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[SOURCE: https://minecraft.wiki/w/Nether_gold_ore] | [TOKENS: 492] |
Nether Gold Ore No Yes (64) 3 3 No No No No 35 NETHER Nether gold ore is a type of gold ore found in the Nether that drops gold nuggets instead of raw gold when broken. As with other gold blocks, breaking Nether gold ore will anger nearby piglins. Contents Obtaining Nether gold ore requires a pickaxe to be mined. If mined with any other tool or by hand, it drops nothing. Nether gold ore drops 2-6 gold nuggets when mined with any pickaxe. Fortune has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average number of nuggets from Fortune III is 8.8, which is less than an ingot; therefore it is slightly more efficient to mine Nether gold ore with Silk Touch and smelt it into gold ingots. Nether gold ore also drops 0–1XP when broken. Nether gold ore generates in the Nether in the form of ore blobs. Nether gold ore attempts to replace netherrack 10 times per chunk in blobs of size 0–16, from levels 10 to 117, in all Nether biomes. In Java Edition, in basalt deltas, Nether gold ore attempts to generate 20 times per chunk instead, as there are fewer valid generation areas. Usage Piglins become hostile toward players that mine the ore, regardless if the player is wearing gold armor or is under the invisibility effect. The same case applies if the player mines gold of any type, not just the ore. If any Nether gold ore is dropped and in its item form, piglins run toward any Nether gold ore and examine it for 6 to 8 seconds after picking it up. Nether gold ore can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Nether Gold Ore" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Enchanting_table] | [TOKENS: 1053] |
Enchanting Table Java Edition Bedrock Edition No (except via vault) Yes (64) 1,200 5 Yes (7) Yes JE: NoBE: Yes No No 28 COLOR_RED An enchanting table is a block used to spend experience and lapis lazuli to apply enchantments to tools, armor and books. Surrounding it with up to fifteen bookshelves increases both its enchanting power and level requirement. Contents Obtaining An enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, it drops nothing. Usage The enchanting table is 3⁄4 blocks high. Despite being made mostly of obsidian, the enchanting table is not immune to destruction by the ender dragon. The enchanting table's main purpose is to enchant items consuming experience levels and lapis lazuli. The table can enchant the following items, as long as they are not already enchanted: Many other items can instead be enchanted using an anvil and an appropriate enchanted book. An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 lapis lazuli in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect. Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, while paying only 3 levels and 3 lapis lazuli. The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. To increase the enchantment level, bookshelves should be placed next to the enchanting table while keeping one block of air, or a replaceable block such as short grass, between them. Most types of blocks being between the enchanting table and the bookshelves — even transparent blocks like torches — prevents the table from connecting with the bookshelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the enchanting mechanics page for more detailed information on this. In the user interface, text can be seen on each enchantment button. This text is written in the Standard Galactic Alphabet. Particles of letters from this font are also present when an enchanting table is close to a bookshelf. These cannot be seen if "particles" in the video settings is set to "minimal". Three to five words are chosen from the list and appended to each other, then displayed. Although sometimes the words chosen accidentally refer to mobs, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the enchantment's identity), and they are displayed only in the enchanting table. Enchanting tables emit a light level of 7. By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it or by changing the CustomName tag using the /data command[Java Edition only]. Enchanting tables can be placed under note blocks to produce "bass drum" sounds. Enchanting tables cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: An enchanting table has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Enchanting Table" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure?action=edit§ion=3] | [TOKENS: 222] |
Editing Structure (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Block#cite_note-2] | [TOKENS: 970] |
Block Blocks are the basic units of a structure in Minecraft that make up the game's world. Many blocks can be collected and placed anywhere, and can also be used as helpful resources. Contents Behavior Blocks are arranged in a 3-dimensional grid of 1-cubic-meter cells, although some blocks appear to occupy a partial cell; these include slabs, snow layers, ladders, vines, stairs, turtle eggs, and sea pickles, among others. Collectively, blocks and fluids make up the in-game environment, and most can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque and occupy their entire cubic meter, while others, such as glass and flowers, are transparent or non-solid. Explosions destroy some blocks more easily than they destroy others, while some are virtually immune to explosions. They can still be theoretically exploded. Air is a special block that acts as a substitute for the absence of blocks. It has two variants: cave air and void air.[Java Edition only] Some blocks, such as sea lanterns and glowstone, emit light, the amount of which varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks have no effect on light, block the light, or merely weaken it. Almost all blocks ignore gravity, except for sand, red sand, gravel, anvils of all damage levels, dragon eggs, all colors of concrete powder, scaffolding, snow layers[BE only], pointed dripstone, suspicious sand, and suspicious gravel. These turn into entities when their support is removed. When broken, blocks emit sounds and particles associated with themselves, except in the following cases: Block height Most solid blocks are 1 meter high (3.28084... feet or 1250⁄381 feet), but several blocks have non-standard block heights, such as slabs. A player can automatically step up from a lower to a higher height if the difference is at most 0.6 (3⁄5) of a block or 1.9685... feet (250⁄127 feet). Textures The textures on the faces of most blocks are 16×16 pixels, which control all colors and transparencies. Exceptions include candles, sculk sensors, and other blocks with animations, which use texture files with multiple frames, and block entity textures which are rendered in different models. Some blocks with square textures have different textures for faces, such as logs. With Vibrant Visuals and ray tracing, the game uses multiple texture files on top of the color textures, which affects how light and reflections behave on the block. The MERS (MER with ray tracing) texture map is used to define per pixel how metallic (reflects all light), emissive (produces its own light), or rough (absorbs all light) it is, with an additional subsurface scattering (how light is scattered on the surface) applied to Vibrant Visuals only. With resource packs, other texture maps are also used, including normal and heightmaps. These change depth of the block, and can add multiple 3D effects. Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better. List of blocks Technical blocks serve various purposes during events within the game, or use a separate name spaced ID in order to avoid unnecessary combinations of block states. In Java Edition technical blocks do not exist as items, while in Bedrock Edition they may be obtained using inventory editors or add-ons. These blocks can be accessed only in Minecraft Education and in Bedrock Edition when education options are enabled (Elements are not listed here). In Bedrock Edition, boards, posters, and slates can be obtained only through inventory editors. These blocks were removed from the game entirely. These blocks were "retconned" into other blocks through a major simultaneous name and texture change. Some blocks and states of blocks were distinguished via numerical metadata in previous versions of the game. Having metadata values outside of the accepted range could produce unintended results for some block IDs. These blocks only exist in April Fools' Day joke versions of the game. Videos History Unique blocks are defined as having unique namespaced IDs in current versions of Java Edition, excluding obvious technical variants such as potted plants and wall attachments of blocks, but including the rose. Unintentional metadata variants are also not included. Issues Issues relating to "Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Drop] | [TOKENS: 2081] |
Drops Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken. Contents Types of drops Mobs do not drop any of the following if the game rule doMobLoot is set to false. Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player. Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped. A baby animal does not drop any common drops upon death. Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped. More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows: A stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 11⁄12 with Looting III. Rare drops normally appear if the monster is killed by a player (see § Player kills below), although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table. Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). in Bedrock Edition there are other exceptions: a wither skeleton drops a wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a drowned drops a copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III). Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item. The shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.[JE only] When killed by a player or a tamed wolf, a mob can drop equipment and armor that it spawned with. Each piece of equipment the mob was spawned with is dropped with an 8.5% chance in Java Edition or 25% chance in Bedrock Edition. Potions and milk buckets temporarily held by witches or wandering traders also have a 8.5% chance of dropping if the mob is killed while holding one; a vex's iron sword, and carved pumpkins and jack o'lanterns worn during Halloween in Java Edition have a 0% chance instead. This value is determined by the mob's drop_chances tag. The Looting enchantment increases this chance by 1% per level (up to 11.5% in Java Edition or 28% in Bedrock Edition with Looting III). The chance is rolled for each piece of equipment, so it is possible for a mob to drop more than one piece of equipment upon death. If the item has durability, its damage is defined by the formula: MaxDamage – randomInt(1+ randomInt(Max(MaxDamage–3,1))) where MaxDamage is the item's maximum damage and randomInt(x) is an random integer between 0 and x–1. Thus the damage varies between 4 and the maximum damage, being more likely to have greater damage. More specifically, the chance of having the chance of having durability 0≤d≤M, where M = MaxDamage–3>0, is given by the formula 1⁄M(HM–Hd), where Hn= 1+1/2+1/3+...+1/n, which would be the harmonic number n, with H0=0. There are also some equipped items that are guaranteed to drop. In all of these cases, the items are dropped even if the mob is not killed by a player or a tamed wolf. Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels which can be used for enchanting or repairing, or is split equally between accumulating levels and repairing the held tool if said tool is enchanted with mending. Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke.[BE only] Experience orbs move toward any nearby players. Mob drops EggEmeraldFeather Leather Rabbit Hide Rabbit's Foot Wheat Bread, Carrot, Potato, Beetroot Also in Java Edition, villagers give player gift after completing raids with possible drops depend on profession armorer: butcher: cartographer: cleric: farmer: fisherman: fletcher: leatherworker: librarian: mason: shepherd: toolsmith: weaponsmith: baby: nitwit: unemployed: Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged. Cooked Cod (1.5%) if killed by fire[JE only]Raw Salmon(0.625%) or Cooked Salmon(0.625%) if kill by fire[JE only]Pufferfish (0.325%)Tropical fish (0.05%) if killed by the player Cooked Cod (1.5%) if killed by fire[JE only]Raw Salmon(0.625%) or Cooked Salmon(0.625%) if kill by fire[JE only]Pufferfish (0.325%)Tropical fish (0.05%) if killed by the player And an additional drop depends on difficulty, 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard: Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails. On Bedrock edition 0–1 shells are dropped, with looting increasing the number of shells dropped. And an additional drop depends on difficulty, 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard: Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop. 4–8 Redstone Dust 0–6 Spider Eye0–6 Stick0–6 Sugar The Nether Star takes 10 minutes (as opposed to 5 minutes normally) to despawn[JE only] The Nether Star never despawns[BE only] For most mobs, only one of the items below can drop in a single death. With the exception of items that have a 100% drop chance, the sponge of an elder guardian and the music disc lava chicken of a baby zombie rinding a chicken, in these cases there the item drops always and has a chance of at least one additional different item dropping. Another exception is the poisonous potato zombie, which has a chance of dropping simultaneously the poision potato plant and the poisonous potato headpiece. Java Edition: Bedrock Edition: Entity drops Block drops Most blocks drop themselves when broken - sometimes Silk Touch enchantment or a specific tool is required. All other cases, when blocks drop something different (or don't drop anything), are listed below. Unbreakable blocks, like bedrock, are not listed. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#Obtainable blocks for more information. Fortune enchantment can affect number of block drops and probabilities (but not the type) as well, see Fortune#Usage for more information. Notes: Videos History Issues Issues relating to "Drops" are maintained on the bug tracker. Issues should be reported and viewed there. See also References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Block#cite_note-3] | [TOKENS: 970] |
