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Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'visual_harm_1nd' with specified capabilities
minetest.register_tool('mymod:visual_harm_1nd', { description = 'HP bars for mobs/players', inventory_image = 'visual_harm_1nd.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'extreme_randomi' with description 'Randomises crafting, mob and block drops.'
minetest.register_node('mymod:extreme_randomi', { description = 'Randomises crafting, mob and block drops.', tiles = {'default_stone.png'} })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a tool called 'stardust' with specified capabilities
minetest.register_tool('mymod:stardust', { description = 'A mineral found at high altitude and items made wi', inventory_image = 'stardust.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Create a light-emitting node 'regulus_mtgj202' with light level 3
minetest.register_node('mymod:regulus_mtgj202', { description = 'Darkness has come upon the world. Can you find the', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a basic node called 'wc_strata' with description 'Exploring the NodeCore underground has never been '
minetest.register_node('mymod:wc_strata', { description = 'Exploring the NodeCore underground has never been ', tiles = {'default_stone.png'} })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a basic node called 'babelfish_redo' with description 'Translate chat messages into other languages'
minetest.register_node('mymod:babelfish_redo', { description = 'Translate chat messages into other languages', tiles = {'default_stone.png'} })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a basic node called 'dreambuilder_ga' with description 'Dreambuilder is my attempt to give the player pret'
minetest.register_node('mymod:dreambuilder_ga', { description = 'Dreambuilder is my attempt to give the player pret', tiles = {'default_stone.png'} })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'respawn' with description 'Manage respawn points, interesting places, telepor'
minetest.register_node('mymod:respawn', { description = 'Manage respawn points, interesting places, telepor', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'auctions' with description 'Adds ingame auctions'
minetest.register_node('mymod:auctions', { description = 'Adds ingame auctions', tiles = {'default_stone.png'} })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'better_fences' with light level 11
minetest.register_node('mymod:better_fences', { description = 'A Minetest mod which improves the usability of fen', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Register a tool called 'darkage' with specified capabilities
minetest.register_tool('mymod:darkage', { description = 'DarkAge adds several new nodes and crafts to creat', inventory_image = 'darkage.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'minetest_game' with specified capabilities
minetest.register_tool('mymod:minetest_game', { description = 'The classic "Minetest". A lightweight and well-mai', inventory_image = 'minetest_game.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'mines' with description 'Regenerating terrain'
minetest.register_node('mymod:mines', { description = 'Regenerating terrain', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a basic node called 'bignum' with description 'A library that adds a data type for arbitrary prec'
minetest.register_node('mymod:bignum', { description = 'A library that adds a data type for arbitrary prec', tiles = {'default_stone.png'} })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'too_many_aliase' with specified capabilities
minetest.register_tool('mymod:too_many_aliase', { description = 'Adds aliases to every item/node in MineClone to ma', inventory_image = 'too_many_aliase.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'simple_models' with description 'Very simple models.'
minetest.register_node('mymod:simple_models', { description = 'Very simple models.', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Create a light-emitting node 'playertracker' with light level 3
minetest.register_node('mymod:playertracker', { description = 'Mod for any game which logs what users join, and r', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Register a tool called 'libox_controlle' with specified capabilities
minetest.register_tool('mymod:libox_controlle', { description = 'A fork of mooncontroller made to use libox, also h', inventory_image = 'libox_controlle.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'morecurves' with specified capabilities
minetest.register_tool('mymod:morecurves', { description = 'Adds 10 new curve shapes to game.', inventory_image = 'morecurves.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a tool called 'lightdead' with specified capabilities
minetest.register_tool('mymod:lightdead', { description = 'Spawns a lightning over the dedposition of a playe', inventory_image = 'lightdead.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Create a light-emitting node 'flying_carpet' with light level 3
minetest.register_node('mymod:flying_carpet', { description = 'Quickly explore the vast terrain with the magical ', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'mesecar' with light level 7
minetest.register_node('mymod:mesecar', { description = 'Adds 4 styles of microcar: Car55, Nyancart, Meseca', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Create a light-emitting node 'toolranks' with light level 7
minetest.register_node('mymod:toolranks', { description = 'Counts the number of nodes a specific tool has dug', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a tool called 'wc_fungi' with specified capabilities
minetest.register_tool('mymod:wc_fungi', { description = 'Adds various fungi to NodeCore, in all their mycel', inventory_image = 'wc_fungi.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Create a light-emitting node 'survival' with light level 3
minetest.register_node('mymod:survival', { description = 'Adds several survival related items.', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Create a light-emitting node 'overpowered' with light level 3
minetest.register_node('mymod:overpowered', { description = 'Adds super overpowered and expensive endgame tools', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Create a light-emitting node 'infchest' with light level 7
minetest.register_node('mymod:infchest', { description = 'Adds a configurable chest that gives an infinite a', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Create a light-emitting node 'feed_buckets' with light level 11
minetest.register_node('mymod:feed_buckets', { description = 'Craftable bucket of feeds which can be used for fe', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'alien_tools' with light level 14
minetest.register_node('mymod:alien_tools', { description = 'Alien Tools Mod for Minetest - adds Alien Tool, Sh', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'real_stamina' with description 'Adds stamina and sprinting (no hunger!)'
minetest.register_node('mymod:real_stamina', { description = 'Adds stamina and sprinting (no hunger!)', tiles = {'default_stone.png'} })
scaffold
Create a light-emitting node 'adv_lightsabers' with light level 14
minetest.register_node('mymod:adv_lightsabers', { description = 'Relatively Advanced Lightsabers for Minetest Game.', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'block_pys' with light level 3
minetest.register_node('mymod:block_pys', { description = ' Add pieces of broken blocks when breaking them.', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Create a light-emitting node 'mail' with light level 7
minetest.register_node('mymod:mail', { description = 'Ingame mail-system', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a basic node called 'craftsystem' with description 'craft registration API which automatically deals w'
minetest.register_node('mymod:craftsystem', { description = 'craft registration API which automatically deals w', tiles = {'default_stone.png'} })
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Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a tool called 'meshport' with specified capabilities
minetest.register_tool('mymod:meshport', { description = 'Easily export areas in Luanti to meshes for 3D ren', inventory_image = 'meshport.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
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Create a light-emitting node 'speed_boots' with light level 14
minetest.register_node('mymod:speed_boots', { description = 'Adds a new pair of boots called the Boots of Swift', tiles = {'default_torch.png'}, light_source = 3 })
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Register a tool called 'equippable_acce' with specified capabilities
minetest.register_tool('mymod:equippable_acce', { description = 'adds accessories that you can equip for the looks ', inventory_image = 'equippable_acce.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
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Create a light-emitting node 'minetest_hardco' with light level 7
minetest.register_node('mymod:minetest_hardco', { description = 'Adds durable building materials that won't break o', tiles = {'default_torch.png'}, light_source = 7 })
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Register a tool called 'phonics_lib' with specified capabilities
minetest.register_tool('mymod:phonics_lib', { description = 'Provides a library for creating Phonics (Learn how', inventory_image = 'phonics_lib.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
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Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
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Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
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Register a basic node called 'livetools' with description 'Craft tools which have a life of their own - they '
minetest.register_node('mymod:livetools', { description = 'Craft tools which have a life of their own - they ', tiles = {'default_stone.png'} })
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Register a tool called 'resizeme' with specified capabilities
minetest.register_tool('mymod:resizeme', { description = 'Become an Ant or a Giant! Exposes API', inventory_image = 'resizeme.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
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