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[SOURCE: https://minecraft.wiki/w/Obsidian] | [TOKENS: 755] |
Obsidian Yes Yes (64) 1,200 50 No No No No 29 COLOR_BLACK Obsidian is a block found naturally in all dimensions, and created when water flows over a lava source. It has high hardness and blast resistance, making it immune to normal explosions. Obsidian can be used to craft beacons, enchanting tables, and ender chests, and build the frame of a Nether portal. Obsidian is only obtainable with a Diamond or Netherite pickaxe. Contents Obtaining The suitable tool to break obsidian is the pickaxe. Obsidian needs to be broken using a diamond pickaxe or better, otherwise the breaking time will increase and the block drops nothing. Obsidian drops itself when it's destroyed. 8 obsidian blocks are dropped by an ender chest when broken without a tool enchanted with Silk Touch. Obsidian is formed when flowing water touches a lava source block, and it can be found naturally where water from a spring or aquifer has flowed over a nearby lava pool. This provides a renewable way of obtaining obsidian, as lava can be farmed via cauldrons under pointed dripstone. Obsidian is created when a Nether portal is generated in the Nether or the Overworld. This portal can then be mined, providing another way of obtaining obsidian renewably. In Java Edition, if a Nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal. When an entity enters the End via an End portal, it always spawns on a platform consisting of 25 obsidian. This platform can then be mined, and regenerates whenever an entity enters the End, providing another way of obtaining obsidian renewably. Obsidian pillars also regenerate when the ender dragon respawns. Obsidian generates naturally in all dimensions: Piglins may barter a block of obsidian when given a gold ingot with a chance of ~8.53% (40⁄469). Usage Obsidian is useful for building explosion-resistant structures as it has a blast resistance of 1,200, the highest of all blocks obtainable in Survival mode (tied with crying obsidian, anvils, and netherite blocks). Obsidian also cannot be destroyed by the ender dragon. These qualities make obsidian an extremely effective defensive block, and it is commonly used in many bases in multiplayer servers as protection from griefers. Obsidian is, however, not immune to the wither. Although black wither skulls have merely the explosive power of a ghast fireball, blue wither skulls ignore blast resistance, which means they can destroy obsidian. The wither's body can also destroy obsidian, either through block-breaking behavior upon taking damage, or its dash attack[Bedrock Edition only]. The wither is the only mob in the game that can break obsidian. Obsidian is one of the two blocks an End crystal can be placed on; the other is bedrock. Obsidian is used to create a Nether portal frame, which is then ignited using fire. The frame must be a vertical rectangle any size from 4×5 to 23×23. The corners of the frame are not required for an operational portal. Obsidian can be placed under note blocks to produce "bass drum" sounds. Obsidian cannot be pushed by pistons. It also cannot be pushed nor pulled by sticky pistons. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Obsidian" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Crafter_JE4_BE3.png] | [TOKENS: 103] |
File:Crafter JE4 BE3.png Summary Crafter render Java Edition revision 4 Bedrock Edition revision 3 This is a file pertaining to Minecraft. Render created by uploader using Minecraft assets Render: UserAssets: Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 57 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dark_Oak_Fence] | [TOKENS: 269] |
Wooden Fence Yes Yes (64) 3 2 No Yes Yes A wooden fence is the wooden variant of fences, crafted using planks and sticks. Contents Obtaining Wooden fences are broken most quickly with an axe, but drop when broken with any tool. Oak fences generate as part of: Spruce fences generate as part of: Birch fences generate as part of: Jungle fences generate as part of: Acacia fences generate as part of: Dark oak fences generate as part of: Usage Wooden fences have the same usages as nether brick fences to form barriers and attaching mobs with a lead. Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden fence gates. Overworld wooden fences can be used as fuel in furnaces, smelting 1.5 items per block. Wooden fences can be placed under note blocks to produce "bass" sound. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Videos History Issues Issues relating to "Wooden Fence" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Hey_Wiki#Custom_item_via_data_component_or_NBT] | [TOKENS: 726] |
Minecraft Wiki:Hey Wiki Minecraft Wiki Main contributors Java 1.8.0 June 1, 2024 ~228 KiB LGPL-3.0 Yes (GitHub) Hey Wiki is a client mod for Java Edition made by the Minecraft Wiki community. It allows players to quickly open the wiki page of the block, item, or entity that the camera is aimed at, whether it is from the vanilla game or another mod. Download on Modrinth Download on CurseForge Contents Features It is also supported to use MCBrowser and MCEF for in-game browsing. Optionally, the following behaviors in the config menu can be changed: These commands are available: Opening a page with a command does not cause the confirmation screen to appear. Hey Wiki supports [[wiki links]] in chat. When a message is sent with [[wiki link]] syntax, it will automatically be replaced with a clickable link. Interwiki links and other namespaces are supported. For example: Supported wikis The latest version of Hey Wiki supports the following wikis: Resource packs can be used to add support for other wikis. An issue can be filed in case a wiki should be added to the default list. APIs Hey Wiki provides several ways mod, mod pack, data pack, and custom server developers can leverage to support their creation. Hey Wiki supports using resource pack to add support for other wikis. To do so, create a JSON file in the assets/<namespace>/wiki_family/ folder in your resource pack with the following format: You also want to include a translation file in assets/<namespace>/lang/ folder with the following format: Data pack and custom server authors can use heywiki:identifier, heywiki:translation_key and heywiki:fallback_title in custom_data data component to provide custom namespace and name for an item. However, this only accounts for custom items. For 1.20.4, you can populate these fields directly in NBT. You need to use the method above to register a new wiki with a custom namespace using resource pack. If it is not feasible to ask your players to download a resource pack, we can also ship it with the mod itself. For example, on "niceserver", to have a bone item to resolve to the "Drill" page, you will first need to register the "niceserver" namespace per above. Then you can give the player this item: Dependencies For Fabric: For NeoForge: Versioning Hey Wiki uses Semantic Versioning in the format <major>.<minor>.<patch>[-<prerelease>]. The version number is incremented based on the following rules: Changelogs for Hey Wiki can be seen at MCW:Hey Wiki/Releases. Hey Wiki supports multiple versions of Minecraft. Every Minecraft version is assigned a support status: The current Minecraft release and the master branches are always Active. Pull requests should almost always go to master. If they're accepted, they should be cherry-picked to other Active branches. When a new snapshot releases, master branch is updated to that snapshot. Snapshots might receive only one version or no version at all. Only Fabric is supported for snapshots. Old Minecraft versions are provided with Long Term Support (LTS) based on their popularity and the community's interest. LTS versions receive Active support at first. After some time, they will be downgraded to Maintenance. Old snapshots are not supported. The following table shows which versions are supported: Language support Hey Wiki is available in multiple languages. It is translated by the community on Crowdin. It currently supports the following languages: Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Obsidian_wall] | [TOKENS: 220] |
