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[SOURCE: https://minecraft.wiki/w/File:Jungle_Hills.png] | [TOKENS: 63] |
File:Jungle Hills.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Flowering_Azalea] | [TOKENS: 606] |
Flowering Azalea Common Yes Yes (64) Any tool 0 0 No Yes JE: NoBE: Yes Yes No A flowering azalea is a variant of azalea that counts as a flower for all purposes, including pollination by bees, except crafting dyes. Contents Obtaining Flowering azaleas can be broken instantly using any tool or by hand. Harvesting a flowering azalea with shears consumes the durability of the shears for no additional benefit. A flowering azalea also breaks if a piston extends or pushes a block into its location, or if water flows into it. Flowering azaleas generate commonly on top of moss in lush caves. When decayed or mined with any tool except shears and tools enchanted with Silk Touch, flowering azalea leaves have a 5% chance to drop flowering azaleas. The Fortune enchantment increases the rate to 6.25% at level I, 8.33% at level II, and 10% at level III. When using bone meal on a moss block, each block in a 3×3 to 7×7 area has a 5% chance of growing a flowering azalea. Usage Flowering azaleas function like any other flowers in their interaction and uses with bees. Flowering azaleas can be placed on grass blocks, dirt, coarse dirt, rooted dirt, podzol, moss blocks, farmland, mud, muddy mangrove roots, and clay. Unlike most transparent blocks, mobs can spawn on top of flowering azaleas in Java Edition. Putting a flowering azalea in a composter has a 85% chance of increasing the composting level. Flowering azaleas can be used as a fuel source in furnaces, smelting 0.5 items per azalea. Unlike saplings, a flowering azalea does not automatically grow into an azalea tree. Therefore, using bone meal on it is the only way to grow an azalea tree. Application of bone meal gives a flowering azalea a 45% chance to grow into an azalea tree, provided there is a 3×5×3 area above it that is clear of all blocks that are not leaves or logs. Bees engage in a pollinating behavior with flowering azaleas, increasing the honey level in beehives and bee nests by 1. Flowering azaleas can be used to breed, grow, and lead bees. Oak, birch, and cherry trees grown from saplings that are within 2 blocks of a flowering azalea have a 5% chance to grow with a bee nest containing 2-3 bees. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Flowering Azalea" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Badlands_plateau] | [TOKENS: 254] |
Badlands Plateau Badlands mineshaft Red SandTerracottaStained TerracottaCactusDead BushGold Ore Climate 2.0 0.0 No Colors #90814D #9E814D #9E814D #3F76E4[JE only] #55809E[BE only] The badlands plateau or mesa plateau was a variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description The badlands plateau featured large flat-topped hills composed of stratified colors of terracotta ranging in warm colors. Plateaus had steep edges that rose to within 20-30 blocks above sea level, where they quickly flatten. The top of these plateaus typically had scattered dead bushes. Occasional ponds appeared on plateau tops. The sides of the plateau occasionally revealed caves and mineshafts. Rivers that passed through badlands plateau biomes cut steep grooves, giving off the appearance of narrow canyons. These posed a fall damage hazard if the player was not careful. Canyons would also generate here. Mobs The following mobs naturally spawn here: Data values Bedrock Edition: History Gallery See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Shattered_savanna_plateau] | [TOKENS: 378] |
Shattered Savanna Plateau Grass BlockCoarse DirtStoneTall GrassAcacia LogAcacia Leaves Oak LogOak Leaves Climate 1.0 0.5 No Colors #BFB755[JE only] #55C93F[BE only] #AEA42A[JE only] #2BBB0F[BE only] ? #3F76E4[JE only] #44AFF5[BE only] The shattered savanna plateau or savanna plateau mutated was a rare variant of the savanna biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description Like the normal windswept savanna, the shattered savanna plateau variant featured steep mountains, cliffs, and overhangs, which made it a treacherous place to explore. Though it was nearly indistinguishable from the regular shattered savanna at first glance, the shattered plateau's terrain was slightly gentler, though often risked fatal fall damage if not above water. The giant lakes characteristic of the regular shattered savanna did not generate here either. The terrain generation in the shattered savanna plateau ignored the generation height limit, allowing for mountains that could rarely reach the build height limit. This made it the highest biome in the game. In Bedrock Edition, the foliage was a more vibrant green color, and rain would often occur in it. Neither villages nor pillager outposts could generate in this biome. With Vibrant Visuals, shattered savanna plateaus use warmish atmospherics, lighting, and color grading similar to jungles, although they use default volumetric fog. Mobs Shattered savanna plateaus used the same mob spawning chances as savannas. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Waxed_Copper_Trapdoor] | [TOKENS: 504] |
