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[SOURCE: https://minecraft.wiki/w/Crimson_Planks] | [TOKENS: 494] |
Planks Bamboo Bamboo Mosaic Yes Yes (64) 3 2 No No Planks are common blocks used as building blocks and in crafting recipes. They are usually one of the first things that a player crafts in Survival mode. There are currently twelve variants of planks, which can be differentiated into three categories: Overworld planks made from tree logs, bamboo planks made from blocks of bamboo, and nonflammable Nether planks made from huge fungus stems. Contents Obtaining Planks can be broken by hand, but using an axe speeds up the process. Oak planks generate as part of: Spruce planks generate as part of: Birch planks generate as part of: Jungle planks generate as part of shipwrecks. Acacia planks generate as part of: Dark oak planks generate as part of: Mangrove, pale oak, crimson, warped, cherry and bamboo planks don't generate naturally. Usage Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things. Planks are used in many crafting recipes. Stairs, slabs, fences, fence gates, doors, trapdoors, pressure plates, buttons, signs, and boats must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats. Overworld planks can be used as a fuel in furnaces, smelting 1.5 items per block. Nether planks (crimson and warped planks) cannot be used as fuel, although they can be crafted into sticks, which can be used as fuel. Planks are the repair items for the wood tier, and thus can be used to repair the following items in an anvil: Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Trivia Gallery Issues Issues relating to "Planks" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Warped_Planks] | [TOKENS: 494] |
Planks Bamboo Bamboo Mosaic Yes Yes (64) 3 2 No No Planks are common blocks used as building blocks and in crafting recipes. They are usually one of the first things that a player crafts in Survival mode. There are currently twelve variants of planks, which can be differentiated into three categories: Overworld planks made from tree logs, bamboo planks made from blocks of bamboo, and nonflammable Nether planks made from huge fungus stems. Contents Obtaining Planks can be broken by hand, but using an axe speeds up the process. Oak planks generate as part of: Spruce planks generate as part of: Birch planks generate as part of: Jungle planks generate as part of shipwrecks. Acacia planks generate as part of: Dark oak planks generate as part of: Mangrove, pale oak, crimson, warped, cherry and bamboo planks don't generate naturally. Usage Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things. Planks are used in many crafting recipes. Stairs, slabs, fences, fence gates, doors, trapdoors, pressure plates, buttons, signs, and boats must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats. Overworld planks can be used as a fuel in furnaces, smelting 1.5 items per block. Nether planks (crimson and warped planks) cannot be used as fuel, although they can be crafted into sticks, which can be used as fuel. Planks are the repair items for the wood tier, and thus can be used to repair the following items in an anvil: Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Trivia Gallery Issues Issues relating to "Planks" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Blackstone] | [TOKENS: 421] |
Blackstone Yes Yes (64) 6 1.5 No No No No 29 COLOR_BLACK Blackstone is a dark-colored block that functions similar to cobblestone or cobbled deepslate. It can be found only in the Nether. Contents Obtaining Blackstone generates naturally in the Nether, particularly in the basalt deltas biome, below the surface of a lava sea, and anywhere underground. Blackstone can be found as a part of bastion remnants. Ore blobs of blackstone attempt to replace netherrack 2 times per chunk in blobs of size 0 to 160, from levels 5 to 31[JE only]/36[BE only], in all Nether biomes except basalt deltas. In Java Edition, blackstones also generate in big blobs, which attempt to replace netherrack 25 times per chunk in blobs of radius 3—7, from Y-levels 0 to 127, in the basalt deltas biome. Piglins may barter 8-16 blocks of blackstone with a chance of ~8.53% (40⁄469) when given a gold ingot. Usage Blackstone can be used as a substitute for cobblestone in the Nether as it can be used to craft stone tools, brewing stands, and furnaces. It can also be used to repair stone tools using an anvil. It can also be used to craft polished blackstone. Blackstone cannot be used to craft dispensers, droppers, pistons, or other blocks that use cobblestone in their recipes. Blackstone can be placed under note blocks to produce "bass drum" sounds. Blackstone is one of the repair items for the stone tier and thus can be used to repair the following items in an anvil: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Advancements Videos History Issues Issues relating to "Blackstone" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Spear?section=4&veaction=edit] | [TOKENS: 1522] |
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed[JE only] / longer use cooldown[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Brewing#mw-head] | [TOKENS: 841] |
