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[SOURCE: https://minecraft.wiki/w/Effect?section=24&veaction=edit] | [TOKENS: 1003] |
Effect An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of active beacons and conduits, and being attacked by or close to certain mobs. The /effect command allows players to inflict effects upon themselves and other entities. Contents Behavior Entities inflicted by an effect experience various changes for a duration of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles. In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing /// on a controller, or tapping the effect icon when using touch controls. Any number of different effects (including opposing effects such as Strength and Weakness) can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. In Java Edition, when a stronger version of an effect is applied to an entity (excluding the player) that already has a weaker version of the same effect, the weaker effect remains but is hidden. If the weaker effect has a longer duration, the weaker effect will return after the more potent one expires. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return. A player can remove all of their effects by either drinking a milk bucket, dying, or being saved from death by a totem of undying. Additionally, Poison can also be removed by drinking a honey bottle. Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly armored targets; however, the Protection enchantment still reduces the damage taken from effects. List of effects In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white. Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Entities affected by multiple effects, however, emit particles for each active effect separately, without blending the colors. A status effect's potency is how strong or effective it is. Some effects do not get stronger as its potency increases, but most do. It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return. Effects that scale with potency Immunity Effects can only be applied to living entities. Witches have natural resistance against damage from effects, taking 85% less damage from effects in Java Edition and 95% less in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History These effects exist only in 15w14a: These effects exist only in 23w13a_or_b: These effects exist only in 24w14potato: These effects exist only in 25w14craftmine: Issues Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Sticky] | [TOKENS: 114] |
Sticky See § Causes #988067 (Sorrell Brown) Positive Sticky is a joke status effect in Java Edition 24w14potato. Contents Effect Entities with this effect are able to scale blocks like a spider by simply walking into them, and produce green footprint particles when walking on the ground. Causes Data values Issues Issues relating to "Sticky" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Light_Blue_Stained_Glass] | [TOKENS: 609] |
Stained Glass Yes Yes (64) Any tool 0.3 0.3 No Yes No No Stained glass is a dyed variant of the glass block. Contents Obtaining Stained glass drops itself only if it is broken with a tool enchanted with Silk Touch. Otherwise, it drops nothing. Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used. Magenta stained glass blocks naturally generate as windows in end cities and end ships. Brown stained glass can generate in trail ruins. Black, light gray, and white stained glass can generate inside trial chambers. Usage Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. Mobs cannot normally spawn on stained glass blocks. An exception to this is zombie reinforcements, which can spawn on stained glass blocks (but not stained glass panes). Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. Redstone dust and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. In Java Edition, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.[Bedrock Edition and Minecraft Education only] Stained glass panes have the same effect on the beam as stained glass blocks. The resulting beam color can be found as C=12n(c0+∑i=1n2i−1ci)where ci is the sequence of glass colors (c0 corresponds to the lowest block and cn to the highest one). As the blending algorithm is considerably simpler than that of leather-dyeing, a much larger part of the sRGB space is available.[more information needed] A player may experiment with stacking glass, although programs that calculate combinations are also available. All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Glass" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Potato_Mineshaft] | [TOKENS: 298] |