Copper Trapdoor Yes Yes (64) 6 3 No Yes Yes No No A copper trapdoor is a type of trapdoor made from copper that can be opened and closed by the player without redstone. A copper trapdoor can exist in one of eight variants depending on how oxidized it is and whether it is waxed or not. Contents Obtaining Copper trapdoors can be mined only with a stone pickaxe or better. If a copper trapdoor is mined without the use of a valid pickaxe, it drops nothing. Oxidized and waxed oxidized copper trapdoors generate naturally in trial chambers. Usage Copper trapdoors can be opened and closed by players or a redstone signal. Copper trapdoors are also affected by the wind burst of thrown wind charges, causing them to open if closed, or vice versa. A copper trapdoor can be opened or closed by pressing the Use Item/Place Block control. Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes. An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). Lightning bolts can remove the oxidation on copper trapdoors. However, axes cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe only toggles the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with honeycomb to prevent oxidation from progressing. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements Videos History Gallery Issues Issues relating to "Copper Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Furnace_(S)_JE4.png] | [TOKENS: 103] |
File:Furnace (S) JE4.png Summary Render of a Furnace. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available. View more links to this file. Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Caves_%26_Cliffs:_Part_II] | [TOKENS: 1214] |
Caves & Cliffs June 8, 2021 (Part I)November 30, 2021 (Part II) Java Edition 1.17 (Part I)Bedrock Edition 1.17.0 (Part I)Java Edition 1.18 (Part II)Bedrock Edition 1.18.0 (Part II) Caves & Cliffs, also known as the Cave Update, is the name of two major themed updates for Java and Bedrock editions. The first part was released as Java Edition 1.17 and Bedrock Edition 1.17.0 on June 8, 2021, which focused on blocks and mobs. The second part was released as Java Edition 1.18 and Bedrock Edition 1.18.0 on November 30, 2021, and brought major changes to Overworld generation, including new caves and mountains. Contents Announcement Caves & Cliffs was announced in Minecraft Live 2020, and on April 14, 2021, Mojang Studios announced that the update would be split into two portions due to the amount and complexity of content, as well as team health. It was later announced in Minecraft Live 2021 that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until The Wild Update to improve quality. Release On Java Edition, Part I started development with snapshot 20w45a, which was released on November 4, 2020. The first pre-release for Caves & Cliffs: Part I was released on May 27, 2021, and the first release candidate on June 4, 2021. Part II started development with 1.18 Experimental Snapshot 1, which was released on July 13, 2021, followed by the first pre-release on November 11, 2021, and the first release candidate on November 25, 2021. On Bedrock Edition, Part I started development with beta 1.16.200.52, which was released on October 28, 2020. Most of the Part I features were behind experimental gameplay toggle until the Part I release and were not included in the full 1.16.200, 1.16.210, and 1.16.220 release. In Part II, development continued with beta 1.17.30.23, which was released on August 25, 2021. In 1.17.10, released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay. Both Java and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021. Additionally, features from Caves & Cliffs: Part I, were released for Minecraft Education in 1.17.30 on November 2, 2021. Part II features were released in 1.18.32 on August 9, 2022. For China Edition, Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 27, 2022. Additions Azalea and flowering azalea Azalea leaves and flowering azalea leaves Calcite Candle Cave vines Big dripleaf Small dripleaf Dripstone block Glow lichen Hanging roots