroes/Hero.hpp" #incl...
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/** * Copyright (c) 2014-2015, HTWK SmartDriving * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this lis...
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/* <one line to give the program's name and a brief idea of what it does.> Copyright (C) 2013 <copyright holder> <email> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either ve...
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#include<iostream> #include<string> #include "Song.h" void Song::SetSongName(string userSongName) { songName = userSongName; } void Song::SetSongFirstLine(string userSongFirstLine) { songFirstLine = userSongFirstLine; } void Song::SetTimesPlayed(int userTimesPlayed) { timesPlayed = userTimesPlayed; } S...
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#include "dbgstream.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <fstream> #ifdef DBG_TIMESTAMP extern "C" { #include <time.h> }; #endif /* DBG_TIMESTAMP */ using namespace std; dbgstream dbg; dbgbuf::~dbgbuf() { flushMsg(); } void dbgbuf::flushMsg() { if (msg.length() > 0) { #if DBG_TIMESTAMP ...
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#pragma once #include "core.hpp" #include <string> namespace Cairo { struct Font { std::string family = "Arial"; double size = 12; cairo_font_weight_t weight = CAIRO_FONT_WEIGHT_NORMAL; cairo_font_slant_t slant = CAIRO_FONT_SLANT_NORMAL; }; }
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// // | / | // ' / __| _` | __| _ \ __| // . \ | ( | | ( |\__ ` // _|\_\_| \__,_|\__|\___/ ____/ // Multi-Physics // // License: BSD License // Kratos default license: kratos/license.txt // // Main authors: Vicente Mataix Ferrandiz // // System include...
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/*! \file SimLucidSteppingVerbose.hh * \brief The header file for the SimLucidSteppingVerbose class. */ class SimLucidSteppingVerbose; #ifndef SimLucidSteppingVerbose_h #define SimLucidSteppingVerbose_h 1 // GEANT4 includes #include "G4SteppingVerbose.hh" /*! \brief Class handling user-defined verbose actions. @...
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// CFPExercise2.21.2019.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include "pch.h" #include <iostream> using namespace std; int main() { //establish variables double dblfirstvariable = .0; double dblsecondvariable = .0; double dblvariablec = .0; c...
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#include <iostream> #include <string> using namespace std; int main() { int N; cin >> N; while (N--) { string s; cin >> s; int sum1 = 0, sum2 = 0; sum1 = (s[0] - '0') + (s[1] - '0') + (s[2] - '0'); sum2 = (s[3] - '0') + (s[4] - '0') + (s[5] - '0'); ...
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#include <iostream> #include "Direction.hpp" #include "Board.hpp" using namespace std; using namespace ariel; int main() { ariel::Board board; // declaration of all variables uint row , column , length; int func; int dir; string message; Direction direction; // wellcome line cout <<...
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#ifndef __GAME_ACT_PHYSICAL_PUSH_PLATE_HPP__ #define __GAME_ACT_PHYSICAL_PUSH_PLATE_HPP__ #include "GameAct/Objects/Physical/Button/Button.hpp" namespace GameAct { namespace Physical { class PushPlate : public Button { public: void setRotation( float angle ) override; void runAction( const st...
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/******************************************************************************* * Project: Beacon * @file CmdNodeDisconnect.hpp * @brief * @author bwar * @date: Feb 14, 2017 * @note * Modify history: ******************************************************************************/ #ifndef SRC_CMDNODED...
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#include "catch.hpp" #include "GFStorage.h" using T = uint8_t; using Elem = GFlinalg::BasicGFElem<T>; using Ref = GFlinalg::GFElemRef<Elem>; using Ptr = GFlinalg::GFElemPtr<Elem>; template<size_t R, size_t C> using Matrix = GFlinalg::MatrixEngine<Elem, R, C>; TEST_CASE("Smart reference", "[GFElemRef]") { SECTION...
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#include <iostream> #include<string> using namespace std; struct Date { int day=18 , month=11, year=2020; }; void Date_next(){ Date current; for (int i = 1; i < 45; i++) { if(current.day==31){ current.day=1; current.day+=1; current.month+=1; } else current...
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#include <ros/ros.h> #include <ros/master.h> #include "udp_bridge/ChannelStatisticsArray.h" void statisticsCallback(udp_bridge::ChannelStatisticsArray const &stats) { std::vector<std::string> headers {"source topic", "remote host", " messages", "message data", " packet data", " compressed", " ratio", "send e...
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#include "CMessageHeader.h" // // Message header // (4) message start // (12) command // (4) size // (4) checksum extern char pchMessageStart[4]; CMessageHeader::CMessageHeader() { memcpy(pchMessageStart, ::pchMessageStart, sizeof(pchMessageStart)); memset(pchCommand, 0, sizeof(pchCommand)); pchCommand[1] = 1...
