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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem#cite_ref-mcnet-image_1-0] | [TOKENS: 403]
Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Template:Navbox_new_content] | [TOKENS: 72]
Template:Navbox new content Usage Use this navbox on pages for upcoming or recently released content. The contents of this navbox should include the most recent named release and officially announced upcoming content. The "Other" category should include content not part of any named release but more recent than the second most recent named release, if any such content exists. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem#cite_ref-7] | [TOKENS: 403]
Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem?action=edit&section=24] | [TOKENS: 227]
Editing Mounts of Mayhem (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 3 hidden categories: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Bedrock_1.21.130.26_PatchNotes.jpg] | [TOKENS: 446]
File:Bedrock 1.21.130.26 PatchNotes.jpg Summary November 4 feedback.minecraft.net name - 40853493423629November 4 feedback.minecraft.net alt text - Netherite Horse ArmorNovember 4 minecraft.net name - MCV_HOL25_Testing_6_BPS_Feature_Highlights_Netherite_Horse_Armor_1280x720.jpgNovember 4 minecraft.net alt text - A horse in Minecraft wearing Netherite horse armorNovember 4 cropped minecraft.net name - preview21U13_4_1170x500.jpgNovember 4 cropped minecraft.net alt text - Minecraft Preview 1.21.130.26 Changelog This is a file pertaining to Minecraft. "Minecraft Beta & Preview - 1.21.130.26" (§ Information on Minecraft Preview and Beta:) – WELCOME TO THE OFFICIAL MINECRAFT FEEDBACK SITE!, November 4, 2025. (https://feedback.minecraft.net/hc/article_attachments/40708262459405)"Test Netherite horse armor" by Sofia Dankis – Minecraft.net, November 4, 2025. (https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/MCV_HOL25_Testing_6_BPS_Feature_Highlights_Netherite_Horse_Armor_1280x720.jpg)"Minecraft Preview 1.21.130.26" by Jay Wells – Minecraft.net, November 4, 2025. (https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/preview21U13_4_1170x500.jpg) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 4 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem#cite_ref-6] | [TOKENS: 403]
Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem#cite_ref-3] | [TOKENS: 403]
Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Mounts_of_Mayhem_Netherite_Horse_Armor.jpeg] | [TOKENS: 241]
File:Mounts of Mayhem Netherite Horse Armor.jpeg Summary November 4 minecraft.net name - MCV_HOL25_Testing_6_BPS_Header_Image_1170x500.jpgNovember 4 minecraft.net alt text - This screenshot shows Alex feeding a carrot to a horse - decked out in Netherite horse armor! This is a file pertaining to Minecraft. "Test Netherite horse armor" by Sofia Dankis – Minecraft.net, November 4, 2025. (https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/MCV_HOL25_Testing_6_BPS_Header_Image_1170x500.jpg) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_new_content] | [TOKENS: 220]
Editing Template:Navbox new content Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Pages included on this page: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem?section=25&veaction=edit] | [TOKENS: 403]
Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Diamond_Nautilus_Armor] | [TOKENS: 270]
Diamond Nautilus Armor Common 11 ( × 5.5) 2 () No No Diamond nautilus armor is a rare type of nautilus armor that can be equipped by a nautilus that reduces the damage received to the nautilus. It is the second-strongest tier of nautilus armor, having higher armor points and armor toughness than golden nautilus armor. It can be upgraded into netherite nautilus armor using a netherite ingot and netherite upgrade at a smithing table. Contents Obtaining Usage Diamond nautilus armor can be equipped on a tamed nautilus by holding the nautilus armor and using the use button on a nautilus. It is also able to be equipped manually by putting it into the nautilus armor slot through mounting the nautilus and using its inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only]. Baby nautiluses are unable to equip nautilus armor as they are not rideable. When equipped, diamond nautilus armor gives 11 ( × 5.5) armor points and 2 () armor toughness. Sounds Data values Java Edition Bedrock Edition History Issues Issues relating to "Diamond Nautilus Armor" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Netherite_Nautilus_Armor] | [TOKENS: 290]
Netherite Nautilus Armor Common 19 ( × 9.5) 3 () 1 (10%) No No Netherite nautilus armor is a rare type of nautilus armor that can be equipped by a nautilus that reduces the damage received to the nautilus. It is obtained by upgrading a diamond nautilus armor using a netherite ingot and netherite upgrade at a smithing table. It is the strongest tier of nautilus armor, having higher armor points and armor toughness than diamond nautilus armor. Contents Obtaining Usage Netherite nautilus armor can be equipped on a tamed nautilus by holding the nautilus armor and using the use button on a nautilus. It is also able to be equipped manually by putting it into the nautilus armor slot through mounting the nautilus and using its inventory control, or by sneaking and then using or pressing the "open inventory" button.‌[Bedrock Edition only] Baby nautiluses are unable to equip nautilus armor as they are not rideable. When equipped, netherite nautilus armor gives 19 ( × 9.5) armor points, 3 () armor toughness and 1 (10%) knockback resistance. Sounds Data values Java Edition Bedrock Edition History Issues Issues relating to "Netherite Nautilus Armor" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stone_Spear] | [TOKENS: 312]
