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The captain of the airship waits patiently at her desk, awaiting your next question.
> You ask her about what happened to you
"Several hours ago, you fell out of the sky," she says. "You weren't the only one, either. There were entire islands collapsing to the left and right, and I had to get the ship out of the way to... |
The captain of the airship waits patiently at her desk, awaiting your next question.
> You ask her about the falling of the islands
The captain stares at you in amazement for a few moments. "You want to know why the islands are falling?" she asks. "Are you serious? Do you mean to tell me that you really don't know what... |
You walk up to the edge of the lake, searching for any sign of the people who came before you. Strangely enough, the footprints disappear into the water itself. After a moment's hesitation, you wade into the lake a short distance, curious to find out what really happened here. The water is cool and fresh against your s... |
For the rest of the day, the damaged airship drifts upon the wind with no clear or definite destination. You face a lonely vigil here, one of the only survivors among numerous corpses. Whilst you're here, you try to salvage whatever supplies you can, realising that you may be here for a long time if you are not fortuna... |
Over the next few days, the airship you're on continues to drift at the mercy of the wind. You see no other inhabitable islands within range, and have no way of turning the ship around towards the islands you do see. Progress is painfully slow, and you feel sure that you will die here. Your supplies have dwindled down ... |
With your heart in your mouth, you race forward and shove the captain out of the way in the nick of time. You see her eyes go wide at her near escape. Then you look upwards and see wit horror that the mast is continuing to fall – right on top of you.
Frantically, you start to move to avoid it, but you are already out ... |
You touch down upon the edge of the island, a thrill racing through you at the thought of what lies beyond. Immediately, the glow fades away from the soles of your feet and the power leaves you. So that's how it is: the scroll's effects last as long until you touch solid ground again. In theory, you could abuse such a ... |
For the next few hours or so, you fly across the skies at a mediocre speed. The wind blows through your hair as you travel, and you feel a kind of freedom wash over you that you've never quite experienced before. Throughout your life, you've been content to remain settled upon your own island, never venturing out into ... |
You continue to fly through open skies, unable to rest anywhere for fear that the scroll's power will suddenly wear off. Hours pass by, and still you see no other inhabitable islands or places where you can land. You encounter a few passing airships – active ones, thankfully – but they are only merchant ships and pay y... |
You must be mad to think of doing this. Quickly, you leap over the gap and onto the separated part of the doomed ship, which is quickly plummeting towards earth at a deadly speed. Above you, the remaining half remains airborne. It quickly disappears from sight as you fall.
It's impossible to keep your footing on the d... |
You decide to remain on deck and see what help you can lend to the crew members. Mother Ghared disappears down below, and from here you watch as the helmsmen frantically try to turn the airship around as quickly as possible. Before long, the ship is so close to the storm that pieces of wood are being shredded away from... |
You see what appears to be a mass of black clouds on the horizon, lit up by a blaze of yellow and white flashes. The atmosphere around the airship is becoming increasingly turbulent, and you feel the vessel shake beneath your feet, making it difficult to keep your balance.
The captain turns to see what you're looking ... |
Forcing yourself to remain upright, you manage to slip into one of the empty cabins. The noise above is getting louder and louder, and you crouch in the corner, hoping that you'll be safe here. Surely someone else will come down here to seek shelter as well? As time passes, you see no sign of any other crew members. Be... |
With extreme caution, you bring your vehicle up to the edge of the airship and climb aboard. This man looks dangerous, and you feel as if any moment he's going to suddenly snap and lunge at you to consume your flesh for himself. Nobody could possibly be so calm munching upon the flesh of the dead. You hold your sword o... |
You descend to the surface of the island, which is ringed by a protective metal fence, and land just within the perimeter. Upon first glance, the surrounding region appears to be nothing more than one of many small towns present upon this isle. There's plenty of land to build fresh houses, and more than enough grasslan... |
You step into the vehicle and strap yourself in, before realising that you have no idea how to physically turn it on. With a frown, you examine the numerous buttons and dials on the dashboard in front of you. One of these must start up the machine – if it works at all, that is. After about a minute, you manage to narro... |
Judging your chances of survival on board this ship to be diminishing by the second, you start to search the surrounding cabins for a way out of here. There has to be something that you can use. Airships are fitted with emergency safety measures for use in the worst-case scenario, such as equipment failure or a particu... |