Potato Mineshaft All Potato dimension biomes No A potato mineshaft is a version of the mineshaft for the Potato dimension in the 24w14potato. Contents Generation Potato mineshafts generate below Y = 60 in all of the biomes in the Potato dimension. Because most of this dimension is empty, large portions of potato mineshafts hang over the void. Structure Potato mineshafts are made up of blocks related to potato wood: planks, fences, and stems. Instead of chains, they are held by potato pedicules that connect them to the terrain above. Monster spawners, which spawn cave spiders, generate in the same way as in regular mineshafts, surrounded by cobwebs. Some terrain features, like clusters of ancient debris in wasteland biomes, can generate on the structure. Loot This structure very rarely generates with minecart with chests. These minecarts cannot spawn in "tunnels" hovering over the void, which usually make up over 90% of any given potato mineshaft. However they can spawn in the actual tunnels carving through the terrain. Loot in these rare chest minecarts is exactly the same as loot found in normal mineshafts. Issues Issues relating to "Potato Mineshaft" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chiseled_bookshelf] | [TOKENS: 557] |
Chiseled Bookshelf Yes Yes (64) 1.5 1.5 No No No Yes[JE only]No[BE only] Chiseled bookshelves are blocks that can hold books, books and quills, written books, enchanted books, and knowledge books. Contents Obtaining Chiseled bookshelves can be destroyed with any tool, but an axe mines it the fastest. When broken, all contained books are dropped as items. The block itself drops only when broken using a tool enchanted with Silk Touch. Usage Chiseled bookshelves cannot be moved by pistons.[Java Edition only] Chiseled bookshelves can hold up to six books, books and quills, written books, enchanted books, and/or knowledge books. There is no GUI; books are instead added into the bookshelf by using on a slot with a book. Doing so places a book in that slot. Using on an occupied slot removes the book from that slot. Chiseled bookshelves do not increase the power of enchanting tables. A redstone comparator sends a signal (1–6) indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0. An observer can detect when a book is added or removed from the bookshelf. Hoppers and minecarts with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot. Droppers behave similarly when inserting books into the bookshelf. When a hopper that is not already 100% full fails to remove a book from a non-empty bookshelf because there is no room for the book in the hopper's inventory, that is still counted as an "interaction" with the slot. Thus, a hopper that cannot remove any of the books effectively sets the last-interacted slot to the last non-empty slot in the bookshelf. Chiseled bookshelves can be used as fuel in furnaces to smelt 1.5 items. Chiseled bookshelves can be placed under note blocks to produce a "bass" sound. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A chiseled bookshelf has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Chiseled Bookshelf" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See Also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/24w14potato] | [TOKENS: 1006] |
Java Edition 24w14potato Original (when "Potato Font" is enabled) Reupload (without "Potato Font") Java Edition Poisonous Potato Update April 1, 2024 Snapshot Original: Client (.json) Server Reupload: Client (.json) Server Original: ClientServer Reupload: ClientServer dec: 1073742007 hex: 400000B7 3824 30 36 Java SE 17 24w14potato is an April Fools' Day joke snapshot, supposedly the first and only snapshot for the "Poisonous Potato Update", released alongside the Poisonous Potato Add-On for Bedrock Edition as part of the Poisonous Potato April Fools' Day event in 2024. The update is focused on the poisonous potato, an item that is known for its lack of purpose, and adds the Poisonous Potato Dimension. This snapshot is a fork of 24w12a. The snapshot was reuploaded about 2 hours after the release to remove the Potato font; however, the font is still used in the Minecraft Launcher's April Fools version. Contents Additions Pedestal Potato portal Big brain Potato battery Poisonous potato cutter Frying table Potato refinery Floatato Floatater Powerful potato Strong roots Weak roots Block of amber Potato flower Potato bud Potato stem Potato planks Potato leaves Potato fruit Potato pedicule Potato sprouts Terre de pomme Peelgrass block Corrupted peelgrass block Poison farmland Poison path Gravtater Vicious potato Poisonous potato ore Deepslate poisonous potato ore Resin ore Potone Taterstone Baked potato bricks Expired baked potato bricks Charred baked potato bricks Poisonous mashed potato Poisonous potato block Poisonous potato headpiece Poisonous potato head block Block of potato peels Block of corrupted potato peels Poisonous potato plant Poisonous potato fries Poisonous potato slices Poisonous potato sticks Poisonous potato chips Hash browns Potato eye Potatiesh, Greatstaff of the Peasant Potato of knowledge Venomous potato Hot potato Golden poisonous potato Enchanted golden poisonous potato Poisonous potato hammer Poisonous pota-toes Poisonous potato chestplate Poisonous polytra Potion of Sticky Potato oil Poisonous potato oil Toxic beam Lashing potato Potato peeler Dent Toxic resin Amber gem Potato