Obsidian Wall Anywhere, as biomes were not present in the game at this time. No Obsidian Obsidian walls were an experimental and short-lived debugging structure made of obsidian. They were introduced in a version of Infdev released on February 27, 2010, and were removed two weeks later on March 13. Contents Generation Obsidian walls would replace all solid blocks which had an X or Z coordinate of 0, and extend two blocks above the terrain. This formed a set of two walls for the two cardinal directions, which intersected at the center of the world. The obsidian walls would generate in every world. Structure In Infdev 20100227-1414, the player would spawn at the point which the two walls intersect, (0,0). The wall was always made of 2 block high obsidian which was placed on top of the existing terrain. From there, it would generate obsidian going all the way down to the bottom of the world replacing any stone, dirt, or grass blocks below it. History Gallery Trivia Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Token.png] | [TOKENS: 96] |
File:Token.png Summary The Token icon from Minecraft Bedrock Edition on PlayStation 4 and in the files of Minecraft Education Edition File Name Is glyph_E1 Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 8 pages use this file (also see what links to it): Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Hardcore_Death.png] | [TOKENS: 119] |
File:Hardcore Death.png Summary This is what happens when the player dies in hardcore. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 6 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Block_of_coal] | [TOKENS: 322] |
Block of Coal Yes Yes (64) 6 5 No No Yes (5) No 29 COLOR_BLACK A block of coal, also known as a coal block, is a storage block, equivalent to nine coal, that can also be used as fuel. Contents Obtaining Blocks of coal can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Blocks of coal can generate in trail ruins. Blocks of coal can be crafted only from regular coal, not charcoal. It is crafted in the same way as other mineral blocks. Usage Blocks of coal are often used to store coal in a compact fashion, or otherwise used as a fairly cheap construction block. Blocks of coal can be used as fuel in a furnace. One block of coal lasts 800 seconds (16000 ticks), which smelts 80 items. This is ten times the duration of a single piece of coal and 11⁄9 times as efficient (+11.11%) as nine individual pieces of coal, which would only smelt 72 items. The latter, however, prevents inactive furnace use; while smelting one item with one coal wastes seven potential items, smelting one item with one block of coal wastes 79 potential items. Blocks of coal can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Block of Coal" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob_type] | [TOKENS: 992] |
Mob type A mob type is a gameplay classification the game uses to group mobs. This classification is applied in several gameplay aspects, including but not limited to achievements, mob spawning population control caps, and conditions for taking damage. Most of the mobs are classified into categories, such as the animals or the monsters. Some creatures are then further classified into more specific groups, based on detailed characteristics and properties they share with other members of that group. There are a total of four mob classifications that display unique characteristics from other mobs. Some mobs are weak or immune to certain type of damage. For example, aquatic creatures, such as turtles and guardians, take more damage from tridents that are enchanted with Impaling[Java Edition only][until JE Combat Tests]. All undead mobs are healed by potions of Harming and take extra damage from weapons enchanted with Smite, along with taking damage from potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that mob falls into. Contents List of mob types Animal refers to a category of mobs that are mainly based on real-life animals. Mobs mentioned on this page are classified as Animal or WaterAnimal in the game code. Many other mobs and even some blocks are also based on real life animals, but are not treated as such in Minecraft. Most of these mobs are also called animals in many advancements. Animals are usually either passive (fleeing) or neutral (fighting), with the only exceptions being the hoglin and the Killer Bunny, which are hostile. Examples of common animals: This group of mobs includes many different aquatic mobs such as squid, fish, and guardians, but not drowned. They take extra damage from tridents enchanted with Impaling,[Java Edition only][until JE Combat Tests] and, except axolotls, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to freely swim vertically, whereas other mobs simply float on the surface of the water or sink. Examples of common aquatic mobs: This group consists of mobs based on a real life group of invertebrate animals, the arthropods. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Examples of common arthropods: Illagers are a type of hostile mob that regularly spawn in woodland mansions, patrols, raids, and pillager outposts. This group includes pillagers, illusioners[JE only], evokers, and vindicators. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile toward adult villagers, wandering traders, iron golems and players in Survival or Adventure mode. Ravagers, witches, and vexes accompany them in raids but are not illagers themselves. Illusioners (and witches[Bedrock Edition only]) can see players or targets through blocks. Examples of common illagers: The term monster refers to mobs that are hostile to player, They are classified as Monster or Enemy in the game code and spawning mechanics. Several monster mobs are attacked by iron golems and snow golems. Many monsters despawn in Peaceful difficulty and prevent the player from sleeping, and are attacked by conduits. In Java Edition several of these mobs trigger the "Monster Hunter" advancement and are required for the "Monsters Hunted" challenge. In Bedrock Edition several of these mobs trigger the "Monster Hunter" achievement. Several overworld monsters spawn in light level 0. Examples of common monsters: This group of mobs includes mobs that are damaged by potions of Healing, healed by potions of Harming, are unaffected by Regeneration and Poison, and are immune to drowning (except for husks and zombies, which transform into zombies and drowned if submerged underwater, respectively). Zombies, zombie villagers, drowned, skeletons, strays, bogged, zombie nautiluses, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the Fire Resistance effect, these undead mobs still catch fire in direct sunlight but are not damaged by it. All undead mobs except for drowned, phantoms, zombie nautiluses, and withers cannot swim and sink when in water. All undead mobs take extra damage from weapons enchanted with Smite, are ignored by withers, and scare armadillos into hiding into their shells. Many undead mobs can spawn with the ability to pick up items and equipment from the ground. Some can sometimes spawn wearing armor, or holding tools or weapons. Examples of common undead mobs: Classifications Below is a table of each mob and which category they fall under: See also References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Stack] | [TOKENS: 1553] |