The wind grows stronger as you follow the corridor around the corner, towards a set of stairs which lead to the upper level. You're not quite sure where you are, exactly. You can only assume that you have been taken to somebody's home, perhaps another faraway settlement, but you must surely be a long way from home. At ... |
You follow the corridor for some time as the voices become more distinct. They sound rather jovial and cheerful in nature; foreign, too, because they are speaking in a language that you do not understand. It should not be surprising at that, since there are many different varieties of races which populate the skies, ea... |
You follow the corridor for some time as the voices become more distinct. They sound rather jovial and cheerful in nature; foreign, too, because they are speaking in a language that you do not understand. It should not be surprising at that, since there are many different varieties of races which populate the skies, ea... |
You crouch against the inside of the wall, covering your head as the deafening noise continues all around you. Earlier on, you could hear the cries of the other people as they sought shelter within their fragile little huts, but now there is nothing to be heard but the endless howling of the wind. A chill seeps into yo... |
It would be foolishness to remain here. As quickly as you can, you crawl out of cover into the open. Almost immediately, you are buffeted by the force of the wind on your back. You dig your fingernails into the ground at your feet, refusing to let go. You will not die here, not so easily, like a candle sputtering out i... |
It would be foolishness to remain here. As quickly as you can, you crawl out of cover into the open. Almost immediately, you are buffeted by the force of the wind on your back. You dig your fingernails into the ground at your feet, refusing to let go. You will not die here, not so easily, like a candle sputtering out i... |
You claw your way towards what used to be your personal residence. The roof has been torn off, the front door is hanging on by mere threads, and the interior has been devastated beyond recovery. Only pieces of shattered wood remain here now. The wind picks up, and for a second you almost lose your grip, but you somehow... |
The HMS Bounty set sail on a gloomy winter's day a few days before Christmas.
You like the little ship, which is just ninety feet long and fairly small at just over 200 tons for the 46 men she carries. She has three masts and sails extremely well however and you are quite content aboard her, despite the gloomy weather.... |
After making it safely into Cape Town the Bounty spends nearly a month resupplying and repairing storm damage, allowing you plenty of time to enjoy the delights of that port. You set sail again on the first day of July and the following month you arrive at Adventure Bay on the island of Tasmania to the south of Austral... |
Work continues on gathering the breadfruit plants while the crew members continue to enjoy the hospitality and affections of the local people. As well as the company of the women they now have strong locally-brewed alcohol to enjoy, though such gatherings have to be kept secret when Bligh is ashore. The lure of strong ... |
After four days ashore with the Natives gathering in increasing numbers and hardly any supplies to be found Bligh gives the order for you all to return to the boat and resume sailing westwards. As soon as the Natives see you are leaving they attack, they race to the shore and run through the water towards you armed wit... |
Coupang is a small settlement with no large vessels so Bligh arranges the purchase of a derelict 34-foot schooner he names HMS Resource and orders you all to work hard in making it seaworthy enough to sail on to the larger port of Batavia on the island of Java where you should be able to find a ship going back to Engla... |
You continue to work steadily but Bligh's relentless hectoring drives the gentle but weak Botanist David Nelson into a tropical disease which claims his life the month after you arrived in Coupang. By August the HMS Resource is ready and the remaining eighteen Loyalists under Bligh make a short voyage to the busy Indon... |
By the end of 1793 there are just thirteen men who survived the boat journey to Coupang in England, including you. Of these you have lost contact with Gunner William Peckover, Clerk John Samuel and Captain's Servant John Smith. You know some of your former companions have had enough and want to retire from the sea but ... |
You decide to resume service at sea and look about for whom to serve. William Bligh is now Captain of the HMS Calcutta, you could serve with him. Sailing Master John Fryer is now serving with the HMS Britannia. Lieutenant John Hallett is with the HMS Penelope. Lieutenant Thomas Haywood is the Lieutenant Commanding of t... |
You decide to resume service at sea and look about for whom to serve. William Bligh is now Captain of the HMS Calcutta, you could serve with him. Sailing Master John Fryer is now serving with the HMS Britannia. Lieutenant John Hallett is with the HMS Penelope. Lieutenant Thomas Haywood is the Lieutenant Commanding of t... |
You decide to resume service at sea and look about for whom to serve. William Bligh is now Captain of the HMS Calcutta, you could serve with him. Sailing Master John Fryer is now serving with the HMS Britannia. Lieutenant John Hallett is with the HMS Penelope. Lieutenant Thomas Haywood is the Lieutenant Commanding of t... |
You decide to resume service at sea and look about for whom to serve. William Bligh is now Captain of the HMS Calcutta, you could serve with him. Sailing Master John Fryer is now serving with the HMS Britannia. Lieutenant John Hallett is with the HMS Penelope. Lieutenant Thomas Haywood is the Lieutenant Commanding of t... |
