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[SOURCE: https://minecraft.wiki/w/Emote] | [TOKENS: 271] |
Emote Emotes are cosmetical items from the Dressing Room that allow players to perform animations. Contents Usage The Dressing Room includes a section for emotes. Some emotes are available for free, while most are obtained using Minecoins, from Marketplace packs, and as achievement rewards. The player can "equip" up to 4 of their emotes at a time. When in a world, pressing B on a keyboard, or , /, or on a controller opens the main emote selection menu. A quick-emote selection menu also can be quickly accessed by holding aforementioned emote button and then selecting the corresponding input from the small pop-up window. When using touch controls, tapping button on the top of the screen while in a world opens the emote menu. The player can then tap an emote to perform the animation. Whenever a player performs an emote, a message in the chat is shown for all players describing the emote, which can be disabled in the chat settings. Available animations Acquire Hardware Sneak 100 Diamonds to you! Adventuring Time Cow Tipper Cheating Death Planting the past Beam Me Up Free Diver Event server challenges. History Issues Issues relating to "Emote" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/New_Nintendo_3DS_Edition_0.1.0] | [TOKENS: 129] |
New Nintendo 3DS Edition 0.1.0 New Nintendo 3DS Edition NA: September 13, 2017JP: September 14, 2017 1.1.06 ► 0.1.0 is the first release for the New Nintendo 3DS Edition which came out on September 13–14, 2017. Contents Features All features from and prior to Pocket Edition v0.15.4 alpha, except that map items are replaced with a permanent map on the touch screen. There is also a nether panorama on the bottom screen. Trivia See also Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Deepslate_Tile_Wall] | [TOKENS: 161] |
Deepslate Tile Wall No Yes (64) 6 3.5 No Yes Yes No No A deepslate tile wall is a decorative wall variant of deepslate tiles that generates in ancient cities and is used for building. Contents Obtaining Deepslate tile walls can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Deepslate tile walls generate naturally within ancient cities. Usage Deepslate tile walls can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Deepslate Tile Wall" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Seed_Templates] | [TOKENS: 400] |
Seed Templates The seed templates is an interface in Bedrock Edition that allows the player to choose from a number of preset seeds for generating worlds with specific features or landscapes near the world spawn. There are 25 different seed templates. Contents Usage To get to the seed template interface, from the "Worlds" tab in the play screen, select "Create New World" twice. Go to the "Advanced" section, and next to the "Seed" input field, there is an button named "Templates". Clicking on this button opens the seed templates screen. This screen shows a scroll-able region of named thumbnails to browse the preset seeds. Clicking on a thumbnail returns to the "Create New World" page with the applicable seed filled in. Seed templates are only accessible with an Intenet connection, even though world creation does not require this. Templates In the table below, the spawn point is not always the same every time a world is generated, varying by a few blocks in any direction. Discontinued presets Seeds in the seed templates are discontinued when changes in the world generating algorithms cause the seed to appear differently. Starting in Bedrock Edition 1.10.0, strongholds have less chance of spawning under a village, and with Bedrock Edition 1.11.0, generated structures such as villages and temples spawn at different locations from previous editions. Therefore, the stronghold near the spawn point disappeared from the "Stronghold Village" seed, and there is no longer a village nearby in most seeds that were named for a village. In Bedrock Edition 1.17.40, several seeds were removed in preparation for the Caves & Cliffs Part II update (Bedrock Edition 1.18.0), because they were made obsolete by the introduction of significant changes in the terrain generation algorithm. Most of these worlds were restored to the seed templates in 1.18 with new seed values. Discontinued seeds: History Gallery Old images of presets: References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Deprecated_Anvil_(N)_BE2.png] | [TOKENS: 78] |
File:Deprecated Anvil (N) BE2.png Summary A Bedrock exclusive form of anvil. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 37 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Crimson_Forest.png] | [TOKENS: 63] |
File:Crimson Forest.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Experience?action=edit§ion=21] | [TOKENS: 223] |
Editing Experience (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 15 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Detector_Rail_(NS)_JE2_BE2.png] | [TOKENS: 113] |
