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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-pcg_23-1] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-24] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Category:Use_mdy_dates_from_November_2025] | [TOKENS: 144]
Category:Use mdy dates from November 2025 Wikipedia articles (tagged in this month) that use mm dd yyyy date formats, whether by application of the first main contributor rule or by virtue of close national ties to the subject belong in this category. Use {{Use mdy dates}} to add an article to this category. See MOS:DATE. This system of tagging or categorisation is used as a status monitor of all articles that use mm dd yyyy date formats, and not as a clean up. Pages in category "Use mdy dates from November 2025" The following 200 pages are in this category, out of approximately 5,998 total. This list may not reflect recent changes.
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[SOURCE: https://en.wikipedia.org/wiki/Xbox_Game_Studios#cite_note-61] | [TOKENS: 4459]
Contents Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. History Early in the history of Microsoft the software company published video games like Olympic Decathlon, but Steve Ballmer reportedly persuaded Bill Gates to deemphasize them to professionalize the company's image. By the early 1990s, Microsoft published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers. Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series, Access Software, and Aces Game Studio, which worked on Flight Simulator. The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology), and Digital Anvil (Starlancer). Under Microsoft, FASA Interactive was renamed FASA Studio, and Access Software became Salt Lake Games Studio. Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows. Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division. Shane Kim served as the division's general manager. In 2001, the division was renamed Microsoft Game Studios (MGS). FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios. Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively. One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved. With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001. Turn 10 Studios was established in 2001 for work on the Forza series of racing games. In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms. In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built. Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach. In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper. Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform. Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360. MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006. FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun. In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer. Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS. Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property. Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010). Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie. In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade. Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession. Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009, while the new layoffs led MGS to also disband Aces Game Studio. Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360. Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim. In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices. It also expanded Rare with a second studio in Digbeth, Birmingham. By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios. Later in 2011, Microsoft Studios acquired Twisted Pixel Games. In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms. In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB. Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker. They also announced a new development studio in London, England. Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation. The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo. In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs. Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms. While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga. Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios. Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months. Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014. Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang. As a result, Persson became valued around US$1.3 billion. Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles. Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom. Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay, the rights to the Gears of War series from Epic Games, and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games. Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition. In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29. On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name. On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One. On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio. Twisted Pixel and Microsoft Studios agreed to split in September 2015. Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis. In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms. In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months. Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years. In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming". At this point, Microsoft Studios directly reported to Nadella. In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios. On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games, as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher. In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment. The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine, and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge, does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft. Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash. According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud. However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax. Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021, and the acquisition was formally completed by March 9, 2021. The total price of the deal was $8.1 billion Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership. With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored. Spencer stated that Game Pass was also fundamental driver for the acquisition. A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. The ZeniMax Board of Directors was dissolved following the Microsoft purchase. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming. The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day. During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios, as well as publisher Square Enix to help bolster its Asian presence and mobile market share. In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios. On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt. In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios. On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite. On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft. In July 2025, Microsoft Gaming performed a business restructuring ahead of the new financial year, which resulted in layoffs at Xbox Game Studios Rare, Compulsion Games, Undead Labs and Turn 10 Studios. The latter, who conceived and developed the Forza Motorsport series, was reported to have lost almost half of its workforce and was anticipated to be restructured as a support studio for Motorsport's sister series Forza Horizon and developments for the ForzaTech engine, according to former content coordinator Fred Russell. In addition, Rare's action-adventure game Everwild ceased production, while Microsoft also canceled the Perfect Dark reboot and closed its developer The Initiative simultaneously. Alongside Everwild's cancelation, Rare veteran and designer Gregg Mayles also departed the company after 35 years, alongside producer Louise O'Connor. Over 2024 and 2025, a series of video games published by Microsoft Gaming divisions, most notably Xbox Game Studios' titles, were released on PlayStation and Nintendo consoles under an initiative to pivot focus from the Xbox series of consoles and eventually cease to produce exclusive titles for the consoles like Sega. Xbox Game Studios had also released Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 video games on the Nintendo Switch Online service in 2024, all of whom were developed by Rare and in some cases, formerly published by Nintendo. Studios Games published References External links
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[SOURCE: https://en.wikipedia.org/w/index.php?title=Development_of_Minecraft:_Java_Edition&action=edit&section=18] | [TOKENS: 1434]