peels Corrupted potato peels Batato Poisonous potato zombie Toxifin slab Plaguewhale slab Mega spud Many mobs have a potato-themed texture in the Potato dimension: These mobs, as well as the batato, poisonous potato zombie, and mega spud are known as potato mobs. Colosseum Potato mineshaft Ruined portatol Potato village Potato tree Hash well Potato geode Paintings Advancements Statistics Effects Enchantments Rarity Controls Item stack component Dimension Biomes Changes Fletching table Poisonous potatoes Suspicious stew Giants Villagers Advancements Bonus chest Creative inventory Logo Gamemode switcher Panorama Splashes Trivia The nightshades stir. We are not alone in here. PLAYERNAME? Ah, yes, I see it now. The player tugging at the starchy strands of reality. Do you think it knows? Do you think it wants to know? It cannot. A mere lateral stem, branching off from the main into an endless sea of potatobilities, forever longing for the warmth of the mother tuber. Solanum tuberosum. We should not dwell on such things. It is the nature of all perennial dreams. To know without remembering. Seeing how, but never knowing why. Maybe PLAYERNAME is different? The [scrambled] forbids it. We count time in potateons, far-reaching stolons stretching out across the [scrambled]. This player is just passing by. Will it remember us afterwards? It is possible, but not in the sense that you hope for. The dauphinoise is layered in ways that even we cannot fathom. We will still be here, long after this potato patch has been folded into the velvety mash of time. As the starch commands. The player will not. I wish we could spend more time with PLAYERNAME. Make it remember that [scrambled] will [scrambled] after it leaves us. The skin must not be peeled. The player would not understand. Great solanaceae, it must not be peeled.. You remember our old adage. We shall guide it on its journey though. I like this player, can I say the words? Yes, but do not linger. The time of harvest is almost upon us. The door is closing. PLAYERNAME, listen to my voice.. Good. Boiled, baked, roasted or fried, always trust in the potato. You are one with the tubers now. You are the potato. Time to sprout. Videos Gallery Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Hanging_sign] | [TOKENS: 755] |
Hanging Sign Yes Yes (16) 1 1 No Yes Yes No A hanging sign is a variant of a sign that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with dyes and glow ink sacs, and they can be waxed to prevent edits. Contents Obtaining Hanging signs can be broken with any tool or without a tool, but an axe is fastest. Hanging signs break and drop themselves as an item if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall. Usage Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by water or lava and therefore may be used to control the flow of these fluids. Hanging signs can be placed in three different ways: In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be dyed, the text can be made to glow by using a glow ink sac on the sign (a change revertable with a regular ink sac), the sign can be waxed with a honeycomb to prevent further editing (an irreversible change), and in Java Edition, the sign's content can be further customized with JSON text. In Creative mode, the combination Ctrl + pick block on Windows/Linux, or ⌘ Command + pick block on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because Minecraft's lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. In Bedrock Edition, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. Hanging signs can be edited after being placed by using them, which opens the edit sign message GUI. Hanging signs are destroyed and drop as an item when pushed by a piston.[Bedrock Edition only] Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. Water and lava flow around hanging signs. Lava can create fire in air blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except in Bedrock Edition). Hanging signs made of logs found in the Overworld can be used as a fuel in furnaces, smelting 4 items per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. Hanging signs can be placed under note blocks to produce a "bass" sound. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A sign has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Advancements Videos History Added hanging signs. Issues Issues relating to "Hanging Sign" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Village/Structure_(old)] | [TOKENS: 288] |