File:Detector Rail (NS) JE2 BE2.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 43 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Detector_Rail] | [TOKENS: 897] |
Detector Rail Yes Yes (64) 0.7 0.7 No Yes Yes No No 0 NONE The detector rail is a type of rail that produces a redstone signal while a minecart is on it. Contents Obtaining The suitable tool to break detector rail is pickaxe. Detector rail drops itself when it's destroyed. Usage To place a detector rail, use a detector rail item while pointing at a surface facing the space the detector rail should occupy. A detector rail can be placed on top of any block whose top face has a rim around the edge, such as any full block, hopper, top slab, upside-down stairs, or top trapdoor. A full list of compatible blocks can be found here. If a detector rail is updated while on an opened top trapdoor, the rail breaks and drops as an item. Placing a minecart on a detector rail on top of a closed and unpowered trapdoor opens the trapdoor and updates the rail, causing the detector rail to break. If the top trapdoor is powered and closed when the minecart is placed, the trapdoor does not open so the rail does not break. The minecart on the detector rail then powers the trapdoor, meaning the external power source can be removed without causing the trapdoor to change state and break the rail. When placed, a detector rail configures itself to line up with any adjacent rails (including activator rails, powered rails, and other detector rails), as well as adjacent rails one block up. If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, a detector rail lines up in the east-west direction. If there are no adjacent rails, a detector rail lines up in the north-south direction (but if a rail is later placed to the east or west, the detector rail re-orients itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would line up with is one block up, a detector rail slants upward toward it (with multiple options to slant upward to, a detector rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails. Mobs avoid walking across a detector rail (or other rails), but can be pushed onto them. It cannot be placed suspended in midair, even with commands. Detector rails (and other rails) act as "roads" for minecarts. A minecart that enters a detector rail's space from either end of the detector rail continues to move, losing only a little velocity (which can then be increased again with powered rails). A minecart that enters a detector rail's space from the side turns east or south (depending on the detector rail's orientation), or in the downward direction for a slanted detector rail. A detector rail becomes powered when any part of any minecart's bounding box comes into contact with it. Every 20th game tick after the rail first becomes powered, it checks whether any minecart is still present and depowers if there are none in contact at that time. This means that the duration of the signal is always a multiple of 20 game ticks (10 redstone ticks). While powered, a detector rail: If the minecart on the detector rail is a minecart with chest or minecart with hopper, an adjacent redstone comparator facing away from the detector rail outputs a power level proportional to the container's fullness, possibly power level 0. For any other type of minecart (including a regular minecart with a mob riding it) the comparator's output is zero. A comparator can read the contents of a minecart with hopper or with chest on a detector rail through a solid opaque block, as it can with other container blocks. Like other types of rails, spiders, cave spiders, and wardens are the only land mobs that can walk onto detector rails. Detector rail can be pushed by the piston, and can be pulled by the sticky piston. However, detector rail breaks and drops as an item when it is unsupported because of being moved. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Detector Rail" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Effect?action=edit§ion=14] | [TOKENS: 223] |
Editing Effect (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 6 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Allow_and_Deny] | [TOKENS: 380] |
Allow and Deny Allow Deny No Yes (64) None 36,000,000[needs testing] -1 No No No No Allow and deny are blocks that can be used to create restricted building areas or areas where players can build. Contents Obtaining Allow and deny blocks can either be obtained by using the pick block control, or by using various commands, such as /give, or the Creative inventory[Minecraft Education only]. Usage When placed, allow blocks let players without world builder status place or destroy blocks in the area above them if immutable world is on, while deny blocks prohibit players without world builder, and their agents, from placing or destroying blocks in the area above them. This area covers an infinite distance above the block but does not cover the area below the block. If two allow