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#include "GBO.h" void GBO::Load() { Shader.Load("Shaders\\Geometry-Buffer.vert", "Shaders\\Geometry-Buffer.frag"); } void GBO::Initialize() { glGenFramebuffers(1, &FBO); glBindFramebuffer(GL_FRAMEBUFFER, FBO); // POSITION glGenTextures(1, &Position); glBindTexture(GL_TEXTURE_2D, Position); ...
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/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software wit...
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/** ****************************************************************************** * @file spark_wiring_spi.h * @author Zach Supalla * @version V1.0.0 * @date 06-December-2013 * @brief Header for spark_wiring_servo.cpp module ******************************************************************************...
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/* * ::718604! * * Copyright(C) November 20, 2014 U.S. Food and Drug Administration * Authors: Dr. Vahan Simonyan (1), Dr. Raja Mazumder (2), et al * Affiliation: Food and Drug Administration (1), George Washington University (2) * * All rights Reserved. * * The MIT License (MIT) * * Permission is hereb...
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//: // \file // \brief // \author Ozge Can Ozcanli (ozge@lems.brown.edu) // \date 10/03/07 #include "dborl_image_bbox_description.h" #include <vsol/vsol_box_2d.h> #include <vcl_iostream.h> void dborl_image_bbox_description::add_box(vcl_string cat, vsol_box_2d_sptr b) { vcl_map<vcl_string, vcl_vector<vs...
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#include "clang/Frontend/FrontendActions.h" #include "clang/Tooling/CommonOptionsParser.h" #include "clang/Tooling/Tooling.h" #include "clang/Tooling/ArgumentsAdjusters.h" #include "llvm/Support/CommandLine.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Module.h" #include "clang/AST/ASTConsumer.h" #i...
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#include "hypothesis.h" #include <math.h> #include <boost/math/quadrature/gauss.hpp> #include <boost/math/distributions/chi_squared.hpp> using namespace std; Hypothesis::Hypothesis() = default; // Hypothesis test for the avarage, we use the library Boost to integrate the function // that corresponds for th...
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#include <Arduino.h> int pinoLed = 13; int pinoSensorLuz = 34; int valorLuz = 0; void setup() { pinMode(pinoLed,OUTPUT); } void loop() { valorLuz = analogRead(pinoSensorLuz); if(valorLuz<750) { digitalWrite(pinoLed,LOW); } else { digi...
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/* Dimensions PIRL CVS ID: $Id: Dimensions.hh,v 1.27 2011/02/18 02:29:28 castalia Exp $ Copyright (C) 2010 Arizona Board of Regents on behalf of the Planetary Image Research Laboratory, Lunar and Planetary Laboratory at the University of Arizona. This library is free software; you can redistribute it and/or modify ...
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// Copyright (C) 2018 ETH Zurich // Copyright (C) 2018 UT-Battelle, LLC // All rights reserved. // // See LICENSE for terms of usage. // See CITATION.md for citation guidelines, if DCA++ is used for scientific publications. // // Author: Peter Staar (taa@zurich.ibm.com) // // GPU kernels for walker tools. #ifndef DCA_...
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#include "Utils/Streams/InputStream.h" using namespace L2NextCryptoStreams;
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#ifndef BENCHMARK_UTIL_H #define BENCHMARK_UTIL_H #include <cudd/cplusplus/cuddObj.hh> #include <string> #include <vector> namespace abo::benchmark { enum class ErrorMetric { WORST_CASE, WORST_CASE_RELATIVE_APPROX, WORST_CASE_RELATIVE_BINARY_SEARCH, WORST_CASE_RELATIVE_RANDOMIZED, WORST_CASE_RELA...
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#include "mvToggledOpenHandler.h" #include "mvLog.h" #include "mvItemRegistry.h" #include "mvPythonExceptions.h" #include "mvUtilities.h" namespace Marvel { mvToggledOpenHandler::mvToggledOpenHandler(mvUUID uuid) : mvAppItem(uuid) { } void mvToggledOpenHandler::customAction(void* data) { if (static_cast...
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int min(){
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/* * Copyright 2017 Keith Mendoza * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
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/* * event.cpp * This file is part of SVMOS * * Copyright (C) 2017 - Ecular, Maxul * * VmOs is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your opti...
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#ifndef TextureManager_hpp #define TextureManager_hpp #include "Game.hpp" class TextureManager { public: static SDL_Texture *LoadTexture(const char *textureFile, SDL_Renderer *renderer); }; #endif /* TextureManager_hpp */
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/* Cycript - The Truly Universal Scripting Language * Copyright (C) 2009-2016 Jay Freeman (saurik) */ /* GNU Affero General Public License, Version 3 {{{ */ /* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the...
