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- ---
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- license: mit
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- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ ---
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+ license: cc-by-nc-sa-4.0
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+ task_categories:
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+ - image-to-3d
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+ - depth-estimation
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+ - image-to-image
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+ tags:
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+ - 3d-reconstruction
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+ - multi-view
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+ - nerf
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+ - 3d-gaussian-splatting
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+ - novel-view-synthesis
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+ - benchmark
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+ - colmap
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+ - point-cloud
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+ - depth-map
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+ - raw-image
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+ - computational-photography
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+ pretty_name: "RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction"
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+ size_categories:
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+ - 1K<n<10K
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+ ---
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+
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+ # RealX3D
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+
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+ **RealX3D** is a large-scale, real-world benchmark dataset for multi-view 3D reconstruction under challenging capture conditions. It provides multi-view RGB images (both processed JPEG and Sony RAW), COLMAP sparse reconstructions, and high-precision 3D ground-truth geometry (point clouds, meshes, and rendered depth maps) across a diverse set of scenes and degradation types.
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+
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+ ## Key Features
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+
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+ - **9 real-world degradation conditions**: defocus (mild/strong), motion blur (mild/strong), low light, smoke, reflection, dynamic objects, and varying exposure.
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+ - **Full-resolution (~7000Γ—4700) and quarter-resolution (~1800Γ—1200)** JPEG images with COLMAP reconstructions.
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+ - **Sony RAW (ARW)** sensor data with complete EXIF metadata for 7 conditions.
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+ - **Per-frame metric depth maps** rendered from lanser-scanned meshes.
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+ - **Camera poses and intrinsics** in both COLMAP binary format and NeRF-compatible `transforms.json`.
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+
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+ ## Dataset Structure
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+
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+ ```
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+ RealX3D/
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+ β”œβ”€β”€ data/ # Full-resolution JPEG images + COLMAP reconstructions
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+ β”œβ”€β”€ data_4/ # Quarter-resolution JPEG images + COLMAP reconstructions
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+ β”œβ”€β”€ data_arw/ # Sony RAW (ARW) sensor data
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+ β”œβ”€β”€ pointclouds/ # 3D point clouds, meshes, and depth maps
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+ └── scripts/ # Data processing utilities
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+ ```
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+
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+ ## Capture Conditions
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+
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+ | Condition | Description |
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+ |-----------|-------------|
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+ | `defocus_mild` | Mild defocus blur |
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+ | `defocus_strong` | Strong defocus blur |
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+ | `motion_mild` | Mild motion blur |
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+ | `motion_strong` | Strong motion blur |
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+ | `dynamic` | Dynamic objects in the scene |
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+ | `reflection` | Specular reflections |
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+ | `lowlight` | Low-light environment |
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+ | `smoke` | Smoke / particulate occlusion |
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+ | `varyexp` | Varying exposure |
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+
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+ ## Scenes
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+
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+ Akikaze, BlueHawaii, Chocolate, Cupcake, GearWorks, Hinoki, Koharu, Laboratory, Limon, MilkCookie, Natsume, Popcorn, Sculpture, Shirohana, Ujikintoki
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+
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+ ---
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+
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+ ## `data/` β€” Full-Resolution JPEG Images
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+
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+ Full-resolution JPEG images and corresponding COLMAP sparse reconstructions, organized by **condition β†’ scene**.
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+
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+ ### Per-Scene Directory Layout
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+
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+ ```
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+ data/{condition}/{scene}/
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+ β”œβ”€β”€ train/ # Training images (~23–31 frames)
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+ β”‚ β”œβ”€β”€ 0001.JPG
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+ β”‚ └── ...
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+ β”œβ”€β”€ val/ # Validation images (~23–31 frames)
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+ β”‚ └── ...
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+ β”œβ”€β”€ test/ # Test images (~4–6 frames)
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+ β”‚ └── ...
