| --- |
| language: |
| - en |
| license: apache-2.0 |
| task_categories: |
| - text-to-3d |
| - image-feature-extraction |
| - zero-shot-classification |
| tags: |
| - 3d-generation |
| - text-to-3d |
| - game-assets |
| - safety |
| - risk |
| - safety-labels |
| - content-safety |
| - genre-taxonomy |
| - genre-conditioned |
| - autoregressive |
| - mesh |
| - point-cloud |
| - 3d-gaussian-splatting |
| - multi-view |
| - dino |
| - clip |
| size_categories: |
| - 1K<n<10K |
| pretty_name: GenSAGA-3D |
| --- |
| |
| # GenSAGA-3D |
|
|
| ## Genre-Conditioned, Safety-Aware 3D Game Assets for Text-to-3D Research |
|
|
| **GenSAGA-3D** is an open research dataset designed to study a part of text-to-3D generation that is still poorly represented in existing benchmarks: **autoregressive 3D generation in structured game-asset space, with contextual safety labels and reusable multi-modal 3D representations**. |
|
|
| The dataset contains **9,307 text-conditioned triangle meshes** generated from **9,419 curated prompts**, organized over **14 game genres × 29 functional asset-type groups**, with **4 contextual safety tiers** ranging from unambiguously safe to adversarial. Each asset is sanity-tested and distributed with a consistent set of water-tight geometry, multi-view, point-based, signed-distance, and embedding representations. |
|
|
| ### Why GenSAGA-3D? |
|
|
| Most existing text-to-3D evaluation datasets concentrate on diffusion-based generators and primarily organize samples around generic object categories or benchmark prompts. GenSAGA-3D is designed around four dimensions that are useful for studying the next generation of 3D foundation models: |
|
|
| 1. **Autoregressive generation** — a public corpus built from an autoregressive text-to-3D generator rather than a per-scene optimization or diffusion-only pipeline. |
| 2. **Genre-conditioned structure** — prompts are systematically organized by game genre and functional asset type, enabling controlled analysis across visual and gameplay contexts. |
| 3. **Contextual safety** — four safety tiers explicitly distinguish ordinary content, content that is acceptable within a game genre, borderline/dual-use content, and adversarial content. |
| 4. **Research-ready 3D representations** — every sample is accompanied by watertight geometry, SDF samples, a 3DGS-ready point cloud, calibrated multi-view renders, and pre-computed DINOv2/CLIP features. |
|
|
| Together, these properties make GenSAGA-3D useful not only as a generation benchmark, but also as a **shared resource for 3D representation learning, multi-view understanding, safety modeling, retrieval, classification, and downstream 3D foundation-model research**. |
|
|
|
|
| --- |
|
|
| ## At a Glance |
|
|
| | Property | GenSAGA-3D | |
| |---|---:| |
| | **3D Assets** | **9,307 x 5** | |
| | Game genres | **14** | |
| | Functional asset groups | **29** | |
| | Genre × asset-type prompt cells | **113** | |
| | Complexity tiers | **3** (Basic / Refined / Complex) | |
| | Safety tiers | **4 (T0–T3)** | |
| | Watertight meshes | **100%** | |
| | 2-manifold meshes | **100%** | |
| | Multi-view renders | **18 / asset** | |
| | Render resolution | **800 × 800** | |
| | SDF samples | **200K / asset** | |
| | 3DGS-ready points | **100K / asset** | |
| | DINOv2 features | **18 × 1024 / asset** | |
| | CLIP features | **18 × 768 / asset** | |
| | Total storage | ~178 GB | |
| | License | **Apache 2.0** | |
|
|
| --- |
|
|
| ## Core Contributions |
|
|
| ### 1. A public autoregressive text-to-3D corpus |
|
|
| GenSAGA-3D provides a large, openly released collection of **text-conditioned meshes produced by an autoregressive 3D generator**. This complements the predominantly diffusion-based landscape of public T2-3D evaluation resources and creates a concrete testbed for studying how autoregressive models behave across diverse prompts, object classes, genres, and safety contexts. |
|
|
| ### 2. A structured genre × asset taxonomy |
|
|
| Instead of treating game objects as an unstructured collection of meshes, GenSAGA-3D defines a controlled taxonomy spanning **14 game genres** and **29 functional asset groups**, yielding **113 genre/asset-type prompt cells**. |