Editing Development of Minecraft: Java Edition (section) Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Cite your sources: <ref></ref> {{}} {{{}}} | [] [[]] [[Category:]] #REDIRECT [[]] &nbsp; <s></s> <sup></sup> <sub></sub> <code></code> <pre></pre> <blockquote></blockquote> <ref></ref> <ref name="" /> {{Reflist}} <references /> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ∞ ‹› «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ 𝄫 ♭ ♮ ♯ 𝄪 © ¼ ½ ¾ Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ B b C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç D d Ď ď Đ đ Ḍ ḍ Ð ð E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə F f G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ H h Ĥ ĥ Ħ ħ Ḥ ḥ I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị J j Ĵ ĵ K k Ķ ķ L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ M m Ṃ ṃ N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ Ɔ ɔ P p Q q R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ V v W w Ŵ ŵ X x Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ Z z Ź ź Ż ż Ž ž ß Ð ð Þ þ Ŋ ŋ Ə ə Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω {{Polytonic|}} Cyrillic: А а Б б В в Г г Ґ ґ Ѓ ѓ Д д Ђ ђ Е е Ё ё Є є Ж ж З з Ѕ ѕ И и І і Ї ї Й й Ј ј К к Ќ ќ Л л Љ љ М м Н н Њ њ О о П п Р р С с Т т Ћ ћ У у Ў ў Ф ф Х х Ц ц Ч ч Џ џ Ш ш Щ щ Ъ ъ Ы ы Ь ь Э э Ю ю Я я ́ IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ ɱ ɳ ɲ ŋ ɴ ʋ ɹ ɻ ɰ ʙ ⱱ ʀ ɾ ɽ ɫ ɬ ɮ ɺ ɭ ʎ ʟ ɥ ʍ ɧ ʼ ɓ ɗ ʄ ɠ ʛ ʘ ǀ ǃ ǂ ǁ ɨ ʉ ɯ ɪ ʏ ʊ ø ɘ ɵ ɤ ə ɚ ɛ œ ɜ ɝ ɞ ʌ ɔ æ ɐ ɶ ɑ ɒ ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ ˈ ˌ ː ˑ ̪ {{IPA|}} This page is a member of 4 hidden categories (help):
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[SOURCE: https://en.wikipedia.org/wiki/Xbox_Game_Studios#cite_note-HoloLens-63] | [TOKENS: 4459]
Contents Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. History Early in the history of Microsoft the software company published video games like Olympic Decathlon, but Steve Ballmer reportedly persuaded Bill Gates to deemphasize them to professionalize the company's image. By the early 1990s, Microsoft published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers. Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series, Access Software, and Aces Game Studio, which worked on Flight Simulator. The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology), and Digital Anvil (Starlancer). Under Microsoft, FASA Interactive was renamed FASA Studio, and Access Software became Salt Lake Games Studio. Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows. Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division. Shane Kim served as the division's general manager. In 2001, the division was renamed Microsoft Game Studios (MGS). FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios. Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively. One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved. With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001. Turn 10 Studios was established in 2001 for work on the Forza series of racing games. In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms. In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built. Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach. In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper. Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform. Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360. MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006. FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun. In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer. Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS. Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property. Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010). Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie. In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade. Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession. Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009, while the new layoffs led MGS to also disband Aces Game Studio. Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360. Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim. In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices. It also expanded Rare with a second studio in Digbeth, Birmingham. By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios. Later in 2011, Microsoft Studios acquired Twisted Pixel Games. In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms. In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB. Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker. They also announced a new development studio in London, England. Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation. The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo. In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs. Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms. While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga. Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios. Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months. Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014. Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang. As a result, Persson became valued around US$1.3 billion. Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles. Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom. Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay, the rights to the Gears of War series from Epic Games, and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games. Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition. In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29. On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name. On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One. On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio. Twisted Pixel and Microsoft Studios agreed to split in September 2015. Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis. In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms. In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months. Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years. In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming". At this point, Microsoft Studios directly reported to Nadella. In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios. On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games, as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher. In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment. The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine, and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge, does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft. Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash. According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud. However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax. Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021, and the acquisition was formally completed by March 9, 2021. The total price of the deal was $8.1 billion Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership. With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored. Spencer stated that Game Pass was also fundamental driver for the acquisition. A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. The ZeniMax Board of Directors was dissolved following the Microsoft purchase. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming. The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day. During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios, as well as publisher Square Enix to help bolster its Asian presence and mobile market share. In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios. On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt. In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios. On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite. On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft. In July 2025, Microsoft Gaming performed a business restructuring ahead of the new financial year, which resulted in layoffs at Xbox Game Studios Rare, Compulsion Games, Undead Labs and Turn 10 Studios. The latter, who conceived and developed the Forza Motorsport series, was reported to have lost almost half of its workforce and was anticipated to be restructured as a support studio for Motorsport's sister series Forza Horizon and developments for the ForzaTech engine, according to former content coordinator Fred Russell. In addition, Rare's action-adventure game Everwild ceased production, while Microsoft also canceled the Perfect Dark reboot and closed its developer The Initiative simultaneously. Alongside Everwild's cancelation, Rare veteran and designer Gregg Mayles also departed the company after 35 years, alongside producer Louise O'Connor. Over 2024 and 2025, a series of video games published by Microsoft Gaming divisions, most notably Xbox Game Studios' titles, were released on PlayStation and Nintendo consoles under an initiative to pivot focus from the Xbox series of consoles and eventually cease to produce exclusive titles for the consoles like Sega. Xbox Game Studios had also released Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 video games on the Nintendo Switch Online service in 2024, all of whom were developed by Rare and in some cases, formerly published by Nintendo. Studios Games published References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-pcmag_25-1] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Category:Single_chart_usages_for_Canada] | [TOKENS: 57]