Brewing Brewing is the process of creating potions, splash potions, lingering potions, and medicine[Minecraft Education only] by adding various ingredients to water bottles in a brewing stand. Contents Brewing equipment Ingredients There is no provided in-game recipe book for brewing. Base ingredients are ingredients that can be added directly to a water bottle. Nether warts are used to make awkward potions, and are the fundamental of the base ingredients, as it is required to make the majority of potions. Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique as it is the only modifier that can convert a water bottle directly into a usable potion. Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. By adding gunpowder, a drinking potion can be turned into a splash potion, which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area. Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a fermented spider eye to it. Brewing recipes Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to create a potion with an effect.[Java Edition only] Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without nether wart. Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration. Enhanced:Instant Health II: Restores health by 8HP. Enhanced:Regeneration II: Restores health by every 1.25 seconds. Enhanced:Strength II: Increases player's melee attack damage by 6HP. Enhanced:Speed II: Increases movement speed, sprinting speed, and jumping length by 40%. Enhanced:Jump Boost II: Increases jump height by 150%. Enhanced:Poison II: Depletes health by 1HP every 0.6 seconds. Enhanced:Instant Damage II: Inflicts 12HP × 6 damage. Enhanced:Slowness IV: Reduces movement speed by 60%. Enhanced:Slowness VI, Resistance IV: Reduces movement speed by 90% and reduces incoming damage by 80%. Brewing recipes in Bedrock Edition are a superset of that in Java Edition, which means that all Java Edition recipes are also available in Bedrock Edition, but not the other way round. Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions. The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed, and can be obtained only through commands or the Creative inventory. In Bedrock Edition, brewing recipes can be customized through addons using the same system as other recipes. History Issues Issues relating to "Brewing" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Netherite_Upgrade] | [TOKENS: 235] |
Netherite Upgrade Uncommon No[JE only]No (except via vault)[BE only] Yes (64) A netherite upgrade is a type of smithing template used in smithing tables to upgrade armor and tools from diamond to netherite. It is consumed when used, but can be duplicated using an existing template, netherrack, and diamonds. Contents Obtaining This item is found in bastion remnants. Once obtained, it can be duplicated with diamonds and netherrack. Usage It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. While upgrading, the newly crafted netherite gear retains the enchantments, prior work penalty, trim and number of durability points lost (instead of the remaining durability) from the diamond gear. Unlike anvils, using a smithing table to upgrade diamond gear to netherite gear costs no experience and does not increase the prior work penalty. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Netherite Upgrade" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.2.5] | [TOKENS: 76] |
Bedrock Editor 1.2.5 Bedrock Editor January 27, 2026 26.10.20 ◄ 1.2.4 1.2.6 ► Bedrock Editor v1.2.5 is a minor release for Bedrock Editor released on January 27, 2026. Contents Additions Changes Fixes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Netherite_Ingot] | [TOKENS: 382] |
Netherite Ingot Common No Yes (64) A netherite ingot is an item obtained from crafting four netherite scraps and four gold ingots together, as well as loot from bastion remnant loot chests. Unlike other items, it is immune to being destroyed by fire and lava. They are primarily used to upgrade diamond gear. Contents Obtaining Netherite ingots are obtained by crafting four netherite scraps and four gold ingots. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it. Usage Netherite ingots are crafting materials used to make netherite tools, weapons, and armor. Netherite ingots can be used on a smithing table to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved. A set of all netherite tools and armor costs 10 netherite ingots. Trim color palette The following color palettes are shown on the designs on trimmed armor: Netherite ingots are the repair items for the netherite tier and armor material, and thus can be used to repair the following items in an anvil: A netherite ingot could be used to select powers from a beacon instead of using an emerald, gold ingot, iron ingot, or a diamond. The player must select one of the available powers, and then insert an ingot in the item slot. The gold option is more efficient than the netherite option because it consumes 3 fewer gold and no netherite scrap. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Netherite Ingot" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Potion] | [TOKENS: 1669] |
Potion Common 32 game ticks (1.6 seconds) Yes Luck and Uncraftable[JE only], Decay[BE only]: No All others: Yes No Potions are bottled consumable liquids that give effects for a certain amount of time when drunk. They are primarily obtained from brewing. Every potion is brewed starting from a water bottle, which is considered a type of potion that has no effects. Contents Variants Base potions Effect potions Obtaining Almost all potions are obtained by brewing. The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed. They can be obtained via commands, and are also available in the Creative inventory in their respective editions. A witch has an 8.5% chance to drop a potion of Healing, Fire Resistance, Swiftness, or Water Breathing if it dies while drinking one of them. A wandering trader also has an 8.5% chance to drop a potion of Invisibility if killed while drinking it. Two potions of Healing II can be found in the brewing stand on end ships in end cities. One splash potion of Weakness can be found in the brewing stand inside every igloo basement. In Bedrock Edition, the cauldron in a swamp hut contains 1 to 3 bottles of a random potion. There is a 25% chance for a potion of Healing or Poison, 15% for Swiftness, 10% for Slowness, Weakness, or Water Breathing, and 5% for Fire Resistance. When given a gold ingot, piglins have a 10⁄469 (~2.13%) chance