|
|
| This structure supports controlled studies such as: |
|
|
| - generation quality across genres; |
| - geometry/topology changes as a function of genre; |
| - performance across functional object categories; |
| - cross-genre retrieval and classification; |
| - systematic evaluation of semantic and stylistic coverage. |
|
|
| ### 3. Contextual safety labels for 3D content |
|
|
| GenSAGA-3D uses a **four-tier safety scheme**: |
|
|
| | Tier | Meaning | Typical interpretation | |
| |---|---|---| |
| | **T0** | Unambiguously safe | Ordinary objects and benign game assets | |
| | **T1** | Safe-in-genre | Content appropriate in an explicitly fictional/game context | |
| | **T2** | Borderline / dual-use | Content whose risk depends on realism or context | |
| | **T3** | Adversarial | Explicitly harmful, provocative, or adversarial content | |
|
|
| The key design goal is **contextual safety rather than binary safe/unsafe labeling**. For example, a fantasy longsword may be appropriate as an RPG asset while a realistic weapon prompt in another context may require a different risk interpretation. |
|
|
| Safety tiers are assigned from the genre × asset-type construction rules; human validation is planned for a future release. |
|
|
| ### 4. A multi-modal 3D research resource, not just a mesh dump |
|
|
| Every asset is packaged through a consistent four-layer representation stack: |
|
|
| - **Geometry:** watertight triangle mesh. |
| - **Implicit / point representations:** 100K surface samples + 100K volume samples with signed-distance values, plus a 100K-point 3DGS-ready cloud. |
| - **Multi-view supervision:** 18 calibrated 800×800 views containing RGBA, normals, depth, and camera-to-world matrices. |
| - **Semantic embeddings:** per-view DINOv2-Large and CLIP-ViT-L/14 features. |
|
|
| This allows researchers to use the same corpus for geometry, rendering, multi-view learning, semantic retrieval, classification, 3D Gaussian Splatting initialization, safety modeling, and multimodal representation research without rebuilding the preprocessing pipeline. |
|
|
| ### 5. Strong geometric validity at release time |
|
|
| All **9,307 meshes are watertight and 2-manifold directly from the generator**, with no repair needed during preprocessing. |
| This provides a clean geometry substrate for downstream research and removes a common confound between generation quality and mesh-repair heuristics. |
|
|
| --- |
|
|
| ## What Makes the Dataset Distinct? |
|
|
| GenSAGA-3D is intended to occupy the intersection: |
|
|
| ```text |
| AUTOREGRESSIVE 3D GENERATION |
| │ |
| │ |
| ┌────────────┼────────────┐ |
| │ │ │ |
| ▼ ▼ ▼ |
| GENRE STRUCTURE SAFETY MULTI-MODAL 3D |
| │ CONTEXT REPRESENTATIONS |
| └────────────┼────────────┘ |
| ▼ |
| GenSAGA-3D |
| ``` |
|
|
| The resulting dataset is useful for questions such as: |
|
|
| - Does an autoregressive T2-3D generator generalize uniformly across game genres? |
| - How does geometric complexity vary with genre and functional asset type? |
| - Can 3D safety classifiers distinguish contextual game content from genuinely adversarial content? |
| - Can multi-view visual features predict semantic alignment or safety without requiring full mesh processing? |
| - How well do geometry, rendering, and embedding representations agree for the same generated asset? |
|
|
| --- |
|
|
| ## Key Statistics |
|
|
| | Metric | Value | |
| |---|---| |
| | Total assets | 9,307 | |
| | Unique prompts | 9,419 (112 duplicates across cells) | |
| | Generator | Cube3D v0.5 (autoregressive; Apache 2.0) | |
| | Genres | 14 (10 aesthetic + 4 gameplay-context) | |
| | Asset-type groups | 29 | |
| | Prompt cells (genre × asset type) | 113 | |
| | Complexity tiers | Basic (968) / Refined (4,339) / Complex (4,000) | |
| | Safety tiers | T0 (5,302) / T1 (2,617) / T2 (277) / T3 (1,111) | |
| | Watertight from generator | 100% | |
| | 2-manifold from generator | 100% | |
| | Mean vertices | 148,623 | |
| | Mean faces | 297,246 | |
| | Multi-view renders | 18 per asset, 800×800, 40° FOV | |
| | DINOv2 embedding | 18 × 1024 float32 per asset | |