Category:Single chart usages for Canada Subcategories This category has only the following subcategory. Pages in category "Single chart usages for Canada" The following 200 pages are in this category, out of approximately 5,485 total. This list may not reflect recent changes.
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-27] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Category:Single_chart_usages_for_Ireland4] | [TOKENS: 49]
Category:Single chart usages for Ireland4 Contents Pages in category "Single chart usages for Ireland4" The following 200 pages are in this category, out of approximately 1,158 total. This list may not reflect recent changes.
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[SOURCE: https://en.wikipedia.org/wiki/Development_of_Minecraft:_Java_Edition#cite_note-72] | [TOKENS: 5709]
Contents Development of Minecraft: Java Edition The development of the 2011 sandbox game Minecraft spans over 16 years and multiple major updates. Originally started in May 2009 by Markus "Notch" Persson as a small personal project, the game quickly became popular on forums, prompting Persson to continue updating it. Over the course of its development, Minecraft's public beta amassed over 4 million sales by 7 November 2011. Minecraft would eventually release on 18 November 2011. After the full release in 2011, Minecraft has been receiving various updates that add new features into the game for no additional cost. After Microsoft's acquisition of Mojang Studios (formerly known as Mojang AB) in 2014, the pace of major update releases was briefly halted, before resuming the cycle in 2016. In 2017, after the unification of the console and mobile ports of the game, the original PC version of Minecraft was renamed to Minecraft: Java Edition. In 2024, annual updates were partially replaced by "game drops" that focus on smaller but more frequent additions. Outside of major and minor updates, preview builds named "snapshots" are available in the Minecraft Launcher and are released weekly. Certain versions and snapshots are unavailable to play via the launcher, with some considered lost and others archived online. Background Before creating Minecraft, Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. As the profits from sales of Minecraft's public alpha version began overshadowing his day job wage, he resigned from jAlbum in 2010 in order to be able to work on the game full time. With the revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. Following the full release, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another project called 0x10c, though it was later abandoned. In 2014, Persson decided to sell Mojang, stating that he became exhausted with developing Minecraft due to the intense media attention and public pressure. After Microsoft purchased Mojang for $2.5 billion, he left the company alongside Porser and Manneh. Pre-release The first known versions of Minecraft, then known as Cave Game, were developed by Markus Persson in May 2009. The game world consisted of grass and cobblestone blocks, which could be placed and removed. The gameplay was inspired by Infiniminer and an earlier project of Persson, RubyDung. On 13 May, the first available footage of the game was released online via a YouTube video titled "Cave game tech test", uploaded by Persson himself. On 17 May, a more refined build of the game was published on the TIGSource forums. The game was renamed to Minecraft: Order of the Stone based on user feedback, later shortened to Minecraft, omitting the subtitle. Following Minecraft's release on TIGSource, Persson began updating the game based on the response from the forum users, with the subsequent builds later referred to as Minecraft Classic. Various branches of Classic have been released, such as Multiplayer Test and Survival Test, with the former implementing multiplayer capabilities into the game and the latter giving the player a health bar and adding hostile monsters, including zombies, skeletons and creepers. Ambient music tracks that play sparsely during the gameplay were added during Classic, composed by German musician Daniel Rosenfeld, known professionally as C418, who became active on TIGSource in 2007 where he met Persson. Rosenfeld wanted to "make something organic and partly electronic, partly acoustic" for the music of Minecraft. The soundtrack's minimalistic style was also due to technical constraints, as he admitted the game "has a terrible sound engine." The game's soundtrack, Minecraft – Volume Alpha, would later be released in March 2011. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of Classic was made available to play online for free. Minecraft entered the Indev phase on 23 December 2009, which inherited features from Survival Test. Various features were added during this time, most notably paintings drawn by Swedish artist Kristoffer Zetterstrand. On 27 February 2010, Persson began experimenting with infinite worlds and started a new development branch called Infdev. Minecraft entered the Alpha phase on 30 June 2010. In a 2010 interview, Persson said "[...] Minecraft alpha is now, but I focused on just getting the engine written and making sure that the controls felt smooth." During the alpha stage, updates were frequent and sometimes released with no warning. Notable additions include redstone, a material capable of transmitting a signal used to change state of various blocks, such as opening doors and turning on lamps. Redstone is turing complete and has been used by players to create complex mechanisms, including computers. Released on 30 October 2010, Alpha v1.2.0 added various biomes to the world, such as deserts, forests and snowy tundras, as well as a hell-like dimension called the Nether, accessed through a player-made portal, composed mainly of lava and populated with dangerous monsters such as the fireball-shooting Ghasts. Minecraft entered the Beta phase on 20 December 2010, with Beta 1.0 introducing throwable eggs and leaf decay. The game's price was subsequently raised from €10 to €14.75. Throughout 2011, various features were added, such as beds, tameable wolves, maps, trapdoors and redstone-powered pistons. In January 2011, Minecraft had sold over 1 million copies. Beta 1.8, titled "Adventure Update", was released on September 14, 2011. The update reworked the world generation, adding new biomes, structures and terrain features, such as ravines. Villages were added, though they would not be populated until the next update. Player movement and combat was overhauled, giving the player the ability to sprint and inflict critical hits on enemies. A hunger bar was added; instead of food healing the player directly, it now replenishes the hunger bar, with player slowly healing when the bar is full and taking damage when it is empty. The update also adds creative mode, a game mode that removes survival aspects of the game, making the player invincible, able to fly and giving unlimited access to blocks, similar to Minecraft Classic. Initially, Adventure Update was going to be released in Beta 1.7, but was later delayed due to the amount of content to Beta 1.8 and then subsequently split between two updates, Beta 1.8 and Beta 1.9, the latter becoming 1.0.0. In November 2011, Minecraft had sold over 4 million copies. Release and subsequent updates On November 18, 2011, during MineCon 2011, the first full version of Minecraft was officially released, titled "Adventure Update: Part II". It was originally planned to be released as "Beta 1.9", but was later labeled "1.0.0", signifying the full release of the game. The update added a new Mushroom biome, villager NPCs that spawn in villages and Nether fortresses. Tools, weapons and armour could now be enchanted, providing stat increases and special effects. The update also added a brand new dimension titled The End, inspired by a cancelled sky dimension, and a final boss called the Ender Dragon that spawns in The End and opens a portal upon defeat which initiates the End Poem and a credits sequence. The 1.1 update released on 12 January 2012. It added spawn eggs that allow the player to spawn any mob, with the item being available only in creative mode. A new world type was added called "superflat", which generates an endless flat plain, allowing for easier building. The update also adds new enchantments for bows, improved world generation and language localizations. The 1.2 update released on 1 March 2012. It added a new jungle biome that house ocelots, which could be tamed with fish, becoming a cat. Iron golems were introduced, walking around villages and protecting them from monsters. The world's height was doubled from 128 to 256, though no terrain generates above 128 blocks. The 1.3 update was released on 1 August 2012. New dungeons were added, the desert pyramid and the jungle temple. Villager trading was introduced, along with emeralds that are used as a currency. Other new features include redstone-emitting tripwires, books that hold text written by the player, ender chests that are linked together, cocoa beans and single-player cheats. Additionally, the single-player and multiplayer codebases have been merged, raising the system requirements as "the game needs to be able to both simulate and emulate the world". On 25 October 2012, the Pretty Scary Update released. The update added new