Inventory The inventory is the pop-up menu that the player uses to manage items they carry. From this screen a player can equip armor, craft items on a 2×2 grid, and equip tools, blocks, and items. The player's skin is also displayed here. Contents Overview The inventory is opened and closed by pressing E ( on the Xbox 360 & Xbox One, / on the PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5, on the Wii U & Nintendo Switch, and ••• on mobile devices). This key can be changed from the in-game options menu. The inventory can also be closed with Esc ( on the Xbox 360, Xbox One, Wii U, and Nintendo Switch, / on the PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5, and × on mobile devices). The inventory is saved upon exiting a world or server, so the player retains exactly the same items upon re-entering the world or server. The inventory consists of 4 armor slots, 27 storage slots, 9 hotbar slots, and an off-hand slot. Items in the hotbar slots can be selected using the keyboard keys (1–9) or by scrolling through the mouse wheel. Pressing the F[JE only] key moves the selected item to and from the hotbar slot and the off-hand slot. Items can stack up to 64, 16, or not stack at all: There is also a 2×2 crafting grid, which allows any recipe that fits to be crafted but does not offer item storage. This is not available in Creative or Spectator mode in Java Edition. Armor is considered equipped only when it is in an armor slot; when in any of the regular inventory slots, it is not considered "worn" and does not offer protection. Held armor can be equipped by using it, exchanging it with any armor already occupying that slot. Items have tooltips if the cursor is hovered over them, displaying their name, enchantments, lore, and some item-specific information such as the version of a written book. Pressing F3 + H[JE only] causes items to display additional information, such as their ID, data values, and some item specific information. Pressing use on a block with an inventory, such as a chest, crafting table, or a furnace opens its GUI and allow items to be transferred between the 27 main slots, the 9 hotbar slots, and the block's GUI. The only available slots for setting attributes are "mainhand", "offhand", "head", "chest", "legs", and "feet". The recipe book has a catalog of all the recipes in the game and serves as a crafting guide. It shows every crafting recipe that the player has had materials for. Crafting recipes are organized into different categories in the recipe book through the different tabs. In Java Edition, the categories are: In Bedrock Edition, the categories are: Managing inventory Stacks can be grabbed as a whole by pressing left-click on the stack and can be split in two by pressing right-click. If the stack is an odd quantity, then it leaves the smaller half behind (for example, a stack of 7 grabs 4 items and leaves 3 in the slot). Conversely, holding a stack of items in the player's cursor and left-clicking in an inventory slot places the full stack into the slot and right-clicking places items one at a time. If there is already a stack in that slot, it gets swapped with the grabbed stack. Double-clicking an item grabs up to a full stack from all the items within the inventory. Holding ⇧ Shift and clicking on a stack sends the stack from the player's hotbar to the player's 27 inventory slots or vice versa, in order from left to right, then top to bottom. Doing so while an external inventory (chest boat, dispenser, etc.) is open sends the item stack from the player's inventory into the external inventory (from left to right, top to bottom) or vice versa (from bottom to top, right to left, starting with hotbar slot 9). Holding ⇧ Shift and double-clicking a stack while having an external inventory open and holding another stack moves all items that are identical to the clicked stack between the player's inventory and the external one (in the same order as regular shift-clicking). Doing so with only the internal inventory open instead collects all items of that type in the top-left most available inventory slot (not hotbar, so doing this with 0 free inventory slots leaves the items where they are). Left and right mouse button and Shift in all of these controls are independent of the keybinds menu and cannot be changed. Hovering over an inventory slot and pressing (by default) 1–9 switches the item in that inventory slot with the item in that slot of the hotbar, or moves the item from one to the other if either slot is empty. In Java Edition, pressing F behaves similarly, but with the off-hand slot. Dragging a stack of items with the cursor over an inventory using the left mouse button divides the stack equally over the dragged-over slots (with the remainder staying on the cursor), whereas dragging the stack around using the right mouse button places one item of that stack in each dragged-over slot. Regardless of which mouse button is used (left or right), this occurs only with slots that are empty or contain identical items. If this amount of items does not fit onto the stack anymore, the rest stays on the cursor. In Creative mode, (by default) middle-clicking a slot in an inventory grabs a full stack of the item while leaving the item in the slot. Dragging items with the cursor while holding the middle mouse button places a full stack of the item in each dragged-over slot.[Java Edition only] This dragging action does not work if the "pick block" key is rebound. Pressing (by default) C+1–9 (hold down C while pressing 1-9) in Creative mode saves the current toolbar in the Saved hotbars tab. It can be loaded (by default) with X+1-9. Pressing drop while the cursor is hovering over a slot in the player's inventory or a container's inventory drops one item. Holding Ctrl and pressing drop while hovering over a slot in the player's inventory or container's inventory that has one or more items drops the entire stack of items. Without an inventory open, the same can be applied for the selected item(s) from the hotbar. The Ctrl key is not rebindable for these actions. Items can also be dropped into the world by clicking outside the inventory window while holding an item with the cursor. Creative inventory In Creative mode, the inventory contains a block selection menu containing all blocks and items found in survival, plus a few additional items not obtainable in Survival. The blocks and items are organized into various tabs that differ slightly between Java and Bedrock. External inventories Many blocks and some non-player entities have their own inventory-like menus that pop up to allow manipulation of items. Note: Despite the fact that ender chest, crafting table, beacon, anvil, enchanting table, and villager inventories are actually internal behind the scenes, they are listed here as external because they require clicking on something external. Minecraft Education exclusives Mob inventory Certain mobs have inventory slots, used for various purposes. Achievements History Issues Issues relating to "Inventory" or "GUI" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Hey_Wiki#Hey_Wiki] | [TOKENS: 726] |
