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[SOURCE: https://minecraft.wiki/w/File:Golden_Nautilus_Armor_(item).png] | [TOKENS: 136] |
File:Golden Nautilus Armor (item).png Summary No information available. Please correct this! This is a file pertaining to Minecraft. Game files Mojang Studios See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 17 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?section=1&veaction=edit] | [TOKENS: 658] |
Java Edition 1.21.11 Java Edition Mounts of Mayhem December 9, 2025 Client Obfuscated (.json)Unobfuscated (.zip)[note 1] Server ObfuscatedUnobfuscated ClientServer 774 4671 75.0 94.1 Java SE 21 ◄ 1.21.10 1.21.11, the release of Mounts of Mayhem, is a game drop for Java Edition released on December 9, 2025, which adds the nautilus, zombie nautilus, nautilus armor, spears, netherite horse armor, camel husks, parched, and zombie horsemen. A separate unobfuscated version of 1.21.11 was released, titled 1.21.11 Unobfuscated (or 1.21.11_unobfuscated when in the launcher). This is an experimental version released in preparation for obfuscation being removed from Java Edition clients and servers. 1.21.11 is the final version of Java Edition to be obfuscated, the final version released in 2025, the final version to require Java 21, and the final version to use the old 1.x.y version format. Contents Additions Nautilus armor Netherite horse armor Spawn eggs Spear Camel husk Nautilus Parched Zombie nautilus /stopwatch Advancements Death messages Effects Enchantments Environment attributes "attributes": { "minecraft:visual/fog_color": "#ffaa00", "minecraft:gameplay/water_evaporates": true } "attributes": { "minecraft:visual/water_fog_radius": { "modifier": "multiply", "argument": 0.85 } } { "type": "minecraft:block_crumble", "block_state": { "Name": "minecraft:dirt" } } Game rules Item components Loot functions Options Slot sources Splash Tags Timelines Changes Decorated Pots Leaves General Elytra Leather horse armor Spawn Eggs Bats Horses, mules, donkeys, zombie horses and camels Llamas and trader llamas Parrots Piglin Zombie and husk Zombie horse Zombie villager Zombified piglin Bastion remnant Buried treasure End city Ocean ruins Shipwreck Village General /execute /worldborder Advancements Clouds Sky World border General Advancement trigger Biomes Block models Blockstates definition Chunks Controls Damage types Data pack Debug renderer Dimension types Enchantment definition Entity data Fog Fonts Game rules Game Tests Graphics Item components Item models Key binds Loot functions Loot tables Minecraft Server Management Protocol Mob variant definitions Options Panorama Predicates Resource pack Server Settings Shaders & Post-process Effects Sounds Sprite Animations Statistics Tags Texture atlases Textures UI UI Sprites Fixes 104 issues fixed From released versions before 1.21 From 1.21 From 1.21.1 From 1.21.4 From 1.21.5 From 1.21.6 From 1.21.7 From 1.21.8 From 1.21.9 From 1.21.10 Videos Trivia Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?section=2&veaction=edit] | [TOKENS: 658] |
Java Edition 1.21.11 Java Edition Mounts of Mayhem December 9, 2025 Client Obfuscated (.json)Unobfuscated (.zip)[note 1] Server ObfuscatedUnobfuscated ClientServer 774 4671 75.0 94.1 Java SE 21 ◄ 1.21.10 1.21.11, the release of Mounts of Mayhem, is a game drop for Java Edition released on December 9, 2025, which adds the nautilus, zombie nautilus, nautilus armor, spears, netherite horse armor, camel husks, parched, and zombie horsemen. A separate unobfuscated version of 1.21.11 was released, titled 1.21.11 Unobfuscated (or 1.21.11_unobfuscated when in the launcher). This is an experimental version released in preparation for obfuscation being removed from Java Edition clients and servers. 1.21.11 is the final version of Java Edition to be obfuscated, the final version released in 2025, the final version to require Java 21, and the final version to use the old 1.x.y version format. Contents Additions Nautilus armor Netherite horse armor Spawn eggs Spear Camel husk Nautilus Parched Zombie nautilus /stopwatch Advancements Death messages Effects Enchantments Environment attributes "attributes": { "minecraft:visual/fog_color": "#ffaa00", "minecraft:gameplay/water_evaporates": true } "attributes": { "minecraft:visual/water_fog_radius": { "modifier": "multiply", "argument": 0.85 } } { "type": "minecraft:block_crumble", "block_state": { "Name": "minecraft:dirt" } } Game rules Item components Loot functions Options Slot sources Splash Tags Timelines Changes Decorated Pots Leaves General Elytra Leather horse armor Spawn Eggs Bats Horses, mules, donkeys, zombie horses and camels Llamas and trader llamas Parrots Piglin Zombie and husk Zombie horse Zombie villager Zombified piglin Bastion remnant Buried treasure End city Ocean ruins Shipwreck Village General /execute /worldborder Advancements Clouds Sky World border General Advancement trigger Biomes Block models Blockstates definition Chunks Controls Damage types Data pack Debug renderer Dimension types Enchantment definition Entity data Fog Fonts Game rules Game Tests Graphics Item components Item models Key binds Loot functions Loot tables Minecraft Server Management Protocol Mob variant definitions Options Panorama Predicates Resource pack Server Settings Shaders & Post-process Effects Sounds Sprite Animations Statistics Tags Texture atlases Textures UI UI Sprites Fixes 104 issues fixed From released versions before 1.21 From 1.21 From 1.21.1 From 1.21.4 From 1.21.5 From 1.21.6 From 1.21.7 From 1.21.8 From 1.21.9 From 1.21.10 Videos Trivia Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chest] | [TOKENS: 1991] |