mobs such as the Wither boss and Witches, in theme for Halloween of that year. Anvils were added, used for repairing, renaming and applying enchantments to tools, weapons and armour. Other blocks were added that include item frames (picture frames that allow the display of items), flower pots and beacons, which gives the player special effects in a big radius when placed atop of a pyramid of gold, emerald, iron or diamond blocks. On 13 March 2013, the Redstone Update released. Bergensten stated that "[the update] marks the start of a series of new, more focused updates from the developer that focus on a feature or a theme." The main changes in the update are different ways that the player can make use of redstone, including a block named the "daylight detector" that can trigger circuits depending on the time of day. Released on 1 July 2013, The Horse Update added a new form of transportation with horses, donkeys and mules along with horse armour. The update also introduced leads, carpets, terracotta, hay bales, name tags and coal blocks. The Update that Changed the World was released on 25 October 2013. The update overhauled the world generation, adding 11 new biomes such as savannas, mesas, extreme hills and various forests, along with terrain features such as packed ice, podzol and red sand. The "amplified" world type was introduced, featuring extreme terrain. Additionally, new types of fish and item frames were added. The Bountiful update released on 2 September 2014. It added the Ocean Monument alongside a new boss called the Elder Guardian, as well as rabbits, bouncy slime blocks, customizable banners and a new female default character skin, Alex. A new world type was added that allowed full customization of terrain features and structure generation. The update also updated item enchanting and repairing. Following Microsoft's acquisition of Mojang AB and Persson's subsequent departure from the company, no new major updates were released until February 2016. Teased in the 2015 April Fools' Day update and released on 29 February 2016, the Combat Update aimed to improve Minecraft's combat mechanics as well as expand the End dimension. Swords and axes were assigned a cooldown, making players unable to attack rapidly. Dual wielding was introduced, allowing the players to equip any item in their "off-hand" slot, including a brand new shield item that absorbs most enemy damage. The End dimension was expanded, with the player being able to visit more end islands after defeating the Ender Dragon on the main island. End cities can be found on these islands, which contain powerful loot, including an equippable set of elytra that allows the player to glide in the air. The reception to the combat changes was controversial, with certain users and community-run servers opting not to update to 1.9. Bergensten stated that "the combat system wasn’t very interesting and we simply wanted to give it a little bit more variation", noting that the changes were "almost universally hated by the PVP community". The Frostburn Update, released on 8 June 2016, adds additional biome-dependent variants for zombies and skeletons, polar bears, Nether magma blocks, fossils, as well as improvements for world generation and mob spawning. The Exploration Update was released on 14 November 2016. A new structure was added, the woodland mansion that houses illagers, a hostile version of villagers that attack villagers and the player. Dropped from the magic-powered evoker illagers, Totems of Undying can prevent an otherwise fatal event when held by the player. A new villager type called the cartographer was added who sells maps that lead to various structures. Other additions include llamas, a portable chest item called the Shulker Box and cursed enchantments. The World of Color was released on 7 June 2017 and added new concrete and terracotta blocks, as well as tameable parrots. It also improved various colored blocks, making them more vibrant. The achievement system originally added in Beta was replaced with advancements, which give the player experience points for completing them. On 20 September 2017, the Better Together update was released for Windows 10, console and mobile ports of Minecraft, unifying them under the name Minecraft: Bedrock Edition. Following the update, the original PC version was renamed to Minecraft: Java Edition. Update Aquatic, an ocean overhaul, was released on 18 July 2018. The update made oceans more varied and added various biomes and structures, such as seagrass, coral reefs, icebergs, buried treasures and shipwrecks that contain loot. Fish, which were previously only available as items, were introduced as a mob that could be captured in a bucket. A new underwater zombie was added, the Drowned, that has a rare chance to spawn with a throwable trident weapon that can be looted and used by the player. Sea turtles were introduced, producing scutes that are used to craft a helmet that extends the amount of time the player can survive underwater without oxygen. Other additions include dolphins, blue ice and improved swimming mechanics. Released on 23 April 2019, the Village & Pillage update focused on improving the villages and villager NPCs as well as adding a new raid event. Villagers were reworked to behave more realistically and have their trades be dependent on their "job block", instead of their profession being selected randomly on spawn. A raid event was added, with villages now being vulnerable to attack from illagers. The update also introduced biome-dependent villages and villager clothes, as well as pandas, foxes, crossbows, campfires, cherries and bamboo. The Buzzy Bees update was released on 10 December 2019. The update added bees that can be found in forests and are neutral to the player, becoming aggressive when provoked and dying shortly after a sting. They can pollinate flowers and bring honey to their nest or a player crafted beehive. Honey collected in bottles can be used to craft honey blocks, which are used in conjunction with pistons to push adjacent blocks similarly to slime blocks, though slime and honey blocks do not stick. In addition, honey blocks suppress fall damage and make the player slide down the sides of the block; these mechanics were used by the players to make parkour maps. Various mods have been released that change the appearance of bees. The Nether Update was released on 23 June 2020. The update centered around updating the Nether dimension, making it more varied and useful. New Nether biomes were added, such as soul sand valleys, basalt deltas and crimson and warped forests. Zombie pigmen had their appearance changed slightly and were renamed to zombified piglins. Regular piglins were added, hostile to the player unless one wears gold armour. They can be bartered with by giving them gold in exchange for various items. The update also introduced striders, a passive mob that can be ridden to safely traverse lava. Bastion remnants were added to the Nether, housing hostile piglin brutes and chests with valuable loot, including a brand new music disc "Pigstep". The music disc, along with new ambient music tracks that play in the Nether, were composed by Lena Raine and appear in the soundtrack album Minecraft: Nether Update (Original Game Soundtrack). Netherite, a brand new Nether-exclusive material, is used to upgrade diamond armour and tools, making them more durable and fireproof. Additionally, the update added respawn anchors that make the player respawn in the Nether after death (regular beds blow up in the Nether), target blocks that emit redstone signal, lodestone blocks and the originally-scrapped crying obsidian blocks. Announced during Minecraft Live 2020, the Caves & Cliffs update was originally supposed to release in full in Summer 2021, but was split into two smaller updates due to the team not wanting to rush what they described as the "most ambitious [update]" yet, the COVID-19 pandemic affecting the workflow, as well as technical challenges due to the maximum world height being increased. Caves & Cliffs: Part I released on 8 June 2021. The update added axolotls, who were added following Mojang Studios' trend of adding endangered species to the game to raise awareness and quickly became a fan favourite feature of the update. Other new mobs include mountain goats and aquifer-inhabiting glow squids, the latter of which controversially won the previous year's mob vote that was allegedly rigged by the Minecraft YouTuber Dream. Copper was added, collected from underground ores and used to craft decorative copper blocks, lightning rods and spyglasses. Copper blocks placed in the world oxidize over time, with the color gradually turning from orange to teal; the process can be stopped at any stage of oxidization by waxing the block using honeycomb. New cave flora was also added, including moss, glow lichens, spore blossoms, glow berries, dripleafs and azalea. Amethyst could be found underground in geodes consisting of smooth basalt and calcite. Additionally, the update adds dripstone stalactites and stalagmites, tuff, candles and powder snow. Caves & Cliffs: Part II released on 30 November 2021. The update reworked the world generation to be more expansive, with higher mountains