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5967781
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1 Parent(s): b2b4b2c

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Props/Custom/InsertiveCube/insertive_cube.usd CHANGED
@@ -7,8 +7,8 @@
7
  double radius = 5
8
  }
9
  dictionary Perspective = {
10
- double3 position = (0.10619345982794473, 0.07566053258687087, 0.23431330211668694)
11
- double3 target = (-3.5692175825996486e-8, 7.759456098488382e-8, -4.173581402699966e-8)
12
  }
13
  dictionary Right = {
14
  double3 position = (-5, 0, 0)
@@ -20,6 +20,11 @@
20
  }
21
  string boundCamera = "/OmniverseKit_Persp"
22
  }
 
 
 
 
 
23
  dictionary omni_layer = {
24
  string authoring_layer = "./insertive_cube.usd"
25
  }
@@ -47,63 +52,97 @@ def Xform "cube" (
47
 
48
  def Scope "Looks"
49
  {
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
50
  def Material "PreviewSurface"
51
  {
52
- token outputs:displacement.connect = </cube/visuals/Looks/PreviewSurface/Shader.outputs:displacement>
53
- token outputs:surface.connect = </cube/visuals/Looks/PreviewSurface/Shader.outputs:surface>
 
54
 
55
- def Shader "Shader"
56
  {
57
  uniform token info:id = "UsdPreviewSurface"
58
- float inputs:clearcoat
59
  float inputs:clearcoatRoughness = 0.01
60
  color3f inputs:diffuseColor = (0, 1, 0.19999999)
61
- float inputs:displacement
62
  color3f inputs:emissiveColor = (0, 0, 0)
63
  float inputs:ior = 1.5
64
- float inputs:metallic
65
- normal3f inputs:normal = (0, 0, 1)
66
- float inputs:occlusion = 1
67
  float inputs:opacity = 1
68
- float inputs:opacityThreshold (
69
- connectability = "interfaceOnly"
70
- )
71
  float inputs:roughness = 0.5
72
- color3f inputs:specularColor = (0, 0, 0)
73
- int inputs:useSpecularWorkflow (
74
- connectability = "interfaceOnly"
75
- )
76
- token outputs:displacement (
77
- renderType = "material"
78
- )
79
- token outputs:surface (
80
- renderType = "material"
81
- )
82
  }
83
  }
84
  }
85
 
86
- def Mesh "cube" (
87
- active = true
88
- prepend apiSchemas = ["MaterialBindingAPI"]
89
- )
90
  {
91
- float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)]
92
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
93
- int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3]
94
- rel material:binding = </cube/visuals/Looks/PreviewSurface> (
95
- bindMaterialAs = "weakerThanDescendants"
96
- )
97
- normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] (
98
- interpolation = "faceVarying"
99
  )
100
- point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)]
101
- uniform token subdivisionScheme = "none"
102
- custom string userProperties:blender:data_name = "cube"
103
- float3 xformOp:rotateZYX = (0, 0, 0)
104
- float3 xformOp:scale = (1, 1, 1)
105
- double3 xformOp:translate = (0, 0, 0)
106
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
107
  }
108
  }
109
 
@@ -172,8 +211,10 @@ def "Render" (
172
  token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
173
  token omni:rtx:background:source:type = "domeLight"
174
  bool omni:rtx:dlss:frameGeneration = 0
 
175
  string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
176
  bool omni:rtx:material:db:syncLoads = 1
 
177
  bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
178
  bool omni:rtx:post:registeredCompositing:invertToneMap = 1
179
  bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
@@ -182,6 +223,7 @@ def "Render" (
182
  int omni:rtx:realtime:mgpu:tileCount = 2
183
  color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
184
  bool omni:rtx:rt:demoire = 0
 
185
  bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
186
  bool omni:rtx:scene:hydra:materialSyncLoads = 1
187
  bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
 
7
  double radius = 5
8
  }
9
  dictionary Perspective = {
10
+ double3 position = (0.17709935048586126, -0.09769260078337404, 0.1760574887889383)
11
+ double3 target = (-3.715036728246801e-8, 7.500885970679327e-8, -4.1703773018264556e-8)
12
  }
13
  dictionary Right = {
14
  double3 position = (-5, 0, 0)
 
20
  }
21
  string boundCamera = "/OmniverseKit_Persp"
22
  }
23
+ dictionary metricsAssembler = {
24
+ dictionary "/cube/insertive_cube2" = {
25
+ }
26
+ int version = 1
27
+ }
28
  dictionary omni_layer = {
29
  string authoring_layer = "./insertive_cube.usd"
30
  }
 