Block Blocks are the basic units of a structure in Minecraft that make up the game's world. Many blocks can be collected and placed anywhere, and can also be used as helpful resources. Contents Behavior Blocks are arranged in a 3-dimensional grid of 1-cubic-meter cells, although some blocks appear to occupy a partial cell; these include slabs, snow layers, ladders, vines, stairs, turtle eggs, and sea pickles, among others. Collectively, blocks and fluids make up the in-game environment, and most can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque and occupy their entire cubic meter, while others, such as glass and flowers, are transparent or non-solid. Explosions destroy some blocks more easily than they destroy others, while some are virtually immune to explosions. They can still be theoretically exploded. Air is a special block that acts as a substitute for the absence of blocks. It has two variants: cave air and void air.[Java Edition only] Some blocks, such as sea lanterns and glowstone, emit light, the amount of which varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks have no effect on light, block the light, or merely weaken it. Almost all blocks ignore gravity, except for sand, red sand, gravel, anvils of all damage levels, dragon eggs, all colors of concrete powder, scaffolding, snow layers[BE only], pointed dripstone, suspicious sand, and suspicious gravel. These turn into entities when their support is removed. When broken, blocks emit sounds and particles associated with themselves, except in the following cases: Block height Most solid blocks are 1 meter high (3.28084... feet or 1250⁄381 feet), but several blocks have non-standard block heights, such as slabs. A player can automatically step up from a lower to a higher height if the difference is at most 0.6 (3⁄5) of a block or 1.9685... feet (250⁄127 feet). Textures The textures on the faces of most blocks are 16×16 pixels, which control all colors and transparencies. Exceptions include candles, sculk sensors, and other blocks with animations, which use texture files with multiple frames, and block entity textures which are rendered in different models. Some blocks with square textures have different textures for faces, such as logs. With Vibrant Visuals and ray tracing, the game uses multiple texture files on top of the color textures, which affects how light and reflections behave on the block. The MERS (MER with ray tracing) texture map is used to define per pixel how metallic (reflects all light), emissive (produces its own light), or rough (absorbs all light) it is, with an additional subsurface scattering (how light is scattered on the surface) applied to Vibrant Visuals only. With resource packs, other texture maps are also used, including normal and heightmaps. These change depth of the block, and can add multiple 3D effects. Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better. List of blocks Technical blocks serve various purposes during events within the game, or use a separate name spaced ID in order to avoid unnecessary combinations of block states. In Java Edition technical blocks do not exist as items, while in Bedrock Edition they may be obtained using inventory editors or add-ons. These blocks can be accessed only in Minecraft Education and in Bedrock Edition when education options are enabled (Elements are not listed here). In Bedrock Edition, boards, posters, and slates can be obtained only through inventory editors. These blocks were removed from the game entirely. These blocks were "retconned" into other blocks through a major simultaneous name and texture change. Some blocks and states of blocks were distinguished via numerical metadata in previous versions of the game. Having metadata values outside of the accepted range could produce unintended results for some block IDs. These blocks only exist in April Fools' Day joke versions of the game. Videos History Unique blocks are defined as having unique namespaced IDs in current versions of Java Edition, excluding obvious technical variants such as potted plants and wall attachments of blocks, but including the rose. Unintentional metadata variants are also not included. Issues Issues relating to "Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_0.9.8] | [TOKENS: 90] |
Bedrock Editor 0.9.8 Bedrock Editor May 7, 2025 1.21.90.23 ◄ 0.9.7 0.9.9 ► Bedrock Editor v0.9.8 is a minor beta release for the Bedrock Editor released on May 7, 2025, which improves selection and fixes bugs. Contents Additions Inspector Selection API Changes Fixes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Block#cite_note-4] | [TOKENS: 970] |
Block Blocks are the basic units of a structure in Minecraft that make up the game's world. Many blocks can be collected and placed anywhere, and can also be used as helpful resources. Contents Behavior Blocks are arranged in a 3-dimensional grid of 1-cubic-meter cells, although some blocks appear to occupy a partial cell; these include slabs, snow layers, ladders, vines, stairs, turtle eggs, and sea pickles, among others. Collectively, blocks and fluids make up the in-game environment, and most can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque and occupy their entire cubic meter, while others, such as glass and flowers, are transparent or non-solid. Explosions destroy some blocks more easily than they destroy others, while some are virtually immune to explosions. They can still be theoretically exploded. Air is a special block that acts as a substitute for the absence of blocks. It has two variants: cave air and void air.[Java Edition only] Some blocks, such as sea lanterns and glowstone, emit light, the amount of which varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks have no effect on light, block the light, or merely weaken it. Almost all blocks ignore gravity, except for sand, red sand, gravel, anvils of all damage levels, dragon eggs, all colors of concrete powder, scaffolding, snow layers[BE only], pointed dripstone, suspicious sand, and suspicious gravel. These turn into entities when their support is removed. When broken, blocks emit sounds and particles associated with themselves, except in the following cases: Block height Most solid blocks are 1 meter high (3.28084... feet or 1250⁄381 feet), but several blocks have non-standard block heights, such as slabs. A player can automatically step up from a lower to a higher height if the difference is at most 0.6 (3⁄5) of a block or 1.9685... feet (250⁄127 feet). Textures The textures on the faces of most blocks are 16×16 pixels, which control all colors and transparencies. Exceptions include candles, sculk sensors, and other blocks with animations, which use texture files with multiple frames, and block entity textures which are rendered in different models. Some blocks with square textures have different textures for faces, such as logs. With Vibrant Visuals and ray tracing, the game uses multiple texture files on top of the color textures, which affects how light and reflections behave on the block. The MERS (MER with ray tracing) texture map is used to define per pixel how metallic (reflects all light), emissive (produces its own light), or rough (absorbs all light) it is, with an additional subsurface scattering (how light is scattered on the surface) applied to Vibrant Visuals only. With resource packs, other texture maps are also used, including normal and heightmaps. These change depth of the block, and can add multiple 3D effects. Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better. List of blocks Technical blocks serve various purposes during events within the game, or use a separate name spaced ID in order to avoid unnecessary combinations of block states. In Java Edition technical blocks do not exist as items, while in Bedrock Edition they may be obtained using inventory editors or add-ons. These blocks can be accessed only in Minecraft Education and in Bedrock Edition when education options are enabled (Elements are not listed here). In Bedrock Edition, boards, posters, and slates can be obtained only through inventory editors. These blocks were removed from the game entirely. These blocks were "retconned" into other blocks through a major simultaneous name and texture change. Some blocks and states of blocks were distinguished via numerical metadata in previous versions of the game. Having metadata values outside of the accepted range could produce unintended results for some block IDs. These blocks only exist in April Fools' Day joke versions of the game. Videos History Unique blocks are defined as having unique namespaced IDs in current versions of Java Edition, excluding obvious technical variants such as potted plants and wall attachments of blocks, but including the rose. Unintentional metadata variants are also not included. Issues Issues relating to "Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Ruined_portal] | [TOKENS: 2327] |
Ruined Portal Normal Giant Normal Giant All Overworld biomes except the Deep DarkAll Nether biomes See § Structure A ruined portal is a structure resembling a damaged Nether portal, which generates in both the Nether and the Overworld. It contains some decoration and a loot chest around it. Contents Generation Ruined portals are the only structures that generate in more than one dimension; they generate in all biomes in both the Nether and the Overworld, except the deep dark. They can spawn underground, underwater, or exposed to the air. If they generate underground, they have air pockets around them. Natural terrain around ruined portals generates as netherrack. They also generate a mass of netherrack underneath them (including "stalactite"-like shapes, and this may contain blackstone deposits in the Nether). Giant ruined portals have 3 distinct designs, and normal ruined portals have 10 designs. When a ruined portal generates, it has a 5% chance to be a giant ruined portal, for about a 1.67% chance per giant portal design. This gives normal ruined portals a 95% chance, for a 9.5% chance per normal ruined portal design. Ruined portals generate in a grid of squares 25 chunks (400 blocks) wide with 15 chunks (240 blocks) of buffer space between the squares. In other words, a ruined portal can generate at X and Z coordinates between 0 and 399 mod 640. One ruined portal generates per square. Ruined portals that generate underground do so at Y-level from 15 to n−n2, where n is the highest block at the point of generation and n2 is the height of the ruined portal structure. This means the terrain is always higher than or level with the top of the structure. Some ruined portal variants are short enough to generate completely on the surface. Ruined portals that generate in windswept hills generate at y-level from 70 to n−n2. Ruined portals that generate partially buried do so at y-level n−n2, plus a random integer from 2 to 8. This means that the structure has 2 to 8 layers raised above the surface. In the Nether, ruined portals with air pockets generate from Y-level 32 to 100. Ruined portals without air pockets have a 50% chance to spawn from Y-level 27 to 29, and a 50% chance to spawn from Y-level 29 to 100. Many blocks in ruined portals are replaced upon generation. A ruined portal is in a cold biome if the temperature is less than 0.15. Stone Stone Bricks Chiseled Stone Bricks Cracked Stone Bricks Stone Brick Stairs Mossy Stone Bricks Mossy Stone Brick Stairs Stone Slab Stone Brick Slab Mossy Stone Brick Stairs Mossy Stone Brick Slab Structure Ruined portals generate damaged portal frames composed of obsidian, sometimes along with crying obsidian, although Nether portals cannot be activated with crying obsidian in the frame. Some frames generate flat on the ground, as if they toppled over. Others are free-standing separately, as if still being assembled/attached. All ruined portals generate with a chest in Bedrock Edition, but in Java Edition, the chest may be replaced if terrain overrides it (often lava). Each chest contains various gold items and items used to build portals, such as obsidian and flint and steel. Any ruined portal generated in the Overworld is surrounded with structures made of stone, stone bricks, and iron bars; in the Nether, it is surrounded by blackstone variants and chains. However, both the jungle and swamp variants of ruined_portal/portal_6 may spawn without their stone brick slab foundations. There are 13 variants: 10 normal size portals and 3 giant portals in varying states of decay. In Java Edition, ruined portals can be generated by the player by loading ruined_portal/portal_<1 to 10> or ruined_portal/giant_portal_<1 to 3> with a structure block. These ruined portals generate as they are stored, meaning they are not modified as detailed in the Generation section above. All portals generated this way create air pockets if generated in other blocks. Note that some blocks can be replaced with others (such as crying obsidian) upon generation. A full list can be seen below. 263 Netherrack 63 Stone Bricks 38 Stone Brick Slab 31 Obsidian 20 Stone Brick Stairs 18 Iron Bars 11 Lava 4 Chiseled Stone Bricks 2 Block of Gold 1 Chest 237 Netherrack 55 Stone Bricks 30 Stone Brick Slab 29 Obsidian 22 Iron Bars 19 Lava 18 Stone Brick Stairs 6 Chiseled Stone Bricks 2 Block of Gold 1 Chest 324 Netherrack 51 Stone Bricks 40 Stone Brick Slab 33 Lava 25 Obsidian 22 Iron Bars 6 Block of Gold 6 Chiseled Stone Bricks 6 Stone Brick Stairs 1 Chest 55 Netherrack 11 Obsidian 10 Stone Slab 9 Stone Bricks 7 Stone 6 Stone Brick Stairs 3 Chiseled Stone Bricks 2 Block of Gold 1 Chest 1 Cracked Stone Bricks 1 Stone Brick Slab 115 Netherrack 26 Lava 19 Stone Bricks 14 Stone Brick Slab 11 Obsidian 10 Smooth Stone Slab 4 Stone Brick Stairs 2 Block of Gold 2 Iron Bars 1 Chest 1 Chiseled Stone Bricks 1 Mossy Stone Bricks 132 Netherrack 36 Stone Bricks 16 Stone Brick Slab 11 Obsidian 2 Lava 1 Chest 130 Netherrack 36 Stone Bricks 16 Stone Brick Slab 11 Obsidian 3 Lava 1 Block of Gold 1 Chest 145 Netherrack 22 Stone Bricks 15 Obsidian 12 Stone Brick Slab 6 Stone 5 Stone Slab 3 Block of Gold 2 Mossy Stone Bricks 1 Chest 1 Cracked Stone Bricks 1 Lava 1 Stone Brick Stairs 41 Netherrack 16 Obsidian 4 Stone Brick Slab 2 Stone Brick Stairs 1 Block of Gold 1 Chest 92 Netherrack 21 Lava 12 Obsidian 3 Stone Brick Slab 2 Block of Gold 1 Chest 1 Stone Bricks 1 Stone Brick Stairs 144 Netherrack 26 Lava 17 Obsidian 14 Stone Bricks 6 Stone Brick Stairs 4 Stone Brick Wall 3 Block of Gold 2 Chiseled Stone Bricks 1 Chest 1 Stone Brick Slab 63 Netherrack 12 Obsidian 11 Stone Brick Stairs 2 Block of Gold 1 Chest 1 Magma Block 1 Stone Brick Slab 123 Netherrack 19 Lava 13 Obsidian 13 Stone Bricks 3 Chiseled Stone Bricks 3 Iron Bars 3 Stone Brick Stairs 2 Block of Gold 1 Chest 263 Netherrack 63 Polished Blackstone Bricks 38 Polished Blackstone Brick Slab 31 Obsidian 20 Polished Blackstone Brick Stairs 18 Chain 11 Lava 4 Chiseled Polished Blackstone 2 Block of Gold 1 Chest 237 Netherrack 55 Polished Blackstone Bricks 30 Polished Blackstone Brick Slab 29 Obsidian 22 Chain 19 Lava 18 Polished Blackstone Brick Stairs 6 Chiseled Polished Blackstone 2 Block of Gold 1 Chest 324 Netherrack 51 Polished