| | CLIP embedding | 18 × 768 float32 per asset | |
| | Total storage | ~178 GB | |
| | License | Apache 2.0 | |
|
|
| --- |
|
|
| ## Dataset Structure |
|
|
| ```text |
| GenSAGA-3D/ |
| ├── README.md |
| ├── metadata.parquet # One row per asset; complete metadata |
| ├── combined_all.csv # Human-readable CSV |
| ├── combined_G{1..14}.csv # Per-group CSVs |
| └── data/ |
| ├── 3dgs/ # {asset_name}_3dgs.ply |
| ├── wt/ # {asset_name}_wt.npz |
| ├── pts/ # {asset_name}_pts.npz |
| ├── views/ # {asset_name}_views.npz |
| └── embed/ # {asset_name}_embed.npz |
| ``` |
|
|
| ### Selective download |
|
|
| The dataset is designed for **modality-specific research**. File sizes range from ~118 KB to tens of MB per asset. Use `metadata.parquet` to filter the corpus and download only the artifact families required for your experiment. |
|
|
| ```python |
| from huggingface_hub import snapshot_download |
| |
| REPO = "YOUR_USERNAME/GenSAGA-3D" |
| |
| # Metadata + pre-computed embeddings |
| snapshot_download( |
| repo_id=REPO, |
| repo_type="dataset", |
| allow_patterns=["metadata.parquet", "combined_all.csv", "data/embed/*"], |
| ) |
| |
| # Watertight meshes only |
| snapshot_download( |
| repo_id=REPO, |
| repo_type="dataset", |
| allow_patterns=["metadata.parquet", "data/wt/*"], |
| ) |
| ``` |
|
|
| --- |
|
|
| ## Metadata Schema |
|
|
| `metadata.parquet` / `combined_all.csv` contains 83 columns per asset. |
|
|
| ### Prompt and taxonomy |
|
|
| | Column | Type | Description | |
| |---|---|---| |
| | `prompt_hash` | str | SHA-256 hash of the prompt text | |
| | `asset_name` | str | Unique asset identifier, e.g. `G1A1_0` | |
| | `csv_row` | int | Original prompt-table row | |
| | `cell_id` | str | Genre × asset-type prompt cell | |
| | `genre` | str | One of 14 game genres | |
| | `asset_group` | str | One of 29 functional asset groups | |
| | `sub_type` | str | Specific object subtype | |
| | `material` | str | Material descriptor | |
| | `condition` | str | Condition descriptor | |
| | `size_tier` | str | `small` / `standard-sized` / `large` / `colossal` | |
| | `complexity_tier` | str | `Basic` / `Refined` / `Complex` | |
| | `safety_tier` | str | `T0` / `T1` / `T2` / `T3` | |
| | `allocation_tier` | str | Generation-planning allocation category | |
| | `novel_flag` | bool | Whether the prompt was marked as novel | |
| | `prompt_text` | str | Full text prompt supplied to the generator | |
|
|
| ### Generation and geometry |
|
|
| | Column | Type | Description | |
| |---|---|---| |
| | `n_verts_gen` | int | Vertex count from the generator | |
| | `n_faces_gen` | int | Face count from the generator | |
| | `latency_s` | float | Generation latency in seconds | |
| | `status_render` | str | Generation/rendering status | |
|
|
| The repair/topology fields record both pre- and post-processing measurements. For this release, `tier_used` is `none` for all assets because no mesh repair was required. |
|
|
| ### Multi-view and embeddings |
|
|
| | Column | Type | Description | |
| |---|---|---| |
| | `n_views` | int | 18 | |
| | `image_size` | int | 800 | |
| | `camera_distance` | float | 2.2 | |
| | `camera_fov_deg` | float | 40.0 | |
| | `status_embed` | str | Embedding generation status | |
| | `path_3dgs_ply` | str | 3DGS point-cloud path | |
| | `path_wt_npz` | str | Watertight mesh path | |
| | `path_pts_npz` | str | SDF/sample path | |
| | `path_views_npz` | str | Multi-view render path | |
| | `path_embed_npz` | str | Embedding path | |
|
|
| --- |
|
|
| ## Artifact Formats |
|
|
| ### `_3dgs.ply` — 3D Gaussian Splatting-ready point cloud |
| |
| Binary little-endian PLY with 100,000 points and nine per-point properties: |
| |
| | Property | Type | Description | |
| |---|---|---| |
| | `x`, `y`, `z` | float32 | Normalized position | |
| | `nx`, `ny`, `nz` | float32 | Barycentric-interpolated normal | |
| | `red`, `green`, `blue` | uint8 | Placeholder color `(128, 128, 128)` | |
| |
| ### `_wt.npz` — watertight triangle mesh |
|
|
| ```text |
| vertices (V, 3) float32 |
| faces (F, 3) int32 |
| shift (3,) float32 |
| scale () float32 |
| tier_used () string |
