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702.54c
If an object has multiple instances of bloodthirst, each applies separately.
[]
2,100
702.55
Absolver Thrull has the ability “When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.” The first trigger condition functions from the battlefield and the second trigger condition functions from the exile zone. (See rule 702.55, “Haunt.”)
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2,101
702.55
Haunt
[]
2,102
702.55a
Haunt is a triggered ability. “Haunt” on a permanent means “When this permanent is put into a graveyard from the battlefield, exile it haunting target creature.” “Haunt” on an instant or sorcery spell means “When this spell is put into a graveyard during its resolution, exile it haunting target creature.”
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2,103
702.55b
Cards that are in the exile zone as the result of a haunt ability “haunt” the creature targeted by that ability. The phrase “creature it haunts” refers to the object targeted by the haunt ability, regardless of whether or not that object is still a creature.
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2,104
702.55c
Triggered abilities of cards with haunt that refer to the haunted creature can trigger in the exile zone.
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2,105
702.56
Replicate
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2,106
702.56a
Replicate is a keyword that represents two abilities. The first is a static ability that functions while the spell with replicate is on the stack. The second is a triggered ability that functions while the spell with replicate is on the stack. “Replicate [cost]” means “As an additional cost to cast this spell, you may pay [cost] any number of times” and “When you cast this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If the spell has any targets, you may choose new targets for any of the copies.” Paying a spell’s replicate cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
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2,107
702.56b
If a spell has multiple instances of replicate, each is paid separately and triggers based on the payments made for it, not any other instance of replicate.
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2,108
702.57
Forecast
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2,109
702.57a
A forecast ability is a special kind of activated ability that can be activated only from a player’s hand. It’s written “Forecast — [Activated ability].”
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2,110
702.57b
A forecast ability may be activated only during the upkeep step of the card’s owner and only once each turn. The controller of the forecast ability reveals the card with that ability from their hand as the ability is activated. That player plays with that card revealed in their hand until it leaves the player’s hand or until a step or phase that isn’t an upkeep step begins, whichever comes first.
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2,111
702.58
Graft
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2,112
702.58a
Graft represents both a static ability and a triggered ability. “Graft N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature.”
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2,113
702.58b
If a permanent has multiple instances of graft, each one works separately.
[]
2,114
702.59
Recover
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2,115
702.59a
Recover is a triggered ability that functions only while the card with recover is in a player’s graveyard. “Recover [cost]” means “When a creature is put into your graveyard from the battlefield, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.”
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2,116
702.5a
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
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2,117
702.5b
For more information about Auras, see rule 303, “Enchantments.”
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2,118
702.5c
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
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2,119
702.5d
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
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2,120
702.6
Equip
[]
2,121
702.60
Ripple
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2,122
702.60a
Ripple is a triggered ability that functions only while the card with ripple is on the stack. “Ripple N” means “When you cast this spell, you may reveal the top N cards of your library, or, if there are fewer than N cards in your library, you may reveal all the cards in your library. If you reveal cards from your library this way, you may cast any of those cards with the same name as this spell without paying their mana costs, then put all revealed cards not cast this way on the bottom of your library in any order.”
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2,123
702.60b
If a spell has multiple instances of ripple, each triggers separately.
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2,124
702.61
Split Second
[]
2,125
702.61a
Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.”
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2,126
702.61b
Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack.
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2,127
702.61c
Multiple instances of split second on the same spell are redundant.
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2,128
702.62
Suspend
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2,129
702.62a
Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
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2,130
702.62b
A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
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2,131
702.62c
While determining if you could begin to cast a card with suspend, take into consideration any effects that would prohibit that card from being cast.
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2,132
702.62d
Casting a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
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2,133
702.63
Vanishing
[]
2,134
702.63a
Vanishing is a keyword that represents three abilities. “Vanishing N” means “This permanent enters the battlefield with N time counters on it,” “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it,” and “When the last time counter is removed from this permanent, sacrifice it.”
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2,135
702.63b
Vanishing without a number means “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it” and “When the last time counter is removed from this permanent, sacrifice it.”
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2,136
702.63c
If a permanent has multiple instances of vanishing, each works separately.
[]
2,137
702.64
Absorb
[]
2,138
702.64a
Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
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2,139
702.64b
Each absorb ability can prevent only N damage from any one source at any one time. It will apply separately to damage from other sources, or to damage dealt by the same source at a different time.
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2,140
702.64c
If an object has multiple instances of absorb, each applies separately.
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2,141
702.65
Aura Swap
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2,142
702.65a
Aura swap is an activated ability of some Aura cards. “Aura swap [cost]” means “[Cost]: You may exchange this permanent with an Aura card in your hand.”
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2,143
702.65b
If either half of the exchange can’t be completed, the ability has no effect.
[ "You activate the aura swap ability of an Aura. The only Aura card in your hand can’t enchant the permanent that’s enchanted by the Aura with aura swap. The ability has no effect.", "You activate the aura swap ability of an Aura that you control but you don’t own. The ability has no effect." ]
2,144
702.66
Delve
[]
2,145
702.66a
Delve is a static ability that functions while the spell with delve is on the stack. “Delve” means “For each generic mana in this spell’s total cost, you may exile a card from your graveyard rather than pay that mana.”
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2,146
702.66b
The delve ability isn’t an additional or alternative cost and applies only after the total cost of the spell with delve is determined.