You decide to resume service at sea and look about for whom to serve. William Bligh is now Captain of the HMS Calcutta, you could serve with him. Sailing Master John Fryer is now serving with the HMS Britannia. Lieutenant John Hallett is with the HMS Penelope. Lieutenant Thomas Haywood is the Lieutenant Commanding of t... |
Following your safe return to England a Court Martial is quickly arranged to try the ten captured mutineers you and Haywood managed to help the crew of the Pandora get back. Bligh and another of your former comrades, a sailor called Lawrence LeBogue, have gone sailing on a second voyage to try and do what Bligh failed ... |
Just thirteen of the twenty loyal crew members cast adrift with Bligh survive to return to England in the spring and summer of 1790, yourself among them. Bligh quickly reports the Mutiny on the Bounty and publishes a book about it, snappily titled A Narrative Of The Mutiny On Board His Majesty's Ship Bounty And The Sub... |
You remain in England while the HMS Pandora sets sail and continue to rest for another year. To your amazement you soon get word that William Bligh is setting sail to Tahiti again to fulfil the mission he failed at last time: gather breadfruit and transport them to Jamaica. This time he is traveling aboard the HMS Prov... |
You avoid helping Hall and predictably he becomes sick with malaria from mosquito bites while retrieving the boat and quickly dies. Bligh has also become sick with malaria and just five days after Hall's death he books passage aboard the Dutch ship Vlydte bound for Portsmouth. By this point hostility against him is so ... |
When Bligh and his two companions depart there remains fourteen of the Loyal Bounty crew in Java under the command of Sailing Master John Fryer. He finally finds a ship willing to take you all home but they require you all to do some labor first, either moving supplies from the island's interior upriver or by the docks... |
Early the next morning you are woken from your sleep by wild and confused shouting that seems to come from all around the ship. You and the other sailors spring from your hammocks and rush out on deck to see a bizarre sight. Christian and several other men armed variously with bayonets, cutlasses and muskets are herdin... |
You remain on Tahiti and in the autumn of 1789 you watch the Bounty sail away for the last time. There is little left to do now but settle down to living among the Tahitians and hope that the first ship to visit the island will be a friendly one. Like many of the Mutineers you get into a long-term relationship with a b... |
You all send a Native to Thompson telling him all is forgiven and he can return and a suspicious Thompson dutifully returns to Tahiti. About a week after his return when Thompson is elsewhere Churchill sneaks into his hut, takes his weapons and hides them in his own hut. Thompson is absolutely furious when he discovers... |
You and three other men promptly surrender yourselves to the first sailors who reach the shore, clapped in irons you are swiftly brought back to the ship where, to your surprise, former Bounty shipmate Midshipman Thomas Hayward is waiting to identify you. You are imprisoned in a makeshift prison on the ship's quarterde... |
You decide to go with the claim that you were too confused by what was happening to act. Somewhat surprisingly this defense works with the Judges: though sentenced to death you, Heywood, Morrison and Muspratt are pardoned for your part in the Mutiny. Burkett, Ellison and Millward are executed by hanging a few months la... |
You decide to return to the sea and need to decide where you serve. You can join Midshipman Peter Heywood aboard the HMS Queen Charlotte or you could join Boatswain's Mate James Morrison aboard the HMS Blenheim or you could join Carpenter's Mate Charles Norman aboard the HMS Duke or you can join Seaman William Muspratt... |
You decide to return to the sea and need to decide where you serve. You can join Midshipman Peter Heywood aboard the HMS Queen Charlotte or you could join Boatswain's Mate James Morrison aboard the HMS Blenheim or you could join Carpenter's Mate Charles Norman aboard the HMS Duke or you can join Seaman William Muspratt... |
You decide to return to the sea and need to decide where you serve. You can join Midshipman Peter Heywood aboard the HMS Queen Charlotte or you could join Boatswain's Mate James Morrison aboard the HMS Blenheim or you could join Carpenter's Mate Charles Norman aboard the HMS Duke or you can join Seaman William Muspratt... |
Recognizing it would be suicide to remain on the ship any longer you dive into the sea and wade towards one of the four boats the sailors of the Pandora have succeeded in launching. You are hauled aboard and watch as the last of the HMS Pandora vanishes from sight. It takes with it four of your companions were still ma... |
You stay in the village while a large band of Tahitians leave and return later with Thompson's bloodied and battered body. After the killings of Churchill and Thompson things settle down and the remaining fifteen of you live peaceful lives on this island paradise for one more year. The calm is broken again one spring m... |
Christian lets you all stay on Tahiti just ten days, long enough to pick up fresh supplies and twenty-eight Tahitians before sailing back to Tubai to try and seize control of it from the Natives. He builds a Fort which he calls Fort George and tries to man it against all comers. When the Natives attack they are repulse... |
Three years pass quietly on the island but a few accidents mar the peace.