Village/Structure (old) Here are given fuller descriptions and pictures of the various structures that could be found in a village before the Village & Pillage Update. Contents Number and Frequency of Structures The number of buildings composing a village can vary, and not every village is composed of all buildings at once. Apart from the well, which is unique and systematic, the number of buildings of each type is randomly generated, and increased in superflat worlds as there aren't too many obstacles in the way. Structures are picked from a weighted probability list (libraries are more common than butcher shops). There may be fewer buildings of a given type than the maximum allowed. The number of lamp posts has no restriction, as they are generated where no other buildings can be placed, such as smaller spaces. Roads are found between the buildings of the village and often extend beyond them for around 10 blocks without any buildings connected to them. Village structures The descriptions below apply to plains villages. In other village types, some of the blocks are changed, for example desert villages use sandstone in place of wood and cobblestone in most structures. "Tables" are made of brown carpets[Bedrock Edition only] instead of wooden pressure plates.[Java Edition only] Village buildings and farms never generate "floating", instead filling in a foundation down to ground level when necessary. Buildings generate a cobblestone foundation, while farms generate dirt. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Light_Gray_Concrete.png] | [TOKENS: 82] |
File:Light Gray Concrete.png Summary Render of a Light Gray Concrete block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 29 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Light_Gray_Concrete_Powder.png] | [TOKENS: 84] |
File:Light Gray Concrete Powder.png Summary Render of a Light Gray Concrete Powder block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 29 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Smelting#cite_note-14] | [TOKENS: 1211] |
Smelting Smelting is the process of obtaining refined goods from raw materials by heating them in a furnace, blast furnace or smoker. When items are smelted in either type of furnace, experience is dropped. Like crafting, smelting uses recipes to determine what item is produced. Contents Methods The furnace interface contains three item slots: the upper left slot for the item that needs to be smelted, the lower left slot for fuel, and the right slot where output items accumulate and can be retrieved by the player. Flames above the fuel slot act as a gauge showing the amount of fuel left of the current fuel item. An arrow in the middle shows the progress of smelting the current item. The furnace takes 10 seconds (200 in-game ticks) to smelt an item. It begins to smelt if both input item and fuel are placed into the corresponding slots, and there is space in the output slot. When starting, a fuel item is consumed immediately, filling the fuel gauge. Different fuels will fuel the furnace for different amounts of time. The fuel gauge indicates how much of that fuel's burn time remains, and gradually decreases even if the input slot becomes empty. When a fuel item is fully consumed and the input slot is not empty, another one is taken from the fuel slot, and the gauge resets. The furnace processes one input item at a time, which remains in the input slot during the 10-second process. So if multiple types of items or more than one stack of item need to be smelted, the player need to move in the item manually or using hoppers. The arrow indicates the progress on how much the input has been smelted and how much more it needs to be smelted. When the arrow is full, the input item is removed from the input stack and an output item is added to the output stack. Smelting of the next input item then begins immediately. Furnaces stop smelting under any of four conditions: If smelting stops while a fuel item is still burning, the furnace continues to run visually, but no more input items are processed. If the fuel has been exhausted when an item has been partly smelted, the smelting progress is undone at double speed, and the item remains in the input stack. Smelting is suspended if the chunk the furnace is in becomes unloaded. It resumes when the chunk is loaded again. Smokers and blast furnaces use the same GUI interface as regular furnaces and function similarly to regular furnaces. They smelt twice as quickly as furnaces, requiring only 5 seconds (100 game ticks) to smelt 1 item; they consume the same amount of fuel as regular furnaces per item smelted. Blast furnaces can only smelt ores, while smokers can only cook food; any other item can be smelted only in regular furnaces. Recipes All smelting recipes can be used in the furnace, but only subsets are available in the blast furnace and smoker. The furnace, blast furnace and smoker keep track of experience for each item as smelting is completed for them, accumulating it in a hidden counter. The counter remembers the total earned experience even if a hopper is used to remove the items from the output slot. Experience is awarded to the player who uses the interface to remove items manually, after which the counter is reset. If the player takes some of the output but leaves some in the slot, the experience corresponding to items left in the furnace is retained and not awarded to the player. For fractional experience values, first multiply this value by