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2,147
702.66c
Multiple instances of delve on the same spell are redundant.
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2,148
702.67
Fortify
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2,149
702.67a
Fortify is an activated ability of Fortification cards. “Fortify [cost]” means “[Cost]: Attach this Fortification to target land you control. Activate only as a sorcery.”
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2,150
702.67b
For more information about Fortifications, see rule 301, “Artifacts.”
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2,151
702.67c
If a Fortification has multiple instances of fortify, any of its fortify abilities may be used.
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2,152
702.68
Frenzy
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2,153
702.68a
Frenzy is a triggered ability. “Frenzy N” means “Whenever this creature attacks and isn’t blocked, it gets +N/+0 until end of turn.”
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2,154
702.68b
If a creature has multiple instances of frenzy, each triggers separately.
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2,155
702.69
Gravestorm
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2,156
702.69a
Gravestorm is a triggered ability that functions on the stack. “Gravestorm” means “When you cast this spell, copy it for each permanent that was put into a graveyard from the battlefield this turn. If the spell has any targets, you may choose new targets for any of the copies.”
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2,157
702.69b
If a spell has multiple instances of gravestorm, each triggers separately.
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2,158
702.6a
Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”
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2,159
702.6b
For more information about Equipment, see rule 301, “Artifacts.”
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2,160
702.6c
Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.
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2,161
702.6d
If a permanent has multiple equip abilities, any of its equip abilities may be activated.
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2,162
702.6e
“Equip planeswalker” is a variant of the equip ability. “Equip planeswalker [cost]” means “[Cost]: Attach this permanent to target planeswalker you control as though that planeswalker were a creature. Activate only as a sorcery.”
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2,163
702.7
First Strike
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2,164
702.70
Poisonous
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2,165
702.70a
Poisonous is a triggered ability. “Poisonous N” means “Whenever this creature deals combat damage to a player, that player gets N poison counters.” (For information about poison counters, see rule 104.3d.)
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2,166
702.70b
If a creature has multiple instances of poisonous, each triggers separately.
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2,167
702.71
Transfigure
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2,168
702.71a
Transfigure is an activated ability. “Transfigure [cost]” means “[Cost], Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put it onto the battlefield. Then shuffle your library. Activate only as a sorcery.”
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2,169
702.72
Champion
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2,170
702.72a
Champion represents two triggered abilities. “Champion an [object]” means “When this permanent enters the battlefield, sacrifice it unless you exile another [object] you control” and “When this permanent leaves the battlefield, return the exiled card to the battlefield under its owner’s control.”
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2,171
702.72b
The two abilities represented by champion are linked. See rule 607, “Linked Abilities.”
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2,172
702.72c
A permanent is “championed” by another permanent if the latter exiles the former as the direct result of a champion ability.
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2,173
702.73
Changeling
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2,174
702.73a
Changeling is a characteristic-defining ability. “Changeling” means “This object is every creature type.” This ability works everywhere, even outside the game. See rule 604.3.
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2,175
702.74
Evoke
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2,176
702.74a
Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. “Evoke [cost]” means “You may cast this card by paying [cost] rather than paying its mana cost” and “When this permanent enters the battlefield, if its evoke cost was paid, its controller sacrifices it.” Casting a spell for its evoke cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
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2,177
702.75
Hideaway
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2,178
702.75a
Hideaway is a triggered ability. “Hideaway N” means “When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.’”
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2,179
702.75b
Previously, the rules for the hideaway ability caused the permanent to enter the battlefield tapped, and the number of cards the player looked at was fixed at four. Cards printed before this rules change had the printed text “Hideaway” with no numeral after the word. Those older cards have received errata in the Oracle card reference to have “Hideaway 4” and the additional ability “[This permanent] enters the battlefield tapped.”
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2,180
702.76
Prowl
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2,181
702.76a
Prowl is a static ability that functions on the stack. “Prowl [cost]” means “You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a source that, at the time it dealt that damage, was under your control and had any of this spell’s creature types.” Casting a spell for its prowl cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
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2,182
702.77
Reinforce
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2,183
702.77a
Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
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2,184
702.77b
Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.
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2,185
702.78
Conspire
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2,186
702.78a
Conspire is a keyword that represents two abilities. The first is a static ability that functions while the spell with conspire is on the stack. The second is a triggered ability that functions while the spell with conspire is on the stack. “Conspire” means “As an additional cost to cast this spell, you may tap two untapped creatures you control that each share a color with it” and “When you cast this spell, if its conspire cost was paid, copy it. If the spell has any targets, you may choose new targets for the copy.” Paying a spell’s conspire cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
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2,187
702.78b
If a spell has multiple instances of conspire, each is paid separately and triggers based on its own payment, not any other instance of conspire.
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2,188
702.79
Persist
[]
2,189
702.79a
Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”
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2,190
702.7a
First strike is a static ability that modifies the rules for the combat damage step. (See rule 510, “Combat Damage Step.”)
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2,191
702.7b
If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
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2,192
702.7c
Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
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2,193
702.7d
Multiple instances of first strike on the same creature are redundant.
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2,194
702.8
Flash
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2,195
702.80
Wither
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2,196
702.80a
Wither is a static ability. Damage dealt to a creature by a source with wither isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule 120.3.
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2,197
702.80b
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had wither.
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2,198
702.80c
The wither rules function no matter what zone an object with wither deals damage from.
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2,199