Minecraft Wiki:Hey Wiki Minecraft Wiki Main contributors Java 1.8.0 June 1, 2024 ~228 KiB LGPL-3.0 Yes (GitHub) Hey Wiki is a client mod for Java Edition made by the Minecraft Wiki community. It allows players to quickly open the wiki page of the block, item, or entity that the camera is aimed at, whether it is from the vanilla game or another mod. Download on Modrinth Download on CurseForge Contents Features It is also supported to use MCBrowser and MCEF for in-game browsing. Optionally, the following behaviors in the config menu can be changed: These commands are available: Opening a page with a command does not cause the confirmation screen to appear. Hey Wiki supports [[wiki links]] in chat. When a message is sent with [[wiki link]] syntax, it will automatically be replaced with a clickable link. Interwiki links and other namespaces are supported. For example: Supported wikis The latest version of Hey Wiki supports the following wikis: Resource packs can be used to add support for other wikis. An issue can be filed in case a wiki should be added to the default list. APIs Hey Wiki provides several ways mod, mod pack, data pack, and custom server developers can leverage to support their creation. Hey Wiki supports using resource pack to add support for other wikis. To do so, create a JSON file in the assets/<namespace>/wiki_family/ folder in your resource pack with the following format: You also want to include a translation file in assets/<namespace>/lang/ folder with the following format: Data pack and custom server authors can use heywiki:identifier, heywiki:translation_key and heywiki:fallback_title in custom_data data component to provide custom namespace and name for an item. However, this only accounts for custom items. For 1.20.4, you can populate these fields directly in NBT. You need to use the method above to register a new wiki with a custom namespace using resource pack. If it is not feasible to ask your players to download a resource pack, we can also ship it with the mod itself. For example, on "niceserver", to have a bone item to resolve to the "Drill" page, you will first need to register the "niceserver" namespace per above. Then you can give the player this item: Dependencies For Fabric: For NeoForge: Versioning Hey Wiki uses Semantic Versioning in the format <major>.<minor>.<patch>[-<prerelease>]. The version number is incremented based on the following rules: Changelogs for Hey Wiki can be seen at MCW:Hey Wiki/Releases. Hey Wiki supports multiple versions of Minecraft. Every Minecraft version is assigned a support status: The current Minecraft release and the master branches are always Active. Pull requests should almost always go to master. If they're accepted, they should be cherry-picked to other Active branches. When a new snapshot releases, master branch is updated to that snapshot. Snapshots might receive only one version or no version at all. Only Fabric is supported for snapshots. Old Minecraft versions are provided with Long Term Support (LTS) based on their popularity and the community's interest. LTS versions receive Active support at first. After some time, they will be downgraded to Maintenance. Old snapshots are not supported. The following table shows which versions are supported: Language support Hey Wiki is available in multiple languages. It is translated by the community on Crowdin. It currently supports the following languages: Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Knockback_(mechanic)#Natural_knockback_resistance] | [TOKENS: 968] |
Knockback (mechanic) Knockback represents the pushback from attacks or natural causes. Contents Attack knockback When receiving damage from players, mobs, explosions, and most projectiles, entities are also knocked back. The direction of knockback is determined by the direction of the incoming attack. Knockback dealt to grounded entities knocks them into the air and away from the attack. Knockback dealt to airborne entities differs between Java Edition and Bedrock Edition. In Java Edition, knockback against airbone entities only knocks them away from the attack and does not knock them further into the air. In Bedrock Edition, knockback against airborne entities is identical to knockback against grounded entities. Entities inside minecarts or boats, as well as entities that are riding mountable entities like horses and camels, never receive any knockback when attacked. Knockback dealt to entities during attack invulnerability time, the 0.5 seconds (500ms) of invulnerability received after taking damage, differs between Java Edition and Bedrock Edition. Knockback sources Most natural damage sources, damage sources that are received indirectly, cause a stutter in movement but do not deal any horizontal knockback. Natural damage sources that cause a movement stutter include damage from burning, drowning, lightning, falling, suffocation, entity cramming, starvation, and status effects like Poison, Wither, and Instant Damage. Block-inflicted damage from fire, cactus, lava, magma blocks, campfires, and sweet berry bushes also cause the same movement-stuttering knockback. Other indirect damage sources deal knockback in the traditional manner rather than causing a movement stutter. This includes the breath attack of the ender dragon, the beam attack of guardians and elder guardians, the sonic boom attack of wardens, the roar attack of ravagers, evoker fangs, damage from the Thorns enchantment, and the effect cloud from lingering potions of Harming. Knockback received from players or mobs using a sword enchanted with Knockback is greater than normal. Attacks that deal 0HP or less fail to deal knockback. The Weakness status effect can cause attacks that deal 0HP, causing them to deal no knockback. Thrown eggs and snowballs cause knockback to mobs even if they do not deal any damage. In Bedrock Edition, thrown eggs and snowballs also apply knockback to players. Sprint-knockback attack Doing a melee attack while sprinting causes a sprint-knockback attack to be performed, inflicting extra knockback. In Java Edition, sprint-knockback attacks play a unique sound when performed, and they require an attack cooldown charge of at least 84.8%. Spears are the only item type that cannot do sprint-knockback attacks. In Java Edition, sprint-knockback attacks cannot be performed at the same time as critical hits or sweep attacks. If a sprint-knockback attack is performed at the same time as a critical hit, the sprint-knockback attack takes priority. They can however be performed at the same time as smash