and deeper caves, along with new biomes for both. To achieve such change, the world height was increased from 256 to 384, 64 blocks up and down. Mountains were changed to have a gradual biome shift, along with making them higher and featuring more defined peaks. Caves were expanded, featuring more varied generation, larger aquifers and new biomes, such as lush caves and dripstone caves. A mysterious and dangerous Deep Dark cave biome, archaeology features, and bundles were also set to appear, but were later postponed to The Wild Update, Trails & Tales and Bundles of Bravery updates respectively. New music by Lena Raine and Samuel Åberg was composed for the update and later released as Minecraft: The Wild Update (Original Game Soundtrack). The Wild Update was released on 7 June 2022. It added two new biomes, mangrove swamp and Deep Dark, the latter of which was originally planned for release in the Caves & Cliffs update. It also added a new type of wood, mud blocks, boats with chests, frogs and tadpoles. The update was originally going to add fireflies that could be eaten by frogs, but the feature was scrapped due to fireflies being poisonous to frogs in real life, with game director Agnes Larsson stating that "if we release a feature like fireflies that are poisonous to frogs and we have frogs eating them, that actually might lead to people killing their real life frogs". A concept art of a reworked birch forest biome was also showed during the update's reveal, but the biome was not touched in the update. These actions led to criticism, with various users nicknaming the update "The Mild Update" due to the amount of content added deemed insufficient. Fireflies would be eventually added in the "Spring to Life" game drop released in 2025. Released on 28 June 2022, update 1.19.1 added a feature that allows players to report chat messages by other players for inappropriate or dangerous behavior. The reports are manually reviewed by Mojang Studios employees and can lead to the reported player getting banned from playing all multiplayer servers if he is found to be in violation of Xbox Community Standards. The feature was widely criticized by the players; some pointed out that it is possible to be reported on one's own server, others opined that chat monitoring may lead to further censorship and dubbed the update "1.19.84", referencing the dystopian novel Nineteen Eighty-Four. Community manager MojangMeesh responded to criticism on Reddit, stating that the system is not going to be changed or reverted despite the feedback and asking people not to harass other employees; his comment received almost 2,000 downvotes. Various mods have been created to circumvent chat reporting. The Trails & Tales update was announced during Minecraft Live 2022 as an unnamed upcoming update and was released on 7 June 2023. The update added cherry blossoms, along with bamboo planks. Originally planned for 1.17, archaeology was introduced, with the player being able to excavate items from suspicious sand and gravel near certain structures using a brush. The buried items include pottery sherds used to craft ceramic pots with art, and sniffer eggs, which slowly hatch into a sniffer, a new fictional mob able to dig out items from soil otherwise unavailable to the player. Additionally, camels, decorative armour trims, hanging signs and chiseled bookshelves were added. In September 2023, Mojang Studios announced its switch from major annual updates to "game drops" that release more frequently, stating that "alongside these regular content drops, our developers will be focusing on long-term initiatives to ensure we can continue to evolve Minecraft long into the future". The first ever seasonal game drop was released on 5 December 2023, named "Bats and Pots". The drop added more functionality to pots added in the previous update, making them able to store items and break when hit with a projectile. Bats were also redesigned. Released on 23 April 2024, the Armored Paws game drop added armadillos, the previous year's mob vote winner, as well as new wolf variants. Armadillos are scared of players and roll up into a ball when approached or hurt. Armadillo scutes can be brushed off the animal using a brush. The scutes are used to craft wolf armour. The Tricky Trials update was released on 13 June 2024. New underground dungeons were added called the trial chambers, containing mob spawners and valuable loot. Going into the dungeon with a bad omen status effect increases the difficulty of the encounters, giving enemies better armour and weapons, while also increasing the quality of loot. Maces were introduced, crafted using heavy cores obtained from trial chambers. The damage inflicted by the weapon is proportional to the amount of distance fallen, with a successful hit negating fall damage. Breezes could be found in trial chambers, dealing little damage but high knockback, with their projectiles being able to activate redstone traps. The mob drops wind charges, which can be used by the player to knock mobs back or propel oneself into the air, akin to rocket jumping. New copper blocks were added, with most being used in the trial chambers. The update also added a redstone-powered automated crafting table, new music discs, armour trims and additional paintings, most of which were done by Zetterstrand, who created the original set of Minecraft's paintings. The Bundles of Bravery game drop was released on 22 October 2024. It added bundles that are able to hold up to 64 different items in a single inventory slot. The bundles can also be dyed. Announced alongside Bundles of Bravery, The Garden Awakens game drop was released on 3 December 2024. It added a rare forest biome named the pale garden. The biome has a grey, desaturated look and no ambient music plays inside the biome. A new hostile mob called the Creaking was introduced. Creakings spawn in the pale garden during night and attack players who are not looking at it, otherwise standing completely still. The mob cannot be damaged directly; killing the mob requires destroying the creaking heart found inside trees. The Creaking drops resin upon death, which can be crafted into resin bricks. Various sources noted the horror theme of the update. The Spring to Life game drop was released on 25 March 2025. It added new environment blocks, including bushes, dry grass, cactus flowers and leaf litter, as well as new ambient sounds for various biomes. Fireflies were added, an ambient feature originally slated for release for The Wild Update in 2022. Additionally, new biome-specific variants for chickens, cows and pigs and were added. Announced during Minecraft Live 2025, the Chase the Skies game drop was released on 17 June 2025. The drop added a new mob called the happy ghast, a non-hostile variant of ghasts that can be tamed and ridden with a harness. They are obtained by rescuing dried ghasts from the Nether, and put into water in the Overworld. The update also introduced the player locator bar, overhauled lead mechanics and added two music discs, one of which being a chiptune remix by Hyper Potions of "Steve's Lava Chicken" from A Minecraft Movie obtained by killing a chicken jockey. The Copper Age game drop was released on 30 September 2025. It added the copper golem, a player-made mob capable of moving items between chests and sorting them. Additional copper blocks such as chests, chains, lanterns and torches were also added. The shelf block were also introduced, as well as copper armour and tools. The Mounts of Mayhem game drop was released on 9 December 2025. A new tiered spear weapon was introduced, dealing damage based on player speed. Giant rideable nautiluses were added, used for underwater traversal due to their fast speed and the ability to extend the player's breath. The update also added additional variants to mobs, such as a zombified camel variant called Camel Husk and a desert skeleton variant called the Parched, who fires arrows of weakness at the player, while also introducing zombie horses, a previously unused mob. On 2 December 2025, Mojang Studios announced a change in Minecraft's version numbering, switching from semantic to calendar versioning starting in 2026, with the next unannounced update being labeled as 26.1 (the first update of 2026). Upcoming content From 2019 to 2020, a new branch of snapshots was developed, named the Combat Tests. The snapshots experimented with changing various combat mechanics, with the goal of making a combat system for both Java and Bedrock editions of Minecraft, fixing the disparity between the versions. References
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[SOURCE: https://en.wikipedia.org/w/index.php?title=Development_of_Minecraft:_Java_Edition&action=edit&section=19] | [TOKENS: 1434]