to barter a water bottle, a 8⁄469 (~1.71%) chance to barter a potion of Fire Resistance, and a 8⁄469 (~1.71%) to barter a splash potion of Fire Resistance. Water bottles can be fished up as junk items. Wandering traders can sell 1 extended potion of Invisibility for 5 emeralds. A glass bottle can be used on a filled cauldron to fill it with water, making a water bottle. This drops the water level in the cauldron by one. In Bedrock Edition, a cauldron can hold 1 to 3 bottles of any potion, which can be picked up by the same method to fill the bottle with the corresponding potion. A glass bottle can also be used on a water source block to fill it with water. This does not affect the water source block. Usage Potions are used by pressing and holding use with the potion bottle in hand, as with all consumable items. When consumed, they bestow the corresponding status effect upon the player and return a glass bottle. Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect. Potions can be modified in five ways. The modifications of enhancement and extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration lasts for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last 8⁄3 times as long as its base potion, so a duration of 3 minutes becomes 8 minutes. The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). However: Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. The only exception to this is the enhanced potion of Slowness, which cannot be brewed by corrupting an enhanced potion of Swiftness or Leaping. All of the corrupted potions except Harming can be extended, but only Harming and Slowness can be enhanced. Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions. Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen. Java Edition 15w14a Java Edition 23w13a_or_b Java Edition 24w14potato The effects given by potions of Healing and Harming are reversed on undead mobs. Potions of Healing deal damage, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. In Bedrock Edition, hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion. Using a water bottle, splash water bottle, or lingering water bottle on dirt, coarse dirt, or rooted dirt converts it into mud, returning a glass bottle with it. This process can be automated with a dispenser. In Bedrock Edition, using a potion bottle on a cauldron empties the potion into it and fills the cauldron by 1⁄3 of its capacity. Using a glass bottle on a cauldron filled with a potion drains it by 1⁄3 and fills the bottle. A single cauldron can store up to three potions of the same type. Different potions cannot be combined in a cauldron, nor can they be mixed with any other substance. Arrows can be also tipped when used on a cauldron containing potion. A single portion of potion can tip 16 arrows at once, while a full cauldron can tip a stack of arrows at once. In Java Edition, the uncraftable potion is a potion with no effect that is unobtainable in Survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. Uncraftable potions have the same texture as water bottles. It can be obtained using the following command: /give @s minecraft:potion. It is also obtained when a potion has invalid or missing potion effect tags, and thus serves as a placeholder. Custom effects In Java Edition, potions can also be obtained with any status effect using /give and the potion_contents data component. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: In Bedrock Edition, potions use the following item data values to indicate the kind of potion: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are: Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Potion" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Unused potions Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of Levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.2.4#Changes] | [TOKENS: 104] |
Bedrock Editor 1.2.4 Bedrock Editor PreviewJanuary 13, 2026StableFebruary 10, 2026 Preview26.0.28Stable26.0 ◄ 1.2.3 1.2.5 ► Bedrock Editor v1.2.4 is a minor release for Bedrock Editor released in Preview on January 13, 2026, and in retail on February 10, 2026. Contents Additions Changes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob_(disambiguation)] | [TOKENS: 35] |
Mob (disambiguation) Mob may refer to: Contents Minecraft Minecraft: Story Mode Minecraft Mini-Series Minecraft Earth Minecraft Dungeons Minecraft Legends A Minecraft Movie Minecraft Blast Other Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/enchant] | [TOKENS: 117] |
/enchant Cheat only[BE only] Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil. Also works on any mob or entity holding a weapon/tool/armor in its main hand. Contents Syntax Arguments JE: <targets>: entityBE: player: target: CommandSelector<Actor> JE: <enchantment>: resource BE: enchantmentId: int: int or <enchantmentName: Enchant>: enum JE: <level>: integerBE: level: int: int Result Output Examples History References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#mw-head] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#searchInput] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Medicine] | [TOKENS: 152] |
Medicine Common No No The medicine is a type of potion that removes the specified effect instead of applying it. Contents Obtaining Cures are brewed from awkward potions using different elements. These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions. Usage Each type of medicine has an associated effect that it can cure (see § Brewing for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble potions, the player still gets the glass bottle back. Sounds Data values History Issues Issues relating to "Cures" or "Medicine" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.2.4?action=edit§ion=1] | [TOKENS: 230] |
Editing Bedrock Editor 1.2.4 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:All_Mobs.png] | [TOKENS: 63] |