or deny blocks are placed on top of one another, the block that is highest takes precedence. The deny block does not prevent the placing of blocks through commands, endermen, or pistons. They also do not prevent the placing of entities such as boats. In Bedrock Edition, when placed, allow blocks let players in Adventure status place or destroy blocks in the area above, while deny blocks prohibit Members in Survival from placing or destroying blocks in the area above them. Both blocks are extremely resistant to explosions, and players with world builder (or permission level 1[Bedrock Edition only]) status are able to place and destroy blocks regardless of where any allow or deny blocks are placed and can also destroy and place the blocks themselves. Allow blocks do not enable players without building/destroying permissions to build on top of them. Allow and deny blocks cannot be moved by pistons or sticky pistons. Sounds Data values Videos History Issues Issues relating to "Allow and Deny" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Crawling] | [TOKENS: 305] |
Crawling Crawling is a mechanic that prevents the player from suffocating when inside small gaps. Crawling covers a pose that occurs when the player is in an area less than 1.5 blocks high. Contents Entering crawling A player cannot crawl when there is no risk of suffocation. Crawling is initiated automatically in any situation that would cause the player's head to intersect a block in such a way that the area underneath the block is less than 1.5 blocks. For example: In these circumstances, the player automatically switches to a crawling state. When enough space opens up above the player's head, the player automatically exits this state and begins standing again. In the crawling form, the player is reduced to 0.625 blocks tall, or 5⁄8 of a block, meaning that they can crawl over blocks 0.375 blocks tall, or 3⁄8 blocks tall, the height of a daylight detector. When crawling, the player travels at sneaking speed. The speed of crawling can be increased with the Swift Sneak enchantment. The speed can also be increased by sprinting before entering the crawling state. This raises the speed by 30%. Crawling players can still produce footstep sounds and alert sculk sensors; both of these effects can be eliminated by pressing the sneak key while crawling. History Issues Issues relating to "Crawling" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Smithing_Table] | [TOKENS: 513] |
Smithing Table Yes Yes (64) 2.5 2.5 No No No Yes 13 WOOD A smithing table is a utility block used to apply smithing templates to tools and armor. It also serves as a toolsmith's job site block. Contents Obtaining Smithing tables can be broken by hand, but using an axe is faster. Smithing tables drop themselves when destroyed. Smithing tables can spawn naturally within toolsmith houses in villages. Smithing tables can also generate in trail ruins. Usage Regardless of the player's position during placement, the different textures of the block are always facing in the same position (the textures with the hammers are facing west and east, while the dark grey side is always facing up). A smithing table is primarily used for upgrading diamond gear to netherite gear and for trimming armor. The smithing interface is accessed by pressing use on a smithing table. To work at a smithing table, the player must provide a smithing template in the left-most slot, a tool or piece of armor in the central slot, and an augmenting material in the right-most slot. Applying a smithing template costs no experience, and preserves item data such as durability consumption, enchantments, and custom names. Upgrading to netherite requires a netherite upgrade smithing template, a diamond tool or a piece of diamond armor, and a netherite ingot. Decorative trims can be applied to any piece of armor, including turtle shells, by using an armor trim smithing template and a trim material. After trimming, the armor will show a decorative pattern corresponding to the smithing template with the color determined by the used material. A preview of this pattern can be seen on an armor stand model, located on the right side of smithing table's GUI. If a smithing table has not been claimed by a villager, any nearby unemployed villager has a chance to change their profession to toolsmith and claim the smithing table as their job site block. Smithing tables can be used as fuel in furnaces, smelting 1.5 items per block. Smithing tables can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Smithing Table" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:DeathScore%26e0.png] | [TOKENS: 72] |
File:DeathScore&e0.png Summary Death screen score "&e0" error. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Experience?action=edit§ion=22] | [TOKENS: 223] |
Editing Experience (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 15 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Lectern] | [TOKENS: 1015] |