attacks and crushing blows. The extra inflicted knockback stacks with the Knockback enchantment. Like the Knockback enchantment, sprint-knockback attacks do not increase knockback against entities that are immune to knockback, such as iron golems or shielding players. The only exceptions to this are armor stand and boats, which ordinarily do not take knockback when hit but do when hit by a sprint-knockback attack. Knockback resistance Knockback resistance reduces knockback by multiplying the velocity value that a mob receives from an attack's knockback. If the velocity the mob would have without any knockback resistance is v, and the mob has a knockback resistance of r%, then the mob's actual velocity is determined by the formula A=v×(1−r100). Each piece of netherite armor adds 10% knockback resistance to its wearer, giving 40% knockback resistance with a full set. Explosion knockback resistance reduces knockback from explosions and fireworks. It is received through the Blast Protection enchantment, and uses the formula (15 × level)%. The effect stacks with multiple armor pieces, with two pieces of Blast Protection IV armor resulting in 100% explosion knockback resistance. It also reduces the knockback affect of wind charges and the Wind Burst enchantment. Certain mobs have natural knockback resistance that causes them to resist knockback from attacks. Iron golems, shulkers, agents, NPCs, wardens, and ender dragons have 100% knockback resistance, while other mobs have varying levels of knockback resistance. Sounds Java Edition: History Issues Issues relating to "Knockback" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Smelting#cite_note-2] | [TOKENS: 1211] |
Smelting Smelting is the process of obtaining refined goods from raw materials by heating them in a furnace, blast furnace or smoker. When items are smelted in either type of furnace, experience is dropped. Like crafting, smelting uses recipes to determine what item is produced. Contents Methods The furnace interface contains three item slots: the upper left slot for the item that needs to be smelted, the lower left slot for fuel, and the right slot where output items accumulate and can be retrieved by the player. Flames above the fuel slot act as a gauge showing the amount of fuel left of the current fuel item. An arrow in the middle shows the progress of smelting the current item. The furnace takes 10 seconds (200 in-game ticks) to smelt an item. It begins to smelt if both input item and fuel are placed into the corresponding slots, and there is space in the output slot. When starting, a fuel item is consumed immediately, filling the fuel gauge. Different fuels will fuel the furnace for different amounts of time. The fuel gauge indicates how much of that fuel's burn time remains, and gradually decreases even if the input slot becomes empty. When a fuel item is fully consumed and the input slot is not empty, another one is taken from the fuel slot, and the gauge resets. The furnace processes one input item at a time, which remains in the input slot during the 10-second process. So if multiple types of items or more than one stack of item need to be smelted, the player need to move in the item manually or using hoppers. The arrow indicates the progress on how much the input has been smelted and how much more it needs to be smelted. When the arrow is full, the input item is removed from the input stack and an output item is added to the output stack. Smelting of the next input item then begins immediately. Furnaces stop smelting under any of four conditions: If smelting stops while a fuel item is still burning, the furnace continues to run visually, but no more input items are processed. If the fuel has been exhausted when an item has been partly smelted, the smelting progress is undone at double speed, and the item remains in the input stack. Smelting is suspended if the chunk the furnace is in becomes unloaded. It resumes when the chunk is loaded again. Smokers and blast furnaces use the same GUI interface as regular furnaces and function similarly to regular furnaces. They smelt twice as quickly as furnaces, requiring only 5 seconds (100 game ticks) to smelt 1 item; they consume the same amount of fuel as regular furnaces per item smelted. Blast furnaces can only smelt ores, while smokers can only cook food; any other item can be smelted only in regular furnaces. Recipes All smelting recipes can be used in the furnace, but only subsets are available in the blast furnace and smoker. The furnace, blast furnace and smoker keep track of experience for each item as smelting is completed for them, accumulating it in a hidden counter. The counter remembers the total earned experience even if a hopper is used to remove the items from the output slot. Experience is awarded to the player who uses the interface to remove items manually, after which the counter is reset. If the player takes some of the output but leaves some in the slot, the experience corresponding to items left in the furnace is retained and not awarded to the player. For fractional experience values, first multiply this value by the number of smelted items removed from the furnace, then award the player the integer part, and if there is a fractional part remaining, this represents the chance of an additional experience point. All food recipes can be used in a furnace or smoker. Food can alternatively be cooked on a campfire. All ore recipes can be used in a furnace or blast furnace. The following additional ores can be smelted, but it's more efficient to mine them with an appropriate pickaxe. In most cases mining them saves fuel and yields more product and experience, especially if the pickaxe has a Fortune enchantment. Smelting them, though, allows obtaining them from an automatic device. The ore blocks themselves can be obtained only with the Silk Touch enchantment. These recipes can be used in a furnace or blast furnace to recycle unneeded gear (tools, weapons, armor and horse armor). These recipes are exclusive to the furnace. Nether Bricks Basalt Sand Fuel There are multiple fuels that can be used to smelt items. A single lava bucket or a block of coal can smelt more items than can fit in the furnace, a lava bucket being able to smelt 100 blocks and a block of coal being able to smelt 80 —both input and output are limited to a maximum of a stack. This is the specific table for all the fuels: Hopper automation The smelting process can be automated with hoppers on the top and bottom of the furnace. For larger smelting jobs, a third hopper on the side of the furnace can feed in fuel and, in case of lava being used as fuel, any empty buckets come out of the bottom hopper. This automatically feeds and empties the furnace so that different materials can be smelted in the same batch with no loss. Whenever a hopper or minecart with hopper removes items from a furnace, any experience earned from cooking or smelting the removed items is saved in the furnace and awarded to the next player who either breaks the furnace or manually removes an item from the furnace's output slot. This saved experience is in addition to that earned for the manually removed item(s). Achievements Advancements History Issues Issues relating to "Smelting" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Creeper_Head_(S)_JE1.png] | [TOKENS: 68] |