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+ β”œβ”€β”€ transforms_train.json # Camera parameters & poses (training split)
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+ β”œβ”€β”€ transforms_val.json # Camera parameters & poses (validation split)
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+ β”œβ”€β”€ transforms_test.json # Camera parameters & poses (test split)
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+ β”œβ”€β”€ point3d.ply # COLMAP sparse 3D point cloud
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+ β”œβ”€β”€ colmap2world.txt # 4Γ—4 COLMAP-to-world coordinate transform
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+ β”œβ”€β”€ sparse/0/ # COLMAP sparse reconstruction
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+ β”‚ β”œβ”€β”€ cameras.bin / cameras.txt
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+ β”‚ β”œβ”€β”€ images.bin / images.txt
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+ β”‚ └── points3D.bin / points3D.txt
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+ β”œβ”€β”€ distorted/sparse/0/ # Pre-undistortion COLMAP reconstruction
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+ └── stereo/ # MVS configuration files
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+ ```
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+
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+ ### `transforms.json` Format
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+
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+ Each `transforms_*.json` file contains shared camera intrinsics and per-frame extrinsics following `Blender Dataset` format, for example:
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+
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+ ```json
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+ {
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+ "camera_angle_x": 1.295,
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+ "camera_angle_y": 0.899,
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+ "fl_x": 4778.31,
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+ "fl_y": 4928.04,
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+ "cx": 3649.23,
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+ "cy": 2343.41,
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+ "w": 7229.0,
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+ "h": 4754.0,
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+ "k1": 0, "k2": 0, "k3": 0, "k4": 0,
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+ "p1": 0, "p2": 0,
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+ "is_fisheye": false,
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+ "aabb_scale": 2,
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+ "frames": [
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+ {
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+ "file_path": "train/0001.JPG",
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+ "sharpness": 25.72,
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+ "transform_matrix": [[...], [...], [...], [...]]
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+ }
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+ ]
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+ }
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+ ```
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+
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+ All distortion coefficients are zero (images are pre-undistorted).
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+
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+ ### Image Specifications
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+
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+ - **Format**: JPEG
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+ - **Resolution**: ~7000 Γ— 4700 pixels (varies slightly across scenes)
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+ - **Camera**: Sony ILCE-7M4 (Ξ±7 IV)
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+ - **Camera Model**: PINHOLE (pre-undistorted)
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+
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+ ---
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+
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+ ## `data_4/` β€” Quarter-Resolution JPEG Images
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+
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+ Identical directory structure to `data/`, with images downsampled to **1/4 resolution** (~1800 Γ— 1200 pixels). Camera intrinsics (`fl_x`, `fl_y`, `cx`, `cy`, `w`, `h`) in the `transforms.json` files are adjusted accordingly. All 9 capture conditions and their scenes are included.
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+
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+ ---
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+
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+ ## `data_arw/` β€” Sony RAW Data
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+
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+ Sony ARW (TIFF-wrapped RAW) sensor data preserving full EXIF metadata.
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+
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+ ### Differences from `data/`
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+
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+ - **Image format**: `.ARW` (~33–35 MB per frame)
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+ - **7 conditions available**: `defocus_mild`, `defocus_strong`, `dynamic`, `lowlight`, `reflection`, `smoke`, `varyexp` (motion blur conditions are **excluded**)
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+
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+ ### Per-Scene Directory Layout
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+
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+ ```
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+ data_arw/{condition}/{scene}/
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+ β”œβ”€β”€ train/ # ARW raw images
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+ β”œβ”€β”€ val/
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+ β”œβ”€β”€ test/
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+ └── sparse/0/ # COLMAP sparse reconstruction
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+ ```
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+
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+ ---
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+
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+ ## `pointclouds/` β€” 3D Ground Truth
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+
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+ High-precision 3D geometry ground truth, organized directly by **scene name** (geometry is shared across capture conditions for the same scene).
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+
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+ ### Per-Scene Directory Layout
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+
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+ ```
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+ pointclouds/{scene}/
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+ β”œβ”€β”€ cull_pointcloud.ply # Culled point cloud (view-frustum trimmed)
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+ β”œβ”€β”€ cull_mesh.ply # Culled triangle mesh
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+ β”œβ”€β”€ colmap2world.npy # 4Γ—4 COLMAP-to-world transform (NumPy format)
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+ └── depth/ # 16-bit Depth maps rendered from the mesh
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+ β”œβ”€β”€ 0001.png
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+ β”œβ”€β”€ 0002.png
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+ └── ...
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+ ```
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+
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+ The `colmap2world.npy` matrix aligns COLMAP reconstructions to the world coordinate system of the ground-truth geometry. The same transform is also stored as `colmap2world.txt` in the corresponding `data/` directories.
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+
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+ ---
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @article{liu2025realx3d,
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+ title={RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction},
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+ author={Liu, Shuhong and Bao, Chenyu and Cui, Ziteng and Liu, Yun and Chu, Xuangeng and Gu, Lin and Conde, Marcos V and Umagami, Ryo and Hashimoto, Tomohiro and Hu, Zijian and others},
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+ journal={arXiv preprint arXiv:2512.23437},
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+ year={2025}
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+ }
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+ ```
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+
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+ ---
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+
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+ ## License
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+
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+ This dataset is released under the [MIT License](https://opensource.org/licenses/MIT).