Moss block Moss carpet Pointed dripstone Powder snow Rooted dirt Smooth basalt Spore blossom Tinted glass Tuff Amethyst family of blocks: Copper family of blocks: Deepslate family of blocks: New raw metal blocks: Amethyst shard Bucket of axolotl Copper ingot Glow berries Glow ink sac Powder snow bucket Spyglass Raw metal "Otherside" music disc Spawn eggs: Axolotl Glow squid Goat Glow item frame Cave biomes: Mountain biomes: Amethyst geode Azalea tree Changes Blackstone, gilded blackstone, polished blackstone bricks, and cracked polished blackstone bricks as well as stair, slab and wall variants Block of lapis lazuli Cake Cauldron Dirt path Dispenser Ore Signs Change several item textures for consistency: The light level spawn rate of monsters had been decreased to 0. Siamese cat Shulker[Java Edition only] Painting Some biomes have been renamed: Badlands Beach Stony shore Ore distribution Mineshaft Springs Swamp oak Village Further revisions 1.17 1.18 1.17 1.18 Promotions Shortly after Part II, a tie-in world was released on the Marketplace. The release involves exploring the ruins of a destroyed village, helping various characters rebuild the town using new features from the update. Throughout the world are guest appearances from YouTubers such as Logdotzip and BigB, using the same character designs featured in the YouTube Creators Skin Pack. The map went on to be promoted itself, with a special animation detailing its backstory. Coinciding with the release of Part I was a trilogy of short stories published on Minecraft.net. Written by Sofia Dankis, the trilogy touches on various features introduced in the update, including goats, axolotls, and lush caves. Videos A trailer for Part I was released on June 8, 2021. A trailer for Part II was released on November 30, 2021. Videos made by slicedlime: Quotes Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you! Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update. Trivia Gallery References External links Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Gilded_Blackstone_JE2_BE2.png] | [TOKENS: 68] |
File:Gilded Blackstone JE2 BE2.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 43 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Glass_JE4_BE2.png] | [TOKENS: 65] |
File:Glass JE4 BE2.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 49 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Waxed_Weathered_Copper_Trapdoor] | [TOKENS: 504] |
Copper Trapdoor Yes Yes (64) 6 3 No Yes Yes No No A copper trapdoor is a type of trapdoor made from copper that can be opened and closed by the player without redstone. A copper trapdoor can exist in one of eight variants depending on how oxidized it is and whether it is waxed or not. Contents Obtaining Copper trapdoors can be mined only with a stone pickaxe or better. If a copper trapdoor is mined without the use of a valid pickaxe, it drops nothing. Oxidized and waxed oxidized copper trapdoors generate naturally in trial chambers. Usage Copper trapdoors can be opened and closed by players or a redstone signal. Copper trapdoors are also affected by the wind burst of thrown wind charges, causing them to open if closed, or vice versa. A copper trapdoor can be opened or closed by pressing the Use Item/Place Block control. Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes. An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). Lightning bolts can remove the oxidation on copper trapdoors. However, axes cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe only toggles the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with honeycomb to prevent oxidation from progressing. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements Videos History Gallery Issues Issues relating to "Copper Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Modified_Wooded_Badlands_Plateau.png] | [TOKENS: 90] |
File:Modified Wooded Badlands Plateau.png Summary Modified Wooded Badlands Plateau Biome, with regular Wooded Badlands Plateau in the background. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Modified_Badlands_Plateau] | [TOKENS: 291] |