Blackstone Bricks 40 Polished Blackstone Brick Slab 33 Lava 25 Obsidian 22 Chain 6 Block of Gold 6 Chiseled Polished Blackstone 6 Polished Blackstone Bricks 1 Chest 55 Netherrack 11 Obsidian 10 Polished Blackstone Slab 9 Polished Blackstone Bricks 7 Polished Blackstone 6 Polished Blackstone Brick Stairs 3 Chiseled Polished Blackstone 2 Block of Gold 1 Chest 1 Cracked Polished Blackstone Bricks 1 Polished Blackstone Brick Slab 115 Netherrack 26 Lava 20 Polished Blackstone Bricks 14 Polished Blackstone Slab 11 Obsidian 10 Polished Blackstone Slab 4 Polished Blackstone Brick Stairs 2 Block of Gold 2 Chain 1 Chest 1 Chiseled Polished Blackstone 132 Netherrack 36 Polished Blackstone Bricks 16 Polished Blackstone Brick Slab 11 Obsidian 2 Lava 1 Chest 130 Netherrack 36 Polished Blackstone Bricks 16 Polished Blackstone Brick Slab 11 Obsidian 3 Lava 1 Block of Gold 1 Chest 145 Netherrack 24 Polished Blackstone Bricks 15 Obsidian 12 Polished Blackstone Brick Slab 6 Polished Blackstone 5 Polished Blackstone Slab 3 Block of Gold 1 Chest 1 Cracked Polished Blackstone Bricks 1 Lava 1 Polished Blackstone Brick Stairs 41 Netherrack 16 Obsidian 4 Polished Blackstone Brick Slab 2 Polished Blackstone Brick Stairs 1 Block of Gold 1 Chest 92 Netherrack 21 Lava 12 Obsidian 3 Polished Blackstone Brick Slab 2 Block of Gold 1 Chest 1 Polished Blackstone Bricks 1 Polished Blackstone Brick Stairs 144 Netherrack 26 Lava 17 Obsidian 14 Polished Blackstone Bricks 6 Polished Blackstone Brick Stairs 4 Polished Blackstone Brick Wall 3 Block of Gold 2 Chiseled Polished Blackstone 1 Chest 1 Polished Blackstone Slab 63 Netherrack 12 Obsidian 11 Polished Blackstone Brick Stairs 2 Block of Gold 1 Chest 1 Magma Block 1 Polished Blackstone Brick Slab 123 Netherrack 19 Lava 13 Obsidian 13 Polished Blackstone Bricks 3 Chiseled Polished Blackstone 3 Chain 3 Polished Blackstone Brick Stairs 2 Block of Gold 1 Chest Loot In Java Edition and Bedrock Edition, each ruined portal chest contains items drawn from 2 pools, with the following distribution: Most ruined portal structures contain enough obsidian to make a complete portal, although in the smaller portals, there may not enough because each obsidian has a 15%[JE only] or 20%[BE only] chance to be replaced by crying obsidian. Data values Java Edition: Bedrock Edition: Java Edition: History Issues Issues relating to "Ruined Portal" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Iron_nugget] | [TOKENS: 170] |
Iron Nugget Common Yes Yes (64) Iron nuggets are small pieces of iron that are used to craft various items such as iron ingots. They can be obtained by smelting iron tools or weapons or iron and chainmail armor. One iron nugget is effectively worth one-ninth of an iron ingot. Contents Obtaining Durability and enchantments do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets. Piglins may barter 10–36 iron nuggets with a chance of ~2.13% (10⁄469) when given a gold ingot. Usage Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Iron Nugget" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Block#cite_note-5] | [TOKENS: 970] |
Block Blocks are the basic units of a structure in Minecraft that make up the game's world. Many blocks can be collected and placed anywhere, and can also be used as helpful resources. Contents Behavior Blocks are arranged in a 3-dimensional grid of 1-cubic-meter cells, although some blocks appear to occupy a partial cell; these include slabs, snow layers, ladders, vines, stairs, turtle eggs, and sea pickles, among others. Collectively, blocks and fluids make up the in-game environment, and most can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque and occupy their entire cubic meter, while others, such as glass and flowers, are transparent or non-solid. Explosions destroy some blocks more easily than they destroy others, while some are virtually immune to explosions. They can still be theoretically exploded. Air is a special block that acts as a substitute for the absence of blocks. It has two variants: cave air and void air.[Java Edition only] Some blocks, such as sea lanterns and glowstone, emit light, the amount of which varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks have no effect on light, block the light, or merely weaken it. Almost all blocks ignore gravity, except for sand, red sand, gravel, anvils of all damage levels, dragon eggs, all colors of concrete powder, scaffolding, snow layers[BE only], pointed dripstone, suspicious sand, and suspicious gravel. These turn into entities when their support is removed. When broken, blocks emit sounds and particles associated with themselves, except in the following cases: Block height Most solid blocks are 1 meter high (3.28084... feet or 1250⁄381 feet), but several blocks have non-standard block heights, such as slabs. A player can automatically step up from a lower to a higher height if the difference is at most 0.6 (3⁄5) of a block or 1.9685... feet (250⁄127 feet). Textures The textures on the faces of most blocks are 16×16 pixels, which control all colors and transparencies. Exceptions include candles, sculk sensors, and other blocks with animations, which use texture files with multiple frames, and block entity textures which are rendered in different models. Some blocks with square textures have different textures for faces, such as logs. With Vibrant Visuals and ray tracing, the game uses multiple texture files on top of the color textures, which affects how light and reflections behave on the block. The MERS (MER with ray tracing) texture map is used to define per pixel how metallic (reflects all light), emissive (produces its own light), or rough (absorbs all light) it is, with an additional subsurface scattering (how light is scattered on the surface) applied to Vibrant Visuals only. With resource packs, other texture maps are also used, including normal and heightmaps. These change depth of the block, and can add multiple 3D effects. Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better. List of blocks Technical blocks serve various purposes during events within the game, or use a separate name spaced ID in order to avoid unnecessary combinations of block states. In Java Edition technical blocks do not exist as items, while in Bedrock Edition they may be obtained using inventory editors or add-ons. These blocks can be accessed only in Minecraft Education and in Bedrock Edition when education options are enabled (Elements are not listed here). In Bedrock Edition, boards, posters, and slates can be obtained only through inventory editors. These blocks were removed from the game entirely. These blocks were "retconned" into other blocks through a major simultaneous name and texture change. Some blocks and states of blocks were distinguished via numerical metadata in previous versions of the game. Having metadata values outside of the accepted range could produce unintended results for some block IDs. These blocks only exist in April Fools' Day joke versions of the game. Videos History Unique blocks are defined as having unique namespaced IDs in current versions of Java Edition, excluding obvious technical variants such as potted plants and wall attachments of blocks, but including the rose. Unintentional metadata variants are also not included. Issues Issues relating to "Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Crafting?section=5&veaction=edit] | [TOKENS: 1274] |