File:All Mobs.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 7 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure#mw-head] | [TOKENS: 498] |
Structure Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation[JE only]. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under § Structure-like features due to their resemblance to other defined structures. Contents Overworld The Overworld contains numerous structures, at a wide variety of scales. These structures can generate only underground in any default Overworld. These structures generate only aboveground. These structures generate both aboveground and underground. These structures generate below the sea level i.e. y=64 and in the Ocean biomes. Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. The Nether The Nether, though equally vast, contains far fewer biomes and structures than the Overworld. The End The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created. Structure-like features These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option[JE only] is disabled. These cannot be located using the /locate command. Removed structures These are structures that have been removed or exist only in older versions of Minecraft. Generation Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. Data values The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command. In Java Edition, there are some structure tags in vanilla game. #on_treasure_maps Achievements Advancements History Issues Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure#searchInput] | [TOKENS: 498] |
Structure Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation[JE only]. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under § Structure-like features due to their resemblance to other defined structures. Contents Overworld The Overworld contains numerous structures, at a wide variety of scales. These structures can generate only underground in any default Overworld. These structures generate only aboveground. These structures generate both aboveground and underground. These structures generate below the sea level i.e. y=64 and in the Ocean biomes. Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. The Nether The Nether, though equally vast, contains far fewer biomes and structures than the Overworld. The End The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created. Structure-like features These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option[JE only] is disabled. These cannot be located using the /locate command. Removed structures These are structures that have been removed or exist only in older versions of Minecraft. Generation Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. Data values The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command. In Java Edition, there are some structure tags in vanilla game. #on_treasure_maps Achievements Advancements History Issues Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-1] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands#searchInput] | [TOKENS: 1848] |
Commands Commands (also known as console commands or slash commands) are a mechanic that execute specific actions when entered as text or triggered by blocks or certain entities. Contents Usage In the client, commands are entered via the chat window, which is displayed by pressing the T / ↵ Enter / [BE only] / [BE only] or / key. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The ↑ Up / and ↓ Down / keys can be used to view previously entered text, including all previously executed commands. When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument already contains characters, the list displays only those values containing the typed text. Pressing ↹ Tab while entering commands cycles through possible commands or arguments, and can be used to auto-enter them. Commands may also be entered in a multiplayer server's console but are not preceded by a / when entered this way. A server owner running commands in this way is often referred to as "ghosting". Commands in command blocks can be preceded by a slash, but it is not required. Commands can be executed in the following ways: In Bedrock Edition, commands can be executed through specified hotkeys on keyboard & mouse controls, known as command macros. The keybinds with commands can be customized below all other keybinds in the settings. For up to 10 macros, a command can be entered in a text input, which can be quickly executed in-game by pressing Alt + Key. Command macros can be preceded by a slash, but it is not required. This feature is not to be confused with Java Edition's function macros, where functions may reference additional parameters and use them in macro lines (see Function (Java Edition) § Macros). Commands guide In Java Edition: In Bedrock Edition: In both Java Edition and Bedrock Edition, square bracket decorator ([entry]) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, a [b] [c] at the end of a command indicates that only a, a b, and a b c are valid. Most commands require the executor to have a high enough permission level. That means most commands are only available in the singleplayer world if cheats are enabled, and are only available in multiplayer servers if the player is an operator. See permission level for details. Some commands have restrictions on who can use the command or in what context. Cheats can be enabled when creating a new world by Allow Commands[Java Edition only] / Cheats[Bedrock Edition only] options. In Java Edition, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world. In Java Edition, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the level.dat file has to be edited. In Bedrock Edition, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking achievements in that world, even if cheats are later turned off. In Bedrock Dedicated Server, /changesetting command can be used to toggle cheats. There are different argument types for arguments in commands. Coordinates, target selector, SNBT, text component, and so on are commonly used formats in arguments. The command performing on the server side is divided into two stages: command parsing and command execution. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose. When typing a command in the chat, or command block, the command is also be parsed in the client side first to provide autocompletion and help the player detect typing mistakes. In Bedrock Edition, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box. When attempting to execute an unparseable command, an error message is displayed. Commands in functions are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be loaded by the game. In Java Edition, macro lines are parsed when attempting to run the function, see also Function (Java Edition) § Macros and Function (Java Edition) § Loading and parsing. In Bedrock Edition, if a command in a script is unparseable, an error is thrown when trying to execute the command. After trying to execute a command, it may yield output values, including success count and stored values[Java Edition only]. Success count is the value a command passes to the command block executing it. A command block can power a redstone comparator facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. In Bedrock Edition, the success count is also returned to the script executing the command. In Java Edition, commands that cannot be executed in command blocks have no success count. In Bedrock Edition, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. In Java Edition, success count is always 0 or 1, except the /execute command. In Bedrock Edition, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.) Stored values[JE only] include success value and result value, which are the values passed by other commands to the /execute command, when a command is executed by a /execute command. These two values can be stored to a specified location by the store subcommand in the /execute command. The success value is always 0 or 1. The result value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: /execute command itself does not yield these two stored values; /function command may not yield these two stored values in certain situation. After trying to execute a command, it has a certain result. Possible results include "Unparseable", "Failed", "Successful", "Void"[JE only], "Terminated"[JE only], and "Error"[JE only]. List of commands The tables below will summarize all commands. Debugging commands are not accessible by default, but can be enabled using debug properties. These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, the Scripting API or cheats[edu only]. Note: You can easily check if a command is still in the game by typing /help <nameOfCommand> into a server console, or the ingame chat. If you do so, and it says Syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command /help gettopsolidblock will return Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it., while the command /help something will return Syntax error: Unexpected "something" at "/help >>something<<". /achievement Developer commands are only enabled in internal development builds of Bedrock Edition, and are not normally accessible in release versions. Superseded by /agent These commands only exist in April Fools' Day joke versions of the game. History Issues Issues relating to "Commands" are maintained on the bug tracker. Issues should be reported and viewed there. See also References External links Navigation All commands Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/locate] | [TOKENS: 531] |
/locate Cheat only[BE only] Displays the coordinates for the closest generated structure or biomes of a given type in the chat for the player who executed the command. In Java Edition, it can also display for the closest points of interest. Contents Usage For /locate structure ..., the vertical coordinate of structure is ignored when finding. In Java Edition, the horizonal search range is 201x201 units of the Structure's spacing (see Default structure sets for values). For example, Mansions have a spacing of 80 chunks, so it can search out ±128,000 blocks before failure. For concentric ring structures like Strongholds, there is no set max distance. Structures in the Anvil chunk region of the command's execution are prioritized over others due to a bug, meaning the found structure is not necessarily the closest. For /locate biome ..., the horizonal search resolution is 32 blocks, and vertical resolution is 64 blocks, which means biomes that are too narrow may not be found. The horizonal search range is 12801×12801 blocks in Java Edition.[more information needed] In Java Edition, for /locate poi ..., the search range is a sphere with a radius of 256 blocks. When locating structure or POI, if successful, the following message is sent to chat: "The nearest <requested thing(s)> is at [<x> ~ <z>] (<distance> blocks away)", in which <distance> is the horizontal distance from the executor. When locating biome, if successful, the following message is sent to chat: "The nearest <requested biome(s)> is at [<x> <y> <z>] (<distance> blocks away)", in which <distance> is the distance from the executor to the biome. In Java Edition, the coordinates in these messages can be clicked, which can put the command /tp @s <x> ~ <z> in the chat box. The command can then be executed, and the player is sent to those coordinates. Also, in Java Edition, this message does not appear if the command was run from a function. Syntax Arguments JE : <biome>: resource_or_tag BE: biome: Biome: enum JE (case-sensitive): <structure>: resource_or_tag_key BE: structure: Structure: enum BE: useNewChunksOnly: Boolean: enum JE : <poi>: resource_or_tag armorer butcher cartographer cleric farmer fisherman fletcher leatherworker librarian mason shepherd toolsmith weaponsmith bee_nest beehive #acquirable_job_site home meeting Result Output Examples History References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Brewing#Ingredients] | [TOKENS: 841] |