Stone Spear Common Jab attack: Charge attack: 1.33 (0.75 seconds) 15 game ticks (0.75 seconds) 0.125 JE: 131BE: 132 5 Yes No A stone spear is a variant of spear crafted from cobblestone, blackstone, or cobbled deepslate. It can be used to perform slow jab attacks or held forward to deal increasing damage based on how quickly the wielder is moving. It is the fourth-highest tier of spear, dealing the same damage as a copper spear but with higher attack speed. Contents Obtaining Usage A stone spear can be used while standing on the ground to perform a jab attack, dealing damage, and afterwards entering a recharge cooldown similar to that of an ender pearl or chorus fruit on Bedrock Edition, or a version of the normal attack cooldown on Java Edition. When holding down the use key, the spear is lowered into an attack position, where colliding with a target deals damage depending on the velocity of the user, and the attack dismounts attacked targets from their mounts. After being held out for too long, the charge attack goes into a shaking state where attacks no longer dismount targets from their mounts. After even longer, the charge attack goes into a dropped down state where attacks no longer deal knockback, but still deal full damage. Sounds Data values Java Edition Advancements History Issues Issues relating to "Stone Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Iron_Spear] | [TOKENS: 372]
Iron Spear Common Jab attack: Charge attack: 1.05 (0.95 seconds) 19 game ticks (0.95 seconds) 0.125 JE: 250BE: 251 14 Yes No An iron spear is a variant of spear crafted from iron ingots. It can be used to perform slow jab attacks or held forward to deal increasing damage based on how quickly the wielder is moving. It is the third-highest tier of spear, dealing more damage and having higher durability than a stone spear, at the cost of lower attack speed. Contents Obtaining Zombies, husks, and zombie villagers can sometimes spawn holding iron spears, and have an 8.5% chance to drop it if held (+1% for each level of Looting, up to a maximum of 11.5% with Looting III) Usage An iron spear can be used while standing on the ground to perform a jab attack, dealing damage, and afterwards entering a recharge cooldown similar to that of an ender pearl or chorus fruit in Bedrock Edition, the normal attack cooldown, but the spear cannot be used again until it finishes recharging in Java Edition. When holding down the use key, the spear is lowered into an attack position, where colliding with a target deals damage depending on the velocity of the user, and the attack dismounts attacked targets from their mounts. After being held out for too long, the charge attack goes into a shaking state where attacks no longer dismount targets from their mounts. After even longer, the charge attack goes into a dropped down state where attacks no longer deal knockback, but still deal full damage. Sounds Data values Java Edition Advancements History Issues Issues relating to "Iron Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Wooden_Spear] | [TOKENS: 343]
Wooden Spear Common Jab attack: Charge attack: 1.54 (0.65 seconds) 13 game ticks (0.65 seconds) 0.125 JE: 59BE: 60 15 Yes No A wooden spear is an early-game variant of spear crafted from planks. It can be used to perform slow jab attacks or held forward to deal increasing damage based on how quickly the wielder is moving. It is the sixth-highest tier of spear, dealing the same damage as a golden spear but with higher attack speed and durability. It can be used as fuel in a furnace, smoker, or blast furnace. Contents Obtaining Usage A wooden spear can be used while standing on the ground to perform a jab attack, dealing damage, and afterwards entering a recharge cooldown similar to that of an ender pearl or chorus fruit on Bedrock Edition, or a version of the normal attack cooldown on Java Edition. When holding down the use key, the spear is lowered into an attack position, where colliding with a target deals damage depending on the velocity of the user, and the attack dismounts attacked targets from their mounts. After being held out for too long, the charge attack goes into a shaking state where attacks no longer dismount targets from their mounts. After even longer, the charge attack goes into a dropped down state where attacks no longer deal knockback, but still deal full damage. Wooden spears can be used as fuel in furnaces, smelting 1 item per spear. Sounds Data values Java Edition Advancements History Issues Issues relating to "Wooden Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Iron_Spear] | [TOKENS: 372]
Iron Spear Common Jab attack: Charge attack: 1.05 (0.95 seconds) 19 game ticks (0.95 seconds) 0.125 JE: 250BE: 251 14 Yes No An iron spear is a variant of spear crafted from iron ingots. It can be used to perform slow jab attacks or held forward to deal increasing damage based on how quickly the wielder is moving. It is the third-highest tier of spear, dealing more damage and having higher durability than a stone spear, at the cost of lower attack speed. Contents Obtaining Zombies, husks, and zombie villagers can sometimes spawn holding iron spears, and have an 8.5% chance to drop it if held (+1% for each level of Looting, up to a maximum of 11.5% with Looting III) Usage An iron spear can be used while standing on the ground to perform a jab attack, dealing damage, and afterwards entering a recharge cooldown similar to that of an ender pearl or chorus fruit in Bedrock Edition, the normal attack cooldown, but the spear cannot be used again until it finishes recharging in Java Edition. When holding down the use key, the spear is lowered into an attack position, where colliding with a target deals damage depending on the velocity of the user, and the attack dismounts attacked targets from their mounts. After being held out for too long, the charge attack goes into a shaking state where attacks no longer dismount targets from their mounts. After even longer, the charge attack goes into a dropped down state where attacks no longer deal knockback, but still deal full damage. Sounds Data values Java Edition Advancements History Issues Issues relating to "Iron Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Planned_versions] | [TOKENS: 144]