Lectern Yes Yes (64) 2.5 2.5 No JE: NoBE: Yes JE: NoBE: Yes Yes (30) Yes 13 WOOD A lectern is a block used to display a book and quill or written book for reading. Turning a page triggers a redstone pulse. It also serves as a librarian's job site block. Contents Obtaining Lecterns can be broken with any tool, but an axe is the fastest. Lecterns drop themselves and the book they are holding. Empty lecterns can generate naturally in village libraries, up to two for some library variants. One lectern generates as part of each ancient city, in the secret room at the city center. Usage Lecterns are the job site block of librarian villagers. Librarian villagers do not place books into lecterns. They only stare at the lectern from less than a block away as "working". Lecterns can also hold a single book and quill or written book that other players can read at the same time. Right-clicking an empty lectern with a book and quill or written book places it. Right-clicking a lectern that already has a book opens an interface to read the book. Books occupying a lectern can be retrieved through the interface,[Java Edition only] by punching the lectern,[Bedrock Edition only] or by destroying the lectern, even when the block_drops[JE only] or dotiledrops[BE only] game rule is false. Lecterns cannot hold enchanted books or normal books. Instead, right-clicking the lectern with an enchanted book or a normal book does nothing and the book won't be placed. If a lectern has not been claimed by a villager, any nearby unemployed villager (excluding nitwits) has a chance to change its profession to librarian and claim the lectern as its job site block. Lecterns holding a book emit a full-strength redstone pulse that is 2 game ticks long when a page is turned. A redstone comparator also records book reading and sends a signal, depending on what page the player is currently on. Since Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages. A book with only 1 page gives maximum signal strength, however page 1 always gives 1 signal strength if the book contains at least 2 pages. To calculate the signal strength S of a book with more than 1 page, use the following formula: S=⌊1+14(P−1)M−1⌋ Where ⌊⌋ is the "floor" operation (round down), M is the maximum number of pages the book on the lectern has, and P is the current page number the lectern is turned to. This is most noticeable when a book has 2 pages where the signal strength is either 1 on page 1 or 15 on page 2. A book that would step signal strength up or down in increments of 1 per page would be 15 pages long. The following Python program prints all possible pairs of two values to achieve a certain signal strength, with the first being the page number to be on and the second being the total number of pages. Odd pages are not taken into account by the game when calculating the comparator output of a book: for example, a book with 9 pages has a signal strength of 15 when looking at either pages 7-8 or page 9. Books with 3 pages are treated the same as those with 1 or 2 pages (the same as how Java Edition would treat a book with just 1 page). For books that are longer than 1 page, use the following formula to calculate the signal strength: S=⌊1+14(P′)M′⌋ In this case M′ is the total amount of pages, if it's even—otherwise the total amount of pages minus one should be used instead. P′ is the number of the right page currently displayed on the book interface, if available—otherwise the number of the left page minus one should be used instead. A book that steps signal strength up or down in increments of 1 per page turned must be exactly 30 pages long. Lecterns can be used as fuel in furnaces to smelt 1.5 items. Lecterns can be placed under note blocks to produce "bass" sound. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A lectern has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: History Issues Issues relating to "Lectern" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Xbox_360_Edition_TU5] | [TOKENS: 242] |
Xbox 360 Edition TU5 Xbox 360 Edition October 16, 2012[citation needed] Build 1.8.2.0134.0Installer v0.0.5.1 Download ◄ TU4 TU6 ► TU5, known in promotional material as the 1.8.2 Update, is a version of Xbox 360 Edition released on October 16, 2012.[citation needed] This version is based on Java Edition Beta 1.8.1. Contents Additions Stone Bricks Mossy Stone Bricks Cracked Stone Bricks Silverfish Stone Bricks Slab Stone Bricks Slab Mushroom Blocks Melon Melon Stem Pumpkin Stem Vines Iron Bars Glass Pane Fence Gate Brick Stairs Stone Brick Stairs Raw Chicken Cooked Chicken Raw Beef Steak Ender Pearl Melon Seeds Melon Slice Pumpkin Seeds Rotten Flesh Music discs Changes Fixes Videos The official trailer for this update, made by Hat Films and released on October 16th, 2012. It showcases various new features, such as villages, melons, hunger, mineshafts and Creative Mode. Videos made by 4JStudios: Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Warped_fungus] | [TOKENS: 477] |