Brewing Brewing is the process of creating potions, splash potions, lingering potions, and medicine[Minecraft Education only] by adding various ingredients to water bottles in a brewing stand. Contents Brewing equipment Ingredients There is no provided in-game recipe book for brewing. Base ingredients are ingredients that can be added directly to a water bottle. Nether warts are used to make awkward potions, and are the fundamental of the base ingredients, as it is required to make the majority of potions. Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique as it is the only modifier that can convert a water bottle directly into a usable potion. Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. By adding gunpowder, a drinking potion can be turned into a splash potion, which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area. Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a fermented spider eye to it. Brewing recipes Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to create a potion with an effect.[Java Edition only] Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without nether wart. Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration. Enhanced:Instant Health II: Restores health by 8HP. Enhanced:Regeneration II: Restores health by every 1.25 seconds. Enhanced:Strength II: Increases player's melee attack damage by 6HP. Enhanced:Speed II: Increases movement speed, sprinting speed, and jumping length by 40%. Enhanced:Jump Boost II: Increases jump height by 150%. Enhanced:Poison II: Depletes health by 1HP every 0.6 seconds. Enhanced:Instant Damage II: Inflicts 12HP × 6 damage. Enhanced:Slowness IV: Reduces movement speed by 60%. Enhanced:Slowness VI, Resistance IV: Reduces movement speed by 90% and reduces incoming damage by 80%. Brewing recipes in Bedrock Edition are a superset of that in Java Edition, which means that all Java Edition recipes are also available in Bedrock Edition, but not the other way round. Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions. The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed, and can be obtained only through commands or the Creative inventory. In Bedrock Edition, brewing recipes can be customized through addons using the same system as other recipes. History Issues Issues relating to "Brewing" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Blast_furnace] | [TOKENS: 683] |
Blast Furnace Java Edition Bedrock Edition Yes Yes (64) 3.5 3.5 Yes (13) (when active) Partial (when active) No No 11 STONE A blast furnace is a block that smelts ores, raw metals, and metal armor and tools twice as quickly as a furnace, but cannot use smelting recipes or cook food. It also serves as an armorer's job site block. Contents Obtaining A blast furnace can be picked up using any pickaxe. If mined without a pickaxe, it does not drop itself. Blast furnaces drop their contents when broken. Blast furnaces can generate in any armorer house; these can be found in a village. Blast furnaces can also generate in trail ruins. Usage Blast furnaces can be pushed by pistons.[Bedrock Edition only] Blast furnaces are similar to furnaces, but can smelt only raw metal, ore blocks and tools/armor made of iron, gold, chainmail, or copper. Blast furnaces serve as the counterpart to smokers, which are used mainly to cook food faster. Smelting equipment yields one iron, gold or copper nugget from their respective materials. Once an item and a fuel are placed into the blast furnace, the block state changes to lit and the item is smelted twice as fast as a regular furnace. Fuel is also used at double the rate of regular furnaces, so the number of items smelted per fuel stays the same. The product can then be collected by using the output. Like normal furnaces, a hopper can be used to feed items into or collect items from a blast furnace. If a blast furnace has not been claimed by a villager, any nearby unemployed villager has a chance to change their profession to armorer and claim the blast furnace as their job site block. Blast furnaces emit a light level of 13 when active, similar to normal furnaces. By default, the interface of a blast furnace is labeled "Blast Furnace", but this name can be customized by naming it in an anvil before placing it, or by changing the CustomName tag using the /data command.[Java Edition only] In Java Edition, a blast furnace can be "locked" by setting its lock tag using the /data command. If a blast furnace's lock tag is not blank, the blast furnace cannot be opened unless the player is holding an item with the same name as the lock tag's text. For example, to lock a blast furnace at (0,64,0) so that the blast furnace cannot be opened unless the player is holding an item named "Blast Furnace Key", use /data merge block 0 64 0 {lock:{components:{"custom_name":"Blast Furnace Key"}}}. Blast furnace can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A blast furnace has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Videos History Gallery Issues Issues relating to "Blast Furnace" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.2.4#cite_ref-1] | [TOKENS: 104] |
Bedrock Editor 1.2.4 Bedrock Editor PreviewJanuary 13, 2026StableFebruary 10, 2026 Preview26.0.28Stable26.0 ◄ 1.2.3 1.2.5 ► Bedrock Editor v1.2.4 is a minor release for Bedrock Editor released in Preview on January 13, 2026, and in retail on February 10, 2026. Contents Additions Changes References Navigation Navigation menu |
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