Editing Development of Minecraft: Java Edition (section) Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Cite your sources: <ref></ref> {{}} {{{}}} | [] [[]] [[Category:]] #REDIRECT [[]] &nbsp; <s></s> <sup></sup> <sub></sub> <code></code> <pre></pre> <blockquote></blockquote> <ref></ref> <ref name="" /> {{Reflist}} <references /> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ∞ ‹› «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ 𝄫 ♭ ♮ ♯ 𝄪 © ¼ ½ ¾ Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ B b C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç D d Ď ď Đ đ Ḍ ḍ Ð ð E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə F f G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ H h Ĥ ĥ Ħ ħ Ḥ ḥ I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị J j Ĵ ĵ K k Ķ ķ L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ M m Ṃ ṃ N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ Ɔ ɔ P p Q q R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ V v W w Ŵ ŵ X x Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ Z z Ź ź Ż ż Ž ž ß Ð ð Þ þ Ŋ ŋ Ə ə Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω {{Polytonic|}} Cyrillic: А а Б б В в Г г Ґ ґ Ѓ ѓ Д д Ђ ђ Е е Ё ё Є є Ж ж З з Ѕ ѕ И и І і Ї ї Й й Ј ј К к Ќ ќ Л л Љ љ М м Н н Њ њ О о П п Р р С с Т т Ћ ћ У у Ў ў Ф ф Х х Ц ц Ч ч Џ џ Ш ш Щ щ Ъ ъ Ы ы Ь ь Э э Ю ю Я я ́ IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ ɱ ɳ ɲ ŋ ɴ ʋ ɹ ɻ ɰ ʙ ⱱ ʀ ɾ ɽ ɫ ɬ ɮ ɺ ɭ ʎ ʟ ɥ ʍ ɧ ʼ ɓ ɗ ʄ ɠ ʛ ʘ ǀ ǃ ǂ ǁ ɨ ʉ ɯ ɪ ʏ ʊ ø ɘ ɵ ɤ ə ɚ ɛ œ ɜ ɝ ɞ ʌ ɔ æ ɐ ɶ ɑ ɒ ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ ˈ ˌ ː ˑ ̪ {{IPA|}} This page is a member of 4 hidden categories (help):
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[SOURCE: https://en.wikipedia.org/wiki/Development_of_Minecraft:_Java_Edition#cite_note-74] | [TOKENS: 5709]
Contents Development of Minecraft: Java Edition The development of the 2011 sandbox game Minecraft spans over 16 years and multiple major updates. Originally started in May 2009 by Markus "Notch" Persson as a small personal project, the game quickly became popular on forums, prompting Persson to continue updating it. Over the course of its development, Minecraft's public beta amassed over 4 million sales by 7 November 2011. Minecraft would eventually release on 18 November 2011. After the full release in 2011, Minecraft has been receiving various updates that add new features into the game for no additional cost. After Microsoft's acquisition of Mojang Studios (formerly known as Mojang AB) in 2014, the pace of major update releases was briefly halted, before resuming the cycle in 2016. In 2017, after the unification of the console and mobile ports of the game, the original PC version of Minecraft was renamed to Minecraft: Java Edition. In 2024, annual updates were partially replaced by "game drops" that focus on smaller but more frequent additions. Outside of major and minor updates, preview builds named "snapshots" are available in the Minecraft Launcher and are released weekly. Certain versions and snapshots are unavailable to play via the launcher, with some considered lost and others archived online. Background Before creating Minecraft, Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. As the profits from sales of Minecraft's public alpha version began overshadowing his day job wage, he resigned from jAlbum in 2010 in order to be able to work on the game full time. With the revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. Following the full release, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another project called 0x10c, though it was later abandoned. In 2014, Persson decided to sell Mojang, stating that he became exhausted with developing Minecraft due to the intense media attention and public pressure. After Microsoft purchased Mojang for $2.5 billion, he left the company alongside Porser and Manneh. Pre-release The first known versions of Minecraft, then known as Cave Game, were developed by Markus Persson in May 2009. The game world consisted of grass and cobblestone blocks, which could be placed and removed. The gameplay was inspired by Infiniminer and an earlier project of Persson, RubyDung. On 13 May, the first available footage of the game was released online via a YouTube video titled "Cave game tech test", uploaded by Persson himself. On 17 May, a more refined build of the game was published on the TIGSource forums. The game was renamed to Minecraft: Order of the Stone based on user feedback, later shortened to Minecraft, omitting the subtitle. Following Minecraft's release on TIGSource, Persson began updating the game based on the response from the forum users, with the subsequent builds later referred to as Minecraft Classic. Various branches of Classic have been released, such as Multiplayer Test and Survival Test, with the former implementing multiplayer capabilities into the game and the latter giving the player a health bar and adding hostile monsters, including zombies, skeletons and creepers. Ambient music tracks that play sparsely during the gameplay were added during Classic, composed by German musician Daniel Rosenfeld, known professionally as C418, who became active on TIGSource in 2007 where he met Persson. Rosenfeld wanted to "make something organic and partly electronic, partly acoustic" for the music of Minecraft. The soundtrack's minimalistic style was also due to technical constraints, as he admitted the game "has a terrible sound engine." The game's soundtrack, Minecraft – Volume Alpha, would later be released in March 2011. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of Classic was made available to play online for free. Minecraft entered the Indev phase on 23 December 2009, which inherited features from Survival Test. Various features were added during this time, most notably paintings drawn by Swedish artist Kristoffer Zetterstrand. On 27 February 2010, Persson began experimenting with infinite worlds and started a new development branch called Infdev. Minecraft entered the Alpha phase on 30 June 2010. In a 2010 interview, Persson said "[...] Minecraft alpha is now, but I focused on just getting the engine written and making sure that the controls felt smooth." During the alpha stage, updates were frequent and sometimes released with no warning. Notable additions include redstone, a material capable of transmitting a signal used to change state of various blocks, such as opening doors and turning on lamps. Redstone is turing complete and has been used by players to create complex mechanisms, including computers. Released on 30 October 2010, Alpha v1.2.0 added various biomes to the world, such as deserts, forests and snowy tundras, as well as a hell-like dimension called the Nether, accessed through a player-made portal, composed mainly of lava and populated with dangerous monsters such as the fireball-shooting Ghasts. Minecraft entered the Beta phase on 20 December 2010, with Beta 1.0 introducing throwable eggs and leaf decay. The game's price was subsequently raised from €10 to €14.75. Throughout 2011, various features were added, such as beds, tameable wolves, maps, trapdoors and redstone-powered pistons. In January 2011, Minecraft had sold over 1 million copies. Beta 1.8, titled "Adventure Update", was released on September 14, 2011. The update reworked the world generation, adding new biomes, structures and terrain features, such as ravines. Villages were added, though they would not be populated until the next update. Player movement and combat was overhauled, giving the player the ability to sprint and inflict critical hits on enemies. A hunger bar was added; instead of food healing the player directly, it now replenishes the hunger bar, with player slowly healing when the bar is full and taking damage when it is empty. The update also adds creative mode, a game mode that removes survival aspects of the game, making the player invincible, able to fly and giving unlimited access to blocks, similar to Minecraft Classic. Initially, Adventure Update was going to be released in Beta 1.7, but was later delayed due to the amount of content to Beta 1.8 and then subsequently split between two updates, Beta 1.8 and Beta 1.9, the latter becoming 1.0.0. In November 2011, Minecraft had sold over 4 million copies. Release and subsequent updates On November 18, 2011, during MineCon 2011, the first full version of Minecraft was officially released, titled "Adventure Update: Part II". It was originally planned to be released as "Beta 1.9", but was later labeled "1.0.0", signifying the full release of the game. The update added a new Mushroom biome, villager NPCs that spawn in villages and Nether fortresses. Tools, weapons and armour could now be enchanted, providing stat increases and special effects. The update also added a brand new dimension titled The End, inspired by a cancelled sky dimension, and a final boss called the Ender Dragon that spawns in The End and opens a portal upon defeat which initiates the End Poem and a credits sequence. The 1.1 update released on 12 January 2012. It added spawn eggs that allow the player to spawn any mob, with the item being available only in creative mode. A new world type was added called "superflat", which generates an endless flat plain, allowing for easier building. The update also adds new enchantments for bows, improved world generation and language localizations. The 1.2 update released on 1 March 2012. It added a new jungle biome that house ocelots, which could be tamed with fish, becoming a cat. Iron golems were introduced, walking around villages and protecting them from monsters. The world's height was doubled from 128 to 256, though no terrain generates above 128 blocks. The 1.3 update