Modified Badlands Plateau Badlands mineshaft Red SandTerracottaStained TerracottaCactusDead BushGold Ore Climate 2.0 0.0 No Colors #90814D #9E814D #9E814D #3F76E4[JE only] #44AFF5[BE only] The modified badlands plateau or mesa plateau mutated was a rare variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description The modified badlands plateau featured smaller plateaus and somewhat harsher terrain than the badlands plateau, mimicking large plateaus that have weathered more over time. Because of the more variable elevation of the plateaus, more colors of stained terracotta were exposed. Eroded badlands replaced the usual thin desert border that this biome variant shared with other biomes. The modified badlands plateau was the second rarest biome in Minecraft, after the modified jungle edge, and was only present in about 1/5 of the badlands biomes, and almost always (98% chance) came with an eroded badlands bordering the edges and modified wooded badlands plateaus surrounding it at the center. Mobs Modified badlands plateaus used the same mob spawning chances as badlands. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Earth:Hebrew_translation/%D7%95%D7%99%D7%A7%D7%99] | [TOKENS: 1091] |
Earth:Hebrew translation/ויקי ברוכים הבאים לגרסה העברית של הוויקי המקיף ביותר על מיינקראפט, המנוהל בגאווה על ידי הקהילה מאז 2009. כל אחד יכול לתרום! הרשתות החברתיות (אנגלית) Minecraft Earth היה משחק מציאות רבודה לנייד שניתן לשחק בחינם שפותח על ידי Mojang Studios ופורסם על ידי Xbox Game Studios עבור iOS, iPadOS ו-Android שבו שחקנים יכלו לנסוע למיקומים אמיתיים כדי לבנות מבנים ולאסוף משאבים. הוא כלל היבטי משחק ייחודיים רבים ואינטראקציות הדומים למשחק הראשי. גרסת הבטא הסגורה הראשונה בארה"ב שוחררה ב-16 ביולי 2019, ושוחררה ברחבי העולם ב-11 בדצמבר 2019. הוא קיבל את עדכון אחרון שלו ב-5 בינואר 2021, ונסגר ב-30 ביוני מאוחר יותר באותה שנה כתוצאה ממגפת הקורונה, ולא ניתן עוד לשחק בו. Featured article Teacup Pig was an unused small type of pig for Minecraft Earth. Due to it being unused, not much is known about its behavior, other than the fact that it would have had the ability to jump into flower pots. It only went on to cameo in the game's farewell poster, where it is seen within a Flower Pot. Apart from the game, other types of Minecraft Earth related media, such as a skin for Bedrock Edition or the game's soundtrack, were released. האם ידעת... עזור לשפר את הוויקי הוויקי נוצר על ידי אנשים כמוך. אם אתה רואה משהו שלדעתך ניתן לשיפור בדף, פשוט לחץ על כפתור עריכה. זה הפרויקט בעברית אז תעזרו לנו לתרגם את המיינקראפט ויקי לעברית Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. ויקי של מיינקראפט ללא גבולות ויקי מיינקראפט הוא קהילה בינלאומית. בקרו או תרמו לאתרי ויקי בשפות אחרות כדי לעזור לשתף ידע על מינקראפט ברחבי העולם! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Modified_Badlands_Plateau.png] | [TOKENS: 73] |
File:Modified Badlands Plateau.png Summary Modified Badlands Plateau Biome Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Projects/Hebrew_translation/%D7%9E%D7%99%D7%99%D7%A0%D7%A7%D7%A8%D7%90%D7%A4%D7%98_%D7%95%D7%99%D7%A7%D7%99] | [TOKENS: 1782] |
Minecraft Wiki:Projects/Hebrew translation/מיינקראפט ויקי ברוכים הבאים לגרסה העברית של הוויקי המקיף ביותר על מיינקראפט, המנוהל בגאווה על ידי הקהילה מאז 2009. כל אחד יכול לתרום! הרשתות החברתיות (אנגלית) Latest game drops ג'אווה (Java Edition) 1.21.8בדרוק (Bedrock Edition) 1.21.92 (1.21.100) ג'אווה (Java Edition) 1.21.9 (25w34b)בדרוק (Bedrock Edition) 1.21.100 (1.21.100.20) לגבי המשחק Minecraft הוא משחק הרפתקאות תלת-ממדי שפותח על ידי Mojang Studios שבו שחקנים יכולים לקיים אינטראקציה עם עולם תלת-ממדי הניתן להתאמה אישית מלא, העשוי בלוקים וישויות. אפשרויות משחקיות המגוונות שלו מאפשרות לשחקנים לבחור את אופן המשחק שלהם, ויוצרות אינספור אפשרויות. ישנן שלוש מהדורות של Minecraft המתוחזקות באופן פעיל: 'Java Edition (Windows, macOS, Linux); Bedrock Edition (Windows, מובייל וקונסולות); ו-'מהדורת החינוך (לסביבות חינוכיות). קיימת גם גרסה מקומית של המשחק לסין היבשתית, המכונה מיינקראפט סין. מאמר מומלץ ה-מדריך הוא עולם המציג בפני השחקן את המכניקה הבסיסית של מיינקראפט. זמין רק ב-Legacy Console Edition, והוא מאפשר לחדשים להכיר את המשחק, בעיקר את ה-פקדים ואת מערכת היצירה. העולם וההצגה משתנים בהתאם לגרסת המשחק בה נוצר; עם זאת, מכניקת המדריך הבסיסית נשארת זהה. כל הגרסאות מתחילות עם השחקן באזור קטן וסגור שבו מוצגות מכניקות בנייה, יצירה, כרייה והישרדות. עולם המדריך מכיל שנים עשר תיבות נסתרות עם דיסקים שהשחקן יכול לחפש. חוזרים למשחק? בדוק את העדכונים האחרונים: עבור מפתחים מעבר למשחק הבסיסי, שחקנים יכולים לשנות את מיינקראפט בדרכים שונות; לכוונן את המשחקיות, להוסיף תכונות חדשות, או אפילו ליצור משהו חדש לגמרי מהמשחק! האם ידעת... עזור לשפר את הוויקי הוויקי נוצר על ידי אנשים כמוך. אם אתה רואה משהו שלדעתך ניתן לשיפור בדף, פשוט לחץ על כפתור עריכה. זה הפרויקט בעברית אז תעזרו לנו לתרגם את המיינקראפט ויקי לעברית כלי ויקי Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. קהילות קשורות (אנגלית) אתרים קהילות רדיט שרתי דיסקורד אתרים רשמיים ויקי של מיינקראפט ללא גבולות ויקי מיינקראפט הוא קהילה בינלאומית. בקרו או תרמו לאתרי ויקי בשפות אחרות כדי לעזור לשתף ידע על מינקראפט ברחבי העולם! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands?action=edit§ion=24] | [TOKENS: 223] |