Chest Yes Yes (64) 2.5 2.5 No Yes Yes No No 13 WOOD A chest is a block used to store items. A large chest is the combination of two adjacent chests, and can store twice as many items. Contents Obtaining A chest can be broken using anything, but an axe is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest (in Java Edition, the top three rows for the left-hand chest or the bottom three for the chest on the right; in Bedrock Edition, the top three for whichever half was placed first or the bottom three for whichever half was placed last) are dropped and the remaining half continues to function as a small chest. In Java Edition, a chest produces oak plank particles when breaking, walking or falling on this block; in Bedrock Edition, a chest produces particles of the block itself. Chests generate naturally in all three dimensions. They can generate in monster rooms, strongholds, villages, jungle pyramids, desert pyramids, nether fortresses, end cities, igloo basements, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, ruined portals, ancient cities and trial chambers. Large chests can occasionally generate in monster rooms by one single chest generating next to the other. They can also generate in certain types of bastion remnants. The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the world creation screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food. Usage Chests can be used as containers and are an ingredient in some crafting recipes. A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by sneaking while placing the second chest in Java Edition, pushing a chest into place with a piston in Bedrock Edition, or placing the second chest facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests. In Bedrock Edition, chests can be moved by pistons. Water and lava flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned. A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half. Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. In Java Edition, holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them. To exit the chest GUI, use the Esc control. A chest cannot be opened if there is a conductive block above it (in Bedrock Edition, bottom slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half slabs, stairs, and non-conductive full cubes such as glass and ice. Cats sitting on chests prevent them from opening. Because chests themselves are non-conductive, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when they are being hurt (effect of Instant Damage, Poison, Wither, on fire, damaged by other players or mobs, etc.). By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or, in Java Edition, by using the /data command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data modify block 0 64 0 CustomName set value "Bonus Chest!"). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half. In Java Edition, a chest can be "locked" by setting its [NBT Compound / JSON Object] lock tag using the /data command. If a chest's [NBT Compound / JSON Object] lock tag is not blank, the chest cannot be opened unless the player is holding an item that matches the item predicate in the lock tag. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data modify block 0 64 0 lock set value {components:{"minecraft:custom_name":"Chest Key"}}. The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27. A chest can be added to a donkey, a mule, or a llama by pressing use on the animal. A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending on its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory. If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items). Copper golems can sort items into chests. If a copper golem is holding an item, it visits the nearest chest within 32 blocks horizontally and 8 blocks vertically to try to place the item in. It takes 3 seconds to stop at each chest it visits. A copper golem places the item it is holding either if the chest is empty, or if the chest contains the same type of item. In Java Edition, a copper golem cannot distinguish between different potion contents or suspicious stew types, but it can in Bedrock Edition. In both editions, a copper golem ignores durability, enchantments, shulker box contents, custom names, or any other data. If it cannot place the item in, the copper golem moves on to the nearest chest it hasn't visited. The copper golem can remember up to 10 chests it has visited. If it has already visited 10 chests and still cannot place the item, it wanders around for 7 seconds, forgets which chests it has visited, and continues searching for a chest to place the item in. If the chest a copper golem is walking towards can no longer be opened (e.g. a chest has a cat sitting on it) or is destroyed, the copper golem marks the position as visited and move on. This occupies one of their 10-chest memory. Copper golems do not simultaneously open a chest that another non-player entity is already interacting with. Piglins become hostile toward players who open or mine chests. Chests can be used as fuel in furnaces, smelting 1.5 items per chest. Chests can be placed under note blocks to produce the "bass" sound. Christmas chest From December 24 to 26, chests, large chests, their trapped chest counterparts, and copper chests have their textures changed to "Christmas chests", which look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can apply the Christmas chest textures at any time by changing the date on their computer to December 24, 25, or 26. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A chest has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements Videos History For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history Issues Issues relating to "Chest" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Netherite_Horse_Armor_(item)_JE1_BE1.png] | [TOKENS: 115] |
File:Netherite Horse Armor (item) JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 31 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Shipwreck] | [TOKENS: 1669] |