File:Creeper Head (S) JE1.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 51 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Smelting#cite_note-3] | [TOKENS: 1211] |
Smelting Smelting is the process of obtaining refined goods from raw materials by heating them in a furnace, blast furnace or smoker. When items are smelted in either type of furnace, experience is dropped. Like crafting, smelting uses recipes to determine what item is produced. Contents Methods The furnace interface contains three item slots: the upper left slot for the item that needs to be smelted, the lower left slot for fuel, and the right slot where output items accumulate and can be retrieved by the player. Flames above the fuel slot act as a gauge showing the amount of fuel left of the current fuel item. An arrow in the middle shows the progress of smelting the current item. The furnace takes 10 seconds (200 in-game ticks) to smelt an item. It begins to smelt if both input item and fuel are placed into the corresponding slots, and there is space in the output slot. When starting, a fuel item is consumed immediately, filling the fuel gauge. Different fuels will fuel the furnace for different amounts of time. The fuel gauge indicates how much of that fuel's burn time remains, and gradually decreases even if the input slot becomes empty. When a fuel item is fully consumed and the input slot is not empty, another one is taken from the fuel slot, and the gauge resets. The furnace processes one input item at a time, which remains in the input slot during the 10-second process. So if multiple types of items or more than one stack of item need to be smelted, the player need to move in the item manually or using hoppers. The arrow indicates the progress on how much the input has been smelted and how much more it needs to be smelted. When the arrow is full, the input item is removed from the input stack and an output item is added to the output stack. Smelting of the next input item then begins immediately. Furnaces stop smelting under any of four conditions: If smelting stops while a fuel item is still burning, the furnace continues to run visually, but no more input items are processed. If the fuel has been exhausted when an item has been partly smelted, the smelting progress is undone at double speed, and the item remains in the input stack. Smelting is suspended if the chunk the furnace is in becomes unloaded. It resumes when the chunk is loaded again. Smokers and blast furnaces use the same GUI interface as regular furnaces and function similarly to regular furnaces. They smelt twice as quickly as furnaces, requiring only 5 seconds (100 game ticks) to smelt 1 item; they consume the same amount of fuel as regular furnaces per item smelted. Blast furnaces can only smelt ores, while smokers can only cook food; any other item can be smelted only in regular furnaces. Recipes All smelting recipes can be used in the furnace, but only subsets are available in the blast furnace and smoker. The furnace, blast furnace and smoker keep track of experience for each item as smelting is completed for them, accumulating it in a hidden counter. The counter remembers the total earned experience even if a hopper is used to remove the items from the output slot. Experience is awarded to the player who uses the interface to remove items manually, after which the counter is reset. If the player takes some of the output but leaves some in the slot, the experience corresponding to items left in the furnace is retained and not awarded to the player. For fractional experience values, first multiply this value by the number of smelted items removed from the furnace, then award the player the integer part, and if there is a fractional part remaining, this represents the chance of an additional experience point. All food recipes can be used in a furnace or smoker. Food can alternatively be cooked on a campfire. All ore recipes can be used in a furnace or blast furnace. The following additional ores can be smelted, but it's more efficient to mine them with an appropriate pickaxe. In most cases mining them saves fuel and yields more product and experience, especially if the pickaxe has a Fortune enchantment. Smelting them, though, allows obtaining them from an automatic device. The ore blocks themselves can be obtained only with the Silk Touch enchantment. These recipes can be used in a furnace or blast furnace to recycle unneeded gear (tools, weapons, armor and horse armor). These recipes are exclusive to the furnace. Nether Bricks Basalt Sand Fuel There are multiple fuels that can be used to smelt items. A single lava bucket or a block of coal can smelt more items than can fit in the furnace, a lava bucket being able to smelt 100 blocks and a block of coal being able to smelt 80 —both input and output are limited to a maximum of a stack. This is the specific table for all the fuels: Hopper automation The smelting process can be automated with hoppers on the top and bottom of the furnace. For larger smelting jobs, a third hopper on the side of the furnace can feed in fuel and, in case of lava being used as fuel, any empty buckets come out of the bottom hopper. This automatically feeds and empties the furnace so that different materials can be smelted in the same batch with no loss. Whenever a hopper or minecart with hopper removes items from a furnace, any experience earned from cooking or smelting the removed items is saved in the furnace and awarded to the next player who either breaks the furnace or manually removes an item from the furnace's output slot. This saved experience is in addition to that earned for the manually removed item(s). Achievements Advancements History Issues Issues relating to "Smelting" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Marketplace#cite_ref-2] | [TOKENS: 1101] |
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Hey_Wiki#Language_support] | [TOKENS: 726] |
Minecraft Wiki:Hey Wiki Minecraft Wiki Main contributors Java 1.8.0 June 1, 2024 ~228 KiB LGPL-3.0 Yes (GitHub) Hey Wiki is a client mod for Java Edition made by the Minecraft Wiki community. It allows players to quickly open the wiki page of the block, item, or entity that the camera is aimed at, whether it is from the vanilla game or another mod. Download on Modrinth Download on CurseForge Contents Features It is also supported to use MCBrowser and MCEF for in-game browsing. Optionally, the following behaviors in the config menu can be changed: These commands are available: Opening a page with a command does not cause the confirmation screen to appear. Hey Wiki supports [[wiki links]] in chat. When a message is sent with [[wiki link]] syntax, it will automatically be replaced with a clickable link. Interwiki links and other namespaces are supported. For example: Supported wikis The latest version of Hey Wiki supports the following wikis: Resource packs can be used to add support for other wikis. An issue can be filed in case a wiki should be added to the default list. APIs Hey Wiki provides several ways mod, mod pack, data pack, and custom server developers can leverage to support their creation. Hey Wiki supports using resource pack to add support for other wikis. To do so, create a JSON file in the assets/<namespace>/wiki_family/ folder in your resource pack with the following format: You also want to include a translation file in assets/<namespace>/lang/ folder with the following format: Data pack and custom server authors can use heywiki:identifier, heywiki:translation_key and heywiki:fallback_title in custom_data data component to provide custom namespace and name for an item. However, this only accounts for custom items. For 1.20.4, you can populate these fields directly in NBT. You need to use the method above to register a new wiki with a custom namespace using resource pack. If it is not feasible to ask your players to download a resource pack, we can also ship it with the mod itself. For example, on "niceserver", to have a bone item to resolve to the "Drill" page, you will first need to register the "niceserver" namespace per above. Then you can give the player this item: Dependencies For Fabric: For NeoForge: Versioning Hey Wiki uses Semantic Versioning in the format <major>.