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// SPDX-License-Identifier: BSD-2-Clause // This code is part of the sfizz library and is licensed under a BSD 2-clause // license. You should have receive a LICENSE.md file along with the code. // If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz #include "DataHelpers.h" #include <string> #i...
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#include <bits/stdc++.h> using namespace std; #define ll long long int main(){ int n; cin>>n; for(int i =1 ; i<= n ; i++){ int le = 1 , chan = 0; for(int j = i-1 ; j >= 0 ; j--){ if(j%2 ==0){ cout<<le; }else{ cout<<chan; } }cout<<"\n"; } }
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#include "eventdispatcher.h" #include <core/log/log.h> #include <core/video/context.h> namespace fd { namespace core { namespace event { using namespace utils; using namespace log; using namespace video; List<EventListener*> EventDispatcher::allListeners; List<EventListener*> EventDispatcher::windowList...
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#define STRICT #include <windows.h> #include <windowsx.h> #include <crtdbg.h> #include <olectl.h> #include <docobj.h> #include <servprov.h> #include <exdisp.h> #include <exdispid.h> #include "winmain.h" #include "events.h" #include "ctr.h" //+---------------------------------------------------------------------------...
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#include "depth_algorithms.h" // Find the median of a continuous cv::Mat float findMedianOfMat(cv::Mat mat) { float median = 0; if (mat.isContinuous()) { // copy matrix data to a vector std::vector<float> vec; mat = mat.reshape(0, 1); mat.copyTo(vec); // remove 255 (when this is called, values that are mas...
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////////////////////////////////////////////////////////////////////////////// // NOTICE: // // ADLib, Prop and their related set of tools and documentation are in the // public domain. The author(s) of this software reserve no copyrights on // the source code and any code generated using the tools. You are encour...
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// // ImguiBuild.cpp // Kreator // // Created by iKan on 10/04/22. // /// Include the Imgui example .cpp files for implementation of Imgui functionality #define IMGUI_IMPL_OPENGL_LOADER_GLAD #include <examples/imgui_impl_opengl3.cpp> #include <examples/imgui_impl_glfw.cpp>
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name = "SIA Additional Factions v2 (DEV)"; author = "Solders in Arms"; picture = "picture.paa"; logoSmall = "LogoSmall.paa"; logo = "Logo.paa"; logoOver = "LogoOver.paa"; action = "https://github.com/Soliders-in-Arms-Arma-3-Group/SIA-Additional-Factions-V2.git"; overview = "Adds additional factions.";
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/******************************************************************************* * *Copyright: armuxinxian@aliyun.com * *Author: f * *File name: hisys_conf.hpp * *Version: 1.0 * *Date: 03-12月-2019 13:31:48 * *Description: Class(hisys_conf) 表示海思系统配置信息 * *Others: * *History: * *******************************************...
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/****************************************************************************** * Copyright (c) Huawei Technologies Co., Ltd. 2019. All rights reserved. * iSulad licensed under the Mulan PSL v2. * You can use this software according to the terms and conditions of the Mulan PSL v2. * You may obtain a copy of Mulan P...
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#include "Buma3DPCH.h" #include "RenderPassVk.h" namespace buma3d { B3D_APIENTRY RenderPassVk::RenderPassVk() : ref_count { 1 } , name {} , device {} , desc {} , vkdevice {} , inspfn {} , devpfn {} , render_pass{} { } B3D_APIENTRY RenderPassVk::~RenderPassV...
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#pragma once #include "../AxlibConfig.h" #include "ax_intdatetime.h" #include "ax_platform.h" #include "ax_types.h" #include "ax_printf.h" #include "ax_string.h" #include "ax_logger.h" #include "ax_assert.h" #include "ax_thread.h" #include "ax_memory.h" #include "ax_time.h" #include "ax_thread.h...
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#pragma once #include "./backend/wsi/WindowSystem.hpp" #include "../../core/thread_pool/job_queue/JobQueue.hpp" // gui #include "./backend/gui/VulkanGUIHandler.hpp" // render graph #include "./render_graph/RenderGraph.hpp" // scene (TODO) #include "./scene/Scene.hpp" #include "../../imgui/imgui.h" #include "../../...
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#include "PihaTime.h" #ifdef _WIN32 #include <Windows.h> #else #include <cstddef> // For NULL //#include <sys/time.h> #include <time.h> #endif #include <assert.h> namespace Piha { #ifdef _WIN32 /* TimeInternals (Windows platform) On Windows, there are many time functions available. - the standard ftime fu...