Shipwreck No A shipwreck is a structure found in oceanic biomes that resembles a sunken sailing ship. Contents Generation Shipwrecks generate in all oceans commonly. On rarer occasions, they generate above sea level nearby the water, in beaches, snowy beaches, or inside an iceberg, ocean ruins, ocean monument, or canyon. Structure Shipwrecks generate in one of three ways: upright, keeled sideways, or upside-down. In many cases, they are missing their bow (front) or stern (rear), mast or multiple other blocks, giving them a damaged appearance; however, it is also possible, but rare, to find them completely intact. They consist solely of wooden materials, including logs[JE only]/stripped logs[BE only], planks, fences, slabs, stairs, trapdoors, a door (if the ship is upright), and up to 3 chests, depending on rotation and intact sections of the ship. The bow is supposed to generate one chest (unless upside-down) while the stern should generate 2, and the whole ship generates a maximum of 3 chests, regardless of the ship's rotation or condition. However, there are some instances in which chests that usually generate in a shipwreck section are missing. Only two wood types are used per ship (one is the primary type, which is used by the logs and exterior, and the other the secondary type), but only 8[JE only] combinations are possible: Primary dark oak with secondary jungle and spruce, primary jungle with secondary spruce, primary oak with secondary birch and spruce, primary spruce with secondary dark oak, jungle, and oak. Acacia is also another possible secondary type[Bedrock Edition only]. 166 Oak Planks 112 Oak Stairs 67 Spruce Planks 20 Spruce Slab 15 Spruce Fence 13 Spruce Stairs 6 Oak Fence 4 Oak Log 3 Oak Trapdoor 2 Oak Slab 2 Chest 1 Oak Door 153 Oak Planks 109 Oak Stairs 59 Spruce Planks 20 Spruce Slab 14 Spruce Fence 10 Spruce Stairs 6 Oak Fence 4 Oak Log 4 Oak Slab 2 Oak Trapdoor 2 Chest 1 Oak Door 128 Oak Planks 108 Oak Stairs 58 Spruce Planks 20 Spruce Stairs 18 Spruce Fence 11 Oak Trapdoor 8 Oak Log 1 Chest 1 Oak Door 111 Oak Planks 100 Oak Stairs 44 Spruce Planks 12 Spruce Stairs 10 Spruce Fence 11 Oak Trapdoor 7 Oak Log 1 Chest 1 Oak Door 252 Oak Planks 178 Oak Stairs 104 Spruce Planks 31 Spruce Fence 31 Spruce Slab 26 Spruce Stairs 14 Oak Trapdoor 10 Oak Log 6 Oak Fence 3 Chest 2 Oak Slab 1 Oak Door 243 Oak Planks 171 Oak Stairs 89 Spruce Planks 31 Spruce Slab 27 Spruce Fence 23 Spruce Stairs 10 Oak Log 9 Oak Trapdoor 6 Oak Fence 3 Chest 2 Oak Slab 1 Oak Door 143 Oak Planks 105 Oak Stairs 101 Spruce Planks 10 Spruce Fence 6 Oak Fence 5 Spruce Stairs 4 Oak Log 3 Oak Trapdoor 2 Chest 123 Oak Planks 99 Oak Stairs 88 Spruce Planks 10 Spruce Fence 6 Oak Fence 4 Oak Log 3 Oak Trapdoor 3 Spruce Stairs 2 Chest 117 Oak Planks 104 Oak Stairs 60 Spruce Planks 13 Spruce Stairs 11 Spruce Fence 7 Oak Log 7 Oak Trapdoor 1 Chest 83 Oak Planks 81 Oak Stairs 46 Spruce Planks 13 Spruce Stairs 8 Spruce Fence 7 Oak Trapdoor 6 Oak Log 1 Chest 223 Oak Planks 171 Oak Stairs 159 Spruce Planks 30 Spruce Fence 22 Spruce Stairs 14 Oak Trapdoor 10 Oak Log 6 Oak Fence 3 Chest 206 Oak Planks 150 Spruce Planks 149 Oak Stairs 24 Spruce Fence 21 Spruce Stairs 11 Oak Trapdoor 10 Oak Log 6 Oak Fence 3 Chest 176 Oak Planks 107 Oak Stairs 60 Spruce Planks 10 Spruce Fence 10 Spruce Stairs 7 Spruce Slab 4 Oak Trapdoor 4 Oak Log 3 Oak Slab 2 Oak Fence 2 Chest 167 Oak Planks 98 Oak Stairs 55 Spruce Planks 10 Spruce Fence 8 Spruce Stairs 7 Spruce Slab 4 Oak Trapdoor 4 Oak Log 3 Oak Slab 2 Oak Fence 2 Chest 123 Oak Planks 93 Oak Stairs 60 Spruce Planks 21 Spruce Stairs 14 Oak Trapdoor 9 Oak Log 8 Spruce Fence 2 Chest 112 Oak Planks 82 Oak Stairs 54 Spruce Planks 20 Spruce Stairs 11 Oak Trapdoor 9 Oak Log 8 Spruce Fence 2 Chest 219 Oak Planks 153 Oak Stairs 116 Spruce Planks 30 Spruce Fence 28 Spruce Stairs 19 Spruce Slab 14 Oak Trapdoor 10 Oak Log 4 Oak Fence 3 Chest 2 Oak Slab 194 Oak Planks 133 Oak Stairs 109 Spruce Planks 28 Spruce Stairs 27 Spruce Fence 19 Spruce Slab 14 Oak Trapdoor 10 Oak Log 4 Oak Fence 3 Chest 2 Oak Slab 209 Oak Planks 182 Oak Stairs 108 Spruce Planks 70 Spruce Slab 67 Oak Log 35 Spruce Fence 24 Spruce Stairs 16 Oak Trapdoor 6 Oak Fence 4 Oak Slab 3 Chest 1 Oak Door 201 Oak Planks 172 Oak Stairs 107 Spruce Planks 63 Spruce Slab 28 Spruce Fence 24 Oak Log 23 Spruce Stairs 16 Oak Trapdoor 6 Oak Fence 4 Oak Slab 3 Chest 1 Oak Door Loot Shipwrecks contain up to 3 loot chests, depending on the sections still intact. Supply chests generate in the bow of the ships, treasure chests generate in the upper section of the stern, and map chests in the lower section. In the case of certain shipwrecks, especially those that intersect other structures, the chests that would normally be present in the corresponding section may be absent, resulting in some shipwrecks holding no chests at all. Although chests don't usually generate for missing sections, map chests from shipwreck sterns may generate in upside-down bows even if the stern is missing. Furthermore, each shipwreck with at least 2 chests always contains its map chest. In Java Edition, each shipwreck supply chest contains items drawn from 3 pools, with the following distribution: In Bedrock Edition, each shipwreck supply chest contains items drawn from 3 pools, with the following distribution: In Java Edition, each shipwreck treasure chest contains items drawn from 4 pools, with the following distribution: In Bedrock Edition, each shipwreck treasure chest contains items drawn from 3 pools, with the following distribution: In Java Edition, each shipwreck map chest contains items drawn from 4 pools, with the following distribution: In Bedrock Edition, each shipwreck map chest contains items drawn from 3 pools, with the following distribution: Data values Java Edition: Bedrock Edition: Java Edition: Achievements History Issues Issues relating to "Shipwreck" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Camel_Husk_JE1_BE1.png] | [TOKENS: 88] |
File:Camel Husk JE1 BE1.png Summary Standing camel husk No information available. Please correct this! Minecraft Mojang Studios See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 43 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Rabbit_foot] | [TOKENS: 254] |
Rabbit's Foot Common Yes Yes (64) A rabbit's foot is a brewing and tempting item obtained from rabbits and camel husk husk riders. Contents Obtaining Each rabbit has a 10% chance to drop a rabbit's foot when killed by the player. This chance can be increased by 3% per level using a sword enchanted with Looting. A fox sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit's foot. Java Edition: Bedrock Edition: A tamed cat has a 70% chance of giving the player a gift when the player wakes up from a bed, and the gift has a 16.13% chance to be a rabbit's foot, totaling to a cumulative percentage of 11.291% every time the player wakes up. Usage Rabbit's feet can be used to tame and heal camel husks. Additionally, camel husks will follow any player holding a rabbit's foot. Videos Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Rabbit's Foot" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?action=edit§ion=3] | [TOKENS: 230] |