Planned versions This page is about planned versions of all editions of Minecraft. These updates either have major sources to their existence or have received development versions. Only editions with known planned updates are listed here; if no known planned updates exist, the edition is left out. Contents Java Edition 26.1 is a game drop with no set release date, which adds new baby mob models, makes name tags craftable, fixes bugs and allows for custom villager trades to be added through data packs. Bedrock Edition 26.10 is a game drop with no set release date, which adds new textures and models for baby mobs, golden dandelions, makes name tags craftable, and fixes bugs. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#Mob_Kabob] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Baby] | [TOKENS: 832]
Baby Babies are smaller variations of their adult counterparts, typically having small bodies, relatively big heads‌[until First Drop 2026], and faster walking speeds. Some have unique sounds, while others use the same sounds as their adult variants but 50% faster and pitched up by 6 semitones. With the exception of the tadpole, the baby version of the frog, baby mobs are considered the same mob as their adult counterpart. Many baby mobs have different interactions or behaviors compared to their elders, which depend on the mob. For example, baby sheep cannot be sheared for their wool; baby cows, baby mooshrooms, and baby goats cannot be milked; and baby piglins take gold but do not barter. Most baby mobs do not drop loot or experience when killed, with the exception of items they pick up. The following baby mobs do drop loot and/or experience: Contents List of baby mobs The following baby variants exist. Unique names for baby mobs that have them are shown in brackets: Baby animals Baby monsters Others Behavior Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting. Baby animals that do not follow adults consist of: Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs. Ghastlings occasionally follow nearby players, most land animals and villagers within a range of 16 blocks, and they prioritize following players. Using a golden dandelion​[upcoming First Drop 2026] on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob causes it to no longer be age-locked, and resets its aging so that it grows up in one Minecraft day. Certain baby mobs cannot be age-locked, which consist of: Variants When a baby of a species with different fur/pattern variants is born, they usually inherit the pattern of one of their parents, chosen at random, with some exceptions: Spawning Baby animals can be manually spawned by using spawn eggs on a grown animal. This also works on zombies or variants. Baby animals may also be spawned using the /summon command with a negative Age tag; for example, using /summon sheep ~ ~ ~ {Age:-100} spawns a baby sheep at the player's position, that matures in 100 ticks (5 seconds). For baby mobs that don't grow up like zombies and piglins, the IsBaby:1 tag is used instead. The following mobs have a baby variant, but they cannot breed: Growing up Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. In Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph. In Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby. Horses, donkeys, mules, llamas, and camels have different mechanics: different breeding items grow babies by different amounts, and each item ages babies by a constant time rather than a percentage of the remaining time. If a baby mob is fed with a golden dandelion, it cannot grow up and will always stay as a baby. However, if the item is used twice, the mob will age. History Gallery These baby mobs age naturally. These baby mobs do not grow up. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Heads-up_display#Describe] | [TOKENS: 3311]
Heads-up display The heads-up display (HUD) is a system showing the player's conditions. It is superimposed on their view of the game world. Contents Display The HUD typically consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The armor condition bar appears above the health bar if the player is wearing armor, and the oxygen bar displays above the hunger bar if the player's air supply unit is below 300.[note 1] Note that in the mobile versions of Bedrock Edition, the health and armor bars are on the top left and the hunger and oxygen bars are on the top right. The "UI Profile" option under the video settings can be set to "Classic" mode to match Java Edition style. In Creative mode, the health, hunger, oxygen, experience and armor bars are hidden. The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. When the player switches an item in hand by mouse wheel or 1-9, its name is shown above the experience level for a short period of time. In Java Edition, this name appears in italics, while in Bedrock Edition, the text has a black background and also shows enchantments of the selected item, and contents of a shulker box. The background opacity can be adjusted with the "Text Background Opacity" option in the accessibility settings. The slots of the hotbar are the programmer art sand texture slightly darkened. Players can dual wield allowing a second item to be shown on the other side, along with an additional hotbar slot on the same side.‌[JE only] Both the slot and the item are shown only if it contains an item, which can either be added using the GUI or by pressing "swap items". In Bedrock Edition, the hotbar has an additional button for the inventory when using touch controls. On the New Nintendo 3DS Edition, the hotbar is located on the "Touch Screen" and is slightly different. The player's hand is always shown on the right side of the screen (left side if the player's main hand is set to "left"),‌[JE only] and corresponds to the player's hand in the skin. In Bedrock Edition, all animations from the hand as seen in third person are also seen on the HUD, including the breathing animation and eating/drinking. When an item in the hotbar is selected, it shows in place of the hand rotated similarly to held items in third-person, with a switching animation. Some held items can show animations, and when charging a crossbow in Bedrock Edition, the left hand can also be seen. Items can also be held in the offhand slot, which will show on the other side, but an empty hand is not shown. With Vibrant Visuals, directional light effects (shadows, caustics, light) are also visible