Warped Fungus Yes Yes (64) Any tool 0 0 No Yes No No A warped fungus is a mushroom-like block that generates in the Nether. Contents Obtaining A warped fungus can be mined instantly and always drops itself. Mining a flower pot containing a fungus drops both items separately. Warped fungi naturally generate in the warped forest and crimson forest biomes, with warped fungus most commonly generating in its respective biome, the warped forest and less frequently in the other, the crimson forest. An enderman holding a warped fungus drops the fungus upon death. Applying bone meal to nylium causes warped fungi to appear nearby, similar to flowers on grass blocks. While warped fungi and other Nether vegetation can generate this way, they are more likely to be the same type as the nylium. Usage Warped fungi may be placed on grass blocks, dirt, coarse dirt, podzol, farmland, rooted dirt, moss blocks, nylium, mycelium, soul soil, mud and muddy mangrove roots. Attempting to place it on any other block fails. Warped fungi requires a solid block underneath it, and pops off and drops itself if it is no longer supported. Warped fungi can also be placed in flower pots. When bone meal is used on a warped fungus that is planted on matching nylium, it has a 40% chance to grow into its tall equivalent (similar to saplings and mushrooms). Warped fungi grow into huge warped fungi. The stem, shroomlight, or wart blocks may replace certain blocks including slabs and torches. Warped fungus can be used to breed striders and lead them around if crafted as a warped fungus on a stick. All hoglins, regardless of age, avoid and run up to 7 blocks away from warped fungus when it is placed on a block or inside of a flower pot[Java Edition only]. Held warped fungi and warped fungi on sticks do not have this effect. Placing a warped fungus into a composter has a 65% chance of raising the compost level by 1. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Warped Fungus" are maintained on the bug tracker. Issues should be reported and viewed there. See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Diorite_Stairs] | [TOKENS: 180] |
Diorite Stairs Yes Yes (64) 6 1.5 No Partial (blocks light)[JE only]Yes[BE only] Yes No No 14 QUARTZ Diorite stairs are a decorative stairs variant of diorite that generates in snowy tundra villages and is used for building. Contents Obtaining Diorite stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Diorite stairs generate as part of snowy tundra villages. Usage Diorite stairs can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Diorite Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Warped_roots] | [TOKENS: 253] |
Warped Roots Yes Yes (64) Any tool 0 0 No Yes No No Yes Warped roots are a non-solid "plant" block which generate naturally on warped nylium and soul soil in warped forests. They resemble a colony of tall, thin mushrooms. Contents Obtaining Warped roots can be mined instantly with any tool. They drop themselves when broken. Flower pots containing warped roots drop both the flower pot and warped roots when broken. Warped roots generate often in warped forest biome in the Nether. An enderman holding warped roots drops the block upon death. Applying bone meal to warped nylium causes warped roots to appear on nearby warped or crimson nylium. Usage Warped roots are decorative blocks. They can be planted on the same blocks that warped fungi can be placed on. Warped roots can be planted in a flower pot, which gives them a different texture. Warped roots can also be used on a composter, with a 65% chance of increasing the level by 1. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Warped Roots" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Endermen] | [TOKENS: 2361] |
Enderman 40HP × 20 Neutral Monster Easy: 4.5HP × 2.25Normal: 7HPHard: 10.5HP × 5.25 Height: 2.9 blocksWidth: 0.6 blocks 0.3 Overworld (Light level of 0)The Nether (Light level of 7 or less):Nether WastesSoul Sand ValleyWarped ForestThe End (Light level of 0) An enderman is a tall neutral mob found in all three dimensions that drops ender pearls. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as lava, projectiles, and water. They also occasionally pick up and move certain blocks. Contents Spawning Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn naturally in all three dimensions. Endermen spawn uncommonly in all Overworld biomes except mushroom fields and deep dark. In Bedrock Edition, endermen also do not spawn in rivers, frozen rivers, and snowy plains. They spawn in groups of up to four in Java Edition or up to two in Bedrock Edition. Endermen spawn in groups of four in Java Edition or individually in Bedrock Edition, rarely in soul sand valleys, uncommonly in Nether wastes, and most commonly in warped forests. Endermen spawn commonly in groups of four anywhere in the End dimension. Drops Java Edition: Bedrock Edition: Behavior Endermen can step up one full block without having to jump. An enderman is passive until provoked. An enderman is provoked when In Java Edition, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the Invisibility effect. When provoked, an enderman opens its mouth and makes loud screaming noises. A provoked enderman also starts shaking in Java Edition. In Java Edition, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or invisibility. An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.