was released on 1 August 2012. New dungeons were added, the desert pyramid and the jungle temple. Villager trading was introduced, along with emeralds that are used as a currency. Other new features include redstone-emitting tripwires, books that hold text written by the player, ender chests that are linked together, cocoa beans and single-player cheats. Additionally, the single-player and multiplayer codebases have been merged, raising the system requirements as "the game needs to be able to both simulate and emulate the world". On 25 October 2012, the Pretty Scary Update released. The update added new mobs such as the Wither boss and Witches, in theme for Halloween of that year. Anvils were added, used for repairing, renaming and applying enchantments to tools, weapons and armour. Other blocks were added that include item frames (picture frames that allow the display of items), flower pots and beacons, which gives the player special effects in a big radius when placed atop of a pyramid of gold, emerald, iron or diamond blocks. On 13 March 2013, the Redstone Update released. Bergensten stated that "[the update] marks the start of a series of new, more focused updates from the developer that focus on a feature or a theme." The main changes in the update are different ways that the player can make use of redstone, including a block named the "daylight detector" that can trigger circuits depending on the time of day. Released on 1 July 2013, The Horse Update added a new form of transportation with horses, donkeys and mules along with horse armour. The update also introduced leads, carpets, terracotta, hay bales, name tags and coal blocks. The Update that Changed the World was released on 25 October 2013. The update overhauled the world generation, adding 11 new biomes such as savannas, mesas, extreme hills and various forests, along with terrain features such as packed ice, podzol and red sand. The "amplified" world type was introduced, featuring extreme terrain. Additionally, new types of fish and item frames were added. The Bountiful update released on 2 September 2014. It added the Ocean Monument alongside a new boss called the Elder Guardian, as well as rabbits, bouncy slime blocks, customizable banners and a new female default character skin, Alex. A new world type was added that allowed full customization of terrain features and structure generation. The update also updated item enchanting and repairing. Following Microsoft's acquisition of Mojang AB and Persson's subsequent departure from the company, no new major updates were released until February 2016. Teased in the 2015 April Fools' Day update and released on 29 February 2016, the Combat Update aimed to improve Minecraft's combat mechanics as well as expand the End dimension. Swords and axes were assigned a cooldown, making players unable to attack rapidly. Dual wielding was introduced, allowing the players to equip any item in their "off-hand" slot, including a brand new shield item that absorbs most enemy damage. The End dimension was expanded, with the player being able to visit more end islands after defeating the Ender Dragon on the main island. End cities can be found on these islands, which contain powerful loot, including an equippable set of elytra that allows the player to glide in the air. The reception to the combat changes was controversial, with certain users and community-run servers opting not to update to 1.9. Bergensten stated that "the combat system wasn’t very interesting and we simply wanted to give it a little bit more variation", noting that the changes were "almost universally hated by the PVP community". The Frostburn Update, released on 8 June 2016, adds additional biome-dependent variants for zombies and skeletons, polar bears, Nether magma blocks, fossils, as well as improvements for world generation and mob spawning. The Exploration Update was released on 14 November 2016. A new structure was added, the woodland mansion that houses illagers, a hostile version of villagers that attack villagers and the player. Dropped from the magic-powered evoker illagers, Totems of Undying can prevent an otherwise fatal event when held by the player. A new villager type called the cartographer was added who sells maps that lead to various structures. Other additions include llamas, a portable chest item called the Shulker Box and cursed enchantments. The World of Color was released on 7 June 2017 and added new concrete and terracotta blocks, as well as tameable parrots. It also improved various colored blocks, making them more vibrant. The achievement system originally added in Beta was replaced with advancements, which give the player experience points for completing them. On 20 September 2017, the Better Together update was released for Windows 10, console and mobile ports of Minecraft, unifying them under the name Minecraft: Bedrock Edition. Following the update, the original PC version was renamed to Minecraft: Java Edition. Update Aquatic, an ocean overhaul, was released on 18 July 2018. The update made oceans more varied and added various biomes and structures, such as seagrass, coral reefs, icebergs, buried treasures and shipwrecks that contain loot. Fish, which were previously only available as items, were introduced as a mob that could be captured in a bucket. A new underwater zombie was added, the Drowned, that has a rare chance to spawn with a throwable trident weapon that can be looted and used by the player. Sea turtles were introduced, producing scutes that are used to craft a helmet that extends the amount of time the player can survive underwater without oxygen. Other additions include dolphins, blue ice and improved swimming mechanics. Released on 23 April 2019, the Village & Pillage update focused on improving the villages and villager NPCs as well as adding a new raid event. Villagers were reworked to behave more realistically and have their trades be dependent on their "job block", instead of their profession being selected randomly on spawn. A raid event was added, with villages now being vulnerable to attack from illagers. The update also introduced biome-dependent villages and villager clothes, as well as pandas, foxes, crossbows, campfires, cherries and bamboo. The Buzzy Bees update was released on 10 December 2019. The update added bees that can be found in forests and are neutral to the player, becoming aggressive when provoked and dying shortly after a sting. They can pollinate flowers and bring honey to their nest or a player crafted beehive. Honey collected in bottles can be used to craft honey blocks, which are used in conjunction with pistons to push adjacent blocks similarly to slime blocks, though slime and honey blocks do not stick. In addition, honey blocks suppress fall damage and make the player slide down the sides of the block; these mechanics were used by the players to make parkour maps. Various mods have been released that change the appearance of bees. The Nether Update was released on 23 June 2020. The update centered around updating the Nether dimension, making it more varied and useful. New Nether biomes were added, such as soul sand valleys, basalt deltas and crimson and warped forests. Zombie pigmen had their appearance changed slightly and were renamed to zombified piglins. Regular piglins were added, hostile to the player unless one wears gold armour. They can be bartered with by giving them gold in exchange for various items. The update also introduced striders, a passive mob that can be ridden to safely traverse lava. Bastion remnants were added to the Nether, housing hostile piglin brutes and chests with valuable loot, including a brand new music disc "Pigstep". The music disc, along with new ambient music tracks that play in the Nether, were composed by Lena Raine and appear in the soundtrack album Minecraft: Nether Update (Original Game Soundtrack). Netherite, a brand new Nether-exclusive material, is used to upgrade diamond armour and tools, making them more durable and fireproof. Additionally, the update added respawn anchors that make the player respawn in the Nether after death (regular beds blow up in the Nether), target blocks that emit redstone signal, lodestone blocks and the originally-scrapped crying obsidian blocks. Announced during Minecraft Live 2020, the Caves & Cliffs update was originally supposed to release in full in Summer 2021, but was split into two smaller updates due to the team not wanting to rush what they described as the "most ambitious [update]" yet, the COVID-19 pandemic affecting the workflow, as well as technical challenges due to the maximum world height being increased. Caves & Cliffs: Part I released on 8 June 2021. The update added axolotls, who were added following Mojang Studios' trend of adding endangered species to the game to raise awareness and quickly became a fan favourite feature of the update. Other new mobs include mountain goats and aquifer-inhabiting glow squids, the latter of which controversially won the previous year's mob vote that was allegedly rigged by the Minecraft YouTuber Dream. Copper was added, collected from underground ores and used to craft decorative copper blocks, lightning rods and spyglasses. Copper blocks placed in the world