on the hand, and held items apply their texture sets. The hand can be toggled independently from the HUD in Bedrock Edition, meaning that it can be shown standalone without other HUD elements. However, pressing F1 still hides the hand. The locator bar appears in place of the experience bar, except when gaining XP. It shows the position of other players in multiplayer as colored square indicators, often referred to as waypoints. They appear approximately within 120° of the camera facing towards the target. If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the square indicator. The color of a waypoint is randomly assigned to a player when they join a multiplayer game, or when a waypoint is tracked for the entity; it may also be assigned by their team color. In Java Edition, it can be customized using the /waypoint command. The locator bar can be toggled by the locatorBar game rule. In Java Edition, entities in the locator bar may be tracked if waypoint_transmit_range attribute is set. The crosshair is a small cross in the middle of the screen. It shows the aim point of the tool or item being held to entities or blocks for attacking or any interactions within a specific range from the player. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is only shown on touch devices when the control mode is set to "Joystick & aim crosshair", or when the "Split Controls" option is enabled. Chat messages are also shown on the HUD, in the bottom left corner‌[Java Edition only]/top left corner‌[Bedrock Edition only], showing anything recently spoken or commands recently executed. In Java Edition, this can be expanded with T, allowing the player to enter chat messages or commands, and view the full chat history. In Bedrock Edition, pressing T opens the chat menu, which is not part of the HUD but a separate menu screen. Elements such as the chat size, background opacity, its visibility in general, font, text color, and more can be changed in the options‌[Java Edition only]/chat settings.‌[Bedrock Edition only] Closed captions display text for sounds in-game. When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white. Subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu. All effects (other than effects with hideParticles, including Darkness from the warden) the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD. Upon mounting a horse, donkey, mule, llama, pig, strider, camel, happy ghast, nautilus or zombie nautilus, the ridden mob's health bar appears above the hunger bar. It uses a slightly different heart texture than the player's health bar, with them made to resemble saddles. Also, upon mounting a horse, camel, nautilus or zombie nautilus, the jump bar (for horses) or the dash bar (for camels, nautiluses and zombie nautiluses) also appears above the experience bar. When riding a skeleton horse underwater, the oxygen bar, if necessary, appears above the mob health bar. The action bar is a space just above the player's hotbar where text can be displayed. Some gameplay elements, such as jukeboxes, use this to give contextual hints to the player. Text can also be displayed here using the /title command. In Bedrock Edition, the opacity of the black background of the action bar can be adjusted with the "Action Bar Background Opacity" option in the accessibility settings. The autosave indicator indicates when the game is autosaving. In Java Edition, this is turned on by default and shows "Saving world" in the bottom-right of the screen. In Bedrock Edition, this is turned off by default and shows an animation of an arrow pointing into a chest in the top-right of the screen. Whether or not this appears can be toggled in the options. A bossbar is a bar at the top of the screen that can track health of a boss mob or the total health of raid mobs. The bossbar appears naturally in the game through three means: during a raid, after constructing a wither, and upon entering the End if the ender dragon has not yet been defeated. In Java Edition, a bossbar can be created manually using the /bossbar command. There is a limit to the number of bars shown. Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state. A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. It is controlled with the /title and /titleraw commands. In Bedrock Edition, the opacity of the black background of the screen title can be adjusted with the "Text Background Opacity" option in the accessibility settings. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, set, and list the scores of entities in a myriad of different ways. It is displayed on the right side of the screen. Toasts are text boxes shown when the player unlocks new crafting recipes. Additionally, in Java Edition, exclusive toasts show when a new music track starts playing, or the player obtains advancements. Most of them show up in the top right corner of the screen, and are displayed in front of effect icons. Music toasts appear in the top left of the screen instead. Tutorial hints (also known as game tips in Bedrock Edition) are toasts which show up when a player starts a world in Survival mode for the first time on a device. They are meant to guide new players who may not know the controls. These can be turned off in the settings.