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Props/Custom/InsertiveCube/insertive_cube.usd
CHANGED
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@@ -7,8 +7,8 @@
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double radius = 5
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}
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dictionary Perspective = {
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double3 position = (0.
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double3 target = (-3.
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}
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dictionary Right = {
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double3 position = (-5, 0, 0)
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@@ -20,6 +20,11 @@
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}
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string boundCamera = "/OmniverseKit_Persp"
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}
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dictionary omni_layer = {
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string authoring_layer = "./insertive_cube.usd"
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}
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@@ -47,63 +52,97 @@ def Xform "cube" (
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def Scope "Looks"
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{
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def Material "PreviewSurface"
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{
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token outputs:displacement.connect = </cube/visuals/Looks/PreviewSurface/
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token outputs:surface.connect = </cube/visuals/Looks/PreviewSurface/
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def Shader "
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{
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uniform token info:id = "UsdPreviewSurface"
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float inputs:clearcoat
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float inputs:clearcoatRoughness = 0.01
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color3f inputs:diffuseColor = (0, 1, 0.19999999)
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float inputs:displacement
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color3f inputs:emissiveColor = (0, 0, 0)
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float inputs:ior = 1.5
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float inputs:metallic
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normal3f inputs:normal = (0, 0, 1)
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float inputs:occlusion = 1
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float inputs:opacity = 1
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float inputs:opacityThreshold (
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connectability = "interfaceOnly"
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)
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float inputs:roughness = 0.5
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-
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)
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token outputs:displacement (
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renderType = "material"
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)
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token outputs:surface (
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renderType = "material"
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)
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}
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}
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}
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def
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active = true
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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)
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normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] (
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interpolation = "faceVarying"
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)
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}
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}
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@@ -172,8 +211,10 @@ def "Render" (
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token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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token omni:rtx:background:source:type = "domeLight"
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bool omni:rtx:dlss:frameGeneration = 0
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string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
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bool omni:rtx:material:db:syncLoads = 1
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bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
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@@ -182,6 +223,7 @@ def "Render" (
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int omni:rtx:realtime:mgpu:tileCount = 2
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color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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bool omni:rtx:rt:demoire = 0
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bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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bool omni:rtx:scene:hydra:materialSyncLoads = 1
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bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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double radius = 5
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}
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dictionary Perspective = {
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double3 position = (0.17709935048586126, -0.09769260078337404, 0.1760574887889383)
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double3 target = (-3.715036728246801e-8, 7.500885970679327e-8, -4.1703773018264556e-8)
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}
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dictionary Right = {
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double3 position = (-5, 0, 0)
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}
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string boundCamera = "/OmniverseKit_Persp"
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}
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dictionary metricsAssembler = {
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dictionary "/cube/insertive_cube2" = {
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}
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int version = 1
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}
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dictionary omni_layer = {
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string authoring_layer = "./insertive_cube.usd"
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}
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def Scope "Looks"
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{
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def Material "PreviewSurfaceFace"
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{
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token outputs:surface.connect = </cube/visuals/Looks/PreviewSurfaceFace/Principled_BSDF.outputs:surface>
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custom string userProperties:blender:data_name = "PreviewSurfaceFace"
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def Shader "Principled_BSDF"
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{
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uniform token info:id = "UsdPreviewSurface"
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float inputs:clearcoat = 0
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float inputs:clearcoatRoughness = 0.03
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color3f inputs:diffuseColor = (1, 0.001958993, 0.001958993)
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float inputs:ior = 1.5
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float inputs:metallic = 0
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float inputs:opacity = 1
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float inputs:roughness = 0.5
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float inputs:specular = 0.5
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token outputs:surface
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}
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}
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def Material "PreviewSurface"
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{
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token outputs:displacement.connect = </cube/visuals/Looks/PreviewSurface/Principled_BSDF.outputs:displacement>
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token outputs:surface.connect = </cube/visuals/Looks/PreviewSurface/Principled_BSDF.outputs:surface>
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custom string userProperties:blender:data_name = "PreviewSurface"
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def Shader "Principled_BSDF"
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{
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uniform token info:id = "UsdPreviewSurface"
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float inputs:clearcoat = 0
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float inputs:clearcoatRoughness = 0.01
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color3f inputs:diffuseColor = (0, 1, 0.19999999)
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float inputs:displacement = 0
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color3f inputs:emissiveColor = (0, 0, 0)
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float inputs:ior = 1.5
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float inputs:metallic = 0
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float inputs:opacity = 1
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float inputs:roughness = 0.5
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float inputs:specular = 0.5
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token outputs:displacement
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token outputs:surface
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}
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}
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}
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def Xform "cube"
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{
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custom string userProperties:blender:object_name = "cube"
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+
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def Mesh "Mesh" (
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active = true
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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uniform bool doubleSided = 1
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float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)]
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3]
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rel material:binding = </cube/insertive_cube2/_materials/PreviewSurface>
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normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] (
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interpolation = "faceVarying"
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)
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point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)]
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uniform token subdivisionScheme = "none"
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uniform token subsetFamily:materialBind:familyType = "nonOverlapping"
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custom string userProperties:blender:data_name = "Mesh"
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def GeomSubset "PreviewSurface" (
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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uniform token elementType = "face"
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uniform token familyName = "materialBind"
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int[] indices = [0, 2, 3, 4, 5]
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rel material:binding = </cube/visuals/Looks/PreviewSurface> (
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bindMaterialAs = "weakerThanDescendants"
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)
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}
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def GeomSubset "PreviewSurfaceFace" (
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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uniform token elementType = "face"
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uniform token familyName = "materialBind"
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int[] indices = [1]
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rel material:binding = </cube/visuals/Looks/PreviewSurfaceFace> (
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bindMaterialAs = "weakerThanDescendants"
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)
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}
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}
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}
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}
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token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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token omni:rtx:background:source:type = "domeLight"
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bool omni:rtx:dlss:frameGeneration = 0
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bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0
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string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
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bool omni:rtx:material:db:syncLoads = 1
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token omni:rtx:post:dlss:execMode = "performance"
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bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
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int omni:rtx:realtime:mgpu:tileCount = 2
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color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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bool omni:rtx:rt:demoire = 0
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bool omni:rtx:rt:ecoMode:enabled
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bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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bool omni:rtx:scene:hydra:materialSyncLoads = 1
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bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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Props/STL/.bzEmpty
ADDED
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File without changes
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Props/STL/OmniReset/.bzEmpty
ADDED
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File without changes
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Props/STL/OmniReset/peg.stl
ADDED
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Binary file (684 Bytes). View file
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