Editing Java Edition 1.21.11 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 2 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?section=3&veaction=edit] | [TOKENS: 658] |
Java Edition 1.21.11 Java Edition Mounts of Mayhem December 9, 2025 Client Obfuscated (.json)Unobfuscated (.zip)[note 1] Server ObfuscatedUnobfuscated ClientServer 774 4671 75.0 94.1 Java SE 21 ◄ 1.21.10 1.21.11, the release of Mounts of Mayhem, is a game drop for Java Edition released on December 9, 2025, which adds the nautilus, zombie nautilus, nautilus armor, spears, netherite horse armor, camel husks, parched, and zombie horsemen. A separate unobfuscated version of 1.21.11 was released, titled 1.21.11 Unobfuscated (or 1.21.11_unobfuscated when in the launcher). This is an experimental version released in preparation for obfuscation being removed from Java Edition clients and servers. 1.21.11 is the final version of Java Edition to be obfuscated, the final version released in 2025, the final version to require Java 21, and the final version to use the old 1.x.y version format. Contents Additions Nautilus armor Netherite horse armor Spawn eggs Spear Camel husk Nautilus Parched Zombie nautilus /stopwatch Advancements Death messages Effects Enchantments Environment attributes "attributes": { "minecraft:visual/fog_color": "#ffaa00", "minecraft:gameplay/water_evaporates": true } "attributes": { "minecraft:visual/water_fog_radius": { "modifier": "multiply", "argument": 0.85 } } { "type": "minecraft:block_crumble", "block_state": { "Name": "minecraft:dirt" } } Game rules Item components Loot functions Options Slot sources Splash Tags Timelines Changes Decorated Pots Leaves General Elytra Leather horse armor Spawn Eggs Bats Horses, mules, donkeys, zombie horses and camels Llamas and trader llamas Parrots Piglin Zombie and husk Zombie horse Zombie villager Zombified piglin Bastion remnant Buried treasure End city Ocean ruins Shipwreck Village General /execute /worldborder Advancements Clouds Sky World border General Advancement trigger Biomes Block models Blockstates definition Chunks Controls Damage types Data pack Debug renderer Dimension types Enchantment definition Entity data Fog Fonts Game rules Game Tests Graphics Item components Item models Key binds Loot functions Loot tables Minecraft Server Management Protocol Mob variant definitions Options Panorama Predicates Resource pack Server Settings Shaders & Post-process Effects Sounds Sprite Animations Statistics Tags Texture atlases Textures UI UI Sprites Fixes 104 issues fixed From released versions before 1.21 From 1.21 From 1.21.1 From 1.21.4 From 1.21.5 From 1.21.6 From 1.21.7 From 1.21.8 From 1.21.9 From 1.21.10 Videos Trivia Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Nautilus_JE1_BE2.png] | [TOKENS: 150] |
File:Nautilus JE1 BE2.png Summary Nautilus This is a file pertaining to Minecraft. Minecraft files Mojang Studios, model based on File:Saddled Nautilus.png (user:PotatoMan3525463) See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 26 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Tamed] | [TOKENS: 523] |
Taming Taming is a mechanic that allows the player to domesticate and tame a wild mob. Contents List of mobs Mobs that trust the player, do not flee, and do not despawn. Some mobs are always rideable, without needing to tame them. Riding these mobs usually requires them to be equipped with a saddle. Mechanics Each animal can be tamed via different mechanics. Wolves can be tamed by giving the animal bones. Cats and parrots can be tamed by giving the animal its favorite food. Once tamed, these animals follow the player unless told to sit. Tamed wolves fight alongside their master. Tamed wolves and cats can be bred, and they stop hunting animals by themselves. Tamed parrots can ride on the player's shoulder and mimic nearby mob sounds. Horses, donkeys, mules, llamas, trader llamas, and zombie horses can be tamed by repeatedly mounting the animal until it stops bucking the player off. Feeding them their favorite foods makes taming them easier. Once tamed, these animals can be bred and given equipment. Tamed horses, donkeys and mules can be controlled while riding, but only if equipped with a saddle. In Bedrock Edition, skeleton horses do not need a saddle to be controlled while riding, while in Java Edition, skeleton horses are tamed by default after the horse trap is triggered. Upon the death of a pet wolf, cat, parrot, nautilus, or zombie nautilus the message is broadcast to the pet's owner in Java Edition or to all players in the server in Bedrock Edition. In Bedrock Edition, death messages are also produced upon the death of a pet horse, zombie horse, donkey, mule, llama, or trader llama. Some mobs can never be tamed per se, but the player can still gain their trust. Trusting mobs stop fleeing from players, and they do not despawn. A fox's trust actually can't be gained if the animal spawned naturally, but they can still be bred by the player. Baby foxes bred this way trust players. A trusting fox defends the player against a number of mobs. An ocelot's trust can be gained by feeding it raw cod or salmon. Special items These are the foods and other items that are helpful in taming animals or otherwise gaining their trust. No items are usable for taming skeleton horses. Achievements Advancements History Issues Issues relating to "Taming" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Coral_Zombie_Nautilus_JE1_BE1.png] | [TOKENS: 88] |
File:Coral Zombie Nautilus JE1 BE1.png Summary Coral zombie nautilus renders No information available. Please correct this! Minecraft PotatoMan See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 14 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/stopwatch] | [TOKENS: 62] |