Soon after you arrive one of the women falls to her death while gathering eggs from the clifftops, soon after Fletcher Christian's wife gives birth to the first child born on Pitcairn. The year after a second woman dies of an illness. Previously... |
Four years pass by peacefully on the island, you live with the women, begin raising a child and live a good life. William McCoy and Matthew Quintal are more restless characters than you, John Adams and Edward Young and McCoy, who once worked in a brewery in Scotland, spends a long time trying to brew alcohol out of var... |
You refuse to drink and it seems a sensible decision, McCoy throws himself off a cliff in a drunken fit of depression, plummeting to his death. With his friend gone Quintal becomes more depressed also, drinking more and becoming more violent. In one incident he bites the ear off his wife Tevarua when she fails to catch... |
By the beginning of 1789 the crew have had enough of Bligh and his ways.
Charles Churchill, a middle-aged Manchurian and the Master-at-Arms (the man nominally in charge of discipline on the ship) gathers you, the recently flogged Muspratt and another sailor called John Millward, a young and reasonably well-educated fe... |
You refuse to have anything to do with such a dangerous plan and the deserters swear you to silence. That evening, while Midshipman Thomas Haywood is sleeping over the arms chest Churchill, Millward and Muspratt sneak into the ship's cutter and desert. That morning Bligh is furious when he discovers the missing men's a... |
Word soon spreads among the crew that Muspratt has found what amounts to a brothel in Toaroa, though actually many of the Native women seem happy to perform sexual services in exchange for gifts. One of your fellow seamen Robert Lamb, who often cuts the meat for the cook, decides to sneak off the next time he is in one... |
After the death of Surgeon Huggan Bligh orders the Bounty sailed from Matavai Bay to Toaroa, a small bay and village further round the island. The reason Bligh gives is that there are more breadfruit trees there but the crew suspect it is to move them further from the scene of Huggan's death and the temptations of alco... |
The Bounty remains anchored in Matavai Bay for the next month while every day Bligh, Christian or Fryer lead a party of men ashore to gather breadfruit trees. You get the impression that the men are working deliberately slowly to prolong their stay on Tahiti, as often as they are able the men contrive to spend time wit... |
You are all relieved when the beautiful tree-lined round island of Tahiti is spotted. Bligh has been getting on everyone's nerves: he is no longer on speaking terms with Sailing Master Fryer, Surgeon Huggan or the Carpenter William Purcell and he has been grating the nerves of most of the rest of the crew. It is with r... |
Valentine's death sends the crew's spirits plunging low and Bligh decides to raise morale by instructing the crew to dance a jig to the tunes of a half-blind fiddler he has brought on board. The last thing the crew feel like doing is dancing but the sailors obligingly force themselves to their feet and dance wearily to... |
After the lashing of Quintal you and the rest of your crew go about your duties quietly and you soon come upon Cape Horn in atrocious weather. For over four weeks Bligh tries to sail the Bounty into the face of a terrible wind, tacking into the face of a gale. You and several other sailors come down with fevers, brough... |
After leaving the English Channel the weather does indeed improve and you stop off at the Canary Islands for a week. Spirits are high as you sail onto the southwest bound for Tahiti, an island which you have heard of but have no idea where it is. You gather Bligh intends to sail around Cape Horn, the southernmost tip o... |
The thug is right in front of me, picking on people weaker than himself. The very definition of a coward. Attacks unarmed people, specifically chooses those that cannot defend themselves. It's people like this that make project: Eden sound like a good idea. He hasn't spotted me yet. He probably wouldn't if I glowed in ... |
The thug is right in front of me, picking on people weaker than himself. The very definition of a coward. Attacks unarmed people, specifically chooses those that cannot defend themselves. It's people like this that make project: Eden sound like a good idea. He hasn't spotted me yet. He probably wouldn't if I glowed in ... |
I decide to wait for a better opportunity to strike. After all, if he was closer and did not see me, I could take him down quickly, silently and painlessly. However, he starts circling around his victim, and doing that, he spots the pair of red glowing eyes staring at him from the depts of the alley.