Crafting Crafting is the process of constructing tools, items, and blocks in Minecraft that can be performed via the inventory, a crafting table, or automatically using a crafter. Contents Crafting system Players in Survival and Adventure mode, as well as Creative in Bedrock Edition and Spectator in Java Edition, have access to a 2×2 crafting grid from their inventory screen. Players craft by arranging items in the crafting grid to match a given recipe. Small crafting recipes that are at most 2×2 can be made there, including wooden planks, sticks, crafting tables, and torches. To craft more complex items, a crafting table must be created, placed, and used. This brings up an interface with a larger 3×3 crafting grid in which the player can use to craft any crafting recipe in the game. Recipes fitting the 2×2 grid can also be crafted in the crafting table's 3×3 grid. There is a recipe book button in the inventory where the player can access all of their unlocked crafting recipes. Some recipes don't require their ingredients to be arranged in a specific way on the crafting grid. These are commonly known as "shapeless" recipes. For example, players may craft a fermented spider eye by placing its ingredients anywhere within the grid. Most recipes must have their ingredients placed in the correct relative positions on the crafting grid. These are commonly known as "shaped" recipes. Ingredients in shaped recipes can be moved up, down, left, or right. They can also be flipped horizontally, but not vertically. For example, a 3×1 recipe, such as bread, can be made using the top, middle, or bottom row of the 3×3 grid, and a bow may be made with the strings placed on the left instead of on the right. There are recipes that may not be moved or mirrored in this way. These are commonly known as "fixed" recipes. For example, dyes in banner recipes - only available in Bedrock Edition - must be specifically placed to achieve the desired pattern. No fixed recipes exist in Java Edition, but they can be added by data packs, add-ons, or mods. Unlike other in-game actions such as smelting, brewing, and enchanting, crafting is completely silent. Crafting can be automated using the crafter. The simplest way to do this is for the player to add the items for the crafting into the crafter manually, however this process can itself be automated using hoppers. In order to control which slots the hopper puts the item into it is possible to disable certain slots to prevent the input of items. When items are put into a crafter automatically they fill every enabled slot equally from left to right and top to bottom, in that order. If all slots are disabled, then hoppers connected to it cannot put items in it. The crafter can craft anything that a normal crafting table can. Crafters require a redstone signal to activate. Automated crafting is useful in both storage systems and automated farms, as it provides a way to automatically craft items and blocks that otherwise requires manual input. The recipe book is a mechanic that serves as a catalog of recipes and as a crafting guide. It shows every crafting recipe that the player has unlocked. Crafting recipes are organized in several different categories. The categories differ between Java and Bedrock. In Bedrock Edition, categories consist of craftable items from each Creative inventory tab. In Java Edition, the categories are as follows: Recipes, including crafting recipes, can be configured by data packs in Java Edition or add-ons in Bedrock Edition. Complete recipe list To save space, some recipes are animated (requires JavaScript). On this wiki, shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic, while fixed crafting recipes are marked by an exclamation point. These symbols do not appear in the game. Some items had different crafting recipes and have since been updated in later versions of Minecraft. Indev 0.31 20100130 Infdev 20100227-1414 Alpha v1.0.14 Recipe became shapeless. 13w36a Changed to 3 wheat instead of 6. Indev 20100223 Changed to leather instead of light gray wool. Note: Wool was called Cloth, and Leather Armor was called Cloth Armor at that time. Alpha v1.0.8 Beta 1.3 Beta 1.3 Changed to 4 string instead of 9. Beta 1.6.6 Beta 1.6.6 Recipe became shapeless. Beta 1.9 Prerelease 3 1.1 13w23a Alpha v1.0.6 Recipe became shapeless. 12w17a 14w32b 12w34b 19w45a 1.19.4-pre1 1.20-pre1 22w45a 22w45a 24w18a 24w33a 25w02a 25w18a 25w18a 25w32a Was changed to match Java Edition. Beta 1.14.0.2 Beta/Preview 1.19.60.20 Beta/Preview 1.19.60.20 Was changed to match Java Edition. Beta/Preview 1.20.10.20 Was changed to match Java Edition. Beta/Preview 1.20.10.20 Was changed to match Java Edition. Beta/Preview 1.20.10.21 Beta/Preview 1.21.0.24 Beta/Preview 1.21.60.25 Beta/Preview 1.21.90.21 Beta/Preview 1.21.90.21 Beta/Preview 1.21.110.23 Changed to match Java Edition. Beta/Preview 1.21.120.23 Some items could be crafted previously, but cannot be crafted in the current version of Minecraft. "Dandelion Yellow" and "Rose Red" are the former names for Yellow dye and Red dye, respectively. Videos Achievements History Issues Issues relating to "Crafting" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Lingering_Potion] | [TOKENS: 1255] |
Lingering Potion Common Luck and Uncraftable[JE only], Decay[BE only]: No All others: Yes No Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area. Contents Variants Base potions Effect potions Obtaining During ominous trials, each ominous trial spawner has an equal chance to randomly dispense one of these lingering potions on top of either a player or a mob it spawns: These lingering potions are directly dispensed into the world and cannot be obtained in the inventory. Usage Height: 0.5 blocksWidth: Varies Lingering potions are thrown, like splash potions, by using them. On impact they break, and after a second they create a lingering cloud with their effect. The cloud is made of the potion particles corresponding to the potion that was thrown. Unlike splash potions, lingering potions do not activate their effect immediately on impact. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 1⁄2 block immediately, reducing the cloud's lifespan by 5 seconds. For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is 1⁄2 that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20HP × 10 health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. Lingering potions can also be thrown out of dispensers like splash potions. In Java Edition, creepers with potion effects will explode with their effect dropped as if a lingering potion was thrown. Like the splash water bottle, a lingering water bottle puts out fire, damages endermen, blazes, striders, and snow golems by 1HP, and restores 1800 game ticks (90 seconds) of air to axolotls. In Java Edition, it creates no effect cloud, while in Bedrock Edition it creates an effect cloud that extinguishes burning entities that walk into it. In Bedrock Edition, a lingering awkward, mundane, or thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires. Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud. In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). In Java Edition, the uncraftable lingering potion is a lingering potion with no effect that is unobtainable in survival mode. It is also available in potion and splash potion forms, as well as for tipped arrows. It can be obtained using the following command: /give @s minecraft:lingering_potion. It is also obtained when a lingering potion has invalid or missing potion effect tags, and thus serves as a placeholder. Behavior Height: 0.25 blocksWidth: 0.25 blocks Acceleration, Drag, Position 0.05 (double) 0.99 (float) 4.95 b/t (99 m/s) 99 blocks per b/t of initial velocity When thrown by a player, lingering potion experiences initial speed of about 0.5 block/tick with slight initial pitch angle deflection of -20°. Its movement follows the ticking order of acceleration, drag, position and this can be simulated to predict the overall trajectory. Below is a calculator to predict the initial conditions in order to hit a desired coordinate: 0.99 degUnreachable1 Direct hit Lingering potions shot by dispensers behave in the exact manner as when they were thrown by a player, with the only difference in their initial conditions. The initial position of lingering potions when shot by a dispenser offsets exactly 0.7 blocks forward and 0.1 blocks higher from the center of the block. Their initial speed is slightly randomized, which averages to about 1.375 block/tick. Thrown lingering potions collide with blocks according to their collision box. They also collide with entities, but with the entities' collision box inflated to about 0.3 blocks in every direction. They collide with all living entities, including minecarts, boats, end crystals, falling blocks, and TNT. Custom effects In Java Edition, lingering potions can be obtained with any status effect using /give and the potion_contents data component. Sounds Java Edition: Lingering potions use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: In Bedrock Edition, lingering potions use the following item data values to indicate the kind of potion: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Lingering potions when thrown have entity data that define various properties of the entity. Java Edition: Bedrock Edition: The cloud that is created when: lingering potions are thrown; creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity. Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Lingering Potion" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Calculators/Projectile_motion] | [TOKENS: 88] |
Calculators/Projectile motion This interactive tool calculates the motion of a projectile. 0.99 0 0 ticks 0 0 m 1 Time 0 Radius X = , Y = , Z = Maximum height: m ( ticks)noneHorizontal range: m ( ticks) VX = , VY = , VZ = (m/tick)Terminal speed: m/tick degUnreachable1 Direct hit Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Block#cite_note-6] | [TOKENS: 970] |
Block Blocks are the basic units of a structure in Minecraft that make up the game's world. Many blocks can be collected and placed anywhere, and can also be used as helpful resources. Contents Behavior Blocks are arranged in a 3-dimensional grid of 1-cubic-meter cells, although some blocks appear to occupy a partial cell; these include slabs, snow layers, ladders, vines, stairs, turtle eggs, and sea pickles, among others. Collectively, blocks and fluids make up the in-game environment, and most can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque and occupy their entire cubic meter, while others, such as glass and flowers, are transparent or non-solid. Explosions destroy some blocks more easily than they destroy others, while some are virtually immune to explosions. They can still be theoretically exploded. Air is a special block that acts as a substitute for the absence of blocks. It has two variants: cave air and void air.[Java Edition only] Some blocks, such as sea lanterns and glowstone, emit light, the amount of which varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks have no effect on light, block the light, or merely weaken it. Almost all blocks ignore gravity, except for sand, red sand, gravel, anvils of all damage levels, dragon eggs, all colors of concrete powder, scaffolding, snow layers[BE only], pointed dripstone, suspicious sand, and suspicious gravel. These turn into entities when their support is removed. When broken, blocks emit sounds and particles associated with themselves, except in the following cases: Block height Most solid blocks are 1 meter high (3.28084... feet or 1250⁄381 feet), but several blocks have non-standard block heights, such as slabs. A player can automatically step up from a lower to a higher height if the difference is at most 0.6 (3⁄5) of a block or 1.9685... feet (250⁄127 feet). Textures The textures on the faces of most blocks are 16×16 pixels, which control all colors and transparencies. Exceptions include candles, sculk sensors, and other blocks with animations, which use texture files with multiple frames, and block entity textures which are rendered in different models. Some blocks with square textures have different textures for faces, such as logs. With Vibrant Visuals and ray tracing, the game uses multiple texture files on top of the color textures, which affects how light and reflections behave on the block. The MERS (MER with ray tracing) texture map is used to define per pixel how metallic (reflects all light), emissive (produces its own light), or rough (absorbs all light) it is, with an additional subsurface scattering (how light is scattered on the surface) applied to Vibrant Visuals only. With resource packs, other texture maps are also used, including normal and heightmaps. These change depth of the block, and can add multiple 3D effects. Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better. List of blocks Technical blocks serve various purposes during events within the game, or use a separate name spaced ID in order to avoid unnecessary combinations of block states. In Java Edition technical blocks do not exist as items, while in Bedrock Edition they may be obtained using inventory editors or add-ons. These blocks can be accessed only in Minecraft Education and in Bedrock Edition when education options are enabled (Elements are not listed here). In Bedrock Edition, boards, posters, and slates can be obtained only through inventory editors. These blocks were removed from the game entirely. These blocks were "retconned" into other blocks through a major simultaneous name and texture change. Some blocks and states of blocks were distinguished via numerical metadata in previous versions of the game. Having metadata values outside of the accepted range could produce unintended results for some block IDs. These blocks only exist in April Fools' Day joke versions of the game. Videos History Unique blocks are defined as having unique namespaced IDs in current versions of Java Edition, excluding obvious technical variants such as potted plants and wall attachments of blocks, but including the rose. Unintentional metadata variants are also not included. Issues Issues relating to "Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.0.2] | [TOKENS: 77] |
Bedrock Editor 1.0.2 Bedrock Editor June 18, 2025 1.21.100.21 ◄ 1.0.1 1.0.3 ► Bedrock Editor v1.0.2 is a minor release for Bedrock Editor released on June 18, 2025. Contents Additions Changes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Hero_of_the_Village] | [TOKENS: 605] |