Editing Commands (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 10 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Granite_Stairs_(N)_JE1_BE1.png] | [TOKENS: 71] |
File:Granite Stairs (N) JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 49 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Modified_Jungle_Edge.png] | [TOKENS: 95] |
File:Modified Jungle Edge.png Summary A large Modified Jungle Edge biome displaying typical terrain for this type of biome. Taken in a default world in 1.13.1 using this seed. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Modified_Jungle_Edge] | [TOKENS: 447] |
Modified Jungle Edge Grass BlockVinesJungle LogJungle LeavesCocoaOak LogOak LeavesMelonBamboo[BE only]Mushrooms[BE only] Climate 0.95 0.8 Yes Colors #64C73F #3EB80F #A36346 #3F76E4[JE only] #44AFF5[BE only] The modified jungle edge or jungle edge mutated was a rare variant of the jungle edge biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description The modified jungle edge featured the same smooth transition and lowered tree density that regular jungle edges had, though with much more mountainous terrain and occasional overhangs, like the modified jungle. Ocelots, parrots, and pandas spawned in this biome, but jungle pyramids didn't generate here. In Bedrock Edition, some bamboo plants generated here. With Vibrant Visuals, modified jungle edges use a strong humid volumetric fog setting, which fades the distance in an orange tint. Modified jungle edges have warm atmospherics, lighting, and color grading, which makes the biome look more humid and warm. The modified jungle edge generated only in strict conditions, and it was the rarest biome in the game. If a jungle biome bordered a rare swamp hills biome, then the modified jungle edge spawned as part of a double-layered transition, with a thin regular jungle edge bordering the swamp hills, and the modified jungle edge bordering the jungle. As both jungles and swamp hills were already rare, and even more rarely did they generate bordering each other, the conditions for a modified jungle edge to generate were extremely rarely met. When they actually did manage to generate, they were often just a few hundred blocks in length, but in some cases were less than 10 blocks, making them one of the smallest biomes as well, covering only a few millionths (0.00027%) of the overworld by area. Mobs Modified jungle edges used the same mob spawning chances as jungle edges. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Granite_Wall_(ewU)_JE1.png] | [TOKENS: 69] |
File:Granite Wall (ewU) JE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 47 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RecentChangesLinked/Mod] | [TOKENS: 46] |
Related changes Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands?section=24&veaction=edit] | [TOKENS: 1848] |
Commands Commands (also known as console commands or slash commands) are a mechanic that execute specific actions when entered as text or triggered by blocks or certain entities. Contents Usage In the client, commands are entered via the chat window, which is displayed by pressing the T / ↵ Enter / [BE only] / [BE only] or / key. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The ↑ Up / and ↓ Down / keys can be used to view previously entered text, including all previously executed commands. When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument already contains characters, the list displays only those values containing the typed text. Pressing ↹ Tab while entering commands cycles through possible commands or arguments, and can be used to auto-enter them. Commands may also be entered in a multiplayer server's console but are not preceded by a / when entered this way. A server owner running commands in this way is often referred to as "ghosting". Commands in command blocks can be preceded by a slash, but it is not required. Commands can be executed in the following ways: In Bedrock Edition, commands can be executed through specified hotkeys on keyboard & mouse controls, known as command macros. The keybinds with commands can be customized below all other keybinds in the settings. For up to 10 macros, a command can be entered in a text input, which can be quickly executed in-game by pressing Alt + Key. Command macros can be preceded by a slash, but it is not required. This feature is not to be confused with Java Edition's function macros, where functions may reference additional parameters and use them in macro lines (see Function (Java Edition) § Macros). Commands guide In Java Edition: In Bedrock Edition: In both Java Edition and Bedrock Edition, square bracket