/stopwatch 3 None Allows manipulation of stopwatches to keep track of real time — the time measured is not affected by the game's tick rate (i.e. pausing, /tick, or even server lag). The time is calculated with millisecond precision. Therefore: Syntax History Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?action=edit§ion=5] | [TOKENS: 230] |
Editing Java Edition 1.21.11 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 2 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mannequin] | [TOKENS: 285] |
Mannequin 20HP × 10 Height: 1.8 blocksWidth: 0.6 blocks By commands Mannequins are mob-like entities that resemble a player's avatar without having a connected player. Contents Spawning Mannequins can only be spawned with /summon or /execute summon. They do not spawn naturally or have an associated spawn egg. Drops Mannequins do not drop any items or experience upon death. Behavior Mannequins function like a player avatar, even if the player is not connected. They can hold items in their hands, wear armor, take damage, and have attributes and effects. Unlike players, they cannot pick up items, though they can have items placed into their hands or armor slots with commands. Armor can also be equipped on them via dispenser. Vindicators named "Johnny" will attack mannequins, but other hostile mobs will not. Models will match those of players, with the specific exception of deadmau5, whose ears will not render. Mojang have confirmed that this is not something they consider an issue. Although player avatars do, mannequins will not take damage when outside the world border. Sounds Data values Advancements Advancements that apply to all mobs: History Issues Issues relating to "Mannequin" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Armor_Stand] | [TOKENS: 1977] |
Armor Stand Java Edition Bedrock Edition Common Yes JE: Yes (16)BE: Yes (64) Yes Normal: Width: 0.5 blocks Height: 1.975 blocks Small: Width: 0.25 blocks Height: 0.9875 blocks JE: 20HP × 10BE: 6HP An armor stand is an inanimate mob-like entity that can wear armor. In Bedrock Edition, armor stands can also hold items and be posed without the use of commands. Contents Obtaining An armor stand can be broken by quickly attacking it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands. Using any of the 4 tool items costs two durability, with no additional benefit. In Bedrock Edition, if an armor stand is killed by an effect while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any mob holding a totem of undying. Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet and the other with an iron chestplate. Usage Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks). Despite being inanimate, armor stands are living entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by attacks that inflict knockback, and bounced by slime blocks. Using armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the use control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. In Bedrock Edition, armor stands have arms by default; in Java Edition, arms can be made visible only by setting the NBT tag {ShowArms: 1b} via commands or external editors. Pressing the use control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, shields are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player. Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition, items in the off-hand slot cannot be retrieved unless the armor stand is broken. In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible. In Java Edition, dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities. Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; in Bedrock Edition, this is the only way to equip shields in the off-hand slot without using commands. In Bedrock Edition, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Pose button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Using a renamed name tag on an armor stand gives it a custom name. In Java Edition, the name is not displayed by default, while in Bedrock Edition it is displayed similarly to renamed mobs. In Java Edition, armor stands can also be given custom names by renaming them at an anvil. In Java Edition, a renamed armor stand keeps its custom name when broken. In Bedrock Edition, armor stands named "Dinnerbone" or "Grumm" turn upside-down. Commands, such as /item in Java Edition or /replaceitem in Bedrock Edition, can be used to give armor stands items that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc. In Java Edition, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using /summon with customized NBT tags. For example, it is possible to create an armor stand with arms using the /summon command. It is also possible to change an armor stand without arms into a stand with arms by using the /data command. The commands are as follows: Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a baby zombie). Behavior Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs. Armor stands can't be leashed and can't ride on boats, but in Bedrock Edition, they can sit on minecarts. Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by arrows and tridents. An armor stand destroyed by an explosion or a firework rocket does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava. Being living entities, armor stands can also have attributes added to them and can be affected by effects. Sculk catalysts bloom without spreading when an armor stand is destroyed. In Java Edition, summoning an armor stand with no health causes the death animation. Advancements count armor stands as mobs, and they can be used for advancements such as Adventure and Arbalistic. The player cannot consume food while looking at an armor stand. Although armor stands are considered mobs, they have some properties set them apart from other mobs: Any armor on the stand drops when the stand is broken. The effects of most (enchanted) armor have no effect when on an armor stand, with a few exceptions: In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment". In Java Edition, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc). Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling. Zoglins, goats in Java Edition, and vindicators named Johnny in Bedrock Edition attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby. Statistics classify the armor stand as mobs if the player dies while hitting the armor stand with the thorns enchantment. In Java Edition, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b} or {Marker: 1b} respectively. Both invisible and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the /kill command. Mobs ignore invisible and marker armor stands. Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Invisibility effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect. Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Armor stands have entity data associated with them that contain various properties of the entity. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Armor Stand" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Videos Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?section=6&veaction=edit] | [TOKENS: 658] |
Java Edition 1.21.11 Java Edition Mounts of Mayhem December 9, 2025 Client Obfuscated (.json)Unobfuscated (.zip)[note 1] Server ObfuscatedUnobfuscated ClientServer 774 4671 75.0 94.1 Java SE 21 ◄ 1.21.10 1.21.11, the release of Mounts of Mayhem, is a game drop for Java Edition released on December 9, 2025, which adds the nautilus, zombie nautilus, nautilus armor, spears, netherite horse armor, camel husks, parched, and zombie horsemen. A separate unobfuscated version of 1.21.11 was released, titled 1.21.11 Unobfuscated (or 1.21.11_unobfuscated when in the launcher). This is an experimental version released in preparation for obfuscation being removed from Java Edition clients and servers. 1.21.11 is the final version of Java Edition to be obfuscated, the final version released in 2025, the final version to require Java 21, and the final version to use the old 1.x.y version format. Contents Additions Nautilus armor Netherite horse armor Spawn eggs Spear Camel husk Nautilus Parched Zombie nautilus /stopwatch Advancements Death messages Effects Enchantments Environment attributes "attributes": { "minecraft:visual/fog_color": "#ffaa00", "minecraft:gameplay/water_evaporates": true } "attributes": { "minecraft:visual/water_fog_radius": { "modifier": "multiply", "argument": 0.85 } } { "type": "minecraft:block_crumble", "block_state": { "Name": "minecraft:dirt" } } Game rules Item components Loot functions Options Slot sources Splash Tags Timelines Changes Decorated Pots Leaves General Elytra Leather horse armor Spawn Eggs Bats Horses, mules, donkeys, zombie horses and camels Llamas and trader llamas Parrots Piglin Zombie and husk Zombie horse Zombie villager Zombified piglin Bastion remnant Buried treasure End city Ocean ruins Shipwreck Village General /execute /worldborder Advancements Clouds Sky World border General Advancement trigger Biomes Block models Blockstates definition Chunks Controls Damage types Data pack Debug renderer Dimension types Enchantment definition Entity data Fog Fonts Game rules Game Tests Graphics Item components Item models Key binds Loot functions Loot tables Minecraft Server Management Protocol Mob variant definitions Options Panorama Predicates Resource pack Server Settings Shaders & Post-process Effects Sounds Sprite Animations Statistics Tags Texture atlases Textures UI UI Sprites Fixes 104 issues fixed From released versions before 1.21 From 1.21 From 1.21.1 From 1.21.4 From 1.21.5 From 1.21.6 From 1.21.7 From 1.21.8 From 1.21.9 From 1.21.10 Videos Trivia Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11?action=edit§ion=6] | [TOKENS: 230] |
Editing Java Edition 1.21.11 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 2 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Advancements] | [TOKENS: 886] |
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Environment_attribute] | [TOKENS: 487] |
Environment attribute Environment attributes control various visual and gameplay features depending on the dimension and biome. Contents Usage All environment attributes have a default value, which can be overwritten or modified by the following sources (from low priority to high priority): Dimension types and biome definitions can overwrite and modify environment attributes using the format below. (Timelines modify environment attributes using a different format, which is detailed on their own wiki page.) List of attributes [String]core, hide, idle, meet, panic, play, pre_raid, raid, or rest. Other activities are allowed causing the villager to do nothing. [String]core, hide, idle, meet, panic, pre_raid, raid, rest, or work. Other activities are allowed causing the villager to do nothing. This light is applied to the world at 0 light level. Block and sky light are added on top of it. Block light color start as dark grey at low light levels, becomes tinted by this attribute at medium levels and turns white at high levels. By default, it provides the yellowish tint of torches. If fully transparent Happy Ghast do not regenerate health faster when at cloud height. (fully transparent) (also affected by cloud distance option) (also affected by time of day, weather, and potion effects) (also affected by weather) [String]full_moon, waning_gibbous, third_quarter, waning_crescent, new_moon, waxing_crescent, first_quarter, or waxing_gibbous When the night vision effect is active, per-component maximum of minecraft:visual/night_vision_color and minecraft:visual/ambient_light_color is used as ambient color. Night Vision is not tinted by default. (also affected by time of day and weather) (also affected by the render distance) (fully transparent) (also affected by time of day, weather, and potion effects) (also affected by how long the player has been underwater) (also affected by how long the player has been underwater) Modifiers Environment attribute modifiers are used to modify the value of a environment attribute. Boolean modifiers are used to modify boolean values. They apply a boolean operator on the old value and a given argument. Float modifiers are used to modify float values. RGB and ARGB modifiers are used to modify RGB or ARGB color values. History Navigation All commands Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Ice] | [TOKENS: 1030] |