<minor>.<patch>[-<prerelease>]. The version number is incremented based on the following rules: Changelogs for Hey Wiki can be seen at MCW:Hey Wiki/Releases. Hey Wiki supports multiple versions of Minecraft. Every Minecraft version is assigned a support status: The current Minecraft release and the master branches are always Active. Pull requests should almost always go to master. If they're accepted, they should be cherry-picked to other Active branches. When a new snapshot releases, master branch is updated to that snapshot. Snapshots might receive only one version or no version at all. Only Fabric is supported for snapshots. Old Minecraft versions are provided with Long Term Support (LTS) based on their popularity and the community's interest. LTS versions receive Active support at first. After some time, they will be downgraded to Maintenance. Old snapshots are not supported. The following table shows which versions are supported: Language support Hey Wiki is available in multiple languages. It is translated by the community on Crowdin. It currently supports the following languages: Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecon_2018_New_Entity_Sample] | [TOKENS: 93] |
Minecon 2018 New Entity Sample Mojang Studios Free November 19, 2018 "Pillagers and more great features now in beta!" – Minecraft.net. Minecon 2018 New Entity Sample is an official add-on sample to show the capabilities of adding custom entities without replacing the existing ones. This add-on was showcased on MINECON Earth 2018. Contents Additions Videos History Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure?action=edit§ion=11] | [TOKENS: 222] |
Editing Structure (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure?section=11&veaction=edit] | [TOKENS: 498] |
Structure Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation[JE only]. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under § Structure-like features due to their resemblance to other defined structures. Contents Overworld The Overworld contains numerous structures, at a wide variety of scales. These structures can generate only underground in any default Overworld. These structures generate only aboveground. These structures generate both aboveground and underground. These structures generate below the sea level i.e. y=64 and in the Ocean biomes. Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. The Nether The Nether, though equally vast, contains far fewer biomes and structures than the Overworld. The End The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created. Structure-like features These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option[JE only] is disabled. These cannot be located using the /locate command. Removed structures These are structures that have been removed or exist only in older versions of Minecraft. Generation Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. Data values The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command. In Java Edition, there are some structure tags in vanilla game. #on_treasure_maps Achievements Advancements History Issues Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Empty_bucket] | [TOKENS: 426] |
Bucket Common Yes Yes (16), except in furnace fuel slot A bucket is a utility item used to carry water, lava, milk, powder snow, and various aquatic mobs. Contents Obtaining Usage Empty buckets can be used to "pick up" a water or lava source block by pressing use item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks. One can press use when looking at a cow, mooshroom, or goat to fill a bucket with milk. A bucket full of milk can be emptied only by drinking it or by using it to craft a cake. A bucket full of water can be used on a live aquatic mob (cod, salmon, tropical fish, pufferfish, axolotl, or tadpole) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a bucket of aquatic mob. An empty bucket can be used to empty a cauldron with water or lava, filling the bucket with the fluid. This does not work with dispensers. A lava bucket placed in the fuel slot of a furnace becomes an empty bucket after the lava is consumed during smelting. An empty bucket fills with water when placed in the fuel slot of a furnace while smelting a wet sponge. An empty bucket can be used to collect powder snow, filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos Advancements History Issues Issues relating to "Bucket" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Hey_Wiki#[[Wiki_links]]_in_chat] | [TOKENS: 726] |
Minecraft Wiki:Hey Wiki Minecraft Wiki Main contributors Java 1.8.0 June 1, 2024 ~228 KiB LGPL-3.0 Yes (GitHub) Hey Wiki is a client mod for Java Edition made by the Minecraft Wiki community. It allows players to quickly open the wiki page of the block, item, or entity that the camera is aimed at, whether it is from the vanilla game or another mod. Download on Modrinth Download on CurseForge Contents Features It is also supported to use MCBrowser and MCEF for in-game browsing. Optionally, the following behaviors in the config menu can be changed: These commands are available: Opening a page with a command does not cause the confirmation screen to appear. Hey Wiki supports [[wiki links]] in chat. When a message is sent with [[wiki link]] syntax, it will automatically be replaced with a clickable link. Interwiki links and other namespaces are supported. For example: Supported wikis The latest version of Hey Wiki supports the following wikis: Resource packs can be used to add support for other wikis. An issue can be filed in case a wiki should be added to the default list. APIs Hey Wiki provides several ways mod, mod pack, data pack, and custom server developers can leverage to support their creation. Hey Wiki supports using resource pack to add support for other wikis. To do so, create a JSON file in the assets/<namespace>/wiki_family/ folder in your resource pack with the following format: You also want to include a translation file in assets/<namespace>/lang/ folder with the following format: Data pack and custom server authors can use heywiki:identifier, heywiki:translation_key and heywiki:fallback_title in custom_data data component to provide custom namespace and name for an item. However, this only accounts for custom items. For 1.20.4, you can populate these fields directly in NBT. You need to use the method above to register a new wiki with a custom namespace using resource pack. If it is not feasible to ask your players to download a resource pack, we can also ship it with the mod itself. For example, on "niceserver", to have a bone item to resolve to the "Drill" page, you will first need to register the "niceserver" namespace per above. Then you can give the player this item: Dependencies For Fabric: For NeoForge: Versioning Hey Wiki uses Semantic Versioning in the format <major>.