decorator ([entry]) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, a [b] [c] at the end of a command indicates that only a, a b, and a b c are valid. Most commands require the executor to have a high enough permission level. That means most commands are only available in the singleplayer world if cheats are enabled, and are only available in multiplayer servers if the player is an operator. See permission level for details. Some commands have restrictions on who can use the command or in what context. Cheats can be enabled when creating a new world by Allow Commands[Java Edition only] / Cheats[Bedrock Edition only] options. In Java Edition, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world. In Java Edition, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the level.dat file has to be edited. In Bedrock Edition, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking achievements in that world, even if cheats are later turned off. In Bedrock Dedicated Server, /changesetting command can be used to toggle cheats. There are different argument types for arguments in commands. Coordinates, target selector, SNBT, text component, and so on are commonly used formats in arguments. The command performing on the server side is divided into two stages: command parsing and command execution. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose. When typing a command in the chat, or command block, the command is also be parsed in the client side first to provide autocompletion and help the player detect typing mistakes. In Bedrock Edition, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box. When attempting to execute an unparseable command, an error message is displayed. Commands in functions are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be loaded by the game. In Java Edition, macro lines are parsed when attempting to run the function, see also Function (Java Edition) § Macros and Function (Java Edition) § Loading and parsing. In Bedrock Edition, if a command in a script is unparseable, an error is thrown when trying to execute the command. After trying to execute a command, it may yield output values, including success count and stored values[Java Edition only]. Success count is the value a command passes to the command block executing it. A command block can power a redstone comparator facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. In Bedrock Edition, the success count is also returned to the script executing the command. In Java Edition, commands that cannot be executed in command blocks have no success count. In Bedrock Edition, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. In Java Edition, success count is always 0 or 1, except the /execute command. In Bedrock Edition, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.) Stored values[JE only] include success value and result value, which are the values passed by other commands to the /execute command, when a command is executed by a /execute command. These two values can be stored to a specified location by the store subcommand in the /execute command. The success value is always 0 or 1. The result value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: /execute command itself does not yield these two stored values; /function command may not yield these two stored values in certain situation. After trying to execute a command, it has a certain result. Possible results include "Unparseable", "Failed", "Successful", "Void"[JE only], "Terminated"[JE only], and "Error"[JE only]. List of commands The tables below will summarize all commands. Debugging commands are not accessible by default, but can be enabled using debug properties. These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, the Scripting API or cheats[edu only]. Note: You can easily check if a command is still in the game by typing /help <nameOfCommand> into a server console, or the ingame chat. If you do so, and it says Syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command /help gettopsolidblock will return Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it., while the command /help something will return Syntax error: Unexpected "something" at "/help >>something<<". /achievement Developer commands are only enabled in internal development builds of Bedrock Edition, and are not normally accessible in release versions. Superseded by /agent These commands only exist in April Fools' Day joke versions of the game. History Issues Issues relating to "Commands" are maintained on the bug tracker. Issues should be reported and viewed there. See also References External links Navigation All commands Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Taiga_Mountains] | [TOKENS: 235] |