"Shade!?!"
Just... |
I decide to wait for a better opportunity to strike. After all, if he was closer and did not see me, I could take him down quickly, silently and painlessly. However, he starts circling around his victim, and doing that, he spots the pair of red glowing eyes staring at him from the depts of the alley.
"Shade!?!"
Just... |
Click.
"…well I still say a compromise can be achieved if we all just sat down and talked things out. I mean at the core, we aren't really so different. I mean we're human beings, for God's sake; we shouldn't be killing each other like animals! I mean..."
Click.
"…are you worried about these uncertain times? Do you ... |
You turn off the TV and head to work, no point in worrying about things you can't do shit about. You have other real everyday problems to deal with.
You go about your mundane life, doing mundane tasks at your mundane job, talking to your mundane co-workers about mundane things. Not much changes.
One month later...
... |
You are Ben Higgins, a person of no consequence living in the town of Van Hove. The town was large but not big enough to be a city, not that it matted to you since your world is mainly your home and the small yard around it. For most of your life the idea of going out into the world made you uncomfortable, along with t... |
"Please, I need to know where Steve lives so I can check on Vic," You plead.
"Alright, since you're actually making an effort to be pleasant, he lives on 48 Kerr Road, but you didn't here that from me," Moira reveals.
"Thanks Moira," you say as you quickly head out.
You get into your car and drive off to Kerr Roa... |
Trying to find your sister and possibly going up against a wanted criminal would be suicide. Corrupt or not calling the police is the more logical thing to do. You pull out your cell phone and call 911
"911, what is your emergency?" The operator on the other end inquiries.
"My sister is missing and I think Westfiel... |
You run out of the room and head towards the back of the house hoping to find a back way out. At the end of the foyer is a glass sliding door that is already opened, whoever killed that man must have taken the same route. You dash outside and find yourself in the backyard. Still running at full speed you reach the chai... |
The police can't be trusted, so it seems your only hope is a former drug addict. Even if Sophia is reliable you still have no idea how you're going to rescue your sister from the most wanted man in town. First thing however is finding where your sister is and then taking it from there. You remember when Victoria and So... |
"Hello Moira, nice to see you," You manage to say without showing how annoyed you are at her greeting.
"Wow, who are you and what have you done with Ben?" Moira responded, getting you more annoyed. "I mean not only did you leave your house, but you're talking without sounding like a dick."
"Look, I can't find Vict... |
Moira Estacado is Victoria's best friend and a mother figure to her since your mother died. She's a bit older then Victoria which made her instantly cool in your sister's eyes. The fact that she owned a bar and restaurant just increased the cool factor. Personally, you can't stand her, she's obnoxious, annoying and in ... |
You decide to call the police in the morning. The rest of the day is combination of worry, anxiety and boredom. After the sunsets you go to bed. During the night you don't get much sleep during as you constantly check your phone to see if Victoria has contacted you. When morning arrives you dart out of bed and rush int... |
"What's your name?" You ask in an attempt to keep Westfield's attention on you instead of Carla.
"It's Westfield, that's literally the first thing I told you," Westfield says somewhat baffled by your question.
"No, I mean your real name, if I'm going to be killed, I should have the right to know the identity of the... |
Go fuck yourself," you bark at Westfield. "Go fuck yourself, that's what you want your last words to be?" Westfield responds puzzled. "It's not very original and not exactly something you want written on your tombstone, although there is- Westfield's rambling is interrupted by Carla who punches him squarely in the jaw ... |
You decide not to kill Ivo, it takes ever nerve in your body to resist the urge to point your gun at him and shoot. As badly as you want this monster to pay for what he did to Victoria, trying to kill him would put you and your sister in danger and you're very close to getting out of this situation. You know where Ivo ... |
"What's your name?" You ask in an attempt to keep Westfield's attention on you instead of Carla.
"It's Westfield, that's literally the first thing I told you," Westfield says somewhat baffled by your question.