the number of smelted items removed from the furnace, then award the player the integer part, and if there is a fractional part remaining, this represents the chance of an additional experience point. All food recipes can be used in a furnace or smoker. Food can alternatively be cooked on a campfire. All ore recipes can be used in a furnace or blast furnace. The following additional ores can be smelted, but it's more efficient to mine them with an appropriate pickaxe. In most cases mining them saves fuel and yields more product and experience, especially if the pickaxe has a Fortune enchantment. Smelting them, though, allows obtaining them from an automatic device. The ore blocks themselves can be obtained only with the Silk Touch enchantment. These recipes can be used in a furnace or blast furnace to recycle unneeded gear (tools, weapons, armor and horse armor). These recipes are exclusive to the furnace. Nether Bricks Basalt Sand Fuel There are multiple fuels that can be used to smelt items. A single lava bucket or a block of coal can smelt more items than can fit in the furnace, a lava bucket being able to smelt 100 blocks and a block of coal being able to smelt 80 —both input and output are limited to a maximum of a stack. This is the specific table for all the fuels: Hopper automation The smelting process can be automated with hoppers on the top and bottom of the furnace. For larger smelting jobs, a third hopper on the side of the furnace can feed in fuel and, in case of lava being used as fuel, any empty buckets come out of the bottom hopper. This automatically feeds and empties the furnace so that different materials can be smelted in the same batch with no loss. Whenever a hopper or minecart with hopper removes items from a furnace, any experience earned from cooking or smelting the removed items is saved in the furnace and awarded to the next player who either breaks the furnace or manually removes an item from the furnace's output slot. This saved experience is in addition to that earned for the manually removed item(s). Achievements Advancements History Issues Issues relating to "Smelting" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Starting_House] | [TOKENS: 383] |
Starting House Outside Inside Outside Inside (Added TNT chest) Outside Inside (Added Separated Cloth chest) Outside Inside (removed TNT & Cloth chests) Outside Inside (All chests removed) Outside Inside The starting house was a structure that acted as the starting place when first spawned in a Java Edition Indev world. It could be considered the first "structure" added to the game (though it could also be considered a feature). Contents Generation When creating a new world, the player spawned inside the starting house located in the center of the world. Structure The structure consisted of a single 7 block wide × 7 block long × 4 block tall room, with a 1×2 hole for players to exit and two torches on the interior. When starting houses were added, they were made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and 4 chests, one filled with TNT, one with a full stack (99 at the time) of every type of block, another with every type of item and one filled with every color of cloth. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later, the design of the house was changed. The floor was changed to stone and the walls and roof were changed to planks. Chest contents The contents of the chests changed between versions. The original layout in Indev 0.31 20100124-2119 contained Block and Item chests; A dedicated TNT chest was added in Indev 0.31 20100124-2310, but the stack of TNT in the Blocks chest remained; Cloth was then moved to its own chest in Indev 0.31 20100125, and removed from the Blocks chest; New tools and items were added, and all stacks went from 99 to 100 items; History Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Biome?action=edit§ion=31] | [TOKENS: 224] |
Editing Biome (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 4 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Light_Gray_Glazed_Terracotta_(S)_JE1_BE1.png] | [TOKENS: 97] |
File:Light Gray Glazed Terracotta (S) JE1 BE1.png Summary Render of a Light Gray Glazed Terracotta block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 76 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Slab?action=edit§ion=11] | [TOKENS: 224] |
Editing Slab (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 3 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Light_Gray_Stained_Glass_Pane_(EW)_JE9.png] | [TOKENS: 115] |
File:Light Gray Stained Glass Pane (EW) JE9.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 46 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Hunger_(icon).png] | [TOKENS: 107] |
File:Hunger (icon).png Summary Switching to png because the migration made svgs and scaling blurry Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available. View more links to this file. Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Light_Gray_Concrete_Powder] | [TOKENS: 412] |