Hero of the Village Defeating a raid #44FF44 (bright green)[JE only] None[BE only] Positive Hero of the Village is a player-exclusive status effect obtained by defeating a raid and lasts 40 minutes, during which players receive discounts from villager trades, and in Java Edition, gifts from villagers. Contents Effect In Java Edition the effect's level will be that of the defeated raid; in Bedrock Edition there is only one level. Players receive discounts from all villagers, including ones from villages other than the one the raid was defeated in. The wandering trader's trades are only affected in Bedrock Edition. Hero of the Village is a status effect and can be removed through all conventional methods, such as drinking milk or dying. In Bedrock Edition, upon the effect being given a short animation of the effect icon appearing on the screen plays, similar to a totem of undying. Level I Hero of the Village decreases the cost of the first item in a villager trade by 30% of the initial price, each additional level decreases the price by an another 1⁄16 (6.25%) for a total price discount of 55% at level V. The discount is rounded down but always at least 1. Example: Level III would give a 42.5% discount. For trade with 14 emeralds as the cost, the discount would be 5 emeralds (rounded down from 5.95 emeralds), for a final price of 9 emeralds. This effect stacks with other price changes but uses the initial price before other discounts for determining its own discount. Upon obtaining the effect, villagers randomly throw items from a certain pool at the player as rewards, listed below. In order for a player to have gifts thrown to them, they must have Hero of the Village, the villager must be able to see them, and they must be within 5 blocks of the villager. After throwing a gift, a villager enters a cooldown lasting between 30 seconds and 5min 30 sec. Villagers give gifts only while idle, working, or meeting at the town center (bell). They do not give gifts during the night when they should be sleeping. If /gamerule mob_griefing is set to true, villagers might pick up seeds and bread that were thrown as gifts if a player doesn't get to them first. Causes Even using the /effect command can give the player the Hero of the Village effect and cause the villagers to decrease prices, give gifts, and increase the player's popularity. Immune mobs Data values Java Edition: Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Hero of the Village" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Spear?section=8&veaction=edit] | [TOKENS: 1522] |
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed[JE only] / longer use cooldown[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Spear?action=edit§ion=8] | [TOKENS: 223] |
Editing Spear (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 12 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Book] | [TOKENS: 227] |
Book Common[JE only]Uncommon[BE only] 1 Yes Yes (64) A book is an item that can be used as a crafting material, or to store enchantments in a form that can be applied to any valid item using an anvil. Contents Obtaining Three books are dropped when a bookshelf is broken without using Silk Touch or fire. Disenchanting an enchanted book at a grindstone yields a normal book and a small amount of experience (unless the enchanted book has a Curse of Binding or a Curse of Vanishing on it). In Java Edition, librarian villagers throw books at players under the Hero of the Village effect. Usage Using the chiseled bookshelf while having a book in the main hand puts the book inside the chiseled bookshelf. Books can be made into enchanted books by enchanting them on enchanting tables. Achievements Advancements Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Book" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Cod] | [TOKENS: 556] |
Cod Java Edition Bedrock Edition 3HP Passive AnimalAquatic In Java Edition: Height: 0.3 blocksWidth: 0.5 blocks In Bedrock Edition: Height: 0.3 blocksWidth: 0.6 blocks 0.7 Cold Ocean Deep Cold Ocean Lukewarm Ocean Deep Lukewarm Ocean Ocean Deep Ocean Frozen Ocean[BE only] Deep Frozen Ocean[BE only] Cod are common bucketable aquatic passive mobs found in oceans, a source of raw cod and, occasionally, bones[Bedrock Edition only] or bone meal.[Java Edition only] Contents Spawning Cod spawn underwater in normal, cold, and lukewarm oceans, and their deep variants, in groups of 3-6, subject to fish spawning requirements. Cod spawn underwater 12–32 blocks away from the player in normal, cold, frozen, lukewarm oceans, and their deep variants, in groups of 4–7. In addition, cod spawn only on the surface; that is, there must not be a spawnable block above the spawn location with a non-solid block on top. Drops Java Edition: Bedrock Edition: Behavior Cod tend to swim in schools with a maximum of 9 cod per school. The player may collect a cod by using a water bucket on it, which gives the player a bucket of cod. Cod placed with buckets do not despawn naturally. When that fish bucket is used on a block, it empties the bucket, placing water with the cod swimming in it. An empty bucket may be used as well.[Bedrock Edition only] Cod can not be bred, but only spawn in designated biomes. A cod cannot survive outside of water. Outside of water, they flip around on their sides like guardians for a while trying to get back into the water until, after 10 seconds of time, they start taking suffocation damage and die. In Bedrock Edition, fish out of water rotate while flipping. They cannot swim or breathe in cauldron water. They can swim in, but cannot survive in waterlogged blocks, most noticeably waterlogged slabs and stairs. In Java Edition, cod are vulnerable to weapons that have the Impaling enchantment, which also affects other fish and aquatic mobs except drowned. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Cod have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Cod" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Iron_boots] | [TOKENS: 409] |
Iron Boots Adult model Baby model[upcoming First Drop 2026] Common 2 () 0 () JE: 195BE: 196 9 0 Yes No Iron boots are a variant of boots that are crafted from iron ingots. They are the third-highest tier of boots, having higher armor points than leather, golden, copper, and chainmail boots. Contents Obtaining Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include iron boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. In Bedrock Edition, vindicators and pillagers spawning in raids have a 4.16% chance (5.128% on hard difficulty) to drop iron boots. The dropped boots are usually badly damaged, and have a 50% chance of being enchanted with a random enchantment. Piglins may barter iron boots enchanted with Soul Speed at a ~1.71% (8⁄469) chance when given a gold ingot. Usage When worn, iron boots provide 2 () armor points. Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments. Boots can receive the following enchantments: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Iron Boots" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.0.4] | [TOKENS: 76] |
Bedrock Editor 1.0.4 Bedrock Editor ◄ 1.0.3 1.0.5 ► Bedrock Editor v1.0.4 is a minor release for Bedrock Editor released in Preview on July 1, 2025, and in retail on August 5, 2025. Contents Additions Fixes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Crafting?action=edit§ion=6] | [TOKENS: 223] |
Editing Crafting (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 4 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Brewing?action=edit§ion=7] | [TOKENS: 223] |
Editing Brewing (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 3 hidden categories: Navigation menu |
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