52
 
53
  def Scope "Looks"
54
  {
55
+ def Material "PreviewSurfaceFace"
56
+ {
57
+ token outputs:surface.connect = </cube/visuals/Looks/PreviewSurfaceFace/Principled_BSDF.outputs:surface>
58
+ custom string userProperties:blender:data_name = "PreviewSurfaceFace"
59
+
60
+ def Shader "Principled_BSDF"
61
+ {
62
+ uniform token info:id = "UsdPreviewSurface"
63
+ float inputs:clearcoat = 0
64
+ float inputs:clearcoatRoughness = 0.03
65
+ color3f inputs:diffuseColor = (1, 0.001958993, 0.001958993)
66
+ float inputs:ior = 1.5
67
+ float inputs:metallic = 0
68
+ float inputs:opacity = 1
69
+ float inputs:roughness = 0.5
70
+ float inputs:specular = 0.5
71
+ token outputs:surface
72
+ }
73
+ }
74
+
75
  def Material "PreviewSurface"
76
  {
77
+ token outputs:displacement.connect = </cube/visuals/Looks/PreviewSurface/Principled_BSDF.outputs:displacement>
78
+ token outputs:surface.connect = </cube/visuals/Looks/PreviewSurface/Principled_BSDF.outputs:surface>
79
+ custom string userProperties:blender:data_name = "PreviewSurface"
80
 
81
+ def Shader "Principled_BSDF"
82
  {
83
  uniform token info:id = "UsdPreviewSurface"
84
+ float inputs:clearcoat = 0
85
  float inputs:clearcoatRoughness = 0.01
86
  color3f inputs:diffuseColor = (0, 1, 0.19999999)
87
+ float inputs:displacement = 0
88
  color3f inputs:emissiveColor = (0, 0, 0)
89
  float inputs:ior = 1.5
90
+ float inputs:metallic = 0
 
 
91
  float inputs:opacity = 1
 
 
 
92
  float inputs:roughness = 0.5
93
+ float inputs:specular = 0.5
94
+ token outputs:displacement
95
+ token outputs:surface
 
 
 
 
 
 
 
96
  }
97
  }
98
  }
99
 
100
+ def Xform "cube"
 
 
 
101
  {
102
+ custom string userProperties:blender:object_name = "cube"
103
+
104
+ def Mesh "Mesh" (
105
+ active = true
106
+ prepend apiSchemas = ["MaterialBindingAPI"]
 
 
 
107
  )
108
+ {
109
+ uniform bool doubleSided = 1
110
+ float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)]
111
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
112
+ int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3]
113
+ rel material:binding = </cube/insertive_cube2/_materials/PreviewSurface>
114
+ normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] (
115
+ interpolation = "faceVarying"
116
+ )
117
+ point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)]
118
+ uniform token subdivisionScheme = "none"
119
+ uniform token subsetFamily:materialBind:familyType = "nonOverlapping"
120
+ custom string userProperties:blender:data_name = "Mesh"
121
+
122
+ def GeomSubset "PreviewSurface" (
123
+ prepend apiSchemas = ["MaterialBindingAPI"]
124
+ )
125
+ {
126
+ uniform token elementType = "face"
127
+ uniform token familyName = "materialBind"
128
+ int[] indices = [0, 2, 3, 4, 5]
129
+ rel material:binding = </cube/visuals/Looks/PreviewSurface> (
130
+ bindMaterialAs = "weakerThanDescendants"
131
+ )
132
+ }
133
+
134
+ def GeomSubset "PreviewSurfaceFace" (
135
+ prepend apiSchemas = ["MaterialBindingAPI"]
136
+ )
137
+ {
138
+ uniform token elementType = "face"
139
+ uniform token familyName = "materialBind"
140
+ int[] indices = [1]
141
+ rel material:binding = </cube/visuals/Looks/PreviewSurfaceFace> (
142
+ bindMaterialAs = "weakerThanDescendants"
143
+ )
144
+ }
145
+ }
146
  }
147
  }
148
 
 
211
  token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
212
  token omni:rtx:background:source:type = "domeLight"
213
  bool omni:rtx:dlss:frameGeneration = 0
214
+ bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0
215
  string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
216
  bool omni:rtx:material:db:syncLoads = 1
217
+ token omni:rtx:post:dlss:execMode = "performance"
218
  bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
219
  bool omni:rtx:post:registeredCompositing:invertToneMap = 1
220
  bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
 
223
  int omni:rtx:realtime:mgpu:tileCount = 2
224
  color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
225
  bool omni:rtx:rt:demoire = 0
226
+ bool omni:rtx:rt:ecoMode:enabled
227
  bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
228
  bool omni:rtx:scene:hydra:materialSyncLoads = 1
229
  bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
Props/STL/.bzEmpty ADDED
File without changes
Props/STL/OmniReset/.bzEmpty ADDED
File without changes
Props/STL/OmniReset/peg.stl ADDED
Binary file (684 Bytes). View file