‌[Bedrock Edition only] If multiple recipes are unlocked at once, they all use the same toast. If multiple advancements are unlocked at once, they appear listed one under the other. Up to five toasts can be displayed at once. In Bedrock Edition, the duration of toast messages can be adjusted in the accessibility settings. Bedrock Edition exclusive elements When using a controller, available actions the player can take are listed on the bottom left and right of the screen, alongside the icon of the button to press to perform that action. These buttons are present only in mobile and desktop versions with a touchscreen, and they are used to control the player. Players can sneak, fly and jump using the mobile controller. In the settings under "Controls" → "Touch", players can choose between D-Pad, normal joystick (touch control mode), and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting. The position, scale, and opacity of individual buttons and the joystick can be customized in the touch settings. The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's skin and any armor worn. If the player is walking, the paper doll shows the player's legs moving. If the player is sneaking, sprint-swimming, emoting, or flying with elytra, this can also be seen. The paper doll can be turned on and off by pressing F8 on PC, or in the settings. This can be done independently from hiding the HUD, although pressing F1 also disables the paper doll. If enabled in the world options, the player's coordinates and/or days played will be displayed in a box in the top left of the screen. If both are enabled at the same time, the position is listed above the number of days played. Both are shown below the paper doll, and above the chat. The background opacity of this text is affected by the "Text Background Opacity" accessibility setting. In the controls menu, a keybind can be assigned to Describe for keyboard & mouse or controller modes. Once pressed in-game, this shows above the hotbar (as an item tooltip) the name of the block or entity the player currently faces. This is only shown when an object in front of the player can be interacted with (usually hitting or breaking), so water or objects far away are not described. Java Edition exclusive elements The attack indicator represents the attack cooldown timer. It can be displayed next the the crosshair, beside the hotbar, or be hidden completely. This disappears when the cooldown is full. If the option for the attack indicator is set to "Crosshair" mode, a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow. If the option for the attack indicator is set to "Hotbar" mode, the attack cooldown timer is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the item is fully charged. In the combat tests, a shield indicator can also be enabled in the same locations. The debug screen (also commonly referred to as the "F3 screen") is triggered when F3 is pressed. It functions as a menu for accessing debugging information, but it also provides useful in-game information like player coordinates. The debug screen consists of info text lines and five toggleable graphs: profiler, frame rate, tick rate, bandwidth, and ping time graphs. These graphs can be toggled with specific key combinations. In multiplayer, holding the key bound to List Players (default: ↹ Tab) will show a list of players at the middle of the top of the screen, including their username, the front face of their skin's head, and their signal strength. Options In the options menu, the GUI scale option changes the size of the HUD and GUI. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.‌[Java Edition only] There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with F1. In Bedrock Edition, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options. In Bedrock Edition, the /hud command can toggle the visibility of each HUD element. Players can toggle the HUD, the vignette effect on fancy graphics, some screen effects and overlays, and the block hitbox by pressing the F1 key. The player can choose whether to use their right or left hand. This option also moves the off-hand slot to the opposite side in Java Edition, and mirrors the touch controls in Bedrock Edition. In Java Edition, the attack indicator can be set to show by the crosshair, beside the hotbar, or to have it hidden. In the combat tests, a shield indicator can also be enabled in the same locations. In Java Edition, subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu. In Java Edition, music toasts can be disabled in "Music & Sounds". The autosave indicator can be toggled in the video settings. In Java Edition, various settings related to the chat can be modified in options. In Bedrock Edition, these settings can only be changed in the chat settings accessible from the chat menu, except for the opacity and message duration, which can be changed in the accessibility settings. In Bedrock Edition, the opacity of several HUD elements can be changed in the accessibility settings, as well as toast notification duration. China Edition In China Edition, a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings. At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations. Sounds Java Edition: Bedrock Edition: Videos History Issues Issues relating to "HUD" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rabbit] | [TOKENS: 1977]
Rabbit Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] 3HP The Killer Bunny only:8 () Passive (normal)Hostile (killer bunny) ‌[JE only] Animal The Killer Bunny only:Easy: 5HPNormal: 8HPHard: 12HP × 6 In Java Edition: Adult:Height: 0.5 blocksWidth: 0.4 blocks Baby:Height: 0.25 blocksWidth: 0.2 blocks In Bedrock Edition: Adult:Height: 0.402 blocksWidth: 0.402 blocks Baby:Height: 0.268 blocksWidth: 0.268 blocks 0.3 Snowy Plains Ice Spikes Snowy Slopes Grove Snowy Taiga Taiga Flower Forest Meadow Desert Cherry Grove Frozen River‌[BE only] Snowy Beach‌[BE only] Frozen Ocean‌[BE only] Deep Frozen Ocean‌[BE only] Jagged Peaks‌[BE only] Frozen Peaks‌[BE only] Old Growth Pine Taiga‌[JE only] Old Growth Spruce Taiga‌[JE only] A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet. The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands. Contents Spawning Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed] They can generate individually after the generation of the world. Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt. Rabbits of the following colors spawn in the following biomes: Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding. In Java Edition, rabbits can also be found in old growth taigas. In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers. The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes. The killer bunny‌[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}. Drops Upon successful breeding, 1–7XP is dropped. Java Edition: Bedrock Edition: Killing a baby rabbit yields no items or experience. Behavior Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts‌[JE only], hoglins, magma cubes‌[JE only], phantoms‌[JE only], shulkers‌[JE only], slimes‌[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon. Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked. If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0. Wild wolves, foxes, and stray cats are hostile to rabbits. Rabbits can be bred using carrots, golden carrots or dandelions. Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up. Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny. A Toast rabbit does not produce a Toast rabbit baby, however. In Bedrock Edition and Minecraft Education, baby rabbits follow their parents. Variations Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used: There are two special variants of rabbits: The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur​[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny". If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed ones. On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves, but not the player. Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature. Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Rabbits have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Template:Navbox_named_updates] | [TOKENS: 74]
Template:Navbox named updates This template should be transcluded at the bottom of all named update pages, but above version history templates. Usage {{Navbox named updates|1}} The |1= parameter sets a specific category, such as java only, bedrock only, education only, or multi-edition. To show everything, use all. See also Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_named_updates] | [TOKENS: 220]
Editing Template:Navbox named updates Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Pages included on this page: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Parties] | [TOKENS: 2381]
Social Minecraft has several social features for connecting people with aspects from the game. Using the Xbox network, players can add online friends, play together, and share user data. Contents Xbox network When a player is signed in with a Microsoft account in-game, their Minecraft profile is synchronized with their Xbox profile. Most profile data generated in-game is visible in the Xbox profile, and vice versa. Unlike Java Edition, the player's "Minecraft account" is the same as the player's Xbox account, instead of a separate username within the Microsoft account. The game can also be played without a Microsoft account, but all online features and achievements are inaccessible. The Xbox account determines the gamertag of the user shown in-game, which can be different from their Java Edition username. The functionality of this gamertag is identical, it is the player's name visible for other players and required for certain commands selecting the player. The gamertag can be changed one time for free on the Xbox profile. The Xbox profile has various social features and collects data from all games, social networks, and accounts connected to the profile. All instances of Minecraft can be purchased and managed, including all Bedrock Edition and Minecraft Preview versions for platforms, Minecraft Dungeons (plus DLC), Minecraft Legends, and the Minecraft Launcher. Minecraft for Windows is available for free for members of the "family group", when their Xbox accounts are connected to an Xbox account owning Minecraft. Other features in the Xbox profile include managing the Game Pass (which includes Minecraft), managing Xbox consoles, online status, activity feed, and tracking Minecraft profile data. Using a friends system, players can search and see any Xbox profile and add players as friends or follow them, allowing access to (group) chats, voice calls, and in-game social features. On Windows computers, the Xbox Game Bar can be opened at any time (even in-game) with ⊞ Windows + G. Acting as an overlay, certain widgets from the Xbox app can be opened, including social features, screenshot and screen recording features, and device controls. The Xbox Game Bar also controls notifications including achievements and multiplayer invites. On Xbox consoles, most features from the Xbox Game Bar can be used in-game. Features from the Xbox network can be customized in the Xbox privacy settings, which notably affect the player's online experience in Minecraft. Depending on the date of birth connected to the player's Microsoft account, these options may be locked and can only be edited from parental accounts. Parental accounts can also edit the privacy settings from other Xbox accounts connected to the "family group". Settings that affect Minecraft include visibility of profiles, friend and follower lists, online status, real name (if assigned), allowing friend requests/following, telemetry data, multiplayer, and profanity filtering. Most privacy settings can be changed to make them fully private, only visible for friends, or visible for anyone. PlayStation Network On PlayStation consoles, the player's account is connected to the PlayStation Network instead of the Xbox network.​[more information needed] While this offers mostly the same functionality as the Xbox network, profile data is collected separately and a different set of friends can be used. Unique features from the PlayStation Network are tracking and the rewards system of trophies instead of achievements, and the Marketplace is replaced by a "Store" connected to the PlayStation Store. The content and functionality is the same as the Marketplace, but packs are sold separately with tokens. Features Most features from the Xbox network are visible in-game, plus some additional functionality. On the right side of the Inbox button on the main menu and from any player button in other menus, the profile screen can be opened. A player's profile button shows the Xbox gamertag, an auto-generated skin face, and the online status. The online status can be either online (with a green dot), "Away" (orange dot), or offline, and activity in Minecraft games is shown below the name, such as "Playing Minecraft Dungeons", "In the Menus", and "Playing on a Realm - Creative Mode". On the profile screen, the player's real name can also be shown. In Minecraft Preview, a render of the currently selected skin is visible on