[BE only][verify for Bedrock Edition] An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.[needs testing in Bedrock Edition] An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin. An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.[BE only][needs testing in Bedrock Edition] They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the day[Java Edition only] or at any light level[Bedrock Edition only] they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them). An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. In Java Edition, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player. In Bedrock Edition, the enderman loses interest after enough time[more information needed] of non-interaction with the player. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again. Endermen are also aggressive towards endermites and will attack them if they are 64 blocks away or less. Endermen can be damaged by rain, water, splash water bottles, and, in Bedrock Edition, water-filled cauldrons. When contacting any one of these, endermen take 1HP damage. In rain, endermen continuously teleport until they find a dry spot or die. Endermen are immune to most projectiles, as they teleport away before being hit. If an enderman is somehow unable to teleport, throwables like snowballs are absorbed, while arrows and tridents are bounced in Java Edition and pass right through in Bedrock Edition (but effects are still applied from tipped arrows). Endermen are not immune to the warden's sonic boom ranged attack. Endermen teleport when dodging projectiles, when chasing a target, and when taking damage from natural sources, suffocation, and potion effects. They also teleport when hit by a player or mob,[BE only] when paralyzed and within four blocks of their target,[JE only] randomly at any time and light level,[BE only] and when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.[JE only] Endermen play a sound exclusively at the teleportation destination. Each teleportation attempt caused by taking damage, being paralyzed,[JE only] a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9×11×9[verify] rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.[needs testing in Bedrock Edition] Both teleportation types then apply the following checks: Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking. Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location. Blocks that have a large enough collision box but are not movement-blocking, such as carpet that is not above a movement-blocking block, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep. Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,[BE only] but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage. When teleporting due to damage, it makes 64 attempts to teleport.[more information needed] An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. Endermen have the unique ability to pick up, carry, and set down certain blocks, even when angered. Every tick, an enderman has a 1⁄20 (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks from a completely flat floor unless it is made of non-full blocks such as mud or soul sand. An enderman can still pick up and place blocks while sitting in a boat. Endermen do not despawn while holding a block. Endermen drop whatever item the block they are holding would drop when it is mined with a Silk Touch tool, which usually means it drops the block itself, though there are some exceptions, like dropping stone instead of infested stone, or not dropping anything when holding bedrock. Endermen do not visually let go of the block when dying. Endermen can pick up the following blocks: Data packs in Java Edition can change this list by modifying the minecraft:enderman_holdable block tag. Behavior packs in Bedrock Edition can change this list by modifying the minecraft:behavior.take_block method. Unlike in Java Edition, there is no tag for these blocks, but it is possible to create a custom tag. While an enderman is carrying a block, it has a 1⁄2000 (0.05%) chance every tick to silently place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with any full block beneath and the block is generally allowed to be placed at the target location. Endermen cannot place blocks onto bedrock or entities. Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false. Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by placing a carved pumpkin correctly. In Java Edition, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing: Endermen can place any block they are summoned with, even if it is not on the allowed list. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Endermen have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Enderman" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Experience?section=22&veaction=edit] | [TOKENS: 1434] |