Ice Yes Yes (64) 0.5 0.5 No JE: Partial (-1 to light)BE: Partial (diffuses sky light, -2 to light) No No 5 ICE Ice is a transparent block formed from frozen water, which it can melt into if broken or exposed to bright light. Its top face is slippery for most entities and causes ridden boats to move at high speeds. Contents Obtaining Ice can be easily destroyed without tools, but the use of a pickaxe speeds up the process. However, the block drops only when using a tool enchanted with Silk Touch. If mined without Silk Touch, the block drops nothing and instead is replaced with water if there is a block under the ice block. Ice can be found naturally as part of the landscape in snowy biomes, from frozen rivers, and frozen oceans in which it replaces the top layer of water exposed to the sky. It also appears as part of the landscape in ice spikes, snowy slopes, and frozen peaks biomes. It can also be found in igloos[Java Edition only] as a window and in the ice box of ancient cities. It most commonly appears at Y=62. Water source blocks in a snowy biome eventually freeze into ice if exposed to the sky from directly above, the block light level inside the water block is less than 10, and there is at least one horizontally adjacent non-water block. This includes non-solid blocks, even air, and it includes diagonally adjacent blocks; however, waterlogged blocks do not count. This can happen at any time of day and in any weather condition. Water also freezes into ice in cold biomes with a base temperature of ≤ 0.05[more information needed], as long as the altitude is high enough for snowfall. Ice does not form in Cold Ocean, Deep Cold Ocean, and Deep Frozen Ocean biomes. Ice formation occurs as part of chunk ticking, so it requires a player to be nearby, similar to crop growth and grass spreading. The speed of ice formation is affected by the game rule randomTickSpeed.[more information needed] When an ice bomb is thrown into water, it transforms the water in a 3×3×3 cube centered around the projectile into ice. This affects source water and flowing water. Usage Despite being created by a 3×3 recipe, packed ice is not a storage block, because it cannot be crafted back into ice. The same applies to the next tier of compression, blue ice. Ice is slightly slippery, causing entities (excluding minecarts) to slide, including items. This allows for increased speed of items in water currents, by placing ice blocks under the water current. Items already travel at high speeds in water currents because they float, so ice block water streams are less necessary for item transportation. A player who sprints and jumps repeatedly on ice travels faster than on any other block type. The player can travel even faster if they sprint and spam jump in a 2-block-high corridor with ice on the floor, allowing the player to accelerate to extremely high speeds, although this costs a lot of hunger. In Java Edition, when a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it. Like other entities, boats travel extremely quickly on ice and can reach a speed of 40 m/s, much faster than the 8 m/s speed on water. More beneficially, unlike water, ice can be placed in the Nether, allowing players to construct boat highways made of ice or blue ice, to make use of the 1:8 distance travel ratio and travel at an equivalent speed of up to 320 m/s (720 mph or 1152 kph) between locations in the Overworld. Furthermore, using blue ice will make the boat move 1.8 times faster than normal ice. Ice can be used to create water either by its melting or being broken. If there is a movement-blocking block or any fluid directly underneath the ice block, the ice becomes a water source block when broken. Ice also melts into water if the block light level immediately next to it on any side is higher than 11, even if there is no block below it. Sky light level is ignored, therefore ice does not melt from sunlight. In Minecraft Education and Bedrock Edition, ice also melts when near a heat block, though heat blocks do not produce light. Compared to water buckets, ice has the benefit of being able to stack in the inventory. Therefore, carrying ice instead of water buckets can be much more convenient, if the player wants to create a lot of water sources. If ice melts or is broken in the Nether, no water is produced. However, unlike from using a water bucket, no smoke particles are produced either. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Ice" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dripstone_block] | [TOKENS: 230] |
Dripstone Block Yes Yes (64) 1 1.5 No No No No 48 TERRACOTTA_BROWN The dripstone block is a rock block that allows pointed dripstone to grow beneath it. Contents Obtaining A dripstone block requires a pickaxe to be mined, in which case it drops itself. When mined without a pickaxe, it drops nothing. Dripstone blocks can be found in dripstone caves. They can generate on the floor, the ceiling, as stalactites, stalagmites, or stalagnates (joined stalactite and stalagmite). They can generate underwater. Usage Dripstone blocks are used primarily for decoration. If a stalactite is hanging from a dripstone block with a water source above, it slowly grows both the stalactite from above and a stalagmite from below. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Bedrock Edition: History Issues Issues relating to "Dripstone Block" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Firefly_bushes] | [TOKENS: 687] |