Taiga Mountains Grass BlockShort GrassFernLarge FernSweet Berry BushSpruce LogSpruce LeavesVines[BE only]Mushrooms[BE only] Climate 0.25 0.8 Yes Colors #86B783 #68A464 #9A764F #3F76E4[JE only] #1E6B82[BE only] The taiga mountains or taiga mutated was a rare variant of the taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description The terrain in taiga mountains was much steeper than in the regular taiga and taiga hills, with peaks occasionally crossing the snowfall line, making this a more difficult variant among the taiga family. However, it wasn't as mountainuous as the windswept hills. Villages and pillager outposts didn't generate in this biome, though wolves and foxes still spawned. Mobs Taiga mountains used the same mob spawning chances as taigas. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Short_Dry_Grass] | [TOKENS: 409] |
Short Dry Grass Yes Yes (64) 0 0 No Yes Yes Yes Short dry grass is a one-block tall foliage block that generates frequently in deserts and all types of badlands. It grows on sand and terracotta. It can also be eaten by sheep. Contents Obtaining Short dry grass is immediately destroyed when broken. Short dry grass drops nothing when destroyed using a tool without Silk Touch or not using shears. Short dry grass drops itself when destroyed using a tool with Silk Touch or shears. Short dry grass generates in deserts and badlands. Using bone meal on tall dry grass places a short dry grass on a neighboring block if possible. Usage Short dry grass can be used for aesthetic decoration. Short dry grass can be placed on any of the following blocks: In Bedrock Edition, short dry grass can be snowlogged. When a sheep eats short dry grass, the block is removed, and a sheared sheep regrows its wool. Baby sheep graze grass 20 times more often than adults and mature 1 minute faster when grazing. When used in a furnace as fuel, a piece of short dry grass lasts 5 seconds (smelting half an item). Placing short dry grass into a composter has a 30% chance of raising the compost level by 1, the lowest possible chance. Bone meal can be used on short dry grass to turn it into tall dry grass. If placed on sand, red sand or a terracotta block of any kind with at least one more corresponding block underneath it, short dry grass occasionally produces ambient sounds reminiscent of wind howling. These ambient sounds can play anywhere if the given conditions are met, and naturally play in the badlands and desert biomes due to the abundance of dry grass on top of said blocks. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Short Dry Grass" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands#Data_tags] | [TOKENS: 1848] |
Commands Commands (also known as console commands or slash commands) are a mechanic that execute specific actions when entered as text or triggered by blocks or certain entities. Contents Usage In the client, commands are entered via the chat window, which is displayed by pressing the T / ↵ Enter / [BE only] / [BE only] or / key. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The ↑ Up / and ↓ Down / keys can be used to view previously entered text, including all previously executed commands. When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument already contains characters, the list displays only those values containing the typed text. Pressing ↹ Tab while entering commands cycles through possible commands or arguments, and can be used to auto-enter them. Commands may also be entered in a multiplayer server's console but are not preceded by a / when entered this way. A server owner running commands in this way is often referred to as "ghosting". Commands in command blocks can be preceded by a slash, but it is not required. Commands can be executed in the following ways: In Bedrock Edition, commands can be executed through specified hotkeys on keyboard & mouse controls, known as command macros. The keybinds with commands can be customized below all other keybinds in the settings. For up to 10 macros, a command can be entered in a text input, which can be quickly executed in-game by pressing Alt + Key. Command macros can be preceded by a slash, but it is not required. This feature is not to be confused with Java Edition's function macros, where functions may reference additional parameters and use them in macro lines (see Function (Java Edition) § Macros). Commands guide In Java Edition: In Bedrock Edition: In both Java Edition and Bedrock Edition, square bracket decorator ([entry]) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, a [b] [c] at the end of a command indicates that only a, a b, and a b c are valid. Most commands require the executor to have a high enough permission level. That means most commands are only available in the singleplayer world if cheats are enabled, and are only available in multiplayer servers if the player is an operator. See permission level for details. Some commands have restrictions on who can use the command or in what context. Cheats can be enabled when creating a new world by Allow Commands[Java Edition only] / Cheats[Bedrock Edition only] options. In Java Edition, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world. In Java Edition, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the level.dat file has to be edited. In Bedrock Edition, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking achievements in that world, even if cheats are later turned off. In Bedrock Dedicated Server, /changesetting command can be used to toggle cheats. There are different argument types for arguments in commands. Coordinates, target selector, SNBT, text component, and so on are commonly used formats in arguments. The command performing on the server side is divided into two stages: command parsing and command execution. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose. When typing a command in the chat, or command block, the command is also be parsed in the client side first to provide autocompletion and help the player detect typing mistakes. In Bedrock Edition, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box. When attempting to execute an unparseable command, an error message is displayed. Commands in functions are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be loaded by the game. In Java Edition, macro lines are parsed when attempting to run the function, see also Function (Java Edition) § Macros and Function (Java Edition) § Loading and parsing. In Bedrock Edition, if a command in a script is unparseable, an error is thrown when trying to execute the command. After trying to execute a command, it may yield output values, including success count and stored values[Java Edition only]. Success count is the value a command passes to the command block executing it. A command block can power a redstone comparator facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. In Bedrock Edition, the success count is also returned to the script executing the command. In Java Edition, commands that cannot be executed in command blocks have no success count. In Bedrock Edition, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. In Java Edition, success count is always 0 or 1, except the /execute command. In Bedrock Edition, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.) Stored values[JE only] include success value and result value, which are the values passed by other commands to the /execute command, when a command is executed by a /execute command. These two values can be stored to a specified location by the store subcommand in the /execute command. The success value is always 0 or 1. The result value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: /execute command itself does not yield these two stored values; /function command may not yield these two stored values in certain situation. After trying to execute a command, it has a certain result. Possible results include "Unparseable", "Failed", "Successful", "Void"[JE only], "Terminated"[JE only], and "Error"[JE only]. List of commands The tables below will summarize all commands. Debugging commands are not accessible by default, but can be enabled using debug properties. These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, the Scripting API or cheats[edu only]. Note: You can easily check if a command is still in the game by typing /help <nameOfCommand> into a server console, or the ingame chat. If you do so, and it says Syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command /help gettopsolidblock will return Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it., while the command /help something will return Syntax error: Unexpected "something" at "/help >>something<<". /achievement Developer commands are only enabled in internal development builds of Bedrock Edition, and are not normally accessible in release versions. Superseded by /agent These commands only exist in April Fools' Day joke versions of the game. History Issues Issues relating to "Commands" are maintained on the bug tracker. Issues should be reported and viewed there. See also References External links Navigation All commands Navigation menu |
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