oxidize over time, with the color gradually turning from orange to teal; the process can be stopped at any stage of oxidization by waxing the block using honeycomb. New cave flora was also added, including moss, glow lichens, spore blossoms, glow berries, dripleafs and azalea. Amethyst could be found underground in geodes consisting of smooth basalt and calcite. Additionally, the update adds dripstone stalactites and stalagmites, tuff, candles and powder snow. Caves & Cliffs: Part II released on 30 November 2021. The update reworked the world generation to be more expansive, with higher mountains and deeper caves, along with new biomes for both. To achieve such change, the world height was increased from 256 to 384, 64 blocks up and down. Mountains were changed to have a gradual biome shift, along with making them higher and featuring more defined peaks. Caves were expanded, featuring more varied generation, larger aquifers and new biomes, such as lush caves and dripstone caves. A mysterious and dangerous Deep Dark cave biome, archaeology features, and bundles were also set to appear, but were later postponed to The Wild Update, Trails & Tales and Bundles of Bravery updates respectively. New music by Lena Raine and Samuel Åberg was composed for the update and later released as Minecraft: The Wild Update (Original Game Soundtrack). The Wild Update was released on 7 June 2022. It added two new biomes, mangrove swamp and Deep Dark, the latter of which was originally planned for release in the Caves & Cliffs update. It also added a new type of wood, mud blocks, boats with chests, frogs and tadpoles. The update was originally going to add fireflies that could be eaten by frogs, but the feature was scrapped due to fireflies being poisonous to frogs in real life, with game director Agnes Larsson stating that "if we release a feature like fireflies that are poisonous to frogs and we have frogs eating them, that actually might lead to people killing their real life frogs". A concept art of a reworked birch forest biome was also showed during the update's reveal, but the biome was not touched in the update. These actions led to criticism, with various users nicknaming the update "The Mild Update" due to the amount of content added deemed insufficient. Fireflies would be eventually added in the "Spring to Life" game drop released in 2025. Released on 28 June 2022, update 1.19.1 added a feature that allows players to report chat messages by other players for inappropriate or dangerous behavior. The reports are manually reviewed by Mojang Studios employees and can lead to the reported player getting banned from playing all multiplayer servers if he is found to be in violation of Xbox Community Standards. The feature was widely criticized by the players; some pointed out that it is possible to be reported on one's own server, others opined that chat monitoring may lead to further censorship and dubbed the update "1.19.84", referencing the dystopian novel Nineteen Eighty-Four. Community manager MojangMeesh responded to criticism on Reddit, stating that the system is not going to be changed or reverted despite the feedback and asking people not to harass other employees; his comment received almost 2,000 downvotes. Various mods have been created to circumvent chat reporting. The Trails & Tales update was announced during Minecraft Live 2022 as an unnamed upcoming update and was released on 7 June 2023. The update added cherry blossoms, along with bamboo planks. Originally planned for 1.17, archaeology was introduced, with the player being able to excavate items from suspicious sand and gravel near certain structures using a brush. The buried items include pottery sherds used to craft ceramic pots with art, and sniffer eggs, which slowly hatch into a sniffer, a new fictional mob able to dig out items from soil otherwise unavailable to the player. Additionally, camels, decorative armour trims, hanging signs and chiseled bookshelves were added. In September 2023, Mojang Studios announced its switch from major annual updates to "game drops" that release more frequently, stating that "alongside these regular content drops, our developers will be focusing on long-term initiatives to ensure we can continue to evolve Minecraft long into the future". The first ever seasonal game drop was released on 5 December 2023, named "Bats and Pots". The drop added more functionality to pots added in the previous update, making them able to store items and break when hit with a projectile. Bats were also redesigned. Released on 23 April 2024, the Armored Paws game drop added armadillos, the previous year's mob vote winner, as well as new wolf variants. Armadillos are scared of players and roll up into a ball when approached or hurt. Armadillo scutes can be brushed off the animal using a brush. The scutes are used to craft wolf armour. The Tricky Trials update was released on 13 June 2024. New underground dungeons were added called the trial chambers, containing mob spawners and valuable loot. Going into the dungeon with a bad omen status effect increases the difficulty of the encounters, giving enemies better armour and weapons, while also increasing the quality of loot. Maces were introduced, crafted using heavy cores obtained from trial chambers. The damage inflicted by the weapon is proportional to the amount of distance fallen, with a successful hit negating fall damage. Breezes could be found in trial chambers, dealing little damage but high knockback, with their projectiles being able to activate redstone traps. The mob drops wind charges, which can be used by the player to knock mobs back or propel oneself into the air, akin to rocket jumping. New copper blocks were added, with most being used in the trial chambers. The update also added a redstone-powered automated crafting table, new music discs, armour trims and additional paintings, most of which were done by Zetterstrand, who created the original set of Minecraft's paintings. The Bundles of Bravery game drop was released on 22 October 2024. It added bundles that are able to hold up to 64 different items in a single inventory slot. The bundles can also be dyed. Announced alongside Bundles of Bravery, The Garden Awakens game drop was released on 3 December 2024. It added a rare forest biome named the pale garden. The biome has a grey, desaturated look and no ambient music plays inside the biome. A new hostile mob called the Creaking was introduced. Creakings spawn in the pale garden during night and attack players who are not looking at it, otherwise standing completely still. The mob cannot be damaged directly; killing the mob requires destroying the creaking heart found inside trees. The Creaking drops resin upon death, which can be crafted into resin bricks. Various sources noted the horror theme of the update. The Spring to Life game drop was released on 25 March 2025. It added new environment blocks, including bushes, dry grass, cactus flowers and leaf litter, as well as new ambient sounds for various biomes. Fireflies were added, an ambient feature originally slated for release for The Wild Update in 2022. Additionally, new biome-specific variants for chickens, cows and pigs and were added. Announced during Minecraft Live 2025, the Chase the Skies game drop was released on 17 June 2025. The drop added a new mob called the happy ghast, a non-hostile variant of ghasts that can be tamed and ridden with a harness. They are obtained by rescuing dried ghasts from the Nether, and put into water in the Overworld. The update also introduced the player locator bar, overhauled lead mechanics and added two music discs, one of which being a chiptune remix by Hyper Potions of "Steve's Lava Chicken" from A Minecraft Movie obtained by killing a chicken jockey. The Copper Age game drop was released on 30 September 2025. It added the copper golem, a player-made mob capable of moving items between chests and sorting them. Additional copper blocks such as chests, chains, lanterns and torches were also added. The shelf block were also introduced, as well as copper armour and tools. The Mounts of Mayhem game drop was released on 9 December 2025. A new tiered spear weapon was introduced, dealing damage based on player speed. Giant rideable nautiluses were added, used for underwater traversal due to their fast speed and the ability to extend the player's breath. The update also added additional variants to mobs, such as a zombified camel variant called Camel Husk and a desert skeleton variant called the Parched, who fires arrows of weakness at the player, while also introducing zombie horses, a previously unused mob. On 2 December 2025, Mojang Studios announced a change in Minecraft's version numbering, switching from semantic to calendar versioning starting in 2026, with the next unannounced update being labeled as 26.1 (the first update of 2026). Upcoming content From 2019 to 2020, a new branch of snapshots was developed, named the Combat Tests. The snapshots experimented with changing various combat mechanics, with the goal of making a combat system for both Java and Bedrock editions of Minecraft, fixing the disparity between the versions. References
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