Firefly Bush Yes Yes (64) Any tool 0 0 Yes (2)No (snowlogged) Yes Yes No A firefly bush is a decorative plant that produces firefly particles around it when exposed to darkness. Contents Obtaining Firefly bushes can be broken instantly with any item or by hand. It always drops itself upon destruction. Firefly bushes are also removed and drop as an item if: Firefly bushes generate in the form of random patches, on grass blocks near water in most Overworld biomes. They also can generate on mud blocks near water in mangrove swamps. In swamps, firefly bushes can generate anywhere, instead of being limited to near water. Firefly bushes in Bedrock Edition have fewer exceptions for which biomes they can generate in, but since grass does not naturally generate in all Overworld biomes and the list still excludes badlands, eroded badlands and wooded badlands, they are actually found in fewer places than in Java Edition. When bone meal is applied to a firefly bush, the bush spreads to neighboring blocks. Wandering traders may sell 1 firefly bush for 3 emeralds. Usage A firefly bush emits firefly particles if the internal light level at its position is 13 or lower. A firefly bush can produce particles even if it is covered by blocks. Firefly particles glow in the dark, but do not actually light up their surroundings. Firefly particles move erratically and collide with solid blocks. On each tick, a firefly bush has a 70% chance of emitting a new firefly particle in an air block up to 5 blocks above the bush and horizontally up to 5 blocks away in Java Edition, or up to 10 blocks away in Bedrock Edition. A firefly particle lasts between 200 game ticks (10 seconds) and 300 game ticks (15 seconds), fading from transparency into an opaque pale yellow color, and back into transparency before disappearing. Firefly bushes have a low light level of 2. However, when snowlogged in Bedrock Edition, firefly bushes do not emit any light. The pulsating "fireflies" on the bush itself remain at maximum brightness regardless of the surrounding light level. This affects placed firefly bushes, but the item form of firefly bushes still appear at the surrounding brightness level. Firefly bushes mainly serve as atmospheric decoration and can be placed on any of the following blocks: In Bedrock Edition, firefly bushes can be snowlogged. When snowlogged, a firefly bush doesn't emit particles nor ambient sounds. Placing a firefly bush into a composter has a 30% chance of raising the compost level by 1. A stack of firefly bushes drops an average of 2.74 bone meal. At night (between 12600 and 23400 ticks), a firefly bush emits firefly buzzing sounds if no collidable blocks (excluding leaves) are placed above it. A firefly bush may still produce firefly particles in a dark cave or an unlit space, without the bush emitting ambient sounds if it is daytime. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Gallery Issues Issues relating to "Firefly Bush" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Snow_golem] | [TOKENS: 876] |
Snow Golem 4HP Passive[note 1] Ranged: Snowball: 3HP (Blaze only)0HP (Other) In Java Edition: Height: 1.9 blocksWidth: 0.7 blocks In Bedrock Edition: Height: 1.8 blocksWidth: 0.4 blocks 0.2 When created by a player, enderman, or dispenser A snow golem is a buildable passive mob that throws snowballs at monsters, which provokes them into attacking it. Depending on the biome temperature, it also either produces a trail of snow or takes heat damage and dies. Contents Creation Snow golems are created by stacking two snow blocks vertically, and then placing a carved pumpkin or jack o'lantern on top of the stack. The pumpkin may be placed by the player, a dispenser, or an enderman. Snow golems cannot be made by pistons. The building pattern also works when arranged sideways or upside-down, as long as the pumpkin is the last block placed. The snow golem spawns at the location of the snow block as its feet when created horizontally. Drops A snow golem drops 1 carved pumpkin when sheared. Java Edition: Bedrock Edition: Behavior Snow golems wander aimlessly and try to avoid water, obstacles, and environmental hazards, but are immune to damage from powder snow. They are also immune to fall damage. Snow golems take 1HP damage per tick when in contact with rain or water and in biomes with a temperature greater than 1.0. Examples include savannas,[Java Edition only] badlands, deserts, and biomes in the Nether. The Fire Resistance effect allows them to survive in these biomes. As a snow golem moves, it leaves a trail of snow on the ground if the blocks can support it. In Java Edition, this happens in any biome. In Bedrock Edition, however, the snow trail is not generated in biomes with a high temperature value; examples include jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether. If the mobGriefing game rule is false, the snow trail does not appear. Snow golems move toward all monsters (except ghasts and undead mounts) and throw snowballs at them up to 10 blocks away, provoking them, regardless of whether they attack the player. When captured, they throw snowballs up to 16 blocks away (in Euclidian distance). They throw one snowball per second. Thrown snowballs do not deal damage except to blazes, but they still knock back any mobs that they hit. Additionally, snow golems also attack creepers. They never intentionally attack the player. In Bedrock Edition, if a snowball hits the player, it deals knockback and makes tamed wolves and trusting foxes attack the snow golem. In Bedrock Edition, a snow golem's snowballs can also set other mobs on fire if the shot flies through a lava block or a block that is on fire. A snow golem is not provoked by another golem (snow or iron) attacking it, although an iron golem that is hit accidentally by a snow golem's snowball attacks the snow golem. A snow golem wears its carved pumpkin like a helmet. Its actual head is hidden beneath the pumpkin. Shearing a snow golem removes the pumpkin, revealing its derpy face and making it drop the pumpkin. The pumpkin is stored using the Pumpkin tag instead of ArmorItems; a snow golem does not display its HandItems or its ArmorItems. In Java Edition, after shearing the pumpkin, the player can give a snow golem a new pumpkin only by using a command, such as /data. No[JE only] Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Snow golems have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Snow Golem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes References Navigation Navigation menu |
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