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#include "sim/init.hh" namespace { const uint8_t data_m5_objects_GarnetLink_d[] = { 120,156,205,86,89,111,211,64,16,30,59,247,1,173,80,27, 110,225,7,30,44,164,96,14,21,132,4,8,81,33,132,132, 0,185,8,137,188,88,142,119,147,56,241,17,121,183,77,242, 192,83,249,13,252,93,152,25,219,105,10,5,193,83,201,49...
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/* * Duncan Horn * * UnitsTests.cpp * * Tests for the animation_manager.h types/functions */ #include "stdafx.h" #include <dhorn/experimental/animation_manager.h> using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace dhorn { namespace tests { TEST_CLASS(AnimationManagerTests)...
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#ifndef ARDUIMU_VISUALISATION_GYROSCOPE_HPP_INCLUDED #define ARDUIMU_VISUALISATION_GYROSCOPE_HPP_INCLUDED #include <quan/three_d/vect.hpp> #include <quan/reciprocal_time.hpp> #include <quan/angle.hpp> quan::three_d::vect< quan::reciprocal_time_< quan::angle::deg >::per_s > get_gyroscope(); void set_gyro...
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// Copyright (c) 2013-2015 mogemimi. // Distributed under the MIT license. See LICENSE.md file for details. #include "MouseCocoa.hpp" #include <type_traits> namespace Pomdog { namespace Detail { namespace Cocoa { //----------------------------------------------------------------------- MouseCocoa::MouseCocoa() : scro...
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#include "client_pch.h" #include "cl_splitscreen.h" #if defined( _PS3 ) #include "tls_ps3.h" #define m_SplitSlot reinterpret_cast< SplitSlot_t *& >(GetTLSGlobals()->pEngineSplitSlot) #endif // _PS3 // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CSplitScreen : public ISp...
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/* Missing numbers ------------------ # One missing Approach 1 : sum approach 2 : XOR Assume a1 ^ a2 ^ a3 ^ …^ an = A and a1 ^ a2 ^ a3 ^ …^ an-1 = B Then A ^ B = an Approach 3 : a[a[i]] = 1 ------------------ # Two missing Approach 1 sum and avg (statistical) sum of array, avg of array - compare with sum a...
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#include "part1.hpp" #include "part2.hpp" using namespace std; string Part2::solve(const vector<string> &signals) { vector<map<char, int>> freqs = Part1::getFreqs(signals); // pick the least popular letter for each position string corrected = ""; for (const auto freq : freqs) { vector<pair<ch...
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#pragma once #include <Siv3D.hpp> #include "Bullet.hpp" #include "../Scenes/Game.hpp" class Laser final : public Bullet { private: bool isCharging = true; int energy = 1; Vec2 myPos; bool isLeft; bool isLInvalid = false; bool isRInvalid = false; static bool isLShooting; static bool isRShooting; static Option...
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#include <stdlib.h> #include "VVexRiscvCpu.h" #include <verilated_vcd_c.h> #include "verilated.h" #include "periph.h" #include "memctrl.h" #include "sim.h" #include <iostream> #include <vector> class VexRiscv : public SimElement { public: ForwardingOutputSignal<uint8_t> iBusRead; ForwardingOutputSignal<uint3...
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// Copyright Oliver Kowalke 2009. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef AUTOBOOST_CONTEXT_FCONTEXT_H #define AUTOBOOST_CONTEXT_FCONTEXT_H #if defined(__PGI) #include <std...
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#include "src.h" std::array<int,10> primes(){ return {2,3,5,7,11,13,17,19,23,29}; } std::array<std::pair<int,int>, 3> zip(std::array<int,3> a, std::array<int,3> b){ return { std::make_pair(a[0], b[0]), std::make_pair(a[1], b[1]), std::make_pair(a[2], b[2]) }; }
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#pragma once #include <filesystem> #include <glob.h> #include <vector> #include <assimp/scene.h> #include "afk/renderer/Animation.hpp" #include "afk/renderer/Bone.hpp" #include "afk/renderer/Mesh.hpp" #include "afk/renderer/ModelNode.hpp" #include "afk/renderer/Texture.hpp" namespace Afk { struct Model { usi...
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/* -*- mode: C++; c-basic-offset: 4; tab-width: 8; -*- * vi: set shiftwidth=4 tabstop=8: * :indentSize=4:tabSize=8: */ #include "gtest/gtest.h" #include "history.h" #if defined(_WIN32) #include <io.h> #include <stdio.h> namespace { int unlink(const std::string& fn) { return _unlink(fn.c_str()); } i...
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/*! \file */ //Copyright 2011-2018 Tyler Gilbert; All Rights Reserved #include <cmath> #include "sgfx.hpp" #include "draw/ArcProgress.hpp" using namespace draw; ArcProgress::ArcProgress() { m_offset = 0; m_direction = 1; } void ArcProgress::draw_to_scale(const DrawingScaledAttr & attr){ //draw the progress bar on...
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