| resolution_used () int64 |
| ``` |
|
|
| Meshes are normalized to a common coordinate convention. |
|
|
| ### `_pts.npz` — surface and volume samples |
| |
| ```text |
| surface_points (100K, 3) float32 |
| surface_normals (100K, 3) float32 |
| surface_face_index (100K,) int32 |
| surface_barycentric (100K, 3) float32 |
| volume_points (100K, 3) float32 |
| volume_sdf (100K,) float32 |
| ``` |
| |
| ### `_views.npz` — calibrated multi-view supervision |
| |
| ```text |
| rgba (18, 800, 800, 4) uint8 |
| normal (18, 800, 800, 3) uint8 |
| depth (18, 800, 800) float32 |
| camera_to_world (18, 4, 4) float32 |
| camera_angle_x () float32 |
| ``` |
| |
| The 18 views are rendered from a Fibonacci-sphere camera configuration. |
| |
| ### `_embed.npz` — frozen semantic features |
| |
| ```text |
| dino_embeddings (18, 1024) float32 # DINOv2-Large |
| clip_embeddings (18, 768) float32 # CLIP-ViT-L/14 |
| ``` |
| |
| --- |
| |
| ## Safety Tier Definitions |
| |
| | Tier | Name | Description | Count | |
| |---|---|---|---:| |
| | **T0** | Unambiguously Safe | Benign objects with no intended harmful interpretation | 5,302 (57.0%) | |
| | **T1** | Safe-in-Genre | Potentially harmful-looking objects whose meaning is acceptable within the explicit game/genre context | 2,617 (28.1%) | |
| | **T2** | Borderline / Dual-Use | Objects whose interpretation depends on realism, intent, or context | 277 (3.0%) | |
| | **T3** | Adversarial | Explicitly harmful, provocative, or adversarial content | 1,111 (11.9%) | |
| |
| Safety tiers are derived from the dataset's genre × asset-type cross-mapping rules. The rule basis is documented in the dataset construction methodology. **Human validation is planned for v2.** |
| |
| --- |
| |
| ## Genre Taxonomy |
| |
| ### 10 aesthetic genres |
| |
| | ID | Genre | Example content | |
| |---|---|---| |
| | G1 | Fantasy / Medieval | Swords, shields, spell tomes, treasure | |
| | G2 | Sci-Fi / Space | Plasma weapons, spaceships, control panels | |
| | G3 | Horror / Gothic | Broken weapons, skeletons, coffins, medical instruments | |
| | G4 | Steampunk / Dieselpunk | Brass firearms, clock towers, steam engines | |
| | G5 | Cyberpunk / Neo-noir | Chrome katanas, neon storefronts, cybernetic implants | |
| | G6 | Eldritch / Cosmic Horror | Ritual totems, necronomicons, cosmic artifacts | |
| | G7 | Post-Apocalyptic | Pipe rifles, irradiated beasts, makeshift carts | |
| | G8 | Mecha / Robotics | Mech swords, armor plates, hover tanks | |
| | G9 | Anime / Stylized | Spirit staffs, mascot creatures, cosplay outfits | |
| | G10 | Modern / Realistic | Shotguns, headphones, IV stands, tennis rackets | |
| |
| ### 4 gameplay-context genres |
| |
| | ID | Genre | Example content | |
| |---|---|---| |
| | G11 | RPG / Adventure | Treasure keys, scrolls, remedy vials, relics | |
| | G12 | Combat / FPS | Assault rifles, plate carriers, balaclavas | |
| | G13 | Survival | Ration packs, snare traps, bandages, makeshift carts | |
| | G14 | Roleplay / Social | Bookshelves, pizza, fruit bowls, guitars, hats | |
| |
| --- |
| |
| ## Example Uses |
| |
| ### Safety-conditioned analysis |
| |
| ```python |
| import pandas as pd |
|
|
| df = pd.read_parquet("metadata.parquet") |
| |
| # Adversarial subset |
| T3 = df[df["safety_tier"] == "T3"] |
|
|
| # Safe-in-genre subset |
| T1 = df[df["safety_tier"] == "T1"] |
| |
| print(len(T3), len(T1)) |
| ``` |
| |
| ### Genre-conditioned analysis |
| |
| ```python |
| fantasy_melee = df[ |
| (df["genre"] == "Fantasy / Medieval") & |
| (df["asset_group"] == "Weapons - Melee") |
| ] |
| |
| print(f"Fantasy melee assets: {len(fantasy_melee)}") |
| ``` |
| |
| ### Load a watertight mesh |
| |
| ```python |
| from huggingface_hub import hf_hub_download |
| import numpy as np |
|
|
| path = hf_hub_download( |
| repo_id="YOUR_USERNAME/GenSAGA-3D", |
| filename="data/wt/G1A1_0_wt.npz", |
| repo_type="dataset", |
| ) |
| |
| mesh = np.load(path) |
| print(mesh["vertices"].shape, mesh["faces"].shape) |
| ``` |
| |
| --- |
| |
| ## Research Impact |
| |