"No, I mean your real name, if I'm going to be killed, I should have the right to know the identity of the... |
Something isn't right, you don't know what is as information is proving to be hard to come by today. You walk down the driveway and into the backyard. There is a small patio complete with two outdoor lounge chairs. On one of the chairs is a heavyset man smoking a cigarette. This man might as well wear a sign that says ... |
You need answers, even if Carla is right when said you'd safer knowing less, finding your sister is more important. Your gut is telling you that you should avoid the police let Carla said, so you chose to sit at Victoria's desk and try to find information on the internet about Steve's murder. After searching "Steve Upt... |
"Where's Victoria?" You say in a rather angry tone.
"Not even a hello, now why should I help someone who has no manners?" Moira asks.
"For Christ sake's Moira, can you stop being a bitch for one second and just tell me where Victoria is?" You shout as your patience runs out.
The other workers in the building have... |
You are Ben Higgins, a person of no consequence living in the town of Van Hove. The town was large but not big enough to be a city, not that it matted to you since your world is mainly your home and the small yard around it. For most of your life the idea of going out into the world made you uncomfortable, along with t... |
You don't remember when you first acquired the power to see spirits.
After all differentiating the dead from the living could be rather difficult considering that the ones you saw at such a young age died rather peacefully to your recollection.
Or that was the case, until the age of around ten or so.
The memory of t... |
You didn't know how much tickets were to go the earliest baseball game this or next week, and you didn't really want to spend all that much money since you were basically broke as it was.
"Alright then, I guess we're going hiking."
"Sweet, I've like going to the mountains, my dad found an arrowhead one time when we w... |
Upon getting home, Ashley got in her usual corner, though she was much more upset looking than usual which could be easily understood why. Nick went over and started talking to her quietly, while Veronica and Owen got onto your computer in which you now could almost never use. Baron sat himself down in one of your spar... |
Going to a baseball game probably would be a nice distraction, hiking seemed a bit too boring anyway.
"Alright we're going to a baseball game then." you decide.
"Awww, why don't we go to a football, baseball is boring," Owen complains.
Continuing to ignore him, Nick nods at the pick and so does Baron. Now with that ... |
"Do you know why we're here Nick?"
"Are you here to take me to the great beyond? I thought you guys would be coming soon."
Nick seemed a lot calmer than you would have imagined this interaction to be. Maybe it was because Owen had been so emotional and that was your first and only experience doing this till now that ... |
You wake up pretty early the following day, although you think it's because the sound of a monster getting slain is what causes you to stir from sleep
"Oh are you awake already, I beat this game for you while you were asleep, it was pretty easy not gonna lie."
You rub your eyes for a second as you just sit there in c... |
Walking back up to the boy, you could see that he was still sulking, although he had stopped shaking so at least that was good.
You crouch down to his level and start to speak.
> You stern
"Alright listen up kid, the girl was right, do as you're told and we'll get you out of this hellhole, but don't fuck around or els... |
Walking back up to the boy, you could see that he was still sulking, although he had stopped shaking so at least that was good.
You crouch down to his level and start to speak.
> You tough love
"Alright listen up kid, I know she was pretty harsh with you right now, but you know she's right when it comes to getting out... |
"Hey you know you can trust me, right kid? Helping you is my job, and I'm sure as hell going to help you get out of this place, no matter what." You say reassuringly.
The boy looks up at you but doesn't say anything, though it seems like he's thinking about something as his eye keeps looking at different things.
"Do ... |
You dream a lot when you sleep.
In fact, you could probably remember all of them from the past week, in almost exact detail.
Almost all of them involved ghosts, and almost all of them had unhappy endings.
You couldn't really classify them as nightmares though, just sad stories.
This dream wasn't like the last ones.... |
You weren't in control of the mouse, it was moving all on its own as it was traversing through liveleak. You were a little too scared to see what would happen if you tried to take control of it, so you just let it do its thing.
Multiple tabs started opening up instantaneously, photos of people, clippings of news repor... |
You felt like the needs of a kid would be simpler than that of a teen such as yourself. Getting him to ascend would probably be easy no doubt.
Looking around the ghosts, you immediately spot the one that fits the description that G had given you as he was the smallest one there. However now that you had given each gho... |
Ken was a kid after all so it only made sense to start with the kid rides. He would probably end up getting too scared with the adult ones and that would lead to some issues.
"Alright Ken, let's start with the kid rides first since I remember those being really fun when I was your age and came here for the first time,... |
The flight was around one or two hours, you couldn't really tell with how fast time seemed to go. In the corner of your eye, you saw Ken's body bouncing up and down as he looked out the window as you started to descend.
"I really wanted to fly one of these...."
He said it so quietly, that you don't know if he meant t... |
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