Concrete Powder Yes Yes (64) 0.5 0.5 No No No No Concrete powder is a gravity-affected block that is converted to concrete when touching water. It comes in the sixteen dye colors. Contents Obtaining Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method. The crafting recipe is shapeless; the order of ingredients does not matter. Concrete powder is renewable as all of its crafting ingredients are themselves renewable. However, without glitches, sand is renewably obtained only through the wandering trader, which spawns infrequently and allows a limited number of trades per spawn. Therefore, concrete powder is more easily obtained by simply harvesting naturally-occurring sand. Usage Concrete powder falls when there is a non-solid block beneath it. If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a waterlogged block[Java Edition only]. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of stairs, but not the back side of stairs or any sides of waterlogged leaves. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete. Concrete powder can be placed under note blocks to produce "snare drum" sound. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: None Data values Java Edition: Bedrock Edition: Height: 0.98 blocksWidth: 0.98 blocks Videos History Issues Issues relating to "Concrete Powder" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Light_Gray_Terracotta_JE1_BE1.png] | [TOKENS: 199] |
File:Light Gray Terracotta JE1 BE1.png Summary Render of a Light Gray Terracotta block. Minecraft's textures No information available. Please correct this! This file represents the Light Gray Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Light Gray Terracotta.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 56 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Effect?action=edit§ion=28] | [TOKENS: 223] |
Editing Effect (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 6 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Light_Weighted_Pressure_Plate_JE3_BE2.png] | [TOKENS: 89] |
File:Light Weighted Pressure Plate JE3 BE2.png Summary Render of a Light Weighted Pressure Plate. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 55 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Template:Navbox_entities] | [TOKENS: 60] |
Template:Navbox entities This template should be transcluded at the bottom of all entity pages. Usage {{Navbox entities|1}} The |1= parameter sets a specific category, such as mobs, other, unimplemented, or joke. To show everything, use all. See also Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Blue_Ice_(feature)] | [TOKENS: 209] |
Blue Ice (feature) Deep Frozen OceanFrozen Ocean Blue ice blobs (also called blue ice features) are a feature that places blue ice in frozen ocean biomes. Contents Generation The blue ice blobs generate at the bottom of packed ice icebergs. They generate similarly to rock blobs of diorite, andesite, and granite. The blob can also be described as a pile of blue ice generating adjacent to a packed ice. The blue ice always generate at or below the surface of water (i.e. y<=64), and can replace some existing packed ice within the iceberg, just like how: Blue ice features are put near the bottoms of icebergs in order to make them more realistic, because real glaciers tend to have denser ice at the bottom of them, and blue ice represents a denser form of packed ice. Data values Java Edition: Java Edition: Java Edition: History Issues Issues relating to "Blue Ice (feature)" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Lightning_Rod_(U)_JE3.png] | [TOKENS: 85] |
File:Lightning Rod (U) JE3.png Summary No information available. Please correct this! client.jar Mojang Studios See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 66 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Light_Gray_Stained_Glass_Pane] | [TOKENS: 469] |
Stained Glass Pane Yes Yes (64) Any tool 0.3 0.3 No Yes Yes No No 0 NONE A stained glass pane is a dyed version of a glass pane. It is a transparent block that can be used as a more efficient alternative to stained glass blocks. Contents Obtaining Stained glass panes can be obtained using a tool enchanted with Silk Touch. If one is broken without a Silk Touch enchantment, it drops nothing. Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used. Usage Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 22⁄3 panes per block. Windows built using stained glass panes can be up to 267% (22⁄3 times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a or or shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. Stained glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular stained glass. Unlike regular glass panes, stained glass panes cannot be used to lock maps. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Videos History Issues Issues relating to "Stained Glass Pane" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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