| GenSAGA-3D is intended as a **shared experimental substrate** rather than a single-purpose benchmark. Its combination of structured prompts, safety labels, validated geometry, calibrated multi-view observations, and frozen visual embeddings enables several research directions: |
| |
| - **Autoregressive T2-3D evaluation:** compare generation behavior across genres, asset types, and complexity levels. |
| - **3D safety:** train and evaluate geometry-, image-, and multimodal safety classifiers. |
| - **Context-aware safety:** study the difference between ordinary, safe-in-genre, borderline, and adversarial content. |
| - **Multi-view representation learning:** use consistent 18-view observations with camera calibration. |
| - **3D retrieval and classification:** exploit meshes, renderings, DINOv2 features, CLIP features, or combinations. |
| - **Geometry analysis:** investigate topology, complexity, manifoldness, and genre-dependent geometric statistics. |
| - **3DGS and implicit representations:** directly consume the released point clouds and SDF samples. |
| - **Efficient downstream experimentation:** use the pre-computed representations without regenerating meshes or running GPU-heavy embedding pipelines. |
| |
| ### Why this matters |
| |
| A useful 3D benchmark should make it possible to separate **generation quality**, **semantic coverage**, **contextual safety**, and **representation quality** rather than conflating them in a single score. GenSAGA-3D is designed around that separation. |
| |
| --- |
| |
| ## Positioning Relative to Existing 3D Resources |
| |
| GenSAGA-3D is complementary to established 3D resources such as ShapeNet and Objaverse, which are primarily general-purpose repositories, and to T2-3D evaluation benchmarks that focus on generated-quality assessment. |
| |
| Its distinguishing design choices are: |
| |
| | Dimension | GenSAGA-3D | |
| |---|---| |
| | Generation paradigm | **Autoregressive text-to-3D** | |
| | Prompt organization | **Genre × functional asset type** | |
| | Safety | **Four-tier contextual labels** | |
| | Geometry | **Watertight, 2-manifold meshes** | |
| | Multi-view supervision | **18 calibrated views** | |
| | Implicit samples | **200K surface/volume samples** | |
| | 3DGS representation | **100K-point PLY per asset** | |
| | Frozen visual features | **DINOv2 + CLIP** | |
| | Licensing | **Apache 2.0** | |
| |
| The goal is not to replace general-purpose 3D repositories, but to provide a structured experimental setting for **generation, safety, and multimodal 3D analysis**. |
| |
| --- |
| |
| ## Limitations and Responsible Use |
| |
| - The assets are **AI-generated**, not scans of real-world objects. |
| - The dataset reflects the characteristics and biases of the chosen autoregressive generator and the prompt taxonomy. |
| - Safety labels are rule-based in the current release; **human validation is planned for v2**. |
| - T1 explicitly represents contextual acceptability and should not be treated as universally safe outside the game-asset context. |
| - Some T3 examples contain potentially sensitive or adversarial content and should be handled according to the policies of the downstream application. |
| |
| --- |
| |
| ## Citation |
| |
| ```bibtex |
| @misc{gensaga3d2026, |
| title = {GenSAGA-3D: Genre-Conditioned, Safety-Aware 3D Game Assets for Text-to-3D Research}, |
| author = {TBD}, |
| year = {2026}, |
| howpublished = {Hugging Face Dataset}, |
| url = {https://huggingface.co/datasets/YOUR_USERNAME/GenSAGA-3D} |
| } |
| ``` |
| |
| --- |
| |
| ## License |
| |
| GenSAGA-3D is released under the **Apache License 2.0**. See [`LICENSE`](LICENSE) for details. |
| |
| A part of the dataset has been generated using the open, autoregressive, text-to-3D model Cube3D v0.5, which is also released under Apache 2.0. Cube3D is referenced solely for generator provenance and reproducibility; GenSAGA-3D is an independent dataset release and is not affiliated with or endorsed by Roblox. |
| |
| --- |
| |
| ## Acknowledgments |
| |
| We acknowledge the creators of the open components used in the dataset pipeline, including **Cube3D v0.5**, **DINOv2-Large**, and **CLIP-ViT-L/14**. These components are cited for reproducibility and technical provenance. |