Experience 5HP In Java Edition: Height: 0.5 blocksWidth: 0.5 blocks In Bedrock Edition: Height: 0.25 blocksWidth: 0.25 blocks Experience (EXP or XP for short) can be gained from defeating mobs or performing many kinds of other actions. Experience has no direct effect on the player character, but it can be used to enhance their equipment through enchanting, or by using an anvil to repair, rename, or combine enchantments on equipment. Most sources of experience are produced in the form of experience orbs. In Java Edition, experience gained affects the player's score on the death screen. Experience orbs also recover durability on items with Mending that are being worn or are in-hand. Contents Sources Experience can be gained from several different sources. Most sources drop experience in the form of orbs, which can be claimed by any player, while a few methods directly award the player experience upon completing the action. Gathering experience points increases the player's experience level by gradually filling a bar on the bottom of the screen until a new level is achieved when the bar is full. When the player dies, they drop experience orbs worth 7 * current level experience points, up to a maximum of 100 points (enough to reach approximately 7.5 levels), and all of the other experience vanishes. If the gamerule keepInventory is set to true, the experience is kept even if the player dies. Experience orbs Most experience sources drop experience in the form of experience orbs, which can then be claimed by any player. Experience orbs fade between green and yellow colors and float or glide toward the player up to a distance of 7.25 blocks (calculated from the center of player's feet and the center of the experience orb), speeding up as they get nearer to the player. Experience orbs pulled toward a player are slowed by cobwebs. Experience orbs can also be pulled around or away from the player by running water currents. When collected, experience orbs make a bell-like sound for a split second. Unlike items, experience points are picked up gradually: no matter how many orbs are in the range of the player, they are added to the player's experience one at a time (10 orbs/second). In extreme cases, this can result in the player being followed by a swarm of orbs for many seconds. If an experience orb isn't collected within 5 minutes of its appearance, it despawns. Experience orbs vary in value. The general worth of an orb is reflected by its size, with eleven possible sizes corresponding to specific values. The three smallest sizes are the most commonly encountered, as the majority of experience dropped by mobs and blocks is less than ten. Dense experience orbs with values 17 or higher have orange "eyes" or "cores", and are less frequently encountered, most commonly from defeating the ender dragon, wither and other players, disenchanting objects on a grindstone, breaking spawners, and collecting items from high-traffic furnaces. For performance improvement, experience orbs of the same value can merge into a single entity, but they do not create a higher value orb. Naturally spawned orbs always have an integer value of 1–11, 17, 37, 73, 149, 307, 617, 1237, or 2477. Fishing, breeding, and trading drop a single orb with a random value in the appropriate range. Breaking blocks, killing mobs and players, smelting items, and bottles o' enchanting calculate their total experience amount and then split it into the base values of orbs by size (1, 3, 7, 17, 37, 73, 149, 307, 617, 1237, and 2477). Higher values are chosen first, so, for example, a total value of 1000 would be dropped as orbs with values 617, 307, 73, and 3. While the first ender dragon in a world drops 12,000 experience, it is dropped in 10 waves of 1000 and one of 2000, so no orbs of value 2477 are dropped. Such orbs can exist in the world via furnaces that have had a lot of traffic. Like items, experience orbs float when on water. Experience orbs can be destroyed by fire, lava, explosions, and cacti, and can trigger pressure plates and tripwires. Experience orbs can also stop minecarts. In Bedrock Edition, although mob drops spawn the instant the final blow is dealt to the mob, experience orbs do not appear until the mob entity disappears and the smoke appears. In Java Edition, experience orbs appear in the same spatial and temporal location as loot when an entity is killed. Orbs with negative values can be created using the /summon command, either using values below 0 or above 32767 due to 16-bit integer overflow. They use the smallest texture of experience orb. Negative orbs behave differently from positive orbs, namely that they do not deduct experience when collected by the player. They deduct durability from a tool enchanted with