the profile page. Achievements can be accessed from the profile screen. For each achievement, the progress, gamerscore, requirements, and rewards are shown and can be expanded. The profile tracks all achievement progress, and general progress including percentage, rewards, and gamerscore. Achievement progress can also be viewed in the Xbox profile and is stored per game, meaning that achievements can be obtained multiple times for each platform version of Minecraft. Redeemed achievement rewards are available on devices where the achievement has not been completed. The gamerscore is added to the general gamerscore in the Xbox profile, merged with gamerscore awarded from other games. On PlayStation, the player earns trophies instead of achievements and gamerscore is not tracked, but rewards can still be obtained. The game tracks four statistics on the Xbox profile, separated for each platform. These include the total amount of time played (in a world or server), the total amount of blocks broken, all mobs killed, and the total distance traveled. Lists of friends and followers can be opened from the profile screen which are synchronized to the Xbox profile. When signed in, the player can take screenshots in-game from the pause menu or with a hotkey. Up to 100 are stored locally on the device and are not synchronized with the Xbox profile, but they are stored separately for each signed in player and can only be viewed from the profile screen. In the screenshot gallery, all screenshots can be managed and viewed, shared externally, or set it as a world thumbnail. Up to 5 screenshots can be added to the showcase gallery, and one can be selected as featured screenshot. These screenshots are uploaded to the Xbox profile and visible for anyone with access to the profile, both in Minecraft and the Xbox app. The featured screenshot shows on the left side of the profile page, which defaults to a set of internal screenshots. Depending on the privacy settings, the profile page is (partially) visible for any other user in-game and in the Xbox app, and the player can view profiles from any other player using the player search feature or social drawer. For profiles of other players, the showcase gallery and featured screenshot can be seen, the gamerscore and achievement progress (but not individual achievements), the friends list, and statistics. The statistics can be compared to the player's own statistics, represented by blue and orange bars depicting the distribution of progress. The Social drawer, accessible from the Play screen and the pause menu, provides access to other players profiles and usage of the Xbox friends system. Through the "Search for players" menu, any player can be searched with their gamertag. The screen also shows recommended friends (followers, friends of friends, and previous friends), and players recently played with but not friends. It also allows to search for players using a QR code or share link containing the gamertag. Any profile found in-game can be added as friend, which makes the player show on the social drawer and the friends list. At this point, the friend is considered added, and the player who added them shows as follower for the friend. The friend can then add the player as well to make the friendship mutual, considered friends. Friends and followers are visible in the Xbox app and for other players. Friends can be removed at any time, leaving the friend as follower if the friendship was mutual. In the United Kingdom, players can only use the chat if all players in the world are mutual friends. Friends can be marked as favorite to pin them to the top of all friend lists. Favorite friends show a heart-shaped online status icon. A player can be removed from favorites at any time. Players can be blocked or muted. Blocking a player removes them from both the friends list and followers list and prevents them from appearing on any social feature again. Muting makes the player unable to join multiplayer worlds or send invites through the social network. Both actions can be undone from the profile screen. Through the social network, players can join each other's multiplayer worlds. When players are mutual friends and not muted, all worlds with multiplayer enabled for friends in the edit world screen show as multiplayer worlds on the Play screen. A player can also be joined in the social drawer or from their profile screen. Multiplayer can be extended to friends of friends, which enables the option for joining a game from a player's profile in a friend's friends list. A mutual friend's game can also be joined when they are playing in a server[verify] or Realm. The latter requires access to the Realm, and also shows on the worlds tab of the Play screen. In a world, Realm, or server, friends can be invited to join, where the friendship does not need to be mutual. This will send a notification from the Xbox app, and allows the player to join the world. Multiplayer game can be limited to invited players only. On a Realm, only members can be invited. The owner of the Realm can invite (non-mutual) friends at any time to the Realm, which will send an invite message to the player's Inbox. While in a world, active players can be found and managed in the social drawer in the pause menu. The host can change player permissions, or kick the player. Players on Realms can also be banned, to prevent them from re-joining using invite links. Members of a Realm server have access to Realms Stories, which allows players to view activity data, members, and story posts. Screenshots can be uploaded to Realms Stories, which is connected to a "Club" within the Xbox network, making all uploaded screenshots available for all members in the Xbox profile. Other features from multiplayer games, including multiplayer settings, the chat, and other interactions are managed on the multiplayer world or server outside the social features. Parties are groups of online players that can automatically join any world the owner is in. From the "Party" tab in the Social drawer, any party can be created or joined. A party can be created as an "Open" or "Invite only" party. Open parties are