<minor>.<patch>[-<prerelease>]. The version number is incremented based on the following rules: Changelogs for Hey Wiki can be seen at MCW:Hey Wiki/Releases. Hey Wiki supports multiple versions of Minecraft. Every Minecraft version is assigned a support status: The current Minecraft release and the master branches are always Active. Pull requests should almost always go to master. If they're accepted, they should be cherry-picked to other Active branches. When a new snapshot releases, master branch is updated to that snapshot. Snapshots might receive only one version or no version at all. Only Fabric is supported for snapshots. Old Minecraft versions are provided with Long Term Support (LTS) based on their popularity and the community's interest. LTS versions receive Active support at first. After some time, they will be downgraded to Maintenance. Old snapshots are not supported. The following table shows which versions are supported: Language support Hey Wiki is available in multiple languages. It is translated by the community on Crowdin. It currently supports the following languages: Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dark_Prismarine] | [TOKENS: 265] |
Dark Prismarine Yes Yes (64) 6 1.5 No No No No 31 DIAMOND Dark prismarine is a variant of prismarine that has a dark cyan color with a tight grid pattern. It is one of the building blocks of ocean monuments along with other prismarine variants. Contents Obtaining Dark prismarine only drops itself when mined with a pickaxe. If mined by any other tool, it drops nothing. Dark prismarines naturally generate as the main blocks in ocean monuments. Dark prismarine encases the 8 gold blocks in the treasure chamber, and appears in fewer decorative features, compared to the other variants of prismarine. Usage Dark prismarine can be used to activate a conduit by building a structure around it. By doing this, the conduit emits the Conduit Power effect in a certain radius, depending on how many blocks are used to power it. The other two variants of prismarine and sea lanterns can also be used for this purpose. Dark prismarine can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Videos History Issues Issues relating to "Dark Prismarine" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure?action=edit§ion=12] | [TOKENS: 222] |
Editing Structure (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Tomatoes] | [TOKENS: 894] |
Demo content Throughout several events such as MINECON and Minecraft LIVE, demo content has been shown but not released to the public to demonstrate features that can be used in worlds. Contents Minecon Featured during MINECON Live 2019, the Creative Tools were created by to be used by Marketplace developers. The tools created by G2Crafted are available for download (behavior pack and resource pack). Showcased during the same segment as the Creative Tools, Super Hero was a map developed by Shapescape, which took advantage of the previously featured mechanics. The map gave players the ability to use several superpowers through the inventory, including an evolution of the endermen's teleportation, a "magic missile" used to fight skeletons, and an energy shield that can be placed on the ground. Following Super Hero, a map developed by Jason Major was showcased where the player model is replaced by a penguin, with the sprinting animation becoming a belly slide. Minecraft Live Presented at Minecraft Live 2020, the Tomatoes add-on consisted of a tomato crop, which can be collected similar to sweet berries and thrown. If left unattended, the crop will begin to rot, and spawn in a "rotten tomato monster," which throws rotten tomatoes, also projectiles but with a shorter distance and higher knockback. Following the Tomato demonstration, an adventure map set in a desert was shown. The player was given a golden skull item and lightning sword, the former being used to activate a pedestal, which opened a cave in a "hollow mountain." Inside were several husks, riding scorpions, which could be attacked by hitting them with the sword, which generates actual lightning. The map was designed to showcase several then new features, such as items being locked to the inventory so they can't be lost. Following the Tomato and adventure map demonstrations, a second map was revealed, described as a "sci-fi, parkour course." The map is a simple parkour course, set on metallic platforms with a ladder trick, and then a "slimenator" item which converts blocks to slime blocks when thrown. After using a teleporter, the player continues through to another area with a slight elevation, before another puzzle solved with a "blockinator." This item creates a small platform of slabs to help traverse, similar to the hook. Upon reaching a platform, a chest is found containing a "levitation cyberdog" and antidote, the former granting levitation, wither, poison, and nausea, while the latter heals all but levitation. A third section follows, containing a wall which can be broken with a wand and 17 magic gems, which function like a bow and arrow. The final teleporter pad is blocked off, requiring the player to climb up a ladder and fall on top of the block blocking the path. Upon completing the map, the player will be transported into a room with a FannyVH NPC and a final chest, with text appearing displaying the amount of times the player died. Demonstrated by Jannis, the creator of Blockbench, at Minecraft Live 2021, the butterfly and grizzly bear were simple add-ons created to demonstrate the release of the Entity Wizard. Minecraft Live co-hosts Fanny Vadillo Herrera and Quinn also demonstrated simple mobs of their own, showing off wolf variants modeled after her dogs and a sentient tree named Evelyn Evergreen respectively, one made from reskinning a mob and the other from scratch. Afterwards, Lydia Winters demonstrated a mob she made herself, the "aloto," a hybrid of an axolotl and alligator. During Minecraft Live 2022, several mobs created with Entity Wizard were showcased. Many of them would be released in an add-on following the broadcast, but not all of them were included. These include creature3, Bombie, the Pumpkin King, and a humanoid banana designed by Daniel Middleton. Blockbench Feature Hype The Blockbench Feature Hype videos, also known as Minecraft Tutorial Series, were a series of videos demonstrating the Entity Wizard feature on Blockbench. At least two videos were created by Patrick Rodes, both featuring separate add-ons: a "cake golem" using a snow golem as a basis, and a motorcycle ridden by Makena. Quotes The Cake Golem, made to demonstrate the new drop-table editor feature of the Entity Wizard, drops stacks of Sugar when defeated. Videos Gallery References Navigation Navigation menu |
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