Mending, provided the tool is already damaged prior to collection of the orbs. The following mobs and similar entities do not drop experience when killed: Leveling up The formulas for figuring out how many experience orbs needed to get to the next level are as follows: One can determine how much experience has been collected to reach a level using the equations: Likewise, to get the number of levels from the total experience value, one can utilize the following inverse equations: Score The score is the number of experience the player has collected since their last death. This number is the total experience the player has collected, rather than the amount of experience they had upon death. When the player dies, the score is displayed on the death screen. Sounds Java Edition: Experience orbs do not use entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Experience orbs have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Videos History The experience level costs were heavily revised in snapshot 12w22a and 12w23a, and again in version 1.8. Before these, reaching level 50 (the maximum usable on a single enchantment) required 4625 experience, corresponding to defeating 925 hostile mobs (assuming the "common" ones.) Afterward, considerably less experience is needed to get into higher levels. Higher levels cost more experience than lower ones, but the levels are still easier to get than in 1.2.5. Now, level 30 is the maximum for enchantments, and that cost is equivalent of 279 "common" enemies, less than 1/3 the old price. A player dropping excessive experience orbs upon death may cause performance degradation in the game. Issues Issues relating to "Experience" or "Orb" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Info_update] | [TOKENS: 130] |
info_update No Yes (64) None 0 1 No No No No info_update and info_update2 are debugging or placeholder blocks exclusive to Bedrock Edition. They previously generated in place of blocks with invalid IDs. Contents Obtaining These blocks cannot be obtained via /give or /setblock, and as such can only be obtained through inventory editors or add-ons. No tools can accelerate the breaking process of info_update and info_update2. info_update and info_update2 drop themselves when they're destroyed. Sounds Data values History Issues info_update and info_update2 are unsupported blocks, so issues related to them may not be fixed. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dirt_Path] | [TOKENS: 534] |
Dirt Path JE: NoBE: Yes Yes (64) 0.65 0.65 No JE: YesBE: Partial (allows light to pass through) No No 10 DIRT Dirt paths are decorative blocks. They are mainly found in villages as a path for the villagers. Contents Obtaining A shovel is the most efficient tool for mining dirt paths. In Bedrock Edition, a dirt path block can be directly obtained with a Silk Touch tool. In Java Edition, dirt paths always drop dirt when broken. Dirt path blocks can be obtained only via the Creative inventory, commands, or pick block. They can still be created from placed dirt, however, by using a shovel on dirt, as described in § Post-generation below. Dirt paths are naturally generated in villages when pathways replace grass blocks. Their purpose is aesthetics, and additionally in Bedrock Edition, pathfinding for villagers. Most dirt paths connect to village structures and houses. Dirt paths also generate as part of some village structures. Although they can't be placed that way by the player, village generation can cause them to appear under other blocks. Dirt paths can be created by using any type of shovel on the side or top of dirt, grass block, coarse dirt, mycelium, podzol, or rooted dirt that has air above it. The shovel then loses one durability. Usage Dirt paths are primarily used for decoration, although they also prevent hostile mobs from spawning. They are a similar color to grass blocks placed in a desert or savanna biome. They are only 15⁄16 of a block high, therefore items that require a full block like torches and buttons cannot be placed on them. Villagers and iron golems prefer to use dirt paths the most when routing compared to any other block.[Bedrock Edition only] A dirt path block converts to dirt instantly if a block with a solid material is placed on top of it. Using a hoe on dirt path converts it to farmland. Since dirt paths can be created with any variant of dirt, it can be used as an intermediate step to convert podzol and mycelium, which cannot be tilled directly, into farmland. In Bedrock Edition, using a flint and steel on a dirt path places fire on it. Doing this does not convert the path to dirt. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Grass Path" or "Dirt Path" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Dragon_Head_(S)_JE1.png] | [TOKENS: 67] |
File:Dragon Head (S) JE1.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 51 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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