visible for any friends in the "Joinable parties" section, while invite only parties requires the leader to send an invite to join a party. Invites can be sent to online friends (not mutual) or players recently played with, and can be resent at any time. In the Party settings, the right to invite players can be extended to members of the party, allowing more people to join. A party can have up to 15 members. When the leader joins a multiplayer world, all members of the party automatically join the world in a few seconds. Members are not required to join the world and can re-join at any other time. The leader can also join the world of a friend to move the party to that world; it is not required that the leader hosts the world. The leader can transfer the leadership to other members in the party. The "Social" button shows player faces of the first four members of a joined party. The online status icon changes to blue for members of a party, and the leader has an additional icon. Players can be reported to Mojang Studios staff in their profile screen. Additionally, the options for a screenshot in a player's showcase gallery and a post in Realms Stories allow to report content. For the latter, the report will be sent to Xbox Enforcement instead of Mojang Studios. This button is grayed out unless the checkbox above has been checked off. History Gallery Issues Issues relating to "Social", "Party", "Friends", or "Profile" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Recipe_book#Smelting] | [TOKENS: 928]
Recipe book The recipe book is a mechanic in Minecraft that serves as a catalog of recipes and as a crafting, smelting, and banner patterning guide. Contents Interface The recipe book can be displayed in inventory, crafting table, furnace, blast furnace and smoker. The player must enter the GUI and press the knowledge book icon; the recipe book then opens to the left. Recipes are stored in several different tabs: Clicking on an item in the list displays its recipe in the grid. The item can then be crafted if the materials are available; otherwise, the button containing the item is highlighted red. Each click shows alternate patterns for the same crafting recipe, if there are several patterns (for example, each click on a banner crafting recipe shows all the possible banners using different colored wools). Right-click on the item shows all the alternate patterns. Shift-clicking an item in the list puts all available materials in the crafting grid. The button in the top right corner of the recipe book toggles between "Show all" and "Show craftable"; the latter displays only recipes for which the player has the necessary materials in their inventory. The top-left corner also contains a search bar to further narrow the list. There are also recipes for campfires and stonecutters, but they don't have a recipe book interface. Tabs for specific categories can be hidden from the recipe book if there are no known recipes for that particular tab, but the search tab is always visible even if there are no known recipes. Unlike Java Edition, the recipe book can be displayed only in the inventory and crafting table in Survival mode, but there is an experiment for a recipe book in furnace, blast furnace, and smoker blocks.​[upcoming BE 26.10] The player must enter the GUI, which opens the book by default. Crafting recipes are stored in several different tabs. The tabs contain matching items from each tab of the Creative inventory, so an item found in a particular tab in Creative can be found in its equivalent tab in the recipe book, should it have a recipe. The tabs are as follows: Clicking on an item in the list puts all available materials in the crafting grid, displaying the recipe. The item can then be crafted if the materials are available; otherwise, the button containing the item is highlighted red. Right-click on the item automatically crafts it, and pressing ⇧ Shift crafts all items based on how many materials the player have in the inventory. The button in the top right corner of the recipe book toggles between "All" and "Craftable"; the latter displays only recipes for which the player has the necessary materials in their inventory. Smelting recipes are stored in tabs similar to crafting recipes, but these cannot be found in the Creative inventory. The tabs are as follows: Clicking on an item in the list puts all available materials in the top smelting slot. The item can then be smelted if the materials are available; otherwise, the button containing the item is highlighted red. The button in the top right corner of the recipe book toggles between "All" and "Smeltable"/"Smokable"; the latter displays only recipes for which the player has the necessary materials in their inventory. Unlocking The player must unlock recipes before using them in the recipe book. Recipes are unlocked upon meeting certain criteria; while for most recipes, one must hold a specific item, there are a few exceptions (for instance, boats are unlocked by touching water, whereas chests are unlocked after filling ten inventory slots). Once a recipe has been unlocked, the player is alerted of it via a notification that appears in the top right-hand corner of the screen, and the recipe becomes accessible through its relevant interface (inventory, crafting table, furnace, et cetera). By default, the player does not need the recipes to craft a specific item; if they know a recipe without it being unlocked, they can insert the required items into the interface manually. However, if doLimitedCrafting is set to true, a recipe must be unlocked in order to craft a specific item at all. Recipes can be granted or retracted by force, either through use of the /recipe command or a knowledge book. In Bedrock Edition, if recipesUnlock is set to false while creating a world, the player can view all recipes. Experimental smelting recipes are all unlocked by default. Sounds Java Edition: Bedrock Edition: Data values History Issues Issues relating to "Recipe book" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia References Navigation More More Navigation menu
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